Bulundu Oyuncu profil görüntüleme skripti

  • Konuyu Başlatan Konuyu Başlatan Aesthetic
  • Başlangıç tarihi Başlangıç tarihi
  • Görüntüleme 1.020
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

Aesthetic

???? ???????
Katılım
30 Aralık 2019
Mesajlar
169
Elmaslar
150
Puan
9.295
Yaş
27
Konum
Fransa
Minecraft
Kurgarra

Discord:

venicix

Skript: /profil oyuncu adı yazınca bir menü açılcak ve o oyuncunun hakkında bilgiler karşımıza çıkıcak.
sa.PNG

Kısaca bu şekilde yardım eden olursa şimdiden teşekkürler.​
 
Son düzenleme:
Sağ tıklayınca /profil tıkladıgın oyuncu skriptini kendim kodladım
Konu güncel
 
Kod:
options:
    p: &5&lVolter&f&lEmre &e»
command /profil [<player>]:
    trigger:
        if arg 1 is set:
            set {_saat} to "%now%"
            set {_kask} to arg 1's helmet
            set {_zırh} to arg 1's chestplate
            set {_pantolon} to arg 1's leggings
            set {_bot} to arg 1's boots
            open virtual chest with size 2 named "&e&n%arg 1% &bProfili" to player
            wait 0.50 tick
            make gui slot 0 of player with skull of arg 1 named "&eSen: &c%arg 1's display name%" with lore "" to close
            make gui slot 7 of player with diamond sword named "&cBilgilerin" with lore "&7Öldürme: &e%{öldürme::%arg 1%}% ||&7Ölme: &e%{ölme::%arg 1%}% ||&7Paran: &e%arg 1's balance% ||&7Oyuncu Leveli(XP): &e%arg 1's level%||&7Online süren: &e%{saat::%arg 1%}% &7saat &e%{dakika::%arg 1%}% &7dakika &e%{saniye::%arg 1%}% &7saniye" to close
            make gui slot 8 of player with clock named "&cZaman (Sunucu saatinden hesaplar)" with lore "&7Tarih ve Saat: &f%{_saat}%" to close
            make gui slot 10 of player with beef named "&aHayvan Öldürme" with lore "&7Inek: &e%{inek::%arg 1%}% ||&7Domuz: &e%{domuz::%arg 1%}% ||&7Koyun: &e%{koyun::.%arg 1%}% ||&7Tavuk: &e%{tavuk::%arg 1%}% || ||&cToplam: &f%{inek::%arg 1%}+{domuz::%arg 1%}+{koyun::.%arg 1%}+{tavuk::%arg 1%}%" to close
            make gui slot 11 of player with rotten flesh named "&aYaratık Öldürme" with lore "&7Zombi: &e%{zombi::%arg 1%}% ||&7Örümcek: &e%{örümcek::%arg 1%}% ||&7Cadı: &e%{cadı::%arg 1%}% ||&7Creeper: &e%{creeper::%arg 1%}% ||&7Enderman: &e%{enderman::%arg 1%}% || ||&cToplam: &f%{zombi::%arg 1%}+{örümcek::%arg 1%}+{cadı::%arg 1%}+{creeper::%arg 1%}+{enderman::%arg 1%}%" to close
            make gui slot 12 of player with bread named "&aYiyecek Yeme" with lore "&7Ekmek: &e%{ekmek::%arg 1%}% ||&7Kurabiye &e%{kurabiye::%arg 1%}% ||&7Elma: &e%{elma::%arg 1%}% ||&7Çorba &e%{çorba::%arg 1%}% ||&7Biftek: &e%{biftek::%arg 1%}% || ||&cToplam: &f%{ekmek::%arg 1%}+{kurabiye::%arg 1%}+{elma::%arg 1%}+{çorba::%arg 1%}+{biftek::%arg 1%}%" to close
            make gui slot 13 of player with emerald ore named "&aKazılan Cevher" with lore "&7Taş: &e%{taş::%arg 1%}%||&7Zümrüt: &e%{zümrüt::%arg 1%}% ||&7Elmas: &e%{elmas::%arg 1%}% ||&7Altın: &e%{altın::%arg 1%}% ||&7Demir: &e%{demir::%arg 1%}% ||&7Lapis: &e%{lapis::%arg 1%}% || ||&cToplam: &f%{taş::%arg 1%}+{zümrüt::%arg 1%}+{elmas::%arg 1%}+{altın::%arg 1%}+{demir::%arg 1%}+{lapis::%arg 1%}%" to close
            make gui slot 14 of player with cobblestone named "&aKoyulan / Kırılan Blok" with lore "&7Koyulan blok: &e%{koyulanblok::%arg 1%}%||&7Kırılan blok: &e%{kırılanblok::%arg 1%}%|| ||&cToplam: &f%{koyulanblok::%arg 1%}+{kırılanblok::%arg 1%}%" to close
            if helmet of arg 1 is air:
                make gui slot 1 of player with barrier named "&cKask bulunmuyor!" to nothing
            else:
                make gui slot 1 of player with {_kask} to nothing
            if chestplate of arg 1 is air:
                make gui slot 2 of player with barrier named "&cZırh bulunmuyor!" to nothing
