Ceko37#9713
variables:
{otokartopusat::%player%} = false
{otoelmassat::%player%} = false
{otoyıldızsat::%player%} = false
{otoelmasbloksat::%player%} = false
options:
kartopuadet: 320
kartopufiyat: 500
elmasadet: 320
elmasfiyat: 500
yıldızadet: 320
yıldızfiyat: 500
elmasblokadet: 320
elmasblokfiyat: 500
command /otosat:
trigger:
open chest with 3 row named "&aOTO&BSat" to player
wait 1 tick
if {otokartopusat::%player%} is false:
format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı açmak için tıkla!" to close then run [execute player command "/otokartopusat"]
else:
format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı kapatmak için tıkla!" to close then run [execute player command "/otokartopusat"]
if {otoelmassat::%player%} is false:
format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı açmak için tıkla!" to close then run [execute player command "/otoelmassat"]
else:
format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmassat"]
if {otoyıldızsat::%player%} is false:
format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı açmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
else:
format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı kapatmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
if {otoyıldızsat::%player%} is false:
format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı açmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]
else:
format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]
command /otokartopusat:
trigger:
if {otokartopusat::%player%} is true:
set {otokartopusat::%player%} to false
send "&cOto kartopu satmayı kapattın" to player
else:
set {otokartopusat::%player%} to true
send "&aOto kartopu satmayı açtın" to player
if player have {@kartopuadet} snowball:
remove {@kartopuadet} snowball from player's inventory
add {@kartopufiyat} to player's balance
send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player
command /otoelmassat:
trigger:
if {otoelmassat::%player%} is true:
set {otoelmassat::%player%} to false
send "&cOto elmas satmayı kapattın" to player
else:
set {otoelmassat::%player%} to true
send "&aOto elmas satmayı açtın" to player
if player have {@elmasadet} diamond:
remove {@elmasadet} diamond from player's inventory
add {@elmasfiyat} to player's balance
send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player
command /otoyıldızsat:
trigger:
if {otoyıldızsat::%player%} is true:
set {otoyıldızsat::%player%} to false
send "&cOto yıldız satmayı kapattın" to player
else:
set {otoyıldızsat::%player%} to true
send "&aOto yıldız satmayı açtın" to player
if player have {@yıldızadet} nether star:
remove {@yıldızadet} nether star from player's inventory
add {@yıldızfiyat} to player's balance
send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player
command /otoelmasbloksat:
trigger:
if {otoelmasbloksat::%player%} is true:
set {otoelmasbloksat::%player%} to false
send "&cOto elmas blok satmayı kapattın" to player
else:
set {otoelmasbloksat::%player%} to true
send "&aOto elmas blok satmayı açtın" to player
if player have {@elmasblokadet} diamond block:
remove {@elmasblokadet} diamond block from player's inventory
add {@elmasblokfiyat} to player's balance
send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player
on break:
if player have {@kartopuadet} snowball:
if {otokartopusat::%player%} is true:
remove {@kartopuadet} snowball from player's inventory
add {@kartopufiyat} to player's balance
send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player
if player have {@elmasadet} diamond:
if {otoelmassat::%player%} is true:
remove {@elmasadet} diamond from player's inventory
add {@elmasfiyat} to player's balance
send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player
if player have {@yıldızadet} nether star:
if {otoyıldızsat::%player%} is true:
remove {@yıldızadet} nether star from player's inventory
add {@yıldızfiyat} to player's balance
send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player
if player have {@elmasblokadet} diamond block:
if {otoelmasbloksat::%player%} is true:
remove {@elmasblokadet} diamond block from player's inventory
add {@elmasblokfiyat} to player's balance
send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player
