Skript If , Else If , Set vb. Komutları Çalıştırmıyor....

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Yakup_Samet_Aksu

Birisi mi Spawnlandı?
Katılım
19 Haziran 2017
Mesajlar
8
Elmaslar
0
Puan
0
Yaş
18
Skript If , Else If Gibi Komutları Görünce
Error Veriyor
Sanki Yanlış Bir Komut Yazmışım Gibi:
Örnekleri De Bunlar Acil Yardım Edecek Varmı :|:|:|
skQuery ve WildSkript Yüklü
Skript1.png Skript2.png
 
Skripti buraya atar mısın ayrıca sunucuda Vault ve herhangibir economy plugini yüklü mü?
 
Deil Atıyım Skriptide İnternetten Aldığım Bir Skript Ama Hepsinde Böyle Yapıyor Ve Çalıştırmıor

Kod:
options:
    ni: &f&l[&6Dem&birci&f&l] :&7
    na: &f&l[&6Mar&bKet&f&l] :&7
    sps: &bEns&7iha
    kslt1: "&a1. Seviye &6Hasar: +" or "&a1. Seviye &6Hasar: +" or "&a5. Seviye &6Hasar: +" or "&a10. Seviye &6Hasar: +" or "&a15. Seviye &6Hasar: +" or "&a20. Seviye &6Hasar: +" or "&a25. Seviye &6Hasar: +" or "&a30. Seviye &6Hasar: +" or "&a32. Seviye &6Hasar: +" or "&a36. Seviye &6Hasar: +" or "&a40. Seviye &6Hasar: +" or "&a45. Seviye &6Hasar: +" or "&a50. Seviye &6Hasar: +" or "&a55. Seviye &6Hasar: +" or "&a60. Seviye &6Hasar: +" or "&a65. Seviye &6Hasar: +" or "&a70. Seviye &6Hasar: +"
    kslt2: or "&a75. Seviye &6Hasar: +"  or "&a80. Seviye &6Hasar: +" or "&a90. Seviye &6Hasar: +"
command /demirciyarat:
    trigger:
        if player has permission "demirci.yetkili":
            spawn villager at player
            set name of spawned villager to "&6&lDemirci"
            apply slowness 100000 to spawned villager for 999999999 days
            set {_loc} to location of block at spawned villager
            loop all villagers in radius 1 of block at {_loc}:
                set {_villager} to loop-entity
            while health of {_villager} is more than 0:
                wait 5 ticks
                teleport {_villager} to {_loc}
command /marketyarat:
    trigger:
        if player has permission "market.yetkili":
            spawn villager at player
            set name of spawned villager to "&6&lMarket"
            apply slowness 100000 to spawned villager for 999999999 days
            set {_loc2} to location of block at spawned villager
            loop all villagers in radius 1 of block at {_loc2}:
                set {_villager} to loop-entity
            while health of {_villager} is more than 0:
                wait 5 ticks
                teleport {_villager} to {_loc2}
on rightclick on villager:
    clicked entity's name is "&6&lDemirci"
    cancel event
    if player's tool is diamond sword:
        if {ketme::%player%} is set:
            if name of player's tool is "&bKılıç &f+0":
                if player's balance is greater than 599:
                    remove 600 from player's balance
                    remove 1 diamond sword named "&bKılıç &f+0" with lore "&a1. Seviye &6Hasar: +1" from player's inventory
                    chance of 90%:
                        send "{@ni} &aGeliştirme Başarılı"
                        give player diamond sword named "&bKılıç &f+1" with lore "&a1. Seviye &6Hasar: +2"
                    else:
                        send "{@ni} &cGeliştirme Başarısız"
                    stop
                else:
                    send "&4Maalesef Paran Yetersiz"
                    stop
            if name of player's tool is "&bKılıç &f+1":
                if player's balance is greater than 1199:
                    remove 1200 from player's balance
                    remove 1 diamond sword named "&bKılıç &f+1" with lore "&a1. Seviye &6Hasar: +2" from player's inventory
                    chance of 80%:
                        send "{@ni} &aGeliştirme Başarılı"
                        give player diamond sword named "&bKılıç &f+2" with lore "&a1. Seviye &6Hasar: +3"
                    else:
                        send "{@ni} &cGeliştirme Başarısız"
                    stop
                else:
                    send "&4Maalesef Paran Yetersiz"
                    stop
            if name of player's tool is "&bKılıç &f+2":
                if player's balance is greater than 2499:
                    remove 2500 from player's balance
                    remove 1 diamond sword named "&bKılıç &f+2" with lore "&a1. Seviye &6Hasar: +3" from player's inventory
                    chance of 70%:
                        send "{@ni} &aGeliştirme Başarılı"
                        give player diamond sword named "&bKılıç &f+3" with lore "&a1. Seviye &6Hasar: +4"
                    else:
                        send "{@ni} &cGeliştirme Başarısız"
                    stop
                else:
                    send "&4Maalesef Paran Yetersiz"
                    stop
            if name of player's tool is "&bKılıç &f+3":
                if player's balance is greater than 4999:
                    remove 5000 from player's balance
                    remove 1 diamond sword named "&bKılıç &f+3" with lore "&a1. Seviye &6Hasar: +4" from player's inventory
                    chance of 60%:
                        send "{@ni} &aGeliştirme Başarılı"
                        give player diamond sword named "&bKılıç &f+4" with lore "&a1. Seviye &6Hasar: +5"
                    else:
                        send "{@ni} &cGeliştirme Başarısız"
                    stop
                else:
                    send "&4Maalesef Paran Yetersiz"
                    stop
            if name of player's tool is "&bKılıç &f+4":
                if player's balance is greater than 9999:
                    remove 10000 from player's balance
                    remove 1 diamond sword named "&bKılıç &f+4" with lore "&a1. Seviye &6Hasar: +5" from player's inventory
                    chance of 50%:
                        send "{@ni} &aGeliştirme Başarılı"
                        give player diamond sword named "&bKılıç &f+5" with lore "&a1. Seviye &6Hasar: +6"
