41ibrahim41
Odunlara Vur Vur Vur!
- Katılım
- 19 Mayıs 2017
- Mesajlar
- 45
- Elmaslar
- 7
- Puan
- 13.260
- Yaş
- 23
- Minecraft
- IbrahimBey_
Discord:
traskrow41
traskrow41
queTR#3773
variables:
{madenci.%player%.level} = 0
{oduncu.%player%.level} = 0
{kazici.%player%.level} = 0
{canavar.zombie.%player%.level} = 0
{canavar.skeleton.%player%.level} = 0
{canavar.creeper.%player%.level} = 0
{canavar.spider.%player%.level} = 0
{hayvan.cow.%player%.level} = 0
{hayvan.sheep.%player%.level} = 0
{hayvan.chicken.%player%.level} = 0
{hayvan.pig.%player%.level} = 0
{balikci.%player%.level} = 0
{tas.%player%.level} = 0
{kiziltas.%player%.level} = 0
{komur.%player%.level} = 0
command /gorev [<text>] [<text>] [<offline player>]:
trigger:
if arg-1 is set:
if arg-1 is "durum":
if {madenci.%player%.gorev} is 1:
send "&6Lapis Görevi: &b%{madenci.%player%.level}%/5000"
else:
if {oduncu.%player%.gorev} is 1:
send "&6Odun Görevi: &b%{oduncu.%player%.level}%/5000"
else:
if {kazici.%player%.gorev} is 1:
send "&6Kum Görevi: &b%{kazici.%player%.level}%/10000"
else:
if {canavar.%player%.gorev} is 1:
send "&6Canavar Görevi Zombi: &b%{canavar.zombie.%player%.level}%/100"
send "&6Canavar Görevi Iskelet: &b%{canavar.skeleton.%player%.level}%/100"
send "&6Canavar Görevi Creeper: &b%{canavar.creeper.%player%.level}%/100"
send "&6Canavar Görevi Orümcek: &b%{canavar.spider.%player%.level}%/100"
else:
if {hayvan.%player%.gorev} is 1:
send "&6Hayvan Görevi Inek: &b%{hayvan.cow.%player%.level}%/100"
send "&6Hayvan Görevi Koyun: &b%{hayvan.sheep.%player%.level}%/100"
send "&6Hayvan Görevi Tavuk: &b%{hayvan.chicken.%player%.level}%/100"
send "&6Hayvan Görevi Domuz: &b%{hayvan.pig.%player%.level}%/100"
else:
if {obsidyen.%player%.gorev} is 1:
send "&6Obsidyen Gorevi: &b%{obsidyen.%player%.level}%/250"
else:
if {balikci.%player%.gorev} is 1:
send "&6Balik Görevi: &b%{balikci.%player%.level}%/100"
else:
if {tas.%player%.gorev} is 1:
send "&6Tas Görevi: &b%{tas.%player%.level}%/5000"
else:
if {kiziltas.%player%.gorev} is 1:
send "&6Kiziltas Görevi: &b%{kiziltas.%player%.level}%/5000"
else:
if {komur.%player%.gorev} is 1:
send "&6Komur Görevi: &b%{komur.%player%.level}%/5000"
else:
send "&8[ &aGörev &8] &eGörevin yok almak için /Görev"
if arg-1 is "join":
if arg-2 is set:
if arg-3 is not set:
if arg-2 is "madenci":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {madenci.%player%.gorev} to 1
send "&8[ &aGörev &8] &eLapis görevine başarıyla katıldın!" to player
send "&8[ &aGörev &8] &eGörevi &a/warp lapis &ealanında yapabilirsin." to player
send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
exit
else:
send "&8[ &aGörev &8] &7Senin Zaten Bir Görevin Var. &cKızıltaş" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
exit
else:
send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
exit
if arg-2 is "oduncu":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {oduncu.%player%.gorev} to 1
send "&8[ &aGörev &8] &eOduncu görevine başarıyla katıldın!" to player
send "&8[ &aGörev &8] &aGörevi &a/warp hammadde &ealanında yapabilirsin." to player
send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
exit
else:
send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
exit
if arg-2 is "kazici":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {kazici.%player%.gorev} to 1
send "&8[ &aGörev &8] &eKum görevine başarıyla katıldın!" to player
send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin." to player
send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
exit
else:
send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
exit
if arg-2 is "balikci":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {balikci.%player%.gorev} to 1
send "&8[ &aGörev &8] &eBalıkçı görevine başarıyla katıldın!" to player
send "&8[ &aGörev &8] &eGörevi &a/warp balıkçı &ealanında yapabilirsin" to player
send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
exit
else:
send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
exit
if arg-2 is "canavar":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {canavar.%player%.gorev} to 1
send "&8[ &aGörev &8] &eBalıkçı görevine başarıyla katıldın!" to player
send "&8[ &aGörev &8] &eGörevi &a/warp balıkçı &ealanında yapabilirsin" to player
send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
exit
else:
send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
exit
if arg-2 is "hayvan":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {hayvan.%player%.gorev} to 1
send "&8[ &aGörev &8] &eMob görevine başarıyla katıldın!" to player
send "&8[ &aGörev &8] &eGörevi &a/warp mobarena &ealanında yapabilirsin" to player
send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
exit
else:
send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
exit
if arg-2 is "obsidyen":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {obsidyen.%player%.gorev} to 1
send "&8[ &aGörev &8] &eObsidyen görevine başarıyla katıldın!" to player
send "&8[ &aGörev &8] &eGörevi &a/warp obsidyen &ealanında yapabilirsin" to player
send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
exit
else:
send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
exit
if arg-2 is "tas":
if {tas.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {tas.%player%.gorev} to 1
send "&8[ &aGörev &8] &eHammadde görevine başarıyla katıldın!" to player
send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin." to player
send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
exit
else:
send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
exit
if arg-2 is "kiziltas":
if {kiziltas.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {kiziltas.%player%.gorev} to 1
send "&8[ &aGörev &8] &eKızıltaş görevine başarıyla katıldın!" to player
send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin." to player
send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
exit
else:
send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
exit
if arg-2 is "komur":
if {komur.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {komur.%player%.gorev} to 1
send "&8[ &aGörev &8] &eKömür görevine başarıyla katıldın!" to player
send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin" to player
send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player
exit
else:
send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player
exit
else:
send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player
exit
if arg-1 is set:
if arg-1 is "leave":
if arg-2 is set:
if arg-2 is "madenci":
if arg-3 is not set:
if {madenci.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {madenci.%player%.gorev}
clear {madenci.%player%.level}
clear {madenci.%player%.levels}
send "&8[ &aGörev &8] &7Madenci görevinden ayrıldın" to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
exit
else:
send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten madencilik değil." to player
exit
else:
send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "oduncu":
if arg-3 is not set:
if {oduncu.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {oduncu.%player%.gorev}
clear {oduncu.%player%.level}
clear {oduncu.%player%.levels}
send "&8[ &aGörev &8] &7Oduncu görevinden ayrıldın." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten odunculuk değil." to player
exit
else:
send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "kazici":
if arg-3 is not set:
if {kazici.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {kazici.%player%.gorev}
clear {kazici.%player%.level}
clear {kazici.%player%.levels}
send "&8[ &aGörev &8] &7Kazıcı görevinden ayrıldın" to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten Lapis değil." to player
exit
else:
send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "balikci":
if arg-3 is not set:
if {balikci.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {balikci.%player%.level}
clear {balikci.%player%.levels}
clear {balikci.%player%.gorev}
send "&8[ &aGörev &8] &7Balıkçı görevinden ayrıldın" to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık değil." to player
exit
else:
send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "canavar":
if arg-3 is not set:
if {canavar.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {canavar.%player%.level}
clear {canavar.%player%.gorev}
clear {canavar.zombie.%player%.level}
clear {canavar.skeleton.%player%.level}
clear {canavar.spider.%player%.level}
clear {canavar.creeper.%player%.level}
clear {canavar.%player%.levels}
send "&8[ &aGörev &8] &7Canavar görevinden ayrıldın" to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık değil." to player
exit
else:
send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "hayvan":
if arg-3 is not set:
if {hayvan.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {hayvan.%player%.level}
clear {hayvan.%player%.gorev}
clear {hayvan.chicken.%player%.level}
clear {hayvan.sheep.%player%.level}
clear {hayvan.cow.%player%.level}
clear {hayvan.pig.%player%.level}
clear {hayvan.%player%.levels}
send "&8[ &aGörev &8] &7Hayvan görevinden ayrıldın" to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık değil." to player
exit
else:
send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "obsidyen":
if arg-3 is not set:
if {obsidyen.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {obsidyen.%player%.level}
clear {obsidyen.%player%.gorev}
clear {obsidyen.%player%.levels}
send "&8[ &aGörev &8] &7Obsidyen görevinden ayrıldın" to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen değil." to player
exit
else:
send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "tas":
if arg-3 is not set:
if {tas.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {tas.%player%.gorev}
clear {tas.%player%.level}
clear {tas.%player%.levels}
send "&8[ &aGörev &8] &7Taş görevinden ayrıldın" to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
exit
else:
send "&8[ &aGörev &8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
exit
else:
send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten taş değil." to player
exit
else:
send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "kiziltas":
if arg-3 is not set:
if {kiziltas.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {kiziltas.%player%.gorev}
clear {kiziltas.%player%.level}
clear {kiziltas.%player%.levels}
send "&8[ &aGörev &8] &7Kızıltaş görevinden ayrıldın" to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
exit
else:
send "&8[ &aGörev &8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
exit
else:
send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş değil." to player
exit
else:
send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "komur":
if arg-3 is not set:
if {komur.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
clear {komur.%player%.gorev}
clear {komur.%player%.level}
clear {komur.%player%.levels}
send "&8[ &aGörev &8] &7Kömür görevinden ayrıldın" to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player
exit
else:
send "&8[ &aGörev &8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player
exit
else:
send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player
exit
else:
send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[ &aGörev &8] &7Senin Gorevin Zaten Komur değil." to player
exit
else:
send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "madenci" or "oduncu" or "kazici" or "avci" or "balikci" or "canavar" or "hayvan" or "obsidyen" or "tas" or "kiziltas" or "komur":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
send "&8[ &aGörev &8] &7Zaten bir görevde değilsin" to player
exit
else:
send "&8[ &aGörev &8] &7Lutfen Ayrilmak Istediginiz Gorevi Yazin." to player
exit
on break of lapis ore:
if {madenci.%player%.gorev} is 1:
if {madenci.%player%.levels} is not set:
add 1 to {madenci.%player%.level}
execute console command "tm amsg -silent %player% &eLapis görev durumu &a%{madenci.%player%.level}%&8/&a5000"
if {madenci.%player%.level} is bigger than or equal to 5000:
clear {madenci.%player%.level}
clear {madenci.%player%.levels}
clear {madenci.%player%.gorev}
send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Lapis görevini tamamladı." to players
send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
execute console command "eco give %player% 5000000"
execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit
on break of log:
if {oduncu.%player%.gorev} is 1:
if {oduncu.%player%.levels} is not set:
add 1 to {oduncu.%player%.level}
execute console command "tm amsg -silent %player% &eHammadde görev durumu &a%{oduncu.%player%.level}%&8/&a5000"
if {oduncu.%player%.level} is bigger than or equal to 5000:
send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Hammadde görevini tamamladı" to players
send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
clear {oduncu.%player%.level}
clear {oduncu.%player%.levels}
clear {oduncu.%player%.gorev}
execute console command "eco give %player% 5000000"
execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit
on break of sand:
if {kazici.%player%.gorev} is 1:
if {kazici.%player%.levels} is not set:
add 1 to {kazici.%player%.level}
execute console command "tm amsg -silent %player% &eKum görev durumu &a%{kazici.%player%.level}%&8/&a10000"
if {kazici.%player%.level} is bigger than or equal to 10000:
send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Kum görevini tamamladı" to players
send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
clear {kazici.%player%.level}
clear {kazici.%player%.levels}
clear {kazici.%player%.gorev}
execute console command "eco give %player% 350000"
execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
exit
on break of obsidian:
if {obsidyen.%player%.gorev} is 1:
if {obsidyen.%player%.levels} is not set:
add 1 to {obsidyen.%player%.level}
execute console command "tm amsg -silent %player% &eObsidyen görev durumu &a%{obsidyen.%player%.level}%&8/&a500"
if {obsidyen.%player%.level} is bigger than or equal to 500:
send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Obsidyen görevini tamamladı" to players
send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
clear {obsidyen.%player%.level}
clear {obsidyen.%player%.levels}
clear {obsidyen.%player%.gorev}
execute console command "eco give %player% 15000000"
execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
execute console command "give %player% 131 2 name:&aObsidyenSandik_&4Anahtari"
exit
on player fishing:
if fishing state is caught fish:
if {balikci.%player%.gorev} is 1:
if {balikci.%player%.levels} is not set:
add 1 to {balikci.%player%.level}
execute console command "tm amsg -silent %player% &eBalık görev durumu &a%{balikci.%player%.level}%&8/&a100"
if {balikci.%player%.level} is bigger than 99:
send "&8[ &aGörev &8] &a%player% &eadlı oyuncu balıkçı görevini tamamladı" to players
send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
clear {balikci.%player%.level}
clear {balikci.%player%.levels}
clear {balikci.%player%.gorev}
execute console command "eco give %player% 30000000"
execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aNarinSandik_&4Anahtari"
exit
on break of redstone ore:
if {kiziltas.%player%.gorev} is 1:
if {kiziltas.%player%.levels} is not set:
add 1 to {kiziltas.%player%.level}
execute console command "tm amsg -silent %player% &eKızıltaş görev durumu &a%{kiziltas.%player%.level}%&8/&a5000"
if {kiziltas.%player%.level} is bigger than or equal to 5000:
clear {kiziltas.%player%.level}
clear {kiziltas.%player%.levels}
clear {kiziltas.%player%.gorev}
send "&8[ &aGörev &8] &a%player% &eadlı oyuncu kızıltaş görevini tamamladı" to players
send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
execute console command "eco give %player% 50000000"
execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit
on break of coal ore:
if {komur.%player%.gorev} is 1:
if {komur.%player%.levels} is not set:
add 1 to {komur.%player%.level}
execute console command "tm amsg -silent %player% &eKömür görev durumu &a%{komur.%player%.level}%&8/&a5000"
if {komur.%player%.level} is bigger than or equal to 5000:
clear {komur.%player%.level}
clear {komur.%player%.levels}
clear {komur.%player%.gorev}
send "&8[ &aGörev &8] &a%player% &eadlı oyuncu kömür görevini tamamladı" to players
send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
execute console command "eco give %player% 350000"
execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit
on break of stone:
if {tas.%player%.gorev} is 1:
if {tas.%player%.levels} is not set:
add 1 to {tas.%player%.level}
execute console command "tm amsg -silent %player% &eTaş görev durumu &a%{tas.%player%.level}%&8/&a5000"
if {tas.%player%.level} is bigger than or equal to 5000:
clear {tas.%player%.level}
clear {tas.%player%.levels}
clear {tas.%player%.gorev}
send "&8[ &aGörev &8] &a%player% &eadlı oyuncu taş görevini tamamladı" to players
send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
execute console command "eco give %player% 50000000"
execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit
on death:
attacker is a player:
victim is a creeper:
if {canavar.%attacker%.gorev} is 1:
if {canavar.creeper.%attacker%.levels} is not set:
add 1 to {canavar.creeper.%attacker%.level}
execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.creeper.%attacker%.level}%&8/&a100"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
send "&8[ &aGörev &8] &6Yeteri kadar creeper öldürdün tamamlandı"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a skeleton:
if {canavar.%attacker%.gorev} is 1:
if {canavar.skeleton.%attacker%.levels} is not set:
add 1 to {canavar.skeleton.%attacker%.level}
execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.skeleton.%attacker%.level}%&8/&a100"
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
send "&8[ &aGörev &8] &eYeteri kadar iskelet öldürdün tamamlandı"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a zombie:
if {canavar.%attacker%.gorev} is 1:
if {canavar.zombie.%attacker%.levels} is not set:
add 1 to {canavar.zombie.%attacker%.level}
execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.zombie.%attacker%.level}%&8/&a100"
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
send "&8[ &aGörev &8] &eYeteri kadar zombi öldürdün tamamlandı"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a spider:
if {canavar.%attacker%.gorev} is 1:
if {canavar.spider.%attacker%.levels} is not set:
add 1 to {canavar.spider.%attacker%.level}
execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.spider.%attacker%.level}%&8/&a100"
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[ &aGörev &8] &6Yeteri kadar örümcek öldürdün tamamlandı"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a sheep:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.sheep.%attacker%.levels} is not set:
add 1 to {hayvan.sheep.%attacker%.level}
execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.sheep.%attacker%.level}%&8/&a100"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün tamamlandı"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a pig:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.pig.%attacker%.levels} is not set:
add 1 to {hayvan.pig.%attacker%.level}
execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.pig.%attacker%.level}%&8/&a100"
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün tamamlandı"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a cow:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.cow.%attacker%.levels} is not set:
add 1 to {hayvan.cow.%attacker%.level}
execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.cow.%attacker%.level}%&8/&a100"
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün tamamlandı"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[ &aGörev &8] &c%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a chicken:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.chicken.%attacker%.levels} is not set:
add 1 to {hayvan.chicken.%attacker%.level}
execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.chicken.%attacker%.level}%&8/&a100"
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players
send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!"
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
traskrow41
çok saol beğendimBaya bir uğraştırdı inşallah işine yarar.
Normalde Ücretli bir skript ama artık ücretsiz vereyim dedim.
Kod:variables: {madenci.%player%.level} = 0 {oduncu.%player%.level} = 0 {kazici.%player%.level} = 0 {canavar.zombie.%player%.level} = 0 {canavar.skeleton.%player%.level} = 0 {canavar.creeper.%player%.level} = 0 {canavar.spider.%player%.level} = 0 {hayvan.cow.%player%.level} = 0 {hayvan.sheep.%player%.level} = 0 {hayvan.chicken.%player%.level} = 0 {hayvan.pig.%player%.level} = 0 {balikci.%player%.level} = 0 {tas.%player%.level} = 0 {kiziltas.%player%.level} = 0 {komur.%player%.level} = 0 command /gorev [<text>] [<text>] [<offline player>]: trigger: if arg-1 is set: if arg-1 is "durum": if {madenci.%player%.gorev} is 1: send "&6Lapis Görevi: &b%{madenci.%player%.level}%/5000" else: if {oduncu.%player%.gorev} is 1: send "&6Odun Görevi: &b%{oduncu.%player%.level}%/5000" else: if {kazici.%player%.gorev} is 1: send "&6Kum Görevi: &b%{kazici.%player%.level}%/10000" else: if {canavar.%player%.gorev} is 1: send "&6Canavar Görevi Zombi: &b%{canavar.zombie.%player%.level}%/100" send "&6Canavar Görevi Iskelet: &b%{canavar.skeleton.%player%.level}%/100" send "&6Canavar Görevi Creeper: &b%{canavar.creeper.%player%.level}%/100" send "&6Canavar Görevi Orümcek: &b%{canavar.spider.%player%.level}%/100" else: if {hayvan.%player%.gorev} is 1: send "&6Hayvan Görevi Inek: &b%{hayvan.cow.%player%.level}%/100" send "&6Hayvan Görevi Koyun: &b%{hayvan.sheep.%player%.level}%/100" send "&6Hayvan Görevi Tavuk: &b%{hayvan.chicken.%player%.level}%/100" send "&6Hayvan Görevi Domuz: &b%{hayvan.pig.%player%.level}%/100" else: if {obsidyen.%player%.gorev} is 1: send "&6Obsidyen Gorevi: &b%{obsidyen.%player%.level}%/250" else: if {balikci.%player%.gorev} is 1: send "&6Balik Görevi: &b%{balikci.%player%.level}%/100" else: if {tas.%player%.gorev} is 1: send "&6Tas Görevi: &b%{tas.%player%.level}%/5000" else: if {kiziltas.%player%.gorev} is 1: send "&6Kiziltas Görevi: &b%{kiziltas.%player%.level}%/5000" else: if {komur.%player%.gorev} is 1: send "&6Komur Görevi: &b%{komur.%player%.level}%/5000" else: send "&8[ &aGörev &8] &eGörevin yok almak için /Görev" if arg-1 is "join": if arg-2 is set: if arg-3 is not set: if arg-2 is "madenci": if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: set {madenci.%player%.gorev} to 1 send "&8[ &aGörev &8] &eLapis görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &eGörevi &a/warp lapis &ealanında yapabilirsin." to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player exit else: send "&8[ &aGörev &8] &7Senin Zaten Bir Görevin Var. &cKızıltaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit if arg-2 is "oduncu": if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: set {oduncu.%player%.gorev} to 1 send "&8[ &aGörev &8] &eOduncu görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &aGörevi &a/warp hammadde &ealanında yapabilirsin." to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player exit if arg-2 is "kazici": if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: set {kazici.%player%.gorev} to 1 send "&8[ &aGörev &8] &eKum görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin." to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player exit if arg-2 is "balikci": if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: set {balikci.%player%.gorev} to 1 send "&8[ &aGörev &8] &eBalıkçı görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &eGörevi &a/warp balıkçı &ealanında yapabilirsin" to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player exit if arg-2 is "canavar": if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: set {canavar.%player%.gorev} to 1 send "&8[ &aGörev &8] &eBalıkçı görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &eGörevi &a/warp balıkçı &ealanında yapabilirsin" to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player exit if arg-2 is "hayvan": if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: set {hayvan.%player%.gorev} to 1 send "&8[ &aGörev &8] &eMob görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &eGörevi &a/warp mobarena &ealanında yapabilirsin" to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player exit if arg-2 is "obsidyen": if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: set {obsidyen.%player%.gorev} to 1 send "&8[ &aGörev &8] &eObsidyen görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &eGörevi &a/warp obsidyen &ealanında yapabilirsin" to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player exit if arg-2 is "tas": if {tas.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {madenci.%player%.gorev} is not set: set {tas.%player%.gorev} to 1 send "&8[ &aGörev &8] &eHammadde görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin." to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit if arg-2 is "kiziltas": if {kiziltas.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: if {madenci.%player%.gorev} is not set: set {kiziltas.%player%.gorev} to 1 send "&8[ &aGörev &8] &eKızıltaş görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin." to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit if arg-2 is "komur": if {komur.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {madenci.%player%.gorev} is not set: set {komur.%player%.gorev} to 1 send "&8[ &aGörev &8] &eKömür görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin" to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit if arg-1 is set: if arg-1 is "leave": if arg-2 is set: if arg-2 is "madenci": if arg-3 is not set: if {madenci.%player%.gorev} is 1: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: clear {madenci.%player%.gorev} clear {madenci.%player%.level} clear {madenci.%player%.levels} send "&8[ &aGörev &8] &7Madenci görevinden ayrıldın" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten madencilik değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "oduncu": if arg-3 is not set: if {oduncu.