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on load:
if {k::kılıç} is not set:
set {k::kılıç} to wooden sword
else if {k::kask} is not set:
set {k::kask} to leather helmet
else if {k::zırh} is not set:
set {k::zırh} to leather chestplate
else if {k::pantolon} is not set:
set {k::pantolon} to leather leggings
else if {k::bot} is not set:
set {k::bot} to leather boots
command /karanlıkorman [<text>]:
permission: op
trigger:
if arg 1 isn't set:
open virtual hopper inventory with size 4 named " &7● &eKaranlık Orman Menüsü &7● " to player
format gui slot 4 of player with bone named " &eᄿ &3Zorluk Seviyesi &eᄿ" with lore "|| &e&n%{k::zorluk}%|||| &aZorluk Seviyesi Eventin Zorluk Derecesini Belirler|| &a1 &7» &3Canavarlar ve tuzaklar &aen alt &3seviyededir|| &e2 &7» &3Canavarlar ve tuzaklar &enormal &3seviyededir|| &c3 &7» &3Canavarlar ve tuzaklar &corta &3seviyededir|| &44 &7» &3Canavarlar ve tuzaklar &4zor &3seviyededir" to close then execute player command "karanlıkorman zorluk"
format gui slot 3 of player with compass named " &eᄿ &3Event Süresi &eᄿ" with lore "|| &e&n%{k::süre}%|||| &aEventin Süresini Belirler|||| &c&n!&7&nSaniye Cinsinden Yazınız&c&n!" to close then execute player command "karanlıkorman süre"
format gui slot 2 of player with zombie head named " &eᄿ &3Yaratık Ayarları &eᄿ" with lore "|| &7● &eYaratıkların Özelliklerini Belirlersiniz" to close then execute player command "karanlıkorman zombiayarları"
format gui slot 1 of player with beacon named " &eᄿ &3Lokasyon Belirle &eᄿ" with lore "|| &7● &eEventin Lokasyonunu Belirler" to close then execute player command "karanlıkorman lokasyon"
format gui slot 0 of player with diamond sword named " &eᄿ &cBaşlat &eᄿ" to close then execute player command "karanlıkorman başlat"
else if arg 1 is "zorluk":
set {chat::zorluk::%player%} to true
send "&3Karanlık Orman &7» &eBelirlemek istediğiniz zorluk derecesini sohbete yazın" to player
else if arg 1 is "süre":
set {chat::süre::%player%} to true
send "&3Karanlık Orman &7» &eBelirlemek istediğiniz event süresini sohbete yazın" to player
else if arg 1 is "kılıç":
set {k::kılıç} to tool of player
else if arg 1 is "kask":
set {k::kask} to tool of player
else if arg 1 is "zırh":
set {k::zırh} to tool of player
else if arg 1 is "pantolon":
set {k::pantolon} to tool of player
else if arg 1 is "bot":
set {k::bot} to tool of player
else if arg 1 is "güç":
if {k::güç} is true:
set {k::güç} to false
send "&3Karanlık Orman &7» &cGüç &eEfekti Deaktif"
else if {k::güç} is false:
set {k::güç} to true
send "&3Karanlık Orman &7» &cGüç &eEfekti Aktif"
else if arg 1 is "hız":
if {k::hız} is true:
set {k::hız} to false
send "&3Karanlık Orman &7» &cHız &eEfekti Deaktif"
else if {k::hız} is false:
set {k::hız} to true
send "&3Karanlık Orman &7» &cHız &eEfekti Aktif"
else if arg 1 is "lokasyon":
set {l} to location of player
send "&3Karanlık Orman &7» &cLokasyon Belirlendi"
else if arg 1 is "zombiayarları":
open virtual hopper inventory with size 4 named " &7● &eYaratık Ayarları &7● " to player
format gui slot 1 of player with bow named " &eᄿ &3Ekipmanlar &eᄿ" with lore "|| &7● &eYaratıkların ekipmanlarını güncellemek için tıklayın " to close then execute player command "karanlıkorman ekipman"
format gui slot 3 of player with water_bottle named " &eᄿ &3Efektler &eᄿ" with lore "|| &7● &eYaratıkların efektlerini güncellemek için tıklayın" to close then execute player command "karanlıkorman efekt"
else if arg 1 is "efekt":
open virtual hopper inventory with size 4 named " &7● &eEfektler &7● " to player
format gui slot 1 of player with water_bottle:8265 named " &eᄿ &3Güç iksiri &eᄿ" with lore "|| &eDurum&7: %{k::güç}%|||| &aYaratıklarınız güç efekti kazanır " to close then execute player command "karanlıkorman güç"
