Merhaba arkadaşlar
Çok özel bir sistem ile karşınızdayım.
Hepsini anlatamayacağım çünkü çok uzun bir sistem.
Kısa keserek biraz anlatacağım.
Maden Çeşitleri
* Kızıltaş
* Demir
* Altın
* Elmas
* Zümrüt
Maden Seviyesine Göre MCoin Kazançları
Her seviye atladığınız'da ( +1 ) MCoin maden kazançları artar.
Max seviye ( 5 )
= Seviye 1 =
* Kızıltaş : +1
* Demir : +2
* Altın : +3
* Elmas : +4
* Zümrüt : +5
= Seviye 2 =
* Kızıltaş : +2
* Demir : +3
* Altın : +4
* Elmas : +5
* Zümrüt : +6
= Seviye 3 =
* Kızıltaş : +3
* Demir : +4
* Altın : +5
* Elmas : +6
* Zümrüt : +7
= Seviye 4 =
* Kızıltaş : +4
* Demir : +5
* Altın : +6
* Elmas : +7
* Zümrüt : +8
= Seviye 5 =
* Kızıltaş : +5
* Demir : +6
* Altın : +7
* Elmas : +8
* Zümrüt : +9
Seviye Nasıl Atlanır
Seviye atlaması hiç kolay değildir.
5 göreviniz vardır.
Bu 5 görevi bitirdiğiniz'de seviye atlarsınız.
Her maden kırdığınız'da puan +1 eklenir.
Seviye atladığınız'da max puanlar yükselir.
Bu görevlerin 1 ini bitirdiğiniz'de seviye atlamazsınız.
Hepsinin bitirilmesi zorunlu.
Maden Kırdığınız'da Olan Olaylar
Maden kırdığınız'da özel maden seviyenize göre MCoin vermektedir.
Her madenden madene verdikleri MCoin değişmektedir.
Ben kızıltaş kırdım.
Bilgi
Skript hakkında çok bilgi veremedim.
Çok uzun bir skript olduğundan.
Anlayışınız için teşekkürler!
Bu skripti eskiden yazmıştım.
Yazım hatası olabilir söylerseniz düzeltebilirim.
Kod
---------------------------
MAINMUP
( Umarım Sevmişsinizdir. )
MAINMUP
---------------------------
Çok özel bir sistem ile karşınızdayım.
Hepsini anlatamayacağım çünkü çok uzun bir sistem.
Kısa keserek biraz anlatacağım.
Maden Çeşitleri
* Kızıltaş
* Demir
* Altın
* Elmas
* Zümrüt
Maden Seviyesine Göre MCoin Kazançları
Her seviye atladığınız'da ( +1 ) MCoin maden kazançları artar.
Max seviye ( 5 )
= Seviye 1 =
* Kızıltaş : +1
* Demir : +2
* Altın : +3
* Elmas : +4
* Zümrüt : +5
= Seviye 2 =
* Kızıltaş : +2
* Demir : +3
* Altın : +4
* Elmas : +5
* Zümrüt : +6
= Seviye 3 =
* Kızıltaş : +3
* Demir : +4
* Altın : +5
* Elmas : +6
* Zümrüt : +7
= Seviye 4 =
* Kızıltaş : +4
* Demir : +5
* Altın : +6
* Elmas : +7
* Zümrüt : +8
= Seviye 5 =
* Kızıltaş : +5
* Demir : +6
* Altın : +7
* Elmas : +8
* Zümrüt : +9
Seviye Nasıl Atlanır
Seviye atlaması hiç kolay değildir.
5 göreviniz vardır.
Bu 5 görevi bitirdiğiniz'de seviye atlarsınız.
Her maden kırdığınız'da puan +1 eklenir.
Seviye atladığınız'da max puanlar yükselir.
Bu görevlerin 1 ini bitirdiğiniz'de seviye atlamazsınız.
Hepsinin bitirilmesi zorunlu.
Maden Kırdığınız'da Olan Olaylar
Maden kırdığınız'da özel maden seviyenize göre MCoin vermektedir.
Her madenden madene verdikleri MCoin değişmektedir.
Ben kızıltaş kırdım.
Bilgi
Skript hakkında çok bilgi veremedim.
Çok uzun bir skript olduğundan.
Anlayışınız için teşekkürler!
Bu skripti eskiden yazmıştım.