            else:
                make gui slot 2 of player with {_zırh} to nothing
            if leggings of arg 1 is air:
                make gui slot 3 of player with barrier named "&cPantolon bulunmuyor!" to nothing
            else:
                make gui slot 3 of player with {_pantolon} to nothing
            if boots of arg 1 is air:
                make gui slot 4 of player with barrier named "&cBot bulunmuyor!" to nothing
            else:
                make gui slot 4 of player with {_bot} to nothing   
            stop
        else:
            set {_saat} to "%now%"
            set {_kask} to player's helmet
            set {_zırh} to player's chestplate
            set {_pantolon} to player's leggings
            set {_bot} to player's boots
            open virtual chest with size 2 named "&e&n%player% &bProfilin" to player
            wait 0.50 tick
            make gui slot 0 of player with skull of player named "&eSen: &e%player's display name%" with lore "" to close
            make gui slot 7 of player with diamond sword named "&cBilgilerin" with lore "&7Öldürme: &e%{öldürme::%player%}% ||&7Ölme: &e%{ölme::%player%}% ||&7Paran: &e%player's balance% ||&7Oyuncu Leveli(XP): &e%player's level%||&7Online süren: &e%{saat::%player%}% &7saat &e%{dakika::%player%}% &7dakika &e%{saniye::%player%}% &7saniye" to close
            make gui slot 8 of player with clock named "&cZaman (Sunucu saatinden hesaplar)" with lore "&7Tarih ve Saat: &f%{_saat}%" to close
            make gui slot 10 of player with beef named "&aHayvan Öldürme" with lore "&7Inek: &e%{inek::%player%}% ||&7Domuz: &e%{domuz::%player%}% ||&7Koyun: &e%{koyun::.%player%}% ||&7Tavuk: &e%{tavuk::%player%}% || ||&cToplam: &f%{inek::%player%}+{domuz::%player%}+{koyun::.%player%}+{tavuk::%player%}%" to close
            make gui slot 11 of player with rotten flesh named "&aYaratık Öldürme" with lore "&7Zombi: &e%{zombi::%player%}% ||&7Örümcek: &e%{örümcek::%player%}% ||&7Cadı: &e%{cadı::%player%}% ||&7Creeper: &e%{creeper::%player%}% ||&7Enderman: &e%{enderman::%player%}% || ||&cToplam: &f%{zombi::%player%}+{örümcek::%player%}+{cadı::%player%}+{creeper::%player%}+{enderman::%player%}%" to close
            make gui slot 12 of player with bread named "&aYiyecek Yeme" with lore "&7Ekmek: &e%{ekmek::%player%}% ||&7Kurabiye &e%{kurabiye::%player%}% ||&7Elma: &e%{elma::%player%}% ||&7Çorba &e%{çorba::%player%}% ||&7Biftek: &e%{biftek::%player%}% || ||&cToplam: &f%{ekmek::%player%}+{kurabiye::%player%}+{elma::%player%}+{çorba::%player%}+{biftek::%player%}%" to close
            make gui slot 13 of player with emerald ore named "&aKazılan Cevher" with lore "&7Taş: &e%{taş::%player%}%||&7Zümrüt: &e%{zümrüt::%player%}% ||&7Elmas: &e%{elmas::%player%}% ||&7Altın: &e%{altın::%player%}% ||&7Demir: &e%{demir::%player%}% ||&7Lapis: &e%{lapis::%player%}% || ||&cToplam: &f%{taş::%player%}+{zümrüt::%player%}+{elmas::%player%}+{altın::%player%}+{demir::%player%}+{lapis::%player%}%" to close
            make gui slot 14 of player with cobblestone named "&aKoyulan / Kırılan Blok" with lore "&7Koyulan blok: &e%{koyulanblok::%player%}%||&7Kırılan blok: &e%{kırılanblok::%player%}%|| ||&cToplam: &f%{koyulanblok::%player%}+{kırılanblok::%player%}%" to close
            if helmet of player is air:
                make gui slot 1 of player with barrier named "&cKask bulunmuyor!" to nothing
            else:
                make gui slot 1 of player with {_kask} to nothing
            if chestplate of player is air:
                make gui slot 2 of player with barrier named "&cZırh bulunmuyor!" to nothing
            else:
                make gui slot 2 of player with {_zırh} to nothing
