Hmm eğer yarına kadar beklerseniz bi tane bulup türkçeleşmiş halini verim size@DenizYvz UhcFFA Demiştim..
~ Fati#1883
options:
p: &8[&e&lUHCFFA&8]
uhcmapadı: uhcffa
permission: uhcffa
variables:
{uhcffada.%player%} = false
command /uhcffa [<text>]:
trigger:
if arg-1 isn't set:
if player doesn't have the permission "uhcffa.admin":
send "{@p} &7&l/uhcffa &8[&3gir&8,&3çık&8]"
else:
send "{@p} &8&l/uhcffa &8[&3gir&8,&3çık&8,&3bakım&8,&8,&3spawnekle&8]"
if arg-1 is "gir":
if {uhcffada.%player%} is false:
set {uhcffada.%player%} to true
send "{@p} &e&lUHCFFA'ya &agirdin iyi oyunlar!"
set {_uhctp} to random element of {uhctp::*}
teleport player to {_uhctp}
set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA &4&k**"
set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU &4&k**"
set slot 5 of player's inventory to 3 golden apple named "&4&k**&e&lUHCFFA &6&lGolden Head &4&k**"
set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma &4&k**"
set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA &4&k**"
set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA &4&k**"
set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK &4&k**"
set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS &4&k**"
set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV &4&k**"
set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA &4&k**"
set slot 31 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
make player wear all diamond armour of protection 2
else:
send "{@p} &c&lZaten &e&lUHCFFA &cOynuyorsun!"
if arg-1 is "çık":
if {uhcffada.%player%} is false:
send "{@p} &4&lZaten &e&lUHCFFA &4Oynamıyorsun!"
else:
set {uhcffada.%player%} to false
clear player's inventory
execute console command "spawn %player%"
send "{@p} &e&lUHCFFA'dan &cçıktın!"
if arg-1 is "bakım":
if player doesn't have the permission "uhcffa.admin":
send "{@p} &4Üzgünüm,yetkin buna yetmiyor."
else:
loop all players:
if {uhcffada.%loop-player%} is true:
set {uhcffada.%loop-player%} to false
clear loop-player's inventory
execute console command "spawn %loop-player%"
send "{@p} &e&lUHCFFA &b&lBakıma alındı!" to loop-player
send "{@p} &e&lUHCFFA &b&lBakıma alındı" to player
if arg-1 is "spawnekle":
if player doesn't have the permission "uhcffa.admin":
send "{@p} &4Üzgünüm,yetkin buna yetmiyor."
else:
add location of player to {uhctp::*}
send "{@p} &9%location of player% &7Koordinatları &e&lUHCFFA &7spawn bölgelerine eklendi!"
on death of player:
if {uhcffada.%victim%} is true:
if {uhcffada.%attacker%} is true:
set {_items} to player's serialized inventory
drop {_items} at attacker
clear victim's inventory
give 1 golden apple to attacker
set {_uhctp} to random element of {uhctp::*}
teleport player to {_uhctp}
set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA&4&k**"
set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU&4&k**"
set slot 5 of player's inventory to 3 golden apple named "&4&k**&e&lUHCFFA &6&lGolden Head&4&k**"
set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma&4&k**"
set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA&4&k**"
set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA&4&k**"
set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK&4&k**"
set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS&4&k**"
set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV&4&k**"
set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA&4&k**"
set slot 31 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
make victim wear all diamond armour of protection 2
on quit:
if {uhcffada.%player%} is true:
set {uhcffada.%player%} to false
on consume of golden apple:
{goldenapple.%player%.cooldown} was less than 5 seconds ago:
set {_applecooldown} to difference between {goldenapple.%player%.cooldown} and now
if {_applecooldown} is less than 5 seconds:
set {_applecooldown} to difference between {_applecooldown} and 5 seconds
message "{@p} &7Tekrar gapple yemek için bekle ! Tekrar yiyebilmek için &e%{_applecooldown}%&f &7süre kaldı!"
cancel event
stop
set {goldenapple.%player%.cooldown} to now
#Koyulan blokların sadece uhcffa mapinde silinmesi sağlar
on break:
if player don't have the permission "{@permission}":
cancel event
on break cobblestone:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
else:
cancel event
on break planks:1:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
else:
cancel event
on break water:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
else:
cancel event
on break lava:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
else:
cancel event
on place cobblestone:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
wait 45 seconds
set event-block to air
else:
cancel event
on place planks:1:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
wait 45 seconds
set event-block to air
else:
cancel event
on place water:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
wait 45 seconds
set event-block to air
else:
cancel event
on place lava:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
wait 45 seconds
set event-block to air
else:
cancel event
on break obsidian:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
else:
cancel event
on place obsidian:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
wait 45 seconds
set event-block to air
#Tabela ile oyuna giriş
on right click on sign:
if line 1 of block is "&8[&e&lUHCFFA&8]":
if line 3 of block is "&c&lGir":
execute player command "/uhcffa gir"
~ Fati#1883
options:
p: &8[&e&lUHCFFA&8]
uhcmapadı: uhcffa
permission: uhcffa
variables:
{uhcffada.%player%} = false
command /uhcffa [<text>]:
trigger:
if arg-1 isn't set:
if player doesn't have the permission "uhcffa.admin":
send "{@p} &7&l/uhcffa &8[&3gir&8,&3çık&8]"
else:
send "{@p} &8&l/uhcffa &8[&3gir&8,&3çık&8,&3bakım&8,&8,&3spawnekle&8]"
if arg-1 is "gir":
if {uhcffada.%player%} is false:
set {uhcffada.%player%} to true
send "{@p} &e&lUHCFFA'ya &agirdin iyi oyunlar!"