%player%.gorev} is 1: if {madenci.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: clear {oduncu.%player%.gorev} clear {oduncu.%player%.level} clear {oduncu.%player%.levels} send "&8[ &aGörev &8] &7Oduncu görevinden ayrıldın." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten odunculuk değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "kazici": if arg-3 is not set: if {kazici.%player%.gorev} is 1: if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: clear {kazici.%player%.gorev} clear {kazici.%player%.level} clear {kazici.%player%.levels} send "&8[ &aGörev &8] &7Kazıcı görevinden ayrıldın" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "balikci": if arg-3 is not set: if {balikci.%player%.gorev} is 1: if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: clear {balikci.%player%.level} clear {balikci.%player%.levels} clear {balikci.%player%.gorev} send "&8[ &aGörev &8] &7Balıkçı görevinden ayrıldın" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "canavar": if arg-3 is not set: if {canavar.%player%.gorev} is 1: if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: clear {canavar.%player%.level} clear {canavar.%player%.gorev} clear {canavar.zombie.%player%.level} clear {canavar.skeleton.%player%.level} clear {canavar.spider.%player%.level} clear {canavar.creeper.%player%.level} clear {canavar.%player%.levels} send "&8[ &aGörev &8] &7Canavar görevinden ayrıldın" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "hayvan": if arg-3 is not set: if {hayvan.%player%.gorev} is 1: if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: clear {hayvan.%player%.level} clear {hayvan.%player%.gorev} clear {hayvan.chicken.%player%.level} clear {hayvan.sheep.%player%.level} clear {hayvan.cow.%player%.level} clear {hayvan.pig.%player%.level} clear {hayvan.%player%.levels} send "&8[ &aGörev &8] &7Hayvan görevinden ayrıldın" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "obsidyen": if arg-3 is not set: if {obsidyen.%player%.gorev} is 1: if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: clear {obsidyen.%player%.level} clear {obsidyen.%player%.gorev} clear {obsidyen.%player%.levels} send "&8[ &aGörev &8] &7Obsidyen görevinden ayrıldın" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "tas": if arg-3 is not set: if {tas.%player%.gorev} is 1: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {madenci.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: clear {tas.%player%.gorev} clear {tas.%player%.level} clear {tas.%player%.levels} send "&8[ &aGörev &8] &7Taş görevinden ayrıldın" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Madenci." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "kiziltas": if arg-3 is not set: if {kiziltas.%player%.gorev} is 1: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {madenci.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: clear {kiziltas.%player%.gorev} clear {kiziltas.%player%.level} clear {kiziltas.%player%.levels} send "&8[ &aGörev &8] &7Kızıltaş görevinden ayrıldın" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Madenci." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "komur": if arg-3 is not set: if {komur.%player%.gorev} is 1: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {madenci.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: clear {komur.%player%.gorev} clear {komur.%player%.level} clear {komur.%player%.levels} send "&8[ &aGörev &8] &7Kömür görevinden ayrıldın" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Madenci." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Komur değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "madenci" or "oduncu" or "kazici" or "avci" or "balikci" or "canavar" or "hayvan" or "obsidyen" or "tas" or "kiziltas" or "komur": if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: send "&8[ &aGörev &8] &7Zaten bir görevde değilsin" to player exit else: send "&8[ &aGörev &8] &7Lutfen Ayrilmak Istediginiz Gorevi Yazin." to player exit on break of lapis ore: if {madenci.%player%.gorev} is 1: if {madenci.%player%.levels} is not set: add 1 to {madenci.%player%.level} execute console command "tm amsg -silent %player% &eLapis görev durumu &a%{madenci.%player%.level}%&8/&a5000" if {madenci.%player%.level} is bigger than or equal to 5000: clear {madenci.%player%.level} clear {madenci.%player%.levels} clear {madenci.%player%.gorev} send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Lapis görevini tamamladı." to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" execute console command "eco give %player% 5000000" execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari" execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari" exit on break of log: if {oduncu.%player%.gorev} is 1: if {oduncu.%player%.levels} is not set: add 1 to {oduncu.%player%.level} execute console command "tm amsg -silent %player% &eHammadde görev durumu &a%{oduncu.%player%.level}%&8/&a5000" if {oduncu.%player%.level} is bigger than or equal to 5000: send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Hammadde görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {oduncu.%player%.level} clear {oduncu.%player%.levels} clear {oduncu.%player%.gorev} execute console command "eco give %player% 5000000" execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari" execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari" exit on break of sand: if {kazici.%player%.gorev} is 1: if {kazici.%player%.levels} is not set: add 1 to {kazici.%player%.level} execute console command "tm amsg -silent %player% &eKum görev durumu &a%{kazici.%player%.level}%&8/&a10000" if {kazici.%player%.level} is bigger than or equal to 10000: send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Kum görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {kazici.%player%.level} clear {kazici.%player%.levels} clear {kazici.%player%.gorev} execute console command "eco give %player% 350000" execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari" exit on break of obsidian: if {obsidyen.%player%.gorev} is 1: if {obsidyen.%player%.levels} is not set: add 1 to {obsidyen.%player%.level} execute console command "tm amsg -silent %player% &eObsidyen görev durumu &a%{obsidyen.%player%.level}%&8/&a500" if {obsidyen.%player%.level} is bigger than or equal to 500: send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Obsidyen görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {obsidyen.%player%.level} clear {obsidyen.%player%.levels} clear {obsidyen.%player%.gorev} execute console command "eco give %player% 15000000" execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %player% 131 2 name:&aObsidyenSandik_&4Anahtari" exit on player fishing: if fishing state is caught fish: if {balikci.%player%.gorev} is 1: if {balikci.%player%.levels} is not set: add 1 to {balikci.%player%.level} execute console command "tm amsg -silent %player% &eBalık görev durumu &a%{balikci.%player%.level}%&8/&a100" if {balikci.%player%.level} is bigger than 99: send "&8[ &aGörev &8] &a%player% &eadlı oyuncu balıkçı görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {balikci.%player%.level} clear {balikci.%player%.levels} clear {balikci.%player%.gorev} execute console command "eco give %player% 30000000" execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %player% 131 1 name:&aNarinSandik_&4Anahtari" exit on break of redstone ore: if {kiziltas.%player%.gorev} is 1: if {kiziltas.%player%.levels} is not set: add 1 to {kiziltas.%player%.level} execute console command "tm amsg -silent %player% &eKızıltaş görev durumu &a%{kiziltas.%player%.level}%&8/&a5000" if {kiziltas.%player%.level} is bigger than or equal to 5000: clear {kiziltas.%player%.level} clear {kiziltas.%player%.levels} clear {kiziltas.%player%.gorev} send "&8[ &aGörev &8] &a%player% &eadlı oyuncu kızıltaş görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" execute console command "eco give %player% 50000000" execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari" execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari" exit on break of coal ore: if {komur.%player%.gorev} is 1: if {komur.%player%.levels} is not set: add 1 to {komur.%player%.level} execute console command "tm amsg -silent %player% &eKömür görev durumu &a%{komur.%player%.level}%&8/&a5000" if {komur.%player%.level} is bigger than or equal to 5000: clear {komur.%player%.level} clear {komur.%player%.levels} clear {komur.