format gui slot 3 of player with water_bottle:8258 named " &eᄿ &3Hız iksiri &eᄿ" with lore "|| &eDurum&7: %{k::hız}%|||| &aYaratıklarınız hız efekti kazanır " to close then execute player command "karanlıkorman hız"
else if arg 1 is "ekipman":
open virtual hopper inventory with size 4 named " &7● &eEkipmanlar &7● " to player
format gui slot 0 of player with {k::kılıç} named " &eKılıç" with lore "|| &e● &7Elinizdeki eşyayı kılıç olarak atar" to close then execute player command "karanlıkorman kılıç"
format gui slot 1 of player with {k::kask} named " &eKask" with lore "|| &e● &7Elinizdeki eşyayı kask olarak atar" to close then execute player command "karanlıkorman kask"
format gui slot 2 of player with {k::zırh} named " &eZırh" with lore "|| &e● &7Elinizdeki eşyayı zırh olarak atar" to close then execute player command "karanlıkorman zırh"
format gui slot 3 of player with {k::pantolon} named " &ePantolon" with lore "|| &e● &7Elinizdeki pantolon kılıç olarak atar" to close then execute player command "karanlıkorman pantolon"
format gui slot 4 of player with {k::bot} named " &eBot" with lore "|| &e● &7Elinizdeki eşyayı bot olarak atar" to close then execute player command "karanlıkorman bot"
else if arg 1 is "başlat" or "başla":
set {karanlıkorman} to true
set {x} to random integer between 1 and 3
send all players title "&bᄽ&aKaranlık Orman&bᄿ" for 2 seconds
wait 3 seconds
send all players title "&3Zorluk Derecesi" with subtitle "&c&n%{k::zorluk}%" for 1 seconds
wait 2 seconds
send all players title "&3Süresi" with subtitle "&c&n%{k::süre}%" for 1 seconds
wait 3 seconds
send "&7☁ &cKaranlık Orman &7☁" and "" and " &7● &eKaranlık Orman Süresi &a&n%{k::süre}% &eSaniye" and " &7● &eKaranlık Orman Zorluğu &a&n%{k::zorluk}%" and " &7● &eToplam Canlandırılacak Canavar Sayısı &a&n%(({k::zorluk} parsed as number)*15)%" and " &7● &eÖldürdüğünüz Yaratıktan Gelecek Para Miktarı &a&n%{x}%" to all players
teleport all players to {l}
wait 10 seconds
spawn()
while {k::süre} is bigger than 0:
wait a seconds
remove 1 from {k::süre}
set action bar of all players to "&6Kalan Süre&7: &3&n%{k::süre}%"
wait 1 seconds
send all players title "&bᄽ&aKaranlık Orman&bᄿ" with subtitle "&cBitti" for 2 seconds
delete {karanlıkorman}
wait 5 seconds
loop monsters:
if loop-entity is in the region "event":
delete loop-entity
on chat:
if {chat::zorluk::%player%} is true:
if message is "1" or "2" or "3" or "4":
set {k::zorluk} to message
send player title "&cZorluk Seviyesi Belirlendi" with subtitle "&e%message%" for 2 seconds
cancel event
delete {chat::zorluk::%player%}
else:
send "&cHata &7» &3Zorluk Seviyeleri Için Menüye Bakın" to player
delete {chat::zorluk::%player%}
wait 10 seconds
delete {chat::zorluk::%player%}
else if {chat::süre::%player%} is true:
set {k::süre} to message
cancel event
delete {chat::süre::%player%}
function spawn():
spawn (({k::zorluk} parsed as number)*5) of zombie at {l}
wait 2 seconds
spawn (({k::zorluk} parsed as number)*5) of skeleton at {l}
wait 2 seconds
spawn (({k::zorluk} parsed as number)*5) of spider at {l}
loop monsters:
if loop-entity is in the region "event":
if {k::hız} is true:
apply speed ({k::zorluk} parsed as number) to loop-entity for 9999 seconds
else if {k::güç} is true:
apply strength ({k::zorluk} parsed as number) to loop-entity for 9999 seconds
set loop-entity's tool to {k::kılıç}
set loop-entity's helmet to {k::kask}
set loop-entity's chestplate to {k::zırh}
set loop-entity's leggings to {k::pantolon}
set loop-entity's boots to {k::bot}
on death of zombie or skeleton or spider:
if attacker is in the region "event":