                    else:
                        send "{@ni} &cGeliştirme Başarısız"
                    stop
                else:
                    send "&4Maalesef Paran Yetersiz"
                    stop
            if name of player's tool is "&bKılıç &f+5":
                if player's balance is greater than 19999:
                    remove 20000 from player's balance
                    remove 1 diamond sword named "&bKılıç &f+5" with lore "&a1. Seviye &6Hasar: +6" from player's inventory
                    chance of 40%:
                        send "{@ni} &aGeliştirme Başarılı"
                        give player diamond sword named "&bKılıç &f+6" with lore "&a1. Seviye &6Hasar: +7"
                    else:
                        send "{@ni} &cGeliştirme Başarısız"
                    stop
                else:
                    send "&4Maalesef Paran Yetersiz"
                    stop
            if name of player's tool is "&bKılıç &f+6":
                if player's balance is greater than 29999:
                    remove 30000 from player's balance
                    remove 1 diamond sword named "&bKılıç &f+6" with lore "&a1. Seviye &6Hasar: +7" from player's inventory
                    chance of 30%:
                        send "{@ni} &aGeliştirme Başarılı"
                        give player diamond sword named "&bKılıç &f+7" with lore "&a1. Seviye &6Hasar: +8"
                    else:
                        send "{@ni} &cGeliştirme Başarısız"
                    stop
                else:
                    send "&4Maalesef Paran Yetersiz"
                    stop
            if name of player's tool is "&bKılıç &f+7":
                if player's balance is greater than 44999:
                    remove 45000 from player's balance
                    remove 1 diamond sword named "&bKılıç &f+7" with lore "&a1. Seviye &6Hasar: +8" from player's inventory
                    chance of 25%:
                        send "{@ni} &aGeliştirme Başarılı"
                        give player diamond sword named "&bKılıç &f+8" with lore "&a1. Seviye &6Hasar: +9"
                    else:
                        send "{@ni} &cGeliştirme Başarısız"
                    stop
                else:
                    send "&4Maalesef Paran Yetersiz"
                    stop
            if name of player's tool is "&bKılıç &f+8":
                if player's balance is greater than 74999:
                    remove 75000 from player's balance
                    remove 1 diamond sword named "&bKılıç &f+8" with lore "&a1. Seviye &6Hasar: +9" from player's inventory
                    chance of 15%:
                        send "{@ni} &aGeliştirme Başarılı"
                        give player diamond sword named "&bKılıç &f+9" with lore "&a1. Seviye &6Hasar: +10"
                    else:
                        send "{@ni} &cGeliştirme Başarısız"
                    stop
                else:
                    send "&4Maalesef Paran Yetersiz"
                    stop
            if name of player's tool is "&bKılıç &f+9":
                send "&4Zaten Silahın Son Seviye"
        else:
            send "&aGeliştirmeyi Onaylıyorsan Birdaha Sağ Tıkla"
            add 1 to {ketme::%player%}
            wait 3 second
            delete {ketme::%player%}
            stop
command /bilgi:
    trigger:
        wait 5 tick
        open chest with 1 rows named "&6&lBilgi" to player
        format slot 0 of player with book with lore "||&a+0'Dan +1'e Geçerken|| &bYüzde 90 Geçme Şansı|| &b600Tl + Parası ||||&a+1'Dan +2'e Geçerken|| &bYüzde 80 Geçme Şansı|| &b1200Tl + Parası ||||&a+2'Dan +3'e Geçerken|| &bYüzde 70 Geçme Şansı|| &b2500Tl + Parası ||||&a+3'Dan +4'e Geçerken|| &bYüzde 60 Geçme Şansı|| &b5000Tl + Parası ||||&a+4'Dan +5'e Geçerken|| &bYüzde 50 Geçme Şansı|| &b10000Tl + Parası ||||&a+5'Dan +6'e Geçerken|| &bYüzde 40 Geçme Şansı|| &b20000Tl + Parası ||||&a+6'Dan +7'e Geçerken|| &bYüzde 30 Geçme Şansı|| &b30000Tl + Parası ||||&a+7'Dan +8'e Geçerken|| &bYüzde 25 Geçme Şansı|| &b45000Tl + Parası ||||&a+8'Dan +9'e Geçerken|| &bYüzde 15 Geçme Şansı|| &b75000Tl + Parası ||||" to close
on rightclick on villager:
    clicked entity's name is "&6&lMarket"
    cancel event
    wait 5 tick
    open chest with 1 rows named "&6&lMarket" to player
    format slot 0 of player with diamond sword named "&a&lKılıçlar" to close then run [make player execute command "9al9 kılıçlar"]
    format slot 2 of player with diamond helmet named "&a&lKasklar" to close then run [make player execute command "9al9 kasklar"]
    format slot 4 of player with diamond chestplate named "&a&lZırhlar" to close then run [make player execute command "9al9 zırhlar"]
    format slot 6 of player with diamond leggings named "&a&lPantalonlar" to close then run [make player execute command "9al9 pantalonlar"]
    format slot 8 of player with diamond boots named "&a&lBotlar" to close then run [make player execute command "9al9 botlar"]
command /9al9 [<text>]:
    trigger:
        arg 1 is "kılıçlar":
            wait 5 tick
            open chest with 6 rows named "&6&lKılıçlar" to player
            format slot 0 of player with diamond sword named "&bKılıç &f+0" with lore "&a1. Seviye &6Hasar: +1||||&f&l1000 TL" to close then run [make player execute command "9al9 1"]
            format slot 9 of player with diamond sword named "&bUzun Kılıç &f+0" with lore "&a5. Seviye &6Hasar: +2||||&f&l2000 TL" to close then run [make player execute command "9al9 2"]
            format slot 18 of player with diamond sword named "&bHilal Kılıç &f+0" with lore "&a10. Seviye &6Hasar: +3||||&f&l3000 TL" to close then run [make player execute command "9al9 3"]
