Skript Paylaşımı Profil Skripti v1.1.1 | Skript Tanıtımları |

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KanakanTR

Bir Kömür Göründü Kaptanım!
Katılım
31 Mart 2016
Mesajlar
133
Elmaslar
34
Puan
0
Merhaba Arkadaşlar Bugün Sizlere Ekip Arkadaşım @YuzdeYuzTavuk 'un kodladığı skripti Tanıtacağım.
Skript Erken Erişimlidir Çünkü Tam Bitmedi.
Umarım Beğenirsiniz İyi Seyirler
Resim Eklemiyorum Çünkü Daha Detaylı Anlatmak İçin Video Çekiyorum
Erken Erişimli Olduğu için Hatalar Olabilir

İyi Seyirler



Kod:
on load:
    wait 5 seconds
    send "&e=====&4[]&6Profil Skripti v-1.1.1&4[]&e=====" to console
    send "&e=====&4[]&aYazar: &3YuzdeYuzTavuk&4[]&e=====" to console
    send "&e======&4]&fSkript Aktiflesti!&4[&e======" to console
    stop

options:
#Skript Sürümü:
    surum: &3&ov-1.1.1

variables:
#İstatistikler:
    {toplam_sure_dakika.%player%} = 0
    {toplam_sure_saat.%player%} = 0
    {toplam_sure_gun.%player%} = 0
    {toplam_sure_ay.%player%} = 0

#Cinsiyet ve Yaş:
    {cinsiyet.%player%} = "&c&oBelirtilmemiş"
    {yas.%player%} = "&c&oBelirtilmemiş"

#Balık Yakalama:
on fishing state of caught fish:
    add 1 to {yakalanan_balik.%player%}
    stop

#Yemek Yeme ve İksir İçme:
eat any food:
    add 1 to {yenilen_yemek.%player%}
    stop
drink any potion:
    add 1 to {icilen_iksir.%player%}
    stop

#Ölüm ve Öldürme:
on death of a creeper or skeleton or spider or zombie or slime or ghast or enderman or blaze or witch or magma cube or zombie pigman:
    attacker is a player
    add 1 to {canavar_oldurme.%attacker%}
    stop
on death of a pig or sheep or cow or chicken or squid or mooshroom or horse:
    attacker is a player
    add 1 to {hayvan_oldurme.%attacker%}
    stop
death:
    victim is a player
    attacker is a creeper or skeleton or spider or zombie or slime or ghast or enderman or blaze or witch or magma cube or zombie pigman
    add 1 to {canavara_olme.%player%}
    stop
death:
    victim is a player
    attacker is a player
    add 1 to {oyuncu_oldurme.%attacker%}
    add 1 to {oyuncuya_olum.%victim%}
    stop

#Toplam Oyun İçi Süre:
every minute:
    loop all players:
        if {bilgiler.%loop-player%} is not set:
            stop
        if {toplam_sure_dakika.%loop-player%} is 60:
            add 1 to {toplam_sure_saat.%loop-player%}
            set {toplam_sure_dakika.%loop-player%} to 0
            stop
        if {toplam_sure_saat.%loop-player%} is 60:
            add 1 to {toplam_sure_gun.%loop-player%}
            set {toplam_sure_gun.%loop-player%} to 0
            stop
        if {toplam_sure_gun.%loop-player%} is 30:
            add 1 to {toplam_sure_ay.%loop-player%}
            set {toplam_sure_gun.%loop-player%} to 0
            stop
        add 1 to {toplam_sure_dakika.%loop-player%}
        stop

#Komutlar:
command /pyardim:
    permission: profil.yardim
    trigger:
        send "&e&l========&4&l[]&b&lProfil Yardım&4&l[]&e&l========" to player
        send "&f" to player
        send "&6/payarla &ayardim &4// &fProfil Ayarlama Hakkında Bilgi Verir." to player
        send "&6/profil &4// &fProfilinizi Görürsünüz." to player
        send "&6/profil <oyuncu ismi> &4// &fBaşkasının Profilini Görürsünüz." to player
        send "&f" to player
        send "&e&l========&4&l[]&b&lProfil Yardım&4&l[]&e&l========" to player
        stop