add {x} to attacker's balance
on load:
if {k::kılıç} is not set:
set {k::kılıç} to wooden sword
else if {k::kask} is not set:
set {k::kask} to leather helmet
else if {k::zırh} is not set:
set {k::zırh} to leather chestplate
else if {k::pantolon} is not set:
set {k::pantolon} to leather leggings
else if {k::bot} is not set:
set {k::bot} to leather boots
command /karanlıkorman [<text>]:
permission: op
trigger:
if arg 1 isn't set:
open virtual hopper inventory with size 4 named " &7● &eKaranlık Orman Menüsü &7● " to player
format gui slot 4 of player with bone named " &eᄿ &3Zorluk Seviyesi &eᄿ" with lore "|| &e&n%{k::zorluk}%|||| &aZorluk Seviyesi Eventin Zorluk Derecesini Belirler|| &a1 &7» &3Canavarlar ve tuzaklar &aen alt &3seviyededir|| &e2 &7» &3Canavarlar ve tuzaklar &enormal &3seviyededir|| &c3 &7» &3Canavarlar ve tuzaklar &corta &3seviyededir|| &44 &7» &3Canavarlar ve tuzaklar &4zor &3seviyededir" to close then execute player command "karanlıkorman zorluk"
format gui slot 3 of player with compass named " &eᄿ &3Event Süresi &eᄿ" with lore "|| &e&n%{k::süre}%|||| &aEventin Süresini Belirler|||| &c&n!&7&nSaniye Cinsinden Yazınız&c&n!" to close then execute player command "karanlıkorman süre"
format gui slot 2 of player with zombie head named " &eᄿ &3Yaratık Ayarları &eᄿ" with lore "|| &7● &eYaratıkların Özelliklerini Belirlersiniz" to close then execute player command "karanlıkorman zombiayarları"
format gui slot 1 of player with beacon named " &eᄿ &3Lokasyon Belirle &eᄿ" with lore "|| &7● &eEventin Lokasyonunu Belirler" to close then execute player command "karanlıkorman lokasyon"
format gui slot 0 of player with diamond sword named " &eᄿ &cBaşlat &eᄿ" to close then execute player command "karanlıkorman başlat"
else if arg 1 is "zorluk":
set {chat::zorluk::%player%} to true
send "&3Karanlık Orman &7» &eBelirlemek istediğiniz zorluk derecesini sohbete yazın" to player
else if arg 1 is "süre":
set {chat::süre::%player%} to true
send "&3Karanlık Orman &7» &eBelirlemek istediğiniz event süresini sohbete yazın" to player
else if arg 1 is "kılıç":
set {k::kılıç} to tool of player
else if arg 1 is "kask":
set {k::kask} to tool of player
else if arg 1 is "zırh":
set {k::zırh} to tool of player
else if arg 1 is "pantolon":
set {k::pantolon} to tool of player
else if arg 1 is "bot":
set {k::bot} to tool of player
else if arg 1 is "güç":
if {k::güç} is true:
set {k::güç} to false
send "&3Karanlık Orman &7» &cGüç &eEfekti Deaktif"
else if {k::güç} is false:
set {k::güç} to true
send "&3Karanlık Orman &7» &cGüç &eEfekti Aktif"
else if arg 1 is "hız":
if {k::hız} is true:
set {k::hız} to false
send "&3Karanlık Orman &7» &cHız &eEfekti Deaktif"
else if {k::hız} is false:
set {k::hız} to true
send "&3Karanlık Orman &7» &cHız &eEfekti Aktif"
else if arg 1 is "lokasyon":
set {l} to location of player
send "&3Karanlık Orman &7» &cLokasyon Belirlendi"
else if arg 1 is "zombiayarları":
open virtual hopper inventory with size 4 named " &7● &eYaratık Ayarları &7● " to player
format gui slot 1 of player with bow named " &eᄿ &3Ekipmanlar &eᄿ" with lore "|| &7● &eYaratıkların ekipmanlarını güncellemek için tıklayın " to close then execute player command "karanlıkorman ekipman"
format gui slot 3 of player with water_bottle named " &eᄿ &3Efektler &eᄿ" with lore "|| &7● &eYaratıkların efektlerini güncellemek için tıklayın" to close then execute player command "karanlıkorman efekt"
else if arg 1 is "efekt":
open virtual hopper inventory with size 4 named " &7● &eEfektler &7● " to player
format gui slot 1 of player with water_bottle:8265 named " &eᄿ &3Güç iksiri &eᄿ" with lore "|| &eDurum&7: %{k::güç}%|||| &aYaratıklarınız güç efekti kazanır " to close then execute player command "karanlıkorman güç"
