Çözüldü Menülü Görev Skripti 1.12.2 Hatasız Yapabilecek Skripter Varmı

  • Konuyu Başlatan Konuyu Başlatan 41ibrahim41
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41ibrahim41

Odunlara Vur Vur Vur!
Katılım
19 Mayıs 2017
Mesajlar
45
Elmaslar
7
Puan
13.260
Yaş
23
Minecraft
IbrahimBey_

Discord:

traskrow41

/görev Yazdığında menü açılacak ve görevler çıkacak Böyle Skript Yapacak Skripter Varmı
 
Tab Hataları Sen Yaparsın
Gönderi otomatik olarak birleştirildi:

command /görev:
trigger:
open chest with 1 row named "&fGörev" to player
wait 2 ticks
format slot 0 of player with diamond block named "&eGörev 1" with lore "" to close then run [execute player command "görev1"]
format slot 1 of player with emerald block named "&eGörev 2" with lore "" to close then run [execute player command "görev2"]


command /görev1:
trigger:
{görev1.%player%} isn't set:
if player has 64 diamond block:
remove 64 diamond block from player
send "&eGörev Tamalandı " to player
else:
send "&eGörev Yeterli Mazemen Yok" to player

command /görev2:
trigger:
{görev2.%player%} isn't set:
if player has 64 emerald block:
remove 64 emerald block from player
send "&eGörev Tamalandı " to player
else:
send "&eGörev Yeteri Mazemen Yok" to player
 
Son düzenleme:
Baya bir uğraştırdı inşallah işine yarar.
Normalde Ücretli bir skript ama artık ücretsiz vereyim dedim.

Kod:
variables:
    {madenci.%player%.level} = 0
    {oduncu.%player%.level} = 0
    {kazici.%player%.level} = 0
    {canavar.zombie.%player%.level} = 0
    {canavar.skeleton.%player%.level} = 0
    {canavar.creeper.%player%.level} = 0
    {canavar.spider.%player%.level} = 0
    {hayvan.cow.%player%.level} = 0
    {hayvan.sheep.%player%.level} = 0
    {hayvan.chicken.%player%.level} = 0
    {hayvan.pig.%player%.level} = 0
    {balikci.%player%.level} = 0
    {tas.%player%.level} = 0
    {kiziltas.%player%.level} = 0
    {komur.%player%.level} = 0

command /gorev [<text>] [<text>] [<offline player>]:
    trigger:
        if arg-1 is set:
            if arg-1 is "durum":
                if {madenci.%player%.gorev} is 1:
                    send "&6Lapis Görevi: &b%{madenci.%player%.level}%/5000"
                else:
                    if {oduncu.%player%.gorev} is 1:
                        send "&6Odun Görevi: &b%{oduncu.%player%.level}%/5000"
                    else:
                        if {kazici.%player%.gorev} is 1:
                            send "&6Kum Görevi: &b%{kazici.%player%.level}%/10000"
                        else:
                            if {canavar.%player%.gorev} is 1:
                                send "&6Canavar Görevi Zombi: &b%{canavar.zombie.%player%.level}%/100"
                                send "&6Canavar Görevi Iskelet: &b%{canavar.skeleton.%player%.level}%/100"
                                send "&6Canavar Görevi Creeper: &b%{canavar.creeper.%player%.level}%/100"
                                send "&6Canavar Görevi Orümcek: &b%{canavar.spider.%player%.level}%/100"
                            else:
                                if {hayvan.%player%.gorev} is 1:
                                    send "&6Hayvan Görevi Inek: &b%{hayvan.cow.%player%.level}%/100"
                                    send "&6Hayvan Görevi Koyun: &b%{hayvan.sheep.%player%.level}%/100"
                                    send "&6Hayvan Görevi Tavuk: &b%{hayvan.chicken.%player%.level}%/100"
                                    send "&6Hayvan Görevi Domuz: &b%{hayvan.pig.%player%.level}%/100"
                                else:
                                    if {obsidyen.%player%.gorev} is 1:
                                        send "&6Obsidyen Gorevi: &b%{obsidyen.%player%.level}%/250"
                                    else:
                                        if {balikci.%player%.gorev} is 1:
                                            send "&6Balik Görevi: &b%{balikci.%player%.level}%/100"
                                        else:
                                            if {tas.%player%.gorev} is 1:
                                                send "&6Tas Görevi: &b%{tas.%player%.level}%/5000"
                                            else:
                                                if {kiziltas.%player%.gorev} is 1:
                                                    send "&6Kiziltas Görevi: &b%{kiziltas.%player%.level}%/5000"
                                                else:
                                                    if {komur.%player%.gorev} is 1:
                                                        send "&6Komur Görevi: &b%{komur.%player%.level}%/5000"
                                                    else:
                                                        send "&8[ &aGörev &8] &eGörevin yok almak için /Görev"
                                            
            if arg-1 is "join":
                if arg-2 is set:
                    if arg-3 is not set:
                        if arg-2 is "madenci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {madenci.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eLapis görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp lapis &ealanında yapabilirsin." to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin Zaten Bir Görevin Var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                exit

                        if arg-2 is "oduncu":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {oduncu.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eOduncu görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &aGörevi &a/warp hammadde &ealanında yapabilirsin." to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                exit

                        if arg-2 is "kazici":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {kazici.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eKum görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin." to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                exit
                        if arg-2 is "balikci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {balikci.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eBalıkçı görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp balıkçı &ealanında yapabilirsin" to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                exit
                        if arg-2 is "canavar":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {canavar.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eBalıkçı görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp balıkçı &ealanında yapabilirsin" to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                exit
                        if arg-2 is "hayvan":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {hayvan.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eMob görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp mobarena &ealanında yapabilirsin" to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                exit
                        if arg-2 is "obsidyen":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {obsidyen.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eObsidyen görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp obsidyen &ealanında yapabilirsin" to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                exit

                        if arg-2 is "tas":
                            if {tas.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {komur.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    set {tas.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eHammadde görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin." to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                exit

                        if arg-2 is "kiziltas":
                            if {kiziltas.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {komur.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    set {kiziltas.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eKızıltaş görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin." to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                exit