command /padmin [<text>] [<player>] [<int>]:
    permission: profil.admin
    trigger:
        if arg 1 is "sil":
            arg 2 is player:
            set {cinsiyet.%player%} to "&c&oBelirtilmemiş"
            set {yas.%arg-2%} to "&c&oBelirtilmemiş"
            delete {oyuncu_oldurme.%arg-2%}
            delete {oyuncuya_olum.%arg-2%}
            delete {canavara_olme.%arg-2%}
            delete {hayvan_oldurme.%arg-2%}
            delete {canavar_oldurme.%arg-2%}
            delete {yenilen_yemek.%arg-2%}
            delete {icilen_iksir.%arg-2%}
            delete {yakalanan_balik.%arg-2%}
            delete {toplam_sure_dakika.%arg-2%}
            delete {toplam_sure_saat.%arg-2%}
            delete {toplam_sure_gun.%arg-2%}
            delete {toplam_sure_ay.%arg-2%}
            delete {bilgiler.%arg-2%}
            delete {cinsiyet_ayarla.%arg-2%}
            send "&6[&d&oP-admin&6] &c-->> &a%arg-2% &bİsimli Oyuncunun Profili Silindi!"
            stop
        if arg 1 is "yas":
            arg 2 is set:
                arg 3 is set:
                    set {yas.%arg-2%} to arg 3
                    send "&6[&d&oP-admin&6] &c-->> &e%arg-2% &bOyuncusunun Yeni Yaşı >> &c%arg-3%"
                else:
                    arg 3 isn't set:
                        send "&6[&d&oP-admin&6] &c-->> &bLütfen Yaşı Giriniz!"
                        stop
                    
command /payarla [<text>] [<int>]:
    permission: payarla.oyuncu
    trigger:
        if arg 1 is set:
            arg 1 is "yardim":
                send "&e&l==========&4&l[]&r&d&l&oProfil Ayarlama&4&l[]&e&l==========" to player
                send "" to player
                send "&6/payarla &ayasim &3<sayı> &c// &fYaşınızı Ayarlarsınız" to player
                send "&6/payarla &acinsiyetim &c// &fCinsiyetinizi Belirlersiniz" to player
                send "&6/payarla &asifirla &c// &fProfil İstatistiklerinizi Sıfırlar" to player
                send "" to player
                send "&e&l==========&4&l[]&r&d&l&oProfil Ayarlama&4&l[]&e&l==========" to player
                stop
        if arg 1 is "yasim":
            arg 2 isn't set:
                send "&6[&d&oProfil Ayarlama&6] &c-->> &bLütfen Yaşınızı Belirtiniz!"
            arg 2 is set:
                arg 2 < 5:
                    send "&6[&d&oProfil Ayarlama&6] &c-->> &bYaşınızı &a&l5&b'den Küçük Yapamazsınız!" to player
                    stop
                arg 2 > 30:
                    send "&6[&d&oProfil Ayarlama&6] &c-->> &bYaşınızı &a&l30&b'dan Büyük Yapamazsınız!" to player
                    stop
                else:
                    set {yas.%player%} to arg 2
                    send "&6[&d&oProfil Ayarlama&6] &c-->> &bYaşınız &a&l%arg-2% &bOlarak Ayarlandı!" to player           
                    stop
        if arg 1 is "cinsiyetim":
            if {cinsiyet_ayarla.%player%} is set:
                send "&6[&d&oProfil Ayarlama&6] &c-->> &bZaten Cinsiyetnizi Ayarlamışsınız!" to player   
                stop
            if {cinsiyet_ayarla.%player%} isn't set:
                open chest with 1 row named "&4&lLütfen Cinsiyetinizi Seçin:" to player
                format slot 2 of player with blue wool of unbreaking 1, named "&b&lErkek" to close then run [execute console command "cinsiyet %player% e"]
                format slot 6 of player with pink wool of unbreaking 1, named "&d&lKadın" to close then run [execute console command "cinsiyet %player% k"]
                format slot 0 of player with white stained glass pane named "&f" to be unstealable
                format slot 1 of player with white stained glass pane named "&f" to be unstealable
                format slot 3 of player with white stained glass pane named "&f" to be unstealable
                format slot 4 of player with white stained glass pane named "&f" to be unstealable
                format slot 5 of player with white stained glass pane named "&f" to be unstealable
                format slot 7 of player with white stained glass pane named "&f" to be unstealable
                format slot 8 of player with white stained glass pane named "&f" to be unstealable
                stop
        if arg 1 is "sifirla":
            set {oyuncu_oldurme.%player%} to 0
            set {oyuncuya_olum.%player%} to 0
            set {hayvan_oldurme.%player%} to 0
            set {canavar_oldurme.%player%} to 0
            set {canavara_olme.%player%} to 0
            set {yenilen_yemek.%player%} to 0
            set {icilen_iksir.%player%} to 0
            set {yakalanan_balik.%player%} to 0
            send "&6[&d&oProfil Sıfırlama&6] &c-->> &bProfil İstatistikleriniz Sıfırlandı!"
            stop
        if arg 1 isn't "yardim or yasim or cinsiyetim or sifirla":
            send "&6[&d&oProfil Ayarlama&6] &c-->> &bYanlış Değer! &e>> &a/payarla yardim"
            stop