Yazım hatası olabilir söylerseniz düzeltebilirim.
Kod
C#:
Variables:
{maden_level.%player%} = 1
{maden_kiziltas.%player%} = 0
{kiziltas_MCoin.%player%} = 1
{maden_demir.%player%} = 0
{demir_MCoin.%player%} = 2
{maden_altin.%player%} = 0
{altin_MCoin.%player%} = 3
{maden_elmas.%player%} = 0
{elmas_MCoin.%player%} = 4
{maden_zumrut.%player%} = 0
{zumrut_MCoin.%player%} = 5
on break:
if {maden_level1_zumrut.%player%} is true:
if {maden_level1_elmas.%player%} is true:
if {maden_level1_altin.%player%} is true:
if {maden_level1_demir.%player%} is true:
if {maden_level1_kiziltas.%player%} is true:
if {maden_aldin1_kez.%player%} is false:
set {maden_aldin_kez.%player%} to true
add 1 to {kiziltas_MCoin.%player%}
add 1 to {demir_MCoin.%player%}
add 1 to {altin_MCoin.%player%}
add 1 to {elmas_MCoin.%player%}
add 1 to {zumrut_MCoin.%player%}
set {maden_kiziltas.%player%} to 0
set {maden_demir.%player%} to 0
set {maden_altin.%player%} to 0
set {maden_elmas.%player%} to 0
set {maden_zumrut.%player%} to 0
if {maden_level2_zumrut.%player%} is true:
if {maden_level2_elmas.%player%} is true:
if {maden_level2_altin.%player%} is true:
if {maden_level2_demir.%player%} is true:
if {maden_level2_kiziltas.%player%} is true:
if {maden_aldin2_kez.%player%} is false:
set {maden_aldin2_kez.%player%} to true
add 1 to {kiziltas_MCoin.%player%}
add 1 to {demir_MCoin.%player%}
add 1 to {altin_MCoin.%player%}
add 1 to {elmas_MCoin.%player%}
add 1 to {zumrut_MCoin.%player%}
set {maden_kiziltas.%player%} to 0
set {maden_demir.%player%} to 0
set {maden_altin.%player%} to 0
set {maden_elmas.%player%} to 0
set {maden_zumrut.%player%} to 0
if {maden_level3_zumrut.%player%} is true:
if {maden_level3_elmas.%player%} is true:
if {maden_level3_altin.%player%} is true:
if {maden_level3_demir.%player%} is true:
if {maden_level3_kiziltas.%player%} is true:
if {maden_aldin3_kez.%player%} is false:
set {maden_aldin3_kez.%player%} to true
add 1 to {kiziltas_MCoin.%player%}
add 1 to {demir_MCoin.%player%}
add 1 to {altin_MCoin.%player%}
add 1 to {elmas_MCoin.%player%}
add 1 to {zumrut_MCoin.%player%}
set {maden_kiziltas.%player%} to 0
set {maden_demir.%player%} to 0
set {maden_altin.%player%} to 0
set {maden_elmas.%player%} to 0
set {maden_zumrut.%player%} to 0
if {maden_level4_zumrut.%player%} is true:
if {maden_level4_elmas.%player%} is true:
if {maden_level4_altin.%player%} is true:
if {maden_level4_demir.%player%} is true:
if {maden_level4_kiziltas.%player%} is true:
if {maden_aldin4_kez.%player%} is false:
set {maden_aldin4_kez.%player%} to true
add 1 to {kiziltas_MCoin.%player%}
add 1 to {demir_MCoin.%player%}
add 1 to {altin_MCoin.%player%}
add 1 to {elmas_MCoin.%player%}
add 1 to {zumrut_MCoin.%player%}
set {maden_kiziltas.%player%} to 0
set {maden_demir.%player%} to 0
set {maden_altin.%player%} to 0
set {maden_elmas.%player%} to 0
set {maden_zumrut.%player%} to 0
if {maden_level5_zumrut.%player%} is true:
if {maden_level5_elmas.%player%} is true:
if {maden_level5_altin.%player%} is true:
if {maden_level5_demir.%player%} is true:
if {maden_level5_kiziltas.%player%} is true:
if {maden_aldin5_kez.%player%} is false:
set {maden_aldin5_kez.%player%} to true
add 1 to {kiziltas_MCoin.%player%}
add 1 to {demir_MCoin.%player%}
add 1 to {altin_MCoin.%player%}
add 1 to {elmas_MCoin.%player%}
add 1 to {zumrut_MCoin.%player%}
set {maden_kiziltas.%player%} to 0
set {maden_demir.%player%} to 0
set {maden_altin.%player%} to 0
set {maden_elmas.%player%} to 0
set {maden_zumrut.%player%} to 0
on break of redstone ore:
add {kiziltas_MCoin.%player%} to {MCoin.%player%}
if {maden_level.%player%} is equal to 1:
if {maden_kiziltas.%player%} is greater than or equal to 100:
set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}% +"
if {maden_level1_kiziltas.%player%} is false:
set {maden_level1_kiziltas.%player%} to true
else if {maden_kiziltas.%player%} is smaller than 100:
set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_kiziltas.%player%}
if {maden_level.%player%} is equal to 2:
if {maden_kiziltas.%player%} is greater than or equal to 500:
