VERECEGİM KREDİ SKRİPTİNE UYGUN EN COK KREDİ OLAN OYUNCU SKRİPTİ

  • Konuyu Başlatan Konuyu Başlatan Klokia
  • Başlangıç tarihi Başlangıç tarihi
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Klokia

Bir Kömür Göründü Kaptanım!
Katılım
1 Mayıs 2015
Mesajlar
154
Elmaslar
8
Puan
0
Yaş
24
Arkadaslar Size Verecegim Skripte Uygun top1 skripti yaparmısın Featherboard eklicemdw o yuzden en cok kredisi olanı gostermesi yeterli %player.encok% gibimsi olursa iyi olur simdiden teşşeküre derim.
Kod:
options:
    p: &8&l[&4&lWolf&f&lCraft&8&l]
    kutuisim: &7KrediKutusu  #Açılacak Kutunun İsmi
    name: "&7KrediKutusu"
    
on first join:
    set {kredi.%player%} to 1

command /kredigonder5 <player>:
    usage: {@p} &eGonderecegin kisiyi secmelisin!
    trigger:
        if arg 1 is set:
            if {kredi.%player%} is greater than 0:
                add 5 to {kredi.%arg-1%}
                send "{@p} &E&l%arg-1%&7'e &6&l5 Kredi &7Gönderdin"
                add -5 to {kredi.%player%}
            else:
                send "{@p} &eYeterli kredin yok!"
        else:
            send "{@p} &eBir Kişi Seçmelisin!"   
    
command /krediekle <player> <int>:
    permission: nitrado.kredi
    permission message: {@p} &cKullanmak Icin Yetkiniz Yok
    trigger:
        arg 1 is set:
            arg 2 is set:
                add arg-2 to {kredi.%arg 1%}
                send "{@p} &c%arg 1%&7'e &c%arg 2% &7Kredi Eklendi"
                send "{@p} &eYeni Kredisi &8= &c%{kredi.%arg 1%}%"
                stop
            else:
                send "{@p} &7Lütfen Gondereceginiz Kredi Sayisini Seciniz"
        else:
            send "{@p} &7Lütfen Bir Isim Seciniz"
        
command /kredibak <player>:
    permission: nitrado.kredi
    permission message: {@p} &cKullanmak Icin Yetkiniz Yok
    trigger:
        arg 1 is set:
            send "&7> &eKredisi &8= &c%{kredi.%arg 1%}%"
            stop
        else:
            send "{@p} &7Lütfen Bir Isim Seciniz"
            
command /kredisifirla <player>:
    permission: nitrado.kredi
    permission message: {@p} &cKullanmak Icin Yetkiniz Yok
    trigger:
        arg 1 is set:
            set {kredi.%arg 1%} to 0
            send "{@p} &c%arg 1%&7'in Kredisi Sifirlandi"
            send "&7> &eYeni Kredisi &8= &c%{kredi.%arg 1%}%"
            stop

command /kredim:
    trigger:
        send "{@p} &e&l%{kredi.%player%}% &aKredi'niz &7Var&8!"
        
command /bak:
    trigger:
        send "{@p}&6 Kırılan Lapis Sayısı: &c%{Lapiskredi.%player%}%"
        Send "{@p}&6 Kırılması Gereken Lapis Sayısı: &b7000"

on click with a pickaxe:
    set {_lore} to (1561-durability of player's tool)
    Set the player's tool's lore to "&aKırılan Lapis Sayısı » &c%{Lapiskredi.%player%}% ||&aKırılması Gereken Lapis Sayısı » &b7000"
        
command /kredikutual:
    trigger:
        if {kredi.%player%} is greater than 14:
            add -15 to {kredi.%player%}
            add 1 to {kutus.%player%}
            give 1 ender chest named "{@kutuisim}" to player
            send "{@p} &e15 Krediye {@kutuisim} &e &eAldin."
            send "{@p} &c&l%player% &e15 Krediye {@kutuisim} &eAldi." to players
        else:
            send "{@p}&7 Hesabınız'da Yeterli &aKredi&7'niz Bulunmamaktadır&8!"
    
