# DeluxeMenus 1.10.5 main configuration file
#
# check_updates: <true/false>
# Should DeluxeMenus check if there are any updates available on Spigot and inform ops there is an update available.
#
# ==============================================================
#
# PER ITEM PERMISSION AND PRIORITY INFO:
#
# Per item permissions and priorities are optional.
# High priority = 1, Lowest priority = 2147483647.
# This allows you to show different items for a specific menu slot depending on the highest priority
# item permission a player has. This makes your menus very dynamic :)
#
# You CAN NOT specify a permission without a priority!
# You CAN specify a priority without a permission.
# You should always create a low priority item without a permission which will act as the no permission
# item if a player does not have permission for any of the items that require permission, otherwise
# no item will be set in the slot if a player does not have permission for any of the permission items.
#
# ==============================================================
#
# GUI menu configuration:
#
# You can create as many GUI menus you like.
# Every menu name must be unique. There can not be duplicate menu names!
# Players must have permission for a GUI menu to open one!
# Ops should automatically have permission for any GUI menu.
#
# Permission to open a GUI menu is: deluxemenus.guimenu.<menuName>
#
# You specify the command which opens the GUI menu. Make sure this command
# does not conflict with any existing commands on your server!
# A GUI menu without an open command specified will not be loaded!
#
# GUI menus configuration layout:
#
# gui_menus:
# <menuName>:
# menu_title: '<title of menu goes here>'
# command: <command to open this menu goes here>
# inventory_type: '<add this option if you want to create a menu of a different InventoryType aside from chest>'
# open_requirement:
# requirements:
# <unique name for this requirement>:
# type: <type for this requirement>
# <unique options per requirement type would go here>
# deny_commands:
# - '[message] you do not meet requirements to open this menu'
# size: <size of this menu, increments of 9, max size is 54>
# update_interval: <time in seconds this gui should update for a player if an item is set to uodate placeholders>
# items:
# <item identifier>:
# material: <name or id>
# material: head-<name of player>
# material: hdb-<HeadDatabase id> (requires plugin HeadDatabase)
# data: <integer, used for data values for wool etc>
# amount: <amount of this item to show>
# slot: <slot number to put this item, slots start at 0 and end at 53 for a size 54 inventory>
# priority: <this is used if you have multiple items set for the same slot>
# view_requirement: <see view requirement info below. The lowest priority item a player meets all view requirements for will be shown>
# update: <true/false if this item should update placeholders on the interval set for the gui menu this item is in>
# hide_attributes: <true/false if this item should display item attributes>
# hide_enchantments: <true/false if this item should display item enchantment / level> (useful for 'enchantment glow' items)
# hide_effects: <true/false if this item should display item effect attributes>
# hide_unbreakable: <true/false if this item should display item unbreakable attributes>
# banner_meta: (this is used if you want to display a custom banner with specific patterns)
# - <dyecolor>;<PatternType> (more information on where to find DyeColor and PatternType names below)
# - 'RED;BASE'
# - 'WHITE;CREEPER'
# display_name: <display name to show for this item>
# lore:
# - 'placeholders can be used in the name and lore'
# - '%<any placeholder from Papi>% shows the viewer values'
# enchantments: valid enchantment names can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# - '<ENCHANTMENT>;<LEVEL>'
# - 'SILK_TOUCH;1'
# left_click_commands:
# - '[close]'
# left_click_requirement: <see how to use this option below>
# right_click_commands:
# - '[player] spawn'
# right_click_requirement: <see how to use this option below>
#
#
# You can specify if a GUI menu should be loaded from another file:
#
# gui_menus:
# <menuName>:
# file: 'menuName.yml'
#
# This allows you to keep your config clean and not have tons of GUI menus cluttering it.
# The file format the GUI menu is loaded from must end in .yml
# GUI menus loaded from other configuration files must follow a specific format as well...
# To get started loading GUI menus from different files, simply create a GUI menu in this config and specify the file it will load from.
# After that is done, use /dm reload and DeluxeMenus will create a folder and file specific to the GUI menu you specified.
# If the file specified is created by DeluxeMenus (because it did not exist), a default GUI menu layout will be saved to that file.