format gui slot 3 of player with water_bottle:8258 named " &eᄿ &3Hız iksiri &eᄿ" with lore "|| &eDurum&7: %{k::hız}%|||| &aYaratıklarınız hız efekti kazanır " to close then execute player command "karanlıkorman hız"
else if arg 1 is "ekipman":
open virtual hopper inventory with size 4 named " &7● &eEkipmanlar &7● " to player
format gui slot 0 of player with {k::kılıç} named " &eKılıç" with lore "|| &e● &7Elinizdeki eşyayı kılıç olarak atar" to close then execute player command "karanlıkorman kılıç"
format gui slot 1 of player with {k::kask} named " &eKask" with lore "|| &e● &7Elinizdeki eşyayı kask olarak atar" to close then execute player command "karanlıkorman kask"
format gui slot 2 of player with {k::zırh} named " &eZırh" with lore "|| &e● &7Elinizdeki eşyayı zırh olarak atar" to close then execute player command "karanlıkorman zırh"
format gui slot 3 of player with {k::pantolon} named " &ePantolon" with lore "|| &e● &7Elinizdeki pantolon kılıç olarak atar" to close then execute player command "karanlıkorman pantolon"
format gui slot 4 of player with {k::bot} named " &eBot" with lore "|| &e● &7Elinizdeki eşyayı bot olarak atar" to close then execute player command "karanlıkorman bot"
else if arg 1 is "başlat" or "başla":
set {karanlıkorman} to true
set {x} to random integer between 1 and 3
send all players title "&bᄽ&aKaranlık Orman&bᄿ" for 2 seconds
wait 3 seconds
send all players title "&3Zorluk Derecesi" with subtitle "&c&n%{k::zorluk}%" for 1 seconds
wait 2 seconds
send all players title "&3Süresi" with subtitle "&c&n%{k::süre}%" for 1 seconds
wait 3 seconds
send "&7☁ &cKaranlık Orman &7☁" and "" and " &7● &eKaranlık Orman Süresi &a&n%{k::süre}% &eSaniye" and " &7● &eKaranlık Orman Zorluğu &a&n%{k::zorluk}%" and " &7● &eToplam Canlandırılacak Canavar Sayısı &a&n%(({k::zorluk} parsed as number)*15)%" and " &7● &eÖldürdüğünüz Yaratıktan Gelecek Para Miktarı &a&n%{x}%" to all players
teleport all players to {l}
wait 10 seconds
spawn()
while {k::süre} is bigger than 0:
wait a seconds
remove 1 from {k::süre}
set action bar of all players to "&6Kalan Süre&7: &3&n%{k::süre}%"
wait 1 seconds
send all players title "&bᄽ&aKaranlık Orman&bᄿ" with subtitle "&cBitti" for 2 seconds
delete {karanlıkorman}
wait 5 seconds
loop monsters:
if loop-entity is in the region "event":
delete loop-entity
on chat:
if {chat::zorluk::%player%} is true:
if message is "1" or "2" or "3" or "4":
set {k::zorluk} to message
send player title "&cZorluk Seviyesi Belirlendi" with subtitle "&e%message%" for 2 seconds
cancel event
delete {chat::zorluk::%player%}
else:
send "&cHata &7» &3Zorluk Seviyeleri Için Menüye Bakın" to player
delete {chat::zorluk::%player%}
wait 10 seconds
delete {chat::zorluk::%player%}
else if {chat::süre::%player%} is true:
set {k::süre} to message
cancel event
delete {chat::süre::%player%}
function spawn():
spawn (({k::zorluk} parsed as number)*5) of zombie at {l}
wait 2 seconds
spawn (({k::zorluk} parsed as number)*5) of skeleton at {l}
wait 2 seconds
spawn (({k::zorluk} parsed as number)*5) of spider at {l}
loop monsters:
if loop-entity is in the region "event":
if {k::hız} is true:
apply speed ({k::zorluk} parsed as number) to loop-entity for 9999 seconds
else if {k::güç} is true:
apply strength ({k::zorluk} parsed as number) to loop-entity for 9999 seconds
set loop-entity's tool to {k::kılıç}
set loop-entity's helmet to {k::kask}
set loop-entity's chestplate to {k::zırh}
set loop-entity's leggings to {k::pantolon}
set loop-entity's boots to {k::bot}
on death of zombie or skeleton or spider:
if attacker is in the region "event":