on place a ender chest:
    if tool's name is "{@kutuisim}":
        cancel event
            
command /kit1al:
    trigger:
        if {kredi.%player%} is greater than 299:
            add -300 to {kredi.%player%}
            send "{@p} &6&l300 &7Krediye &1&lGevaudan&f&lWolf &7Kiti Aldin !"
            send "{@p} &c%player% &6300 &7Krediye &1&lGevaudan&f&lWolf &7Kiti &7Aldi." to players
            execute console command "kit gevaudan %player%"
        else:
            send "{@p}&7 Hesabınız'da Yeterli &aKredi&7'niz Bulunmamaktadır&8!"
    
command /kit2al:
    trigger:
        if {kredi.%player%} is greater than 499:
            add -500 to {kredi.%player%}
            send "{@p} &6&l500 &7Krediye &4&lCehennem&e&lTazisi &7Kiti Aldin !"
            send "{@p} &c%player% &6500 &7Krediye &4&lCehennem&e&lTazisi &7Kiti Aldi." to players
            execute console command "kit cehennemtazisi %player%"
        else:
            send "{@p}&7 Hesabınız'da Yeterli &aKredi&7'niz Bulunmamaktadır&8!"
    
              

command /edit1al:
    trigger:
        if {kredi.%player%} is greater than 9:
            add -10 to {kredi.%player%}
            send "{@p} &6&l10 &7Krediye &71T Oyun Parasi Aldin"
            send "{@p} &c&l%player% &6&l10 &7Krediye &71T Oyun Parasi Aldi" to players
            execute console command "cekver1 %player%"
        else:
            send "{@p}&7 Hesabınız'da Yeterli &aKredi&7'niz Bulunmamaktadır&8!"
    
command /edit2al:
    trigger:
        if {kredi.%player%} is greater than 14:
            add -20 to {kredi.%player%}
            send "{@p} &6&l20 &7Krediye &73T Oyun Parasi Aldin"
            send "{@p} &c&l%player% &6&l20 &7Krediye &73T Oyun Parasi Aldi" to players
            execute console command "cekver3 %player%"
        else:
            send "{@p}&7 Hesabınız'da Yeterli &aKredi&7'niz Bulunmamaktadır&8!"
    
command /edit3al:
    trigger:
        if {kredi.%player%} is greater than 29:
            add -30 to {kredi.%player%}
            send "{@p} &6&l30 &7Krediye &b&l5T Oyun Parasi Aldin"
            send "{@p} &c&l%player% &6&l30 &7Krediye &b&l5T Oyun Parasi Aldi" to players
            execute console command "cekver5 %player%"
        else:
            send "{@p}&7 Hesabınız'da Yeterli &aKredi&7'niz Bulunmamaktadır&8!"
command /s1al:
    trigger:
        if {kredi.%player%} is greater than 99:
            add -100 to {kredi.%player%}
            send "{@p} &6&l100 &7Krediye &6&lAK-47 Aldin"
            send "{@p} &c&l%player% &6&l100 &7Krediye &6&lAK-47 Aldi" to players
            execute console command "shot give %player% AK-47 "
        else:
            send "{@p}&7 Hesabınız'da Yeterli &aKredi&7'niz Bulunmamaktadır&8!"           

command /edit4al:
    trigger:
        if {kredi.%player%} is greater than 39:
            add -40 to {kredi.%player%}
            send "{@p} &6&l40 &7Krediye &b&l8T Oyun Parasi Aldin"
            send "{@p} &c&l%player% &6&l40 &7Krediye &b&l8T Oyun Parasi Aldi" to players
            execute console command "cekver8 %player%"
        else:
            send "{@p}&7 Hesabınız'da Yeterli &aKredi&7'niz Bulunmamaktadır&8!"