                        if arg-2 is "komur":
                            if {komur.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    set {komur.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eKömür görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin" to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                exit
        if arg-1 is set:
            if arg-1 is "leave":
                if arg-2 is set:
                    if arg-2 is "madenci":
                        if arg-3 is not set:
                            if {madenci.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {madenci.%player%.gorev}
                                                                    clear {madenci.%player%.level}
                                                                    clear {madenci.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Madenci görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten madencilik değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "oduncu":
                        if arg-3 is not set:
                            if {oduncu.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {oduncu.%player%.gorev}
                                                                    clear {oduncu.%player%.level}
                                                                    clear {oduncu.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Oduncu görevinden ayrıldın." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten odunculuk değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kazici":
                        if arg-3 is not set:
                            if {kazici.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {kazici.%player%.gorev}
                                                                    clear {kazici.%player%.level}
                                                                    clear {kazici.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Kazıcı görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten Lapis değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "balikci":
                        if arg-3 is not set:
                            if {balikci.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {balikci.%player%.level}
                                                                    clear {balikci.%player%.levels}
                                                                    clear {balikci.%player%.gorev}
                                                                    send "&8[ &aGörev &8] &7Balıkçı görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "canavar":
                        if arg-3 is not set:
                            if {canavar.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {canavar.%player%.level}
                                                                    clear {canavar.%player%.gorev}
                                                                    clear {canavar.zombie.%player%.level}
                                                                    clear {canavar.skeleton.%player%.level}
                                                                    clear {canavar.spider.%player%.level}
                                                                    clear {canavar.creeper.%player%.level}
                                                                    clear {canavar.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Canavar görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "hayvan":
                        if arg-3 is not set:
                            if {hayvan.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {canavar.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {hayvan.%player%.level}
                                                                    clear {hayvan.%player%.gorev}
                                                                    clear {hayvan.chicken.%player%.level}
                                                                    clear {hayvan.sheep.%player%.level}
                                                                    clear {hayvan.cow.%player%.level}
                                                                    clear {hayvan.pig.%player%.level}
                                                                    clear {hayvan.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Hayvan görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "obsidyen":
                        if arg-3 is not set:
                            if {obsidyen.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {canavar.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {hayvan.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {obsidyen.%player%.level}
                                                                    clear {obsidyen.%player%.gorev}
                                                                    clear {obsidyen.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Obsidyen görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "tas":
                        if arg-3 is not set:
                            if {tas.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {tas.%player%.gorev}
                                                                    clear {tas.%player%.level}
                                                                    clear {tas.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Taş görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten taş değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kiziltas":
                        if arg-3 is not set:
                            if {kiziltas.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {tas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {kiziltas.%player%.gorev}
                                                                    clear {kiziltas.%player%.level}
                                                                    clear {kiziltas.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Kızıltaş görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "komur":
                        if arg-3 is not set:
                            if {komur.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {tas.%player%.gorev} is not set:
                                                                if {kiziltas.%player%.gorev} is not set:
                                                                    clear {komur.%player%.gorev}
                                                                    clear {komur.%player%.level}
                                                                    clear {komur.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Kömür görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin Gorevin Zaten Komur değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "madenci" or "oduncu" or "kazici" or "avci" or "balikci" or "canavar" or "hayvan" or "obsidyen" or "tas" or "kiziltas" or "komur":
                        if {madenci.%player%.gorev} is not set:
                            if {oduncu.%player%.gorev} is not set:
                                if {kazici.%player%.gorev} is not set:
                                    if {canavar.%player%.gorev} is not set:
                                        if {hayvan.%player%.gorev} is not set:
                                            if {balikci.%player%.gorev} is not set:
                                                if {obsidyen.%player%.gorev} is not set:
                                                    if {tas.%player%.gorev} is not set:
                                                        if {kiziltas.%player%.gorev} is not set:
                                                            if {komur.%player%.gorev} is not set:
                                                                send "&8[ &aGörev &8] &7Zaten bir görevde değilsin" to player
                                                                exit
                else:
                    send "&8[ &aGörev &8] &7Lutfen Ayrilmak Istediginiz Gorevi Yazin." to player
                    exit
on break of lapis ore:
    if {madenci.%player%.gorev} is 1:
        if {madenci.%player%.levels} is not set:
            add 1 to {madenci.%player%.level}
            execute console command "tm amsg -silent %player% &eLapis görev durumu &a%{madenci.%player%.level}%&8/&a5000"
            if {madenci.%player%.level} is bigger than or equal to 5000:
                clear {madenci.%player%.level}
                clear {madenci.%player%.levels}
                clear {madenci.%player%.gorev}
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Lapis görevini tamamladı." to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                execute console command "eco give %player% 5000000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit
                
on break of log:
    if {oduncu.%player%.gorev} is 1:
        if {oduncu.%player%.levels} is not set:
            add 1 to {oduncu.%player%.level}
            execute console command "tm amsg -silent %player% &eHammadde görev durumu &a%{oduncu.%player%.level}%&8/&a5000"
            if {oduncu.%player%.level} is bigger than or equal to 5000:
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Hammadde görevini tamamladı" to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                clear {oduncu.%player%.level}
                clear {oduncu.%player%.levels}
                clear {oduncu.%player%.gorev}
                execute console command "eco give %player% 5000000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit
                
on break of sand:
    if {kazici.%player%.gorev} is 1:
        if {kazici.%player%.levels} is not set:
            add 1 to {kazici.%player%.level}
            execute console command "tm amsg -silent %player% &eKum görev durumu &a%{kazici.%player%.level}%&8/&a10000"
            if {kazici.%player%.level} is bigger than or equal to 10000:
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Kum görevini tamamladı" to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                clear {kazici.%player%.level}
                clear {kazici.%player%.levels}
                clear {kazici.%player%.gorev}
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                exit