add {x} to attacker's balance
on load:
if {k::kılıç} is not set:
set {k::kılıç} to wooden sword
else if {k::kask} is not set:
set {k::kask} to leather helmet
else if {k::zırh} is not set:
set {k::zırh} to leather chestplate
else if {k::pantolon} is not set:
set {k::pantolon} to leather leggings
else if {k::bot} is not set:
set {k::bot} to leather boots
command /karanlıkorman [<text>]:
permission: op
trigger:
if arg 1 isn't set:
open virtual hopper inventory with size 4 named " &7● &eKaranlık Orman Menüsü &7● " to player
format gui slot 4 of player with bone named " &eᄿ &3Zorluk Seviyesi &eᄿ" with lore "|| &e&n%{k::zorluk}%|||| &aZorluk Seviyesi Eventin Zorluk Derecesini Belirler|| &a1 &7» &3Canavarlar ve tuzaklar &aen alt &3seviyededir|| &e2 &7» &3Canavarlar ve tuzaklar &enormal &3seviyededir|| &c3 &7» &3Canavarlar ve tuzaklar &corta &3seviyededir|| &44 &7» &3Canavarlar ve tuzaklar &4zor &3seviyededir" to close then execute player command "karanlıkorman zorluk"
format gui slot 3 of player with compass named " &eᄿ &3Event Süresi &eᄿ" with lore "|| &e&n%{k::süre}%|||| &aEventin Süresini Belirler|||| &c&n!&7&nSaniye Cinsinden Yazınız&c&n!" to close then execute player command "karanlıkorman süre"
format gui slot 2 of player with zombie head named " &eᄿ &3Yaratık Ayarları &eᄿ" with lore "|| &7● &eYaratıkların Özelliklerini Belirlersiniz" to close then execute player command "karanlıkorman zombiayarları"
format gui slot 1 of player with beacon named " &eᄿ &3Lokasyon Belirle &eᄿ" with lore "|| &7● &eEventin Lokasyonunu Belirler" to close then execute player command "karanlıkorman lokasyon"
format gui slot 0 of player with diamond sword named " &eᄿ &cBaşlat &eᄿ" to close then execute player command "karanlıkorman başlat"
else if arg 1 is "zorluk":
set {chat::zorluk::%player%} to true
send "&3Karanlık Orman &7» &eBelirlemek istediğiniz zorluk derecesini sohbete yazın" to player
else if arg 1 is "süre":
set {chat::süre::%player%} to true
send "&3Karanlık Orman &7» &eBelirlemek istediğiniz event süresini sohbete yazın" to player
else if arg 1 is "kılıç":
set {k::kılıç} to tool of player
else if arg 1 is "kask":
set {k::kask} to tool of player
else if arg 1 is "zırh":
set {k::zırh} to tool of player
else if arg 1 is "pantolon":
set {k::pantolon} to tool of player
else if arg 1 is "bot":
set {k::bot} to tool of player
else if arg 1 is "güç":
if {k::güç} is true:
set {k::güç} to false
send "&3Karanlık Orman &7» &cGüç &eEfekti Deaktif"
else if {k::güç} is false:
set {k::güç} to true
send "&3Karanlık Orman &7» &cGüç &eEfekti Aktif"
else if arg 1 is "hız":
if {k::hız} is true:
set {k::hız} to false
send "&3Karanlık Orman &7» &cHız &eEfekti Deaktif"
else if {k::hız} is false:
set {k::hız} to true
send "&3Karanlık Orman &7» &cHız &eEfekti Aktif"
else if arg 1 is "lokasyon":
set {l} to location of player
send "&3Karanlık Orman &7» &cLokasyon Belirlendi"
else if arg 1 is "zombiayarları":
open virtual hopper inventory with size 4 named " &7● &eYaratık Ayarları &7● " to player
format gui slot 1 of player with bow named " &eᄿ &3Ekipmanlar &eᄿ" with lore "|| &7● &eYaratıkların ekipmanlarını güncellemek için tıklayın " to close then execute player command "karanlıkorman ekipman"
format gui slot 3 of player with water_bottle named " &eᄿ &3Efektler &eᄿ" with lore "|| &7● &eYaratıkların efektlerini güncellemek için tıklayın" to close then execute player command "karanlıkorman efekt"
else if arg 1 is "efekt":
open virtual hopper inventory with size 4 named " &7● &eEfektler &7● " to player
format gui slot 1 of player with water_bottle:8265 named " &eᄿ &3Güç iksiri &eᄿ" with lore "|| &eDurum&7: %{k::güç}%|||| &aYaratıklarınız güç efekti kazanır " to close then execute player command "karanlıkorman güç"