command /cinsiyet [<player>] [<text>]:
    executable by: console
    trigger:
        if arg 2 is "e":
            set {cinsiyet.%arg-1%} to "&b&oErkek"
            add 1 to {cinsiyet_ayarla.%arg-1%}
            send "&6[&d&oProfil Ayarlama&6] &c-->> &aCinsiyetiniz &b&lErkek &aOlarak Ayarlandı!" to arg 1
            play "LEVEL_UP" to arg 1
            stop
        if arg 2 is "k":
            set {cinsiyet.%arg-1%} to "&d&oKadın"
            add 1 to {cinsiyet_ayarla.%arg-1%}
            send "&6[&d&oProfil Ayarlama&6] &c-->> &bCinsiyetiniz &d&lKadın &bOlarak Ayarlandı!" to arg 1
            play "LEVEL_UP" to arg 1
            stop

command /profil [<player>]:
    usage: &bAçık Olmayan Birinin Profiline Bakamazsın! &9&o/profil <oyuncu ismi>
    aliases: p,pro,prof
    permission:    profil.oyuncu
    trigger:
        if {bilgiler.%player%} is not set:
            set {oyuncu_oldurme.%player%} to 0
            set {oyuncuya_olum.%player%} to 0
            set {canavara_olme.%player%} to 0
            set {hayvan_oldurme.%player%} to 0
            set {canavar_oldurme.%player%} to 0
            set {yenilen_yemek.%player%} to 0
            set {icilen_iksir.%player%} to 0
            set {yakalanan_balik.%player%} to 0
            set {toplam_sure_dakika.%player%} to 0
            set {toplam_sure_saat.%player%} to 0
            set {toplam_sure_gun.%player%} to 0
            set {toplam_sure_ay.%player%} to 0
            add 1 to {bilgiler.%player%}
        argument isn't set:
            play "HORSE_ARMOR" to player
            open chest with 5 rows named "             &e&lProfiliniz" to player
            format slot 13 of player with skull of player named "&5&l&o&n%player%" with lore "||&aCinsiyetiniz: %{cinsiyet.%player%}%||&9Yaşınız:&r &2%{yas.%player%}%||&fMedeni Durum: &e&o-yapım aşamasında-" to be unstealable
            format slot 19 of player with nether star of unbreaking 1, named "&d&nMetabolik Etkinlikler" with lore "||&9Tüketilen Yemekler: &2%{yenilen_yemek.%player%}% ||&9İçilen İksirler: &3%{icilen_iksir.%player%}%||&aToplam: &f%{yenilen_yemek.%player%}+{icilen_iksir.%player%}%" to be unstealable
            format slot 25 of player with fishing rod of unbreaking 1, named "&d&nDoğa Etkinlikleri" with lore "||&9Öldürülen Hayvan: &2%{hayvan_oldurme.%player%}%||&9Öldürülen Canavar: &3%{canavar_oldurme.%player%}%||&9Tutulan Balık: &5%{yakalanan_balik.%player%}%||&aToplam: &f%{hayvan_oldurme.%player%}+{canavar_oldurme.%player%}+{yakalanan_balik.%player%}%" to be unstealable
            format slot 30 of player with iron sword of unbreaking 1, named "&d&nÖlme/Öldürme Etkinlikleri" with lore "||&9Oyuncuya Ölme: &2%{oyuncuya_olum.%player%}%||&9Oyuncu Öldürme: &3%{oyuncu_oldurme.%player%}%||&aOyuncuya karşı Ölme/Öldürme: &f%{oyuncuya_olum.%player%}%&7/&f%{oyuncu_oldurme.%player%}%||&aCanavara karşı Ölme/Öldürme: &f%{canavara_olme.%player%}%&7/&f%{canavar_oldurme.%player%}%" to be unstealable
            format slot 32 of player with clock of unbreaking 1, named "&b&nToplam Çevrimiçi Süreniz" with lore "||&6%{toplam_sure_ay.%player%}%&r &fay&r &6%{toplam_sure_gun.%player%}%&r &fgün&r &6%{toplam_sure_saat.%player%}%&r &fsaat&r &6%{toplam_sure_dakika.%player%}%&r &fdakika" to be unstealable
            format slot 34 of player with barrier named "&c&lKapat" to close
            format slot 0 of player with blue stained glass pane named "&f" to be unstealable
            format slot 1 of player with blue stained glass pane named "&f" to be unstealable
            format slot 2 of player with blue stained glass pane named "&f" to be unstealable
            format slot 3 of player with blue stained glass pane named "&f" to be unstealable
            format slot 4 of player with blue stained glass pane named "&f" to be unstealable
            format slot 5 of player with blue stained glass pane named "&f" to be unstealable