on break of obsidian:
    if {obsidyen.%player%.gorev} is 1:
        if {obsidyen.%player%.levels} is not set:
            add 1 to {obsidyen.%player%.level}
            execute console command "tm amsg -silent %player% &eObsidyen görev durumu &a%{obsidyen.%player%.level}%&8/&a500"
            if {obsidyen.%player%.level} is bigger than or equal to 500:
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Obsidyen görevini tamamladı" to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                clear {obsidyen.%player%.level}
                clear {obsidyen.%player%.levels}
                clear {obsidyen.%player%.gorev}
                execute console command "eco give %player% 15000000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aObsidyenSandik_&4Anahtari"
                exit


on player fishing:
    if fishing state is caught fish:
        if {balikci.%player%.gorev} is 1:
            if {balikci.%player%.levels} is not set:
                add 1 to {balikci.%player%.level}
                execute console command "tm amsg -silent %player% &eBalık görev durumu &a%{balikci.%player%.level}%&8/&a100"
                if {balikci.%player%.level} is bigger than 99:
                    send "&8[ &aGörev &8] &a%player% &eadlı oyuncu balıkçı görevini tamamladı" to players
                    send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                    clear {balikci.%player%.level}
                    clear {balikci.%player%.levels}
                    clear {balikci.%player%.gorev}
                    execute console command "eco give %player% 30000000"
                    execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                    execute console command "give %player% 131 1 name:&aNarinSandik_&4Anahtari"
                    exit

on break of redstone ore:
    if {kiziltas.%player%.gorev} is 1:
        if {kiziltas.%player%.levels} is not set:
            add 1 to {kiziltas.%player%.level}
            execute console command "tm amsg -silent %player% &eKızıltaş görev durumu &a%{kiziltas.%player%.level}%&8/&a5000"
            if {kiziltas.%player%.level} is bigger than or equal to 5000:
                clear {kiziltas.%player%.level}
                clear {kiziltas.%player%.levels}
                clear {kiziltas.%player%.gorev}
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu kızıltaş görevini tamamladı" to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                execute console command "eco give %player% 50000000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit

on break of coal ore:
    if {komur.%player%.gorev} is 1:
        if {komur.%player%.levels} is not set:
            add 1 to {komur.%player%.level}
            execute console command "tm amsg -silent %player% &eKömür görev durumu &a%{komur.%player%.level}%&8/&a5000"
            if {komur.%player%.level} is bigger than or equal to 5000:
                clear {komur.%player%.level}
                clear {komur.%player%.levels}
                clear {komur.%player%.gorev}
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu kömür görevini tamamladı" to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit

on break of stone:
    if {tas.%player%.gorev} is 1:
        if {tas.%player%.levels} is not set:
            add 1 to {tas.%player%.level}
            execute console command "tm amsg -silent %player% &eTaş görev durumu &a%{tas.%player%.level}%&8/&a5000"
            if {tas.%player%.level} is bigger than or equal to 5000:
                clear {tas.%player%.level}
                clear {tas.%player%.levels}
                clear {tas.%player%.gorev}
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu taş görevini tamamladı" to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                execute console command "eco give %player% 50000000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit

on death:
    attacker is a player:   
        victim is a creeper:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.creeper.%attacker%.levels} is not set:
                    add 1 to {canavar.creeper.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.creeper.%attacker%.level}%&8/&a100"
                    if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &6Yeteri kadar creeper öldürdün tamamlandı"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a skeleton:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.skeleton.%attacker%.levels} is not set:
                    add 1 to {canavar.skeleton.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.skeleton.%attacker%.level}%&8/&a100"
                    if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &eYeteri kadar iskelet öldürdün tamamlandı"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a zombie:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.zombie.%attacker%.levels} is not set:
                    add 1 to {canavar.zombie.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.zombie.%attacker%.level}%&8/&a100"
                    if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &eYeteri kadar zombi öldürdün tamamlandı"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a spider:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.spider.%attacker%.levels} is not set:
                    add 1 to {canavar.spider.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.spider.%attacker%.level}%&8/&a100"
                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &6Yeteri kadar örümcek öldürdün tamamlandı"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a sheep:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.sheep.%attacker%.levels} is not set:
                    add 1 to {hayvan.sheep.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.sheep.%attacker%.level}%&8/&a100"
                    if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün tamamlandı"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a pig:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.pig.%attacker%.levels} is not set:
                    add 1 to {hayvan.pig.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.pig.%attacker%.level}%&8/&a100"
                    if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün tamamlandı"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a cow:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.cow.%attacker%.levels} is not set:
                    add 1 to {hayvan.cow.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.cow.%attacker%.level}%&8/&a100"
                    if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün tamamlandı"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &c%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a chicken:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.chicken.%attacker%.levels} is not set:
                    add 1 to {hayvan.chicken.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.chicken.%attacker%.level}%&8/&a100"
                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
 
Baya bir uğraştırdı inşallah işine yarar.
Normalde Ücretli bir skript ama artık ücretsiz vereyim dedim.

Kod:
variables:
    {madenci.%player%.level} = 0
    {oduncu.%player%.level} = 0
    {kazici.%player%.level} = 0
    {canavar.zombie.%player%.level} = 0
    {canavar.skeleton.%player%.level} = 0
    {canavar.creeper.%player%.level} = 0
    {canavar.spider.%player%.level} = 0
    {hayvan.cow.%player%.level} = 0
    {hayvan.sheep.%player%.level} = 0
    {hayvan.chicken.%player%.level} = 0
    {hayvan.pig.%player%.level} = 0
    {balikci.%player%.level} = 0
    {tas.%player%.level} = 0
    {kiziltas.%player%.level} = 0
    {komur.%player%.level} = 0

