exxtazyy
Odunlara Vur Vur Vur!
- Katılım
- 3 Ekim 2024
- Mesajlar
- 28
- Elmaslar
- 4
- Puan
- 895
- Yaş
- 11
- Konum
- Türkiye
- Minecraft
- 1Mole
Discord:
vertlesprinkles
- Minecraft Sürümleri
- 1.18.2 - 1.21
SURVIVAL
ÇALIŞMAZSA AŞŞAĞIDAKİ KOMUTLARI KULLANABİLİRSİNİZ.
/papi ecloud download LocalTime
/papi ecloud download Player
/papi ecloud download Vault
/papi ecloud download LuckPerms
/papi ecloud download Statistic
/papi ecloud download Server
LIFESTEAL
ÇALIŞMAZSA AŞŞAĞIDAKİ KOMUTLARI KULLANIN
/papi ecloud download LocalTime
/papi ecloud download Player
/papi ecloud download Vault
/papi ecloud download LuckPerms
/papi ecloud download Statistic
/papi ecloud download Server
SURVIVAL V2
ÇALIŞMAZSA AŞŞAĞIDAKİ KOMUTLARI GİRİN
/papi ecloud download LocalTime
/papi ecloud download Player
/papi ecloud download Vault
/papi ecloud download LuckPerms
/papi ecloud download Statistic
/papi ecloud download Server
BOXPVP
ÇALIŞMAZSA AŞŞAĞIDAKİ KOMUTLARI GİRİN
/papi ecloud download LocalTime
/papi ecloud download Player
/papi ecloud download Vault
/papi ecloud download LuckPerms
/papi ecloud download Statistic
/papi ecloud download Server
YAML:
## Scoreboards (https://github.com/r4g3baby/SimpleScore/blob/main/src/main/resources/scoreboards.yml)
# This is where you create your scoreboards to be displayed.
# You can create a scoreboard by creating a node with the scoreboard name and then specifying a default "updateTime",
# "renderTime" and a list of "titles" and "scores".
#
# "updateTime": the default update time in ticks (optional and defaults to 20 ticks/1 second)
# This controls how long it takes for each frame to stay on the scoreboard
# "renderTime": the default render time in ticks (optional and defaults to 10 ticks/0.5 seconds)
# This controls how long it takes before rendering each frame, placeholders and variables will only get applied each
# time a render occurs (the lower the render time is the heavier it will be on server performance)
# "titles": text to display or a list of frames*
# "scores": the score number/value followed by the text to display or a list of frames* or a map with the "conditions"
# (list of conditions*) and "frames" (list of frames*) keys
#
# *conditions: can be prefixed with a "!" (exclamation mark) to negate the condition
# *frames: is a list of strings or list of maps with the "text" (text to display),
# "update" (time to stay visible, optional and defaults to "updateTime") and
# "render" (time to wait before rendering, optional and defaults to "renderTime") keys
#
# Check out the examples bellow for more information.
# This is a simple scoreboard with only the top and bottom lines animated
simple:
updateTime: 40
titles: 'FB85&lꜱFB8B&lᴜ(FC90&lʀCFC96&lᴠMFC9C&lɪ]FCA2&lᴠ&#AFFDA7&lᴀʟ'
scores:
17:
frames:
- '&a&m &f'
- '&c&m &f'
- '&e&m &f'
16:
- text: ' &7⌚ %localtime_timezone_Asia/Kolkata%'
update: 10
15: ''
14: '&7%player%:'
13: '&c⭐ &fʀᴀɴᴋ: %luckperms_prefix%'
12: '&a&l$ &fᴍᴏɴᴇʏ: &a%vault_eco_balance_formatted%'
11: '&#FFFD5F☀ &fᴘɪɴɢ: &#FFFD5F%player_ping%'
10: ''
9: 'DE0B8&l✔ &fᴏɴʟɪɴᴇ: DE0B8%server_online%'
8:
frames:
- 'D65E0 &fᴘʟᴀʏᴛɪᴍᴇ: &a%statistic_time_played:hours% Hours'
- 'D65E0 &fᴘʟᴀʏᴛɪᴍᴇ: &a%statistic_time_played:minutes% Minutes'
7:
- text: '&c⚔ &fᴋɪʟʟꜱ: &c%statistic_player_kills%'
update: 40
- text: '&4☠ &fᴅᴇᴀᴛʜꜱ: &4%statistic_deaths%'
update: 40
- text: '&4☠ &fKDR: &4%statistic_player_kills%:%statistic_deaths%'
update: 80
5: ''
4: '&7⛏ ᴘʟᴀʏ.ʏᴀᴍʀᴀᴊ.ᴏʀɢ'
3:
frames:
- '&a&m &f'
- '&c&m &f'
- '&e&m &f'
# Scoreboard with a basic timing example
customTiming:
# Any frame without a specified update/render time will default to this values
updateTime: 100
renderTime: 50
titles:
# This frame will show for 200 ticks and render every 50 ticks (4 times)
- text: '&c200 ticks/10 seconds title'
update: 200
# While this frame will show for 100 ticks and render every 20 ticks (5 times)
- text: '&a100 ticks/5 seconds title'
render: 20
scores:
6: '&7You can set a per title and score time'
5: '&7instead of using the default value'
4: ''
3:
- text: '&7This will last for &810 seconds'
update: 200
- text: '&7while this only lasts for &85 seconds'
2: ''
1:
# These frames will change every 60 ticks/3 seconds and will only render once on change
- text: '&6Your current world is &7%world%&6.'
update: 60
render: 60
- text: '&6There are &7%online% &6players online.'
update: 60
render: 60
# Scoreboard showing how conditions work
conditional:
updateTime: 60
conditions: [ 'hasPermission' ]
titles: '&cConditional Scoreboard'
scores:
9: ''
8: '&7Scoreboards with a list of conditions require'
7: '&7that the player passes all of them.'
6: ''
5: '&7You can see this scoreboard because you'
4: '&7passed the &8hasPermission &7condition.'
3: ''
2:
conditions: [ 'isOverworld' ]
frames:
- '&7You can see this line because you..'
- '&7passed the &8isOverworld &7condition.'
else:
conditions: [ 'isTheEnd' ]
frames:
- '&7You can see this line because you..'
- '&7passed the &8isTheEnd &7condition but..'
- '&7didn''t pass the &8isOverworld &7condition.'
else: '&7You didn''t pass any of the conditions.'
1: ''
ÇALIŞMAZSA AŞŞAĞIDAKİ KOMUTLARI KULLANABİLİRSİNİZ.
/papi ecloud download LocalTime
/papi ecloud download Player
/papi ecloud download Vault
/papi ecloud download LuckPerms
/papi ecloud download Statistic
/papi ecloud download Server
LIFESTEAL
YAML:
## Scoreboards (https://github.com/r4g3baby/SimpleScore/blob/main/src/main/resources/scoreboards.yml)
# This is where you create your scoreboards to be displayed.
# You can create a scoreboard by creating a node with the scoreboard name and then specifying a default "updateTime",
# "renderTime" and a list of "titles" and "scores".
#
# "updateTime": the default update time in ticks (optional and defaults to 20 ticks/1 second)
# This controls how long it takes for each frame to stay on the scoreboard
# "renderTime": the default render time in ticks (optional and defaults to 10 ticks/0.5 seconds)
# This controls how long it takes before rendering each frame, placeholders and variables will only get applied each
# time a render occurs (the lower the render time is the heavier it will be on server performance)
# "titles": text to display or a list of frames*
# "scores": the score number/value followed by the text to display or a list of frames* or a map with the "conditions"
# (list of conditions*) and "frames" (list of frames*) keys
#
# *conditions: can be prefixed with a "!" (exclamation mark) to negate the condition
# *frames: is a list of strings or list of maps with the "text" (text to display),
# "update" (time to stay visible, optional and defaults to "updateTime") and
# "render" (time to wait before rendering, optional and defaults to "renderTime") keys
#
# Check out the examples bellow for more information.
# This is a simple scoreboard with only the top and bottom lines animated
simple:
updateTime: 40
titles: '&#FF0000&lLɪꜰᴇsᴛᴇᴀʟ'
scores:
18:
frames:
- '&c&m &f'
- '&e&m &f'
17:
- text: ' &7⌚ %localtime_timezone_Asia/Kolkata%'
update: 10
16: ''
15: '&c&l%player_name%'
14: '&aPersonal Info:'
13: '&f&l| &fᴍᴏɴᴇʏ: &a%vault_eco_balance_formatted%'
12: '&f&l| &fʀᴀɴᴋ: %luckperms_prefix%'
10: '&f&l| &fKDR: &c%statistic_player_kills%:%statistic_deaths%'
9: ''
8: '&aServer Info:'
7: '&f&l| &fᴏɴʟɪɴᴇ: DE0B8%server_online% ᴘʟᴀʏᴇʀs'
6: '&f&l| &fᴘɪɴɢ: &#FFFD5F%player_ping%'
5:
frames:
- '&f&l| &fᴘʟᴀʏᴛɪᴍᴇ: &a%statistic_time_played:hours% Hours'
- '&f&l| &fᴘʟᴀʏᴛɪᴍᴇ: &a%statistic_time_played:minutes% Minutes'
2: '&f&l| &d&lᴘʟᴀʏ.ʏᴀᴍʀᴀᴊ.ᴏʀɢ'
1:
frames:
- '&c&m &f'
- '&e&m &f'
# Scoreboard with a basic timing example
customTiming:
# Any frame without a specified update/render time will default to this values
updateTime: 100
renderTime: 50
titles:
# This frame will show for 200 ticks and render every 50 ticks (4 times)
- text: '&c200 ticks/10 seconds title'
update: 200
# While this frame will show for 100 ticks and render every 20 ticks (5 times)
- text: '&a100 ticks/5 seconds title'
render: 20
scores:
6: '&7You can set a per title and score time'
5: '&7instead of using the default value'
4: ''
3:
- text: '&7This will last for &810 seconds'
update: 200
- text: '&7while this only lasts for &85 seconds'
2: ''
1:
# These frames will change every 60 ticks/3 seconds and will only render once on change
- text: '&6Your current world is &7%world%&6.'
update: 60
render: 60
- text: '&6There are &7%online% &6players online.'
update: 60
render: 60
# Scoreboard showing how conditions work
conditional:
updateTime: 60
conditions: [ 'hasPermission' ]
titles: '&cConditional Scoreboard'
scores:
9: ''
8: '&7Scoreboards with a list of conditions require'
7: '&7that the player passes all of them.'
6: ''
5: '&7You can see this scoreboard because you'
4: '&7passed the &8hasPermission &7condition.'
3: ''
2:
conditions: [ 'isOverworld' ]
frames:
- '&7You can see this line because you..'
- '&7passed the &8isOverworld &7condition.'
else:
conditions: [ 'isTheEnd' ]
frames:
- '&7You can see this line because you..'
- '&7passed the &8isTheEnd &7condition but..'
- '&7didn''t pass the &8isOverworld &7condition.'
else: '&7You didn''t pass any of the conditions.'
1: ''
ÇALIŞMAZSA AŞŞAĞIDAKİ KOMUTLARI KULLANIN
/papi ecloud download LocalTime
/papi ecloud download Player
/papi ecloud download Vault
/papi ecloud download LuckPerms
/papi ecloud download Statistic
/papi ecloud download Server
SURVIVAL V2
YAML:
## Scoreboards (https://github.com/r4g3baby/SimpleScore/blob/main/src/main/resources/scoreboards.yml)
# This is where you create your scoreboards to be displayed.
# You can create a scoreboard by creating a node with the scoreboard name and then specifying a default "updateTime",
# "renderTime" and a list of "titles" and "scores".
#
# "updateTime": the default update time in ticks (optional and defaults to 20 ticks/1 second)
# This controls how long it takes for each frame to stay on the scoreboard
# "renderTime": the default render time in ticks (optional and defaults to 10 ticks/0.5 seconds)
# This controls how long it takes before rendering each frame, placeholders and variables will only get applied each
# time a render occurs (the lower the render time is the heavier it will be on server performance)
# "titles": text to display or a list of frames*
# "scores": the score number/value followed by the text to display or a list of frames* or a map with the "conditions"
# (list of conditions*) and "frames" (list of frames*) keys
#
# *conditions: can be prefixed with a "!" (exclamation mark) to negate the condition
# *frames: is a list of strings or list of maps with the "text" (text to display),
# "update" (time to stay visible, optional and defaults to "updateTime") and
# "render" (time to wait before rendering, optional and defaults to "renderTime") keys
#
# Check out the examples bellow for more information.
# This is a simple scoreboard with only the top and bottom lines animated
simple:
titles: '&a&lSurvival'
scores:
13:
- '&a&l-----------'
12: '&#ffd700%player%:'
11: '^FF00⛃ &fCoins: ^FF00%vault_eco_balance_formatted%'
10: '&#D27AFF &fKills: &#D27AFF%statistic_player_kills%'
9: '#FF0000❤ &fHearts: #FF0000%health%'
8: ''
7: '&#ffd700Server Name:'
6: '&#FFFD5F☀ &fOnline: &#FFFD5F%online%'
5: ''
3: '&5mcsetup.in'
2:
- '&a&l-----------'
# Scoreboard with a basic timing example
customTiming:
# Any frame without a specified update/render time will default to this values
updateTime: 100
renderTime: 50
titles:
# This frame will show for 200 ticks and render every 50 ticks (4 times)
- text: '&c200 ticks/10 seconds title'
update: 200
# While this frame will show for 100 ticks and render every 20 ticks (5 times)
- text: '&a100 ticks/5 seconds title'
render: 20
scores:
6: '&7You can set a per title and score time'
5: '&7instead of using the default value'
4: ''
3:
- text: '&7This will last for &810 seconds'
update: 200
- text: '&7while this only lasts for &85 seconds'
2: ''
1:
# These frames will change every 60 ticks/3 seconds and will only render once on change
- text: '&6Your current world is &7%world%&6.'
update: 60
render: 60
- text: '&6There are &7%online% &6players online.'
update: 60
render: 60
# Scoreboard showing how conditions work
conditional:
updateTime: 60
conditions: [ 'hasPermission' ]
titles: '&cConditional Scoreboard'
scores:
9: ''
8: '&7Scoreboards with a list of conditions require'
7: '&7that the player passes all of them.'
6: ''
5: '&7You can see this scoreboard because you'
4: '&7passed the &8hasPermission &7condition.'
3: ''
2:
conditions: [ 'isOverworld' ]
frames:
- '&7You can see this line because you..'
- '&7passed the &8isOverworld &7condition.'
else:
conditions: [ 'isTheEnd' ]
frames:
- '&7You can see this line because you..'
- '&7passed the &8isTheEnd &7condition but..'
- '&7didn''t pass the &8isOverworld &7condition.'
else: '&7You didn''t pass any of the conditions.'
1: ''
ÇALIŞMAZSA AŞŞAĞIDAKİ KOMUTLARI GİRİN
/papi ecloud download LocalTime
/papi ecloud download Player
/papi ecloud download Vault
/papi ecloud download LuckPerms
/papi ecloud download Statistic
/papi ecloud download Server
BOXPVP
YAML:
## Scoreboards (https://github.com/r4g3baby/SimpleScore/blob/main/src/main/resources/scoreboards.yml)
# This is where you create your scoreboards to be displayed.
# You can create a scoreboard by creating a node with the scoreboard name and then specifying a default "updateTime",
# "renderTime" and a list of "titles" and "scores".
#
# "updateTime": the default update time in ticks (optional and defaults to 20 ticks/1 second)
# This controls how long it takes for each frame to stay on the scoreboard
# "renderTime": the default render time in ticks (optional and defaults to 10 ticks/0.5 seconds)
# This controls how long it takes before rendering each frame, placeholders and variables will only get applied each
# time a render occurs (the lower the render time is the heavier it will be on server performance)
# "titles": text to display or a list of frames*
# "scores": the score number/value followed by the text to display or a list of frames* or a map with the "conditions"
# (list of conditions*) and "frames" (list of frames*) keys
#
# *conditions: can be prefixed with a "!" (exclamation mark) to negate the condition
# *frames: is a list of strings or list of maps with the "text" (text to display),
# "update" (time to stay visible, optional and defaults to "updateTime") and
# "render" (time to wait before rendering, optional and defaults to "renderTime") keys
#
# Check out the examples bellow for more information.
# This is a simple scoreboard with only the top and bottom lines animated
simple:
updateTime: 40
titles: 'FB85&lʙFB8B&lo(FC90&lxCFC96&lᴘMFC9C&lv]FCA2&lᴘ&#AFFDA7&l'
scores:
17:
frames:
- '&a&m &f'
- '&c&m &f'
- '&e&m &f'
16:
- text: ' &7⌚ %localtime_timezone_Asia/Kolkata%'
update: 10
15: ''
14: '&7%player%:'
13: '&c⭐ &fʀᴀɴᴋ: %luckperms_prefix%'
12: '&a&l$ &fᴍᴏɴᴇʏ: &a%vault_eco_balance_formatted%'
11: '&#FFFD5F☀ &fᴘɪɴɢ: &#FFFD5F%player_ping%'
10: ''
9: 'DE0B8&l✔ &fᴏɴʟɪɴᴇ: DE0B8%server_online%'
8:
frames:
- 'D65E0 &fᴘʟᴀʏᴛɪᴍᴇ: &a%statistic_time_played:hours% Hours'
- 'D65E0 &fᴘʟᴀʏᴛɪᴍᴇ: &a%statistic_time_played:minutes% Minutes'
7:
- text: '&c⚔ &fᴋɪʟʟꜱ: &c%statistic_player_kills%'
update: 40
- text: '&4☠ &fᴅᴇᴀᴛʜꜱ: &4%statistic_deaths%'
update: 40
- text: '&4☠ &fKDR: &4%statistic_player_kills%:%statistic_deaths%'
update: 80
5: ''
4: '§e §dᴅѕᴄѕ.ɢɢ/ѕ5ǫʜᴛʀѕᴊ'
3:
frames:
- '&a&m &f'
- '&c&m &f'
- '&e&m &f'
# Scoreboard with a basic timing example
customTiming:
# Any frame without a specified update/render time will default to this values
updateTime: 100
renderTime: 50
titles:
# This frame will show for 200 ticks and render every 50 ticks (4 times)
- text: '&c200 ticks/10 seconds title'
update: 200
# While this frame will show for 100 ticks and render every 20 ticks (5 times)
- text: '&a100 ticks/5 seconds title'
render: 20
scores:
6: '&7You can set a per title and score time'
5: '&7instead of using the default value'
4: ''
3:
- text: '&7This will last for &810 seconds'
update: 200
- text: '&7while this only lasts for &85 seconds'
2: ''
1:
# These frames will change every 60 ticks/3 seconds and will only render once on change
- text: '&6Your current world is &7%world%&6.'
update: 60
render: 60
- text: '&6There are &7%online% &6players online.'
update: 60
render: 60
# Scoreboard showing how conditions work
conditional:
updateTime: 60
conditions: [ 'hasPermission' ]
titles: '&cConditional Scoreboard'
scores:
9: ''
8: '&7Scoreboards with a list of conditions require'
7: '&7that the player passes all of them.'
6: ''
5: '&7You can see this scoreboard because you'
4: '&7passed the &8hasPermission &7condition.'
3: ''
2:
conditions: [ 'isOverworld' ]
frames:
- '&7You can see this line because you..'
- '&7passed the &8isOverworld &7condition.'
else:
conditions: [ 'isTheEnd' ]
frames:
- '&7You can see this line because you..'
- '&7passed the &8isTheEnd &7condition but..'
- '&7didn''t pass the &8isOverworld &7condition.'
else: '&7You didn''t pass any of the conditions.'
1: ''
ÇALIŞMAZSA AŞŞAĞIDAKİ KOMUTLARI GİRİN
/papi ecloud download LocalTime
/papi ecloud download Player
/papi ecloud download Vault
/papi ecloud download LuckPerms
/papi ecloud download Statistic
/papi ecloud download Server
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