Arkadaslar Size Verecegim Skripte Uygun top1 skripti yaparmısın Featherboard eklicemdw o yuzden en cok kredisi olanı gostermesi yeterli %player.encok% gibimsi olursa iyi olur simdiden teşşeküre derim.
Kod:
options:
p: &8&l[&4&lWolf&f&lCraft&8&l]
kutuisim: &7KrediKutusu #Açılacak Kutunun İsmi
name: "&7KrediKutusu"
on first join:
set {kredi.%player%} to 1
command /kredigonder5 <player>:
usage: {@p} &eGonderecegin kisiyi secmelisin!
trigger:
if arg 1 is set:
if {kredi.%player%} is greater than 0:
add 5 to {kredi.%arg-1%}
send "{@p} &E&l%arg-1%&7'e &6&l5 Kredi &7Gönderdin"
add -5 to {kredi.%player%}
else:
send "{@p} &eYeterli kredin yok!"
else:
send "{@p} &eBir Kişi Seçmelisin!"
command /krediekle <player> <int>:
permission: nitrado.kredi
permission message: {@p} &cKullanmak Icin Yetkiniz Yok
trigger:
arg 1 is set:
arg 2 is set:
add arg-2 to {kredi.%arg 1%}
send "{@p} &c%arg 1%&7'e &c%arg 2% &7Kredi Eklendi"
send "{@p} &eYeni Kredisi &8= &c%{kredi.%arg 1%}%"
stop
else:
send "{@p} &7Lütfen Gondereceginiz Kredi Sayisini Seciniz"
else:
send "{@p} &7Lütfen Bir Isim Seciniz"
command /kredibak <player>:
permission: nitrado.kredi
permission message: {@p} &cKullanmak Icin Yetkiniz Yok
trigger:
arg 1 is set:
send "&7> &eKredisi &8= &c%{kredi.%arg 1%}%"
stop
else:
send "{@p} &7Lütfen Bir Isim Seciniz"
command /kredisifirla <player>:
permission: nitrado.kredi
permission message: {@p} &cKullanmak Icin Yetkiniz Yok
trigger:
arg 1 is set:
set {kredi.%arg 1%} to 0
send "{@p} &c%arg 1%&7'in Kredisi Sifirlandi"
send "&7> &eYeni Kredisi &8= &c%{kredi.%arg 1%}%"
stop
command /kredim:
trigger:
send "{@p} &e&l%{kredi.%player%}% &aKredi'niz &7Var&8!"
command /bak:
trigger:
send "{@p}&6 Kırılan Lapis Sayısı: &c%{Lapiskredi.%player%}%"
Send "{@p}&6 Kırılması Gereken Lapis Sayısı: &b7000"
on click with a pickaxe:
set {_lore} to (1561-durability of player's tool)
Set the player's tool's lore to "&aKırılan Lapis Sayısı » &c%{Lapiskredi.%player%}% ||&aKırılması Gereken Lapis Sayısı » &b7000"
command /kredikutual:
trigger:
if {kredi.%player%} is greater than 14:
add -15 to {kredi.%player%}
add 1 to {kutus.%player%}
give 1 ender chest named "{@kutuisim}" to player
send "{@p} &e15 Krediye {@kutuisim} &e &eAldin."
send "{@p} &c&l%player% &e15 Krediye {@kutuisim} &eAldi." to players
else:
send "{@p}&7 Hesabınız'da Yeterli &aKredi&7'niz Bulunmamaktadır&8!"
on place a ender chest:
if tool's name is "{@kutuisim}":
cancel event
command /kit1al:
trigger:
if {kredi.%player%} is greater than 299:
add -300 to {kredi.%player%}
send "{@p} &6&l300 &7Krediye &1&lGevaudan&f&lWolf &7Kiti Aldin !"
send "{@p} &c%player% &6300 &7Krediye &1&lGevaudan&f&lWolf &7Kiti &7Aldi." to players
execute console command "kit gevaudan %player%"
else:
send "{@p}&7 Hesabınız'da Yeterli &aKredi&7'niz Bulunmamaktadır&8!"
command /kit2al:
trigger:
if {kredi.%player%} is greater than 499:
add -500 to {kredi.%player%}
send "{@p} &6&l500 &7Krediye &4&lCehennem&e&lTazisi &7Kiti Aldin !"
send "{@p} &c%player% &6500 &7Krediye &4&lCehennem&e&lTazisi &7Kiti Aldi." to players
execute console command "kit cehennemtazisi %player%"
else:
send "{@p}&7 Hesabınız'da Yeterli &aKredi&7'niz Bulunmamaktadır&8!"
command /edit1al:
trigger:
if {kredi.%player%} is greater than 9:
add -10 to {kredi.%player%}
send "{@p} &6&l10 &7Krediye &71T Oyun Parasi Aldin"
send "{@p} &c&l%player% &6&l10 &7Krediye &71T Oyun Parasi Aldi" to players
execute console command "cekver1 %player%"
else:
send "{@p}&7 Hesabınız'da Yeterli &aKredi&7'niz Bulunmamaktadır&8!"