# From here you can edit it to your liking and use /dm reload to update your GUI menu!
#
# This loading from external config files is only available for gui menus and will not work for click menus yet....
#
# banner_meta must be listed with a specific format:
# banner_meta:
# - <DyeColor>;<PatternType>
#
# Valid DyeColor names can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
# Valid PatternTypes can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/banner/PatternType.html
# ==============================================================
#
# Requirement information
#
# Requirements can be set as the following:
#
# open_requirement: This requirement is checked when a menu is opened
# view_requirement: This requirement determines if an item should be set in a menu slot
# left_click_requirement: This requirement is checked when an item is left clicked
# right_click_requirement: This requirement is checked when an item is right clicked
#
# Requirement types:
# javascript - Evaluates a javascript expression that must return true or false
# configuration options:
# expression
#
# has item - Checks if a player has a specific item
# configuration options:
# material
# amount
# data
# name
# lore
#
# has money - Checks if a player has enough money (Vault required)
# configuration options:
# amount
#
# has permission - Checks if a player has a specific permission
# configuration options:
# permission
#
# string contains - Checks if a string contains another string
# configuration options:
# input
# output
#
# string equals - Checks if a string equals another string
# configuration options:
# input
# output
#
# stringequalsignorecase - Checks if a string equals another string ignoring case
# configuration options:
# input
# output
#
# > - Checks if a number is greater than another number
# configuration options:
# input
# output
#
# >= - Checks if a number is greater than or equal to another number
# configuration options:
# input
# output
#
# == - Checks if a number is equal to another number
# configuration options:
# input
# output
#
# <= - Checks if a number is less than or equal to another number
# configuration options:
# input
# output
#
# < - Checks if a number is less than another number
# configuration options:
# input
# output
#
#
#
# So why would we want to use requirements?
# By default, DeluxeMenus does not require a player meet any conditions to open your menu.
# If you want to require a menu need a certain permission node for it to be accessed, or a certain amount of money
# for a menu to be opened, You do that with an 'open_requirement'.
# Below is an example of how you would deny opening a menu if the viewer does not have permission:
#
# menu_title: 'Menu that requires permission to open'
# open_command: testmenu
# size: 9
# open_requirement:
# requirements:
# this_requirement_name:
# type: has permission
# permission: 'testmenu.open'
# deny_commands:
# - '[message] you do not have permission to open testmenu'
#
#
# Below is a full example of use cases for requirements:
#
# menu_title: 'Menu that requires permission to open'
# open_command: testmenu
# size: 9
# open_requirement:
# requirements:
# this_requirement_name:
# type: has permission
# permission: 'testmenu.open'
# deny_commands:
# - '[message] you do not have permission to open testmenu'
# items:
# mymenuitem:
# priority: 2
# material: DIRT
# slot: 0
# name 'You dont have 100 diamonds to view this item'
# mymenuitem:
# priority: 1
# material: DIAMOND
# slot: 0
# name 'You have lots of diamonds so you can see this item'
# view_requirement:
# requirements:
# diamond_requirement:
# type: has item
# material: diamond
# amount: 100
# left_click_requirement:
# requirements:
# money_requirement:
# type: '>='
# input: '%vault_eco_balance_fixed%'
# output: 1000
# deny_commands:
# - '[message] you only have %vault_eco_balance_fixed%'
# left_click_commands:
# - '[message] you have over 1000 dollars!'
# right_click_requirement:
# requirements:
# staff_requirement:
# type: string equals
# input: '%vault_rank%'
# output: staff
# deny_commands:
# - '[message] you are not staff'
# right_click_commands:
# - '[message] you are staff'
#
# deny_commands: are optional and will be executed if the requirement is not met.
# ==============================================================
#
#
# You do not need to specify item options that you don't use!
# The only required entries for a gui menu item to be valid are:
#
# A valid material
# A valid slot
#
# Every item in the items list must have a unique <item identifier>
#
# If you choose to update placeholders for a specific item, you must specify update_interval: <time>
# in the GUI menu options for the specific GUI menu.
# Only GUI menus with at least one item that has update: true will update those specific items placeholders.
#
# Every click_command must start with a specific identifier to know what to do for the execution.
# Valid click_command identifiers:
#
# [console] - Execute a command from the console
# Usage: - '[console] <command with no slash>'
#
# [player] - Execute a command for the menu viewer
# Usage: - '[player] <command with no slash>'
#
# [commandevent] - Fire a PlayerCommandPreprocessEvent for commands that do not use the bukkit command system
# Usage: - '[commandevent] <command with no slash>'
#
# [message] - Send a message to the menu viewer
# Usage: - [message] <message to send to the player
#
# [openguimenu] - Open a GUI menu (can only be used in GUI menu click_commands)
# Usage: - '[openguimenu] <guiMenuName>'
#
# [connect] - Connect to the specified bungee server
# Usage: - '[connect] <serverName>'
#
# [close] - Close the viewers open menu
# Usage: - '[close]
#
# [refresh] - Refresh items in the current menu view
# Usage: - '[refresh]
#
# [broadcastsound] - Broadcast a sound to the server
# Usage: - '[broadcastsound]
#
# [sound] - Play a sound for a the specific player
# Usage: - '[sound]
#
# [json] - Send a json message to the menu viewer
# Usage: - '[json] {"text":"message"}'
#
#
#
# You can delay any of the click command being performed by ending the command with
# <delay=(time in TICKS)>
# example:
# - '[close]'
# - '[message] it has been 5 seconds since the menu closed!<delay=100>'
# - '[message] it has been 10 seconds since the menu closed!<delay=200>'
#
# A delay should NOT be added to the [close] or [openguimenu] actions
# as it could potentially cause unknown issues or glitches with menus.
debug: false
check_updates: true
gui_menus:
menaa:
menu_title: '&8&nBug Giderici'
open_command:
- sorunbuise
size: 9
items:
'1':
material: hdb-3008
data: 0
slot: 19
left_click_commands:
- '[openguimenu] buggiderici'
right_click_commands:
- "[openguimenu] nas\xc4\xb1loynan\xc4\xb1r"
display_name: '&eBug giderici 2000'
lore:
- ''
- '&7Bug giderici 2000'
- ''
- "&8\xe2\u2013\xba &fBugbugubug."