            format slot 27 of player with diamond sword named "&bBambu Kılıcı &f+0" with lore "&a15. Seviye &6Hasar: +4||||&f&l4000 TL" to close then run [make player execute command "9al9 4"]
            format slot 36 of player with diamond sword named "&bGeniş Kılıç &f+0" with lore "&a20. Seviye &6Hasar: +5||||&f&l5000 TL" to close then run [make player execute command "9al9 5"]
            format slot 45 of player with diamond sword named "&bGümüş Kılıç &f+0" with lore "&a25. Seviye &6Hasar: +6||||&f&l6000 TL" to close then run [make player execute command "9al9 6"]
            format slot 2 of player with diamond sword named "&bDolunay Kılıcı &f+0" with lore "&a30. Seviye &6Hasar: +7||||&f&l7000 TL" to close then run [make player execute command "9al9 7"]
            format slot 11 of player with diamond sword named "&bOrkide Kılıcı &f+0" with lore "&a32. Seviye &6Hasar: +8||||&f&l8000 TL" to close then run [make player execute command "9al9 8"]
            format slot 20 of player with diamond sword named "&bSahte Kılıç &f+0" with lore "&a36. Seviye &6Hasar: +9||||&f&l9000 TL" to close then run [make player execute command "9al9 9"]
            format slot 29 of player with diamond sword named "&bBarbar Kılıcı &f+0" with lore "&a40. Seviye &6Hasar: +10||||&f&l10000 TL" to close then run [make player execute command "9al9 10"]
            format slot 38 of player with diamond sword named "&bKanlı Kılıç &f+0" with lore "&a45. Seviye &6Hasar: +11||||&f&l11000 TL" to close then run [make player execute command "9al9 11"]
            format slot 47 of player with diamond sword named "&bBüyük Kılıç &f+0" with lore "&a50. Seviye &6Hasar: +12||||&f&l12000 TL" to close then run [make player execute command "9al9 12"]
            format slot 4 of player with diamond sword named "&bUçan Büyücü &f+0" with lore "&a55. Seviye &6Hasar: +13||||&f&l13000 TL" to close then run [make player execute command "9al9 13"]
            format slot 13 of player with diamond sword named "&bYarım Ay &f+0" with lore "&a60. Seviye &6Hasar: +14||||&f&l14000 TL" to close then run [make player execute command "9al9 14"]
            format slot 22 of player with diamond sword named "&bSu Perisi Kılıcı &f+0" with lore "&a65. Seviye &6Hasar: +15||||&f&l15000 TL" to close then run [make player execute command "9al9 15"]
            format slot 31 of player with diamond sword named "&bMuharebe Kılıcı &f+0" with lore "&a65. Seviye &6Hasar: +16||||&f&l16000 TL" to close then run [make player execute command "9al9 16"]
            format slot 40 of player with diamond sword named "&bAzap Kılıc &f+0" with lore "&a70. Seviye &6Hasar: +17||||&f&l17000 TL" to close then run [make player execute command "9al9 17"]
            format slot 49 of player with diamond sword named "&bZehir Kılıcı &f+0" with lore "&a75. Seviye &6Hasar: +18||||&f&l18000 TL" to close then run [make player execute command "9al9 18"]
            format slot 15 of player with diamond sword named "&bTriton Kılıcı &f+0" with lore "&a80. Seviye &6Hasar: +19||||&f&l19000 TL" to close then run [make player execute command "9al9 19"]
            format slot 42 of player with diamond sword named "&bRunik Kılıcı &f+0" with lore "&a90. Seviye &6Hasar: +20||||&f&l20000 TL" to close then run [make player execute command "9al9 20"]
            format slot 53 of player with wooden door named "&aKapat" to close
            format slot 26 of player with book named "&fBilgi" with lore "&aLeveliniz Yoksa Satın Alamassınız||&bParanız Yoksa Satın Alamassınız" to close
        arg 1 is "kasklar":
            wait 5 tick
            open chest with 3 rows named "&6&lKasklar" to player
        arg 1 is "zırhlar":
            wait 5 tick
            open chest with 3 rows named "&6&lZırhlar" to player
        arg 1 is "pantalonlar":
            wait 5 tick
            open chest with 3 rows named "&6&lPantalonlar" to player
        arg 1 is "botlar":
            wait 5 tick
            open chest with 3 rows named "&6&lBotlar" to player
        arg 1 is "1":
            if {level::%player%} is bigger than 0:
                if player's balance is greater than 1000:
                    remove 1000 from player's balance
                    give player diamond sword named "&bKılıç &f+0" with lore "&a1. Seviye &6Hasar: +1"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "2":
            if {level::%player%} is bigger than 4:
                if player's balance is greater than 2000:
                    remove 2000 from player's balance
                    give player diamond sword named "&bUzun Kılıç &f+0" with lore "&a5. Seviye &6Hasar: +2"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "3":
            if {level::%player%} is bigger than 9:
                if player's balance is greater than 3000:
                    remove 3000 from player's balance
                    give player diamond sword named "&bHilal Kılıç &f+0" with lore "&a10. Seviye &6Hasar: +3"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "4":
            if {level::%player%} is bigger than 14:
                if player's balance is greater than 4000:
                    remove 4000 from player's balance
                    give player diamond sword named "&bBambu Kılıcı &f+0" with lore "&a15. Seviye &6Hasar: +4"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "5":
            if {level::%player%} is bigger than 19:
                if player's balance is greater than 5000:
                    remove 5000 from player's balance
                    give player diamond sword named "&bGeniş Kılıç &f+0" with lore "&a20. Seviye &6Hasar: +5"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "6":
            if {level::%player%} is bigger than 14:
                if player's balance is greater than 6000:
                    remove 6000 from player's balance