command /gorev [<text>] [<text>] [<offline player>]:
    trigger:
        if arg-1 is set:
            if arg-1 is "durum":
                if {madenci.%player%.gorev} is 1:
                    send "&6Lapis Görevi: &b%{madenci.%player%.level}%/5000"
                else:
                    if {oduncu.%player%.gorev} is 1:
                        send "&6Odun Görevi: &b%{oduncu.%player%.level}%/5000"
                    else:
                        if {kazici.%player%.gorev} is 1:
                            send "&6Kum Görevi: &b%{kazici.%player%.level}%/10000"
                        else:
                            if {canavar.%player%.gorev} is 1:
                                send "&6Canavar Görevi Zombi: &b%{canavar.zombie.%player%.level}%/100"
                                send "&6Canavar Görevi Iskelet: &b%{canavar.skeleton.%player%.level}%/100"
                                send "&6Canavar Görevi Creeper: &b%{canavar.creeper.%player%.level}%/100"
                                send "&6Canavar Görevi Orümcek: &b%{canavar.spider.%player%.level}%/100"
                            else:
                                if {hayvan.%player%.gorev} is 1:
                                    send "&6Hayvan Görevi Inek: &b%{hayvan.cow.%player%.level}%/100"
                                    send "&6Hayvan Görevi Koyun: &b%{hayvan.sheep.%player%.level}%/100"
                                    send "&6Hayvan Görevi Tavuk: &b%{hayvan.chicken.%player%.level}%/100"
                                    send "&6Hayvan Görevi Domuz: &b%{hayvan.pig.%player%.level}%/100"
                                else:
                                    if {obsidyen.%player%.gorev} is 1:
                                        send "&6Obsidyen Gorevi: &b%{obsidyen.%player%.level}%/250"
                                    else:
                                        if {balikci.%player%.gorev} is 1:
                                            send "&6Balik Görevi: &b%{balikci.%player%.level}%/100"
                                        else:
                                            if {tas.%player%.gorev} is 1:
                                                send "&6Tas Görevi: &b%{tas.%player%.level}%/5000"
                                            else:
                                                if {kiziltas.%player%.gorev} is 1:
                                                    send "&6Kiziltas Görevi: &b%{kiziltas.%player%.level}%/5000"
                                                else:
                                                    if {komur.%player%.gorev} is 1:
                                                        send "&6Komur Görevi: &b%{komur.%player%.level}%/5000"
                                                    else:
                                                        send "&8[ &aGörev &8] &eGörevin yok almak için /Görev"
                                           
            if arg-1 is "join":
                if arg-2 is set:
                    if arg-3 is not set:
                        if arg-2 is "madenci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {madenci.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eLapis görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp lapis &ealanında yapabilirsin." to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin Zaten Bir Görevin Var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                exit

                        if arg-2 is "oduncu":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {oduncu.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eOduncu görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &aGörevi &a/warp hammadde &ealanında yapabilirsin." to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                exit

                        if arg-2 is "kazici":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {kazici.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eKum görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin." to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                exit
                        if arg-2 is "balikci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {balikci.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eBalıkçı görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp balıkçı &ealanında yapabilirsin" to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                exit
                        if arg-2 is "canavar":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {canavar.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eBalıkçı görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp balıkçı &ealanında yapabilirsin" to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                exit
                        if arg-2 is "hayvan":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {hayvan.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eMob görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp mobarena &ealanında yapabilirsin" to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                exit
                        if arg-2 is "obsidyen":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {obsidyen.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eObsidyen görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp obsidyen &ealanında yapabilirsin" to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                exit

                        if arg-2 is "tas":
                            if {tas.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {komur.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    set {tas.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eHammadde görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin." to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                exit

                        if arg-2 is "kiziltas":
                            if {kiziltas.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {komur.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    set {kiziltas.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eKızıltaş görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin." to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                exit

                        if arg-2 is "komur":
                            if {komur.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    set {komur.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eKömür görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin" to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                exit
        if arg-1 is set:
            if arg-1 is "leave":
                if arg-2 is set:
                    if arg-2 is "madenci":
                        if arg-3 is not set:
                            if {madenci.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {madenci.%player%.gorev}
                                                                    clear {madenci.%player%.level}
                                                                    clear {madenci.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Madenci görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten madencilik değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "oduncu":
                        if arg-3 is not set:
                            if {oduncu.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {oduncu.%player%.gorev}
                                                                    clear {oduncu.%player%.level}
                                                                    clear {oduncu.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Oduncu görevinden ayrıldın." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten odunculuk değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kazici":
                        if arg-3 is not set:
                            if {kazici.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {kazici.%player%.gorev}
                                                                    clear {kazici.%player%.level}
                                                                    clear {kazici.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Kazıcı görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten Lapis değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "balikci":
                        if arg-3 is not set:
                            if {balikci.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {balikci.%player%.level}
                                                                    clear {balikci.%player%.levels}
                                                                    clear {balikci.%player%.gorev}
                                                                    send "&8[ &aGörev &8] &7Balıkçı görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "canavar":
                        if arg-3 is not set:
                            if {canavar.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {canavar.%player%.level}
                                                                    clear {canavar.%player%.gorev}
                                                                    clear {canavar.zombie.%player%.level}
                                                                    clear {canavar.skeleton.%player%.level}
                                                                    clear {canavar.spider.%player%.level}
                                                                    clear {canavar.creeper.%player%.level}
                                                                    clear {canavar.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Canavar görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "hayvan":
                        if arg-3 is not set:
                            if {hayvan.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {canavar.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {hayvan.%player%.level}
                                                                    clear {hayvan.%player%.gorev}
                                                                    clear {hayvan.chicken.%player%.level}
                                                                    clear {hayvan.sheep.%player%.level}
                                                                    clear {hayvan.cow.%player%.level}
                                                                    clear {hayvan.pig.%player%.level}
                                                                    clear {hayvan.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Hayvan görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "obsidyen":
                        if arg-3 is not set:
                            if {obsidyen.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {canavar.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {hayvan.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {obsidyen.%player%.level}
                                                                    clear {obsidyen.%player%.gorev}
                                                                    clear {obsidyen.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Obsidyen görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "tas":
                        if arg-3 is not set:
                            if {tas.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {tas.%player%.gorev}
                                                                    clear {tas.%player%.level}
                                                                    clear {tas.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Taş görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten taş değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kiziltas":
                        if arg-3 is not set:
                            if {kiziltas.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {tas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {kiziltas.%player%.gorev}
                                                                    clear {kiziltas.%player%.level}
                                                                    clear {kiziltas.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Kızıltaş görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "komur":
                        if arg-3 is not set:
                            if {komur.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {tas.%player%.gorev} is not set:
                                                                if {kiziltas.%player%.gorev} is not set:
                                                                    clear {komur.%player%.gorev}
                                                                    clear {komur.%player%.level}
                                                                    clear {komur.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Kömür görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin Gorevin Zaten Komur değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "madenci" or "oduncu" or "kazici" or "avci" or "balikci" or "canavar" or "hayvan" or "obsidyen" or "tas" or "kiziltas" or "komur":
                        if {madenci.%player%.gorev} is not set:
                            if {oduncu.%player%.gorev} is not set:
                                if {kazici.%player%.gorev} is not set:
                                    if {canavar.%player%.gorev} is not set:
                                        if {hayvan.%player%.gorev} is not set:
                                            if {balikci.%player%.gorev} is not set:
                                                if {obsidyen.%player%.gorev} is not set:
                                                    if {tas.%player%.gorev} is not set:
                                                        if {kiziltas.%player%.gorev} is not set:
                                                            if {komur.%player%.gorev} is not set:
                                                                send "&8[ &aGörev &8] &7Zaten bir görevde değilsin" to player
                                                                exit
                else:
                    send "&8[ &aGörev &8] &7Lutfen Ayrilmak Istediginiz Gorevi Yazin." to player
                    exit
on break of lapis ore:
    if {madenci.%player%.gorev} is 1:
        if {madenci.%player%.levels} is not set:
            add 1 to {madenci.%player%.level}
            execute console command "tm amsg -silent %player% &eLapis görev durumu &a%{madenci.%player%.level}%&8/&a5000"
            if {madenci.%player%.level} is bigger than or equal to 5000:
                clear {madenci.%player%.level}
                clear {madenci.%player%.levels}
                clear {madenci.%player%.gorev}
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Lapis görevini tamamladı." to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                execute console command "eco give %player% 5000000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit
               