cobblegen:
menu_title: '&d&lCobblestone Genbucket'
open_command: cobblegen
size: 27
items:
'121':
material: 160
data: 0
slot: 1
display_name: '&d '
lore:
- '&f&m-----------------'
- '&f&l MementoPVP'
- '&f&m-----------------'
slots:
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 8
- 18
'32':
material: 160
data: 1
slot: 0
display_name: '&d '
lore:
- '&7&m-----------------'
- '&7&l MementoPVP'
- '&7&m-----------------'
slots:
- 10
- 16
- 17
- 9
- 11
- 15
'2':
material: 327
slot: 12
display_name: '&aVertical Cobble'
left_click_commands:
- '[console] instawall give %player_name% cobblestone 1'
- '[console] eco take %player_name% 500'
right_click_commands:
- '[console] instawall give %player_name% cobblestone 16'
- '[console] eco take %player_name% 8000'
lore:
- '&7Get Vertical Cobblestone'
- ' '
- '&8> &fLeft Click to buy 1 &8(&c500$&8)'
- '&8> &fRight Click to buy 16 &8(&c8000$&8)'
left_click_requirement:
expression: '%vault_eco_balance% >= 500'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
right_click_requirement:
expression: '%vault_eco_balance% >= 8000'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
'3':
material: 327
slot: 14
display_name: '&aHorizontal Cobble'
left_click_commands:
- '[console] instawall give %player_name% cobblestone 1 dir:h'
- '[console] eco take %player_name% 500'
right_click_commands:
- '[console] instawall give %player_name% cobblestone 16 dir:h'
- '[console] eco take %player_name% 8000'
lore:
- '&7Get Horizontal Cobblestone'
- ' '
- '&8> &fLeft Click to buy 1 &8(&c500$&8)'
- '&8> &fRight Click to buy 16 &8(&c8000$&8)'
left_click_requirement:
expression: '%vault_eco_balance% >= 500'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
right_click_requirement:
expression: '%vault_eco_balance% >= 8000'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
sandgen:
menu_title: '&d&lSand Genbucket'
open_command: sandgen
size: 27
items:
'121':
material: 160
data: 0
slot: 1
display_name: '&d '
lore:
- '&f&m-----------------'
- '&f&l MementoPVP'
- '&f&m-----------------'
slots:
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 8
- 18
'32':
material: 160
data: 1
slot: 0
display_name: '&d '
lore:
- '&7&m-----------------'
- '&7&l MementoPVP'
- '&7&m-----------------'
slots:
- 10
- 16
- 17
- 9
- 11
- 15
'2':
material: 327
slot: 12
display_name: '&aVertical Sand'
left_click_commands:
- '[console] instawall give %player_name% sand 1'
- '[console] eco take %player_name% 500'
right_click_commands:
- '[console] instawall give %player_name% sand 16'
- '[console] eco take %player_name% 8000'
lore:
- '&7Get Vertical Sand'
- ' '
- '&8> &fLeft Click to buy 1 &8(&c500$&8)'
- '&8> &fRight Click to buy 16 &8(&c8000$&8)'
left_click_requirement:
expression: '%vault_eco_balance% >= 500'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
right_click_requirement:
expression: '%vault_eco_balance% >= 8000'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
'3':
material: 327
slot: 14
display_name: '&aHorizontal Sand'
left_click_commands:
- '[console] instawall give %player_name% sand 1 dir:h'
- '[console] eco take %player_name% 500'
right_click_commands:
- '[console] instawall give %player_name% sand 16 dir:h'
- '[console] eco take %player_name% 8000'
lore:
- '&7Get Horizontal Sand'
- ' '
- '&8> &fLeft Click to buy 1 &8(&c500$&8)'
- '&8> &fRight Click to buy 16 &8(&c8000$&8)'
left_click_requirement:
expression: '%vault_eco_balance% >= 500'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
right_click_requirement:
expression: '%vault_eco_balance% >= 8000'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
obsidiangen:
menu_title: '&d&lObsidian Genbucket'
open_command: obsidiangen
size: 27
items:
'121':
material: 160
data: 0
slot: 1
display_name: '&d '
lore:
- '&f&m-----------------'
- '&f&l MementoPVP'
- '&f&m-----------------'
slots:
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 8
- 18
'32':
material: 160
data: 1
slot: 0
display_name: '&d '
lore:
- '&7&m-----------------'
- '&7&l MementoPVP'
- '&7&m-----------------'
slots:
- 10
- 16
- 17
- 9
- 11
- 15
'2':
material: 327
slot: 12
display_name: '&aVertical Obsidian'
left_click_commands:
- '[console] instawall give %player_name% obsidian 1'
- '[console] eco take %player_name% 2500'
right_click_commands:
- '[console] instawall give %player_name% obsidian 16'
- '[console] eco take %player_name% 40000'
lore:
- '&7Get Vertical Sand'
- ' '
- '&8> &fLeft Click to buy 1 &8(&c2500$&8)'
- '&8> &fRight Click to buy 16 &8(&c40000$&8)'
left_click_requirement:
expression: '%vault_eco_balance% >= 2500'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
right_click_requirement:
expression: '%vault_eco_balance% >= 40000'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
'3':
material: 327
slot: 14
display_name: '&aHorizontal Obsidian'
left_click_commands:
- '[console] instawall give %player_name% obsidian 1 dir:h'
- '[console] eco take %player_name% 2500'
right_click_commands:
- '[console] instawall give %player_name% obsidian 16 dir:h'
- '[console] eco take %player_name% 40000'
lore:
- '&7Get Horizontal Obsidian'
- ' '
- '&8> &fLeft Click to buy 1 &8(&c2500$&8)'
- '&8> &fRight Click to buy 16 &8(&c40000$&8)'
left_click_requirement:
expression: '%vault_eco_balance% >= 2500'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
right_click_requirement:
expression: '%vault_eco_balance% >= 40000'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
genbucket:
menu_title: '&6&lGenbucket'
open_command: genbucket
size: 27
items:
'121':
material: 160
data: 0
slot: 1
display_name: '&d '
lore:
- '&f&m-----------------'
- '&f&l MementoPVP'
- '&f&m-----------------'
slots:
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 8
- 18
'32':
material: 160
data: 1
slot: 0
display_name: '&d '
lore:
- '&7&m-----------------'
- '&7&l MementoPVP'
- '&7&m-----------------'
slots:
- 10
- 16
- 17
- 9
'2':
material: 327
slot: 11
display_name: '&aCobblestone Buckets'
left_click_commands:
- '[openguimenu] cobblegen'
right_click_commands:
- '[openguimenu] cobblegen'
lore:
- '&7Get cobblestone genbuckets'
- ' '
- '&8> &fRight click to select'
'3':
material: 327
slot: 13
display_name: '&aObsidian Buckets'
left_click_commands:
- '[openguimenu] obsidiangen'
right_click_commands:
- '[openguimenu] obsidiangen'
lore:
- '&7Get obsidian genbuckets'
- ' '
- '&8> &fRight click to select'
'4':
material: 327
slot: 15
display_name: '&aSand Buckets'
left_click_commands:
- '[openguimenu] sandgen'
right_click_commands:
- '[openguimenu] sandgen'
lore:
- '&7Get sand genbuckets'
- ' '
- '&8> &fRight click to select'
bank:
menu_title: '&6&lBank'
open_command: bank
size: 27
items:
'121':
material: 160
data: 0
slot: 1
display_name: '&d '
lore:
- '&f&m-----------------'
- '&f&l MementoPVP'
- '&f&m-----------------'
slots:
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 8
- 18
'32':
material: 160
data: 1
slot: 0
display_name: '&d '
lore:
- '&7&m-----------------'
- '&7&l MementoPVP'
- '&7&m-----------------'
slots:
- 9
- 10
- 16
- 17
- 15
- 11
'2':
material: 384
slot: 12
display_name: '&aWithdraw experience'
left_click_commands:
- '[openguimenu] withdrawexp'
right_click_commands:
- '[openguimenu] withdrawexp'
lore:
- '&7Withdraw your experience into'
- '&7bottles to save up for the'
- '&7ultimate amount!'
