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Skript Paylaşımı Karanlık Orman | Yeni Event Türü

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NotPatch

Skript <3

Discord:

NotPatch#0836

Katılım
19 Ocak 2019
Mesajlar
275
Elmaslar
100
Puanlar
7.005
Yer
Bursa
Minecraft
NotPatch
Karanlık Orman.png



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Resimler
2019-10-04_19.32.35.png
2019-10-04_19.32.41.png
2019-10-04_19.32.46.png
2019-10-04_19.35.28.png
2019-10-04_19.32.55.png
2019-10-04_19.33.00.png
2019-10-04_19.33.02.png


Kod


JavaScript:
on load:
    if {k::kılıç} is not set:
        set {k::kılıç} to wooden sword
    else if {k::kask} is not set:
        set {k::kask} to leather helmet
    else if {k::zırh} is not set:
        set {k::zırh} to leather chestplate
    else if {k::pantolon} is not set:
        set {k::pantolon} to leather leggings
    else if {k::bot} is not set:
        set {k::bot} to leather boots
command /karanlıkorman [<text>]:
    permission: op
    trigger:
        if arg 1 isn't set:
            open virtual hopper inventory with size 4 named " &7● &eKaranlık Orman Menüsü &7●   " to player
            format gui slot 4 of player with bone named "    &eᄿ &3Zorluk Seviyesi &eᄿ" with lore "||               &e&n%{k::zorluk}%|||| &aZorluk Seviyesi Eventin Zorluk Derecesini Belirler|| &a1 &7» &3Canavarlar ve tuzaklar &aen alt &3seviyededir|| &e2 &7» &3Canavarlar ve tuzaklar &enormal &3seviyededir|| &c3 &7» &3Canavarlar ve tuzaklar &corta &3seviyededir|| &44 &7» &3Canavarlar ve tuzaklar &4zor &3seviyededir" to close then execute player command "karanlıkorman zorluk"
            format gui slot 3 of player with compass named  "    &eᄿ &3Event Süresi &eᄿ" with lore "||             &e&n%{k::süre}%|||| &aEventin Süresini Belirler|||| &c&n!&7&nSaniye Cinsinden Yazınız&c&n!" to close then execute player command "karanlıkorman süre"
            format gui slot 2 of player with zombie head named  "    &eᄿ &3Yaratık Ayarları &eᄿ" with lore "|| &7● &eYaratıkların Özelliklerini Belirlersiniz" to close then execute player command "karanlıkorman zombiayarları"
            format gui slot 1 of player with beacon named  "    &eᄿ &3Lokasyon Belirle &eᄿ" with lore "|| &7● &eEventin Lokasyonunu Belirler" to close then execute player command "karanlıkorman lokasyon"
            format gui slot 0 of player with diamond sword named  "    &eᄿ &cBaşlat &eᄿ" to close then execute player command "karanlıkorman başlat"
        else if arg 1 is "zorluk":
            set {chat::zorluk::%player%} to true
            send "&3Karanlık Orman &7» &eBelirlemek istediğiniz zorluk derecesini sohbete yazın" to player
        else if arg 1 is "süre":
            set {chat::süre::%player%} to true
            send "&3Karanlık Orman &7» &eBelirlemek istediğiniz event süresini sohbete yazın" to player
        else if arg 1 is "kılıç":
            set {k::kılıç} to tool of player
        else if arg 1 is "kask":
            set {k::kask} to tool of player
        else if arg 1 is "zırh":
            set {k::zırh} to tool of player
        else if arg 1 is "pantolon":
            set {k::pantolon} to tool of player
        else if arg 1 is "bot":
            set {k::bot} to tool of player
        else if arg 1 is "güç":
            if {k::güç} is true:
                set {k::güç} to false
                send "&3Karanlık Orman &7» &cGüç &eEfekti Deaktif"
            else if {k::güç} is false:
                set {k::güç} to true
                send "&3Karanlık Orman &7» &cGüç &eEfekti Aktif"          
        else if arg 1 is "hız":
            if {k::hız} is true:
                set {k::hız} to false
                send "&3Karanlık Orman &7» &cHız &eEfekti Deaktif"
            else if {k::hız} is false:
                set {k::hız} to true
                send "&3Karanlık Orman &7» &cHız &eEfekti Aktif"  
        else if arg 1 is "lokasyon":
            set {l} to location of player
            send "&3Karanlık Orman &7» &cLokasyon Belirlendi"
        else if arg 1 is "zombiayarları":
            open virtual hopper inventory with size 4 named " &7● &eYaratık Ayarları &7●   " to player
            format gui slot 1 of player with bow named "    &eᄿ &3Ekipmanlar &eᄿ" with lore "||  &7● &eYaratıkların ekipmanlarını güncellemek için tıklayın " to close then execute player command "karanlıkorman ekipman"
            format gui slot 3 of player with water_bottle named "    &eᄿ &3Efektler &eᄿ" with lore "||  &7● &eYaratıkların efektlerini güncellemek için tıklayın" to close then execute player command "karanlıkorman efekt"
        else if arg 1 is "efekt":
            open virtual hopper inventory with size 4 named " &7● &eEfektler &7●   " to player
            format gui slot 1 of player with water_bottle:8265 named "    &eᄿ &3Güç iksiri &eᄿ" with lore "||               &eDurum&7: %{k::güç}%|||| &aYaratıklarınız güç efekti kazanır " to close then execute player command "karanlıkorman güç"
            format gui slot 3 of player with water_bottle:8258 named "    &eᄿ &3Hız iksiri &eᄿ" with lore "||               &eDurum&7: %{k::hız}%|||| &aYaratıklarınız hız efekti kazanır " to close then execute player command "karanlıkorman hız"
        else if arg 1 is "ekipman":
            open virtual hopper inventory with size 4 named " &7● &eEkipmanlar &7●   " to player
            format gui slot 0 of player with {k::kılıç}  named " &eKılıç" with lore "||  &e● &7Elinizdeki eşyayı kılıç olarak atar" to close then execute player command "karanlıkorman kılıç"
            format gui slot 1 of player with {k::kask}  named " &eKask" with lore "||  &e● &7Elinizdeki eşyayı kask olarak atar" to close then execute player command "karanlıkorman kask"
            format gui slot 2 of player with {k::zırh} named " &eZırh" with lore "||  &e● &7Elinizdeki eşyayı zırh olarak atar" to close then execute player command "karanlıkorman zırh"
            format gui slot 3 of player with {k::pantolon} named " &ePantolon" with lore "||  &e● &7Elinizdeki pantolon kılıç olarak atar" to close then execute player command "karanlıkorman pantolon"
            format gui slot 4 of player with {k::bot} named " &eBot" with lore "||  &e● &7Elinizdeki eşyayı bot olarak atar" to close then execute player command "karanlıkorman bot"
        else if arg 1 is "başlat" or "başla":
            set {karanlıkorman} to true
            set {x} to random integer between 1 and 3
            send all players title "&bᄽ&aKaranlık Orman&bᄿ" for 2 seconds
            wait 3 seconds
            send all players title "&3Zorluk Derecesi" with subtitle "&c&n%{k::zorluk}%" for 1 seconds
            wait 2 seconds
            send all players title "&3Süresi" with subtitle "&c&n%{k::süre}%" for 1 seconds
            wait 3 seconds
            send "&7☁ &cKaranlık Orman &7☁" and "" and "    &7● &eKaranlık Orman Süresi &a&n%{k::süre}% &eSaniye" and "    &7● &eKaranlık Orman Zorluğu &a&n%{k::zorluk}%" and "    &7● &eToplam Canlandırılacak Canavar Sayısı &a&n%(({k::zorluk} parsed as number)*15)%" and "    &7● &eÖldürdüğünüz Yaratıktan Gelecek Para Miktarı &a&n%{x}%" to all players
            teleport all players to {l}
            wait 10 seconds
            spawn()
            while {k::süre} is bigger than 0:
                wait a seconds
                remove 1 from {k::süre}
                set action bar of all players to "&6Kalan Süre&7: &3&n%{k::süre}%"
            wait 1 seconds
            send all players title "&bᄽ&aKaranlık Orman&bᄿ" with subtitle "&cBitti" for 2 seconds
            delete {karanlıkorman}
            wait 5 seconds
            loop monsters:
                if loop-entity is in the region "event":
                    delete loop-entity

