Merhaba Arkadaşlar Bugün Sizlere Ekip Arkadaşım @YuzdeYuzTavuk 'un kodladığı skripti Tanıtacağım.
Skript Erken Erişimlidir Çünkü Tam Bitmedi.
Umarım Beğenirsiniz İyi Seyirler
Resim Eklemiyorum Çünkü Daha Detaylı Anlatmak İçin Video Çekiyorum
Erken Erişimli Olduğu için Hatalar Olabilir
İyi Seyirler
Skript Erken Erişimlidir Çünkü Tam Bitmedi.
Umarım Beğenirsiniz İyi Seyirler
Resim Eklemiyorum Çünkü Daha Detaylı Anlatmak İçin Video Çekiyorum
Erken Erişimli Olduğu için Hatalar Olabilir
İyi Seyirler
Kod:
on load:
wait 5 seconds
send "&e=====&4[]&6Profil Skripti v-1.1.1&4[]&e=====" to console
send "&e=====&4[]&aYazar: &3YuzdeYuzTavuk&4[]&e=====" to console
send "&e======&4]&fSkript Aktiflesti!&4[&e======" to console
stop
options:
#Skript Sürümü:
surum: &3&ov-1.1.1
variables:
#İstatistikler:
{toplam_sure_dakika.%player%} = 0
{toplam_sure_saat.%player%} = 0
{toplam_sure_gun.%player%} = 0
{toplam_sure_ay.%player%} = 0
#Cinsiyet ve Yaş:
{cinsiyet.%player%} = "&c&oBelirtilmemiş"
{yas.%player%} = "&c&oBelirtilmemiş"
#Balık Yakalama:
on fishing state of caught fish:
add 1 to {yakalanan_balik.%player%}
stop
#Yemek Yeme ve İksir İçme:
eat any food:
add 1 to {yenilen_yemek.%player%}
stop
drink any potion:
add 1 to {icilen_iksir.%player%}
stop
#Ölüm ve Öldürme:
on death of a creeper or skeleton or spider or zombie or slime or ghast or enderman or blaze or witch or magma cube or zombie pigman:
attacker is a player
add 1 to {canavar_oldurme.%attacker%}
stop
on death of a pig or sheep or cow or chicken or squid or mooshroom or horse:
attacker is a player
add 1 to {hayvan_oldurme.%attacker%}
stop
death:
victim is a player
attacker is a creeper or skeleton or spider or zombie or slime or ghast or enderman or blaze or witch or magma cube or zombie pigman
add 1 to {canavara_olme.%player%}
stop
death:
victim is a player
attacker is a player
add 1 to {oyuncu_oldurme.%attacker%}
add 1 to {oyuncuya_olum.%victim%}
stop
#Toplam Oyun İçi Süre:
every minute:
loop all players:
if {bilgiler.%loop-player%} is not set:
stop
if {toplam_sure_dakika.%loop-player%} is 60:
add 1 to {toplam_sure_saat.%loop-player%}
set {toplam_sure_dakika.%loop-player%} to 0
stop
if {toplam_sure_saat.%loop-player%} is 60:
add 1 to {toplam_sure_gun.%loop-player%}
set {toplam_sure_gun.%loop-player%} to 0
stop
if {toplam_sure_gun.%loop-player%} is 30:
add 1 to {toplam_sure_ay.%loop-player%}
set {toplam_sure_gun.%loop-player%} to 0
stop
add 1 to {toplam_sure_dakika.%loop-player%}
stop
#Komutlar:
command /pyardim:
permission: profil.yardim
trigger:
send "&e&l========&4&l[]&b&lProfil Yardım&4&l[]&e&l========" to player
send "&f" to player
send "&6/payarla &ayardim &4// &fProfil Ayarlama Hakkında Bilgi Verir." to player
send "&6/profil &4// &fProfilinizi Görürsünüz." to player
send "&6/profil <oyuncu ismi> &4// &fBaşkasının Profilini Görürsünüz." to player
send "&f" to player
send "&e&l========&4&l[]&b&lProfil Yardım&4&l[]&e&l========" to player
stop
command /padmin [<text>] [<player>] [<int>]:
permission: profil.admin
trigger:
if arg 1 is "sil":
arg 2 is player:
set {cinsiyet.%player%} to "&c&oBelirtilmemiş"
set {yas.%arg-2%} to "&c&oBelirtilmemiş"
delete {oyuncu_oldurme.%arg-2%}
delete {oyuncuya_olum.%arg-2%}
delete {canavara_olme.%arg-2%}
delete {hayvan_oldurme.%arg-2%}
delete {canavar_oldurme.%arg-2%}
delete {yenilen_yemek.%arg-2%}
delete {icilen_iksir.%arg-2%}
delete {yakalanan_balik.%arg-2%}
delete {toplam_sure_dakika.%arg-2%}
delete {toplam_sure_saat.%arg-2%}
delete {toplam_sure_gun.%arg-2%}
delete {toplam_sure_ay.%arg-2%}
delete {bilgiler.%arg-2%}
delete {cinsiyet_ayarla.%arg-2%}
send "&6[&d&oP-admin&6] &c-->> &a%arg-2% &bİsimli Oyuncunun Profili Silindi!"