            if leggings of player is air:
                make gui slot 3 of player with barrier named "&cPantolon bulunmuyor!" to nothing
            else:
                make gui slot 3 of player with {_pantolon} to nothing
            if boots of player is air:
                make gui slot 4 of player with barrier named "&cBot bulunmuyor!" to nothing
            else:
                make gui slot 4 of player with {_bot} to nothing
            stop
on join:
    {profil::%player%} isn't set:
        set {öldürme::%player%} to 0
        set {ölme::%player%} to 0
        set {inek::%player%} to 0
        set {domuz::%player%} to 0
        set {koyun::.%player%} to 0
        set {tavuk::%player%} to 0
        set {zombi::%player%} to 0
        set {örümcek::%player%} to 0
        set {cadı::%player%} to 0
        set {creeper::%player%} to 0
        set {enderman::%player%} to 0
        set {ekmek::%player%} to 0
        set {kurabiye::%player%} to 0
        set {elma::%player%} to 0
        set {çorba::%player%} to 0
        set {biftek::%player%} to 0
        set {zümrüt::%player%} to 0
        set {elmas::%player%} to 0
        set {altın::%player%} to 0
        set {demir::%player%} to 0
        set {lapis::%player%} to 0
        set {taş::%player%} to 0
        set {koyulanblok::%player%} to 0
        set {kırılanblok::%player%} to 0
        set {saniye::%player%} to 0
        set {dakika::%player%} to 0
        set {saat::%player%} to 0
        set {profil::%player%} to true
every second:
    loop all players:
        add 1 to {saniye::%loop-player%}
        {saniye::%loop-player%} is 60:
            subtract 60 from {saniye::%loop-player%}
            add 1 to {dakika::%loop-player%}
        {dakika::%loop-player%} is 60:
            subtract 60 from {dakika::%loop-player%}
            add 1 to {saat::%loop-player%}
        {saat::%loop-player%} is 1:
            {verildi.%loop-player%} isn't set:
                set {verildi.%loop-player%} to true
                execute console command "cc give physical normal 1 %loop-player%"
                execute console command "eco give %loop-player% 1000"
                send "{@p} &aTebrikler 1 saattir sunucudasın!" to loop-player
                wait 2 tick
on place:
    add 1 to {koyulanblok::%player%}
on break:
    add 1 to {kırılanblok::%player%}
on break of cobblestone:
    add 1 to {taş::%player%}
on death of player:
    add 1 to {ölme::%player%}
    add 1 to {öldürme::%attacker%}
death of a cow:
    attacker is a player
    add 1 to {inek::%attacker%}
death of a pig:
    attacker is a player
    add 1 to {domuz::%attacker%}
death of a sheep:
    attacker is a player
    add 1 to {koyun::.%attacker%}
death of a chicken:
    attacker is a player
    add 1 to {tavuk::%attacker%}
death of a zombie:
    attacker is a player
    add 1 to {zombi::%attacker%}
death of a spider:
    attacker is a player
    add 1 to {örümcek::%attacker%}
death of a witch:
    attacker is a player
    add 1 to {cadı::%attacker%}
death of a creeper:
    attacker is a player
    add 1 to {creeper::%attacker%}
death of a enderman:
    attacker is a player
    add 1 to {enderman::%attacker%}
on eat bread:
    add 1 to {ekmek::%player%}
on eat cookie:
    add 1 to {kurabiye::%player%}
on eat apple:
    add 1 to {elma::%player%}
on eat mushroom stew:
    add 1 to {çorba::%player%}
eat steak:
    add 1 to {biftek::%player%}
on break emerald ore:
    add 1 to {zümrüt::%player%}
on break diamond ore:
    add 1 to {elmas::%player%}
on break gold ore:
    add 1 to {altın::%player%}
on break iron ore:
    add 1 to {demir::%player%}
on break lapis ore:
    add 1 to {lapis::%player%}