on chat:
    if {chat::zorluk::%player%} is true:
        if message is "1" or "2" or "3" or "4":
            set {k::zorluk} to message
            send player title "&cZorluk Seviyesi Belirlendi" with subtitle "&e%message%" for 2 seconds
            cancel event
            delete {chat::zorluk::%player%}
        else:
            send "&cHata &7» &3Zorluk Seviyeleri Için Menüye Bakın" to player
            delete {chat::zorluk::%player%}
        wait 10 seconds
        delete {chat::zorluk::%player%}
    else if {chat::süre::%player%} is true:
        set {k::süre} to message
        cancel event
        delete {chat::süre::%player%}
function spawn():
    spawn (({k::zorluk} parsed as number)*5) of zombie at {l}
    wait 2 seconds
    spawn (({k::zorluk} parsed as number)*5) of skeleton at {l}
    wait 2 seconds
    spawn (({k::zorluk} parsed as number)*5) of spider at {l}
    loop monsters:
        if loop-entity is in the region "event":
            if {k::hız} is true:
                apply speed ({k::zorluk} parsed as number) to loop-entity for 9999 seconds
            else if {k::güç} is true:
                apply strength ({k::zorluk} parsed as number) to loop-entity for 9999 seconds
            set loop-entity's tool to {k::kılıç}
            set loop-entity's helmet to {k::kask}
            set loop-entity's chestplate to {k::zırh}
            set loop-entity's leggings to {k::pantolon}
            set loop-entity's boots to {k::bot}
       
on death of zombie or skeleton or spider:
    if attacker is in the region "event":
        add {x} to attacker's balance
 

Ekler

  • 2019-10-04_19.32.35.png
    2019-10-04_19.32.35.png
    463,8 KB · Görünt.: 226

Ada06

system administrator
Emekli

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adagursoy

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AdaGursoy
Güzel olmuş eline sağlık.
 

Melowdy

Zaman iyi yazardır; her zaman mükemmel sonu yazar.