command /edit2al:
trigger:
if {kredi.%player%} is greater than 14:
add -20 to {kredi.%player%}
send "{@p} &6&l20 &7Krediye &73T Oyun Parasi Aldin"
send "{@p} &c&l%player% &6&l20 &7Krediye &73T Oyun Parasi Aldi" to players
execute console command "cekver3 %player%"
else:
send "{@p}&7 Hesabınız'da Yeterli &aKredi&7'niz Bulunmamaktadır&8!"
command /edit3al:
trigger:
if {kredi.%player%} is greater than 29:
add -30 to {kredi.%player%}
send "{@p} &6&l30 &7Krediye &b&l5T Oyun Parasi Aldin"
send "{@p} &c&l%player% &6&l30 &7Krediye &b&l5T Oyun Parasi Aldi" to players
execute console command "cekver5 %player%"
else:
send "{@p}&7 Hesabınız'da Yeterli &aKredi&7'niz Bulunmamaktadır&8!"
command /s1al:
trigger:
if {kredi.%player%} is greater than 99:
add -100 to {kredi.%player%}
send "{@p} &6&l100 &7Krediye &6&lAK-47 Aldin"
send "{@p} &c&l%player% &6&l100 &7Krediye &6&lAK-47 Aldi" to players
execute console command "shot give %player% AK-47 "
else:
send "{@p}&7 Hesabınız'da Yeterli &aKredi&7'niz Bulunmamaktadır&8!"
command /edit4al:
trigger:
if {kredi.%player%} is greater than 39:
add -40 to {kredi.%player%}
send "{@p} &6&l40 &7Krediye &b&l8T Oyun Parasi Aldin"
send "{@p} &c&l%player% &6&l40 &7Krediye &b&l8T Oyun Parasi Aldi" to players
execute console command "cekver8 %player%"
else:
send "{@p}&7 Hesabınız'da Yeterli &aKredi&7'niz Bulunmamaktadır&8!"
command /edit5al:
trigger:
if {kredi.%player%} is greater than 59:
add -60 to {kredi.%player%}
send "{@p} &6&l60 &7Krediye &b&l10T Oyun Parasi Aldin"
send "{@p} &c&l%player% &6&l60 &7Krediye &b&l10T Oyun Parasi Aldi" to players
execute console command "cekver10 %player%"
else:
send "{@p}&7 Hesabınız'da Yeterli &aKredi&7'niz Bulunmamaktadır&8!"
on mine of lapis lazuli ore:
add 1 to {lapiskredi.%player%}
if {lapiskredi.%player%} is greater than 6999:
remove 7000 from {lapiskredi.%player%}
add 1 to {kredi.%player%}
send "{@p} &c&l%player% &6&l7000 &7Lapis Kazarak &6&l1 &7Kredi Kazandi ." to players
send "{@p} &6&l7000 &7Lapis Kazarak &6&l1 &7Kredi Kazandin ."
execute console command "CrazyCrates give Physical Crazy 1 %player%"
execute console command "CrazyCrates give Physical Galactic 1 %player%"
execute console command "CrazyCrates give Physical Classic 1 %player%"
execute console command "CrazyCrates give Physical Basic 1 %player%"
on rightclick with a ender chest:
if display name of player's tool contains "{@kutuisim}":
cancel event
remove 1 ender chest named "{@kutuisim}" from player
open chest with 3 rows named {@name} to player
wait a tick
apply slowness 9999 to player for 5 seconds
apply jump 9999 to player for 5 seconds
spawn 500 of particle blockcrack_152_0 at player
#!Add your items below
add coal named "&c5 Kredi" to {_roll::*}
add coal named "&c5 Kredi" to {_roll::*}
add coal named "&c5 Kredi" to {_roll::*}
add Iron Ingot named "&c10 Kredi" to {_roll::*}
add Iron Ingot named "&c10 Kredi" to {_roll::*}
add Iron Ingot named "&c10 Kredi" to {_roll::*}
add Gold Ingot named "&515 Kredi" to {_roll::*}
add Gold Ingot named "&515 Kredi" to {_roll::*}
add Gold Ingot named "&515 Kredi" to {_roll::*}
add Diamond named "&220 Kredi" to {_roll::*}
add Diamond named "&220 Kredi" to {_roll::*}
add Emerald named "&225 Kredi" to {_roll::*}
add Emerald named "&225 Kredi" to {_roll::*}
#!Speed option safety net, so running 0 ticks doesn't crash your server
set {_speedFinal} to 2
#!Selector settings
set {_Selector1} to 4
set {_Selector2} to 22
#!Main code below. This random integer is the length of the crate opening, which is random
loop (random integer between 11 and 40) times:
if inventory name of player's current inventory is not {@name}:
stop
#The 11 tells the script how many items to save
set {_sel} to 11
loop 11 times:
#!This is the data saving for the scroll effect
set {_sel2} to {_sel} - 1
set {_item::%{_sel}%} to {_item::%{_sel2}%}
subtract 1 from {_sel}
set {_item::1} to a random element out of {_roll::*}