set {_uhctp} to random element of {uhctp::*}
teleport player to {_uhctp}
set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA &4&k**"
set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU &4&k**"
set slot 5 of player's inventory to 3 golden apple named "&4&k**&e&lUHCFFA &6&lGolden Head &4&k**"
set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma &4&k**"
set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA &4&k**"
set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA &4&k**"
set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK &4&k**"
set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS &4&k**"
set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV &4&k**"
set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA &4&k**"
set slot 31 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
make player wear all diamond armour of protection 2
else:
send "{@p} &c&lZaten &e&lUHCFFA &cOynuyorsun!"
if arg-1 is "çık":
if {uhcffada.%player%} is false:
send "{@p} &4&lZaten &e&lUHCFFA &4Oynamıyorsun!"
else:
set {uhcffada.%player%} to false
clear player's inventory
execute console command "spawn %player%"
send "{@p} &e&lUHCFFA'dan &cçıktın!"
if arg-1 is "bakım":
if player doesn't have the permission "uhcffa.admin":
send "{@p} &4Üzgünüm,yetkin buna yetmiyor."
else:
loop all players:
if {uhcffada.%loop-player%} is true:
set {uhcffada.%loop-player%} to false
clear loop-player's inventory
execute console command "spawn %loop-player%"
send "{@p} &e&lUHCFFA &b&lBakıma alındı!" to loop-player
send "{@p} &e&lUHCFFA &b&lBakıma alındı" to player
if arg-1 is "spawnekle":
if player doesn't have the permission "uhcffa.admin":
send "{@p} &4Üzgünüm,yetkin buna yetmiyor."
else:
add location of player to {uhctp::*}
send "{@p} &9%location of player% &7Koordinatları &e&lUHCFFA &7spawn bölgelerine eklendi!"
on death of player:
if {uhcffada.%victim%} is true:
if {uhcffada.%attacker%} is true:
set {_items} to player's serialized inventory
drop {_items} at attacker
clear victim's inventory
give 1 golden apple to attacker
set {_uhctp} to random element of {uhctp::*}
teleport player to {_uhctp}
set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA&4&k**"
set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU&4&k**"
set slot 5 of player's inventory to 3 golden apple named "&4&k**&e&lUHCFFA &6&lGolden Head&4&k**"
set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma&4&k**"
set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA&4&k**"
set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA&4&k**"
set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK&4&k**"
set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS&4&k**"
set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV&4&k**"
set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA&4&k**"
set slot 31 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
make victim wear all diamond armour of protection 2
on respawn:
if world of player is "{@uhcmapadı}":
set {_uhctp} to random element of {uhctp::*}
teleport player to {_uhctp}
set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA&4&k**"
set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU&4&k**"
set slot 5 of player's inventory to 3 golden apple named "&4&k**&e&lUHCFFA &6&lGolden Head&4&k**"
set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma&4&k**"
set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA&4&k**"
set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA&4&k**"
set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK&4&k**"
set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS&4&k**"
set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV&4&k**"
set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA&4&k**"
set slot 31 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
make player wear all diamond armour of protection 2
on quit:
if {uhcffada.%player%} is true:
set {uhcffada.%player%} to false
on consume of golden apple:
{goldenapple.%player%.cooldown} was less than 5 seconds ago:
set {_applecooldown} to difference between {goldenapple.%player%.cooldown} and now
if {_applecooldown} is less than 5 seconds:
set {_applecooldown} to difference between {_applecooldown} and 5 seconds
message "{@p} &7Tekrar gapple yemek için bekle ! Tekrar yiyebilmek için &e%{_applecooldown}%&f &7süre kaldı!"
cancel event
stop
set {goldenapple.%player%.cooldown} to now
#Koyulan blokların sadece uhcffa mapinde silinmesi sağlar
on break:
if player don't have the permission "{@permission}":
cancel event
on break cobblestone:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
else:
cancel event
on break planks:1:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
else:
cancel event
on break water:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
else:
cancel event
on break lava:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
else:
cancel event
on place cobblestone:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
wait 45 seconds
set event-block to air
else:
cancel event
on place planks:1:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
wait 45 seconds
set event-block to air
else:
cancel event
on place water:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
wait 45 seconds
set event-block to air
else:
cancel event
on place lava:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
wait 45 seconds
set event-block to air
else:
cancel event
on break obsidian:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
else:
cancel event
on place obsidian:
if player don't have the permission "{@permission}":
if world of player is "{@uhcmapadı}":
uncancel event
wait 45 seconds
set event-block to air
#Tabela ile oyuna giriş
on right click on sign:
if line 1 of block is "&8[&e&lUHCFFA&8]":
if line 3 of block is "&c&lGir":
execute player command "/uhcffa gir"
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!