format gui slot 3 of player with water_bottle:8258 named " &eᄿ &3Hız iksiri &eᄿ" with lore "|| &eDurum&7: %{k::hız}%|||| &aYaratıklarınız hız efekti kazanır " to close then execute player command "karanlıkorman hız"
else if arg 1 is "ekipman":
open virtual hopper inventory with size 4 named " &7● &eEkipmanlar &7● " to player
format gui slot 0 of player with {k::kılıç} named " &eKılıç" with lore "|| &e● &7Elinizdeki eşyayı kılıç olarak atar" to close then execute player command "karanlıkorman kılıç"
format gui slot 1 of player with {k::kask} named " &eKask" with lore "|| &e● &7Elinizdeki eşyayı kask olarak atar" to close then execute player command "karanlıkorman kask"
format gui slot 2 of player with {k::zırh} named " &eZırh" with lore "|| &e● &7Elinizdeki eşyayı zırh olarak atar" to close then execute player command "karanlıkorman zırh"
format gui slot 3 of player with {k::pantolon} named " &ePantolon" with lore "|| &e● &7Elinizdeki pantolon kılıç olarak atar" to close then execute player command "karanlıkorman pantolon"
format gui slot 4 of player with {k::bot} named " &eBot" with lore "|| &e● &7Elinizdeki eşyayı bot olarak atar" to close then execute player command "karanlıkorman bot"
else if arg 1 is "başlat" or "başla":
set {karanlıkorman} to true
set {x} to random integer between 1 and 3
send all players title "&bᄽ&aKaranlık Orman&bᄿ" for 2 seconds
wait 3 seconds
send all players title "&3Zorluk Derecesi" with subtitle "&c&n%{k::zorluk}%" for 1 seconds
wait 2 seconds
send all players title "&3Süresi" with subtitle "&c&n%{k::süre}%" for 1 seconds
wait 3 seconds
send "&7☁ &cKaranlık Orman &7☁" and "" and " &7● &eKaranlık Orman Süresi &a&n%{k::süre}% &eSaniye" and " &7● &eKaranlık Orman Zorluğu &a&n%{k::zorluk}%" and " &7● &eToplam Canlandırılacak Canavar Sayısı &a&n%(({k::zorluk} parsed as number)*15)%" and " &7● &eÖldürdüğünüz Yaratıktan Gelecek Para Miktarı &a&n%{x}%" to all players
teleport all players to {l}
wait 10 seconds
spawn()
while {k::süre} is bigger than 0:
wait a seconds
remove 1 from {k::süre}
set action bar of all players to "&6Kalan Süre&7: &3&n%{k::süre}%"
wait 1 seconds
send all players title "&bᄽ&aKaranlık Orman&bᄿ" with subtitle "&cBitti" for 2 seconds
delete {karanlıkorman}
wait 5 seconds
loop monsters:
if loop-entity is in the region "event":
delete loop-entity
on chat:
if {chat::zorluk::%player%} is true:
if message is "1" or "2" or "3" or "4":
set {k::zorluk} to message
send player title "&cZorluk Seviyesi Belirlendi" with subtitle "&e%message%" for 2 seconds
cancel event
delete {chat::zorluk::%player%}
else:
send "&cHata &7» &3Zorluk Seviyeleri Için Menüye Bakın" to player
delete {chat::zorluk::%player%}
wait 10 seconds
delete {chat::zorluk::%player%}
else if {chat::süre::%player%} is true:
set {k::süre} to message
cancel event
delete {chat::süre::%player%}
function spawn():
spawn (({k::zorluk} parsed as number)*5) of zombie at {l}
wait 2 seconds
spawn (({k::zorluk} parsed as number)*5) of skeleton at {l}
wait 2 seconds
spawn (({k::zorluk} parsed as number)*5) of spider at {l}
loop monsters:
if loop-entity is in the region "event":
if {k::hız} is true:
apply speed ({k::zorluk} parsed as number) to loop-entity for 9999 seconds
else if {k::güç} is true:
apply strength ({k::zorluk} parsed as number) to loop-entity for 9999 seconds
set loop-entity's tool to {k::kılıç}
set loop-entity's helmet to {k::kask}
set loop-entity's chestplate to {k::zırh}
set loop-entity's leggings to {k::pantolon}
set loop-entity's boots to {k::bot}
on death of zombie or skeleton or spider:
if attacker is in the region "event":
add {x} to attacker's balance