%player%.gorev} send "&8[ &aGörev &8] &a%player% &eadlı oyuncu kömür görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" execute console command "eco give %player% 350000" execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari" execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari" exit on break of stone: if {tas.%player%.gorev} is 1: if {tas.%player%.levels} is not set: add 1 to {tas.%player%.level} execute console command "tm amsg -silent %player% &eTaş görev durumu &a%{tas.%player%.level}%&8/&a5000" if {tas.%player%.level} is bigger than or equal to 5000: clear {tas.%player%.level} clear {tas.%player%.levels} clear {tas.%player%.gorev} send "&8[ &aGörev &8] &a%player% &eadlı oyuncu taş görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" execute console command "eco give %player% 50000000" execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari" execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari" exit on death: attacker is a player: victim is a creeper: if {canavar.%attacker%.gorev} is 1: if {canavar.creeper.%attacker%.levels} is not set: add 1 to {canavar.creeper.%attacker%.level} execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.creeper.%attacker%.level}%&8/&a100" if {canavar.creeper.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &6Yeteri kadar creeper öldürdün tamamlandı" if {canavar.creeper.%attacker%.level} is bigger than or equal to 100: if {canavar.zombie.%attacker%.level} is bigger than or equal to 100: if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100: if {canavar.spider.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {canavar.%attacker%.level} clear {canavar.%attacker%.gorev} clear {canavar.zombie.%attacker%.level} clear {canavar.skeleton.%attacker%.level} clear {canavar.spider.%attacker%.level} clear {canavar.creeper.%attacker%.level} clear {canavar.%attacker%.levels} execute console command "eco give %attacker% 200000" execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari" exit victim is a skeleton: if {canavar.%attacker%.gorev} is 1: if {canavar.skeleton.%attacker%.levels} is not set: add 1 to {canavar.skeleton.%attacker%.level} execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.skeleton.%attacker%.level}%&8/&a100" if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &eYeteri kadar iskelet öldürdün tamamlandı" if {canavar.creeper.%attacker%.level} is bigger than or equal to 100: if {canavar.zombie.%attacker%.level} is bigger than or equal to 100: if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100: if {canavar.spider.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {canavar.%attacker%.level} clear {canavar.%attacker%.gorev} clear {canavar.zombie.%attacker%.level} clear {canavar.skeleton.%attacker%.level} clear {canavar.spider.%attacker%.level} clear {canavar.creeper.%attacker%.level} clear {canavar.%attacker%.levels} execute console command "eco give %attacker% 200000" execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari" exit victim is a zombie: if {canavar.%attacker%.gorev} is 1: if {canavar.zombie.%attacker%.levels} is not set: add 1 to {canavar.zombie.%attacker%.level} execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.zombie.%attacker%.level}%&8/&a100" if {canavar.zombie.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &eYeteri kadar zombi öldürdün tamamlandı" if {canavar.creeper.%attacker%.level} is bigger than or equal to 100: if {canavar.zombie.%attacker%.level} is bigger than or equal to 100: if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100: if {canavar.spider.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {canavar.%attacker%.level} clear {canavar.%attacker%.gorev} clear {canavar.zombie.%attacker%.level} clear {canavar.skeleton.%attacker%.level} clear {canavar.spider.%attacker%.level} clear {canavar.creeper.%attacker%.level} clear {canavar.%attacker%.levels} execute console command "eco give %attacker% 200000" execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari" exit victim is a spider: if {canavar.%attacker%.gorev} is 1: if {canavar.spider.%attacker%.levels} is not set: add 1 to {canavar.spider.%attacker%.level} execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.spider.%attacker%.level}%&8/&a100" if {canavar.spider.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &6Yeteri kadar örümcek öldürdün tamamlandı" if {canavar.creeper.%attacker%.level} is bigger than or equal to 100: if {canavar.zombie.%attacker%.level} is bigger than or equal to 100: if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100: if {canavar.spider.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {canavar.%attacker%.level} clear {canavar.%attacker%.gorev} clear {canavar.zombie.%attacker%.level} clear {canavar.skeleton.%attacker%.level} clear {canavar.spider.%attacker%.level} clear {canavar.creeper.%attacker%.level} clear {canavar.%attacker%.levels} execute console command "eco give %attacker% 200000" execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari" exit victim is a sheep: if {hayvan.%attacker%.gorev} is 1: if {hayvan.sheep.%attacker%.levels} is not set: add 1 to {hayvan.sheep.%attacker%.level} execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.sheep.%attacker%.level}%&8/&a100" if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün tamamlandı" if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100: if {hayvan.cow.%attacker%.level} is bigger than or equal to 100: if {hayvan.pig.%attacker%.level} is bigger than or equal to 100: if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {hayvan.%attacker%.level} clear {hayvan.%attacker%.gorev} clear {hayvan.chicken.%attacker%.level} clear {hayvan.sheep.%attacker%.level} clear {hayvan.cow.%attacker%.level} clear {hayvan.pig.%attacker%.level} clear {hayvan.%attacker%.levels} execute console command "eco give %attacker% 200000" execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari" exit victim is a pig: if {hayvan.%attacker%.gorev} is 1: if {hayvan.pig.%attacker%.levels} is not set: add 1 to {hayvan.pig.%attacker%.level} execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.pig.%attacker%.level}%&8/&a100" if {hayvan.pig.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün tamamlandı" if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100: if {hayvan.cow.%attacker%.level} is bigger than or equal to 100: if {hayvan.pig.%attacker%.level} is bigger than or equal to 100: if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {hayvan.%attacker%.level} clear {hayvan.%attacker%.gorev} clear {hayvan.chicken.%attacker%.level} clear {hayvan.sheep.%attacker%.level} clear {hayvan.cow.%attacker%.level} clear {hayvan.pig.%attacker%.level} clear {hayvan.%attacker%.levels} execute console command "eco give %attacker% 200000" execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari" exit victim is a cow: if {hayvan.%attacker%.gorev} is 1: if {hayvan.cow.%attacker%.levels} is not set: add 1 to {hayvan.cow.%attacker%.level} execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.cow.%attacker%.level}%&8/&a100" if {hayvan.cow.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün tamamlandı" if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100: if {hayvan.cow.%attacker%.level} is bigger than or equal to 100: if {hayvan.pig.%attacker%.level} is bigger than or equal to 100: if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &c%attacker% &eadlı oyuncu canavar görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {hayvan.%attacker%.level} clear {hayvan.%attacker%.gorev} clear {hayvan.chicken.%attacker%.level} clear {hayvan.sheep.%attacker%.level} clear {hayvan.cow.%attacker%.level} clear {hayvan.pig.%attacker%.level} clear {hayvan.%attacker%.levels} execute console command "eco give %attacker% 200000" execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari" exit victim is a chicken: if {hayvan.%attacker%.gorev} is 1: if {hayvan.chicken.%attacker%.levels} is not set: add 1 to {hayvan.chicken.%attacker%.level} execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.chicken.%attacker%.level}%&8/&a100" if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün" if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100: if {hayvan.cow.%attacker%.level} is bigger than or equal to 100: if {hayvan.pig.%attacker%.level} is bigger than or equal to 100: if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {hayvan.%attacker%.level} clear {hayvan.%attacker%.gorev} clear {hayvan.chicken.%attacker%.level} clear {hayvan.sheep.%attacker%.level} clear {hayvan.cow.%attacker%.level} clear {hayvan.pig.%attacker%.level} clear {hayvan.%attacker%.levels} execute console command "eco give %attacker% 200000" execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari" exit
traskrow41
queTR#3773
Baya bir uğraştırdı inşallah işine yarar.