on break of log:
    if {oduncu.%player%.gorev} is 1:
        if {oduncu.%player%.levels} is not set:
            add 1 to {oduncu.%player%.level}
            execute console command "tm amsg -silent %player% &eHammadde görev durumu &a%{oduncu.%player%.level}%&8/&a5000"
            if {oduncu.%player%.level} is bigger than or equal to 5000:
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Hammadde görevini tamamladı" to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                clear {oduncu.%player%.level}
                clear {oduncu.%player%.levels}
                clear {oduncu.%player%.gorev}
                execute console command "eco give %player% 5000000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit
               
on break of sand:
    if {kazici.%player%.gorev} is 1:
        if {kazici.%player%.levels} is not set:
            add 1 to {kazici.%player%.level}
            execute console command "tm amsg -silent %player% &eKum görev durumu &a%{kazici.%player%.level}%&8/&a10000"
            if {kazici.%player%.level} is bigger than or equal to 10000:
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Kum görevini tamamladı" to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                clear {kazici.%player%.level}
                clear {kazici.%player%.levels}
                clear {kazici.%player%.gorev}
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                exit

on break of obsidian:
    if {obsidyen.%player%.gorev} is 1:
        if {obsidyen.%player%.levels} is not set:
            add 1 to {obsidyen.%player%.level}
            execute console command "tm amsg -silent %player% &eObsidyen görev durumu &a%{obsidyen.%player%.level}%&8/&a500"
            if {obsidyen.%player%.level} is bigger than or equal to 500:
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Obsidyen görevini tamamladı" to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                clear {obsidyen.%player%.level}
                clear {obsidyen.%player%.levels}
                clear {obsidyen.%player%.gorev}
                execute console command "eco give %player% 15000000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aObsidyenSandik_&4Anahtari"
                exit


on player fishing:
    if fishing state is caught fish:
        if {balikci.%player%.gorev} is 1:
            if {balikci.%player%.levels} is not set:
                add 1 to {balikci.%player%.level}
                execute console command "tm amsg -silent %player% &eBalık görev durumu &a%{balikci.%player%.level}%&8/&a100"
                if {balikci.%player%.level} is bigger than 99:
                    send "&8[ &aGörev &8] &a%player% &eadlı oyuncu balıkçı görevini tamamladı" to players
                    send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                    clear {balikci.%player%.level}
                    clear {balikci.%player%.levels}
                    clear {balikci.%player%.gorev}
                    execute console command "eco give %player% 30000000"
                    execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                    execute console command "give %player% 131 1 name:&aNarinSandik_&4Anahtari"
                    exit

on break of redstone ore:
    if {kiziltas.%player%.gorev} is 1:
        if {kiziltas.%player%.levels} is not set:
            add 1 to {kiziltas.%player%.level}
            execute console command "tm amsg -silent %player% &eKızıltaş görev durumu &a%{kiziltas.%player%.level}%&8/&a5000"
            if {kiziltas.%player%.level} is bigger than or equal to 5000:
                clear {kiziltas.%player%.level}
                clear {kiziltas.%player%.levels}
                clear {kiziltas.%player%.gorev}
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu kızıltaş görevini tamamladı" to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                execute console command "eco give %player% 50000000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit

on break of coal ore:
    if {komur.%player%.gorev} is 1:
        if {komur.%player%.levels} is not set:
            add 1 to {komur.%player%.level}
            execute console command "tm amsg -silent %player% &eKömür görev durumu &a%{komur.%player%.level}%&8/&a5000"
            if {komur.%player%.level} is bigger than or equal to 5000:
                clear {komur.%player%.level}
                clear {komur.%player%.levels}
                clear {komur.%player%.gorev}
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu kömür görevini tamamladı" to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit

on break of stone:
    if {tas.%player%.gorev} is 1:
        if {tas.%player%.levels} is not set:
            add 1 to {tas.%player%.level}
            execute console command "tm amsg -silent %player% &eTaş görev durumu &a%{tas.%player%.level}%&8/&a5000"
            if {tas.%player%.level} is bigger than or equal to 5000:
                clear {tas.%player%.level}
                clear {tas.%player%.levels}
                clear {tas.%player%.gorev}
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu taş görevini tamamladı" to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                execute console command "eco give %player% 50000000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit

on death:
    attacker is a player:  
        victim is a creeper:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.creeper.%attacker%.levels} is not set:
                    add 1 to {canavar.creeper.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.creeper.%attacker%.level}%&8/&a100"
                    if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &6Yeteri kadar creeper öldürdün tamamlandı"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a skeleton:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.skeleton.%attacker%.levels} is not set:
                    add 1 to {canavar.skeleton.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.skeleton.%attacker%.level}%&8/&a100"
                    if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &eYeteri kadar iskelet öldürdün tamamlandı"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a zombie:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.zombie.%attacker%.levels} is not set:
                    add 1 to {canavar.zombie.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.zombie.%attacker%.level}%&8/&a100"
                    if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &eYeteri kadar zombi öldürdün tamamlandı"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a spider:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.spider.%attacker%.levels} is not set:
                    add 1 to {canavar.spider.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.spider.%attacker%.level}%&8/&a100"
                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &6Yeteri kadar örümcek öldürdün tamamlandı"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a sheep:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.sheep.%attacker%.levels} is not set:
                    add 1 to {hayvan.sheep.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.sheep.%attacker%.level}%&8/&a100"
                    if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün tamamlandı"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a pig:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.pig.%attacker%.levels} is not set:
                    add 1 to {hayvan.pig.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.pig.%attacker%.level}%&8/&a100"
                    if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün tamamlandı"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a cow:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.cow.%attacker%.levels} is not set:
                    add 1 to {hayvan.cow.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.cow.%attacker%.level}%&8/&a100"
                    if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün tamamlandı"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &c%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a chicken:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.chicken.%attacker%.levels} is not set:
                    add 1 to {hayvan.chicken.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.chicken.%attacker%.level}%&8/&a100"
                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
çok saol beğendim
 
1383 satır. Daha iyisi yapılabilirdi ama başarılı.
 
Ama Nasıl Giricez Göreve
 
Baya bir uğraştırdı inşallah işine yarar.
Normalde Ücretli bir skript ama artık ücretsiz vereyim dedim.

Kod:
variables:
    {madenci.%player%.level} = 0
    {oduncu.%player%.level} = 0
    {kazici.%player%.level} = 0
    {canavar.zombie.%player%.level} = 0
    {canavar.skeleton.%player%.level} = 0
    {canavar.creeper.%player%.level} = 0
    {canavar.spider.%player%.level} = 0
    {hayvan.cow.%player%.level} = 0
    {hayvan.sheep.%player%.level} = 0
    {hayvan.chicken.%player%.level} = 0
    {hayvan.pig.%player%.level} = 0
    {balikci.%player%.level} = 0
    {tas.%player%.level} = 0
    {kiziltas.%player%.level} = 0
    {komur.%player%.level} = 0

command /gorev [<text>] [<text>] [<offline player>]:
    trigger:
        if arg-1 is set:
            if arg-1 is "durum":
                if {madenci.%player%.gorev} is 1:
                    send "&6Lapis Görevi: &b%{madenci.%player%.level}%/5000"
                else:
                    if {oduncu.%player%.gorev} is 1:
                        send "&6Odun Görevi: &b%{oduncu.%player%.level}%/5000"
                    else:
                        if {kazici.%player%.gorev} is 1:
                            send "&6Kum Görevi: &b%{kazici.%player%.level}%/10000"
                        else:
                            if {canavar.%player%.gorev} is 1:
                                send "&6Canavar Görevi Zombi: &b%{canavar.zombie.%player%.level}%/100"
                                send "&6Canavar Görevi Iskelet: &b%{canavar.skeleton.%player%.level}%/100"
                                send "&6Canavar Görevi Creeper: &b%{canavar.creeper.%player%.level}%/100"
                                send "&6Canavar Görevi Orümcek: &b%{canavar.spider.%player%.level}%/100"
                            else:
                                if {hayvan.%player%.gorev} is 1:
                                    send "&6Hayvan Görevi Inek: &b%{hayvan.cow.%player%.level}%/100"
                                    send "&6Hayvan Görevi Koyun: &b%{hayvan.sheep.%player%.level}%/100"
                                    send "&6Hayvan Görevi Tavuk: &b%{hayvan.chicken.%player%.level}%/100"
                                    send "&6Hayvan Görevi Domuz: &b%{hayvan.pig.%player%.level}%/100"
                                else:
                                    if {obsidyen.%player%.gorev} is 1:
                                        send "&6Obsidyen Gorevi: &b%{obsidyen.%player%.level}%/250"
                                    else:
                                        if {balikci.%player%.gorev} is 1:
                                            send "&6Balik Görevi: &b%{balikci.%player%.level}%/100"
                                        else:
                                            if {tas.%player%.gorev} is 1:
                                                send "&6Tas Görevi: &b%{tas.%player%.level}%/5000"
                                            else:
                                                if {kiziltas.%player%.gorev} is 1:
                                                    send "&6Kiziltas Görevi: &b%{kiziltas.%player%.level}%/5000"
                                                else:
                                                    if {komur.%player%.gorev} is 1:
                                                        send "&6Komur Görevi: &b%{komur.%player%.level}%/5000"
                                                    else:
                                                        send "&8[ &aGörev &8] &eGörevin yok almak için /Görev"
                                          
            if arg-1 is "join":
                if arg-2 is set:
                    if arg-3 is not set:
                        if arg-2 is "madenci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {madenci.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eLapis görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp lapis &ealanında yapabilirsin." to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin Zaten Bir Görevin Var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                exit

                        if arg-2 is "oduncu":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {oduncu.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eOduncu görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &aGörevi &a/warp hammadde &ealanında yapabilirsin." to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                exit

                        if arg-2 is "kazici":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {kazici.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eKum görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin." to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                exit
                        if arg-2 is "balikci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {balikci.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eBalıkçı görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp balıkçı &ealanında yapabilirsin" to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                exit
                        if arg-2 is "canavar":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {canavar.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eBalıkçı görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp balıkçı &ealanında yapabilirsin" to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                exit
                        if arg-2 is "hayvan":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {hayvan.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eMob görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp mobarena &ealanında yapabilirsin" to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                exit
                        if arg-2 is "obsidyen":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {obsidyen.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eObsidyen görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp obsidyen &ealanında yapabilirsin" to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                exit