                    give player diamond sword named "&bGümüş Kılıç &f+0" with lore "&a25. Seviye &6Hasar: +6"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "7":
            if {level::%player%} is bigger than 29:
                if player's balance is greater than 7000:
                    remove 7000 from player's balance
                    give player diamond sword named "&bDolunay Kılıcı &f+0" with lore "&a30. Seviye &6Hasar: +7"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "8":
            if {level::%player%} is bigger than 31:
                if player's balance is greater than 8000:
                    remove 8000 from player's balance
                    give player diamond sword named "&bOrkide Kılıcı &f+0" with lore "&a32. Seviye &6Hasar: +8"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "9":
            if {level::%player%} is bigger than 35:
                if player's balance is greater than 9000:
                    remove 9000 from player's balance
                    give player diamond sword named "&bSahte Kılıç &f+0" with lore "&a36. Seviye &6Hasar: +9"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "10":
            if {level::%player%} is bigger than 39:
                if player's balance is greater than 10000:
                    remove 10000 from player's balance
                    give player diamond sword named "&bBarbar Kılıcı &f+0" with lore "&a40. Seviye &6Hasar: +10"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "11":
            if {level::%player%} is bigger than 44:
                if player's balance is greater than 11000:
                    remove 11000 from player's balance
                    give player diamond sword named "&bKanlı Kılıç &f+0" with lore "&a45. Seviye &6Hasar: +11"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "12":
            if {level::%player%} is bigger than 49:
                if player's balance is greater than 12000:
                    remove 12000 from player's balance
                    give player diamond sword named "&bBüyük Kılıç &f+0" with lore "&a50. Seviye &6Hasar: +12"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "13":
            if {level::%player%} is bigger than 54:
                if player's balance is greater than 13000:
                    remove 13000 from player's balance
                    give player diamond sword named "&bUçan Büyücü &f+0" with lore "&a55. Seviye &6Hasar: +13"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "14":
            if {level::%player%} is bigger than 59:
                if player's balance is greater than 14000:
                    remove 14000 from player's balance
                    give player diamond sword named "&bYarım Ay &f+0" with lore "&a60. Seviye &6Hasar: +14"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "15":
            if {level::%player%} is bigger than 64:
                if player's balance is greater than 15000:
                    remove 15000 from player's balance
                    give player diamond sword named "&bSu Perisi Kılıcı &f+0" with lore "&a65. Seviye &6Hasar: +15"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "16":
            if {level::%player%} is bigger than 64:
                if player's balance is greater than 16000:
                    remove 16000 from player's balance
                    give player diamond sword named "&bMuharebe Kılıcı &f+0" with lore "&a65. Seviye &6Hasar: +16"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "17":
            if {level::%player%} is bigger than 69:
                if player's balance is greater than 17000:
                    remove 18000 from player's balance
                    give player diamond sword named "&bAzap Kılıc &f+0" with lore "&a70. Seviye &6Hasar: +17"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "18":
            if {level::%player%} is bigger than 74:
                if player's balance is greater than 18000:
                    remove 18000 from player's balance
                    give player diamond sword named "&bZehir Kılıcı &f+0" with lore "&a75. Seviye &6Hasar: +18"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "19":
            if {level::%player%} is bigger than 79:
                if player's balance is greater than 19000:
                    remove 19000 from player's balance
                    give player diamond sword named "&bTriton Kılıcı &f+0" with lore "&a80. Seviye &6Hasar: +19"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "20":
            if {level::%player%} is bigger than 89:
                if player's balance is greater than 20000:
                    remove 20000 from player's balance
                    give player diamond sword named "&bRunik Kılıcı &f+0" with lore "&a90. Seviye &6Hasar: +20"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
command /level:
    trigger:
        send ""
        send "&8===================================="
        send "&bLeveliniz&f: &a%{level::%player%}%"
        send "&8===================================="
        send ""
on damage of entity:
    name of victim contains "Demirci" or "Market":
        cancel event
on rightclick on enchantment table or anvil:
    cancel event
    send "&7Kullanılımı Yasak"
on craft enchantment table or anvil or diamond sword or 310 or 311 or 312 or 313:
    cancel event
    send "&7Kullanılımı Yasak"
on drop enchantment table or anvil:
    cancel event
    send "&7Kullanılımı Yasak"
on place enchantment table or anvil:
    cancel event
    send "&7Kullanılımı Yasak"
on damage:
    set {_damage} to line 1 of lore of attacker's tool
    replace all {@kslt1} {@kslt2} with "" in {_damage}
    set {_damage} to {_damage} parsed as integer
    set damage to {_damage}
    stop
[DOUBLEPOST=1498130374,1498129991][/DOUBLEPOST]
Skripti buraya atar mısın ayrıca sunucuda Vault ve herhangibir economy plugini yüklü mü?
