Aybars Özdemir
Bir Kömür Göründü Kaptanım!
- Katılım
- 24 Ağustos 2020
- Mesajlar
- 102
- Elmaslar
- 9
- Puan
- 1.270
- Yaş
- 25
- Minecraft
- _Oskip_
Discord:
Aybars#5523
Arkadaşlar elimde şöyle bir skript var tornadospawner kullanıyordum normalde ödülü veriyor çalışıyordu ama HSpawner kullanmaya başladım bu skripti HSpawner a uyarlayabilirmisiniz tek istediğim hspawnerdaki demir blok spawnerini versin
Kod:
#OBSİDYEN DÖNÜŞTÜRME
on break of obsidian:
if player has 128 obsidian:
send "&aHydra Network &8► &eObsidyenler başarıyla dönüştürüldü."
remove 128 obsidian from player
give 8 gold nugget of unbreaking 1 named "&6&lCOIN" with lore "&bBu coini takasta harcayabilirsin." to player
#LEVEL KUTUSU
variables:
{SonrakiLevel.%player%} = 2
{LevelSpawner.%player%} = 0
{KazmaXp.%player%} = 0
{KazmaLevel.%player%} = 1
{KazmaLevelAtla.%player%} = 100
on break 49:
set action bar of player to " &7Level: &a%{KazmaLevel.%player%}% &7XP: &a%{KazmaXp.%player%}% &7Gereken XP: &a%{KazmaLevelAtla.%player%}% &7Sonraki Level: &a%{SonrakiLevel.%player%}%"
on break obsidian:
add 1 to {KazmaXp.%player%}
if {KazmaXp.%player%} is greater than or equal to {KazmaLevelAtla.%player%}:
add 1 to {SonrakiLevel.%player%}
add 1 to {KazmaLevel.%player%}
add 25 to {KazmaLevelAtla.%player%}
add 1 to {LevelSpawner.%player%}
set {KazmaXp.%player%} to 0
send "&8&m---------------------------------------------" to player
send "" to player
send " &7Tebrikler &e%player% &7 Level atladın ve ödül kazandın. Lütfen &8(&a/level&8) &7yaz!"
send "" to player
send "&8&m---------------------------------------------" to player
launch ball firework colored white and ball firework colored blue at targeted block timed 0.5
wait 1 second
launch ball firework colored white and ball firework colored red at targeted block timed 0.5
command /Level:
trigger:
if {LevelSpawner.%player%} is equal to 0:
wait 1 ticks
open chest with 3 rows named "&8» &eLevel Kutusu" to player
format slot 13 of player with 95:14 named "&eSpawner Ödülü &8(&a%{KazmaLevel.%player%}%&8)" with lore "||&7Level: &a%{KazmaLevel.%player%}%||&7XP: &a%{KazmaXp.%player%}%||&7Gereken XP: &a%{KazmaLevelAtla.%player%}%||&7Sonraki Level: &a%{SonrakiLevel.%player%}%||&7Alınabilir Ödül: &a%{LevelSpawner.%player%}%||&f||&7Durum: &cAlınamaz||&f||" to close then run [make player execute command "levelödül"]
if {LevelSpawner.%player%} is greater than or equal to 1:
wait 1 ticks
open chest with 3 rows named "&8» &eLevel Kutusu" to player
format slot 13 of player with 95:5 named "&eSpawner Ödülü &8(&a%{KazmaLevel.%player%}%&8)" with lore "||&7Level: &a%{KazmaLevel.%player%}%||&7XP: &a%{KazmaXp.%player%}%||&7Gereken XP: &a%{KazmaLevelAtla.%player%}%||&7Sonraki Level: &a%{SonrakiLevel.%player%}%||&7Alınabilir Ödül: &a%{LevelSpawner.%player%}%||&f||&7Durum: &aAlınabilir||&f||" to close then run [make player execute command "levelödül"]
command /levelödül:
trigger:
if {LevelSpawner.%player%} is greater than or equal to 1:
add -1 to {LevelSpawner.%player%}
give 52 named "&eDemir Blok &fSpawner" to player
send "&aHydra Network &8► &7Envanterinize &eDemir Blok &fSpawner &7gönderildi!" to player
else:
send "&aHydra Network &8► &cMaalesef, ödülü almak için leveliniz yetersiz!" to player