Yakup_Samet_Aksu
Birisi mi Spawnlandı?
- Katılım
- 19 Haziran 2017
- Mesajlar
- 8
- Elmaslar
- 0
- Puan
- 0
- Yaş
- 18
options:
ni: &f&l[&6Dem&birci&f&l] :&7
na: &f&l[&6Mar&bKet&f&l] :&7
sps: &bEns&7iha
kslt1: "&a1. Seviye &6Hasar: +" or "&a1. Seviye &6Hasar: +" or "&a5. Seviye &6Hasar: +" or "&a10. Seviye &6Hasar: +" or "&a15. Seviye &6Hasar: +" or "&a20. Seviye &6Hasar: +" or "&a25. Seviye &6Hasar: +" or "&a30. Seviye &6Hasar: +" or "&a32. Seviye &6Hasar: +" or "&a36. Seviye &6Hasar: +" or "&a40. Seviye &6Hasar: +" or "&a45. Seviye &6Hasar: +" or "&a50. Seviye &6Hasar: +" or "&a55. Seviye &6Hasar: +" or "&a60. Seviye &6Hasar: +" or "&a65. Seviye &6Hasar: +" or "&a70. Seviye &6Hasar: +"
kslt2: or "&a75. Seviye &6Hasar: +" or "&a80. Seviye &6Hasar: +" or "&a90. Seviye &6Hasar: +"
command /demirciyarat:
trigger:
if player has permission "demirci.yetkili":
spawn villager at player
set name of spawned villager to "&6&lDemirci"
apply slowness 100000 to spawned villager for 999999999 days
set {_loc} to location of block at spawned villager
loop all villagers in radius 1 of block at {_loc}:
set {_villager} to loop-entity
while health of {_villager} is more than 0:
wait 5 ticks
teleport {_villager} to {_loc}
command /marketyarat:
trigger:
if player has permission "market.yetkili":
spawn villager at player
set name of spawned villager to "&6&lMarket"
apply slowness 100000 to spawned villager for 999999999 days
set {_loc2} to location of block at spawned villager
loop all villagers in radius 1 of block at {_loc2}:
set {_villager} to loop-entity
while health of {_villager} is more than 0:
wait 5 ticks
teleport {_villager} to {_loc2}
on rightclick on villager:
clicked entity's name is "&6&lDemirci"
cancel event
if player's tool is diamond sword:
if {ketme::%player%} is set:
if name of player's tool is "&bKılıç &f+0":
if player's balance is greater than 599:
remove 600 from player's balance
remove 1 diamond sword named "&bKılıç &f+0" with lore "&a1. Seviye &6Hasar: +1" from player's inventory
chance of 90%:
send "{@ni} &aGeliştirme Başarılı"
give player diamond sword named "&bKılıç &f+1" with lore "&a1. Seviye &6Hasar: +2"
else:
send "{@ni} &cGeliştirme Başarısız"
stop
else:
send "&4Maalesef Paran Yetersiz"
stop
if name of player's tool is "&bKılıç &f+1":
if player's balance is greater than 1199:
remove 1200 from player's balance
remove 1 diamond sword named "&bKılıç &f+1" with lore "&a1. Seviye &6Hasar: +2" from player's inventory
chance of 80%:
send "{@ni} &aGeliştirme Başarılı"
give player diamond sword named "&bKılıç &f+2" with lore "&a1. Seviye &6Hasar: +3"
else:
send "{@ni} &cGeliştirme Başarısız"
stop
else:
send "&4Maalesef Paran Yetersiz"
stop
if name of player's tool is "&bKılıç &f+2":
if player's balance is greater than 2499:
remove 2500 from player's balance
remove 1 diamond sword named "&bKılıç &f+2" with lore "&a1. Seviye &6Hasar: +3" from player's inventory
chance of 70%:
send "{@ni} &aGeliştirme Başarılı"
give player diamond sword named "&bKılıç &f+3" with lore "&a1. Seviye &6Hasar: +4"
else:
send "{@ni} &cGeliştirme Başarısız"
stop
else:
send "&4Maalesef Paran Yetersiz"
stop
if name of player's tool is "&bKılıç &f+3":
if player's balance is greater than 4999:
remove 5000 from player's balance
remove 1 diamond sword named "&bKılıç &f+3" with lore "&a1. Seviye &6Hasar: +4" from player's inventory
chance of 60%:
send "{@ni} &aGeliştirme Başarılı"
give player diamond sword named "&bKılıç &f+4" with lore "&a1. Seviye &6Hasar: +5"
else:
send "{@ni} &cGeliştirme Başarısız"
stop
else:
send "&4Maalesef Paran Yetersiz"
stop
if name of player's tool is "&bKılıç &f+4":
if player's balance is greater than 9999:
remove 10000 from player's balance
remove 1 diamond sword named "&bKılıç &f+4" with lore "&a1. Seviye &6Hasar: +5" from player's inventory
chance of 50%:
send "{@ni} &aGeliştirme Başarılı"
give player diamond sword named "&bKılıç &f+5" with lore "&a1. Seviye &6Hasar: +6"
else:
send "{@ni} &cGeliştirme Başarısız"
stop
else:
send "&4Maalesef Paran Yetersiz"
stop
if name of player's tool is "&bKılıç &f+5":
if player's balance is greater than 19999:
remove 20000 from player's balance
remove 1 diamond sword named "&bKılıç &f+5" with lore "&a1. Seviye &6Hasar: +6" from player's inventory
chance of 40%:
send "{@ni} &aGeliştirme Başarılı"
give player diamond sword named "&bKılıç &f+6" with lore "&a1. Seviye &6Hasar: +7"
else:
send "{@ni} &cGeliştirme Başarısız"
stop
else:
send "&4Maalesef Paran Yetersiz"
stop
if name of player's tool is "&bKılıç &f+6":
if player's balance is greater than 29999:
remove 30000 from player's balance
remove 1 diamond sword named "&bKılıç &f+6" with lore "&a1. Seviye &6Hasar: +7" from player's inventory
chance of 30%:
send "{@ni} &aGeliştirme Başarılı"
give player diamond sword named "&bKılıç &f+7" with lore "&a1. Seviye &6Hasar: +8"
else:
send "{@ni} &cGeliştirme Başarısız"
stop
else:
send "&4Maalesef Paran Yetersiz"
stop
if name of player's tool is "&bKılıç &f+7":
if player's balance is greater than 44999:
remove 45000 from player's balance
remove 1 diamond sword named "&bKılıç &f+7" with lore "&a1. Seviye &6Hasar: +8" from player's inventory
chance of 25%:
send "{@ni} &aGeliştirme Başarılı"
give player diamond sword named "&bKılıç &f+8" with lore "&a1. Seviye &6Hasar: +9"
else:
send "{@ni} &cGeliştirme Başarısız"
stop
else:
send "&4Maalesef Paran Yetersiz"
stop
if name of player's tool is "&bKılıç &f+8":
if player's balance is greater than 74999:
remove 75000 from player's balance
remove 1 diamond sword named "&bKılıç &f+8" with lore "&a1. Seviye &6Hasar: +9" from player's inventory
chance of 15%:
send "{@ni} &aGeliştirme Başarılı"
give player diamond sword named "&bKılıç &f+9" with lore "&a1. Seviye &6Hasar: +10"
else:
send "{@ni} &cGeliştirme Başarısız"
stop
else:
send "&4Maalesef Paran Yetersiz"
stop
if name of player's tool is "&bKılıç &f+9":
send "&4Zaten Silahın Son Seviye"
else:
send "&aGeliştirmeyi Onaylıyorsan Birdaha Sağ Tıkla"
add 1 to {ketme::%player%}
wait 3 second
delete {ketme::%player%}
stop
command /bilgi:
trigger:
wait 5 tick
open chest with 1 rows named "&6&lBilgi" to player
format slot 0 of player with book with lore "||&a+0'Dan +1'e Geçerken|| &bYüzde 90 Geçme Şansı|| &b600Tl + Parası ||||&a+1'Dan +2'e Geçerken|| &bYüzde 80 Geçme Şansı|| &b1200Tl + Parası ||||&a+2'Dan +3'e Geçerken|| &bYüzde 70 Geçme Şansı|| &b2500Tl + Parası ||||&a+3'Dan +4'e Geçerken|| &bYüzde 60 Geçme Şansı|| &b5000Tl + Parası ||||&a+4'Dan +5'e Geçerken|| &bYüzde 50 Geçme Şansı|| &b10000Tl + Parası ||||&a+5'Dan +6'e Geçerken|| &bYüzde 40 Geçme Şansı|| &b20000Tl + Parası ||||&a+6'Dan +7'e Geçerken|| &bYüzde 30 Geçme Şansı|| &b30000Tl + Parası ||||&a+7'Dan +8'e Geçerken|| &bYüzde 25 Geçme Şansı|| &b45000Tl + Parası ||||&a+8'Dan +9'e Geçerken|| &bYüzde 15 Geçme Şansı|| &b75000Tl + Parası ||||" to close
on rightclick on villager:
clicked entity's name is "&6&lMarket"
cancel event
wait 5 tick
open chest with 1 rows named "&6&lMarket" to player
format slot 0 of player with diamond sword named "&a&lKılıçlar" to close then run [make player execute command "9al9 kılıçlar"]
format slot 2 of player with diamond helmet named "&a&lKasklar" to close then run [make player execute command "9al9 kasklar"]
format slot 4 of player with diamond chestplate named "&a&lZırhlar" to close then run [make player execute command "9al9 zırhlar"]
format slot 6 of player with diamond leggings named "&a&lPantalonlar" to close then run [make player execute command "9al9 pantalonlar"]
format slot 8 of player with diamond boots named "&a&lBotlar" to close then run [make player execute command "9al9 botlar"]
command /9al9 [<text>]:
trigger:
arg 1 is "kılıçlar":
wait 5 tick
open chest with 6 rows named "&6&lKılıçlar" to player
format slot 0 of player with diamond sword named "&bKılıç &f+0" with lore "&a1. Seviye &6Hasar: +1||||&f&l1000 TL" to close then run [make player execute command "9al9 1"]
format slot 9 of player with diamond sword named "&bUzun Kılıç &f+0" with lore "&a5. Seviye &6Hasar: +2||||&f&l2000 TL" to close then run [make player execute command "9al9 2"]
format slot 18 of player with diamond sword named "&bHilal Kılıç &f+0" with lore "&a10. Seviye &6Hasar: +3||||&f&l3000 TL" to close then run [make player execute command "9al9 3"]
format slot 27 of player with diamond sword named "&bBambu Kılıcı &f+0" with lore "&a15. Seviye &6Hasar: +4||||&f&l4000 TL" to close then run [make player execute command "9al9 4"]
format slot 36 of player with diamond sword named "&bGeniş Kılıç &f+0" with lore "&a20. Seviye &6Hasar: +5||||&f&l5000 TL" to close then run [make player execute command "9al9 5"]
format slot 45 of player with diamond sword named "&bGümüş Kılıç &f+0" with lore "&a25. Seviye &6Hasar: +6||||&f&l6000 TL" to close then run [make player execute command "9al9 6"]
format slot 2 of player with diamond sword named "&bDolunay Kılıcı &f+0" with lore "&a30. Seviye &6Hasar: +7||||&f&l7000 TL" to close then run [make player execute command "9al9 7"]
format slot 11 of player with diamond sword named "&bOrkide Kılıcı &f+0" with lore "&a32. Seviye &6Hasar: +8||||&f&l8000 TL" to close then run [make player execute command "9al9 8"]