                        if arg-2 is "tas":
                            if {tas.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {komur.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    set {tas.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eHammadde görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin." to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                exit

                        if arg-2 is "kiziltas":
                            if {kiziltas.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {komur.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    set {kiziltas.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eKızıltaş görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin." to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                exit

                        if arg-2 is "komur":
                            if {komur.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    set {komur.%player%.gorev} to 1
                                                                    send "&8[ &aGörev &8] &eKömür görevine başarıyla katıldın!" to player
                                                                    send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin" to player
                                                                    send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
                                exit
        if arg-1 is set:
            if arg-1 is "leave":
                if arg-2 is set:
                    if arg-2 is "madenci":
                        if arg-3 is not set:
                            if {madenci.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {madenci.%player%.gorev}
                                                                    clear {madenci.%player%.level}
                                                                    clear {madenci.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Madenci görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten madencilik değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "oduncu":
                        if arg-3 is not set:
                            if {oduncu.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {oduncu.%player%.gorev}
                                                                    clear {oduncu.%player%.level}
                                                                    clear {oduncu.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Oduncu görevinden ayrıldın." to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten odunculuk değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kazici":
                        if arg-3 is not set:
                            if {kazici.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {kazici.%player%.gorev}
                                                                    clear {kazici.%player%.level}
                                                                    clear {kazici.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Kazıcı görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten Lapis değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "balikci":
                        if arg-3 is not set:
                            if {balikci.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {balikci.%player%.level}
                                                                    clear {balikci.%player%.levels}
                                                                    clear {balikci.%player%.gorev}
                                                                    send "&8[ &aGörev &8] &7Balıkçı görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "canavar":
                        if arg-3 is not set:
                            if {canavar.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {canavar.%player%.level}
                                                                    clear {canavar.%player%.gorev}
                                                                    clear {canavar.zombie.%player%.level}
                                                                    clear {canavar.skeleton.%player%.level}
                                                                    clear {canavar.spider.%player%.level}
                                                                    clear {canavar.creeper.%player%.level}
                                                                    clear {canavar.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Canavar görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "hayvan":
                        if arg-3 is not set:
                            if {hayvan.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {canavar.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {hayvan.%player%.level}
                                                                    clear {hayvan.%player%.gorev}
                                                                    clear {hayvan.chicken.%player%.level}
                                                                    clear {hayvan.sheep.%player%.level}
                                                                    clear {hayvan.cow.%player%.level}
                                                                    clear {hayvan.pig.%player%.level}
                                                                    clear {hayvan.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Hayvan görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "obsidyen":
                        if arg-3 is not set:
                            if {obsidyen.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {canavar.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {hayvan.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {obsidyen.%player%.level}
                                                                    clear {obsidyen.%player%.gorev}
                                                                    clear {obsidyen.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Obsidyen görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "tas":
                        if arg-3 is not set:
                            if {tas.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {tas.%player%.gorev}
                                                                    clear {tas.%player%.level}
                                                                    clear {tas.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Taş görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten taş değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kiziltas":
                        if arg-3 is not set:
                            if {kiziltas.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {tas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {kiziltas.%player%.gorev}
                                                                    clear {kiziltas.%player%.level}
                                                                    clear {kiziltas.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Kızıltaş görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "komur":
                        if arg-3 is not set:
                            if {komur.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {tas.%player%.gorev} is not set:
                                                                if {kiziltas.%player%.gorev} is not set:
                                                                    clear {komur.%player%.gorev}
                                                                    clear {komur.%player%.level}
                                                                    clear {komur.%player%.levels}
                                                                    send "&8[ &aGörev &8] &7Kömür görevinden ayrıldın" to player
                                                                    exit
                                                                else:
                                                                    send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
                                                                    exit
                                                            else:
                                                                send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
                                                                exit
                                                        else:
                                                            send "&8[ &aGörev &8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
                                                    exit
                                            else:
                                                send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
                                                exit
                                        else:
                                            send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
                                            exit
                                    else:
                                        send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
                                        exit
                                else:
                                    send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[ &aGörev &8] &7Senin Gorevin Zaten Komur değil." to player
                                exit
                        else:
                            send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "madenci" or "oduncu" or "kazici" or "avci" or "balikci" or "canavar" or "hayvan" or "obsidyen" or "tas" or "kiziltas" or "komur":
                        if {madenci.%player%.gorev} is not set:
                            if {oduncu.%player%.gorev} is not set:
                                if {kazici.%player%.gorev} is not set:
                                    if {canavar.%player%.gorev} is not set:
                                        if {hayvan.%player%.gorev} is not set:
                                            if {balikci.%player%.gorev} is not set:
                                                if {obsidyen.%player%.gorev} is not set:
                                                    if {tas.%player%.gorev} is not set:
                                                        if {kiziltas.%player%.gorev} is not set:
                                                            if {komur.%player%.gorev} is not set:
                                                                send "&8[ &aGörev &8] &7Zaten bir görevde değilsin" to player
                                                                exit
                else:
                    send "&8[ &aGörev &8] &7Lutfen Ayrilmak Istediginiz Gorevi Yazin." to player
                    exit
on break of lapis ore:
    if {madenci.%player%.gorev} is 1:
        if {madenci.%player%.levels} is not set:
            add 1 to {madenci.%player%.level}
            execute console command "tm amsg -silent %player% &eLapis görev durumu &a%{madenci.%player%.level}%&8/&a5000"
            if {madenci.%player%.level} is bigger than or equal to 5000:
                clear {madenci.%player%.level}
                clear {madenci.%player%.levels}
                clear {madenci.%player%.gorev}
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Lapis görevini tamamladı." to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                execute console command "eco give %player% 5000000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit
              
on break of log:
    if {oduncu.%player%.gorev} is 1:
        if {oduncu.%player%.levels} is not set:
            add 1 to {oduncu.%player%.level}
            execute console command "tm amsg -silent %player% &eHammadde görev durumu &a%{oduncu.%player%.level}%&8/&a5000"
            if {oduncu.%player%.level} is bigger than or equal to 5000:
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Hammadde görevini tamamladı" to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                clear {oduncu.%player%.level}
                clear {oduncu.%player%.levels}
                clear {oduncu.%player%.gorev}
                execute console command "eco give %player% 5000000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit
              
