Lilith Magnolia#3705
Bunlar tam olarak değil ama deluxemenus ile yapılabilirSkript: Herhangi bir oyuncunun üstüne sağ tıklayınca bir menü açılcak ve o oyuncunun hakkında bilgiler karşımıza çıkıcak.
Ekli dosyayı görüntüle 105268
Kısaca bu şekilde yardım eden olursa şimdiden teşekkürler.
Lilith Magnolia#3705
işte o kadar yapabilirsin ama üstündekileri yapabilir misin bilmiyomdeluxe menusle yapamayız üzerindeki zırhların enchlerine kadar yazması gerekiyo
asrınn.abakhann#3550
options:
p: &5&lVolter&f&lEmre &e»
command /profil [<player>]:
trigger:
if arg 1 is set:
set {_saat} to "%now%"
set {_kask} to arg 1's helmet
set {_zırh} to arg 1's chestplate
set {_pantolon} to arg 1's leggings
set {_bot} to arg 1's boots
open virtual chest with size 2 named "&e&n%arg 1% &bProfili" to player
wait 0.50 tick
make gui slot 0 of player with skull of arg 1 named "&eSen: &c%arg 1's display name%" with lore "" to close
make gui slot 7 of player with diamond sword named "&cBilgilerin" with lore "&7Öldürme: &e%{öldürme::%arg 1%}% ||&7Ölme: &e%{ölme::%arg 1%}% ||&7Paran: &e%arg 1's balance% ||&7Oyuncu Leveli(XP): &e%arg 1's level%||&7Online süren: &e%{saat::%arg 1%}% &7saat &e%{dakika::%arg 1%}% &7dakika &e%{saniye::%arg 1%}% &7saniye" to close
make gui slot 8 of player with clock named "&cZaman (Sunucu saatinden hesaplar)" with lore "&7Tarih ve Saat: &f%{_saat}%" to close
make gui slot 10 of player with beef named "&aHayvan Öldürme" with lore "&7Inek: &e%{inek::%arg 1%}% ||&7Domuz: &e%{domuz::%arg 1%}% ||&7Koyun: &e%{koyun::.%arg 1%}% ||&7Tavuk: &e%{tavuk::%arg 1%}% || ||&cToplam: &f%{inek::%arg 1%}+{domuz::%arg 1%}+{koyun::.%arg 1%}+{tavuk::%arg 1%}%" to close
make gui slot 11 of player with rotten flesh named "&aYaratık Öldürme" with lore "&7Zombi: &e%{zombi::%arg 1%}% ||&7Örümcek: &e%{örümcek::%arg 1%}% ||&7Cadı: &e%{cadı::%arg 1%}% ||&7Creeper: &e%{creeper::%arg 1%}% ||&7Enderman: &e%{enderman::%arg 1%}% || ||&cToplam: &f%{zombi::%arg 1%}+{örümcek::%arg 1%}+{cadı::%arg 1%}+{creeper::%arg 1%}+{enderman::%arg 1%}%" to close
make gui slot 12 of player with bread named "&aYiyecek Yeme" with lore "&7Ekmek: &e%{ekmek::%arg 1%}% ||&7Kurabiye &e%{kurabiye::%arg 1%}% ||&7Elma: &e%{elma::%arg 1%}% ||&7Çorba &e%{çorba::%arg 1%}% ||&7Biftek: &e%{biftek::%arg 1%}% || ||&cToplam: &f%{ekmek::%arg 1%}+{kurabiye::%arg 1%}+{elma::%arg 1%}+{çorba::%arg 1%}+{biftek::%arg 1%}%" to close
make gui slot 13 of player with emerald ore named "&aKazılan Cevher" with lore "&7Taş: &e%{taş::%arg 1%}%||&7Zümrüt: &e%{zümrüt::%arg 1%}% ||&7Elmas: &e%{elmas::%arg 1%}% ||&7Altın: &e%{altın::%arg 1%}% ||&7Demir: &e%{demir::%arg 1%}% ||&7Lapis: &e%{lapis::%arg 1%}% || ||&cToplam: &f%{taş::%arg 1%}+{zümrüt::%arg 1%}+{elmas::%arg 1%}+{altın::%arg 1%}+{demir::%arg 1%}+{lapis::%arg 1%}%" to close
make gui slot 14 of player with cobblestone named "&aKoyulan / Kırılan Blok" with lore "&7Koyulan blok: &e%{koyulanblok::%arg 1%}%||&7Kırılan blok: &e%{kırılanblok::%arg 1%}%|| ||&cToplam: &f%{koyulanblok::%arg 1%}+{kırılanblok::%arg 1%}%" to close
if helmet of arg 1 is air:
make gui slot 1 of player with barrier named "&cKask bulunmuyor!" to nothing
else:
make gui slot 1 of player with {_kask} to nothing
if chestplate of arg 1 is air:
make gui slot 2 of player with barrier named "&cZırh bulunmuyor!" to nothing