format slot 20 of player with diamond sword named "&bSahte Kılıç &f+0" with lore "&a36. Seviye &6Hasar: +9||||&f&l9000 TL" to close then run [make player execute command "9al9 9"]
format slot 29 of player with diamond sword named "&bBarbar Kılıcı &f+0" with lore "&a40. Seviye &6Hasar: +10||||&f&l10000 TL" to close then run [make player execute command "9al9 10"]
format slot 38 of player with diamond sword named "&bKanlı Kılıç &f+0" with lore "&a45. Seviye &6Hasar: +11||||&f&l11000 TL" to close then run [make player execute command "9al9 11"]
format slot 47 of player with diamond sword named "&bBüyük Kılıç &f+0" with lore "&a50. Seviye &6Hasar: +12||||&f&l12000 TL" to close then run [make player execute command "9al9 12"]
format slot 4 of player with diamond sword named "&bUçan Büyücü &f+0" with lore "&a55. Seviye &6Hasar: +13||||&f&l13000 TL" to close then run [make player execute command "9al9 13"]
format slot 13 of player with diamond sword named "&bYarım Ay &f+0" with lore "&a60. Seviye &6Hasar: +14||||&f&l14000 TL" to close then run [make player execute command "9al9 14"]
format slot 22 of player with diamond sword named "&bSu Perisi Kılıcı &f+0" with lore "&a65. Seviye &6Hasar: +15||||&f&l15000 TL" to close then run [make player execute command "9al9 15"]
format slot 31 of player with diamond sword named "&bMuharebe Kılıcı &f+0" with lore "&a65. Seviye &6Hasar: +16||||&f&l16000 TL" to close then run [make player execute command "9al9 16"]
format slot 40 of player with diamond sword named "&bAzap Kılıc &f+0" with lore "&a70. Seviye &6Hasar: +17||||&f&l17000 TL" to close then run [make player execute command "9al9 17"]
format slot 49 of player with diamond sword named "&bZehir Kılıcı &f+0" with lore "&a75. Seviye &6Hasar: +18||||&f&l18000 TL" to close then run [make player execute command "9al9 18"]
format slot 15 of player with diamond sword named "&bTriton Kılıcı &f+0" with lore "&a80. Seviye &6Hasar: +19||||&f&l19000 TL" to close then run [make player execute command "9al9 19"]
format slot 42 of player with diamond sword named "&bRunik Kılıcı &f+0" with lore "&a90. Seviye &6Hasar: +20||||&f&l20000 TL" to close then run [make player execute command "9al9 20"]
format slot 53 of player with wooden door named "&aKapat" to close
format slot 26 of player with book named "&fBilgi" with lore "&aLeveliniz Yoksa Satın Alamassınız||&bParanız Yoksa Satın Alamassınız" to close
arg 1 is "kasklar":
wait 5 tick
open chest with 3 rows named "&6&lKasklar" to player
arg 1 is "zırhlar":
wait 5 tick
open chest with 3 rows named "&6&lZırhlar" to player
arg 1 is "pantalonlar":
wait 5 tick
open chest with 3 rows named "&6&lPantalonlar" to player
arg 1 is "botlar":
wait 5 tick
open chest with 3 rows named "&6&lBotlar" to player
arg 1 is "1":
if {level::%player%} is bigger than 0:
if player's balance is greater than 1000:
remove 1000 from player's balance
give player diamond sword named "&bKılıç &f+0" with lore "&a1. Seviye &6Hasar: +1"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "2":
if {level::%player%} is bigger than 4:
if player's balance is greater than 2000:
remove 2000 from player's balance
give player diamond sword named "&bUzun Kılıç &f+0" with lore "&a5. Seviye &6Hasar: +2"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "3":
if {level::%player%} is bigger than 9:
if player's balance is greater than 3000:
remove 3000 from player's balance
give player diamond sword named "&bHilal Kılıç &f+0" with lore "&a10. Seviye &6Hasar: +3"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "4":
if {level::%player%} is bigger than 14:
if player's balance is greater than 4000:
remove 4000 from player's balance
give player diamond sword named "&bBambu Kılıcı &f+0" with lore "&a15. Seviye &6Hasar: +4"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "5":
if {level::%player%} is bigger than 19:
if player's balance is greater than 5000:
remove 5000 from player's balance
give player diamond sword named "&bGeniş Kılıç &f+0" with lore "&a20. Seviye &6Hasar: +5"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "6":
if {level::%player%} is bigger than 14:
if player's balance is greater than 6000:
remove 6000 from player's balance
give player diamond sword named "&bGümüş Kılıç &f+0" with lore "&a25. Seviye &6Hasar: +6"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "7":
if {level::%player%} is bigger than 29:
if player's balance is greater than 7000:
remove 7000 from player's balance