Deil Atıyım Skriptide İnternetten Aldığım Bir Skript Ama Hepsinde Böyle Yapıyor Ve Çalıştırmıor
Kod:
options:
    ni: &f&l[&6Dem&birci&f&l] :&7
    na: &f&l[&6Mar&bKet&f&l] :&7
    sps: &bEns&7iha
    kslt1: "&a1. Seviye &6Hasar: +" or "&a1. Seviye &6Hasar: +" or "&a5. Seviye &6Hasar: +" or "&a10. Seviye &6Hasar: +" or "&a15. Seviye &6Hasar: +" or "&a20. Seviye &6Hasar: +" or "&a25. Seviye &6Hasar: +" or "&a30. Seviye &6Hasar: +" or "&a32. Seviye &6Hasar: +" or "&a36. Seviye &6Hasar: +" or "&a40. Seviye &6Hasar: +" or "&a45. Seviye &6Hasar: +" or "&a50. Seviye &6Hasar: +" or "&a55. Seviye &6Hasar: +" or "&a60. Seviye &6Hasar: +" or "&a65. Seviye &6Hasar: +" or "&a70. Seviye &6Hasar: +"
    kslt2: or "&a75. Seviye &6Hasar: +"  or "&a80. Seviye &6Hasar: +" or "&a90. Seviye &6Hasar: +"
command /demirciyarat:
    trigger:
        if player has permission "demirci.yetkili":
            spawn villager at player
            set name of spawned villager to "&6&lDemirci"
            apply slowness 100000 to spawned villager for 999999999 days
            set {_loc} to location of block at spawned villager
            loop all villagers in radius 1 of block at {_loc}:
                set {_villager} to loop-entity
            while health of {_villager} is more than 0:
                wait 5 ticks
                teleport {_villager} to {_loc}
command /marketyarat:
    trigger:
        if player has permission "market.yetkili":
            spawn villager at player
            set name of spawned villager to "&6&lMarket"
            apply slowness 100000 to spawned villager for 999999999 days
            set {_loc2} to location of block at spawned villager
            loop all villagers in radius 1 of block at {_loc2}:
                set {_villager} to loop-entity
            while health of {_villager} is more than 0:
                wait 5 ticks
                teleport {_villager} to {_loc2}
on rightclick on villager:
    clicked entity's name is "&6&lDemirci"
    cancel event
    if player's tool is diamond sword:
        if {ketme::%player%} is set:
            if name of player's tool is "&bKılıç &f+0":
                if player's balance is greater than 599:
                    remove 600 from player's balance
                    remove 1 diamond sword named "&bKılıç &f+0" with lore "&a1. Seviye &6Hasar: +1" from player's inventory
                    chance of 90%:
                        send "{@ni} &aGeliştirme Başarılı"
                        give player diamond sword named "&bKılıç &f+1" with lore "&a1. Seviye &6Hasar: +2"
                    else:
                        send "{@ni} &cGeliştirme Başarısız"
                    stop
                else:
                    send "&4Maalesef Paran Yetersiz"
                    stop
            if name of player's tool is "&bKılıç &f+1":
                if player's balance is greater than 1199:
                    remove 1200 from player's balance
                    remove 1 diamond sword named "&bKılıç &f+1" with lore "&a1. Seviye &6Hasar: +2" from player's inventory
                    chance of 80%:
                        send "{@ni} &aGeliştirme Başarılı"
                        give player diamond sword named "&bKılıç &f+2" with lore "&a1. Seviye &6Hasar: +3"
                    else:
                        send "{@ni} &cGeliştirme Başarısız"
                    stop
                else:
                    send "&4Maalesef Paran Yetersiz"
                    stop
            if name of player's tool is "&bKılıç &f+2":
                if player's balance is greater than 2499:
                    remove 2500 from player's balance
                    remove 1 diamond sword named "&bKılıç &f+2" with lore "&a1. Seviye &6Hasar: +3" from player's inventory
                    chance of 70%:
                        send "{@ni} &aGeliştirme Başarılı"
                        give player diamond sword named "&bKılıç &f+3" with lore "&a1. Seviye &6Hasar: +4"
                    else:
                        send "{@ni} &cGeliştirme Başarısız"
                    stop
                else:
                    send "&4Maalesef Paran Yetersiz"
                    stop
            if name of player's tool is "&bKılıç &f+3":
                if player's balance is greater than 4999:
                    remove 5000 from player's balance
                    remove 1 diamond sword named "&bKılıç &f+3" with lore "&a1. Seviye &6Hasar: +4" from player's inventory
                    chance of 60%:
                        send "{@ni} &aGeliştirme Başarılı"
                        give player diamond sword named "&bKılıç &f+4" with lore "&a1. Seviye &6Hasar: +5"
                    else:
                        send "{@ni} &cGeliştirme Başarısız"
                    stop
                else:
                    send "&4Maalesef Paran Yetersiz"
                    stop
            if name of player's tool is "&bKılıç &f+4":
                if player's balance is greater than 9999:
                    remove 10000 from player's balance
                    remove 1 diamond sword named "&bKılıç &f+4" with lore "&a1. Seviye &6Hasar: +5" from player's inventory
                    chance of 50%:
                        send "{@ni} &aGeliştirme Başarılı"
                        give player diamond sword named "&bKılıç &f+5" with lore "&a1. Seviye &6Hasar: +6"
                    else:
                        send "{@ni} &cGeliştirme Başarısız"
                    stop
                else:
                    send "&4Maalesef Paran Yetersiz"
                    stop
            if name of player's tool is "&bKılıç &f+5":
                if player's balance is greater than 19999:
                    remove 20000 from player's balance
                    remove 1 diamond sword named "&bKılıç &f+5" with lore "&a1. Seviye &6Hasar: +6" from player's inventory
                    chance of 40%:
                        send "{@ni} &aGeliştirme Başarılı"