command /edit5al:
    trigger:
        if {kredi.%player%} is greater than 59:
            add -60 to {kredi.%player%}
            send "{@p} &6&l60 &7Krediye &b&l10T Oyun Parasi Aldin"
            send "{@p} &c&l%player% &6&l60 &7Krediye &b&l10T Oyun Parasi Aldi" to players
            execute console command "cekver10 %player%"
        else:
            send "{@p}&7 Hesabınız'da Yeterli &aKredi&7'niz Bulunmamaktadır&8!"
                            
on mine of lapis lazuli ore:
    add 1 to {lapiskredi.%player%}
    if {lapiskredi.%player%} is greater than 6999:
        remove 7000 from {lapiskredi.%player%}
        add 1 to {kredi.%player%}
        send "{@p} &c&l%player% &6&l7000 &7Lapis Kazarak &6&l1 &7Kredi Kazandi ." to players
        send "{@p} &6&l7000 &7Lapis Kazarak &6&l1 &7Kredi Kazandin ."
        execute console command "CrazyCrates give Physical Crazy 1 %player%"
        execute console command "CrazyCrates give Physical Galactic 1 %player%"
        execute console command "CrazyCrates give Physical Classic 1 %player%"
        execute console command "CrazyCrates give Physical Basic 1 %player%"
    
on rightclick with a ender chest:
    if display name of player's tool contains "{@kutuisim}":
        cancel event
        remove 1 ender chest named "{@kutuisim}" from player
        open chest with 3 rows named {@name} to player
        wait a tick
        apply slowness 9999 to player for 5 seconds
        apply jump 9999 to player for 5 seconds
        spawn 500 of particle blockcrack_152_0 at player
        #!Add your items below
        add coal named "&c5 Kredi" to {_roll::*}
        add coal named "&c5 Kredi" to {_roll::*}
        add coal named "&c5 Kredi" to {_roll::*}
        add Iron Ingot named "&c10 Kredi" to {_roll::*}
        add Iron Ingot named "&c10 Kredi" to {_roll::*}
        add Iron Ingot named "&c10 Kredi" to {_roll::*}
        add Gold Ingot named "&515 Kredi" to {_roll::*}
        add Gold Ingot named "&515 Kredi" to {_roll::*}
        add Gold Ingot named "&515 Kredi" to {_roll::*}
        add Diamond named "&220 Kredi" to {_roll::*}
        add Diamond named "&220 Kredi" to {_roll::*}
        add Emerald named "&225 Kredi" to {_roll::*}
        add Emerald named "&225 Kredi" to {_roll::*}
        #!Speed option safety net, so running 0 ticks doesn't crash your server
        set {_speedFinal} to 2
        #!Selector settings
        set {_Selector1} to 4
        set {_Selector2} to 22
        #!Main code below. This random integer is the length of the crate opening, which is random
        loop (random integer between 11 and 40) times:
            if inventory name of player's current inventory is not {@name}:
                stop
            #The 11 tells the script how many items to save
            set {_sel} to 11
            loop 11 times:
                #!This is the data saving for the scroll effect
                set {_sel2} to {_sel} - 1
                set {_item::%{_sel}%} to {_item::%{_sel2}%}
                subtract 1 from {_sel}
            set {_item::1} to a random element out of {_roll::*}
            #!This below just updates the GUI (53 means max slots per chest)
            loop integers between 0 and 26:
                if loop-number-2 is {_Selector1} or {_Selector2}:
                    set slot loop-number-2 of player's current inventory to light green stained glass named "&aKazandıgın Esya" with lore ""
                else:
                    set slot loop-number-2 of player's current inventory to black stained glass pane named "&cKREDİ KUTUSU"
                loop 11 times:
                    if loop-number-3 = 1:
                        set slot 9 of player's current inventory to {_item::%loop-number-3%}
                    else if loop-number-3 = 2:
                        set slot 10 of player's current inventory to {_item::%loop-number-3%}
                    else if loop-number-3 = 3:
                        set slot 11 of player's current inventory to {_item::%loop-number-3%}
                    else if loop-number-3 = 4:
                        set slot 12 of player's current inventory to {_item::%loop-number-3%}
                    else if loop-number-3 = 5:
                        set slot 13 of player's current inventory to {_item::%loop-number-3%}
                    else if loop-number-3 = 6:
                        set slot 14 of player's current inventory to {_item::%loop-number-3%}
                    else if loop-number-3 = 7:
                        set slot 15 of player's current inventory to {_item::%loop-number-3%}
                    else if loop-number-3 = 8:
                        set slot 16 of player's current inventory to {_item::%loop-number-3%}
                    else if loop-number-3 = 9:
                        set slot 17 of player's current inventory to {_item::%loop-number-3%}
            #!This below is just sound. It plays it at the location of the player, so you can change it to client side sounds, etc.
            add 1 to {_sound}
            if {_sound} > 3:
                set {_sound} to 1
            if {_sound} = 1:
                play note pling at player with pitch 2
            if {_sound} = 2:
                play note pling at player with pitch 1
            if {_sound} = 3:
                play note pling at player with pitch 0.5
            #!This below causes the crate to slow down when it gets closer to the end of the animation. The more the percent, the longer the tick delay will be.
            add 1 to {_speed}
            #!This below is the ticks per lowering. Meaning it will lower the speed per every X number of loops
            if {_speed} is 3:
                set {_speed} to 0
                add 1 to {_speedFinal}
            loop {_speedFinal} times:
                wait a tick
        #!This is where you can give players or test for which item has won.
        broadcast "{@p} &c&l%player% &7Kredi Kasasi Acti."
        give player slot 13 of player's current inventory
        