Aga yarı çalışıyo otosat kapat aç yapınca satıyo onu düzeltirmisin bide bunun satış çubugunu eklersen sevinirimKod:variables: {otokartopusat::%player%} = false {otoelmassat::%player%} = false {otoyıldızsat::%player%} = false {otoelmasbloksat::%player%} = false options: kartopuadet: 320 kartopufiyat: 500 elmasadet: 320 elmasfiyat: 500 yıldızadet: 320 yıldızfiyat: 500 elmasblokadet: 320 elmasblokfiyat: 500 command /otosat: trigger: open chest with 3 row named "&aOTO&BSat" to player wait 1 tick if {otokartopusat::%player%} is false: format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı açmak için tıkla!" to close then run [execute player command "/otokartopusat"] else: format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı kapatmak için tıkla!" to close then run [execute player command "/otokartopusat"] if {otoelmassat::%player%} is false: format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı açmak için tıkla!" to close then run [execute player command "/otoelmassat"] else: format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmassat"] if {otoyıldızsat::%player%} is false: format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı açmak için tıkla!" to close then run [execute player command "/otoyıldızsat"] else: format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı kapatmak için tıkla!" to close then run [execute player command "/otoyıldızsat"] if {otoyıldızsat::%player%} is false: format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı açmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"] else: format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"] command /otokartopusat: trigger: if {otokartopusat::%player%} is true: set {otokartopusat::%player%} to false send "&cOto kartopu satmayı kapattın" to player else: set {otokartopusat::%player%} to true send "&aOto kartopu satmayı açtın" to player if player have {@kartopuadet} snowball: remove {@kartopuadet} snowball from player's inventory add {@kartopufiyat} to player's balance send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player command /otoelmassat: trigger: if {otoelmassat::%player%} is true: set {otoelmassat::%player%} to false send "&cOto elmas satmayı kapattın" to player else: set {otoelmassat::%player%} to true send "&aOto elmas satmayı açtın" to player if player have {@elmasadet} diamond: remove {@elmasadet} diamond from player's inventory add {@elmasfiyat} to player's balance send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player command /otoyıldızsat: trigger: if {otoyıldızsat::%player%} is true: set {otoyıldızsat::%player%} to false send "&cOto yıldız satmayı kapattın" to player else: set {otoyıldızsat::%player%} to true send "&aOto yıldız satmayı açtın" to player if player have {@yıldızadet} nether star: remove {@yıldızadet} nether star from player's inventory add {@yıldızfiyat} to player's balance send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player command /otoelmasbloksat: trigger: if {otoelmasbloksat::%player%} is true: set {otoelmasbloksat::%player%} to false send "&cOto elmas blok satmayı kapattın" to player else: set {otoelmasbloksat::%player%} to true send "&aOto elmas blok satmayı açtın" to player if player have {@elmasblokadet} diamond block: remove {@elmasblokadet} diamond block from player's inventory add {@elmasblokfiyat} to player's balance send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player on break: if player have {@kartopuadet} snowball: if {otokartopusat::%player%} is true: remove {@kartopuadet} snowball from player's inventory add {@kartopufiyat} to player's balance send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player if player have {@elmasadet} diamond: if {otoelmassat::%player%} is true: remove {@elmasadet} diamond from player's inventory add {@elmasfiyat} to player's balance send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player if player have {@yıldızadet} nether star: if {otoyıldızsat::%player%} is true: remove {@yıldızadet} nether star from player's inventory add {@yıldızfiyat} to player's balance send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player if player have {@elmasblokadet} diamond block: if {otoelmasbloksat::%player%} is true: remove {@elmasblokadet} diamond block from player's inventory add {@elmasblokfiyat} to player's balance send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player
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Kaç tane eşyayı, kaç paraya satacağını yukarıdaki ayarlar kısmında ayarlayabilirsiniz.