on break of sand:
    if {kazici.%player%.gorev} is 1:
        if {kazici.%player%.levels} is not set:
            add 1 to {kazici.%player%.level}
            execute console command "tm amsg -silent %player% &eKum görev durumu &a%{kazici.%player%.level}%&8/&a10000"
            if {kazici.%player%.level} is bigger than or equal to 10000:
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Kum görevini tamamladı" to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                clear {kazici.%player%.level}
                clear {kazici.%player%.levels}
                clear {kazici.%player%.gorev}
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                exit

on break of obsidian:
    if {obsidyen.%player%.gorev} is 1:
        if {obsidyen.%player%.levels} is not set:
            add 1 to {obsidyen.%player%.level}
            execute console command "tm amsg -silent %player% &eObsidyen görev durumu &a%{obsidyen.%player%.level}%&8/&a500"
            if {obsidyen.%player%.level} is bigger than or equal to 500:
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Obsidyen görevini tamamladı" to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                clear {obsidyen.%player%.level}
                clear {obsidyen.%player%.levels}
                clear {obsidyen.%player%.gorev}
                execute console command "eco give %player% 15000000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aObsidyenSandik_&4Anahtari"
                exit


on player fishing:
    if fishing state is caught fish:
        if {balikci.%player%.gorev} is 1:
            if {balikci.%player%.levels} is not set:
                add 1 to {balikci.%player%.level}
                execute console command "tm amsg -silent %player% &eBalık görev durumu &a%{balikci.%player%.level}%&8/&a100"
                if {balikci.%player%.level} is bigger than 99:
                    send "&8[ &aGörev &8] &a%player% &eadlı oyuncu balıkçı görevini tamamladı" to players
                    send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                    clear {balikci.%player%.level}
                    clear {balikci.%player%.levels}
                    clear {balikci.%player%.gorev}
                    execute console command "eco give %player% 30000000"
                    execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                    execute console command "give %player% 131 1 name:&aNarinSandik_&4Anahtari"
                    exit

on break of redstone ore:
    if {kiziltas.%player%.gorev} is 1:
        if {kiziltas.%player%.levels} is not set:
            add 1 to {kiziltas.%player%.level}
            execute console command "tm amsg -silent %player% &eKızıltaş görev durumu &a%{kiziltas.%player%.level}%&8/&a5000"
            if {kiziltas.%player%.level} is bigger than or equal to 5000:
                clear {kiziltas.%player%.level}
                clear {kiziltas.%player%.levels}
                clear {kiziltas.%player%.gorev}
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu kızıltaş görevini tamamladı" to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                execute console command "eco give %player% 50000000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit

on break of coal ore:
    if {komur.%player%.gorev} is 1:
        if {komur.%player%.levels} is not set:
            add 1 to {komur.%player%.level}
            execute console command "tm amsg -silent %player% &eKömür görev durumu &a%{komur.%player%.level}%&8/&a5000"
            if {komur.%player%.level} is bigger than or equal to 5000:
                clear {komur.%player%.level}
                clear {komur.%player%.levels}
                clear {komur.%player%.gorev}
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu kömür görevini tamamladı" to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit

on break of stone:
    if {tas.%player%.gorev} is 1:
        if {tas.%player%.levels} is not set:
            add 1 to {tas.%player%.level}
            execute console command "tm amsg -silent %player% &eTaş görev durumu &a%{tas.%player%.level}%&8/&a5000"
            if {tas.%player%.level} is bigger than or equal to 5000:
                clear {tas.%player%.level}
                clear {tas.%player%.levels}
                clear {tas.%player%.gorev}
                send "&8[ &aGörev &8] &a%player% &eadlı oyuncu taş görevini tamamladı" to players
                send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                execute console command "eco give %player% 50000000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit

on death:
    attacker is a player: 
        victim is a creeper:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.creeper.%attacker%.levels} is not set:
                    add 1 to {canavar.creeper.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.creeper.%attacker%.level}%&8/&a100"
                    if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &6Yeteri kadar creeper öldürdün tamamlandı"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a skeleton:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.skeleton.%attacker%.levels} is not set:
                    add 1 to {canavar.skeleton.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.skeleton.%attacker%.level}%&8/&a100"
                    if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &eYeteri kadar iskelet öldürdün tamamlandı"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a zombie:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.zombie.%attacker%.levels} is not set:
                    add 1 to {canavar.zombie.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.zombie.%attacker%.level}%&8/&a100"
                    if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &eYeteri kadar zombi öldürdün tamamlandı"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a spider:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.spider.%attacker%.levels} is not set:
                    add 1 to {canavar.spider.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.spider.%attacker%.level}%&8/&a100"
                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &6Yeteri kadar örümcek öldürdün tamamlandı"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a sheep:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.sheep.%attacker%.levels} is not set:
                    add 1 to {hayvan.sheep.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.sheep.%attacker%.level}%&8/&a100"
                    if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün tamamlandı"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a pig:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.pig.%attacker%.levels} is not set:
                    add 1 to {hayvan.pig.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.pig.%attacker%.level}%&8/&a100"
                    if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün tamamlandı"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a cow:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.cow.%attacker%.levels} is not set:
                    add 1 to {hayvan.cow.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.cow.%attacker%.level}%&8/&a100"
                    if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün tamamlandı"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &c%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a chicken:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.chicken.%attacker%.levels} is not set:
                    add 1 to {hayvan.chicken.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.chicken.%attacker%.level}%&8/&a100"
                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                        send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
                                        send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit

Sunucu öldü. Çöptende kötü bu skript.
 
Yakında güncelleme gelicektir daha az kasmasını düşünüyorum variableleri değiştireceğim şuanlık böyle
 
Paylaştım işte 5 10 kişi isteyince dedim artık bir konu açayım fakat şuanlık az eski moda gibi

Sebebi güncel değil o kadar bu skript Baya bir süre önce yazıldı ondan

Güncellenince daha iyi olucağını düşünüyorum Yorum yaparsanız o konuya güzel olur neler eklensin gibi
- Teşekkür ederim
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