                        give player diamond sword named "&bKılıç &f+6" with lore "&a1. Seviye &6Hasar: +7"
                    else:
                        send "{@ni} &cGeliştirme Başarısız"
                    stop
                else:
                    send "&4Maalesef Paran Yetersiz"
                    stop
            if name of player's tool is "&bKılıç &f+6":
                if player's balance is greater than 29999:
                    remove 30000 from player's balance
                    remove 1 diamond sword named "&bKılıç &f+6" with lore "&a1. Seviye &6Hasar: +7" from player's inventory
                    chance of 30%:
                        send "{@ni} &aGeliştirme Başarılı"
                        give player diamond sword named "&bKılıç &f+7" with lore "&a1. Seviye &6Hasar: +8"
                    else:
                        send "{@ni} &cGeliştirme Başarısız"
                    stop
                else:
                    send "&4Maalesef Paran Yetersiz"
                    stop
            if name of player's tool is "&bKılıç &f+7":
                if player's balance is greater than 44999:
                    remove 45000 from player's balance
                    remove 1 diamond sword named "&bKılıç &f+7" with lore "&a1. Seviye &6Hasar: +8" from player's inventory
                    chance of 25%:
                        send "{@ni} &aGeliştirme Başarılı"
                        give player diamond sword named "&bKılıç &f+8" with lore "&a1. Seviye &6Hasar: +9"
                    else:
                        send "{@ni} &cGeliştirme Başarısız"
                    stop
                else:
                    send "&4Maalesef Paran Yetersiz"
                    stop
            if name of player's tool is "&bKılıç &f+8":
                if player's balance is greater than 74999:
                    remove 75000 from player's balance
                    remove 1 diamond sword named "&bKılıç &f+8" with lore "&a1. Seviye &6Hasar: +9" from player's inventory
                    chance of 15%:
                        send "{@ni} &aGeliştirme Başarılı"
                        give player diamond sword named "&bKılıç &f+9" with lore "&a1. Seviye &6Hasar: +10"
                    else:
                        send "{@ni} &cGeliştirme Başarısız"
                    stop
                else:
                    send "&4Maalesef Paran Yetersiz"
                    stop
            if name of player's tool is "&bKılıç &f+9":
                send "&4Zaten Silahın Son Seviye"
        else:
            send "&aGeliştirmeyi Onaylıyorsan Birdaha Sağ Tıkla"
            add 1 to {ketme::%player%}
            wait 3 second
            delete {ketme::%player%}
            stop
command /bilgi:
    trigger:
        wait 5 tick
        open chest with 1 rows named "&6&lBilgi" to player
        format slot 0 of player with book with lore "||&a+0'Dan +1'e Geçerken|| &bYüzde 90 Geçme Şansı|| &b600Tl + Parası ||||&a+1'Dan +2'e Geçerken|| &bYüzde 80 Geçme Şansı|| &b1200Tl + Parası ||||&a+2'Dan +3'e Geçerken|| &bYüzde 70 Geçme Şansı|| &b2500Tl + Parası ||||&a+3'Dan +4'e Geçerken|| &bYüzde 60 Geçme Şansı|| &b5000Tl + Parası ||||&a+4'Dan +5'e Geçerken|| &bYüzde 50 Geçme Şansı|| &b10000Tl + Parası ||||&a+5'Dan +6'e Geçerken|| &bYüzde 40 Geçme Şansı|| &b20000Tl + Parası ||||&a+6'Dan +7'e Geçerken|| &bYüzde 30 Geçme Şansı|| &b30000Tl + Parası ||||&a+7'Dan +8'e Geçerken|| &bYüzde 25 Geçme Şansı|| &b45000Tl + Parası ||||&a+8'Dan +9'e Geçerken|| &bYüzde 15 Geçme Şansı|| &b75000Tl + Parası ||||" to close
on rightclick on villager:
    clicked entity's name is "&6&lMarket"
    cancel event
    wait 5 tick
    open chest with 1 rows named "&6&lMarket" to player
    format slot 0 of player with diamond sword named "&a&lKılıçlar" to close then run [make player execute command "9al9 kılıçlar"]
    format slot 2 of player with diamond helmet named "&a&lKasklar" to close then run [make player execute command "9al9 kasklar"]
    format slot 4 of player with diamond chestplate named "&a&lZırhlar" to close then run [make player execute command "9al9 zırhlar"]
    format slot 6 of player with diamond leggings named "&a&lPantalonlar" to close then run [make player execute command "9al9 pantalonlar"]
    format slot 8 of player with diamond boots named "&a&lBotlar" to close then run [make player execute command "9al9 botlar"]
command /9al9 [<text>]:
    trigger:
        arg 1 is "kılıçlar":
            wait 5 tick
            open chest with 6 rows named "&6&lKılıçlar" to player
            format slot 0 of player with diamond sword named "&bKılıç &f+0" with lore "&a1. Seviye &6Hasar: +1||||&f&l1000 TL" to close then run [make player execute command "9al9 1"]
            format slot 9 of player with diamond sword named "&bUzun Kılıç &f+0" with lore "&a5. Seviye &6Hasar: +2||||&f&l2000 TL" to close then run [make player execute command "9al9 2"]
            format slot 18 of player with diamond sword named "&bHilal Kılıç &f+0" with lore "&a10. Seviye &6Hasar: +3||||&f&l3000 TL" to close then run [make player execute command "9al9 3"]
            format slot 27 of player with diamond sword named "&bBambu Kılıcı &f+0" with lore "&a15. Seviye &6Hasar: +4||||&f&l4000 TL" to close then run [make player execute command "9al9 4"]
            format slot 36 of player with diamond sword named "&bGeniş Kılıç &f+0" with lore "&a20. Seviye &6Hasar: +5||||&f&l5000 TL" to close then run [make player execute command "9al9 5"]
            format slot 45 of player with diamond sword named "&bGümüş Kılıç &f+0" with lore "&a25. Seviye &6Hasar: +6||||&f&l6000 TL" to close then run [make player execute command "9al9 6"]
            format slot 2 of player with diamond sword named "&bDolunay Kılıcı &f+0" with lore "&a30. Seviye &6Hasar: +7||||&f&l7000 TL" to close then run [make player execute command "9al9 7"]
            format slot 11 of player with diamond sword named "&bOrkide Kılıcı &f+0" with lore "&a32. Seviye &6Hasar: +8||||&f&l8000 TL" to close then run [make player execute command "9al9 8"]