on inventory click:
    if inventory name of player's current inventory is {@name}:
        cancel event
    
on leftclick:
    tool's name is {@name}:
        send "{@p} &7KrediKutusu&c'na Havaya Bakarak Sağ Tıklamalısın !"
        cancel event
    
on place:
    tool's name is {@name}:
        send "{@p} &7KrediKutusu&c'na Havaya Bakarak Sağ Tıklamalısın !"
        cancel event
    
on rightclick with a coal:
    if display name of player's tool contains "&c5 Kredi":
        remove 1 coal named "&c5 Kredi" from player
        add 5 to {kredi.%player%}
        send "{@p} &6&l5 &7Kredi Hesabına Yüklendi."

on rightclick with a Iron Ingot:
    if display name of player's tool contains "&c10 Kredi":
        remove 1 Iron Ingot named "&c10 Kredi" from player
        add 10 to {kredi.%player%}
        send "{@p} &6&l10 Kredi &7Hesabına Yüklendi."
        
on rightclick with a Gold Ingot:
    if display name of player's tool contains "&515 Kredi":
        remove 1 Gold Ingot named "&515 Kredi" from player
        add 15 to {kredi.%player%}
        send "{@p} &6&l15 &7Kredi Hesabına Yüklendi."

on rightclick with a diamond:
    if display name of player's tool contains "&220 Kredi":
        remove 1 diamond named "&220 Kredi" from player
        add 20 to {kredi.%player%}
        send "{@p} &6&l20 Kredi &7Hesabına Yüklendi."
        
on rightclick with a emerald:
    if display name of player's tool contains "&225 Kredi":
        remove 1 emerald named "&225 Kredi" from player
        add 25 to {kredi.%player%}
        send "{@p} &6&l25 Kredi &7Hesabına Yüklendi."
        
on right click on sign:
    if line 1 is "&4&lNitrado":
        if line 2 is "&cKredi":
            if line 4 is "&aSag Tikla":
                set {tabela.%player%} to location of clicked block
                set line 1 to "&4&lNitrado"
                set line 2 to "&cKredi"
                set line 3 to "&a%player% Kredisi &8="
                set line 4 to "&6&l%{kredi.%player%}%&8>"
                wait 3 seconds
                set line 1 to "&4&lNitrado"
                set line 2 to "&cKredi"
                set line 3 to ""
                set line 4 to "&aSag Tikla"
 
onu yapmak zor olur ama eger bi serverde gördüysen orası büyük bi sunucudur kendi pluginlerini yazıyrolardır plugilne yapabilrsin skript le yapılırmı bilmiyom
 
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