⊹ Ᏼᴀʀᴇᴛᴛᴀ#2762
command /otosatcubuk:
permission: bc.sandiksatar
trigger:
give 1 diamond hoe named "&c&lSatış Çubuğu" to player
on left click with diamond hoe:
if name of player's tool is "&c&lSatış Çubuğu":
if clicked block is a chest:
if amount of iron block in clicked block is greater than 0:
add (amount of iron block in clicked block * 50000) to player's money
send "&3Falcon &8» &c%(amount of iron block in clicked block * 50000)% &7hesabınıza eklendi. " to player
remove every iron blocks from clicked block
else if amount of gold block in clicked block is greater than 0:
add (amount of gold block in clicked block * 100000) to player's money
send "&3Falcon &8» &c%(amount of gold block in clicked block * 100000)% &7hesabınıza eklendi." to player
remove every gold blocks from clicked block
else if amount of emerald block in clicked block is greater than 0:
add (amount of emerald block in clicked block * 300000) to player's money
send "&3Falcon &8» &c%(amount of emerald block in clicked block * 300000)% &7hesabınıza eklendi." to player
remove every emerald blocks from clicked block
else if amount of diamond block in clicked block is greater than 0:
add (amount of diamond block in clicked block * 200000) to player's money
send "&3Falcon &8» &c%(amount of diamond block in clicked block * 200000)% &7hesabınıza eklendi." to player
remove every diamond blocks from clicked block
else if amount of iron ingot in clicked block is greater than 0:
add (amount of iron ingot in clicked block * 5000) to player's money
send "&3Falcon &8» &c%(amount of iron ingot in clicked block * 5000)% &7hesabınıza eklendi." to player
remove every iron ingots from clicked block
else if amount of diamond in clicked block is greater than 0:
add (amount of diamond in clicked block * 20000) to player's money
send "&3Falcon &8» &c%(amount of diamond in clicked block * 20000)% &7hesabınıza eklendi." to player
remove every diamonds from clicked block
else if amount of emerald in clicked block is greater than 0:
add (amount of emerald in clicked block * 30000) to player's money
send "&3Falcon &8» &c%(amount of emerald in clicked block * 30000)% &7hesabınıza eklendi." to player
remove every emeralds from clicked block
else if amount of gold ingot in clicked block is greater than 0:
add (amount of gold ingot in clicked block * 10000) to player's money
send "&3Falcon &8» &c%(amount of gold ingot in clicked block * 10000)% &7hesabınıza eklendi." to player
remove every gold ingots from clicked block
on left click with diamond hoe:
if name of player's tool is "&c&lSatış Çubuğu":
if clicked block is a trapped chest:
if amount of iron block in clicked block is greater than 0:
add (amount of iron block in clicked block * 50000) to player's money
send "&3Falcon &8» &c%(amount of iron block in clicked block * 50000)% &7hesabınıza eklendi. " to player
remove every iron blocks from clicked block
else if amount of gold block in clicked block is greater than 0:
add (amount of gold block in clicked block * 100000) to player's money
send "&3Falcon &8» &c%(amount of gold block in clicked block * 100000)% &7hesabınıza eklendi." to player
remove every gold blocks from clicked block
else if amount of emerald block in clicked block is greater than 0:
add (amount of emerald block in clicked block * 300000) to player's money
send "&3Falcon &8» &c%(amount of emerald block in clicked block * 300000)% &7hesabınıza eklendi." to player
remove every emerald blocks from clicked block
else if amount of diamond block in clicked block is greater than 0:
add (amount of diamond block in clicked block * 200000) to player's money
send "&3Falcon &8» &c%(amount of diamond block in clicked block * 200000)% &7hesabınıza eklendi." to player
remove every diamond blocks from clicked block
else if amount of iron ingot in clicked block is greater than 0:
add (amount of iron ingot in clicked block * 5000) to player's money
send "&3Falcon &8» &c%(amount of iron ingot in clicked block * 5000)% &7hesabınıza eklendi." to player
remove every iron ingots from clicked block
else if amount of diamond in clicked block is greater than 0:
add (amount of diamond in clicked block * 20000) to player's money
send "&3Falcon &8» &c%(amount of diamond in clicked block * 20000)% &7hesabınıza eklendi." to player
remove every diamonds from clicked block
else if amount of emerald in clicked block is greater than 0:
add (amount of emerald in clicked block * 30000) to player's money
send "&3Falcon &8» &c%(amount of emerald in clicked block * 30000)% &7hesabınıza eklendi." to player
remove every emeralds from clicked block
else if amount of gold ingot in clicked block is greater than 0:
add (amount of gold ingot in clicked block * 10000) to player's money
send "&3Falcon &8» &c%(amount of gold ingot in clicked block * 10000)% &7hesabınıza eklendi." to player
remove every gold ingots from clicked block
Reynixan#8044
Aga yarı çalışıyo otosat kapat aç yapınca satıyo onu düzeltirmisin bide bunun satış çubugunu eklersen sevinirim
on pickup diamond block:
if {otoelmasbloksat::%player%} is set:
if player has 320 diamond block:
remove 64 diamond block from player's inventory
add 25000000 to player's money
Aga Şimdi Üşengeç fln diğeceksiniz ama ben şimdi bunu editlemeye kalkarsam hata fln yaparım sen üste fiyatlandırmalardan bunu editlesene plsKod:command /otosatcubuk: permission: bc.sandiksatar trigger: give 1 diamond hoe named "&c&lSatış Çubuğu" to player on left click with diamond hoe: if name of player's tool is "&c&lSatış Çubuğu": if clicked block is a chest: if amount of iron block in clicked block is greater than 0: add (amount of iron block in clicked block * 50000) to player's money send "&3Falcon &8» &c%(amount of iron block in clicked block * 50000)% &7hesabınıza eklendi. " to player remove every iron blocks from clicked block else if amount of gold block in clicked block is greater than 0: add (amount of gold block in clicked block * 100000) to player's money send "&3Falcon &8» &c%(amount of gold block in clicked block * 100000)% &7hesabınıza eklendi." to player remove every gold blocks from clicked block else if amount of emerald block in clicked block is greater than 0: add (amount of emerald block in clicked block * 300000) to player's money send "&3Falcon &8» &c%(amount of emerald block in clicked block * 300000)% &7hesabınıza eklendi." to player remove every emerald blocks from clicked block else if amount of diamond block in clicked block is greater than 0: add (amount of diamond block in clicked block * 200000) to player's money send "&3Falcon &8» &c%(amount of diamond block in clicked block * 200000)% &7hesabınıza eklendi." to player remove every diamond blocks from clicked block else if amount of iron ingot in clicked block is greater than 0: add (amount of iron ingot in clicked block * 5000) to player's money send "&3Falcon &8» &c%(amount of iron ingot in clicked block * 5000)% &7hesabınıza eklendi." to player remove every iron ingots from clicked block else if amount of diamond in clicked block is greater than 0: add (amount of diamond in clicked block * 20000) to player's money send "&3Falcon &8» &c%(amount of diamond in clicked block * 20000)% &7hesabınıza eklendi." to player remove every diamonds from clicked block else if amount of emerald in clicked block is greater than 0: add (amount of emerald in clicked block * 30000) to player's money send "&3Falcon &8» &c%(amount of emerald in clicked block * 30000)% &7hesabınıza eklendi." to player remove every emeralds from clicked block else if amount of gold ingot in clicked block is greater than 0: add (amount of gold ingot in clicked block * 10000) to player's money send "&3Falcon &8» &c%(amount of gold ingot in clicked block * 10000)% &7hesabınıza eklendi." to player remove every gold ingots from clicked block on left click with diamond hoe: if name of player's tool is "&c&lSatış Çubuğu": if clicked block is a trapped chest: if amount of iron block in clicked block is greater than 0: add (amount of iron block in clicked block * 50000) to player's money send "&3Falcon &8» &c%(amount of iron block in clicked block * 50000)% &7hesabınıza eklendi. " to player remove every iron blocks from clicked block else if amount of gold block in clicked block is greater than 0: add (amount of gold block in clicked block * 100000) to player's money send "&3Falcon &8» &c%(amount of gold block in clicked block * 100000)% &7hesabınıza eklendi." to player remove every gold blocks from clicked block else if amount of emerald block in clicked block is greater than 0: add (amount of emerald block in clicked block * 300000) to player's money send "&3Falcon &8» &c%(amount of emerald block in clicked block * 300000)% &7hesabınıza eklendi." to player remove every emerald blocks from clicked block else if amount of diamond block