Çözüldü Uhcffa Skript

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Adam_V2

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7 Eylül 2017
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Arkadaşlar bana UhcFFA skripti atacak var mı?
Bugsuz, sorunsuz.
 
Spigot'ta vardır. Ve ya başka forumlarda.
 
Link atar mısın?
 
Beklerim tabikide, teşekkürler yardımın için..[DOUBLEPOST=1504969350,1504969177][/DOUBLEPOST]@DenizYvz Özelden mi atacaksın?
 
FORUMDA ARAYARAK BULABİLİRDİN
LİNK
 
Kod:
options:
    p: &8[&e&lUHCFFA&8]
    uhcmapadı: uhcffa
    permission: uhcffa
variables:
    {uhcffada.%player%} = false

command /uhcffa [<text>]:
    trigger:
        if arg-1 isn't set:
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &7&l/uhcffa &8[&3gir&8,&3çık&8]"
            else:
                send "{@p} &8&l/uhcffa &8[&3gir&8,&3çık&8,&3bakım&8,&8,&3spawnekle&8]"
        if arg-1 is "gir":
            if {uhcffada.%player%} is false:
                set {uhcffada.%player%} to true
                send "{@p} &e&lUHCFFA'ya &agirdin iyi oyunlar!"
                set {_uhctp} to random element of {uhctp::*}
                teleport player to {_uhctp}
                set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
                set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
                set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
                set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA &4&k**"
                set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU &4&k**"
                set slot 5 of player's inventory to 3 golden apple named  "&4&k**&e&lUHCFFA &6&lGolden Head &4&k**"
                set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma &4&k**"
                set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA &4&k**"
                set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA &4&k**"
                set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK &4&k**"
                set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS &4&k**"
                set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV &4&k**"
                set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA &4&k**"
                set slot 31 of player's inventory to lava bucket named  "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
                make player wear all diamond armour of protection 2
            else:
                send "{@p} &c&lZaten &e&lUHCFFA &cOynuyorsun!"
        if arg-1 is "çık":
            if {uhcffada.%player%} is false:
                send "{@p} &4&lZaten &e&lUHCFFA &4Oynamıyorsun!"
            else:
                set {uhcffada.%player%} to false
                clear player's inventory
                execute console command "spawn %player%"
                send "{@p} &e&lUHCFFA'dan &cçıktın!"
        if arg-1 is "bakım":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &4Üzgünüm,yetkin buna yetmiyor."
            else:
                loop all players:
                    if {uhcffada.%loop-player%} is true:
                        set {uhcffada.%loop-player%} to false
                        clear loop-player's inventory
                        execute console command "spawn %loop-player%"
                        send "{@p} &e&lUHCFFA &b&lBakıma alındı!" to loop-player
                send "{@p} &e&lUHCFFA &b&lBakıma alındı" to player
        if arg-1 is "spawnekle":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &4Üzgünüm,yetkin buna yetmiyor."
            else:
                add location of player to {uhctp::*}
                send "{@p} &9%location of player% &7Koordinatları &e&lUHCFFA &7spawn bölgelerine eklendi!"
on death of player:
    if {uhcffada.%victim%} is true:
        if {uhcffada.%attacker%} is true:
            set {_items} to player's serialized inventory
            drop {_items} at attacker
            clear victim's inventory
            give 1 golden apple to attacker
            set {_uhctp} to random element of {uhctp::*}
            teleport player to {_uhctp}
            set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
            set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
            set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
            set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA&4&k**"
            set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU&4&k**"
            set slot 5 of player's inventory to 3 golden apple named  "&4&k**&e&lUHCFFA &6&lGolden Head&4&k**"
            set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma&4&k**"
            set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA&4&k**"
            set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA&4&k**"
            set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK&4&k**"
            set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS&4&k**"
            set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV&4&k**"
            set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA&4&k**"
            set slot 31 of player's inventory to lava bucket named  "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
            make victim wear all diamond armour of protection 2