else:
make gui slot 2 of player with {_zırh} to nothing
if leggings of arg 1 is air:
make gui slot 3 of player with barrier named "&cPantolon bulunmuyor!" to nothing
else:
make gui slot 3 of player with {_pantolon} to nothing
if boots of arg 1 is air:
make gui slot 4 of player with barrier named "&cBot bulunmuyor!" to nothing
else:
make gui slot 4 of player with {_bot} to nothing
stop
else:
set {_saat} to "%now%"
set {_kask} to player's helmet
set {_zırh} to player's chestplate
set {_pantolon} to player's leggings
set {_bot} to player's boots
open virtual chest with size 2 named "&e&n%player% &bProfilin" to player
wait 0.50 tick
make gui slot 0 of player with skull of player named "&eSen: &e%player's display name%" with lore "" to close
make gui slot 7 of player with diamond sword named "&cBilgilerin" with lore "&7Öldürme: &e%{öldürme::%player%}% ||&7Ölme: &e%{ölme::%player%}% ||&7Paran: &e%player's balance% ||&7Oyuncu Leveli(XP): &e%player's level%||&7Online süren: &e%{saat::%player%}% &7saat &e%{dakika::%player%}% &7dakika &e%{saniye::%player%}% &7saniye" to close
make gui slot 8 of player with clock named "&cZaman (Sunucu saatinden hesaplar)" with lore "&7Tarih ve Saat: &f%{_saat}%" to close
make gui slot 10 of player with beef named "&aHayvan Öldürme" with lore "&7Inek: &e%{inek::%player%}% ||&7Domuz: &e%{domuz::%player%}% ||&7Koyun: &e%{koyun::.%player%}% ||&7Tavuk: &e%{tavuk::%player%}% || ||&cToplam: &f%{inek::%player%}+{domuz::%player%}+{koyun::.%player%}+{tavuk::%player%}%" to close
make gui slot 11 of player with rotten flesh named "&aYaratık Öldürme" with lore "&7Zombi: &e%{zombi::%player%}% ||&7Örümcek: &e%{örümcek::%player%}% ||&7Cadı: &e%{cadı::%player%}% ||&7Creeper: &e%{creeper::%player%}% ||&7Enderman: &e%{enderman::%player%}% || ||&cToplam: &f%{zombi::%player%}+{örümcek::%player%}+{cadı::%player%}+{creeper::%player%}+{enderman::%player%}%" to close
make gui slot 12 of player with bread named "&aYiyecek Yeme" with lore "&7Ekmek: &e%{ekmek::%player%}% ||&7Kurabiye &e%{kurabiye::%player%}% ||&7Elma: &e%{elma::%player%}% ||&7Çorba &e%{çorba::%player%}% ||&7Biftek: &e%{biftek::%player%}% || ||&cToplam: &f%{ekmek::%player%}+{kurabiye::%player%}+{elma::%player%}+{çorba::%player%}+{biftek::%player%}%" to close
make gui slot 13 of player with emerald ore named "&aKazılan Cevher" with lore "&7Taş: &e%{taş::%player%}%||&7Zümrüt: &e%{zümrüt::%player%}% ||&7Elmas: &e%{elmas::%player%}% ||&7Altın: &e%{altın::%player%}% ||&7Demir: &e%{demir::%player%}% ||&7Lapis: &e%{lapis::%player%}% || ||&cToplam: &f%{taş::%player%}+{zümrüt::%player%}+{elmas::%player%}+{altın::%player%}+{demir::%player%}+{lapis::%player%}%" to close
make gui slot 14 of player with cobblestone named "&aKoyulan / Kırılan Blok" with lore "&7Koyulan blok: &e%{koyulanblok::%player%}%||&7Kırılan blok: &e%{kırılanblok::%player%}%|| ||&cToplam: &f%{koyulanblok::%player%}+{kırılanblok::%player%}%" to close
if helmet of player is air:
make gui slot 1 of player with barrier named "&cKask bulunmuyor!" to nothing
else:
make gui slot 1 of player with {_kask} to nothing
if chestplate of player is air:
make gui slot 2 of player with barrier named "&cZırh bulunmuyor!" to nothing
else:
make gui slot 2 of player with {_zırh} to nothing
if leggings of player is air:
make gui slot 3 of player with barrier named "&cPantolon bulunmuyor!" to nothing
else:
make gui slot 3 of player with {_pantolon} to nothing
if boots of player is air:
make gui slot 4 of player with barrier named "&cBot bulunmuyor!" to nothing
else:
make gui slot 4 of player with {_bot} to nothing
stop
on join:
{profil::%player%} isn't set:
set {öldürme::%player%} to 0
set {ölme::%player%} to 0
set {inek::%player%} to 0
set {domuz::%player%} to 0
set {koyun::.%player%} to 0
set {tavuk::%player%} to 0
set {zombi::%player%} to 0
set {örümcek::%player%} to 0
set {cadı::%player%} to 0
set {creeper::%player%} to 0
set {enderman::%player%} to 0
set {ekmek::%player%} to 0
set {kurabiye::%player%} to 0
set {elma::%player%} to 0
set {çorba::%player%} to 0
set {biftek::%player%} to 0
set {zümrüt::%player%} to 0
set {elmas::%player%} to 0
set {altın::%player%} to 0
set {demir::%player%} to 0
set {lapis::%player%} to 0
set {taş::%player%} to 0
set {koyulanblok::%player%} to 0
set {kırılanblok::%player%} to 0
set {saniye::%player%} to 0
set {dakika::%player%} to 0
set {saat::%player%} to 0
set {profil::%player%} to true
every second:
loop all players:
add 1 to {saniye::%loop-player%}
{saniye::%loop-player%} is 60:
subtract 60 from {saniye::%loop-player%}
add 1 to {dakika::%loop-player%}
{dakika::%loop-player%} is 60:
subtract 60 from {dakika::%loop-player%}
add 1 to {saat::%loop-player%}
{saat::%loop-player%} is 1:
{verildi.%loop-player%} isn't set:
set {verildi.%loop-player%} to true
execute console command "cc give physical normal 1 %loop-player%"
execute console command "eco give %loop-player% 1000"
send "{@p} &aTebrikler 1 saattir sunucudasın!" to loop-player
wait 2 tick
on place:
add 1 to {koyulanblok::%player%}
on break:
add 1 to {kırılanblok::%player%}
on break of cobblestone:
add 1 to {taş::%player%}
on death of player:
add 1 to {ölme::%player%}
add 1 to {öldürme::%attacker%}
death of a cow:
attacker is a player
add 1 to {inek::%attacker%}
death of a pig:
attacker is a player
add 1 to {domuz::%attacker%}
death of a sheep:
attacker is a player
add 1 to {koyun::.%attacker%}
death of a chicken:
attacker is a player
add 1 to {tavuk::%attacker%}
death of a zombie:
attacker is a player
add 1 to {zombi::%attacker%}
death of a spider:
attacker is a player
add 1 to {örümcek::%attacker%}
death of a witch:
attacker is a player
add 1 to {cadı::%attacker%}
death of a creeper:
attacker is a player
add 1 to {creeper::%attacker%}
death of a enderman:
attacker is a player
add 1 to {enderman::%attacker%}
on eat bread:
add 1 to {ekmek::%player%}
on eat cookie:
add 1 to {kurabiye::%player%}
on eat apple:
add 1 to {elma::%player%}
on eat mushroom stew:
add 1 to {çorba::%player%}
eat steak:
add 1 to {biftek::%player%}
on break emerald ore:
add 1 to {zümrüt::%player%}
on break diamond ore:
add 1 to {elmas::%player%}
on break gold ore:
add 1 to {altın::%player%}
on break iron ore:
add 1 to {demir::%player%}
on break lapis ore:
add 1 to {lapis::%player%}
venicix