#!This below just updates the GUI (53 means max slots per chest)
loop integers between 0 and 26:
if loop-number-2 is {_Selector1} or {_Selector2}:
set slot loop-number-2 of player's current inventory to light green stained glass named "&aKazandıgın Esya" with lore ""
else:
set slot loop-number-2 of player's current inventory to black stained glass pane named "&cKREDİ KUTUSU"
loop 11 times:
if loop-number-3 = 1:
set slot 9 of player's current inventory to {_item::%loop-number-3%}
else if loop-number-3 = 2:
set slot 10 of player's current inventory to {_item::%loop-number-3%}
else if loop-number-3 = 3:
set slot 11 of player's current inventory to {_item::%loop-number-3%}
else if loop-number-3 = 4:
set slot 12 of player's current inventory to {_item::%loop-number-3%}
else if loop-number-3 = 5:
set slot 13 of player's current inventory to {_item::%loop-number-3%}
else if loop-number-3 = 6:
set slot 14 of player's current inventory to {_item::%loop-number-3%}
else if loop-number-3 = 7:
set slot 15 of player's current inventory to {_item::%loop-number-3%}
else if loop-number-3 = 8:
set slot 16 of player's current inventory to {_item::%loop-number-3%}
else if loop-number-3 = 9:
set slot 17 of player's current inventory to {_item::%loop-number-3%}
#!This below is just sound. It plays it at the location of the player, so you can change it to client side sounds, etc.
add 1 to {_sound}
if {_sound} > 3:
set {_sound} to 1
if {_sound} = 1:
play note pling at player with pitch 2
if {_sound} = 2:
play note pling at player with pitch 1
if {_sound} = 3:
play note pling at player with pitch 0.5
#!This below causes the crate to slow down when it gets closer to the end of the animation. The more the percent, the longer the tick delay will be.
add 1 to {_speed}
#!This below is the ticks per lowering. Meaning it will lower the speed per every X number of loops
if {_speed} is 3:
set {_speed} to 0
add 1 to {_speedFinal}
loop {_speedFinal} times:
wait a tick
#!This is where you can give players or test for which item has won.
broadcast "{@p} &c&l%player% &7Kredi Kasasi Acti."
give player slot 13 of player's current inventory
on inventory click:
if inventory name of player's current inventory is {@name}:
cancel event
on leftclick:
tool's name is {@name}:
send "{@p} &7KrediKutusu&c'na Havaya Bakarak Sağ Tıklamalısın !"
cancel event
on place:
tool's name is {@name}:
send "{@p} &7KrediKutusu&c'na Havaya Bakarak Sağ Tıklamalısın !"
cancel event
on rightclick with a coal:
if display name of player's tool contains "&c5 Kredi":
remove 1 coal named "&c5 Kredi" from player
add 5 to {kredi.%player%}
send "{@p} &6&l5 &7Kredi Hesabına Yüklendi."
on rightclick with a Iron Ingot:
if display name of player's tool contains "&c10 Kredi":
remove 1 Iron Ingot named "&c10 Kredi" from player
add 10 to {kredi.%player%}
send "{@p} &6&l10 Kredi &7Hesabına Yüklendi."
on rightclick with a Gold Ingot:
if display name of player's tool contains "&515 Kredi":
remove 1 Gold Ingot named "&515 Kredi" from player
add 15 to {kredi.%player%}
send "{@p} &6&l15 &7Kredi Hesabına Yüklendi."
on rightclick with a diamond:
if display name of player's tool contains "&220 Kredi":
remove 1 diamond named "&220 Kredi" from player
add 20 to {kredi.%player%}
send "{@p} &6&l20 Kredi &7Hesabına Yüklendi."
on rightclick with a emerald:
if display name of player's tool contains "&225 Kredi":
remove 1 emerald named "&225 Kredi" from player
add 25 to {kredi.%player%}
send "{@p} &6&l25 Kredi &7Hesabına Yüklendi."
on right click on sign:
if line 1 is "&4&lNitrado":
if line 2 is "&cKredi":
if line 4 is "&aSag Tikla":
set {tabela.%player%} to location of clicked block
set line 1 to "&4&lNitrado"
set line 2 to "&cKredi"
set line 3 to "&a%player% Kredisi &8="
set line 4 to "&6&l%{kredi.%player%}%&8>"
wait 3 seconds
set line 1 to "&4&lNitrado"
set line 2 to "&cKredi"
set line 3 to ""
set line 4 to "&aSag Tikla"