give player diamond sword named "&bDolunay Kılıcı &f+0" with lore "&a30. Seviye &6Hasar: +7"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "8":
if {level::%player%} is bigger than 31:
if player's balance is greater than 8000:
remove 8000 from player's balance
give player diamond sword named "&bOrkide Kılıcı &f+0" with lore "&a32. Seviye &6Hasar: +8"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "9":
if {level::%player%} is bigger than 35:
if player's balance is greater than 9000:
remove 9000 from player's balance
give player diamond sword named "&bSahte Kılıç &f+0" with lore "&a36. Seviye &6Hasar: +9"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "10":
if {level::%player%} is bigger than 39:
if player's balance is greater than 10000:
remove 10000 from player's balance
give player diamond sword named "&bBarbar Kılıcı &f+0" with lore "&a40. Seviye &6Hasar: +10"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "11":
if {level::%player%} is bigger than 44:
if player's balance is greater than 11000:
remove 11000 from player's balance
give player diamond sword named "&bKanlı Kılıç &f+0" with lore "&a45. Seviye &6Hasar: +11"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "12":
if {level::%player%} is bigger than 49:
if player's balance is greater than 12000:
remove 12000 from player's balance
give player diamond sword named "&bBüyük Kılıç &f+0" with lore "&a50. Seviye &6Hasar: +12"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "13":
if {level::%player%} is bigger than 54:
if player's balance is greater than 13000:
remove 13000 from player's balance
give player diamond sword named "&bUçan Büyücü &f+0" with lore "&a55. Seviye &6Hasar: +13"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "14":
if {level::%player%} is bigger than 59:
if player's balance is greater than 14000:
remove 14000 from player's balance
give player diamond sword named "&bYarım Ay &f+0" with lore "&a60. Seviye &6Hasar: +14"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "15":
if {level::%player%} is bigger than 64:
if player's balance is greater than 15000:
remove 15000 from player's balance
give player diamond sword named "&bSu Perisi Kılıcı &f+0" with lore "&a65. Seviye &6Hasar: +15"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "16":
if {level::%player%} is bigger than 64:
if player's balance is greater than 16000:
remove 16000 from player's balance
give player diamond sword named "&bMuharebe Kılıcı &f+0" with lore "&a65. Seviye &6Hasar: +16"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "17":
if {level::%player%} is bigger than 69:
if player's balance is greater than 17000:
remove 18000 from player's balance
give player diamond sword named "&bAzap Kılıc &f+0" with lore "&a70. Seviye &6Hasar: +17"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "18":
if {level::%player%} is bigger than 74:
if player's balance is greater than 18000:
remove 18000 from player's balance
give player diamond sword named "&bZehir Kılıcı &f+0" with lore "&a75. Seviye &6Hasar: +18"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "19":
if {level::%player%} is bigger than 79:
if player's balance is greater than 19000:
remove 19000 from player's balance
give player diamond sword named "&bTriton Kılıcı &f+0" with lore "&a80. Seviye &6Hasar: +19"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "20":
if {level::%player%} is bigger than 89:
if player's balance is greater than 20000:
remove 20000 from player's balance
give player diamond sword named "&bRunik Kılıcı &f+0" with lore "&a90. Seviye &6Hasar: +20"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
command /level:
trigger:
send ""
send "&8===================================="
send "&bLeveliniz&f: &a%{level::%player%}%"
send "&8===================================="
send ""
on damage of entity:
name of victim contains "Demirci" or "Market":
cancel event
on rightclick on enchantment table or anvil:
cancel event
send "&7Kullanılımı Yasak"
on craft enchantment table or anvil or diamond sword or 310 or 311 or 312 or 313:
cancel event
send "&7Kullanılımı Yasak"
on drop enchantment table or anvil:
cancel event
send "&7Kullanılımı Yasak"
on place enchantment table or anvil:
cancel event
send "&7Kullanılımı Yasak"
on damage:
set {_damage} to line 1 of lore of attacker's tool
replace all {@kslt1} {@kslt2} with "" in {_damage}
set {_damage} to {_damage} parsed as integer
set damage to {_damage}
stop
Deil Atıyım Skriptide İnternetten Aldığım Bir Skript Ama Hepsinde Böyle Yapıyor Ve ÇalıştırmıorSkripti buraya atar mısın ayrıca sunucuda Vault ve herhangibir economy plugini yüklü mü?