Discord:

Melowdy#0163

Katılım
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İstanbul
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miyavdi
Başarılar, güzel düşünmüşsün. Tasarlamanı beğendim, heyyyyooo!
 

NotPatch

Skript <3

Discord:

NotPatch#0836

Katılım
19 Ocak 2019
Mesajlar
275
Elmaslar
100
Puanlar
7.005
Yer
Bursa
Minecraft
NotPatch

ByRegular

CubeDesign Service
Premium
Emektar

Discord:

ByRegular#7539

Katılım
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12.060
Yaş
21
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Antalya
Minecraft
ByRegular
Mükemmel bir skript olmuş. Kullanışlı, kod dizaynı hoşuma gitti. Başarılar dilerim.
 

KanedgyBO

SkriptTale

Discord:

TheLudoBile#3485

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TheLudoBile
Eki Görüntüle 93552


Kullanışlı ve sade menü
Oyuncular ve yetkililer için açıklayıcı
Gereksiz Kod İçermez

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Gerekli Eklentiler
Skript
SkRayFall
Tuske
SkQuery
WorldGuard


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Resimler


Kod


JavaScript:
on load:
    if {k::kılıç} is not set:
        set {k::kılıç} to wooden sword
    else if {k::kask} is not set:
        set {k::kask} to leather helmet
    else if {k::zırh} is not set:
        set {k::zırh} to leather chestplate
    else if {k::pantolon} is not set:
        set {k::pantolon} to leather leggings
    else if {k::bot} is not set:
        set {k::bot} to leather boots
command /karanlıkorman [<text>]:
    permission: op
    trigger:
        if arg 1 isn't set:
            open virtual hopper inventory with size 4 named " &7● &eKaranlık Orman Menüsü &7●   " to player
            format gui slot 4 of player with bone named "    &eᄿ &3Zorluk Seviyesi &eᄿ" with lore "||               &e&n%{k::zorluk}%|||| &aZorluk Seviyesi Eventin Zorluk Derecesini Belirler|| &a1 &7» &3Canavarlar ve tuzaklar &aen alt &3seviyededir|| &e2 &7» &3Canavarlar ve tuzaklar &enormal &3seviyededir|| &c3 &7» &3Canavarlar ve tuzaklar &corta &3seviyededir|| &44 &7» &3Canavarlar ve tuzaklar &4zor &3seviyededir" to close then execute player command "karanlıkorman zorluk"
            format gui slot 3 of player with compass named  "    &eᄿ &3Event Süresi &eᄿ" with lore "||             &e&n%{k::süre}%|||| &aEventin Süresini Belirler|||| &c&n!&7&nSaniye Cinsinden Yazınız&c&n!" to close then execute player command "karanlıkorman süre"
            format gui slot 2 of player with zombie head named  "    &eᄿ &3Yaratık Ayarları &eᄿ" with lore "|| &7● &eYaratıkların Özelliklerini Belirlersiniz" to close then execute player command "karanlıkorman zombiayarları"
            format gui slot 1 of player with beacon named  "    &eᄿ &3Lokasyon Belirle &eᄿ" with lore "|| &7● &eEventin Lokasyonunu Belirler" to close then execute player command "karanlıkorman lokasyon"
            format gui slot 0 of player with diamond sword named  "    &eᄿ &cBaşlat &eᄿ" to close then execute player command "karanlıkorman başlat"
        else if arg 1 is "zorluk":
            set {chat::zorluk::%player%} to true
            send "&3Karanlık Orman &7» &eBelirlemek istediğiniz zorluk derecesini sohbete yazın" to player
        else if arg 1 is "süre":
            set {chat::süre::%player%} to true
            send "&3Karanlık Orman &7» &eBelirlemek istediğiniz event süresini sohbete yazın" to player
        else if arg 1 is "kılıç":
            set {k::kılıç} to tool of player
        else if arg 1 is "kask":
            set {k::kask} to tool of player
        else if arg 1 is "zırh":
            set {k::zırh} to tool of player
        else if arg 1 is "pantolon":
            set {k::pantolon} to tool of player
        else if arg 1 is "bot":
            set {k::bot} to tool of player
        else if arg 1 is "güç":
            if {k::güç} is true:
                set {k::güç} to false
                send "&3Karanlık Orman &7» &cGüç &eEfekti Deaktif"
            else if {k::güç} is false:
                set {k::güç} to true
                send "&3Karanlık Orman &7» &cGüç &eEfekti Aktif"         
        else if arg 1 is "hız":
            if {k::hız} is true:
                set {k::hız} to false
                send "&3Karanlık Orman &7» &cHız &eEfekti Deaktif"
            else if {k::hız} is false:
                set {k::hız} to true
                send "&3Karanlık Orman &7» &cHız &eEfekti Aktif" 
        else if arg 1 is "lokasyon":
            set {l} to location of player
            send "&3Karanlık Orman &7» &cLokasyon Belirlendi"
        else if arg 1 is "zombiayarları":
            open virtual hopper inventory with size 4 named " &7● &eYaratık Ayarları &7●   " to player
            format gui slot 1 of player with bow named "    &eᄿ &3Ekipmanlar &eᄿ" with lore "||  &7● &eYaratıkların ekipmanlarını güncellemek için tıklayın " to close then execute player command "karanlıkorman ekipman"
            format gui slot 3 of player with water_bottle named "    &eᄿ &3Efektler &eᄿ" with lore "||  &7● &eYaratıkların efektlerini güncellemek için tıklayın" to close then execute player command "karanlıkorman efekt"
        else if arg 1 is "efekt":
            open virtual hopper inventory with size 4 named " &7● &eEfektler &7●   " to player
            format gui slot 1 of player with water_bottle:8265 named "    &eᄿ &3Güç iksiri &eᄿ" with lore "||               &eDurum&7: %{k::güç}%|||| &aYaratıklarınız güç efekti kazanır " to close then execute player command "karanlıkorman güç"
            format gui slot 3 of player with water_bottle:8258 named "    &eᄿ &3Hız iksiri &eᄿ" with lore "||               &eDurum&7: %{k::hız}%|||| &aYaratıklarınız hız efekti kazanır " to close then execute player command "karanlıkorman hız"
        else if arg 1 is "ekipman":
            open virtual hopper inventory with size 4 named " &7● &eEkipmanlar &7●   " to player
            format gui slot 0 of player with {k::kılıç}  named " &eKılıç" with lore "||  &e● &7Elinizdeki eşyayı kılıç olarak atar" to close then execute player command "karanlıkorman kılıç"
            format gui slot 1 of player with {k::kask}  named " &eKask" with lore "||  &e● &7Elinizdeki eşyayı kask olarak atar" to close then execute player command "karanlıkorman kask"
            format gui slot 2 of player with {k::zırh} named " &eZırh" with lore "||  &e● &7Elinizdeki eşyayı zırh olarak atar" to close then execute player command "karanlıkorman zırh"
            format gui slot 3 of player with {k::pantolon} named " &ePantolon" with lore "||  &e● &7Elinizdeki pantolon kılıç olarak atar" to close then execute player command "karanlıkorman pantolon"
            format gui slot 4 of player with {k::bot} named " &eBot" with lore "||  &e● &7Elinizdeki eşyayı bot olarak atar" to close then execute player command "karanlıkorman bot"
        else if arg 1 is "başlat" or "başla":
            set {karanlıkorman} to true
            set {x} to random integer between 1 and 3
            send all players title "&bᄽ&aKaranlık Orman&bᄿ" for 2 seconds
            wait 3 seconds
            send all players title "&3Zorluk Derecesi" with subtitle "&c&n%{k::zorluk}%" for 1 seconds
            wait 2 seconds
            send all players title "&3Süresi" with subtitle "&c&n%{k::süre}%" for 1 seconds
            wait 3 seconds
            send "&7☁ &cKaranlık Orman &7☁" and "" and "    &7● &eKaranlık Orman Süresi &a&n%{k::süre}% &eSaniye" and "    &7● &eKaranlık Orman Zorluğu &a&n%{k::zorluk}%" and "    &7● &eToplam Canlandırılacak Canavar Sayısı &a&n%(({k::zorluk} parsed as number)*15)%" and "    &7● &eÖldürdüğünüz Yaratıktan Gelecek Para Miktarı &a&n%{x}%" to all players
            teleport all players to {l}
            wait 10 seconds
            spawn()
            while {k::süre} is bigger than 0:
                wait a seconds
                remove 1 from {k::süre}
                set action bar of all players to "&6Kalan Süre&7: &3&n%{k::süre}%"
            wait 1 seconds
            send all players title "&bᄽ&aKaranlık Orman&bᄿ" with subtitle "&cBitti" for 2 seconds
            delete {karanlıkorman}
            wait 5 seconds
            loop monsters:
                if loop-entity is in the region "event":
                    delete loop-entity

