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exxtazyy

Odunlara Vur Vur Vur!
Katılım
3 Ekim 2024
Mesajlar
28
Elmaslar
4
Puan
895
Yaş
11
Konum
Türkiye
Minecraft
1Mole

Discord:

vertlesprinkles

Minecraft Sürümleri
1.18.2 - 1.21
SURVIVAL
YAML:
## Scoreboards (https://github.com/r4g3baby/SimpleScore/blob/main/src/main/resources/scoreboards.yml)

# This is where you create your scoreboards to be displayed.



# You can create a scoreboard by creating a node with the scoreboard name and then specifying a default "updateTime",

#  "renderTime" and a list of "titles" and "scores".

#

# "updateTime": the default update time in ticks (optional and defaults to 20 ticks/1 second)

#  This controls how long it takes for each frame to stay on the scoreboard

# "renderTime": the default render time in ticks (optional and defaults to 10 ticks/0.5 seconds)

#  This controls how long it takes before rendering each frame, placeholders and variables will only get applied each

#   time a render occurs (the lower the render time is the heavier it will be on server performance)

# "titles": text to display or a list of frames*

# "scores": the score number/value followed by the text to display or a list of frames* or a map with the "conditions"

#  (list of conditions*) and "frames" (list of frames*) keys

#

# *conditions: can be prefixed with a "!" (exclamation mark) to negate the condition

# *frames: is a list of strings or list of maps with the "text" (text to display),

#  "update" (time to stay visible, optional and defaults to "updateTime") and

#  "render" (time to wait before rendering, optional and defaults to "renderTime") keys

#

# Check out the examples bellow for more information.



# This is a simple scoreboard with only the top and bottom lines animated

simple:

  updateTime: 40

  titles: '&#08FB85&lꜱ&#24FB8B&lᴜ&#40FC90&lʀ&#5CFC96&lᴠ&#77FC9C&lɪ&#93FCA2&lᴠ&#AFFDA7&lᴀʟ'

  scores:

    17:

        frames:

          - '&a&m                               &f'

          - '&c&m                               &f'

          - '&e&m                               &f'

    16:

        - text: '   &7⌚ %localtime_timezone_Asia/Kolkata%'

          update: 10

    15: ''

    14: '&7%player%:'

    13: '&c⭐ &fʀᴀɴᴋ: %luckperms_prefix%'

    12: '&a&l$ &fᴍᴏɴᴇʏ: &a%vault_eco_balance_formatted%'

    11: '&#FFFD5F☀ &fᴘɪɴɢ: &#FFFD5F%player_ping%'

    10: ''

    9: '&#3DE0B8&l✔ &fᴏɴʟɪɴᴇ: &#3DE0B8%server_online%'

    8:

       frames:

        - '&#3D65E0 &fᴘʟᴀʏᴛɪᴍᴇ: &a%statistic_time_played:hours% Hours'

        - '&#3D65E0 &fᴘʟᴀʏᴛɪᴍᴇ: &a%statistic_time_played:minutes% Minutes'

    7:

        - text: '&c⚔ &fᴋɪʟʟꜱ: &c%statistic_player_kills%'

          update: 40

        - text: '&4☠ &fᴅᴇᴀᴛʜꜱ: &4%statistic_deaths%'

          update: 40

        - text: '&4☠ &fKDR: &4%statistic_player_kills%:%statistic_deaths%'

          update: 80

    5: ''

    4: '&7⛏ ᴘʟᴀʏ.ʏᴀᴍʀᴀᴊ.ᴏʀɢ'

    3:

        frames:

          - '&a&m                               &f'

          - '&c&m                               &f'

          - '&e&m                               &f'



# Scoreboard with a basic timing example

customTiming:

  # Any frame without a specified update/render time will default to this values

  updateTime: 100

  renderTime: 50

  titles:

    # This frame will show for 200 ticks and render every 50 ticks (4 times)

    - text: '&c200 ticks/10 seconds title'

      update: 200

    # While this frame will show for 100 ticks and render every 20 ticks (5 times)

    - text: '&a100 ticks/5 seconds title'

      render: 20

  scores:

    6: '&7You can set a per title and score time'

    5: '&7instead of using the default value'

    4: ''

    3:

      - text: '&7This will last for &810 seconds'

        update: 200

      - text: '&7while this only lasts for &85 seconds'

    2: ''

    1:

      # These frames will change every 60 ticks/3 seconds and will only render once on change

      - text: '&6Your current world is &7%world%&6.'

        update: 60

        render: 60

      - text: '&6There are &7%online% &6players online.'

        update: 60

        render: 60



# Scoreboard showing how conditions work

conditional:

  updateTime: 60

  conditions: [ 'hasPermission' ]

  titles: '&cConditional Scoreboard'

  scores:

    9: ''

    8: '&7Scoreboards with a list of conditions require'

    7: '&7that the player passes all of them.'

    6: ''

    5: '&7You can see this scoreboard because you'

    4: '&7passed the &8hasPermission &7condition.'

    3: ''

    2:

      conditions: [ 'isOverworld' ]

      frames:

        - '&7You can see this line because you..'

        - '&7passed the &8isOverworld &7condition.'

      else:

        conditions: [ 'isTheEnd' ]

        frames:

          - '&7You can see this line because you..'

          - '&7passed the &8isTheEnd &7condition but..'

          - '&7didn''t pass the &8isOverworld &7condition.'

        else: '&7You didn''t pass any of the conditions.'

    1: ''



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/papi ecloud download Player
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/papi ecloud download LuckPerms
/papi ecloud download Statistic
/papi ecloud download Server









LIFESTEAL
YAML:
## Scoreboards (https://github.com/r4g3baby/SimpleScore/blob/main/src/main/resources/scoreboards.yml)

# This is where you create your scoreboards to be displayed.



# You can create a scoreboard by creating a node with the scoreboard name and then specifying a default "updateTime",

#  "renderTime" and a list of "titles" and "scores".

#

# "updateTime": the default update time in ticks (optional and defaults to 20 ticks/1 second)

#  This controls how long it takes for each frame to stay on the scoreboard

# "renderTime": the default render time in ticks (optional and defaults to 10 ticks/0.5 seconds)

#  This controls how long it takes before rendering each frame, placeholders and variables will only get applied each

#   time a render occurs (the lower the render time is the heavier it will be on server performance)

# "titles": text to display or a list of frames*

# "scores": the score number/value followed by the text to display or a list of frames* or a map with the "conditions"

#  (list of conditions*) and "frames" (list of frames*) keys

#

# *conditions: can be prefixed with a "!" (exclamation mark) to negate the condition

# *frames: is a list of strings or list of maps with the "text" (text to display),

#  "update" (time to stay visible, optional and defaults to "updateTime") and

#  "render" (time to wait before rendering, optional and defaults to "renderTime") keys

#

# Check out the examples bellow for more information.



# This is a simple scoreboard with only the top and bottom lines animated

simple:

  updateTime: 40

  titles: '&#FF0000&lLɪꜰᴇsᴛᴇᴀʟ'

  scores:

    18:

        frames:

          - '&c&m                               &f'

          - '&e&m                               &f'

    17:

        - text: '   &7⌚ %localtime_timezone_Asia/Kolkata%'

          update: 10

    16: ''

    15: '&c&l%player_name%'

    14: '&aPersonal Info:'

    13: '&f&l| &fᴍᴏɴᴇʏ: &a%vault_eco_balance_formatted%'

    12: '&f&l| &fʀᴀɴᴋ: %luckperms_prefix%'

    10: '&f&l| &fKDR: &c%statistic_player_kills%:%statistic_deaths%'

    9: ''

    8: '&aServer Info:'

    7: '&f&l| &fᴏɴʟɪɴᴇ: &#3DE0B8%server_online% ᴘʟᴀʏᴇʀs'

    6: '&f&l| &fᴘɪɴɢ: &#FFFD5F%player_ping%'

    5:

       frames:

        - '&f&l| &fᴘʟᴀʏᴛɪᴍᴇ: &a%statistic_time_played:hours% Hours'

        - '&f&l| &fᴘʟᴀʏᴛɪᴍᴇ: &a%statistic_time_played:minutes% Minutes'

    2: '&f&l| &d&lᴘʟᴀʏ.ʏᴀᴍʀᴀᴊ.ᴏʀɢ'

    1:

        frames:

          - '&c&m                               &f'

          - '&e&m                               &f'

# Scoreboard with a basic timing example

customTiming:

  # Any frame without a specified update/render time will default to this values

  updateTime: 100

  renderTime: 50

  titles:

    # This frame will show for 200 ticks and render every 50 ticks (4 times)

    - text: '&c200 ticks/10 seconds title'

      update: 200

    # While this frame will show for 100 ticks and render every 20 ticks (5 times)

    - text: '&a100 ticks/5 seconds title'

      render: 20

  scores:

    6: '&7You can set a per title and score time'

    5: '&7instead of using the default value'

    4: ''

    3:

      - text: '&7This will last for &810 seconds'

        update: 200

      - text: '&7while this only lasts for &85 seconds'

    2: ''

    1:

      # These frames will change every 60 ticks/3 seconds and will only render once on change

      - text: '&6Your current world is &7%world%&6.'

        update: 60

        render: 60

      - text: '&6There are &7%online% &6players online.'

        update: 60

        render: 60



# Scoreboard showing how conditions work

conditional:

  updateTime: 60

  conditions: [ 'hasPermission' ]

  titles: '&cConditional Scoreboard'

  scores:

    9: ''

    8: '&7Scoreboards with a list of conditions require'

    7: '&7that the player passes all of them.'

    6: ''

    5: '&7You can see this scoreboard because you'

    4: '&7passed the &8hasPermission &7condition.'

    3: ''

    2:

      conditions: [ 'isOverworld' ]

      frames:

        - '&7You can see this line because you..'

        - '&7passed the &8isOverworld &7condition.'

      else:

        conditions: [ 'isTheEnd' ]

        frames:

          - '&7You can see this line because you..'

          - '&7passed the &8isTheEnd &7condition but..'

          - '&7didn''t pass the &8isOverworld &7condition.'

        else: '&7You didn''t pass any of the conditions.'

    1: ''


ÇALIŞMAZSA AŞŞAĞIDAKİ KOMUTLARI KULLANIN
/papi ecloud download LocalTime
/papi ecloud download Player
/papi ecloud download Vault
/papi ecloud download LuckPerms
/papi ecloud download Statistic
/papi ecloud download Server








SURVIVAL V2
YAML:
## Scoreboards (https://github.com/r4g3baby/SimpleScore/blob/main/src/main/resources/scoreboards.yml)

# This is where you create your scoreboards to be displayed.

# You can create a scoreboard by creating a node with the scoreboard name and then specifying a default "updateTime",

#  "renderTime" and a list of "titles" and "scores".

#

# "updateTime": the default update time in ticks (optional and defaults to 20 ticks/1 second)

#  This controls how long it takes for each frame to stay on the scoreboard

# "renderTime": the default render time in ticks (optional and defaults to 10 ticks/0.5 seconds)

#  This controls how long it takes before rendering each frame, placeholders and variables will only get applied each

#   time a render occurs (the lower the render time is the heavier it will be on server performance)

# "titles": text to display or a list of frames*

# "scores": the score number/value followed by the text to display or a list of frames* or a map with the "conditions"

#  (list of conditions*) and "frames" (list of frames*) keys

#

# *conditions: can be prefixed with a "!" (exclamation mark) to negate the condition

# *frames: is a list of strings or list of maps with the "text" (text to display),

#  "update" (time to stay visible, optional and defaults to "updateTime") and

#  "render" (time to wait before rendering, optional and defaults to "renderTime") keys

#

# Check out the examples bellow for more information.

# This is a simple scoreboard with only the top and bottom lines animated

simple:

  titles: '&a&lSurvival'

  scores:

    13:

      - '&a&l-----------'