options:
ni: &f&l[&6Dem&birci&f&l] :&7
na: &f&l[&6Mar&bKet&f&l] :&7
sps: &bEns&7iha
kslt1: "&a1. Seviye &6Hasar: +" or "&a1. Seviye &6Hasar: +" or "&a5. Seviye &6Hasar: +" or "&a10. Seviye &6Hasar: +" or "&a15. Seviye &6Hasar: +" or "&a20. Seviye &6Hasar: +" or "&a25. Seviye &6Hasar: +" or "&a30. Seviye &6Hasar: +" or "&a32. Seviye &6Hasar: +" or "&a36. Seviye &6Hasar: +" or "&a40. Seviye &6Hasar: +" or "&a45. Seviye &6Hasar: +" or "&a50. Seviye &6Hasar: +" or "&a55. Seviye &6Hasar: +" or "&a60. Seviye &6Hasar: +" or "&a65. Seviye &6Hasar: +" or "&a70. Seviye &6Hasar: +"
kslt2: or "&a75. Seviye &6Hasar: +" or "&a80. Seviye &6Hasar: +" or "&a90. Seviye &6Hasar: +"
command /demirciyarat:
trigger:
if player has permission "demirci.yetkili":
spawn villager at player
set name of spawned villager to "&6&lDemirci"
apply slowness 100000 to spawned villager for 999999999 days
set {_loc} to location of block at spawned villager
loop all villagers in radius 1 of block at {_loc}:
set {_villager} to loop-entity
while health of {_villager} is more than 0:
wait 5 ticks
teleport {_villager} to {_loc}
command /marketyarat:
trigger:
if player has permission "market.yetkili":
spawn villager at player
set name of spawned villager to "&6&lMarket"
apply slowness 100000 to spawned villager for 999999999 days
set {_loc2} to location of block at spawned villager
loop all villagers in radius 1 of block at {_loc2}:
set {_villager} to loop-entity
while health of {_villager} is more than 0:
wait 5 ticks
teleport {_villager} to {_loc2}
on rightclick on villager:
clicked entity's name is "&6&lDemirci"
cancel event
if player's tool is diamond sword:
if {ketme::%player%} is set:
if name of player's tool is "&bKılıç &f+0":
if player's balance is greater than 599:
remove 600 from player's balance
remove 1 diamond sword named "&bKılıç &f+0" with lore "&a1. Seviye &6Hasar: +1" from player's inventory
chance of 90%:
send "{@ni} &aGeliştirme Başarılı"
give player diamond sword named "&bKılıç &f+1" with lore "&a1. Seviye &6Hasar: +2"
else:
send "{@ni} &cGeliştirme Başarısız"
stop
else:
send "&4Maalesef Paran Yetersiz"
stop
if name of player's tool is "&bKılıç &f+1":
if player's balance is greater than 1199:
remove 1200 from player's balance
remove 1 diamond sword named "&bKılıç &f+1" with lore "&a1. Seviye &6Hasar: +2" from player's inventory
chance of 80%:
send "{@ni} &aGeliştirme Başarılı"
give player diamond sword named "&bKılıç &f+2" with lore "&a1. Seviye &6Hasar: +3"
else:
send "{@ni} &cGeliştirme Başarısız"
stop
else:
send "&4Maalesef Paran Yetersiz"
stop
if name of player's tool is "&bKılıç &f+2":
if player's balance is greater than 2499:
remove 2500 from player's balance
remove 1 diamond sword named "&bKılıç &f+2" with lore "&a1. Seviye &6Hasar: +3" from player's inventory
chance of 70%:
send "{@ni} &aGeliştirme Başarılı"
give player diamond sword named "&bKılıç &f+3" with lore "&a1. Seviye &6Hasar: +4"
else:
send "{@ni} &cGeliştirme Başarısız"
stop
else:
send "&4Maalesef Paran Yetersiz"
stop
if name of player's tool is "&bKılıç &f+3":
if player's balance is greater than 4999:
remove 5000 from player's balance
remove 1 diamond sword named "&bKılıç &f+3" with lore "&a1. Seviye &6Hasar: +4" from player's inventory
chance of 60%:
send "{@ni} &aGeliştirme Başarılı"
give player diamond sword named "&bKılıç &f+4" with lore "&a1. Seviye &6Hasar: +5"
else:
send "{@ni} &cGeliştirme Başarısız"
stop
else:
send "&4Maalesef Paran Yetersiz"
stop
if name of player's tool is "&bKılıç &f+4":
if player's balance is greater than 9999:
remove 10000 from player's balance
remove 1 diamond sword named "&bKılıç &f+4" with lore "&a1. Seviye &6Hasar: +5" from player's inventory
chance of 50%:
send "{@ni} &aGeliştirme Başarılı"
give player diamond sword named "&bKılıç &f+5" with lore "&a1. Seviye &6Hasar: +6"
else:
send "{@ni} &cGeliştirme Başarısız"
stop
else:
send "&4Maalesef Paran Yetersiz"
stop
if name of player's tool is "&bKılıç &f+5":
if player's balance is greater than 19999:
remove 20000 from player's balance
remove 1 diamond sword named "&bKılıç &f+5" with lore "&a1. Seviye &6Hasar: +6" from player's inventory
chance of 40%:
send "{@ni} &aGeliştirme Başarılı"
give player diamond sword named "&bKılıç &f+6" with lore "&a1. Seviye &6Hasar: +7"
else:
send "{@ni} &cGeliştirme Başarısız"
stop
else:
send "&4Maalesef Paran Yetersiz"
stop
if name of player's tool is "&bKılıç &f+6":
if player's balance is greater than 29999:
remove 30000 from player's balance
remove 1 diamond sword named "&bKılıç &f+6" with lore "&a1. Seviye &6Hasar: +7" from player's inventory
chance of 30%:
send "{@ni} &aGeliştirme Başarılı"