on chat:
    if {chat::zorluk::%player%} is true:
        if message is "1" or "2" or "3" or "4":
            set {k::zorluk} to message
            send player title "&cZorluk Seviyesi Belirlendi" with subtitle "&e%message%" for 2 seconds
            cancel event
            delete {chat::zorluk::%player%}
        else:
            send "&cHata &7» &3Zorluk Seviyeleri Için Menüye Bakın" to player
            delete {chat::zorluk::%player%}
        wait 10 seconds
        delete {chat::zorluk::%player%}
    else if {chat::süre::%player%} is true:
        set {k::süre} to message
        cancel event
        delete {chat::süre::%player%}
function spawn():
    spawn (({k::zorluk} parsed as number)*5) of zombie at {l}
    wait 2 seconds
    spawn (({k::zorluk} parsed as number)*5) of skeleton at {l}
    wait 2 seconds
    spawn (({k::zorluk} parsed as number)*5) of spider at {l}
    loop monsters:
        if loop-entity is in the region "event":
            if {k::hız} is true:
                apply speed ({k::zorluk} parsed as number) to loop-entity for 9999 seconds
            else if {k::güç} is true:
                apply strength ({k::zorluk} parsed as number) to loop-entity for 9999 seconds
            set loop-entity's tool to {k::kılıç}
            set loop-entity's helmet to {k::kask}
            set loop-entity's chestplate to {k::zırh}
            set loop-entity's leggings to {k::pantolon}
            set loop-entity's boots to {k::bot}
      
on death of zombie or skeleton or spider:
    if attacker is in the region "event":
        add {x} to attacker's balance

fikir çok iyi, kodlama güzel.. beğendim
 

DwordGG

O Bir İnsan
Moderatör Müfettişi
MinePass

Discord:

DwordGG#2855

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873
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Yer
l
Minecraft
DwordGG
Güzel bir skript, ellerin sağlık. Başarılar dilerim.
 

