- Katılım
- 8 Ekim 2017
- Mesajlar
- 68
- Elmaslar
- 1
- Puanlar
- 0
- Yaş
- 25
on break of wood:
cancel event
set {wood::%player%} to true
open virtual chest with size 2 named "&4Bu sandıgı kapatamazsın!" to player
make gui slot 0 of player with dirt named "&4Bu sandıgı kapatamazsın!" to nothing
command /menu:
trigger:
open virtual chest with size 2 named "&4Bu sandıgı kapatamazsın!" to player
make gui slot 0 of player with dirt named "&4Bu sandıgı kapatamazsın!" to nothing
on inventory close:
if {wood::%player%} is set:
execute player command "/menu"
on break of wood:
cancel event
set {wood::%player%} to true
open virtual chest with size 2 named "&4Bu sandıgı kapatamazsın!" to player
make gui slot 0 of player with dirt named "&4Bu sandıgı kapatamazsın!" to nothing
command /menu [<player>]:
trigger:
if arg-1 isn't set:
open virtual chest with size 2 named "&4Bu sandıgı kapatamazsın!" to player
make gui slot 0 of player with dirt named "&4Bu sandıgı kapatamazsın!" to nothing
if arg-1 is set:
if player has permission "sandık.kapat":
delete {wood::%arg-1%}
send "Artık sandıgı kapatabilirsin" to arg-1
on inventory close:
if {wood::%player%} is set:
execute player command "/menu"
Teşekkürler dostum :)Ama hiçbir zaman kapatamaz bunu :D Alt f4 yapması lazım.
Kod:on break of wood: cancel event set {wood::%player%} to true open virtual chest with size 2 named "&4Bu sandıgı kapatamazsın!" to player make gui slot 0 of player with dirt named "&4Bu sandıgı kapatamazsın!" to nothing command /menu: trigger: open virtual chest with size 2 named "&4Bu sandıgı kapatamazsın!" to player make gui slot 0 of player with dirt named "&4Bu sandıgı kapatamazsın!" to nothing on inventory close: if {wood::%player%} is set: execute player command "/menu"
Gönderi otomatik olarak birleştirildi:
Ya da şöyle yapabilirsin :D
Kod:on break of wood: cancel event set {wood::%player%} to true open virtual chest with size 2 named "&4Bu sandıgı kapatamazsın!" to player make gui slot 0 of player with dirt named "&4Bu sandıgı kapatamazsın!" to nothing command /menu [<player>]: trigger: if arg-1 isn't set: open virtual chest with size 2 named "&4Bu sandıgı kapatamazsın!" to player make gui slot 0 of player with dirt named "&4Bu sandıgı kapatamazsın!" to nothing if arg-1 is set: if player has permission "sandık.kapat": delete {wood::%arg-1%} send "Artık sandıgı kapatabilirsin" to arg-1 on inventory close: if {wood::%player%} is set: execute player command "/menu"
Teşekkürler dostum :)
ufak bi minigames yanlış blogu kırdıgında o ekran açılacak ama süreli yapabilirmiyim acaba bunu 10 saniye sonra kendisi kapansa felan tarzıRica ederim de bununla ne yapmayı planlıyorsun? Merak ettim :D
on break of wood:
cancel event
set {wood::%player%} to true
open virtual chest with size 2 named "&4Bu sandıgı kapatamazsın!" to player
make gui slot 0 of player with dirt named "&4Bu sandıgı kapatamazsın!" to nothing
command /menu [<player>]:
trigger:
if arg-1 isn't set:
open virtual chest with size 2 named "&4Bu sandıgı kapatamazsın!" to player
make gui slot 0 of player with dirt named "&4Bu sandıgı kapatamazsın!" to nothing
on inventory close:
if {wood::%player%} is set
execute player command "/menu"
wait 10 seconds
delete {wood::%arg-1%}
send "Artık Menuyu kapatabilirsin" to player