Not bana ait değildir ordaki itemleri düzenliyerek kullana bilirsin.
 
 
Kod:
options:
    p: &5&lVolter&f&lEmre &e»
command /profil [<player>]:
    trigger:
        if arg 1 is set:
            set {_saat} to "%now%"
            set {_kask} to arg 1's helmet
            set {_zırh} to arg 1's chestplate
            set {_pantolon} to arg 1's leggings
            set {_bot} to arg 1's boots
            open virtual chest with size 2 named "&e&n%arg 1% &bProfili" to player
            wait 0.50 tick
            make gui slot 0 of player with skull of arg 1 named "&eSen: &c%arg 1's display name%" with lore "" to close
            make gui slot 7 of player with diamond sword named "&cBilgilerin" with lore "&7Öldürme: &e%{öldürme::%arg 1%}% ||&7Ölme: &e%{ölme::%arg 1%}% ||&7Paran: &e%arg 1's balance% ||&7Oyuncu Leveli(XP): &e%arg 1's level%||&7Online süren: &e%{saat::%arg 1%}% &7saat &e%{dakika::%arg 1%}% &7dakika &e%{saniye::%arg 1%}% &7saniye" to close
            make gui slot 8 of player with clock named "&cZaman (Sunucu saatinden hesaplar)" with lore "&7Tarih ve Saat: &f%{_saat}%" to close
            make gui slot 10 of player with beef named "&aHayvan Öldürme" with lore "&7Inek: &e%{inek::%arg 1%}% ||&7Domuz: &e%{domuz::%arg 1%}% ||&7Koyun: &e%{koyun::.%arg 1%}% ||&7Tavuk: &e%{tavuk::%arg 1%}% || ||&cToplam: &f%{inek::%arg 1%}+{domuz::%arg 1%}+{koyun::.%arg 1%}+{tavuk::%arg 1%}%" to close
            make gui slot 11 of player with rotten flesh named "&aYaratık Öldürme" with lore "&7Zombi: &e%{zombi::%arg 1%}% ||&7Örümcek: &e%{örümcek::%arg 1%}% ||&7Cadı: &e%{cadı::%arg 1%}% ||&7Creeper: &e%{creeper::%arg 1%}% ||&7Enderman: &e%{enderman::%arg 1%}% || ||&cToplam: &f%{zombi::%arg 1%}+{örümcek::%arg 1%}+{cadı::%arg 1%}+{creeper::%arg 1%}+{enderman::%arg 1%}%" to close
            make gui slot 12 of player with bread named "&aYiyecek Yeme" with lore "&7Ekmek: &e%{ekmek::%arg 1%}% ||&7Kurabiye &e%{kurabiye::%arg 1%}% ||&7Elma: &e%{elma::%arg 1%}% ||&7Çorba &e%{çorba::%arg 1%}% ||&7Biftek: &e%{biftek::%arg 1%}% || ||&cToplam: &f%{ekmek::%arg 1%}+{kurabiye::%arg 1%}+{elma::%arg 1%}+{çorba::%arg 1%}+{biftek::%arg 1%}%" to close
            make gui slot 13 of player with emerald ore named "&aKazılan Cevher" with lore "&7Taş: &e%{taş::%arg 1%}%||&7Zümrüt: &e%{zümrüt::%arg 1%}% ||&7Elmas: &e%{elmas::%arg 1%}% ||&7Altın: &e%{altın::%arg 1%}% ||&7Demir: &e%{demir::%arg 1%}% ||&7Lapis: &e%{lapis::%arg 1%}% || ||&cToplam: &f%{taş::%arg 1%}+{zümrüt::%arg 1%}+{elmas::%arg 1%}+{altın::%arg 1%}+{demir::%arg 1%}+{lapis::%arg 1%}%" to close
            make gui slot 14 of player with cobblestone named "&aKoyulan / Kırılan Blok" with lore "&7Koyulan blok: &e%{koyulanblok::%arg 1%}%||&7Kırılan blok: &e%{kırılanblok::%arg 1%}%|| ||&cToplam: &f%{koyulanblok::%arg 1%}+{kırılanblok::%arg 1%}%" to close
            if helmet of arg 1 is air:
                make gui slot 1 of player with barrier named "&cKask bulunmuyor!" to nothing
            else:
                make gui slot 1 of player with {_kask} to nothing
            if chestplate of arg 1 is air:
                make gui slot 2 of player with barrier named "&cZırh bulunmuyor!" to nothing
            else:
                make gui slot 2 of player with {_zırh} to nothing
            if leggings of arg 1 is air:
                make gui slot 3 of player with barrier named "&cPantolon bulunmuyor!" to nothing
            else:
                make gui slot 3 of player with {_pantolon} to nothing
            if boots of arg 1 is air:
                make gui slot 4 of player with barrier named "&cBot bulunmuyor!" to nothing
            else:
                make gui slot 4 of player with {_bot} to nothing  
            stop
        else:
            set {_saat} to "%now%"
            set {_kask} to player's helmet
            set {_zırh} to player's chestplate
            set {_pantolon} to player's leggings
            set {_bot} to player's boots
            open virtual chest with size 2 named "&e&n%player% &bProfilin" to player
            wait 0.50 tick
            make gui slot 0 of player with skull of player named "&eSen: &e%player's display name%" with lore "" to close
            make gui slot 7 of player with diamond sword named "&cBilgilerin" with lore "&7Öldürme: &e%{öldürme::%player%}% ||&7Ölme: &e%{ölme::%player%}% ||&7Paran: &e%player's balance% ||&7Oyuncu Leveli(XP): &e%player's level%||&7Online süren: &e%{saat::%player%}% &7saat &e%{dakika::%player%}% &7dakika &e%{saniye::%player%}% &7saniye" to close
            make gui slot 8 of player with clock named "&cZaman (Sunucu saatinden hesaplar)" with lore "&7Tarih ve Saat: &f%{_saat}%" to close
            make gui slot 10 of player with beef named "&aHayvan Öldürme" with lore "&7Inek: &e%{inek::%player%}% ||&7Domuz: &e%{domuz::%player%}% ||&7Koyun: &e%{koyun::.%player%}% ||&7Tavuk: &e%{tavuk::%player%}% || ||&cToplam: &f%{inek::%player%}+{domuz::%player%}+{koyun::.%player%}+{tavuk::%player%}%" to close
            make gui slot 11 of player with rotten flesh named "&aYaratık Öldürme" with lore "&7Zombi: &e%{zombi::%player%}% ||&7Örümcek: &e%{örümcek::%player%}% ||&7Cadı: &e%{cadı::%player%}% ||&7Creeper: &e%{creeper::%player%}% ||&7Enderman: &e%{enderman::%player%}% || ||&cToplam: &f%{zombi::%player%}+{örümcek::%player%}+{cadı::%player%}+{creeper::%player%}+{enderman::%player%}%" to close
            make gui slot 12 of player with bread named "&aYiyecek Yeme" with lore "&7Ekmek: &e%{ekmek::%player%}% ||&7Kurabiye &e%{kurabiye::%player%}% ||&7Elma: &e%{elma::%player%}% ||&7Çorba &e%{çorba::%player%}% ||&7Biftek: &e%{biftek::%player%}% || ||&cToplam: &f%{ekmek::%player%}+{kurabiye::%player%}+{elma::%player%}+{çorba::%player%}+{biftek::%player%}%" to close
            make gui slot 13 of player with emerald ore named "&aKazılan Cevher" with lore "&7Taş: &e%{taş::%player%}%||&7Zümrüt: &e%{zümrüt::%player%}% ||&7Elmas: &e%{elmas::%player%}% ||&7Altın: &e%{altın::%player%}% ||&7Demir: &e%{demir::%player%}% ||&7Lapis: &e%{lapis::%player%}% || ||&cToplam: &f%{taş::%player%}+{zümrüt::%player%}+{elmas::%player%}+{altın::%player%}+{demir::%player%}+{lapis::%player%}%" to close
            make gui slot 14 of player with cobblestone named "&aKoyulan / Kırılan Blok" with lore "&7Koyulan blok: &e%{koyulanblok::%player%}%||&7Kırılan blok: &e%{kırılanblok::%player%}%|| ||&cToplam: &f%{koyulanblok::%player%}+{kırılanblok::%player%}%" to close
            if helmet of player is air:
                make gui slot 1 of player with barrier named "&cKask bulunmuyor!" to nothing
            else:
                make gui slot 1 of player with {_kask} to nothing
            if chestplate of player is air:
                make gui slot 2 of player with barrier named "&cZırh bulunmuyor!" to nothing
            else:
                make gui slot 2 of player with {_zırh} to nothing
            if leggings of player is air:
                make gui slot 3 of player with barrier named "&cPantolon bulunmuyor!" to nothing
            else:
                make gui slot 3 of player with {_pantolon} to nothing
            if boots of player is air:
                make gui slot 4 of player with barrier named "&cBot bulunmuyor!" to nothing
            else:
                make gui slot 4 of player with {_bot} to nothing
            stop
on join:
    {profil::%player%} isn't set:
        set {öldürme::%player%} to 0
        set {ölme::%player%} to 0
        set {inek::%player%} to 0
        set {domuz::%player%} to 0
        set {koyun::.%player%} to 0
        set {tavuk::%player%} to 0
        set {zombi::%player%} to 0
        set {örümcek::%player%} to 0
        set {cadı::%player%} to 0
        set {creeper::%player%} to 0
        set {enderman::%player%} to 0
        set {ekmek::%player%} to 0
        set {kurabiye::%player%} to 0
        set {elma::%player%} to 0
        set {çorba::%player%} to 0
        set {biftek::%player%} to 0
        set {zümrüt::%player%} to 0
        set {elmas::%player%} to 0
        set {altın::%player%} to 0
        set {demir::%player%} to 0
        set {lapis::%player%} to 0
        set {taş::%player%} to 0
        set {koyulanblok::%player%} to 0
        set {kırılanblok::%player%} to 0
        set {saniye::%player%} to 0
        set {dakika::%player%} to 0
        set {saat::%player%} to 0
        set {profil::%player%} to true
every second:
    loop all players:
        add 1 to {saniye::%loop-player%}
        {saniye::%loop-player%} is 60:
            subtract 60 from {saniye::%loop-player%}
            add 1 to {dakika::%loop-player%}
        {dakika::%loop-player%} is 60:
            subtract 60 from {dakika::%loop-player%}
            add 1 to {saat::%loop-player%}
        {saat::%loop-player%} is 1:
            {verildi.%loop-player%} isn't set:
                set {verildi.%loop-player%} to true
                execute console command "cc give physical normal 1 %loop-player%"
                execute console command "eco give %loop-player% 1000"
                send "{@p} &aTebrikler 1 saattir sunucudasın!" to loop-player
                wait 2 tick
on place:
    add 1 to {koyulanblok::%player%}
on break:
    add 1 to {kırılanblok::%player%}
on break of cobblestone:
    add 1 to {taş::%player%}
on death of player:
    add 1 to {ölme::%player%}
    add 1 to {öldürme::%attacker%}
death of a cow:
    attacker is a player
    add 1 to {inek::%attacker%}
death of a pig:
    attacker is a player
    add 1 to {domuz::%attacker%}
death of a sheep:
    attacker is a player
    add 1 to {koyun::.%attacker%}
death of a chicken:
    attacker is a player
    add 1 to {tavuk::%attacker%}
death of a zombie:
    attacker is a player
    add 1 to {zombi::%attacker%}
death of a spider:
    attacker is a player
    add 1 to {örümcek::%attacker%}
death of a witch:
    attacker is a player
    add 1 to {cadı::%attacker%}
death of a creeper:
    attacker is a player
    add 1 to {creeper::%attacker%}
death of a enderman:
    attacker is a player
    add 1 to {enderman::%attacker%}
on eat bread:
    add 1 to {ekmek::%player%}
on eat cookie:
    add 1 to {kurabiye::%player%}
on eat apple:
    add 1 to {elma::%player%}
on eat mushroom stew:
    add 1 to {çorba::%player%}
eat steak:
    add 1 to {biftek::%player%}
on break emerald ore:
    add 1 to {zümrüt::%player%}
on break diamond ore:
    add 1 to {elmas::%player%}
on break gold ore:
    add 1 to {altın::%player%}
on break iron ore:
    add 1 to {demir::%player%}
on break lapis ore:
    add 1 to {lapis::%player%}