on load:
if {k::kılıç} is not set:
set {k::kılıç} to wooden sword
else if {k::kask} is not set:
set {k::kask} to leather helmet
else if {k::zırh} is not set:
set {k::zırh} to leather chestplate
else if {k::pantolon} is not set:
set {k::pantolon} to leather leggings
else if {k::bot} is not set:
set {k::bot} to leather boots
command /karanlıkorman [<text>]:
permission: op
trigger:
if arg 1 isn't set:
open virtual hopper inventory with size 4 named " &7● &eKaranlık Orman Menüsü &7● " to player
format gui slot 4 of player with bone named " &eᄿ &3Zorluk Seviyesi &eᄿ" with lore "|| &e&n%{k::zorluk}%|||| &aZorluk Seviyesi Eventin Zorluk Derecesini Belirler|| &a1 &7» &3Canavarlar ve tuzaklar &aen alt &3seviyededir|| &e2 &7» &3Canavarlar ve tuzaklar &enormal &3seviyededir|| &c3 &7» &3Canavarlar ve tuzaklar &corta &3seviyededir|| &44 &7» &3Canavarlar ve tuzaklar &4zor &3seviyededir" to close then execute player command "karanlıkorman zorluk"
format gui slot 3 of player with compass named " &eᄿ &3Event Süresi &eᄿ" with lore "|| &e&n%{k::süre}%|||| &aEventin Süresini Belirler|||| &c&n!&7&nSaniye Cinsinden Yazınız&c&n!" to close then execute player command "karanlıkorman süre"
format gui slot 2 of player with zombie head named " &eᄿ &3Yaratık Ayarları &eᄿ" with lore "|| &7● &eYaratıkların Özelliklerini Belirlersiniz" to close then execute player command "karanlıkorman zombiayarları"
format gui slot 1 of player with beacon named " &eᄿ &3Lokasyon Belirle &eᄿ" with lore "|| &7● &eEventin Lokasyonunu Belirler" to close then execute player command "karanlıkorman lokasyon"
format gui slot 0 of player with diamond sword named " &eᄿ &cBaşlat &eᄿ" to close then execute player command "karanlıkorman başlat"
else if arg 1 is "zorluk":
set {chat::zorluk::%player%} to true
send "&3Karanlık Orman &7» &eBelirlemek istediğiniz zorluk derecesini sohbete yazın" to player
else if arg 1 is "süre":
set {chat::süre::%player%} to true
send "&3Karanlık Orman &7» &eBelirlemek istediğiniz event süresini sohbete yazın" to player
else if arg 1 is "kılıç":
set {k::kılıç} to tool of player
else if arg 1 is "kask":
set {k::kask} to tool of player
else if arg 1 is "zırh":
set {k::zırh} to tool of player
else if arg 1 is "pantolon":
set {k::pantolon} to tool of player
else if arg 1 is "bot":
set {k::bot} to tool of player
else if arg 1 is "güç":
if {k::güç} is true:
set {k::güç} to false
send "&3Karanlık Orman &7» &cGüç &eEfekti Deaktif"
else if {k::güç} is false:
set {k::güç} to true
send "&3Karanlık Orman &7» &cGüç &eEfekti Aktif"
else if arg 1 is "hız":
if {k::hız} is true:
set {k::hız} to false
send "&3Karanlık Orman &7» &cHız &eEfekti Deaktif"
else if {k::hız} is false:
set {k::hız} to true
send "&3Karanlık Orman &7» &cHız &eEfekti Aktif"
else if arg 1 is "lokasyon":
set {l} to location of player
send "&3Karanlık Orman &7» &cLokasyon Belirlendi"
else if arg 1 is "zombiayarları":
open virtual hopper inventory with size 4 named " &7● &eYaratık Ayarları &7● " to player
format gui slot 1 of player with bow named " &eᄿ &3Ekipmanlar &eᄿ" with lore "|| &7● &eYaratıkların ekipmanlarını güncellemek için tıklayın " to close then execute player command "karanlıkorman ekipman"
format gui slot 3 of player with water_bottle named " &eᄿ &3Efektler &eᄿ" with lore "|| &7● &eYaratıkların efektlerini güncellemek için tıklayın" to close then execute player command "karanlıkorman efekt"
else if arg 1 is "efekt":
open virtual hopper inventory with size 4 named " &7● &eEfektler &7● " to player
format gui slot 1 of player with water_bottle:8265 named " &eᄿ &3Güç iksiri &eᄿ" with lore "|| &eDurum&7: %{k::güç}%|||| &aYaratıklarınız güç efekti kazanır " to close then execute player command "karanlıkorman güç"