Bunu editleyerek kullanırım teşekkürler fakat o anda elimizde tuttuğumuz itemi nasıl gösterebilirim?Kod:options: p: &5&lVolter&f&lEmre &e» command /profil [<player>]: trigger: if arg 1 is set: set {_saat} to "%now%" set {_kask} to arg 1's helmet set {_zırh} to arg 1's chestplate set {_pantolon} to arg 1's leggings set {_bot} to arg 1's boots open virtual chest with size 2 named "&e&n%arg 1% &bProfili" to player wait 0.50 tick make gui slot 0 of player with skull of arg 1 named "&eSen: &c%arg 1's display name%" with lore "" to close make gui slot 7 of player with diamond sword named "&cBilgilerin" with lore "&7Öldürme: &e%{öldürme::%arg 1%}% ||&7Ölme: &e%{ölme::%arg 1%}% ||&7Paran: &e%arg 1's balance% ||&7Oyuncu Leveli(XP): &e%arg 1's level%||&7Online süren: &e%{saat::%arg 1%}% &7saat &e%{dakika::%arg 1%}% &7dakika &e%{saniye::%arg 1%}% &7saniye" to close make gui slot 8 of player with clock named "&cZaman (Sunucu saatinden hesaplar)" with lore "&7Tarih ve Saat: &f%{_saat}%" to close make gui slot 10 of player with beef named "&aHayvan Öldürme" with lore "&7Inek: &e%{inek::%arg 1%}% ||&7Domuz: &e%{domuz::%arg 1%}% ||&7Koyun: &e%{koyun::.%arg 1%}% ||&7Tavuk: &e%{tavuk::%arg 1%}% || ||&cToplam: &f%{inek::%arg 1%}+{domuz::%arg 1%}+{koyun::.%arg 1%}+{tavuk::%arg 1%}%" to close make gui slot 11 of player with rotten flesh named "&aYaratık Öldürme" with lore "&7Zombi: &e%{zombi::%arg 1%}% ||&7Örümcek: &e%{örümcek::%arg 1%}% ||&7Cadı: &e%{cadı::%arg 1%}% ||&7Creeper: &e%{creeper::%arg 1%}% ||&7Enderman: &e%{enderman::%arg 1%}% || ||&cToplam: &f%{zombi::%arg 1%}+{örümcek::%arg 1%}+{cadı::%arg 1%}+{creeper::%arg 1%}+{enderman::%arg 1%}%" to close make gui slot 12 of player with bread named "&aYiyecek Yeme" with lore "&7Ekmek: &e%{ekmek::%arg 1%}% ||&7Kurabiye &e%{kurabiye::%arg 1%}% ||&7Elma: &e%{elma::%arg 1%}% ||&7Çorba &e%{çorba::%arg 1%}% ||&7Biftek: &e%{biftek::%arg 1%}% || ||&cToplam: &f%{ekmek::%arg 1%}+{kurabiye::%arg 1%}+{elma::%arg 1%}+{çorba::%arg 1%}+{biftek::%arg 1%}%" to close make gui slot 13 of player with emerald ore named "&aKazılan Cevher" with lore "&7Taş: &e%{taş::%arg 1%}%||&7Zümrüt: &e%{zümrüt::%arg 1%}% ||&7Elmas: &e%{elmas::%arg 1%}% ||&7Altın: &e%{altın::%arg 1%}% ||&7Demir: &e%{demir::%arg 1%}% ||&7Lapis: &e%{lapis::%arg 1%}% || ||&cToplam: &f%{taş::%arg 1%}+{zümrüt::%arg 1%}+{elmas::%arg 1%}+{altın::%arg 1%}+{demir::%arg 1%}+{lapis::%arg 1%}%" to close make gui slot 14 of player with cobblestone named "&aKoyulan / Kırılan Blok" with lore "&7Koyulan blok: &e%{koyulanblok::%arg 1%}%||&7Kırılan blok: &e%{kırılanblok::%arg 1%}%|| ||&cToplam: &f%{koyulanblok::%arg 1%}+{kırılanblok::%arg 1%}%" to close if helmet of arg 1 is air: make gui slot 1 of player with barrier named "&cKask bulunmuyor!" to nothing else: make gui slot 1 of player with {_kask} to nothing if chestplate of arg 1 is air: make gui slot 2 of player with barrier named "&cZırh bulunmuyor!" to nothing else: make gui slot 2 of player with {_zırh} to nothing if leggings of arg 1 is air: make gui slot 3 of player with barrier named "&cPantolon bulunmuyor!" to nothing else: make gui slot 3 of player with {_pantolon} to nothing if boots of arg 1 is air: make gui slot 4 of player with barrier named "&cBot bulunmuyor!" to nothing else: make gui slot 4 of player with {_bot} to nothing stop else: set {_saat} to "%now%" set {_kask} to player's helmet set {_zırh} to player's chestplate set {_pantolon} to player's leggings set {_bot} to player's boots open virtual chest with size 2 named "&e&n%player% &bProfilin" to player wait 0.50 tick make gui slot 0 of player with skull of player named "&eSen: &e%player's display name%" with