Normalde Ücretli bir skript ama artık ücretsiz vereyim dedim.
Kod:variables: {madenci.%player%.level} = 0 {oduncu.%player%.level} = 0 {kazici.%player%.level} = 0 {canavar.zombie.%player%.level} = 0 {canavar.skeleton.%player%.level} = 0 {canavar.creeper.%player%.level} = 0 {canavar.spider.%player%.level} = 0 {hayvan.cow.%player%.level} = 0 {hayvan.sheep.%player%.level} = 0 {hayvan.chicken.%player%.level} = 0 {hayvan.pig.%player%.level} = 0 {balikci.%player%.level} = 0 {tas.%player%.level} = 0 {kiziltas.%player%.level} = 0 {komur.%player%.level} = 0 command /gorev [<text>] [<text>] [<offline player>]: trigger: if arg-1 is set: if arg-1 is "durum": if {madenci.%player%.gorev} is 1: send "&6Lapis Görevi: &b%{madenci.%player%.level}%/5000" else: if {oduncu.%player%.gorev} is 1: send "&6Odun Görevi: &b%{oduncu.%player%.level}%/5000" else: if {kazici.%player%.gorev} is 1: send "&6Kum Görevi: &b%{kazici.%player%.level}%/10000" else: if {canavar.%player%.gorev} is 1: send "&6Canavar Görevi Zombi: &b%{canavar.zombie.%player%.level}%/100" send "&6Canavar Görevi Iskelet: &b%{canavar.skeleton.%player%.level}%/100" send "&6Canavar Görevi Creeper: &b%{canavar.creeper.%player%.level}%/100" send "&6Canavar Görevi Orümcek: &b%{canavar.spider.%player%.level}%/100" else: if {hayvan.%player%.gorev} is 1: send "&6Hayvan Görevi Inek: &b%{hayvan.cow.%player%.level}%/100" send "&6Hayvan Görevi Koyun: &b%{hayvan.sheep.%player%.level}%/100" send "&6Hayvan Görevi Tavuk: &b%{hayvan.chicken.%player%.level}%/100" send "&6Hayvan Görevi Domuz: &b%{hayvan.pig.%player%.level}%/100" else: if {obsidyen.%player%.gorev} is 1: send "&6Obsidyen Gorevi: &b%{obsidyen.%player%.level}%/250" else: if {balikci.%player%.gorev} is 1: send "&6Balik Görevi: &b%{balikci.%player%.level}%/100" else: if {tas.%player%.gorev} is 1: send "&6Tas Görevi: &b%{tas.%player%.level}%/5000" else: if {kiziltas.%player%.gorev} is 1: send "&6Kiziltas Görevi: &b%{kiziltas.%player%.level}%/5000" else: if {komur.%player%.gorev} is 1: send "&6Komur Görevi: &b%{komur.%player%.level}%/5000" else: send "&8[ &aGörev &8] &eGörevin yok almak için /Görev" if arg-1 is "join": if arg-2 is set: if arg-3 is not set: if arg-2 is "madenci": if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: set {madenci.%player%.gorev} to 1 send "&8[ &aGörev &8] &eLapis görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &eGörevi &a/warp lapis &ealanında yapabilirsin." to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player exit else: send "&8[ &aGörev &8] &7Senin Zaten Bir Görevin Var. &cKızıltaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit if arg-2 is "oduncu": if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: set {oduncu.%player%.gorev} to 1 send "&8[ &aGörev &8] &eOduncu görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &aGörevi &a/warp hammadde &ealanında yapabilirsin." to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player exit if arg-2 is "kazici": if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: set {kazici.%player%.gorev} to 1 send "&8[ &aGörev &8] &eKum görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin." to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player exit if arg-2 is "balikci": if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: set {balikci.%player%.gorev} to 1 send "&8[ &aGörev &8] &eBalıkçı görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &eGörevi &a/warp balıkçı &ealanında yapabilirsin" to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player exit if arg-2 is "canavar": if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: set {canavar.%player%.gorev} to 1 send "&8[ &aGörev &8] &eBalıkçı görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &eGörevi &a/warp balıkçı &ealanında yapabilirsin" to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player exit if arg-2 is "hayvan": if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: set {hayvan.%player%.gorev} to 1 send "&8[ &aGörev &8] &eMob görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &eGörevi &a/warp mobarena &ealanında yapabilirsin" to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player exit if arg-2 is "obsidyen": if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: set {obsidyen.%player%.gorev} to 1 send "&8[ &aGörev &8] &eObsidyen görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &eGörevi &a/warp obsidyen &ealanında yapabilirsin" to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player exit if arg-2 is "tas": if {tas.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {madenci.%player%.gorev} is not set: set {tas.%player%.gorev} to 1 send "&8[ &aGörev &8] &eHammadde görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin." to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit if arg-2 is "kiziltas": if {kiziltas.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: if {madenci.%player%.gorev} is not set: set {kiziltas.%player%.gorev} to 1 send "&8[ &aGörev &8] &eKızıltaş görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin." to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKömür" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit if arg-2 is "komur": if {komur.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {madenci.%player%.gorev} is not set: set {komur.%player%.gorev} to 1 send "&8[ &aGörev &8] &eKömür görevine başarıyla katıldın!" to player send "&8[ &aGörev &8] &eGörevi &a/warp hammadde &ealanında yapabilirsin" to player send "&8[ &aGörev &8] &eGörevinin bitmesine az kalmışken envanterini boşaltmayı unutma." to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cMadenci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKızıltaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cTaş" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cObsidyen" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cBalikci" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cHayvan" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cCanavar" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cKazıcı" to player exit else: send "&8[ &aGörev &8] &7Senin zaten bir görevin var. &cOduncu" to player exit else: send "&8[ &aGörev &8] &7Zaten bu görevdesin." to player exit if arg-1 is set: if arg-1 is "leave": if arg-2 is set: if arg-2 is "madenci": if arg-3 is not set: if {madenci.%player%.gorev} is 1: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: clear {madenci.%player%.gorev} clear {madenci.%player%.level} clear {madenci.%player%.levels} send "&8[ &aGörev &8] &7Madenci görevinden ayrıldın" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten madencilik değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "oduncu": if arg-3 is not set: if {oduncu.%player%.gorev} is 1: if {madenci.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: clear {oduncu.%player%.gorev} clear {oduncu.%player%.level} clear {oduncu.%player%.levels} send "&8[ &aGörev &8] &7Oduncu görevinden ayrıldın." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten odunculuk değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "kazici": if arg-3 is not set: if {kazici.%player%.gorev} is 1: if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: clear {kazici.%player%.gorev} clear {kazici.%player%.level} clear {kazici.%player%.levels} send "&8[ &aGörev &8] &7Kazıcı görevinden ayrıldın" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "balikci": if arg-3 is not set: if {balikci.%player%.gorev} is 1: if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: clear {balikci.%player%.level} clear {balikci.%player%.levels} clear {balikci.%player%.gorev} send "&8[ &aGörev &8] &7Balıkçı görevinden ayrıldın" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "canavar": if arg-3 is not set: if {canavar.%player%.gorev} is 1: if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: clear {canavar.%player%.level} clear {canavar.%player%.gorev} clear {canavar.zombie.%player%.level} clear {canavar.skeleton.%player%.level} clear {canavar.spider.%player%.level} clear {canavar.creeper.%player%.level} clear {canavar.%player%.levels} send "&8[ &aGörev &8] &7Canavar görevinden ayrıldın" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "hayvan": if arg-3 is not set: if {hayvan.%player%.gorev} is 1: if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: clear {hayvan.%player%.level} clear {hayvan.%player%.gorev} clear {hayvan.chicken.%player%.level} clear {hayvan.sheep.%player%.level} clear {hayvan.cow.%player%.level} clear {hayvan.pig.