- ' '
- '&8> &fRight click to select'
'4':
material: 339
slot: 14
display_name: '&aWithdraw money'
left_click_commands:
- '[openguimenu] withdrawmoney'
right_click_commands:
- '[openguimenu] withdrawmoney'
lore:
- '&7Withdraw your money in'
- '&fBlobs&7 to trade them, or'
- '&7save them!'
- ' '
- '&8> &fRight click to select'
withdrawmoney:
menu_title: '&6&lWithdraw Money'
open_command: takemoney
size: 27
items:
'121':
material: 160
data: 0
slot: 1
display_name: '&d '
lore:
- '&f&m-----------------'
- '&f&l MementoPVP'
- '&f&m-----------------'
slots:
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 8
- 18
'32':
material: 160
data: 1
slot: 0
display_name: '&d '
lore:
- '&7&m-----------------'
- '&7&l MementoPVP'
- '&7&m-----------------'
slots:
- 9
- 10
- 16
- 17
'2':
material: PAPER
slot: 11
amount: 1
display_name: '&a200$'
left_click_commands:
- '[close]'
- '[player] sacardinero 200'
right_click_commands:
- '[close]'
- '[player] sacardinero 200'
lore:
- '&7Withdraw &b200 $ &7from your bank'
- '&7account'
- ' '
- '&fQuantity: &b200$'
- ' '
- '&8>&b Right click to withdraw'
'3':
material: PAPER
slot: 12
amount: 1
display_name: '&a500$'
left_click_commands:
- '[close]'
- '[player] sacardinero 500'
right_click_commands:
- '[close]'
- '[player] sacardinero 500'
lore:
- '&7Withdraw &b500 $ &7from your bank'
- '&7account'
- ' '
- '&fQuantity: &b500$'
- ' '
- '&8>&b Right click to withdraw'
'4':
material: PAPER
slot: 13
amount: 1
display_name: '&a1,000$'
left_click_commands:
- '[close]'
- '[player] sacardinero 1000'
right_click_commands:
- '[close]'
- '[player] sacardinero 1000'
lore:
- '&7Withdraw &b1,000 $ &7from your bank'
- '&7account'
- ' '
- '&fQuantity: &b1,000$'
- ' '
- '&8>&b Right click to withdraw'
'5':
material: PAPER
slot: 14
amount: 1
display_name: '&a10,000$'
left_click_commands:
- '[close]'
- '[player] sacardinero 10000'
right_click_commands:
- '[close]'
- '[player] sacardinero 10000'
lore:
- '&7Withdraw &b10,000 $ &7from your bank'
- '&7account'
- ' '
- '&fQuantity: &b10,000$'
- ' '
- '&8>&b Right click to withdraw'
'6':
material: PAPER
slot: 15
amount: 1
display_name: '&a100,000$'
left_click_commands:
- '[close]'
- '[player] sacardinero 100000'
right_click_commands:
- '[close]'
- '[player] sacardinero 100000'
lore:
- '&7Withdraw &b100,000 $ &7from your bank'
- '&7account'
- ' '
- '&fQuantity: &b100,000$'
- ' '
- '&8>&b Right click to withdraw'
'7':
material: BOOK
slot: 16
amount: 1
display_name: '&a1,000,000$'
left_click_commands:
- '[close]'
- '[player] sacardinero 1000000'
right_click_commands:
- '[close]'
- '[player] sacardinero 1000000'
lore:
- '&7Withdraw &b1,000,000 $ &7from your bank'
- '&7account'
- ' '
- '&fQuantity: &b1,000,000$'
- ' '
- '&8>&b Right click to withdraw'
withdrawexp:
menu_title: '&6&lWithdraw Experience'
open_command: withdrawexp
size: 27
items:
'121':
material: 160
data: 0
slot: 1
display_name: '&d '
lore:
- '&f&m-----------------'
- '&f&l MementoPVP'
- '&f&m-----------------'
slots:
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 8
- 18
'32':
material: 160
data: 1
slot: 0
display_name: '&d '
lore:
- '&7&m-----------------'
- '&7&l MementoPVP'
- '&7&m-----------------'
slots:
- 9
- 10
- 16
- 17
'1':
material: 384
slot: 10
amount: 1
display_name: '&a100 experience'
left_click_commands:
- '[close]'
- '[player] xpbottle 100'
right_click_commands:
- '[close]'
- '[player] xpbottle 100'
lore:
- '&7Withdraw &b100 &7experience'
- ' '
- '&fQuantity: &b100 experience'
- ' '
- '&8>&b Right click to withdraw'
'2':
material: 384
slot: 11
amount: 1
display_name: '&a500 experience'
left_click_commands:
- '[close]'
- '[player] xpbottle 500'
right_click_commands:
- '[close]'
- '[player] xpbottle 500'
lore:
- '&7Withdraw &b500 &7experience'
- ' '
- '&fQuantity: &b500 experience'
- ' '
- '&8>&b Right click to withdraw'
'3':
material: 384
slot: 12
amount: 1
display_name: '&a1,000 experience'
left_click_commands:
- '[close]'
- '[player] xpbottle 1000'
right_click_commands:
- '[close]'
- '[player] xpbottle 1000'
lore:
- '&7Withdraw &b1,000 &7experience'
- ' '
- '&fQuantity: &b1,000 experience'
- ' '
- '&8>&b Right click to withdraw'
'4':
material: 384
slot: 13
amount: 1
display_name: '&a2,000 experience'
left_click_commands:
- '[close]'
- '[player] xpbottle 2000'
right_click_commands:
- '[close]'
- '[player] xpbottle 2000'
lore:
- '&7Withdraw &b2,000 &7experience'
- ' '