on quit:
    if {uhcffada.%player%} is true:
        set {uhcffada.%player%} to false

on consume of golden apple:
    {goldenapple.%player%.cooldown} was less than 5 seconds ago:
        set {_applecooldown} to difference between {goldenapple.%player%.cooldown} and now
        if {_applecooldown} is less than 5 seconds:
            set {_applecooldown} to difference between {_applecooldown} and 5 seconds
            message "{@p} &7Tekrar gapple yemek için bekle ! Tekrar yiyebilmek için &e%{_applecooldown}%&f &7süre kaldı!"
            cancel event
            stop
    set {goldenapple.%player%.cooldown} to now

#Koyulan blokların sadece uhcffa mapinde silinmesi sağlar
on break:
    if player don't have the permission "{@permission}":
        cancel event

on break cobblestone:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
        else:
            cancel event
    
on break planks:1:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
        else:
            cancel event
    
on break water:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
        else:
            cancel event
        
on break lava:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
        else:
            cancel event
 
on place cobblestone:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
            wait 45 seconds
            set event-block to air
        else:
            cancel event
        
on place planks:1:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
            wait 45 seconds
            set event-block to air
        else:
            cancel event
        
on place water:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
            wait 45 seconds
            set event-block to air
        else:
            cancel event
        
on place lava:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
            wait 45 seconds
            set event-block to air
        else:
            cancel event
        
on break obsidian:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
        else:
            cancel event
        
on place obsidian:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
            wait 45 seconds
            set event-block to air

#Tabela ile oyuna giriş
on right click on sign:
    if line 1 of block is "&8[&e&lUHCFFA&8]":
        if line 3 of block is "&c&lGir":
            execute player command "/uhcffa gir"

Gerekenler; Skript 2.2 Fixes V8b , SkQuery
 
@Fatih_MP Bu skript'de hatalar var.
Hatalar;
Ölünce seçtiğimiz yerde doğmuyor.
 
1 dk tekrar deneyip atarım[DOUBLEPOST=1505029567,1505028771][/DOUBLEPOST]Şimdi denermisin.
Kod:
options:
    p: &8[&e&lUHCFFA&8]
    uhcmapadı: uhcffa
    permission: uhcffa
variables:
    {uhcffada.%player%} = false

command /uhcffa [<text>]:
    trigger:
        if arg-1 isn't set:
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &7&l/uhcffa &8[&3gir&8,&3çık&8]"
            else:
                send "{@p} &8&l/uhcffa &8[&3gir&8,&3çık&8,&3bakım&8,&8,&3spawnekle&8]"
        if arg-1 is "gir":
            if {uhcffada.%player%} is false:
                set {uhcffada.%player%} to true
                send "{@p} &e&lUHCFFA'ya &agirdin iyi oyunlar!"
                set {_uhctp} to random element of {uhctp::*}
                teleport player to {_uhctp}
                set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
                set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
                set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
                set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA &4&k**"
                set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU &4&k**"
                set slot 5 of player's inventory to 3 golden apple named  "&4&k**&e&lUHCFFA &6&lGolden Head &4&k**"
                set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma &4&k**"
                set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA &4&k**"
                set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA &4&k**"
                set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK &4&k**"
                set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS &4&k**"
                set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV &4&k**"
                set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA &4&k**"
                set slot 31 of player's inventory to lava bucket named  "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
                make player wear all diamond armour of protection 2
            else:
                send "{@p} &c&lZaten &e&lUHCFFA &cOynuyorsun!"
        if arg-1 is "çık":
            if {uhcffada.%player%} is false:
                send "{@p} &4&lZaten &e&lUHCFFA &4Oynamıyorsun!"
            else:
                set {uhcffada.%player%} to false
                clear player's inventory
                execute console command "spawn %player%"
                send "{@p} &e&lUHCFFA'dan &cçıktın!"
        if arg-1 is "bakım":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &4Üzgünüm,yetkin buna yetmiyor."
            else:
                loop all players:
                    if {uhcffada.%loop-player%} is true:
                        set {uhcffada.%loop-player%} to false
                        clear loop-player's inventory
                        execute console command "spawn %loop-player%"
                        send "{@p} &e&lUHCFFA &b&lBakıma alındı!" to loop-player
                send "{@p} &e&lUHCFFA &b&lBakıma alındı" to player
        if arg-1 is "spawnekle":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &4Üzgünüm,yetkin buna yetmiyor."
            else:
                add location of player to {uhctp::*}
                send "{@p} &9%location of player% &7Koordinatları &e&lUHCFFA &7spawn bölgelerine eklendi!"
on death of player:
    if {uhcffada.%victim%} is true:
        if {uhcffada.%attacker%} is true:
            set {_items} to player's serialized inventory
            drop {_items} at attacker
            clear victim's inventory
            give 1 golden apple to attacker
            set {_uhctp} to random element of {uhctp::*}
            teleport player to {_uhctp}
            set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
            set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
            set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
            set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA&4&k**"
            set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU&4&k**"
            set slot 5 of player's inventory to 3 golden apple named  "&4&k**&e&lUHCFFA &6&lGolden Head&4&k**"
            set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma&4&k**"
            set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA&4&k**"
            set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA&4&k**"
            set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK&4&k**"
            set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS&4&k**"
            set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV&4&k**"
            set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA&4&k**"
            set slot 31 of player's inventory to lava bucket named  "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
            make victim wear all diamond armour of protection 2