%player%.level} clear {hayvan.%player%.levels} send "&8[ &aGörev &8] &7Hayvan görevinden ayrıldın" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "obsidyen": if arg-3 is not set: if {obsidyen.%player%.gorev} is 1: if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: clear {obsidyen.%player%.level} clear {obsidyen.%player%.gorev} clear {obsidyen.%player%.levels} send "&8[ &aGörev &8] &7Obsidyen görevinden ayrıldın" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten madencilik." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "tas": if arg-3 is not set: if {tas.%player%.gorev} is 1: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {madenci.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: clear {tas.%player%.gorev} clear {tas.%player%.level} clear {tas.%player%.levels} send "&8[ &aGörev &8] &7Taş görevinden ayrıldın" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Madenci." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "kiziltas": if arg-3 is not set: if {kiziltas.%player%.gorev} is 1: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {madenci.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: clear {kiziltas.%player%.gorev} clear {kiziltas.%player%.level} clear {kiziltas.%player%.levels} send "&8[ &aGörev &8] &7Kızıltaş görevinden ayrıldın" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kömür" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Madenci." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "komur": if arg-3 is not set: if {komur.%player%.gorev} is 1: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {madenci.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: clear {komur.%player%.gorev} clear {komur.%player%.level} clear {komur.%player%.levels} send "&8[ &aGörev &8] &7Kömür görevinden ayrıldın" to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten kızıltaş." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten taş." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Madenci." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten obsidyen." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten balıkçılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten hayvancılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten canavarcılık." to player exit else: send "&8[ &aGörev &8] &7Senin görevin zaten Lapis." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Odunculuk." to player exit else: send "&8[ &aGörev &8] &7Senin Gorevin Zaten Komur değil." to player exit else: send "&8[ &aGörev &8] &7Sondaki 1 Argumenti Silin." to player exit if arg-2 is "madenci" or "oduncu" or "kazici" or "avci" or "balikci" or "canavar" or "hayvan" or "obsidyen" or "tas" or "kiziltas" or "komur": if {madenci.%player%.gorev} is not set: if {oduncu.%player%.gorev} is not set: if {kazici.%player%.gorev} is not set: if {canavar.%player%.gorev} is not set: if {hayvan.%player%.gorev} is not set: if {balikci.%player%.gorev} is not set: if {obsidyen.%player%.gorev} is not set: if {tas.%player%.gorev} is not set: if {kiziltas.%player%.gorev} is not set: if {komur.%player%.gorev} is not set: send "&8[ &aGörev &8] &7Zaten bir görevde değilsin" to player exit else: send "&8[ &aGörev &8] &7Lutfen Ayrilmak Istediginiz Gorevi Yazin." to player exit on break of lapis ore: if {madenci.%player%.gorev} is 1: if {madenci.%player%.levels} is not set: add 1 to {madenci.%player%.level} execute console command "tm amsg -silent %player% &eLapis görev durumu &a%{madenci.%player%.level}%&8/&a5000" if {madenci.%player%.level} is bigger than or equal to 5000: clear {madenci.%player%.level} clear {madenci.%player%.levels} clear {madenci.%player%.gorev} send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Lapis görevini tamamladı." to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" execute console command "eco give %player% 5000000" execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari" execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari" exit on break of log: if {oduncu.%player%.gorev} is 1: if {oduncu.%player%.levels} is not set: add 1 to {oduncu.%player%.level} execute console command "tm amsg -silent %player% &eHammadde görev durumu &a%{oduncu.%player%.level}%&8/&a5000" if {oduncu.%player%.level} is bigger than or equal to 5000: send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Hammadde görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {oduncu.%player%.level} clear {oduncu.%player%.levels} clear {oduncu.%player%.gorev} execute console command "eco give %player% 5000000" execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari" execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari" exit on break of sand: if {kazici.%player%.gorev} is 1: if {kazici.%player%.levels} is not set: add 1 to {kazici.%player%.level} execute console command "tm amsg -silent %player% &eKum görev durumu &a%{kazici.%player%.level}%&8/&a10000" if {kazici.%player%.level} is bigger than or equal to 10000: send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Kum görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {kazici.%player%.level} clear {kazici.%player%.levels} clear {kazici.%player%.gorev} execute console command "eco give %player% 350000" execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari" exit on break of obsidian: if {obsidyen.%player%.gorev} is 1: if {obsidyen.%player%.levels} is not set: add 1 to {obsidyen.%player%.level} execute console command "tm amsg -silent %player% &eObsidyen görev durumu &a%{obsidyen.%player%.level}%&8/&a500" if {obsidyen.%player%.level} is bigger than or equal to 500: send "&8[ &aGörev &8] &a%player% &eadlı oyuncu Obsidyen görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {obsidyen.%player%.level} clear {obsidyen.%player%.levels} clear {obsidyen.%player%.gorev} execute console command "eco give %player% 15000000" execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %player% 131 2 name:&aObsidyenSandik_&4Anahtari" exit on player fishing: if fishing state is caught fish: if {balikci.%player%.gorev} is 1: if {balikci.%player%.levels} is not set: add 1 to {balikci.%player%.level} execute console command "tm amsg -silent %player% &eBalık görev durumu &a%{balikci.%player%.level}%&8/&a100" if {balikci.%player%.level} is bigger than 99: send "&8[ &aGörev &8] &a%player% &eadlı oyuncu balıkçı görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {balikci.%player%.level} clear {balikci.%player%.levels} clear {balikci.%player%.gorev} execute console command "eco give %player% 30000000" execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %player% 131 1 name:&aNarinSandik_&4Anahtari" exit on break of redstone ore: if {kiziltas.%player%.gorev} is 1: if {kiziltas.%player%.levels} is not set: add 1 to {kiziltas.%player%.level} execute console command "tm amsg -silent %player% &eKızıltaş görev durumu &a%{kiziltas.%player%.level}%&8/&a5000" if {kiziltas.%player%.level} is bigger than or equal to 5000: clear {kiziltas.%player%.level} clear {kiziltas.%player%.levels} clear {kiziltas.%player%.gorev} send "&8[ &aGörev &8] &a%player% &eadlı oyuncu kızıltaş görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" execute console command "eco give %player% 50000000" execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari" execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari" exit on break of coal ore: if {komur.%player%.gorev} is 1: if {komur.%player%.levels} is not set: add 1 to {komur.%player%.level} execute console command "tm amsg -silent %player% &eKömür görev durumu &a%{komur.%player%.level}%&8/&a5000" if {komur.%player%.level} is bigger than or equal to 5000: clear {komur.%player%.level} clear {komur.%player%.levels} clear {komur.%player%.gorev} send "&8[ &aGörev &8] &a%player% &eadlı oyuncu kömür görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" execute console command "eco give %player% 350000" execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari" execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari" exit on break of stone: if {tas.%player%.gorev} is 1: if {tas.%player%.levels} is not set: add 1 to {tas.%player%.level} execute console command "tm amsg -silent %player% &eTaş görev durumu &a%{tas.%player%.level}%&8/&a5000" if {tas.%player%.level} is bigger than or equal to 5000: clear {tas.%player%.level} clear {tas.%player%.levels} clear {tas.