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JavaScript:on load: if {k::kılıç} is not set: set {k::kılıç} to wooden sword else if {k::kask} is not set: set {k::kask} to leather helmet else if {k::zırh} is not set: set {k::zırh} to leather chestplate else if {k::pantolon} is not set: set {k::pantolon} to leather leggings else if {k::bot} is not set: set {k::bot} to leather boots command /karanlıkorman [<text>]: permission: op trigger: if arg 1 isn't set: open virtual hopper inventory with size 4 named " &7● &eKaranlık Orman Menüsü &7● " to player format gui slot 4 of player with bone named " &eᄿ &3Zorluk Seviyesi &eᄿ" with lore "|| &e&n%{k::zorluk}%|||| &aZorluk Seviyesi Eventin Zorluk Derecesini Belirler|| &a1 &7» &3Canavarlar ve tuzaklar &aen alt &3seviyededir|| &e2 &7» &3Canavarlar ve tuzaklar &enormal &3seviyededir|| &c3 &7» &3Canavarlar ve tuzaklar &corta &3seviyededir|| &44 &7» &3Canavarlar ve tuzaklar &4zor &3seviyededir" to close then execute player command "karanlıkorman zorluk" format gui slot 3 of player with compass named " &eᄿ &3Event Süresi &eᄿ" with lore "|| &e&n%{k::süre}%|||| &aEventin Süresini Belirler|||| &c&n!&7&nSaniye Cinsinden Yazınız&c&n!" to close then execute player command "karanlıkorman süre" format gui slot 2 of player with zombie head named " &eᄿ &3Yaratık Ayarları &eᄿ" with lore "|| &7● &eYaratıkların Özelliklerini Belirlersiniz" to close then execute player command "karanlıkorman zombiayarları" format gui slot 1 of player with beacon named " &eᄿ &3Lokasyon Belirle &eᄿ" with lore "|| &7● &eEventin Lokasyonunu Belirler" to close then execute player command "karanlıkorman lokasyon" format gui slot 0 of player with diamond sword named " &eᄿ &cBaşlat &eᄿ" to close then execute player command "karanlıkorman başlat" else if arg 1 is "zorluk": set {chat::zorluk::%player%} to true send "&3Karanlık Orman &7» &eBelirlemek istediğiniz zorluk derecesini sohbete yazın" to player else if arg 1 is "süre": set {chat::süre::%player%} to true send "&3Karanlık Orman &7» &eBelirlemek istediğiniz event süresini sohbete yazın" to player else if arg 1 is "kılıç": set {k::kılıç} to tool of player else if arg 1 is "kask": set {k::kask} to tool of player else if arg 1 is "zırh": set {k::zırh} to tool of player else if arg 1 is "pantolon": set {k::pantolon} to tool of player else if arg 1 is "bot": set {k::bot} to tool of player else if arg 1 is "güç": if {k::güç} is true: set {k::güç} to false send "&3Karanlık Orman &7» &cGüç &eEfekti Deaktif" else if {k::güç} is false: set {k::güç} to true send "&3Karanlık Orman &7» &cGüç &eEfekti Aktif" else if arg 1 is "hız": if {k::hız} is true: set {k::hız} to false send "&3Karanlık Orman &7» &cHız &eEfekti Deaktif" else if {k::hız} is false: set {k::hız} to true send "&3Karanlık Orman &7» &cHız &eEfekti Aktif" else if arg 1 is "lokasyon": set {l} to location of player send "&3Karanlık Orman &7» &cLokasyon Belirlendi" else if arg 1 is "zombiayarları": open virtual hopper inventory with size 4 named " &7● &eYaratık Ayarları &7● " to player format gui slot 1 of player with bow named " &eᄿ &3Ekipmanlar &eᄿ" with lore "|| &7● &eYaratıkların ekipmanlarını güncellemek için tıklayın " to close then execute player command "karanlıkorman ekipman" format gui slot 3 of player with water_bottle named " &eᄿ &3Efektler &eᄿ" with lore "|| &7● &eYaratıkların efektlerini güncellemek için tıklayın" to close then execute player command "karanlıkorman efekt" else if arg 1 is "efekt": open virtual hopper inventory with size 4 named " &7● &eEfektler &7● " to player format gui slot 1 of player with water_bottle:8265 named " &eᄿ &3Güç iksiri &eᄿ" with lore "|| &eDurum&7: %{k::güç}%|||| &aYaratıklarınız güç efekti kazanır " to close