stop
if arg 1 is "yas":
arg 2 is set:
arg 3 is set:
set {yas.%arg-2%} to arg 3
send "&6[&d&oP-admin&6] &c-->> &e%arg-2% &bOyuncusunun Yeni Yaşı >> &c%arg-3%"
else:
arg 3 isn't set:
send "&6[&d&oP-admin&6] &c-->> &bLütfen Yaşı Giriniz!"
stop
command /payarla [<text>] [<int>]:
permission: payarla.oyuncu
trigger:
if arg 1 is set:
arg 1 is "yardim":
send "&e&l==========&4&l[]&r&d&l&oProfil Ayarlama&4&l[]&e&l==========" to player
send "" to player
send "&6/payarla &ayasim &3<sayı> &c// &fYaşınızı Ayarlarsınız" to player
send "&6/payarla &acinsiyetim &c// &fCinsiyetinizi Belirlersiniz" to player
send "&6/payarla &asifirla &c// &fProfil İstatistiklerinizi Sıfırlar" to player
send "" to player
send "&e&l==========&4&l[]&r&d&l&oProfil Ayarlama&4&l[]&e&l==========" to player
stop
if arg 1 is "yasim":
arg 2 isn't set:
send "&6[&d&oProfil Ayarlama&6] &c-->> &bLütfen Yaşınızı Belirtiniz!"
arg 2 is set:
arg 2 < 5:
send "&6[&d&oProfil Ayarlama&6] &c-->> &bYaşınızı &a&l5&b'den Küçük Yapamazsınız!" to player
stop
arg 2 > 30:
send "&6[&d&oProfil Ayarlama&6] &c-->> &bYaşınızı &a&l30&b'dan Büyük Yapamazsınız!" to player
stop
else:
set {yas.%player%} to arg 2
send "&6[&d&oProfil Ayarlama&6] &c-->> &bYaşınız &a&l%arg-2% &bOlarak Ayarlandı!" to player
stop
if arg 1 is "cinsiyetim":
if {cinsiyet_ayarla.%player%} is set:
send "&6[&d&oProfil Ayarlama&6] &c-->> &bZaten Cinsiyetnizi Ayarlamışsınız!" to player
stop
if {cinsiyet_ayarla.%player%} isn't set:
open chest with 1 row named "&4&lLütfen Cinsiyetinizi Seçin:" to player
format slot 2 of player with blue wool of unbreaking 1, named "&b&lErkek" to close then run [execute console command "cinsiyet %player% e"]
format slot 6 of player with pink wool of unbreaking 1, named "&d&lKadın" to close then run [execute console command "cinsiyet %player% k"]
format slot 0 of player with white stained glass pane named "&f" to be unstealable
format slot 1 of player with white stained glass pane named "&f" to be unstealable
format slot 3 of player with white stained glass pane named "&f" to be unstealable
format slot 4 of player with white stained glass pane named "&f" to be unstealable
format slot 5 of player with white stained glass pane named "&f" to be unstealable
format slot 7 of player with white stained glass pane named "&f" to be unstealable
format slot 8 of player with white stained glass pane named "&f" to be unstealable
stop
if arg 1 is "sifirla":
set {oyuncu_oldurme.%player%} to 0
set {oyuncuya_olum.%player%} to 0
set {hayvan_oldurme.%player%} to 0
set {canavar_oldurme.%player%} to 0
set {canavara_olme.%player%} to 0
set {yenilen_yemek.%player%} to 0
set {icilen_iksir.%player%} to 0
set {yakalanan_balik.%player%} to 0
send "&6[&d&oProfil Sıfırlama&6] &c-->> &bProfil İstatistikleriniz Sıfırlandı!"