            format slot 6 of player with blue stained glass pane named "&f" to be unstealable
            format slot 7 of player with blue stained glass pane named "&f" to be unstealable
            format slot 8 of player with blue stained glass pane named "&f" to be unstealable
            format slot 9 of player with blue stained glass pane named "&f" to be unstealable
            format slot 18 of player with blue stained glass pane named "&f" to be unstealable
            format slot 27 of player with blue stained glass pane named "&f" to be unstealable
            format slot 36 of player with book and quill of unbreaking 1, named "&bProfil Skripti" with lore "||&d&oYazar: &2&oYuzdeYuzTavuk||&d&oSürüm: {@surum}" to be unstealable
            format slot 37 of player with blue stained glass pane named "&f" to be unstealable
            format slot 38 of player with blue stained glass pane named "&f" to be unstealable
            format slot 39 of player with blue stained glass pane named "&f" to be unstealable
            format slot 40 of player with blue stained glass pane named "&f" to be unstealable
            format slot 41 of player with blue stained glass pane named "&f" to be unstealable
            format slot 42 of player with blue stained glass pane named "&f" to be unstealable
            format slot 43 of player with blue stained glass pane named "&f" to be unstealable
            format slot 44 of player with blue stained glass pane named "&f" to be unstealable
            format slot 44 of player with blue stained glass pane named "&f" to be unstealable
            format slot 17 of player with blue stained glass pane named "&f" to be unstealable
            format slot 26 of player with blue stained glass pane named "&f" to be unstealable
            format slot 35 of player with blue stained glass pane named "&f" to be unstealable
            stop
        if {bilgiler.%arg-1%} is not set:
            set {oyuncu_oldurme.%arg-1%} to 0
            set {oyuncuya_olum.%arg-1%} to 0
            set {hayvan_oldurme.%arg-1%} to 0
            set {canavar_oldurme.%arg-1%} to 0
            set {canavara_olme.%arg-1%} to 0
            set {yenilen_yemek.%arg-1%} to 0
            set {icilen_iksir.%arg-1%} to 0
            set {yakalanan_balik.%arg-1%} to 0
            set {toplam_sure_dakika.%arg-1%} to 0
            set {toplam_sure_saat.%arg-1%} to 0
            set {toplam_sure_gun.%arg-1%} to 0
            set {toplam_sure_ay.%arg-1%} to 0
            add 1 to {bilgiler.%arg-1%}
        argument is set:
            play "VILLAGER_YES" to player
            open chest with 5 rows named "      &e&lOyuncunun Profili" to player
            format slot 13 of player with skull of player named "&5&l&o&n%arg-1%" with lore "||&aCinsiyeti: %{cinsiyet.%arg-1%}%||&9Yaşı:&r &2%{yas.%arg-1%}%||&fMedeni Durumu: &e&o-yapım aşamasında-" to be unstealable
            format slot 19 of player with nether star of unbreaking 1, named "&d&nMetabolik Etkinlikler" with lore "||&9Tüketilen Yemekler: &2%{yenilen_yemek.%arg-1%}% ||&9İçilen İksirler: &3%{icilen_iksir.%arg-1%}%||&aToplam: &f%{yenilen_yemek.%arg-1%}+{icilen_iksir.%arg-1%}%" to be unstealable
            format slot 25 of player with fishing rod of unbreaking 1, named "&d&nDoğa Etkinlikleri" with lore "||&9Öldürülen Hayvan: &2%{hayvan_oldurme.%arg-1%}%||&9Öldürülen Canavar: &3%{canavar_oldurme.%arg-1%}%||&9Tutulan Balık: &5%{yakalanan_balik.%arg-1%}%||&aToplam: &f%{hayvan_oldurme.%arg-1%}+{canavar_oldurme.%arg-1%}+{yakalanan_balik.%arg-1%}%" to be unstealable
            format slot 30 of player with iron sword of unbreaking 1, named "&d&nÖlme/Öldürme Etkinlikleri" with lore "||&9Oyuncuya Ölme: &2%{oyuncuya_olum.%arg-1%}%||&9Oyuncu Öldürme: &3%{oyuncu_oldurme.%arg-1%}%||&aOyuncuya karşı Ölme/Öldürme: &f%{oyuncuya_olum.%arg-1%}%&7/&f%{oyuncu_oldurme.%arg-1%}%||&aCanavara karşı Ölme/Öldürme: &f%{canavara_olme.%arg-1%}%&7/&f%{canavara_oldurme.%arg-1%}%" to be unstealable