- '&fQuantity: &b2,000 experience'
- ' '
- '&8>&b Right click to withdraw'
'5':
material: 384
slot: 14
amount: 1
display_name: '&a3,000 experience'
left_click_commands:
- '[close]'
- '[player] xpbottle 3000'
right_click_commands:
- '[close]'
- '[player] xpbottle 3000'
lore:
- '&7Withdraw &b3,000 &7experience'
- ' '
- '&fQuantity: &b3,000 experience'
- ' '
- '&8>&b Right click to withdraw'
'6':
material: 384
slot: 15
amount: 1
display_name: '&a4,000 experience'
left_click_commands:
- '[close]'
- '[player] xpbottle 4000'
right_click_commands:
- '[close]'
- '[player] xpbottle 4000'
lore:
- '&7Withdraw &b4,000 &7experience'
- ' '
- '&fQuantity: &b4,000 experience'
- ' '
- '&8>&b Right click to withdraw'
'7':
material: 384
slot: 16
amount: 1
display_name: '&a5,000 experience'
left_click_commands:
- '[close]'
- '[player] xpbottle 5000'
right_click_commands:
- '[close]'
- '[player] xpbottle 5000'
lore:
- '&7Withdraw &b5,000 &7experience'
- ' '
- '&fQuantity: &b5,000 experience'
- ' '
- '&8>&b Right click to withdraw'
Kits:
menu_title: '&6&lKits'
open_command:
- kits
- kit
- ekit
- ekits
size: 27
items:
'121':
material: 160
data: 0
slot: 1
display_name: '&d '
lore:
- '&f&m-----------------'
- '&f&l MementoPVP'
- '&f&m-----------------'
slots:
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 8
- 18
'32':
material: 160
data: 1
slot: 0
display_name: '&d '
lore:
- '&d&m-----------------'
- '&d&l MementoPVP'
- '&d&m-----------------'
slots:
- 9
- 10
- 16
- 17
'4':
material: 292
slot: 11
display_name: '&3Farmer Kit'
left_click_commands:
- '[player] kit farmer'
- '[close]'
priority: 1
lore:
- '&3Farmer &7Rank Kit'
- '&7&m---------------------------'
- '&a&lUNLOCKED &7Kit'
- ' '
- '&8> &7Left click to select &8<'
view_requirement:
requirements:
anythinghere:
type: has permission
permission: farmerkit
'100':
material: 292
slot: 11
display_name: '&3Farmer Kit'
right_click_commands:
- '[close]'
- '[message] &7You do not have access to &3Farmer Kit.'
lore:
- '&7&m---------------------------'
- '&c&lLOCKED &7Kit'
- '&3Farmer &7Rank Required'
- ' '
priority: 2
'7':
material: 278
slot: 12
priority: 1
display_name: '&2Miner Kit'
left_click_commands:
- '[player] kit miner'
- '[close]'
lore:
- '&2Miner &7Rank Kit'
- '&7&m---------------------------'
- '&a&lUNLOCKED &7Kit'
- ' '
- '&8> &7Left click to select &8<'
view_requirement:
requirements:
anythinghere:
type: has permission
permission: minerkit
'5':
material: 278
slot: 12
display_name: '&2Miner Kit'
right_click_commands:
- '[close]'
- '[message] &7You do not have access to &2Miner Kit.'
lore:
- '&7&m---------------------------'
- '&c&lLOCKED &7Kit'
- '&2Miner &7Rank Required'
- ' '
priority: 2
'8':
material: 46
slot: 14
priority: 1
display_name: '&6Raider Kit'
left_click_commands:
- '[player] kit raider'
- '[close]'
lore:
- '&6Raider &7Rank Kit'
- '&7&m---------------------------'
- '&a&lUNLOCKED &7Kit'
- ' '
- '&8> &7Left click to select &8<'
view_requirement:
requirements:
anythinghere:
type: has permission
permission: raiderkit
'105':
material: 46
slot: 14
display_name: '&6Raider Kit'
right_click_commands:
- '[close]'
- '[message] &7You do not have access to this &6Raider Kit.'
lore:
- '&7&m---------------------------'
- '&c&lLOCKED &7Kit'
- '&6Raider &7Rank Required'
- ' '
priority: 2
'9':
material: 276
slot: 13
display_name: '&5Fighter Kit'
left_click_commands:
- '[player] kit fighter'
- '[close]'
priority: 1
lore:
- '&5Fighter &7Rank Kit'
- '&7&m---------------------------'
- '&a&lUNLOCKED &7Kit'
- ' '
- '&8> &7Left click to select &8<'
view_requirement:
requirements:
anythinghere:
type: has permission
permission: fighterkit
'102':
material: 276
slot: 13
display_name: '&5Fighter Kit'
right_click_commands:
- '[close]'
- '[message] &7You do not have access to &5Fighter Kit.'
lore:
- '&7&m---------------------------'
- '&c&lLOCKED &7Kit'
- '&5Fighter &7Rank Required'
- ' '
priority: 2
'10':
material: 385
slot: 15
priority: 1
display_name: '&1Destroyer Kit'
left_click_commands:
- '[player] kit destoryer'
- '[close]'
lore:
- '&1Destroyer &7Rank Kit'
- '&7&m---------------------------'
- '&a&lUNLOCKED &7Kit'
- ' '
- '&8> &7Right click to select &8<'
view_requirement:
requirements:
anythinghere:
type: has permission
permission: destoryerkit
'11':
material: 385
slot: 15
display_name: '&1Destroyer Kit'
right_click_commands:
- '[close]'
- '[message] &7You do not have access to this &1Destroyer Kit.'