stop
if arg 1 isn't "yardim or yasim or cinsiyetim or sifirla":
send "&6[&d&oProfil Ayarlama&6] &c-->> &bYanlış Değer! &e>> &a/payarla yardim"
stop
command /cinsiyet [<player>] [<text>]:
executable by: console
trigger:
if arg 2 is "e":
set {cinsiyet.%arg-1%} to "&b&oErkek"
add 1 to {cinsiyet_ayarla.%arg-1%}
send "&6[&d&oProfil Ayarlama&6] &c-->> &aCinsiyetiniz &b&lErkek &aOlarak Ayarlandı!" to arg 1
play "LEVEL_UP" to arg 1
stop
if arg 2 is "k":
set {cinsiyet.%arg-1%} to "&d&oKadın"
add 1 to {cinsiyet_ayarla.%arg-1%}
send "&6[&d&oProfil Ayarlama&6] &c-->> &bCinsiyetiniz &d&lKadın &bOlarak Ayarlandı!" to arg 1
play "LEVEL_UP" to arg 1
stop
command /profil [<player>]:
usage: &bAçık Olmayan Birinin Profiline Bakamazsın! &9&o/profil <oyuncu ismi>
aliases: p,pro,prof
permission: profil.oyuncu
trigger:
if {bilgiler.%player%} is not set:
set {oyuncu_oldurme.%player%} to 0
set {oyuncuya_olum.%player%} to 0
set {canavara_olme.%player%} to 0
set {hayvan_oldurme.%player%} to 0
set {canavar_oldurme.%player%} to 0
set {yenilen_yemek.%player%} to 0
set {icilen_iksir.%player%} to 0
set {yakalanan_balik.%player%} to 0
set {toplam_sure_dakika.%player%} to 0
set {toplam_sure_saat.%player%} to 0
set {toplam_sure_gun.%player%} to 0
set {toplam_sure_ay.%player%} to 0
add 1 to {bilgiler.%player%}
argument isn't set:
play "HORSE_ARMOR" to player
open chest with 5 rows named " &e&lProfiliniz" to player
format slot 13 of player with skull of player named "&5&l&o&n%player%" with lore "||&aCinsiyetiniz: %{cinsiyet.%player%}%||&9Yaşınız:&r &2%{yas.%player%}%||&fMedeni Durum: &e&o-yapım aşamasında-" to be unstealable
format slot 19 of player with nether star of unbreaking 1, named "&d&nMetabolik Etkinlikler" with lore "||&9Tüketilen Yemekler: &2%{yenilen_yemek.%player%}% ||&9İçilen İksirler: &3%{icilen_iksir.%player%}%||&aToplam: &f%{yenilen_yemek.%player%}+{icilen_iksir.%player%}%" to be unstealable
format slot 25 of player with fishing rod of unbreaking 1, named "&d&nDoğa Etkinlikleri" with lore "||&9Öldürülen Hayvan: &2%{hayvan_oldurme.%player%}%||&9Öldürülen Canavar: &3%{canavar_oldurme.%player%}%||&9Tutulan Balık: &5%{yakalanan_balik.%player%}%||&aToplam: &f%{hayvan_oldurme.%player%}+{canavar_oldurme.%player%}+{yakalanan_balik.%player%}%" to be unstealable
format slot 30 of player with iron sword of unbreaking 1, named "&d&nÖlme/Öldürme Etkinlikleri" with lore "||&9Oyuncuya Ölme: &2%{oyuncuya_olum.%player%}%||&9Oyuncu Öldürme: &3%{oyuncu_oldurme.%player%}%||&aOyuncuya karşı Ölme/Öldürme: &f%{oyuncuya_olum.%player%}%&7/&f%{oyuncu_oldurme.%player%}%||&aCanavara karşı Ölme/Öldürme: &f%{canavara_olme.%player%}%&7/&f%{canavar_oldurme.%player%}%" to be unstealable
format slot 32 of player with clock of unbreaking 1, named "&b&nToplam Çevrimiçi Süreniz" with lore "||&6%{toplam_sure_ay.%player%}%&r &fay&r &6%{toplam_sure_gun.%player%}%&r &fgün&r &6%{toplam_sure_saat.%player%}%&r &fsaat&r &6%{toplam_sure_dakika.%player%}%&r &fdakika" to be unstealable
format slot 34 of player with barrier named "&c&lKapat" to close
format slot 0 of player with blue stained glass pane named "&f" to be unstealable
format slot 1 of player with blue stained glass pane named "&f" to be unstealable