            format slot 32 of player with clock of unbreaking 1, named "&b&nToplam Çevrimiçi Süreniz" with lore "||&6%{toplam_sure_ay.%arg-1%}%&r &fay&r &6%{toplam_sure_gun.%arg-1%}%&r &fgün&r &6%{toplam_sure_saat.%arg-1%}%&r &fsaat&r &6%{toplam_sure_dakika.%arg-1%}%&r &fdakika" to be unstealable
            format slot 34 of player with barrier named "&c&lKapat" to close
            format slot 0 of player with red stained glass pane named "&f" to be unstealable
            format slot 1 of player with red stained glass pane named "&f" to be unstealable
            format slot 2 of player with red stained glass pane named "&f" to be unstealable
            format slot 3 of player with red stained glass pane named "&f" to be unstealable
            format slot 4 of player with red stained glass pane named "&f" to be unstealable
            format slot 5 of player with red stained glass pane named "&f" to be unstealable
            format slot 6 of player with red stained glass pane named "&f" to be unstealable
            format slot 7 of player with red stained glass pane named "&f" to be unstealable
            format slot 8 of player with red stained glass pane named "&f" to be unstealable
            format slot 9 of player with red stained glass pane named "&f" to be unstealable
            format slot 18 of player with red stained glass pane named "&f" to be unstealable
            format slot 27 of player with red stained glass pane named "&f" to be unstealable
            format slot 36 of player with book and quill of unbreaking 1, named "&bProfil Skripti" with lore "||&d&oYazar: &2&oYuzdeYuzTavuk||&d&oSürüm: {@surum}" to be unstealable
            format slot 37 of player with red stained glass pane named "&f" to be unstealable
            format slot 38 of player with red stained glass pane named "&f" to be unstealable
            format slot 39 of player with red stained glass pane named "&f" to be unstealable
            format slot 40 of player with red stained glass pane named "&f" to be unstealable
            format slot 41 of player with red stained glass pane named "&f" to be unstealable
            format slot 42 of player with red stained glass pane named "&f" to be unstealable
            format slot 43 of player with red stained glass pane named "&f" to be unstealable
            format slot 44 of player with red stained glass pane named "&f" to be unstealable
            format slot 44 of player with red stained glass pane named "&f" to be unstealable
            format slot 17 of player with red stained glass pane named "&f" to be unstealable
            format slot 26 of player with red stained glass pane named "&f" to be unstealable
            format slot 35 of player with red stained glass pane named "&f" to be unstealable
            stop
 
Son düzenleme:
Harika Düşünülmüş Bir Skript Eline Sağlık, Başarılarının Devamını Dilerim.
 
Skript kodunu lütfen konu içine ekleyiniz. Yoksa konuyu kaldırmak zorunda kalacağım.
 
Kodunuzu ortalamassanız daha iyi olur.
 
Başarılı olmuş.Ellerine sağlık, fakat kodları ortalamassan iyi olur.Yapıştırırken problem çıkarabilir.
 
Skript gayet başarılı olmuş. Bunun gibi skriptler kodlarsan kullanacak kişileri çok mutlu edersin. Başarılar, iyi forumlar.
 
can't understand this event: 'on fishing state of caught fish'
/s.sk, line 24: on fishing state of caught fish:')

#böyle hata veriyor spigot sürüm 1.8
[HASHTAG]#preminyum[/HASHTAG] skript kullanıyorum[DOUBLEPOST=1491638115,1491638055][/DOUBLEPOST]can't understand this event: 'on fishing state of caught fish'
/s.sk, line 24: on fishing state of caught fish:')

#böyle hata veriyor spigot sürüm 1.8
[HASHTAG]#preminyum[/HASHTAG] skript kullanıyorum
 
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