lore:
- '&7&m---------------------------'
- '&c&lLOCKED &7Kit'
- '&1Destoryer &7Rank Required'
- ' '
priority: 2
donorkits:
menu_title: '&5&lDonor Kits'
open_command:
- donorkits
- donorkit
- edonorkit
- edonorkits
- dkit
- edkit
size: 27
items:
'121':
material: 160
data: 0
slot: 1
display_name: '&d '
lore:
- '&d&m-----------------'
- '&d&l MementoPVP'
- '&d&m-----------------'
slots:
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
'32':
material: 160
data: 1
slot: 1
display_name: '&d '
lore:
- '&5&m-----------------'
- '&5&l MementoPVP'
- '&5&m-----------------'
slots:
- 9
- 10
- 11
- 13
- 15
- 16
- 17
'4':
material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTQ1ZmQyYzM3MzZhZjRiZDI4MTEyOTY2NjFlMGNiNDliYWIyY2ZhNjVmNWM5ZTU5OGFhNDNiZWJmYTFlYTM2OCJ9fX0=
slot: 10
display_name: '&5&lWizard + Class Kit'
right_click_commands:
- kit [player] wizard+
- '[close]'
left_click_commands:
- kit [player] wizard+
- '[close]'
priority: 1
lore:
- '&7Wizard + Class Kit'
- '&7&m---------------------------'
- '&a&lUNLOCKED &7Class kit'
- ' '
- '&8> &7Right click to select &8<'
view_requirement:
requirements:
anythinghere:
type: has permission
permission: wizardpluskit
'100':
material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTQ1ZmQyYzM3MzZhZjRiZDI4MTEyOTY2NjFlMGNiNDliYWIyY2ZhNjVmNWM5ZTU5OGFhNDNiZWJmYTFlYTM2OCJ9fX0=
slot: 10
display_name: '&5&lWizard + Class Kit'
right_click_commands:
- '[close]'
- '[message] &7You do not have access to this &5&lWIZARD + &7Class kit.'
lore:
- '&7Wizard + Class Required'
- '&7&m---------------------------'
- '&c&lLOCKED &7Class kit'
- ' '
- ' '
priority: 2
'7':
material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWFkNTQyNGQ5OTAzOTUzODQzNTI2YTdjNDE2ODY2ZTdkNzk1MDFjODhjZTdjZGFiZWVlNTI4NGVhMzlmIn19fQ==
slot: 12
priority: 1
display_name: '&e&lAssassin + Class Kit'
right_click_commands:
- kit [player] assassin+
- '[close]'
left_click_commands:
- kit [player] assassin+
- '[close]'
lore:
- '&7Assassin + Class Kit'
- '&7&m---------------------------'
- '&a&lUNLOCKED &7Class kit'
- ' '
- '&8> &7Right click to select &8<'
view_requirement:
requirements:
anythinghere:
type: has permission
permission: assassinpluskit
'5':
material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTU0OTQ3ZGU3ZjUyNTk4MjU1ZDZhZmVlOWQ3N2JlZmFkOWI0ZjI0YzBjNDY2M2QyOGJjZGY4YTY0NTdmMzQifX19
slot: 12
display_name: '&e&lAssassin + Class Kit'
right_click_commands:
- '[close]'
- '[message] &7You do not have access to this &e&lAssassin + &7kit.'
lore:
- '&7Assassin + Class Required'
- '&7&m---------------------------'
- '&c&lLOCKED &7Class kit'
- ' '
- ' '
priority: 2
'8':
material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGIzZjY3ODVhYjkwYjZhNTdiNzE1MjE1NzRhZDY2MzI4YzRjMTQyNjZhNWQzYTI3NmNiZmQ5ZjE0YTcwYiJ9fX0=
slot: 14
priority: 1
display_name: '&c&lUndead + Class Kit'
right_click_commands:
- kit [player] undead+
- '[close]'
left_click_commands:
- kit [player] undead+
- '[close]'
lore:
- '&7Undead + Class Kit'
- '&7&m---------------------------'
- '&a&lUNLOCKED &7Class kit'
- ' '
- '&8> &7Right click to select &8<'
view_requirement:
requirements:
anythinghere:
type: has permission
permission: undeadpluskit
'105':
material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGIzZjY3ODVhYjkwYjZhNTdiNzE1MjE1NzRhZDY2MzI4YzRjMTQyNjZhNWQzYTI3NmNiZmQ5ZjE0YTcwYiJ9fX0=
slot: 14
display_name: '&c&lUndead + Class Kit'
right_click_commands:
- '[close]'
- '[message] &7You do not have access to this &c&lUndead + &7kit.'
lore:
- '&7Undead + Class Required'
- '&7&m---------------------------'
- '&c&lLOCKED &7Class kit'
- ' '
- ' '
priority: 2
'10':
material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGMyNGE2MTZkZmZhZTg2MmNmYjllYTczMzlkODlmMjA0MDliOWE4ZTM4NTEzODU2YmIxNDE0MjAxNmZmMTZjZSJ9fX0=
slot: 16
priority: 1
display_name: '&f&lWarrior + Class Kit'
right_click_commands:
- kit [player] warrior+
- '[close]'
left_click_commands:
- kit [player] warrior+
- '[close]'
lore:
- '&7Warrior + Class Kit'
- '&7&m---------------------------'
- '&a&lUNLOCKED &7Class kit'
- ' '
- '&8> &7Right click to select &8<'
view_requirement:
requirements:
anythinghere:
type: has permission
permission: warriorpluskit
'11':
material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGMyNGE2MTZkZmZhZTg2MmNmYjllYTczMzlkODlmMjA0MDliOWE4ZTM4NTEzODU2YmIxNDE0MjAxNmZmMTZjZSJ9fX0=
slot: 16
display_name: '&f&lWarrior + Class Kit'
right_click_commands:
- '[close]'
- '[message] &7You do not have access to this &f&lWARRIOR + &7class kit.'