NotPatch

Skript <3

Discord:

NotPatch#0836

Katılım
19 Ocak 2019
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275
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100
Puanlar
7.005
Yer
Bursa
Minecraft
NotPatch

AksuCraft

oyna.aksucraft.com
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25
Yer
Aksu
hem fikri güzel hemde skripti :D
 

NotPatch

Skript <3

Discord:

NotPatch#0836

Katılım
19 Ocak 2019
Mesajlar
275
Elmaslar
100
Puanlar
7.005
Yer
Bursa
Minecraft
NotPatch

YakuBeruS

Somon Balığı Selam Vermeye Geldi
Katılım
2 Ekim 2019
Mesajlar
15
Elmaslar
4
Puanlar
0
Yaş
21

lildmr

Elmas Güneş Gibi Parıldıyor

Discord:

ozanlands#7777

Katılım
6 Eylül 2018
Mesajlar
602
Elmaslar
677
Puanlar
8.160
Yaş
24
Minecraft
dayioglu
Eki Görüntüle 93552


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Skript
SkRayFall
Tuske
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Resimler


Kod


JavaScript:
on load:
    if {k::kılıç} is not set:
        set {k::kılıç} to wooden sword
    else if {k::kask} is not set:
        set {k::kask} to leather helmet
    else if {k::zırh} is not set:
        set {k::zırh} to leather chestplate
    else if {k::pantolon} is not set:
        set {k::pantolon} to leather leggings
    else if {k::bot} is not set:
        set {k::bot} to leather boots
command /karanlıkorman [<text>]:
    permission: op
    trigger:
        if arg 1 isn't set:
            open virtual hopper inventory with size 4 named " &7● &eKaranlık Orman Menüsü &7●   " to player
            format gui slot 4 of player with bone named "    &eᄿ &3Zorluk Seviyesi &eᄿ" with lore "||               &e&n%{k::zorluk}%|||| &aZorluk Seviyesi Eventin Zorluk Derecesini Belirler|| &a1 &7» &3Canavarlar ve tuzaklar &aen alt &3seviyededir|| &e2 &7» &3Canavarlar ve tuzaklar &enormal &3seviyededir|| &c3 &7» &3Canavarlar ve tuzaklar &corta &3seviyededir|| &44 &7» &3Canavarlar ve tuzaklar &4zor &3seviyededir" to close then execute player command "karanlıkorman zorluk"
            format gui slot 3 of player with compass named  "    &eᄿ &3Event Süresi &eᄿ" with lore "||             &e&n%{k::süre}%|||| &aEventin Süresini Belirler|||| &c&n!&7&nSaniye Cinsinden Yazınız&c&n!" to close then execute player command "karanlıkorman süre"
            format gui slot 2 of player with zombie head named  "    &eᄿ &3Yaratık Ayarları &eᄿ" with lore "|| &7● &eYaratıkların Özelliklerini Belirlersiniz" to close then execute player command "karanlıkorman zombiayarları"
            format gui slot 1 of player with beacon named  "    &eᄿ &3Lokasyon Belirle &eᄿ" with lore "|| &7● &eEventin Lokasyonunu Belirler" to close then execute player command "karanlıkorman lokasyon"
            format gui slot 0 of player with diamond sword named  "    &eᄿ &cBaşlat &eᄿ" to close then execute player command "karanlıkorman başlat"
        else if arg 1 is "zorluk":
            set {chat::zorluk::%player%} to true
            send "&3Karanlık Orman &7» &eBelirlemek istediğiniz zorluk derecesini sohbete yazın" to player
        else if arg 1 is "süre":
            set {chat::süre::%player%} to true
            send "&3Karanlık Orman &7» &eBelirlemek istediğiniz event süresini sohbete yazın" to player
        else if arg 1 is "kılıç":
            set {k::kılıç} to tool of player
        else if arg 1 is "kask":
            set {k::kask} to tool of player
        else if arg 1 is "zırh":
            set {k::zırh} to tool of player
        else if arg 1 is "pantolon":
            set {k::pantolon} to tool of player
        else if arg 1 is "bot":
            set {k::bot} to tool of player
        else if arg 1 is "güç":
            if {k::güç} is true:
                set {k::güç} to false
                send "&3Karanlık Orman &7» &cGüç &eEfekti Deaktif"
            else if {k::güç} is false:
                set {k::güç} to true
                send "&3Karanlık Orman &7» &cGüç &eEfekti Aktif"         
        else if arg 1 is "hız":
            if {k::hız} is true:
                set {k::hız} to false
                send "&3Karanlık Orman &7» &cHız &eEfekti Deaktif"
            else if {k::hız} is false:
                set {k::hız} to true
                send "&3Karanlık Orman &7» &cHız &eEfekti Aktif" 
        else if arg 1 is "lokasyon":
            set {l} to location of player
            send "&3Karanlık Orman &7» &cLokasyon Belirlendi"
        else if arg 1 is "zombiayarları":
            open virtual hopper inventory with size 4 named " &7● &eYaratık Ayarları &7●   " to player
            format gui slot 1 of player with bow named "    &eᄿ &3Ekipmanlar &eᄿ" with lore "||  &7● &eYaratıkların ekipmanlarını güncellemek için tıklayın " to close then execute player command "karanlıkorman ekipman"
            format gui slot 3 of player with water_bottle named "    &eᄿ &3Efektler &eᄿ" with lore "||  &7● &eYaratıkların efektlerini güncellemek için tıklayın" to close then execute player command "karanlıkorman efekt"