format slot 2 of player with blue stained glass pane named "&f" to be unstealable
format slot 3 of player with blue stained glass pane named "&f" to be unstealable
format slot 4 of player with blue stained glass pane named "&f" to be unstealable
format slot 5 of player with blue stained glass pane named "&f" to be unstealable
format slot 6 of player with blue stained glass pane named "&f" to be unstealable
format slot 7 of player with blue stained glass pane named "&f" to be unstealable
format slot 8 of player with blue stained glass pane named "&f" to be unstealable
format slot 9 of player with blue stained glass pane named "&f" to be unstealable
format slot 18 of player with blue stained glass pane named "&f" to be unstealable
format slot 27 of player with blue stained glass pane named "&f" to be unstealable
format slot 36 of player with book and quill of unbreaking 1, named "&bProfil Skripti" with lore "||&d&oYazar: &2&oYuzdeYuzTavuk||&d&oSürüm: {@surum}" to be unstealable
format slot 37 of player with blue stained glass pane named "&f" to be unstealable
format slot 38 of player with blue stained glass pane named "&f" to be unstealable
format slot 39 of player with blue stained glass pane named "&f" to be unstealable
format slot 40 of player with blue stained glass pane named "&f" to be unstealable
format slot 41 of player with blue stained glass pane named "&f" to be unstealable
format slot 42 of player with blue stained glass pane named "&f" to be unstealable
format slot 43 of player with blue stained glass pane named "&f" to be unstealable
format slot 44 of player with blue stained glass pane named "&f" to be unstealable
format slot 44 of player with blue stained glass pane named "&f" to be unstealable
format slot 17 of player with blue stained glass pane named "&f" to be unstealable
format slot 26 of player with blue stained glass pane named "&f" to be unstealable
format slot 35 of player with blue stained glass pane named "&f" to be unstealable
stop
if {bilgiler.%arg-1%} is not set:
set {oyuncu_oldurme.%arg-1%} to 0
set {oyuncuya_olum.%arg-1%} to 0
set {hayvan_oldurme.%arg-1%} to 0
set {canavar_oldurme.%arg-1%} to 0
set {canavara_olme.%arg-1%} to 0
set {yenilen_yemek.%arg-1%} to 0
set {icilen_iksir.%arg-1%} to 0
set {yakalanan_balik.%arg-1%} to 0
set {toplam_sure_dakika.%arg-1%} to 0
set {toplam_sure_saat.%arg-1%} to 0
set {toplam_sure_gun.%arg-1%} to 0
set {toplam_sure_ay.%arg-1%} to 0
add 1 to {bilgiler.%arg-1%}
argument is set:
play "VILLAGER_YES" to player
open chest with 5 rows named " &e&lOyuncunun Profili" to player
format slot 13 of player with skull of player named "&5&l&o&n%arg-1%" with lore "||&aCinsiyeti: %{cinsiyet.%arg-1%}%||&9Yaşı:&r &2%{yas.%arg-1%}%||&fMedeni Durumu: &e&o-yapım aşamasında-" to be unstealable
format slot 19 of player with nether star of unbreaking 1, named "&d&nMetabolik Etkinlikler" with lore "||&9Tüketilen Yemekler: &2%{yenilen_yemek.%arg-1%}% ||&9İçilen İksirler: &3%{icilen_iksir.%arg-1%}%||&aToplam: &f%{yenilen_yemek.%arg-1%}+{icilen_iksir.%arg-1%}%" to be unstealable