in clicked block is greater than 0: add (amount of diamond block in clicked block * 200000) to player's money send "&3Falcon &8» &c%(amount of diamond block in clicked block * 200000)% &7hesabınıza eklendi." to player remove every diamond blocks from clicked block else if amount of iron ingot in clicked block is greater than 0: add (amount of iron ingot in clicked block * 5000) to player's money send "&3Falcon &8» &c%(amount of iron ingot in clicked block * 5000)% &7hesabınıza eklendi." to player remove every iron ingots from clicked block else if amount of diamond in clicked block is greater than 0: add (amount of diamond in clicked block * 20000) to player's money send "&3Falcon &8» &c%(amount of diamond in clicked block * 20000)% &7hesabınıza eklendi." to player remove every diamonds from clicked block else if amount of emerald in clicked block is greater than 0: add (amount of emerald in clicked block * 30000) to player's money send "&3Falcon &8» &c%(amount of emerald in clicked block * 30000)% &7hesabınıza eklendi." to player remove every emeralds from clicked block else if amount of gold ingot in clicked block is greater than 0: add (amount of gold ingot in clicked block * 10000) to player's money send "&3Falcon &8» &c%(amount of gold ingot in clicked block * 10000)% &7hesabınıza eklendi." to player remove every gold ingots from clicked blockGönderi otomatik olarak birleştirildi:
Konu çözüldüyse lütfen belirtin!
Bunu aç kapa yapamayız buna aç kapa ekleyip skript halinde yollasanKod:on pickup diamond block: if {otoelmasbloksat::%player%} is set: if player has 320 diamond block: remove 64 diamond block from player's inventory add 25000000 to player's money
Bunu çoğaltabilirsin istediğin itemlara göre. Bu şekilde oyuncu yerden item toplayınca otomatik satar.
Ceko37#9713
variables:
{otokartopusat::%player%} = false
{otoelmassat::%player%} = false
{otoyıldızsat::%player%} = false
{otoelmasbloksat::%player%} = false
options:
kartopuadet: 320
kartopufiyat: 500
elmasadet: 320
elmasfiyat: 500
yıldızadet: 320
yıldızfiyat: 500
elmasblokadet: 320
elmasblokfiyat: 500
command /otosat:
trigger:
open chest with 3 row named "&aOTO&BSat" to player
wait 1 tick
if {otokartopusat::%player%} is false:
format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı açmak için tıkla!" to close then run [execute player command "/otokartopusat"]
else:
format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı kapatmak için tıkla!" to close then run [execute player command "/otokartopusat"]
if {otoelmassat::%player%} is false:
format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı açmak için tıkla!" to close then run [execute player command "/otoelmassat"]
else:
format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmassat"]
if {otoyıldızsat::%player%} is false:
format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı açmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
else:
format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı kapatmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
if {otoyıldızsat::%player%} is false:
format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı açmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]
else:
format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]
command /otokartopusat:
trigger:
if {otokartopusat::%player%} is true:
set {otokartopusat::%player%} to false
send "&cOto kartopu satmayı kapattın" to player
else:
set {otokartopusat::%player%} to true
send "&aOto kartopu satmayı açtın" to player
if player have {@kartopuadet} snowball:
remove {@kartopuadet} snowball from player's inventory
add {@kartopufiyat} to player's balance
send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player
command /otoelmassat:
trigger:
if {otoelmassat::%player%} is true:
set {otoelmassat::%player%} to false
send "&cOto elmas satmayı kapattın" to player
else:
set {otoelmassat::%player%} to true
send "&aOto elmas satmayı açtın" to player
if player have {@elmasadet} diamond:
remove {@elmasadet} diamond from player's inventory
add {@elmasfiyat} to player's balance
send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player
command /otoyıldızsat:
trigger:
if {otoyıldızsat::%player%} is true:
set {otoyıldızsat::%player%} to false
send "&cOto yıldız satmayı kapattın" to player
else:
set {otoyıldızsat::%player%} to true
send "&aOto yıldız satmayı açtın" to player
if player have {@yıldızadet} nether star:
remove {@yıldızadet} nether star from player's inventory
add {@yıldızfiyat} to player's balance
send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player
command /otoelmasbloksat:
trigger:
if {otoelmasbloksat::%player%} is true:
set {otoelmasbloksat::%player%} to false
send "&cOto elmas blok satmayı kapattın" to player
else:
set {otoelmasbloksat::%player%} to true
send "&aOto elmas blok satmayı açtın" to player
if player have {@elmasblokadet} diamond block:
remove {@elmasblokadet} diamond block from player's inventory
add {@elmasblokfiyat} to player's balance
send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player
on break:
if player have {@kartopuadet} snowball:
if {otokartopusat::%player%} is true:
remove {@kartopuadet} snowball from player's inventory
add {@kartopufiyat} to player's balance
send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player
if player have {@elmasadet} diamond:
if {otoelmassat::%player%} is true:
remove {@elmasadet} diamond from player's inventory
add {@elmasfiyat} to player's balance
send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player
if player have {@yıldızadet} nether star:
if {otoyıldızsat::%player%} is true:
remove {@yıldızadet} nether star from player's inventory
add {@yıldızfiyat} to player's balance
send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player
if player have {@elmasblokadet} diamond block:
if {otoelmasbloksat::%player%} is true:
remove {@elmasblokadet} diamond block from player's inventory
add {@elmasblokfiyat} to player's balance
send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player
on pickup snowball:
if {otokartopusat::%player%} is true:
if player has {@kartopuadet} snowball:
remove {@kartopuadet} snowball from player's inventory
add {@kartopufiyat} to player's money
on pickup nether star:
if {otoyıldızsat::%player%} is true:
if player has {@yıldızadet} nether star:
remove {@yıldızadet} nether star from player's inventory
add {@yıldızfiyat} to player's money
on pickup diamond:
if {otoelmassat::%player%} is true:
if player has {@elmasadet} diamond:
remove {@elmasadet} diamond from player's inventory
add {@elmasfiyat} to player's money
on pickup diamond block:
if {otoelmasbloksat::%player%} is true:
if player has {@elmasblokadet} diamond block:
remove {@elmasblokadet} diamond block from player's inventory
add {@elmasblokfiyat} to player's money
çok güzel çalışıyoda silince mesaj vermiyoKod:variables: {otokartopusat::%player%} = false {otoelmassat::%player%} = false {otoyıldızsat::%player%} = false {otoelmasbloksat::%player%} = false options: kartopuadet: 320 kartopufiyat: 500 elmasadet: 320 elmasfiyat: 500 yıldızadet: 320 yıldızfiyat: 500 elmasblokadet: 320 elmasblokfiyat: 500 command /otosat: trigger: open chest with 3 row named "&aOTO&BSat" to player wait 1 tick if {otokartopusat::%player%} is false: format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı açmak için tıkla!" to close then run [execute player command "/otokartopusat"] else: format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı kapatmak için tıkla!" to close then run [execute player command "/otokartopusat"] if {otoelmassat::%player%} is false: format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı açmak için tıkla!" to close then run [execute player command "/otoelmassat"] else: format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmassat"] if {otoyıldızsat::%player%} is false: format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı açmak için tıkla!" to close then run [execute player command "/otoyıldızsat"] else: format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı kapatmak için tıkla!" to close then run [execute player command "/otoyıldızsat"] if {otoyıldızsat::%player%} is false: format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı açmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"] else: format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"] command /otokartopusat: trigger: if {otokartopusat::%player%} is true: set {otokartopusat::%player%} to false send "&cOto kartopu satmayı kapattın" to player else: set {otokartopusat::%player%} to true send "&aOto kartopu satmayı açtın" to player if player have {@kartopuadet} snowball: remove {@kartopuadet} snowball from player's inventory add {@kartopufiyat} to player's balance send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player command /otoelmassat: trigger: if {otoelmassat::%player%} is true: set {otoelmassat::%player%} to false send "&cOto elmas satmayı kapattın" to player else: set {otoelmassat::%player%} to true send "&aOto elmas satmayı açtın" to player if player have {@elmasadet} diamond: remove {@elmasadet} diamond from player's inventory add {@elmasfiyat} to player's balance send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player command /otoyıldızsat: trigger: if {otoyıldızsat::%player%} is true: set {otoyıldızsat::%player%} to false send "&cOto yıldız satmayı kapattın" to player else: set {otoyıldızsat::%player%} to true send "&aOto yıldız satmayı açtın" to player if player have {@yıldızadet} nether star: remove {@yıldızadet} nether star from player's inventory add {@yıldızfiyat} to player's balance send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player command /otoelmasbloksat: trigger: if {otoelmasbloksat::%player%} is true: set {otoelmasbloksat::%player%} to false send "&cOto elmas blok satmayı kapattın" to player else: set {otoelmasbloksat::%player%} to true send "&aOto elmas blok satmayı açtın" to player if player have {@elmasblokadet} diamond block: remove {@elmasblokadet} diamond block from player's inventory add {@elmasblokfiyat} to player's balance send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player on break: if player have {@kartopuadet} snowball: if {otokartopusat::%player%} is true: remove {@kartopuadet} snowball from player's inventory add {@kartopufiyat} to player's balance send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player if player have {@elmasadet} diamond: if {otoelmassat::%player%} is true: remove {@elmasadet} diamond from player's inventory add {@elmasfiyat} to player's balance send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player if player have {@yıldızadet} nether star: if {otoyıldızsat::%player%} is true: remove {@yıldızadet} nether star from player's inventory add {@yıldızfiyat} to player's balance send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player if player have {@elmasblokadet} diamond block: if {otoelmasbloksat::%player%} is true: remove {@elmasblokadet} diamond block from player's inventory add {@elmasblokfiyat} to player's balance send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player on pickup snowball: if {otokartopusat::%player%} is true: if player has {@kartopuadet} snowball: remove {@kartopuadet} snowball from player's inventory add {@kartopufiyat} to player's money on pickup nether star: if {otoyıldızsat::%player%} is true: if player has {@yıldızadet} nether star: remove {@yıldızadet} nether star from player's inventory add {@yıldızfiyat} to player's money on pickup diamond: if {otoelmassat::%player%} is true: if player has {@elmasadet} diamond: remove {@elmasadet} diamond from player's inventory add {@elmasfiyat} to player's money on pickup diamond block: if {otoelmasbloksat::%player%} is true: if player has {@elmasblokadet} diamond block: remove {@elmasblokadet} diamond block from player's inventory add {@elmasblokfiyat} to player's money
Bu skript dener misiniz?
Yukarıdaki mesajı dikkate alarak bir ekleme yaptım.
! metemoii#9257
çok güzel çalışıyoda silince mesaj vermiyo
on pickup snowball:
if {otokartopusat::%player%} is true:
if player has {@kartopuadet} snowball:
remove {@kartopuadet} snowball from player's inventory
add {@kartopufiyat} to player's money
send "&7Başarılı şekilde {@kartopuadet} &7adet {@kartopufiyat} karşılıgı satıldı" to player
on pickup nether star:
if {otoyıldızsat::%player%} is true:
if player has {@yıldızadet} nether star:
remove {@yıldızadet} nether star from player's inventory
add {@yıldızfiyat} to player's money
send "&7Başarılı şekilde {@yıldızadet} &7adet {@yıldızfiyat} karşılıgı satıldı" to player
on pickup diamond:
if {otoelmassat::%player%} is true:
if player has {@elmasadet} diamond:
remove {@elmasadet} diamond from player's inventory
add {@elmasfiyat} to player's money
send "&7Başarılı şekilde {@elmasadet} &7adet {@elmasfiyat} karşılıgı satıldı" to player
on pickup diamond block:
if {otoelmasbloksat::%player%} is true:
if player has {@elmasblokadet} diamond block:
remove {@elmasblokadet} diamond block from player's inventory
add {@elmasblokfiyat} to player's money
send "&7Başarılı şekilde {@elmasblokadet} &7adet {@elmasblokfiyat} karşılıgı satıldı" to player
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!