    12: '&#ffd700%player%:'

    11: '&#94FF00⛃ &fCoins: &#94FF00%vault_eco_balance_formatted%'

    10: '&#D27AFF &fKills: &#D27AFF%statistic_player_kills%'

    9: '#FF0000❤ &fHearts: #FF0000%health%'

    8: ''

    7: '&#ffd700Server Name:'

    6: '&#FFFD5F☀ &fOnline: &#FFFD5F%online%'

    5: ''

    3: '&5mcsetup.in'

    2:

      - '&a&l-----------'

# Scoreboard with a basic timing example

customTiming:

  # Any frame without a specified update/render time will default to this values

  updateTime: 100

  renderTime: 50

  titles:

    # This frame will show for 200 ticks and render every 50 ticks (4 times)

    - text: '&c200 ticks/10 seconds title'

      update: 200

    # While this frame will show for 100 ticks and render every 20 ticks (5 times)

    - text: '&a100 ticks/5 seconds title'

      render: 20

  scores:

    6: '&7You can set a per title and score time'

    5: '&7instead of using the default value'

    4: ''

    3:

      - text: '&7This will last for &810 seconds'

        update: 200

      - text: '&7while this only lasts for &85 seconds'

    2: ''

    1:

      # These frames will change every 60 ticks/3 seconds and will only render once on change

      - text: '&6Your current world is &7%world%&6.'

        update: 60

        render: 60

      - text: '&6There are &7%online% &6players online.'

        update: 60

        render: 60

# Scoreboard showing how conditions work

conditional:

  updateTime: 60

  conditions: [ 'hasPermission' ]

  titles: '&cConditional Scoreboard'

  scores:

    9: ''

    8: '&7Scoreboards with a list of conditions require'

    7: '&7that the player passes all of them.'

    6: ''

    5: '&7You can see this scoreboard because you'

    4: '&7passed the &8hasPermission &7condition.'

    3: ''

    2:

      conditions: [ 'isOverworld' ]

      frames:

        - '&7You can see this line because you..'

        - '&7passed the &8isOverworld &7condition.'

      else:

        conditions: [ 'isTheEnd' ]

        frames:

          - '&7You can see this line because you..'

          - '&7passed the &8isTheEnd &7condition but..'

          - '&7didn''t pass the &8isOverworld &7condition.'

        else: '&7You didn''t pass any of the conditions.'

    1: ''

ÇALIŞMAZSA AŞŞAĞIDAKİ KOMUTLARI GİRİN
/papi ecloud download LocalTime
/papi ecloud download Player
/papi ecloud download Vault
/papi ecloud download LuckPerms
/papi ecloud download Statistic
/papi ecloud download Server






BOXPVP
YAML:
## Scoreboards (https://github.com/r4g3baby/SimpleScore/blob/main/src/main/resources/scoreboards.yml)

# This is where you create your scoreboards to be displayed.



# You can create a scoreboard by creating a node with the scoreboard name and then specifying a default "updateTime",

#  "renderTime" and a list of "titles" and "scores".

#

# "updateTime": the default update time in ticks (optional and defaults to 20 ticks/1 second)

#  This controls how long it takes for each frame to stay on the scoreboard

# "renderTime": the default render time in ticks (optional and defaults to 10 ticks/0.5 seconds)

#  This controls how long it takes before rendering each frame, placeholders and variables will only get applied each

#   time a render occurs (the lower the render time is the heavier it will be on server performance)

# "titles": text to display or a list of frames*

# "scores": the score number/value followed by the text to display or a list of frames* or a map with the "conditions"

#  (list of conditions*) and "frames" (list of frames*) keys

#

# *conditions: can be prefixed with a "!" (exclamation mark) to negate the condition

# *frames: is a list of strings or list of maps with the "text" (text to display),

#  "update" (time to stay visible, optional and defaults to "updateTime") and

#  "render" (time to wait before rendering, optional and defaults to "renderTime") keys

#

# Check out the examples bellow for more information.



# This is a simple scoreboard with only the top and bottom lines animated

simple:

  updateTime: 40

  titles: '&#08FB85&lʙ&#24FB8B&lo&#40FC90&lx&#5CFC96&lᴘ&#77FC9C&lv&#93FCA2&lᴘ&#AFFDA7&l'

  scores:

    17:

        frames:

          - '&a&m                               &f'

          - '&c&m                               &f'

          - '&e&m                               &f'

    16:

        - text: '   &7⌚ %localtime_timezone_Asia/Kolkata%'

          update: 10

    15: ''

    14: '&7%player%:'

    13: '&c⭐ &fʀᴀɴᴋ: %luckperms_prefix%'

    12: '&a&l$ &fᴍᴏɴᴇʏ: &a%vault_eco_balance_formatted%'

    11: '&#FFFD5F☀ &fᴘɪɴɢ: &#FFFD5F%player_ping%'

    10: ''

    9: '&#3DE0B8&l✔ &fᴏɴʟɪɴᴇ: &#3DE0B8%server_online%'

    8:

       frames:

        - '&#3D65E0 &fᴘʟᴀʏᴛɪᴍᴇ: &a%statistic_time_played:hours% Hours'

        - '&#3D65E0 &fᴘʟᴀʏᴛɪᴍᴇ: &a%statistic_time_played:minutes% Minutes'

    7:

        - text: '&c⚔ &fᴋɪʟʟꜱ: &c%statistic_player_kills%'

          update: 40

        - text: '&4☠ &fᴅᴇᴀᴛʜꜱ: &4%statistic_deaths%'

          update: 40

        - text: '&4☠ &fKDR: &4%statistic_player_kills%:%statistic_deaths%'

          update: 80

    5: ''

    4: '§e §dᴅѕᴄѕ.ɢɢ/ѕ5ǫʜᴛʀѕᴊ'

    3:

        frames:

          - '&a&m                               &f'

          - '&c&m                               &f'

          - '&e&m                               &f'



# Scoreboard with a basic timing example

customTiming:

  # Any frame without a specified update/render time will default to this values

  updateTime: 100

  renderTime: 50

  titles:

    # This frame will show for 200 ticks and render every 50 ticks (4 times)

    - text: '&c200 ticks/10 seconds title'

      update: 200

    # While this frame will show for 100 ticks and render every 20 ticks (5 times)

    - text: '&a100 ticks/5 seconds title'

      render: 20

  scores:

    6: '&7You can set a per title and score time'

    5: '&7instead of using the default value'

    4: ''

    3:

      - text: '&7This will last for &810 seconds'

        update: 200

      - text: '&7while this only lasts for &85 seconds'

    2: ''

    1:

      # These frames will change every 60 ticks/3 seconds and will only render once on change

      - text: '&6Your current world is &7%world%&6.'

        update: 60

        render: 60

      - text: '&6There are &7%online% &6players online.'

        update: 60

        render: 60



# Scoreboard showing how conditions work

conditional:

  updateTime: 60

  conditions: [ 'hasPermission' ]

  titles: '&cConditional Scoreboard'

  scores:

    9: ''

    8: '&7Scoreboards with a list of conditions require'

    7: '&7that the player passes all of them.'

    6: ''

    5: '&7You can see this scoreboard because you'

    4: '&7passed the &8hasPermission &7condition.'

    3: ''

    2:

      conditions: [ 'isOverworld' ]

      frames:

        - '&7You can see this line because you..'

        - '&7passed the &8isOverworld &7condition.'

      else:

        conditions: [ 'isTheEnd' ]

        frames:

          - '&7You can see this line because you..'

          - '&7passed the &8isTheEnd &7condition but..'

          - '&7didn''t pass the &8isOverworld &7condition.'

        else: '&7You didn''t pass any of the conditions.'

    1: ''

ÇALIŞMAZSA AŞŞAĞIDAKİ KOMUTLARI GİRİN
/papi ecloud download LocalTime
/papi ecloud download Player
/papi ecloud download Vault
/papi ecloud download LuckPerms
/papi ecloud download Statistic
/papi ecloud download Server​
 
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