2Adam
Bir Kömür Göründü Kaptanım!
- Katılım
- 13 Haziran 2018
- Mesajlar
- 165
- Elmaslar
- 11
- Puan
- 0
- Minecraft
- Mr_Eness
Kod:
variables:
{levelup::%player%} = 1
options:
{stone.para.%player%} = {levelup::%player%}*0,5
{levelll::%player%} = {levelup::%player%}*100
command /mesleklevel:
trigger:
message "&6&lMeslek Levelin &5&l%{levelup::%player%}%&6&l Sonraki level için &a&l%{level::%player%}%/%{levelll::%player%}%"
if {level::%player%} is {levelll::%player%}:
add 1 to {levelup::%player%}
delete {level::%player%}
on break of stone or stone:1 or stone:2 or stone:3 or stone:4 or stone:5 or stone:6 or grass or dirt or sand:
add {stone.para.%player%} to player's balance
add 1 to {level::%player%}
on break of lapis ore:
if {magdenci::%player%} is true:
add {lapis.para.%player%} to player's balance
add 1 to {level::%player%}
on break of iron ore:
if {magdenci::%player%} is true:
add {iron.para.%player%} to player's balance
add 1 to {level::%player%}
on break of gold ore:
if {magdenci::%player%} is true:
add {gold.para.%player%} to player's balance
add 1 to {level::%player%}
on break of redstone ore:
if {magdenci::%player%} is true:
add {redstone.para.%player%} to player's balance
add 1 to {level::%player%}
on break of coal ore:
if {magdenci::%player%} is true:
add {coal.para.%player%} to player's balance
add 1 to {level::%player%}
on break of diamond ore:
if {magdenci::%player%} is true:
add {diamond.para.%player%} to player's balance
add 1 to {level::%player%}
on break of emerald ore:
if {magdenci::%player%} is true:
add {emerald.para.%player%} to player's balance
add 1 to {level::%player%}
Böyle bir kod yazdım ama /mesleklevel yazınca (bu kısım düzgün)/none yazıyor neden none yazıyor şu çarpma işlemlerinde hata mı var