lore "" to close make gui slot 7 of player with diamond sword named "&cBilgilerin" with lore "&7Öldürme: &e%{öldürme::%player%}% ||&7Ölme: &e%{ölme::%player%}% ||&7Paran: &e%player's balance% ||&7Oyuncu Leveli(XP): &e%player's level%||&7Online süren: &e%{saat::%player%}% &7saat &e%{dakika::%player%}% &7dakika &e%{saniye::%player%}% &7saniye" to close make gui slot 8 of player with clock named "&cZaman (Sunucu saatinden hesaplar)" with lore "&7Tarih ve Saat: &f%{_saat}%" to close make gui slot 10 of player with beef named "&aHayvan Öldürme" with lore "&7Inek: &e%{inek::%player%}% ||&7Domuz: &e%{domuz::%player%}% ||&7Koyun: &e%{koyun::.%player%}% ||&7Tavuk: &e%{tavuk::%player%}% || ||&cToplam: &f%{inek::%player%}+{domuz::%player%}+{koyun::.%player%}+{tavuk::%player%}%" to close make gui slot 11 of player with rotten flesh named "&aYaratık Öldürme" with lore "&7Zombi: &e%{zombi::%player%}% ||&7Örümcek: &e%{örümcek::%player%}% ||&7Cadı: &e%{cadı::%player%}% ||&7Creeper: &e%{creeper::%player%}% ||&7Enderman: &e%{enderman::%player%}% || ||&cToplam: &f%{zombi::%player%}+{örümcek::%player%}+{cadı::%player%}+{creeper::%player%}+{enderman::%player%}%" to close make gui slot 12 of player with bread named "&aYiyecek Yeme" with lore "&7Ekmek: &e%{ekmek::%player%}% ||&7Kurabiye &e%{kurabiye::%player%}% ||&7Elma: &e%{elma::%player%}% ||&7Çorba &e%{çorba::%player%}% ||&7Biftek: &e%{biftek::%player%}% || ||&cToplam: &f%{ekmek::%player%}+{kurabiye::%player%}+{elma::%player%}+{çorba::%player%}+{biftek::%player%}%" to close make gui slot 13 of player with emerald ore named "&aKazılan Cevher" with lore "&7Taş: &e%{taş::%player%}%||&7Zümrüt: &e%{zümrüt::%player%}% ||&7Elmas: &e%{elmas::%player%}% ||&7Altın: &e%{altın::%player%}% ||&7Demir: &e%{demir::%player%}% ||&7Lapis: &e%{lapis::%player%}% || ||&cToplam: &f%{taş::%player%}+{zümrüt::%player%}+{elmas::%player%}+{altın::%player%}+{demir::%player%}+{lapis::%player%}%" to close make gui slot 14 of player with cobblestone named "&aKoyulan / Kırılan Blok" with lore "&7Koyulan blok: &e%{koyulanblok::%player%}%||&7Kırılan blok: &e%{kırılanblok::%player%}%|| ||&cToplam: &f%{koyulanblok::%player%}+{kırılanblok::%player%}%" to close if helmet of player is air: make gui slot 1 of player with barrier named "&cKask bulunmuyor!" to nothing else: make gui slot 1 of player with {_kask} to nothing if chestplate of player is air: make gui slot 2 of player with barrier named "&cZırh bulunmuyor!" to nothing else: make gui slot 2 of player with {_zırh} to nothing if leggings of player is air: make gui slot 3 of player with barrier named "&cPantolon bulunmuyor!" to nothing else: make gui slot 3 of player with {_pantolon} to nothing if boots of player is air: make gui slot 4 of player with barrier named "&cBot bulunmuyor!" to nothing else: make gui slot 4 of player with {_bot} to nothing stop on join: {profil::%player%} isn't set: set {öldürme::%player%} to 0 set {ölme::%player%} to 0 set {inek::%player%} to 0 set {domuz::%player%} to 0 set {koyun::.