lore:
- '&7Warrior + Class Required'
- '&7&m---------------------------'
- '&c&lLOCKED &7Class kit'
- ' '
- ' '
priority: 2
XPBoost:
menu_title: '&d&lXP Boosters'
open_command: booster
size: 27
items:
'1':
material: 160
data: 0
slot: 1
display_name: '&d '
lore:
- '&f&m-----------------'
- '&f&l MementoPVP'
- '&f&m-----------------'
slots:
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 9
- 17
- 20
- 21
- 22
- 23
- 24
- 25
- 26
'2':
material: 160
data: 1
slot: 0
display_name: '&d '
lore:
- '&d&m-----------------'
- '&d&l MementoPVP'
- '&d&m-----------------'
slots:
- 7
- 8
- 10
- 16
- 18
- 19
'3':
material: SLIME_BALL
slot: 11
display_name: '&8 > &5&lXPBoost&8 <'
left_click_commands:
- '[console] eco take %player_name% 500'
- '[console] xpb give %player_name% 1.5 300'
- '[close]'
- '[message] &d&lBooster &8> &a+ 300 &7seconds'
- '[console] execute %player_name% ~ ~ ~ playsound random.levelup %player_name%
~ ~ ~ 10 0'
right_click_commands:
- '[console] eco take %player_name% 500'
- '[console] xpb give %player_name% 1.5 300'
- '[close]'
- '[message] &d&lBooster &8> &a+ 300 &7seconds'
- '[console] execute %player_name% ~ ~ ~ playsound random.levelup %player_name%
~ ~ ~ 10 0'
left_click_requirement:
expression: '%vault_eco_balance% >= 500'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
right_click_requirement:
expression: '%vault_eco_balance% >= 500'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
lore:
- ' '
- '&d 1.5 &7XPBoost for &d300 &7seconds'
- ' '
- '&7 Price: &a&l$500'
'4':
material: SLIME_BALL
slot: 12
display_name: '&8 > &5&lXPBoost&8 <'
left_click_commands:
- '[console] eco take %player_name% 1000'
- '[console] xpb give %player_name% 2.0 400'
- '[close]'
- '[message] &d&lBooster &8> &a+ 400 &7seconds'
- '[console] execute %player_name% ~ ~ ~ playsound random.levelup %player_name%
~ ~ ~ 10 0'
right_click_commands:
- '[console] eco take %player_name% 1000'
- '[console] xpb give %player_name% 2.0 400'
- '[close]'
- '[message] &d&lBooster &8> &a+ 400 &7seconds'
- '[console] execute %player_name% ~ ~ ~ playsound random.levelup %player_name%
~ ~ ~ 10 0'
left_click_requirement:
expression: '%vault_eco_balance% >= 1000'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
right_click_requirement:
expression: '%vault_eco_balance% >= 1000'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
lore:
- ' '
- '&d 2.0 &7XPBoost for &d400 &7seconds'
- ' '
- '&7 Price: &a&l$1000'
'5':
material: SLIME_BALL
slot: 13
display_name: '&8 > &5&lXPBoost&8 <'
left_click_commands:
- '[console] eco take %player_name% 1500'
- '[console] xpb give %player_name% 2.5 500'
- '[close]'
- '[message] &d&lBooster &8> &a+ 500 &7seconds'
- '[console] execute %player_name% ~ ~ ~ playsound random.levelup %player_name%
~ ~ ~ 10 0'
right_click_commands:
- '[console] eco take %player_name% 1500'
- '[console] xpb give %player_name% 2.5 500'
- '[close]'
- '[message] &d&lBooster &8> &a+ 500 &7seconds'
- '[console] execute %player_name% ~ ~ ~ playsound random.levelup %player_name%
~ ~ ~ 10 0'
left_click_requirement:
expression: '%vault_eco_balance% >= 1500'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
right_click_requirement:
expression: '%vault_eco_balance% >= 1500'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
lore:
- ' '
- '&d 2.5 &7XPBoost for &d500 &7seconds'
- ' '
- '&7 Price: &a&l$1500'
'6':
material: SLIME_BALL
slot: 14
display_name: '&8 > &5&lXPBoost&8 <'
left_click_commands:
- '[console] eco take %player_name% 2000'
- '[console] xpb give %player_name% 3.0 600'
- '[close]'
- '[message] &d&lBooster &8> &a+ 600 &7seconds'
- '[console] execute %player_name% ~ ~ ~ playsound random.levelup %player_name%
~ ~ ~ 10 0'
right_click_commands:
- '[console] eco take %player_name% 2000'
- '[console] xpb give %player_name% 3.0 600'
- '[close]'
- '[message] &d&lBooster &8> &a+ 600 &7seconds'
- '[console] execute %player_name% ~ ~ ~ playsound random.levelup %player_name%
~ ~ ~ 10 0'
left_click_requirement:
expression: '%vault_eco_balance% >= 2000'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
right_click_requirement:
expression: '%vault_eco_balance% >= 2000'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
lore:
- ' '
- '&d 3.0 &7XPBoost for &d600 &7seconds'
- ' '
- '&7 Price: &a&l$2000'
'7':
material: SLIME_BALL
slot: 15
display_name: '&8 > &5&lXPBoost&8 <'
left_click_commands:
- '[console] eco take %player_name% 2500'
- '[console] xpb give %player_name% 3.5 700'
- '[close]'
- '[message] &d&lBooster &8> &a+ 700 &7seconds'
- '[console] execute %player_name% ~ ~ ~ playsound random.levelup %player_name%
~ ~ ~ 10 0'
right_click_commands:
- '[console] eco take %player_name% 2500'
- '[console] xpb give %player_name% 3.5 700'
- '[close]'
- '[message] &d&lBooster &8> &a+ 700 &7seconds'