format slot 25 of player with fishing rod of unbreaking 1, named "&d&nDoğa Etkinlikleri" with lore "||&9Öldürülen Hayvan: &2%{hayvan_oldurme.%arg-1%}%||&9Öldürülen Canavar: &3%{canavar_oldurme.%arg-1%}%||&9Tutulan Balık: &5%{yakalanan_balik.%arg-1%}%||&aToplam: &f%{hayvan_oldurme.%arg-1%}+{canavar_oldurme.%arg-1%}+{yakalanan_balik.%arg-1%}%" to be unstealable
format slot 30 of player with iron sword of unbreaking 1, named "&d&nÖlme/Öldürme Etkinlikleri" with lore "||&9Oyuncuya Ölme: &2%{oyuncuya_olum.%arg-1%}%||&9Oyuncu Öldürme: &3%{oyuncu_oldurme.%arg-1%}%||&aOyuncuya karşı Ölme/Öldürme: &f%{oyuncuya_olum.%arg-1%}%&7/&f%{oyuncu_oldurme.%arg-1%}%||&aCanavara karşı Ölme/Öldürme: &f%{canavara_olme.%arg-1%}%&7/&f%{canavara_oldurme.%arg-1%}%" to be unstealable
format slot 32 of player with clock of unbreaking 1, named "&b&nToplam Çevrimiçi Süreniz" with lore "||&6%{toplam_sure_ay.%arg-1%}%&r &fay&r &6%{toplam_sure_gun.%arg-1%}%&r &fgün&r &6%{toplam_sure_saat.%arg-1%}%&r &fsaat&r &6%{toplam_sure_dakika.%arg-1%}%&r &fdakika" to be unstealable
format slot 34 of player with barrier named "&c&lKapat" to close
format slot 0 of player with red stained glass pane named "&f" to be unstealable
format slot 1 of player with red stained glass pane named "&f" to be unstealable
format slot 2 of player with red stained glass pane named "&f" to be unstealable
format slot 3 of player with red stained glass pane named "&f" to be unstealable
format slot 4 of player with red stained glass pane named "&f" to be unstealable
format slot 5 of player with red stained glass pane named "&f" to be unstealable
format slot 6 of player with red stained glass pane named "&f" to be unstealable
format slot 7 of player with red stained glass pane named "&f" to be unstealable
format slot 8 of player with red stained glass pane named "&f" to be unstealable
format slot 9 of player with red stained glass pane named "&f" to be unstealable
format slot 18 of player with red stained glass pane named "&f" to be unstealable
format slot 27 of player with red stained glass pane named "&f" to be unstealable
format slot 36 of player with book and quill of unbreaking 1, named "&bProfil Skripti" with lore "||&d&oYazar: &2&oYuzdeYuzTavuk||&d&oSürüm: {@surum}" to be unstealable
format slot 37 of player with red stained glass pane named "&f" to be unstealable
format slot 38 of player with red stained glass pane named "&f" to be unstealable
format slot 39 of player with red stained glass pane named "&f" to be unstealable
format slot 40 of player with red stained glass pane named "&f" to be unstealable
format slot 41 of player with red stained glass pane named "&f" to be unstealable
format slot 42 of player with red stained glass pane named "&f" to be unstealable
format slot 43 of player with red stained glass pane named "&f" to be unstealable
format slot 44 of player with red stained glass pane named "&f" to be unstealable
format slot 44 of player with red stained glass pane named "&f" to be unstealable
format slot 17 of player with red stained glass pane named "&f" to be unstealable
format slot 26 of player with red stained glass pane named "&f" to be unstealable
format slot 35 of player with red stained glass pane named "&f" to be unstealable
stop
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