format gui slot 3 of player with water_bottle:8258 named " &eᄿ &3Hız iksiri &eᄿ" with lore "|| &eDurum&7: %{k::hız}%|||| &aYaratıklarınız hız efekti kazanır " to close then execute player command "karanlıkorman hız"
else if arg 1 is "ekipman":
open virtual hopper inventory with size 4 named " &7● &eEkipmanlar &7● " to player
format gui slot 0 of player with {k::kılıç} named " &eKılıç" with lore "|| &e● &7Elinizdeki eşyayı kılıç olarak atar" to close then execute player command "karanlıkorman kılıç"
format gui slot 1 of player with {k::kask} named " &eKask" with lore "|| &e● &7Elinizdeki eşyayı kask olarak atar" to close then execute player command "karanlıkorman kask"
format gui slot 2 of player with {k::zırh} named " &eZırh" with lore "|| &e● &7Elinizdeki eşyayı zırh olarak atar" to close then execute player command "karanlıkorman zırh"
format gui slot 3 of player with {k::pantolon} named " &ePantolon" with lore "|| &e● &7Elinizdeki pantolon kılıç olarak atar" to close then execute player command "karanlıkorman pantolon"
format gui slot 4 of player with {k::bot} named " &eBot" with lore "|| &e● &7Elinizdeki eşyayı bot olarak atar" to close then execute player command "karanlıkorman bot"
else if arg 1 is "başlat" or "başla":
set {karanlıkorman} to true
set {x} to random integer between 1 and 3
send all players title "&bᄽ&aKaranlık Orman&bᄿ" for 2 seconds
wait 3 seconds
send all players title "&3Zorluk Derecesi" with subtitle "&c&n%{k::zorluk}%" for 1 seconds
wait 2 seconds
send all players title "&3Süresi" with subtitle "&c&n%{k::süre}%" for 1 seconds
wait 3 seconds
send "&7☁ &cKaranlık Orman &7☁" and "" and " &7● &eKaranlık Orman Süresi &a&n%{k::süre}% &eSaniye" and " &7● &eKaranlık Orman Zorluğu &a&n%{k::zorluk}%" and " &7● &eToplam Canlandırılacak Canavar Sayısı &a&n%(({k::zorluk} parsed as number)*15)%" and " &7● &eÖldürdüğünüz Yaratıktan Gelecek Para Miktarı &a&n%{x}%" to all players
teleport all players to {l}
wait 10 seconds
spawn()
while {k::süre} is bigger than 0:
wait a seconds
remove 1 from {k::süre}
set action bar of all players to "&6Kalan Süre&7: &3&n%{k::süre}%"
wait 1 seconds
send all players title "&bᄽ&aKaranlık Orman&bᄿ" with subtitle "&cBitti" for 2 seconds
delete {karanlıkorman}
wait 5 seconds
loop monsters:
if loop-entity is in the region "event":
delete loop-entity
on chat:
if {chat::zorluk::%player%} is true:
if message is "1" or "2" or "3" or "4":
set {k::zorluk} to message
send player title "&cZorluk Seviyesi Belirlendi" with subtitle "&e%message%" for 2 seconds
cancel event
delete {chat::zorluk::%player%}
else:
send "&cHata &7» &3Zorluk Seviyeleri Için Menüye Bakın" to player
delete {chat::zorluk::%player%}
wait 10 seconds
delete {chat::zorluk::%player%}
else if {chat::süre::%player%} is true:
set {k::süre} to message
cancel event
delete {chat::süre::%player%}
function spawn():
spawn (({k::zorluk} parsed as number)*5) of zombie at {l}
wait 2 seconds
spawn (({k::zorluk} parsed as number)*5) of skeleton at {l}
wait 2 seconds
spawn (({k::zorluk} parsed as number)*5) of spider at {l}
loop monsters:
if loop-entity is in the region "event":
if {k::hız} is true:
apply speed ({k::zorluk} parsed as number) to loop-entity for 9999 seconds
else if {k::güç} is true:
apply strength ({k::zorluk} parsed as number) to loop-entity for 9999 seconds
set loop-entity's tool to {k::kılıç}
set loop-entity's helmet to {k::kask}
set loop-entity's chestplate to {k::zırh}
set loop-entity's leggings to {k::pantolon}
set loop-entity's boots to {k::bot}
on death of zombie or skeleton or spider:
if attacker is in the region "event":
add {x} to attacker's balance