give player diamond sword named "&bKılıç &f+7" with lore "&a1. Seviye &6Hasar: +8"
else:
send "{@ni} &cGeliştirme Başarısız"
stop
else:
send "&4Maalesef Paran Yetersiz"
stop
if name of player's tool is "&bKılıç &f+7":
if player's balance is greater than 44999:
remove 45000 from player's balance
remove 1 diamond sword named "&bKılıç &f+7" with lore "&a1. Seviye &6Hasar: +8" from player's inventory
chance of 25%:
send "{@ni} &aGeliştirme Başarılı"
give player diamond sword named "&bKılıç &f+8" with lore "&a1. Seviye &6Hasar: +9"
else:
send "{@ni} &cGeliştirme Başarısız"
stop
else:
send "&4Maalesef Paran Yetersiz"
stop
if name of player's tool is "&bKılıç &f+8":
if player's balance is greater than 74999:
remove 75000 from player's balance
remove 1 diamond sword named "&bKılıç &f+8" with lore "&a1. Seviye &6Hasar: +9" from player's inventory
chance of 15%:
send "{@ni} &aGeliştirme Başarılı"
give player diamond sword named "&bKılıç &f+9" with lore "&a1. Seviye &6Hasar: +10"
else:
send "{@ni} &cGeliştirme Başarısız"
stop
else:
send "&4Maalesef Paran Yetersiz"
stop
if name of player's tool is "&bKılıç &f+9":
send "&4Zaten Silahın Son Seviye"
else:
send "&aGeliştirmeyi Onaylıyorsan Birdaha Sağ Tıkla"
add 1 to {ketme::%player%}
wait 3 second
delete {ketme::%player%}
stop
command /bilgi:
trigger:
wait 5 tick
open chest with 1 rows named "&6&lBilgi" to player
format slot 0 of player with book with lore "||&a+0'Dan +1'e Geçerken|| &bYüzde 90 Geçme Şansı|| &b600Tl + Parası ||||&a+1'Dan +2'e Geçerken|| &bYüzde 80 Geçme Şansı|| &b1200Tl + Parası ||||&a+2'Dan +3'e Geçerken|| &bYüzde 70 Geçme Şansı|| &b2500Tl + Parası ||||&a+3'Dan +4'e Geçerken|| &bYüzde 60 Geçme Şansı|| &b5000Tl + Parası ||||&a+4'Dan +5'e Geçerken|| &bYüzde 50 Geçme Şansı|| &b10000Tl + Parası ||||&a+5'Dan +6'e Geçerken|| &bYüzde 40 Geçme Şansı|| &b20000Tl + Parası ||||&a+6'Dan +7'e Geçerken|| &bYüzde 30 Geçme Şansı|| &b30000Tl + Parası ||||&a+7'Dan +8'e Geçerken|| &bYüzde 25 Geçme Şansı|| &b45000Tl + Parası ||||&a+8'Dan +9'e Geçerken|| &bYüzde 15 Geçme Şansı|| &b75000Tl + Parası ||||" to close
on rightclick on villager:
clicked entity's name is "&6&lMarket"
cancel event
wait 5 tick
open chest with 1 rows named "&6&lMarket" to player
format slot 0 of player with diamond sword named "&a&lKılıçlar" to close then run [make player execute command "9al9 kılıçlar"]
format slot 2 of player with diamond helmet named "&a&lKasklar" to close then run [make player execute command "9al9 kasklar"]
format slot 4 of player with diamond chestplate named "&a&lZırhlar" to close then run [make player execute command "9al9 zırhlar"]
format slot 6 of player with diamond leggings named "&a&lPantalonlar" to close then run [make player execute command "9al9 pantalonlar"]
format slot 8 of player with diamond boots named "&a&lBotlar" to close then run [make player execute command "9al9 botlar"]
command /9al9 [<text>]:
trigger:
arg 1 is "kılıçlar":
wait 5 tick
open chest with 6 rows named "&6&lKılıçlar" to player
format slot 0 of player with diamond sword named "&bKılıç &f+0" with lore "&a1. Seviye &6Hasar: +1||||&f&l1000 TL" to close then run [make player execute command "9al9 1"]
format slot 9 of player with diamond sword named "&bUzun Kılıç &f+0" with lore "&a5. Seviye &6Hasar: +2||||&f&l2000 TL" to close then run [make player execute command "9al9 2"]
format slot 18 of player with diamond sword named "&bHilal Kılıç &f+0" with lore "&a10. Seviye &6Hasar: +3||||&f&l3000 TL" to close then run [make player execute command "9al9 3"]
format slot 27 of player with diamond sword named "&bBambu Kılıcı &f+0" with lore "&a15. Seviye &6Hasar: +4||||&f&l4000 TL" to close then run [make player execute command "9al9 4"]
format slot 36 of player with diamond sword named "&bGeniş Kılıç &f+0" with lore "&a20. Seviye &6Hasar: +5||||&f&l5000 TL" to close then run [make player execute command "9al9 5"]
format slot 45 of player with diamond sword named "&bGümüş Kılıç &f+0" with lore "&a25. Seviye &6Hasar: +6||||&f&l6000 TL" to close then run [make player execute command "9al9 6"]
format slot 2 of player with diamond sword named "&bDolunay Kılıcı &f+0" with lore "&a30. Seviye &6Hasar: +7||||&f&l7000 TL" to close then run [make player execute command "9al9 7"]
format slot 11 of player with diamond sword named "&bOrkide Kılıcı &f+0" with lore "&a32. Seviye &6Hasar: +8||||&f&l8000 TL" to close then run [make player execute command "9al9 8"]
format slot 20 of player with diamond sword named "&bSahte Kılıç &f+0" with lore "&a36. Seviye &6Hasar: +9||||&f&l9000 TL" to close then run [make player execute command "9al9 9"]
format slot 29 of player with diamond sword named "&bBarbar Kılıcı &f+0" with lore "&a40. Seviye &6Hasar: +10||||&f&l10000 TL" to close then run [make player execute command "9al9 10"]