- '[console] execute %player_name% ~ ~ ~ playsound random.levelup %player_name%
~ ~ ~ 10 0'
left_click_requirement:
expression: '%vault_eco_balance% >= 2500'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
right_click_requirement:
expression: '%vault_eco_balance% >= 2500'
deny_commands:
- '[message] &d&lBooster &8> &c&lNot Enough money'
- '[console] execute %player_name% ~ ~ ~ playsound random.break %player_name%
~ ~ ~ 10 0'
- '[close]'
lore:
- ' '
- '&d 3.5 &7XPBoost for &d700 &7seconds'
- ' '
- '&7 Price: &a&l$2500'
ranks:
menu_title: '&6&lRanks'
open_command:
- rankmenu
- ranks
- rank
- rankup
size: 45
items:
'1':
material: 160
data: 0
slot: 1
display_name: '&d '
lore:
- '&f&m-----------------'
- '&f&l MementoPVP'
- '&f&m-----------------'
slots:
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
'2':
material: 160
data: 1
slot: 0
display_name: '&d '
lore:
- '&d&m-----------------'
- '&d&l MementoPVP'
- '&d&m-----------------'
slots:
- 9
- 10
- 16
- 17
- 27
- 28
- 29
- 31
- 33
- 34
- 35
'3':
material: 292
slot: 11
display_name: '&3Farmer Rank'
priority: 1
lore:
- '&7&m---------------------------'
- '&a&lUNLOCKED'
- ' '
- '&e&lDefault Rank'
view_requirement:
requirements:
anythinghere:
type: has permission
permission: farmerrank
'4':
material: 278
slot: 12
priority: 1
display_name: '&2Miner Rank'
lore:
- '&7&m---------------------------'
- '&a&lUNLOCKED'
- ' '
- '&e&lPerks:'
- '&7Can set 2 homes'
- '&7/tptoggle'
- '&7Miner Kit'
view_requirement:
requirements:
anythinghere:
type: has permission
permission: minerrank
'5':
material: 278
slot: 12
display_name: '&2Miner Rank'
lore:
- '&7&m---------------------------'
- '&c&lLOCKED'
- ''
- '&7You need &c%rankup_rank_money_miner_left% &7before'
- '&7you can rankup to &2Miner'
- ''
- '&e&lPerks:'
- '&7Can set 2 homes'
- '&7/tptoggle'
- '&7Miner Kit'
priority: 2
'6':
material: 46
slot: 14
priority: 1
display_name: '&6Raider Rank'
lore:
- '&7&m---------------------------'
- '&a&lUNLOCKED'
- ' '
- '&e&lPerks:'
- '&7Can set 4 homes'
- '&7/tptoggle'
- '&7/ec'
- '&7/invsee'
- '&7/clearinventory'
- '&7/pv 1,2'
- '&7You can join &cfull &7server'
- '&7Raider Kit'
view_requirement:
requirements:
anythinghere:
type: has permission
permission: raiderrank
'7':
material: 46
slot: 14
display_name: '&6Raider Rank'
lore:
- '&7&m---------------------------'
- '&c&lLOCKED'
- ''
- '&7You need &c%rankup_rank_money_raider_left% &7before'
- '&7you can rankup to &6Raider'
- ' '
- '&e&lPerks:'
- '&7Can set 4 homes'
- '&7/tptoggle'
- '&7/ec'
- '&7/invsee'
- '&7/clearinventory'
- '&7/pv 1,2'
- '&7You can join &cfull &7server'
- '&7Raider Kit'
priority: 2
'8':
material: 276
slot: 13
display_name: '&5Fighter Rank'
lore:
- '&7&m---------------------------'
- '&a&lUNLOCKED'
- ' '
- '&e&lPerks:'
- '&7Can set 3 homes'
- '&7/tptoggle'
- '&7/ec'
- '&7/invsee'
- '&7/pv 1'
- '&7Fighter Kit'
view_requirement:
requirements:
anythinghere:
type: has permission
permission: fighterrank
'9':
material: 276
slot: 13
display_name: '&5Fighter Rank'
lore:
- '&7&m---------------------------'
- '&c&lLOCKED'
- ''
- '&7You need &c%rankup_rank_money_fighter_left% &7before'
- '&7you can rankup to &5Fighter'
- ' '
- '&e&lPerks:'
- '&7Can set 3 homes'
- '&7/tptoggle'
- '&7/ec'
- '&7/invsee'
- '&7/pv 1'
- '&7Fighter Kit'
priority: 2
'10':
material: 385
slot: 15
priority: 1
display_name: '&1Destroyer Rank'
lore:
- '&7&m---------------------------'
- '&a&lUNLOCKED'
- ' '
- '&e&lPerks:'
- '&7Can set 5 homes'
- '&7/tptoggle'
- '&7/ec'
- '&7/invsee'
- '&7/clearinventory'
- '&7/tntfill'
- '&7/pv 1,2,3'
- '&7You can join &cfull &7server'
- '&7Destroyer Kit'
view_requirement:
requirements:
anythinghere:
type: has permission
permission: destoryerrank
'11':
material: 385
slot: 15
display_name: '&1Destroyer Kit'
lore:
- '&7&m---------------------------'
- '&c&lLOCKED'
- ''
- '&7You need &c%rankup_rank_money_destroyer_left% &7before'
- '&7you can rankup to &1Destroyer'
- ' '
- '&e&lPerks:'
- '&7Can set 5 homes'
- '&7/tptoggle'
- '&7/ec'
- '&7/invsee'
- '&7/clearinventory'
- '&7/tntfill'
- '&7/pv 1,2,3'
- '&7You can join &cfull &7server'
- '&7Destroyer Kit'
priority: 2
'12':
material: 340
slot: 30
display_name: '&eYour Info'
lore:
- '&7Current Rank: &a%rankup_current_rank%'
- '&7Next Rank: &c%rankup_next_rank%'
priority: 2
'13':
material: 2105
slot: 34
display_name: '&aRankup'
lore:
- '&7%rankup_current_rank% &8>> &a%rankup_money% &8>> &7%rankup_next_rank%'
priority: 2
view_requirement:
requirements:
anythinghere:
type: javascript
expression: '%vault_eco_balance% >= %rankup_money%'
'14':
material: 2114
slot: 32
display_name: '&cRankup'
lore:
- '&7%rankup_current_rank% &8>> &c%rankup_percent_done_formatted% &8>> &7%rankup_next_rank%'
priority: 2