        else if arg 1 is "efekt":
            open virtual hopper inventory with size 4 named " &7● &eEfektler &7●   " to player
            format gui slot 1 of player with water_bottle:8265 named "    &eᄿ &3Güç iksiri &eᄿ" with lore "||               &eDurum&7: %{k::güç}%|||| &aYaratıklarınız güç efekti kazanır " to close then execute player command "karanlıkorman güç"
            format gui slot 3 of player with water_bottle:8258 named "    &eᄿ &3Hız iksiri &eᄿ" with lore "||               &eDurum&7: %{k::hız}%|||| &aYaratıklarınız hız efekti kazanır " to close then execute player command "karanlıkorman hız"
        else if arg 1 is "ekipman":
            open virtual hopper inventory with size 4 named " &7● &eEkipmanlar &7●   " to player
            format gui slot 0 of player with {k::kılıç}  named " &eKılıç" with lore "||  &e● &7Elinizdeki eşyayı kılıç olarak atar" to close then execute player command "karanlıkorman kılıç"
            format gui slot 1 of player with {k::kask}  named " &eKask" with lore "||  &e● &7Elinizdeki eşyayı kask olarak atar" to close then execute player command "karanlıkorman kask"
            format gui slot 2 of player with {k::zırh} named " &eZırh" with lore "||  &e● &7Elinizdeki eşyayı zırh olarak atar" to close then execute player command "karanlıkorman zırh"
            format gui slot 3 of player with {k::pantolon} named " &ePantolon" with lore "||  &e● &7Elinizdeki pantolon kılıç olarak atar" to close then execute player command "karanlıkorman pantolon"
            format gui slot 4 of player with {k::bot} named " &eBot" with lore "||  &e● &7Elinizdeki eşyayı bot olarak atar" to close then execute player command "karanlıkorman bot"
        else if arg 1 is "başlat" or "başla":
            set {karanlıkorman} to true
            set {x} to random integer between 1 and 3
            send all players title "&bᄽ&aKaranlık Orman&bᄿ" for 2 seconds
            wait 3 seconds
            send all players title "&3Zorluk Derecesi" with subtitle "&c&n%{k::zorluk}%" for 1 seconds
            wait 2 seconds
            send all players title "&3Süresi" with subtitle "&c&n%{k::süre}%" for 1 seconds
            wait 3 seconds
            send "&7☁ &cKaranlık Orman &7☁" and "" and "    &7● &eKaranlık Orman Süresi &a&n%{k::süre}% &eSaniye" and "    &7● &eKaranlık Orman Zorluğu &a&n%{k::zorluk}%" and "    &7● &eToplam Canlandırılacak Canavar Sayısı &a&n%(({k::zorluk} parsed as number)*15)%" and "    &7● &eÖldürdüğünüz Yaratıktan Gelecek Para Miktarı &a&n%{x}%" to all players
            teleport all players to {l}
            wait 10 seconds
            spawn()
            while {k::süre} is bigger than 0:
                wait a seconds
                remove 1 from {k::süre}
                set action bar of all players to "&6Kalan Süre&7: &3&n%{k::süre}%"
            wait 1 seconds
            send all players title "&bᄽ&aKaranlık Orman&bᄿ" with subtitle "&cBitti" for 2 seconds
            delete {karanlıkorman}
            wait 5 seconds
            loop monsters:
                if loop-entity is in the region "event":
                    delete loop-entity

on chat:
    if {chat::zorluk::%player%} is true:
        if message is "1" or "2" or "3" or "4":
            set {k::zorluk} to message
            send player title "&cZorluk Seviyesi Belirlendi" with subtitle "&e%message%" for 2 seconds
            cancel event
            delete {chat::zorluk::%player%}
        else:
            send "&cHata &7» &3Zorluk Seviyeleri Için Menüye Bakın" to player
            delete {chat::zorluk::%player%}
        wait 10 seconds
        delete {chat::zorluk::%player%}
    else if {chat::süre::%player%} is true:
        set {k::süre} to message
        cancel event
        delete {chat::süre::%player%}
function spawn():
    spawn (({k::zorluk} parsed as number)*5) of zombie at {l}
    wait 2 seconds
    spawn (({k::zorluk} parsed as number)*5) of skeleton at {l}
    wait 2 seconds
    spawn (({k::zorluk} parsed as number)*5) of spider at {l}
    loop monsters:
        if loop-entity is in the region "event":
            if {k::hız} is true:
                apply speed ({k::zorluk} parsed as number) to loop-entity for 9999 seconds
            else if {k::güç} is true:
                apply strength ({k::zorluk} parsed as number) to loop-entity for 9999 seconds
            set loop-entity's tool to {k::kılıç}
            set loop-entity's helmet to {k::kask}
            set loop-entity's chestplate to {k::zırh}
            set loop-entity's leggings to {k::pantolon}
            set loop-entity's boots to {k::bot}
      
on death of zombie or skeleton or spider:
    if attacker is in the region "event":
        add {x} to attacker's balance
Teşekkürler bu skript işime yaradı
 

