Jeek
Somon Balığı Selam Vermeye Geldi
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- Türkiye
- Minecraft
- JeekJr
Discord:
jeeklove
TradeSystem plugininde takas işleminde parayı takas olarak kullanamıyorum. Neden? Bildiğim kadarıyla normalde 4. ve 6. veya 1. ve 9. slotta para ekleme yeri var.
Config:
Config:
YAML:
TradeSystem:
Prefix: '&6Pangocraft&8 ▸ &r'
Language: TR
# Permissions:
# "tradesystem.trade": Can accept/deny/toggle trade requests
# "tradesystem.trade.initiate": Can invite players for trades
# If permissions are disabled, every player is able to accept/deny/toggle/initiate trades
Permissions: true
# Both traders have to add an item/money to finish the trade
Trade_Both: true
# The GUI type which will be used to enter the money amount. Available options: SIGN, ANVIL
Input_GUI: ANVIL
Trade_Distance:
enabled: true
distance_in_blocks: 50
# This is highly recommended to be enabled. Otherwise, players can easily scam others. Only disable this setting if you know your users.
Revoke_Ready_State_on_Offer_Change: true
Allowed_GameModes:
- SURVIVAL
Blocked_Worlds:
- ExampleWorld-1
- ExampleWorld-2
Allowed_Regions:
# Valid modes: Blacklist, Whitelist
# Blacklist: All regions are allowed except the ones in the list
# Whitelist: Only the regions in the list are allowed
Mode: Blacklist
Regions: []
# Example: (all variables are optional)
# - Material: STONE
# Data: 0
# DisplayName: 0
# Lore: "Some text that will be searched in every line."
# CustomModelData: 0
# Compare: IGNORE_CASE (Default=IGNORE_CASE; STRICT, IGNORE_CASE, CONTAINS, CONTAINS_IGNORE_CASE, REGEX_ANY, REGEX_ALL)
#
# Compare examples
# STRICT: "FOO" = "FOO"
# IGNORE_CASE: "FOO" = "foo"
# CONTAINS: "F" is in "Foo"
# CONTAINS_IGNORE_CASE: "f" is in "Foo"
# REGEX_ANY: "." matches "Foo"
# REGEX_ALL: ".*" matches "Foo"
Blacklist:
- Material: AIR
Compare: IGNORE_CASE
- DisplayName: '&cExample'
Material: AIR
Compare: IGNORE_CASE
- DisplayName: '&cExample, which blocks all items with this strange name!'
Compare: IGNORE_CASE
Trade_Countdown:
Enabled: true
# in ticks (20 ticks = 1 second)
Interval: 20
Repetitions: 3
# true: After finishing a trade all overflowing items will be dropped, if the inventory is full
# false: Prevent the trade partner to put too many items into the gui. Also prevents a trading player from picking up items.
Trade_Drop_Items: true
# In seconds (e.g. after <60> seconds the request will be expired)
Trade_Request_Expiration_Time: 60
# The report shows what was traded during a trade.
Trade_Finish_Report:
Items: true
# Whether to only display an item's name rather than item type and name
Display_Name_Only: false
Economy: true
Action_To_Cancel:
Player_get_damaged: true
Action_To_Request:
Shift_Rightclick: false
Money:
# This pattern will be used to enter money in the trade GUI and to display the current amount. More information about pattern can be found here: https://docs.oracle.com/javase/tutorial/i18n/format/decimalFormat.html
Pattern: '###,###.####'
Grouping_Separator: ','
Decimal_Separator: .
Easy_Selection:
Enabled: true
# Do NOT use special symbols (e.g. '$') here.
# Use characters only!
Shortcuts:
- Keys:
- k
Value: 1000
- Keys:
- m
- mio
Value: 1000000
# Warning: The aliases will not be validated. Make sure they are correct.
Commands:
Trade:
- trade
- takas
Accept:
- accept
- kabulet
Deny:
- deny
- reddet
Toggle:
- toggle
- ackapat
Database:
# Values: SQLite, MySQL
Type: SQLite
MySQL:
Connection_URL: jdbc:mysql://localhost:3306/tradesystem?autoReconnect=true&useSSL=false
User: root
Password: password
TradeLog:
# The bukkit logger works additionally to the database logging.
Bukkit_logger: true
# Sound names can be found here: https://github.com/CodingAir/CodingAPI/tree/master/src/main/java/de/codingair/codingapi/server/sounds/Sound.java
Sounds:
Trade_Started:
Name: LEVEL_UP
Volume: 0.6
Pitch: 1.0
Trade_Finished:
Name: LEVEL_UP
Volume: 0.6
Pitch: 1.0
Trade_Blocked:
Name: NOTE_BASS
Volume: 0.8
Pitch: 0.6
Trade_Cancelled:
Name: ITEM_BREAK
Volume: 0.6
Pitch: 1.0
Trade_Request:
Name: ORB_PICKUP
Volume: 0.6
Pitch: 1.0
Countdown_Tick:
Name: ORB_PICKUP
Volume: 0.6
Pitch: 1.0
Countdown_Stop:
Name: ITEM_BREAK
Volume: 0.6
Pitch: 1.0
Change_during_Shulker_Peek:
Name: ITEM_BREAK
Volume: 0.6
Pitch: 1.0