Not bana ait değildir ordaki itemleri düzenliyerek kullana bilirsin.
Bunu editleyerek kullanırım teşekkürler fakat o anda elimizde tuttuğumuz itemi nasıl gösterebilirim?
Gönderi otomatik olarak birleştirildi:

bunları araştırmıştım zaten fakat isteklerimi tam karşılayamıyorlar yinede teşekkürler :)
 
Bunu editleyerek kullanırım teşekkürler fakat o anda elimizde tuttuğumuz itemi nasıl gösterebilirim?
Kod:
set {_p} to arg-1 parsed as player
make gui slot 10 of player to {_p}'s tool
 

Bunu editleyerek kullanırım teşekkürler fakat o anda elimizde tuttuğumuz itemi nasıl gösterebilirim?
Gönderi otomatik olarak birleştirildi:


bunları araştırmıştım zaten fakat isteklerimi tam karşılayamıyorlar yinede teşekkürler :)


Asıl ben teşekkür ederim. Umuyorum ki istediğinizi bulursunuz :))
 
Kod:
set {_p} to arg-1 parsed as player
make gui slot 10 of player to {_p}'s tool
denedim de olmadı ya şu şekilde yapabilirmisiniz.

JavaScript:
            set {_kask} to arg 1's helmet           

            if helmet of arg 1 is air:
                make gui slot 1 of player with barrier named "&cKask bulunmuyor!" to nothing
            else:
                make gui slot 1 of player with {_kask} to nothing
Gönderi otomatik olarak birleştirildi:

@Melowdy
@Puncher
 
Son düzenleme:
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

Hala Discord sunucumuza katılmadın mı?

Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!

Şimdi Katıl
Üst