Whiskey's

Savaştayım Ölüyom

Discord:

whiskeytr

Katılım
3 Haziran 2014
Mesajlar
677
Elmaslar
209
Puanlar
14.825
Yaş
31
Yer
United States
Minecraft
WhiskeyTR
Eki Görüntüle 93552


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Gereksiz Kod İçermez

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Gerekli Eklentiler
Skript
SkRayFall
Tuske
SkQuery
WorldGuard


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Resimler


Kod


JavaScript:
on load:
    if {k::kılıç} is not set:
        set {k::kılıç} to wooden sword
    else if {k::kask} is not set:
        set {k::kask} to leather helmet
    else if {k::zırh} is not set:
        set {k::zırh} to leather chestplate
    else if {k::pantolon} is not set:
        set {k::pantolon} to leather leggings
    else if {k::bot} is not set:
        set {k::bot} to leather boots
command /karanlıkorman [<text>]:
    permission: op
    trigger:
        if arg 1 isn't set:
            open virtual hopper inventory with size 4 named " &7● &eKaranlık Orman Menüsü &7●   " to player
            format gui slot 4 of player with bone named "    &eᄿ &3Zorluk Seviyesi &eᄿ" with lore "||               &e&n%{k::zorluk}%|||| &aZorluk Seviyesi Eventin Zorluk Derecesini Belirler|| &a1 &7» &3Canavarlar ve tuzaklar &aen alt &3seviyededir|| &e2 &7» &3Canavarlar ve tuzaklar &enormal &3seviyededir|| &c3 &7» &3Canavarlar ve tuzaklar &corta &3seviyededir|| &44 &7» &3Canavarlar ve tuzaklar &4zor &3seviyededir" to close then execute player command "karanlıkorman zorluk"
            format gui slot 3 of player with compass named  "    &eᄿ &3Event Süresi &eᄿ" with lore "||             &e&n%{k::süre}%|||| &aEventin Süresini Belirler|||| &c&n!&7&nSaniye Cinsinden Yazınız&c&n!" to close then execute player command "karanlıkorman süre"
            format gui slot 2 of player with zombie head named  "    &eᄿ &3Yaratık Ayarları &eᄿ" with lore "|| &7● &eYaratıkların Özelliklerini Belirlersiniz" to close then execute player command "karanlıkorman zombiayarları"
            format gui slot 1 of player with beacon named  "    &eᄿ &3Lokasyon Belirle &eᄿ" with lore "|| &7● &eEventin Lokasyonunu Belirler" to close then execute player command "karanlıkorman lokasyon"
            format gui slot 0 of player with diamond sword named  "    &eᄿ &cBaşlat &eᄿ" to close then execute player command "karanlıkorman başlat"
        else if arg 1 is "zorluk":
            set {chat::zorluk::%player%} to true
            send "&3Karanlık Orman &7» &eBelirlemek istediğiniz zorluk derecesini sohbete yazın" to player
        else if arg 1 is "süre":
            set {chat::süre::%player%} to true
            send "&3Karanlık Orman &7» &eBelirlemek istediğiniz event süresini sohbete yazın" to player
        else if arg 1 is "kılıç":
            set {k::kılıç} to tool of player
        else if arg 1 is "kask":
            set {k::kask} to tool of player
        else if arg 1 is "zırh":
            set {k::zırh} to tool of player
        else if arg 1 is "pantolon":
            set {k::pantolon} to tool of player
        else if arg 1 is "bot":
            set {k::bot} to tool of player
        else if arg 1 is "güç":
            if {k::güç} is true:
                set {k::güç} to false
                send "&3Karanlık Orman &7» &cGüç &eEfekti Deaktif"
            else if {k::güç} is false:
                set {k::güç} to true
                send "&3Karanlık Orman &7» &cGüç &eEfekti Aktif"         
        else if arg 1 is "hız":
            if {k::hız} is true:
                set {k::hız} to false
                send "&3Karanlık Orman &7» &cHız &eEfekti Deaktif"
            else if {k::hız} is false:
                set {k::hız} to true
                send "&3Karanlık Orman &7» &cHız &eEfekti Aktif" 
        else if arg 1 is "lokasyon":
            set {l} to location of player
            send "&3Karanlık Orman &7» &cLokasyon Belirlendi"
        else if arg 1 is "zombiayarları":
            open virtual hopper inventory with size 4 named " &7● &eYaratık Ayarları &7●   " to player
            format gui slot 1 of player with bow named "    &eᄿ &3Ekipmanlar &eᄿ" with lore "||  &7● &eYaratıkların ekipmanlarını güncellemek için tıklayın " to close then execute player command "karanlıkorman ekipman"
            format gui slot 3 of player with water_bottle named "    &eᄿ &3Efektler &eᄿ" with lore "||  &7● &eYaratıkların efektlerini güncellemek için tıklayın" to close then execute player command "karanlıkorman efekt"
        else if arg 1 is "efekt":
            open virtual hopper inventory with size 4 named " &7● &eEfektler &7●   " to player
            format gui slot 1 of player with water_bottle:8265 named "    &eᄿ &3Güç iksiri &eᄿ" with lore "||               &eDurum&7: %{k::güç}%|||| &aYaratıklarınız güç efekti kazanır " to close then execute player command "karanlıkorman güç"
            format gui slot 3 of player with water_bottle:8258 named "    &eᄿ &3Hız iksiri &eᄿ" with lore "||               &eDurum&7: %{k::hız}%|||| &aYaratıklarınız hız efekti kazanır " to close then execute player command "karanlıkorman hız"
        else if arg 1 is "ekipman":
            open virtual hopper inventory with size 4 named " &7● &eEkipmanlar &7●   " to player
            format gui slot 0 of player with {k::kılıç}  named " &eKılıç" with lore "||  &e● &7Elinizdeki eşyayı kılıç olarak atar" to close then execute player command "karanlıkorman kılıç"
            format gui slot 1 of player with {k::kask}  named " &eKask" with lore "||  &e● &7Elinizdeki eşyayı kask olarak atar" to close then execute player command "karanlıkorman kask"
            format gui slot 2 of player with {k::zırh} named " &eZırh" with lore "||  &e● &7Elinizdeki eşyayı zırh olarak atar" to close then execute player command "karanlıkorman zırh"
            format gui slot 3 of player with {k::pantolon} named " &ePantolon" with lore "||  &e● &7Elinizdeki pantolon kılıç olarak atar" to close then execute player command "karanlıkorman pantolon"
            format gui slot 4 of player with {k::bot} named " &eBot" with lore "||  &e● &7Elinizdeki eşyayı bot olarak atar" to close then execute player command "karanlıkorman bot"
        else if arg 1 is "başlat" or "başla":
            set {karanlıkorman} to true
            set {x} to random integer between 1 and 3
            send all players title "&bᄽ&aKaranlık Orman&bᄿ" for 2 seconds
            wait 3 seconds
            send all players title "&3Zorluk Derecesi" with subtitle "&c&n%{k::zorluk}%" for 1 seconds
            wait 2 seconds
            send all players title "&3Süresi" with subtitle "&c&n%{k::süre}%" for 1 seconds
            wait 3 seconds
            send "&7☁ &cKaranlık Orman &7☁" and "" and "    &7● &eKaranlık Orman Süresi &a&n%{k::süre}% &eSaniye" and "    &7● &eKaranlık Orman Zorluğu &a&n%{k::zorluk}%" and "    &7● &eToplam Canlandırılacak Canavar Sayısı &a&n%(({k::zorluk} parsed as number)*15)%" and "    &7● &eÖldürdüğünüz Yaratıktan Gelecek Para Miktarı &a&n%{x}%" to all players
            teleport all players to {l}
            wait 10 seconds
            spawn()
            while {k::süre} is bigger than 0:
                wait a seconds
                remove 1 from {k::süre}
                set action bar of all players to "&6Kalan Süre&7: &3&n%{k::süre}%"
            wait 1 seconds
            send all players title "&bᄽ&aKaranlık Orman&bᄿ" with subtitle "&cBitti" for 2 seconds
            delete {karanlıkorman}
            wait 5 seconds
            loop monsters:
                if loop-entity is in the region "event":
                    delete loop-entity