then execute player command "karanlıkorman güç" format gui slot 3 of player with water_bottle:8258 named " &eᄿ &3Hız iksiri &eᄿ" with lore "|| &eDurum&7: %{k::hız}%|||| &aYaratıklarınız hız efekti kazanır " to close then execute player command "karanlıkorman hız" else if arg 1 is "ekipman": open virtual hopper inventory with size 4 named " &7● &eEkipmanlar &7● " to player format gui slot 0 of player with {k::kılıç} named " &eKılıç" with lore "|| &e● &7Elinizdeki eşyayı kılıç olarak atar" to close then execute player command "karanlıkorman kılıç" format gui slot 1 of player with {k::kask} named " &eKask" with lore "|| &e● &7Elinizdeki eşyayı kask olarak atar" to close then execute player command "karanlıkorman kask" format gui slot 2 of player with {k::zırh} named " &eZırh" with lore "|| &e● &7Elinizdeki eşyayı zırh olarak atar" to close then execute player command "karanlıkorman zırh" format gui slot 3 of player with {k::pantolon} named " &ePantolon" with lore "|| &e● &7Elinizdeki pantolon kılıç olarak atar" to close then execute player command "karanlıkorman pantolon" format gui slot 4 of player with {k::bot} named " &eBot" with lore "|| &e● &7Elinizdeki eşyayı bot olarak atar" to close then execute player command "karanlıkorman bot" else if arg 1 is "başlat" or "başla": set {karanlıkorman} to true set {x} to random integer between 1 and 3 send all players title "&bᄽ&aKaranlık Orman&bᄿ" for 2 seconds wait 3 seconds send all players title "&3Zorluk Derecesi" with subtitle "&c&n%{k::zorluk}%" for 1 seconds wait 2 seconds send all players title "&3Süresi" with subtitle "&c&n%{k::süre}%" for 1 seconds wait 3 seconds send "&7☁ &cKaranlık Orman &7☁" and "" and " &7● &eKaranlık Orman Süresi &a&n%{k::süre}% &eSaniye" and " &7● &eKaranlık Orman Zorluğu &a&n%{k::zorluk}%" and " &7● &eToplam Canlandırılacak Canavar Sayısı &a&n%(({k::zorluk} parsed as number)*15)%" and " &7● &eÖldürdüğünüz Yaratıktan Gelecek Para Miktarı &a&n%{x}%" to all players teleport all players to {l} wait 10 seconds spawn() while {k::süre} is bigger than 0: wait a seconds remove 1 from {k::süre} set action bar of all players to "&6Kalan Süre&7: &3&n%{k::süre}%" wait 1 seconds send all players title "&bᄽ&aKaranlık Orman&bᄿ" with subtitle "&cBitti" for 2 seconds delete {karanlıkorman} wait 5 seconds loop monsters: if loop-entity is in the region "event": delete loop-entity on chat: if {chat::zorluk::%player%} is true: if message is "1" or "2" or "3" or "4": set {k::zorluk} to message send player title "&cZorluk Seviyesi Belirlendi" with subtitle "&e%message%" for 2 seconds cancel event delete {chat::zorluk::%player%} else: send "&cHata &7» &3Zorluk Seviyeleri Için Menüye Bakın" to player delete {chat::zorluk::%player%} wait 10 seconds delete {chat::zorluk::%player%} else if {chat::süre::%player%} is true: set {k::süre} to message cancel event delete {chat::süre::%player%} function spawn(): spawn (({k::zorluk} parsed as number)*5) of zombie at {l} wait 2 seconds spawn (({k::zorluk} parsed as number)*5) of skeleton at {l} wait 2 seconds spawn (({k::zorluk} parsed as number)*5) of spider at {l} loop monsters: if loop-entity is in the region "event": if {k::hız} is true: apply speed ({k::zorluk} parsed as number) to loop-entity for 9999 seconds else if {k::güç} is true: apply strength ({k::zorluk} parsed as number) to loop-entity for 9999 seconds set loop-entity's tool to {k::kılıç} set loop-entity's helmet to {k::kask} set loop-entity's chestplate to {k::zırh} set loop-entity's leggings to {k::pantolon} set loop-entity's boots to {k::bot} on death of zombie or skeleton or spider: if attacker is in the region "event": add {x} to attacker's balance
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