%player%} to 0 set {tavuk::%player%} to 0 set {zombi::%player%} to 0 set {örümcek::%player%} to 0 set {cadı::%player%} to 0 set {creeper::%player%} to 0 set {enderman::%player%} to 0 set {ekmek::%player%} to 0 set {kurabiye::%player%} to 0 set {elma::%player%} to 0 set {çorba::%player%} to 0 set {biftek::%player%} to 0 set {zümrüt::%player%} to 0 set {elmas::%player%} to 0 set {altın::%player%} to 0 set {demir::%player%} to 0 set {lapis::%player%} to 0 set {taş::%player%} to 0 set {koyulanblok::%player%} to 0 set {kırılanblok::%player%} to 0 set {saniye::%player%} to 0 set {dakika::%player%} to 0 set {saat::%player%} to 0 set {profil::%player%} to true every second: loop all players: add 1 to {saniye::%loop-player%} {saniye::%loop-player%} is 60: subtract 60 from {saniye::%loop-player%} add 1 to {dakika::%loop-player%} {dakika::%loop-player%} is 60: subtract 60 from {dakika::%loop-player%} add 1 to {saat::%loop-player%} {saat::%loop-player%} is 1: {verildi.%loop-player%} isn't set: set {verildi.%loop-player%} to true execute console command "cc give physical normal 1 %loop-player%" execute console command "eco give %loop-player% 1000" send "{@p} &aTebrikler 1 saattir sunucudasın!" to loop-player wait 2 tick on place: add 1 to {koyulanblok::%player%} on break: add 1 to {kırılanblok::%player%} on break of cobblestone: add 1 to {taş::%player%} on death of player: add 1 to {ölme::%player%} add 1 to {öldürme::%attacker%} death of a cow: attacker is a player add 1 to {inek::%attacker%} death of a pig: attacker is a player add 1 to {domuz::%attacker%} death of a sheep: attacker is a player add 1 to {koyun::.%attacker%} death of a chicken: attacker is a player add 1 to {tavuk::%attacker%} death of a zombie: attacker is a player add 1 to {zombi::%attacker%} death of a spider: attacker is a player add 1 to {örümcek::%attacker%} death of a witch: attacker is a player add 1 to {cadı::%attacker%} death of a creeper: attacker is a player add 1 to {creeper::%attacker%} death of a enderman: attacker is a player add 1 to {enderman::%attacker%} on eat bread: add 1 to {ekmek::%player%} on eat cookie: add 1 to {kurabiye::%player%} on eat apple: add 1 to {elma::%player%} on eat mushroom stew: add 1 to {çorba::%player%} eat steak: add 1 to {biftek::%player%} on break emerald ore: add 1 to {zümrüt::%player%} on break diamond ore: add 1 to {elmas::%player%} on break gold ore: add 1 to {altın::%player%} on break iron ore: add 1 to {demir::%player%} on break lapis ore: add 1 to {lapis::%player%}
Not bana ait değildir ordaki itemleri düzenliyerek kullana bilirsin.
bunları araştırmıştım zaten fakat isteklerimi tam karşılayamıyorlar yinede teşekkürler :)Skript Paylaşımı - Profil Skripti v1.1.1 | Skript Tanıtımları |
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Can Öztürk#6167
Bunu editleyerek kullanırım teşekkürler fakat o anda elimizde tuttuğumuz itemi nasıl gösterebilirim?
set {_p} to arg-1 parsed as player
make gui slot 10 of player to {_p}'s tool
Bunu editleyerek kullanırım teşekkürler fakat o anda elimizde tuttuğumuz itemi nasıl gösterebilirim?
Gönderi otomatik olarak birleştirildi:
bunları araştırmıştım zaten fakat isteklerimi tam karşılayamıyorlar yinede teşekkürler :)
venicix
denedim de olmadı ya şu şekilde yapabilirmisiniz.Kod:set {_p} to arg-1 parsed as player make gui slot 10 of player to {_p}'s tool
set {_kask} to arg 1's helmet
if helmet of arg 1 is air:
make gui slot 1 of player with barrier named "&cKask bulunmuyor!" to nothing
else:
make gui slot 1 of player with {_kask} to nothing
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!