on chat:
    if {chat::zorluk::%player%} is true:
        if message is "1" or "2" or "3" or "4":
            set {k::zorluk} to message
            send player title "&cZorluk Seviyesi Belirlendi" with subtitle "&e%message%" for 2 seconds
            cancel event
            delete {chat::zorluk::%player%}
        else:
            send "&cHata &7» &3Zorluk Seviyeleri Için Menüye Bakın" to player
            delete {chat::zorluk::%player%}
        wait 10 seconds
        delete {chat::zorluk::%player%}
    else if {chat::süre::%player%} is true:
        set {k::süre} to message
        cancel event
        delete {chat::süre::%player%}
function spawn():
    spawn (({k::zorluk} parsed as number)*5) of zombie at {l}
    wait 2 seconds
    spawn (({k::zorluk} parsed as number)*5) of skeleton at {l}
    wait 2 seconds
    spawn (({k::zorluk} parsed as number)*5) of spider at {l}
    loop monsters:
        if loop-entity is in the region "event":
            if {k::hız} is true:
                apply speed ({k::zorluk} parsed as number) to loop-entity for 9999 seconds
            else if {k::güç} is true:
                apply strength ({k::zorluk} parsed as number) to loop-entity for 9999 seconds
            set loop-entity's tool to {k::kılıç}
            set loop-entity's helmet to {k::kask}
            set loop-entity's chestplate to {k::zırh}
            set loop-entity's leggings to {k::pantolon}
            set loop-entity's boots to {k::bot}
      
on death of zombie or skeleton or spider:
    if attacker is in the region "event":
        add {x} to attacker's balance
skript bozuk 21 tane hata veriyor
 

Bilgehan Ilgar

play.vinsomer.com

Discord:

Mendoza#2099

Katılım
26 Ocak 2020
Mesajlar
46
Elmaslar
27
Puanlar
0
Yaş
23
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