            format slot 20 of player with diamond sword named "&bSahte Kılıç &f+0" with lore "&a36. Seviye &6Hasar: +9||||&f&l9000 TL" to close then run [make player execute command "9al9 9"]
            format slot 29 of player with diamond sword named "&bBarbar Kılıcı &f+0" with lore "&a40. Seviye &6Hasar: +10||||&f&l10000 TL" to close then run [make player execute command "9al9 10"]
            format slot 38 of player with diamond sword named "&bKanlı Kılıç &f+0" with lore "&a45. Seviye &6Hasar: +11||||&f&l11000 TL" to close then run [make player execute command "9al9 11"]
            format slot 47 of player with diamond sword named "&bBüyük Kılıç &f+0" with lore "&a50. Seviye &6Hasar: +12||||&f&l12000 TL" to close then run [make player execute command "9al9 12"]
            format slot 4 of player with diamond sword named "&bUçan Büyücü &f+0" with lore "&a55. Seviye &6Hasar: +13||||&f&l13000 TL" to close then run [make player execute command "9al9 13"]
            format slot 13 of player with diamond sword named "&bYarım Ay &f+0" with lore "&a60. Seviye &6Hasar: +14||||&f&l14000 TL" to close then run [make player execute command "9al9 14"]
            format slot 22 of player with diamond sword named "&bSu Perisi Kılıcı &f+0" with lore "&a65. Seviye &6Hasar: +15||||&f&l15000 TL" to close then run [make player execute command "9al9 15"]
            format slot 31 of player with diamond sword named "&bMuharebe Kılıcı &f+0" with lore "&a65. Seviye &6Hasar: +16||||&f&l16000 TL" to close then run [make player execute command "9al9 16"]
            format slot 40 of player with diamond sword named "&bAzap Kılıc &f+0" with lore "&a70. Seviye &6Hasar: +17||||&f&l17000 TL" to close then run [make player execute command "9al9 17"]
            format slot 49 of player with diamond sword named "&bZehir Kılıcı &f+0" with lore "&a75. Seviye &6Hasar: +18||||&f&l18000 TL" to close then run [make player execute command "9al9 18"]
            format slot 15 of player with diamond sword named "&bTriton Kılıcı &f+0" with lore "&a80. Seviye &6Hasar: +19||||&f&l19000 TL" to close then run [make player execute command "9al9 19"]
            format slot 42 of player with diamond sword named "&bRunik Kılıcı &f+0" with lore "&a90. Seviye &6Hasar: +20||||&f&l20000 TL" to close then run [make player execute command "9al9 20"]
            format slot 53 of player with wooden door named "&aKapat" to close
            format slot 26 of player with book named "&fBilgi" with lore "&aLeveliniz Yoksa Satın Alamassınız||&bParanız Yoksa Satın Alamassınız" to close
        arg 1 is "kasklar":
            wait 5 tick
            open chest with 3 rows named "&6&lKasklar" to player
        arg 1 is "zırhlar":
            wait 5 tick
            open chest with 3 rows named "&6&lZırhlar" to player
        arg 1 is "pantalonlar":
            wait 5 tick
            open chest with 3 rows named "&6&lPantalonlar" to player
        arg 1 is "botlar":
            wait 5 tick
            open chest with 3 rows named "&6&lBotlar" to player
        arg 1 is "1":
            if {level::%player%} is bigger than 0:
                if player's balance is greater than 1000:
                    remove 1000 from player's balance
                    give player diamond sword named "&bKılıç &f+0" with lore "&a1. Seviye &6Hasar: +1"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "2":
            if {level::%player%} is bigger than 4:
                if player's balance is greater than 2000:
                    remove 2000 from player's balance
                    give player diamond sword named "&bUzun Kılıç &f+0" with lore "&a5. Seviye &6Hasar: +2"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "3":
            if {level::%player%} is bigger than 9:
                if player's balance is greater than 3000:
                    remove 3000 from player's balance
                    give player diamond sword named "&bHilal Kılıç &f+0" with lore "&a10. Seviye &6Hasar: +3"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "4":
            if {level::%player%} is bigger than 14:
                if player's balance is greater than 4000:
                    remove 4000 from player's balance
                    give player diamond sword named "&bBambu Kılıcı &f+0" with lore "&a15. Seviye &6Hasar: +4"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "5":
            if {level::%player%} is bigger than 19:
                if player's balance is greater than 5000:
                    remove 5000 from player's balance
                    give player diamond sword named "&bGeniş Kılıç &f+0" with lore "&a20. Seviye &6Hasar: +5"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "6":
            if {level::%player%} is bigger than 14:
                if player's balance is greater than 6000:
                    remove 6000 from player's balance
                    give player diamond sword named "&bGümüş Kılıç &f+0" with lore "&a25. Seviye &6Hasar: +6"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "7":
            if {level::%player%} is bigger than 29:
                if player's balance is greater than 7000:
                    remove 7000 from player's balance
                    give player diamond sword named "&bDolunay Kılıcı &f+0" with lore "&a30. Seviye &6Hasar: +7"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "8":
            if {level::%player%} is bigger than 31:
                if player's balance is greater than 8000:
                    remove 8000 from player's balance
                    give player diamond sword named "&bOrkide Kılıcı &f+0" with lore "&a32. Seviye &6Hasar: +8"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "9":
            if {level::%player%} is bigger than 35:
                if player's balance is greater than 9000:
                    remove 9000 from player's balance