%player%.gorev} send "&8[ &aGörev &8] &a%player% &eadlı oyuncu taş görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" execute console command "eco give %player% 50000000" execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari" execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari" exit on death: attacker is a player: victim is a creeper: if {canavar.%attacker%.gorev} is 1: if {canavar.creeper.%attacker%.levels} is not set: add 1 to {canavar.creeper.%attacker%.level} execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.creeper.%attacker%.level}%&8/&a100" if {canavar.creeper.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &6Yeteri kadar creeper öldürdün tamamlandı" if {canavar.creeper.%attacker%.level} is bigger than or equal to 100: if {canavar.zombie.%attacker%.level} is bigger than or equal to 100: if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100: if {canavar.spider.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {canavar.%attacker%.level} clear {canavar.%attacker%.gorev} clear {canavar.zombie.%attacker%.level} clear {canavar.skeleton.%attacker%.level} clear {canavar.spider.%attacker%.level} clear {canavar.creeper.%attacker%.level} clear {canavar.%attacker%.levels} execute console command "eco give %attacker% 200000" execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari" exit victim is a skeleton: if {canavar.%attacker%.gorev} is 1: if {canavar.skeleton.%attacker%.levels} is not set: add 1 to {canavar.skeleton.%attacker%.level} execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.skeleton.%attacker%.level}%&8/&a100" if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &eYeteri kadar iskelet öldürdün tamamlandı" if {canavar.creeper.%attacker%.level} is bigger than or equal to 100: if {canavar.zombie.%attacker%.level} is bigger than or equal to 100: if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100: if {canavar.spider.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {canavar.%attacker%.level} clear {canavar.%attacker%.gorev} clear {canavar.zombie.%attacker%.level} clear {canavar.skeleton.%attacker%.level} clear {canavar.spider.%attacker%.level} clear {canavar.creeper.%attacker%.level} clear {canavar.%attacker%.levels} execute console command "eco give %attacker% 200000" execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari" exit victim is a zombie: if {canavar.%attacker%.gorev} is 1: if {canavar.zombie.%attacker%.levels} is not set: add 1 to {canavar.zombie.%attacker%.level} execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.zombie.%attacker%.level}%&8/&a100" if {canavar.zombie.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &eYeteri kadar zombi öldürdün tamamlandı" if {canavar.creeper.%attacker%.level} is bigger than or equal to 100: if {canavar.zombie.%attacker%.level} is bigger than or equal to 100: if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100: if {canavar.spider.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {canavar.%attacker%.level} clear {canavar.%attacker%.gorev} clear {canavar.zombie.%attacker%.level} clear {canavar.skeleton.%attacker%.level} clear {canavar.spider.%attacker%.level} clear {canavar.creeper.%attacker%.level} clear {canavar.%attacker%.levels} execute console command "eco give %attacker% 200000" execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari" exit victim is a spider: if {canavar.%attacker%.gorev} is 1: if {canavar.spider.%attacker%.levels} is not set: add 1 to {canavar.spider.%attacker%.level} execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{canavar.spider.%attacker%.level}%&8/&a100" if {canavar.spider.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &6Yeteri kadar örümcek öldürdün tamamlandı" if {canavar.creeper.%attacker%.level} is bigger than or equal to 100: if {canavar.zombie.%attacker%.level} is bigger than or equal to 100: if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100: if {canavar.spider.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {canavar.%attacker%.level} clear {canavar.%attacker%.gorev} clear {canavar.zombie.%attacker%.level} clear {canavar.skeleton.%attacker%.level} clear {canavar.spider.%attacker%.level} clear {canavar.creeper.%attacker%.level} clear {canavar.%attacker%.levels} execute console command "eco give %attacker% 200000" execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari" exit victim is a sheep: if {hayvan.%attacker%.gorev} is 1: if {hayvan.sheep.%attacker%.levels} is not set: add 1 to {hayvan.sheep.%attacker%.level} execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.sheep.%attacker%.level}%&8/&a100" if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün tamamlandı" if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100: if {hayvan.cow.%attacker%.level} is bigger than or equal to 100: if {hayvan.pig.%attacker%.level} is bigger than or equal to 100: if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {hayvan.%attacker%.level} clear {hayvan.%attacker%.gorev} clear {hayvan.chicken.%attacker%.level} clear {hayvan.sheep.%attacker%.level} clear {hayvan.cow.%attacker%.level} clear {hayvan.pig.%attacker%.level} clear {hayvan.%attacker%.levels} execute console command "eco give %attacker% 200000" execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari" exit victim is a pig: if {hayvan.%attacker%.gorev} is 1: if {hayvan.pig.%attacker%.levels} is not set: add 1 to {hayvan.pig.%attacker%.level} execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.pig.%attacker%.level}%&8/&a100" if {hayvan.pig.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün tamamlandı" if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100: if {hayvan.cow.%attacker%.level} is bigger than or equal to 100: if {hayvan.pig.%attacker%.level} is bigger than or equal to 100: if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {hayvan.%attacker%.level} clear {hayvan.%attacker%.gorev} clear {hayvan.chicken.%attacker%.level} clear {hayvan.sheep.%attacker%.level} clear {hayvan.cow.%attacker%.level} clear {hayvan.pig.%attacker%.level} clear {hayvan.%attacker%.levels} execute console command "eco give %attacker% 200000" execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari" exit victim is a cow: if {hayvan.%attacker%.gorev} is 1: if {hayvan.cow.%attacker%.levels} is not set: add 1 to {hayvan.cow.%attacker%.level} execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.cow.%attacker%.level}%&8/&a100" if {hayvan.cow.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün tamamlandı" if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100: if {hayvan.cow.%attacker%.level} is bigger than or equal to 100: if {hayvan.pig.%attacker%.level} is bigger than or equal to 100: if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &c%attacker% &eadlı oyuncu canavar görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {hayvan.%attacker%.level} clear {hayvan.%attacker%.gorev} clear {hayvan.chicken.%attacker%.level} clear {hayvan.sheep.%attacker%.level} clear {hayvan.cow.%attacker%.level} clear {hayvan.pig.%attacker%.level} clear {hayvan.%attacker%.levels} execute console command "eco give %attacker% 200000" execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari" exit victim is a chicken: if {hayvan.%attacker%.gorev} is 1: if {hayvan.chicken.%attacker%.levels} is not set: add 1 to {hayvan.chicken.%attacker%.level} execute console command "tm amsg -silent %attacker% &eCanavar görev durumu &a%{hayvan.chicken.%attacker%.level}%&8/&a100" if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &eYeteri kadar koyun öldürdün" if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100: if {hayvan.cow.%attacker%.level} is bigger than or equal to 100: if {hayvan.pig.%attacker%.level} is bigger than or equal to 100: if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100: send "&8[ &aGörev &8] &a%attacker% &eadlı oyuncu canavar görevini tamamladı" to players send "&8[ &aGörev &8] &eGörevden otomatik olarak ayrıldın!" clear {hayvan.%attacker%.level} clear {hayvan.%attacker%.gorev} clear {hayvan.chicken.%attacker%.level} clear {hayvan.sheep.%attacker%.level} clear {hayvan.cow.%attacker%.level} clear {hayvan.pig.%attacker%.level} clear {hayvan.%attacker%.levels} execute console command "eco give %attacker% 200000" execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari" execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari" exit
forumdada paylaş amdin abiBaya bir uğraştırdı inşallah işine yarar.
Normalde Ücretli bir skript ama artık ücretsiz vereyim dedim.
queTR#3773
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!