on respawn:
    if world of player is "{@uhcmapadı}":
        set {_uhctp} to random element of {uhctp::*}
        teleport player to {_uhctp}
        set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
        set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
        set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
        set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA&4&k**"
        set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU&4&k**"
        set slot 5 of player's inventory to 3 golden apple named  "&4&k**&e&lUHCFFA &6&lGolden Head&4&k**"
        set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma&4&k**"
        set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA&4&k**"
        set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA&4&k**"
        set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK&4&k**"
        set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS&4&k**"
        set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV&4&k**"
        set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA&4&k**"
        set slot 31 of player's inventory to lava bucket named  "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
        make player wear all diamond armour of protection 2

on quit:
    if {uhcffada.%player%} is true:
        set {uhcffada.%player%} to false

on consume of golden apple:
    {goldenapple.%player%.cooldown} was less than 5 seconds ago:
        set {_applecooldown} to difference between {goldenapple.%player%.cooldown} and now
        if {_applecooldown} is less than 5 seconds:
            set {_applecooldown} to difference between {_applecooldown} and 5 seconds
            message "{@p} &7Tekrar gapple yemek için bekle ! Tekrar yiyebilmek için &e%{_applecooldown}%&f &7süre kaldı!"
            cancel event
            stop
    set {goldenapple.%player%.cooldown} to now

#Koyulan blokların sadece uhcffa mapinde silinmesi sağlar
on break:
    if player don't have the permission "{@permission}":
        cancel event

on break cobblestone:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
        else:
            cancel event
   
on break planks:1:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
        else:
            cancel event
   
on break water:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
        else:
            cancel event
       
on break lava:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
        else:
            cancel event

on place cobblestone:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
            wait 45 seconds
            set event-block to air
        else:
            cancel event
       
on place planks:1:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
            wait 45 seconds
            set event-block to air
        else:
            cancel event
       
on place water:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
            wait 45 seconds
            set event-block to air
        else:
            cancel event
       
on place lava:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
            wait 45 seconds
            set event-block to air
        else:
            cancel event
       
on break obsidian:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
        else:
            cancel event
       
on place obsidian:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
            wait 45 seconds
            set event-block to air

#Tabela ile oyuna giriş
on right click on sign:
    if line 1 of block is "&8[&e&lUHCFFA&8]":
        if line 3 of block is "&c&lGir":
            execute player command "/uhcffa gir"
 
Deniyorum.[DOUBLEPOST=1505029982,1505029618][/DOUBLEPOST]@Fatih_MP Adamsın sen oldu teşekkürler. :=)
 
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