                    give player diamond sword named "&bSahte Kılıç &f+0" with lore "&a36. Seviye &6Hasar: +9"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "10":
            if {level::%player%} is bigger than 39:
                if player's balance is greater than 10000:
                    remove 10000 from player's balance
                    give player diamond sword named "&bBarbar Kılıcı &f+0" with lore "&a40. Seviye &6Hasar: +10"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "11":
            if {level::%player%} is bigger than 44:
                if player's balance is greater than 11000:
                    remove 11000 from player's balance
                    give player diamond sword named "&bKanlı Kılıç &f+0" with lore "&a45. Seviye &6Hasar: +11"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "12":
            if {level::%player%} is bigger than 49:
                if player's balance is greater than 12000:
                    remove 12000 from player's balance
                    give player diamond sword named "&bBüyük Kılıç &f+0" with lore "&a50. Seviye &6Hasar: +12"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "13":
            if {level::%player%} is bigger than 54:
                if player's balance is greater than 13000:
                    remove 13000 from player's balance
                    give player diamond sword named "&bUçan Büyücü &f+0" with lore "&a55. Seviye &6Hasar: +13"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "14":
            if {level::%player%} is bigger than 59:
                if player's balance is greater than 14000:
                    remove 14000 from player's balance
                    give player diamond sword named "&bYarım Ay &f+0" with lore "&a60. Seviye &6Hasar: +14"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "15":
            if {level::%player%} is bigger than 64:
                if player's balance is greater than 15000:
                    remove 15000 from player's balance
                    give player diamond sword named "&bSu Perisi Kılıcı &f+0" with lore "&a65. Seviye &6Hasar: +15"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "16":
            if {level::%player%} is bigger than 64:
                if player's balance is greater than 16000:
                    remove 16000 from player's balance
                    give player diamond sword named "&bMuharebe Kılıcı &f+0" with lore "&a65. Seviye &6Hasar: +16"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "17":
            if {level::%player%} is bigger than 69:
                if player's balance is greater than 17000:
                    remove 18000 from player's balance
                    give player diamond sword named "&bAzap Kılıc &f+0" with lore "&a70. Seviye &6Hasar: +17"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "18":
            if {level::%player%} is bigger than 74:
                if player's balance is greater than 18000:
                    remove 18000 from player's balance
                    give player diamond sword named "&bZehir Kılıcı &f+0" with lore "&a75. Seviye &6Hasar: +18"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "19":
            if {level::%player%} is bigger than 79:
                if player's balance is greater than 19000:
                    remove 19000 from player's balance
                    give player diamond sword named "&bTriton Kılıcı &f+0" with lore "&a80. Seviye &6Hasar: +19"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
        arg 1 is "20":
            if {level::%player%} is bigger than 89:
                if player's balance is greater than 20000:
                    remove 20000 from player's balance
                    give player diamond sword named "&bRunik Kılıcı &f+0" with lore "&a90. Seviye &6Hasar: +20"
                else:
                    send "&4Maalesef Bunu Alabilmek İçin Paran Yetersiz"
            else:
                send "&4Maalesef Bunu Alabilmek İçin Levelin Yetersiz"
command /level:
    trigger:
        send ""
        send "&8===================================="
        send "&bLeveliniz&f: &a%{level::%player%}%"
        send "&8===================================="
        send ""
on damage of entity:
    name of victim contains "Demirci" or "Market":
        cancel event
on rightclick on enchantment table or anvil:
    cancel event
    send "&7Kullanılımı Yasak"
on craft enchantment table or anvil or diamond sword or 310 or 311 or 312 or 313:
    cancel event
    send "&7Kullanılımı Yasak"
on drop enchantment table or anvil:
    cancel event
    send "&7Kullanılımı Yasak"
on place enchantment table or anvil:
    cancel event
    send "&7Kullanılımı Yasak"
on damage:
    set {_damage} to line 1 of lore of attacker's tool
    replace all {@kslt1} {@kslt2} with "" in {_damage}
    set {_damage} to {_damage} parsed as integer
    set damage to {_damage}
    stop
 
İlk fotoğraftaki skripti buraya atmamışsın onda tab hatası var 2. skriptte ise Vault ve herhangibir economy eklentisi lazım essentialseco veya iconomy kullanabilirsin.
 
İlk fotoğraftaki skripti buraya atmamışsın onda tab hatası var
İlk Fotoğraftaki Skripti Bulamadım Da Ondan Atmadım + Ondaki Hatayı Nasıl Düzelteceğim ?[DOUBLEPOST=1498131399,1498130902][/DOUBLEPOST]TAB Hatası Nasıl Düzeltilir ? :hmm::hmm::hmm::hmm:
 
İlk Fotoğraftaki Skripti Bulamadım Da Ondan Atmadım + Ondaki Hatayı Nasıl Düzelteceğim ?[DOUBLEPOST=1498131399,1498130902][/DOUBLEPOST]TAB Hatası Nasıl Düzeltilir ? :hmm::hmm::hmm::hmm:
Tab yerine space kullanmış veya space yerine tab kullanmış olabilirsiniz. Sadece tab veya sadece space kullanın. O şekilde yaparsanız düzelecektir.
 
7. ve 9. satırlardan 4 boşluk sil ayrıca '#' ları ve ondan sonra gelenleri sil. Line 6'ya 'is not set' ten sonra ':' koy. 3. satır ise 'player coordinates' yerine 'location of player' kullan.
 
Tamam Çözüldü Saolun
 
Sorun çözüldüğüne göre konu kilit. İyi forumlar.
 
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