format slot 38 of player with diamond sword named "&bKanlı Kılıç &f+0" with lore "&a45. Seviye &6Hasar: +11||||&f&l11000 TL" to close then run [make player execute command "9al9 11"]
format slot 47 of player with diamond sword named "&bBüyük Kılıç &f+0" with lore "&a50. Seviye &6Hasar: +12||||&f&l12000 TL" to close then run [make player execute command "9al9 12"]
format slot 4 of player with diamond sword named "&bUçan Büyücü &f+0" with lore "&a55. Seviye &6Hasar: +13||||&f&l13000 TL" to close then run [make player execute command "9al9 13"]
format slot 13 of player with diamond sword named "&bYarım Ay &f+0" with lore "&a60. Seviye &6Hasar: +14||||&f&l14000 TL" to close then run [make player execute command "9al9 14"]
format slot 22 of player with diamond sword named "&bSu Perisi Kılıcı &f+0" with lore "&a65. Seviye &6Hasar: +15||||&f&l15000 TL" to close then run [make player execute command "9al9 15"]
format slot 31 of player with diamond sword named "&bMuharebe Kılıcı &f+0" with lore "&a65. Seviye &6Hasar: +16||||&f&l16000 TL" to close then run [make player execute command "9al9 16"]
format slot 40 of player with diamond sword named "&bAzap Kılıc &f+0" with lore "&a70. Seviye &6Hasar: +17||||&f&l17000 TL" to close then run [make player execute command "9al9 17"]
format slot 49 of player with diamond sword named "&bZehir Kılıcı &f+0" with lore "&a75. Seviye &6Hasar: +18||||&f&l18000 TL" to close then run [make player execute command "9al9 18"]
format slot 15 of player with diamond sword named "&bTriton Kılıcı &f+0" with lore "&a80. Seviye &6Hasar: +19||||&f&l19000 TL" to close then run [make player execute command "9al9 19"]
format slot 42 of player with diamond sword named "&bRunik Kılıcı &f+0" with lore "&a90. Seviye &6Hasar: +20||||&f&l20000 TL" to close then run [make player execute command "9al9 20"]
format slot 53 of player with wooden door named "&aKapat" to close
format slot 26 of player with book named "&fBilgi" with lore "&aLeveliniz Yoksa Satın Alamassınız||&bParanız Yoksa Satın Alamassınız" to close
arg 1 is "kasklar":
wait 5 tick
open chest with 3 rows named "&6&lKasklar" to player
arg 1 is "zırhlar":
wait 5 tick
open chest with 3 rows named "&6&lZırhlar" to player
arg 1 is "pantalonlar":
wait 5 tick
open chest with 3 rows named "&6&lPantalonlar" to player
arg 1 is "botlar":
wait 5 tick
open chest with 3 rows named "&6&lBotlar" to player
arg 1 is "1":
if {level::%player%} is bigger than 0:
if player's balance is greater than 1000:
remove 1000 from player's balance
give player diamond sword named "&bKılıç &f+0" with lore "&a1. Seviye &6Hasar: +1"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "2":
if {level::%player%} is bigger than 4:
if player's balance is greater than 2000:
remove 2000 from player's balance
give player diamond sword named "&bUzun Kılıç &f+0" with lore "&a5. Seviye &6Hasar: +2"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "3":
if {level::%player%} is bigger than 9:
if player's balance is greater than 3000:
remove 3000 from player's balance
give player diamond sword named "&bHilal Kılıç &f+0" with lore "&a10. Seviye &6Hasar: +3"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "4":
if {level::%player%} is bigger than 14:
if player's balance is greater than 4000:
remove 4000 from player's balance
give player diamond sword named "&bBambu Kılıcı &f+0" with lore "&a15. Seviye &6Hasar: +4"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "5":
if {level::%player%} is bigger than 19:
if player's balance is greater than 5000:
remove 5000 from player's balance
give player diamond sword named "&bGeniş Kılıç &f+0" with lore "&a20. Seviye &6Hasar: +5"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "6":
if {level::%player%} is bigger than 14:
if player's balance is greater than 6000:
remove 6000 from player's balance
give player diamond sword named "&bGümüş Kılıç &f+0" with lore "&a25. Seviye &6Hasar: +6"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "7":
if {level::%player%} is bigger than 29:
if player's balance is greater than 7000:
remove 7000 from player's balance
give player diamond sword named "&bDolunay Kılıcı &f+0" with lore "&a30. Seviye &6Hasar: +7"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "8":
if {level::%player%} is bigger than 31:
if player's balance is greater than 8000:
remove 8000 from player's balance
give player diamond sword named "&bOrkide Kılıcı &f+0" with lore "&a32. Seviye &6Hasar: +8"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "9":
if {level::%player%} is bigger than 35:
if player's balance is greater than 9000:
remove 9000 from player's balance
give player diamond sword named "&bSahte Kılıç &f+0" with lore "&a36. Seviye &6Hasar: +9"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "10":
if {level::%player%} is bigger than 39:
if player's balance is greater than 10000:
remove 10000 from player's balance
give player diamond sword named "&bBarbar Kılıcı &f+0" with lore "&a40. Seviye &6Hasar: +10"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "11":
if {level::%player%} is bigger than 44:
if player's balance is greater than 11000:
remove 11000 from player's balance
give player diamond sword named "&bKanlı Kılıç &f+0" with lore "&a45. Seviye &6Hasar: +11"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "12":
if {level::%player%} is bigger than 49:
if player's balance is greater than 12000:
remove 12000 from player's balance
give player diamond sword named "&bBüyük Kılıç &f+0" with lore "&a50. Seviye &6Hasar: +12"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "13":
if {level::%player%} is bigger than 54:
if player's balance is greater than 13000:
remove 13000 from player's balance
give player diamond sword named "&bUçan Büyücü &f+0" with lore "&a55. Seviye &6Hasar: +13"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "14":
if {level::%player%} is bigger than 59:
if player's balance is greater than 14000:
remove 14000 from player's balance
give player diamond sword named "&bYarım Ay &f+0" with lore "&a60. Seviye &6Hasar: +14"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "15":
if {level::%player%} is bigger than 64:
if player's balance is greater than 15000:
remove 15000 from player's balance
give player diamond sword named "&bSu Perisi Kılıcı &f+0" with lore "&a65. Seviye &6Hasar: +15"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "16":
if {level::%player%} is bigger than 64:
if player's balance is greater than 16000:
remove 16000 from player's balance
give player diamond sword named "&bMuharebe Kılıcı &f+0" with lore "&a65. Seviye &6Hasar: +16"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "17":
if {level::%player%} is bigger than 69:
if player's balance is greater than 17000:
remove 18000 from player's balance
give player diamond sword named "&bAzap Kılıc &f+0" with lore "&a70. Seviye &6Hasar: +17"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "18":
if {level::%player%} is bigger than 74:
if player's balance is greater than 18000:
remove 18000 from player's balance
give player diamond sword named "&bZehir Kılıcı &f+0" with lore "&a75. Seviye &6Hasar: +18"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "19":
if {level::%player%} is bigger than 79:
if player's balance is greater than 19000:
remove 19000 from player's balance
give player diamond sword named "&bTriton Kılıcı &f+0" with lore "&a80. Seviye &6Hasar: +19"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
arg 1 is "20":
if {level::%player%} is bigger than 89:
if player's balance is greater than 20000:
remove 20000 from player's balance
give player diamond sword named "&bRunik Kılıcı &f+0" with lore "&a90. Seviye &6Hasar: +20"
else:
send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
else:
send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
command /level:
trigger:
send ""
send "&8===================================="
send "&bLeveliniz&f: &a%{level::%player%}%"
send "&8===================================="
send ""
on damage of entity:
name of victim contains "Demirci" or "Market":
cancel event
on rightclick on enchantment table or anvil:
cancel event
send "&7Kullanılımı Yasak"
on craft enchantment table or anvil or diamond sword or 310 or 311 or 312 or 313:
cancel event
send "&7Kullanılımı Yasak"
on drop enchantment table or anvil:
cancel event
send "&7Kullanılımı Yasak"
on place enchantment table or anvil:
cancel event
send "&7Kullanılımı Yasak"
on damage:
set {_damage} to line 1 of lore of attacker's tool
replace all {@kslt1} {@kslt2} with "" in {_damage}
set {_damage} to {_damage} parsed as integer
set damage to {_damage}
stop
İlk Fotoğraftaki Skripti Bulamadım Da Ondan Atmadım + Ondaki Hatayı Nasıl Düzelteceğim ?[DOUBLEPOST=1498131399,1498130902][/DOUBLEPOST]TAB Hatası Nasıl Düzeltilir ? :hmm::hmm::hmm::hmm:İlk fotoğraftaki skripti buraya atmamışsın onda tab hatası var
mudlusamoi#5646
Tab yerine space kullanmış veya space yerine tab kullanmış olabilirsiniz. Sadece tab veya sadece space kullanın. O şekilde yaparsanız düzelecektir.İlk Fotoğraftaki Skripti Bulamadım Da Ondan Atmadım + Ondaki Hatayı Nasıl Düzelteceğim ?[DOUBLEPOST=1498131399,1498130902][/DOUBLEPOST]TAB Hatası Nasıl Düzeltilir ? :hmm::hmm::hmm::hmm:
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!