set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}% +"
if {maden_level2_kiziltas.%player%} is false:
set {maden_level2_kiziltas.%player%} to true
else if {maden_kiziltas.%player%} is smaller than 500:
set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_kiziltas.%player%}
if {maden_level.%player%} is equal to 3:
if {maden_kiziltas.%player%} is greater than or equal to 2500:
set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}% +"
if {maden_level3_kiziltas.%player%} is false:
set {maden_level3_kiziltas.%player%} to true
else if {maden_kiziltas.%player%} is smaller than 2500:
set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_kiziltas.%player%}
if {maden_level.%player%} is equal to 4:
if {maden_kiziltas.%player%} is greater than or equal to 5000:
set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}% +"
if {maden_level4_kiziltas.%player%} is false:
set {maden_level4_kiziltas.%player%} to true
else if {maden_kiziltas.%player%} is smaller than 5000:
set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_kiziltas.%player%}
if {maden_level.%player%} is equal to 5:
if {maden_kiziltas.%player%} is greater than or equal to 10000:
set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}% +"
if {maden_level5_kiziltas.%player%} is false:
set {maden_level5_kiziltas.%player%} to true
else if {maden_kiziltas.%player%} is smaller than 10000:
set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_kiziltas.%player%}
on break of iron ore:
add {demir_MCoin.%player%} to {MCoin.%player%}
if {maden_level.%player%} is equal to 1:
if {maden_demir.%player%} is greater than or equal to 75:
set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level1_demir.%player%} is false:
set {maden_level1_demir.%player%} to true
else if {maden_demir.%player%} is smaller than 75:
set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_demir.%player%}
if {maden_level.%player%} is equal to 2:
if {maden_demir.%player%} is greater than or equal to 400:
set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level2_demir.%player%} is false:
set {maden_level2_demir.%player%} to true
else if {maden_demir.%player%} is smaller than 400:
set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_demir.%player%}
if {maden_level.%player%} is equal to 3:
if {maden_demir.%player%} is greater than or equal to 2000:
set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level3_demir.%player%} is false:
set {maden_level3_demir.%player%} to true
else if {maden_demir.%player%} is smaller than 2000:
set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_demir.%player%}
if {maden_level.%player%} is equal to 4:
if {maden_demir.%player%} is greater than or equal to 4500:
set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level4_demir.%player%} is false:
set {maden_level4_demir.%player%} to true
else if {maden_demir.%player%} is smaller than 4500:
set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_demir.%player%}
if {maden_level.%player%} is equal to 5:
if {maden_demir.%player%} is greater than or equal to 9000:
set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level5_demir.%player%} is false:
set {maden_level5_demir.%player%} to true
else if {maden_demir.%player%} is smaller than 9000:
set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_demir.%player%}
on break of gold ore:
add {altin_MCoin.%player%} to {MCoin.%player%}
if {maden_level.%player%} is equal to 1:
if {maden_altin.%player%} is greater than or equal to 50:
set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level1_altin.%player%} is false:
set {maden_level1_altin.%player%} to true
else if {maden_altin.%player%} is smaller than 50:
set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_altin.%player%}
if {maden_level.%player%} is equal to 2:
if {maden_altin.%player%} is greater than or equal to 300:
set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level2_altin.%player%} is false:
set {maden_level2_altin.%player%} to true
else if {maden_altin.%player%} is smaller than 300:
set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_altin.%player%}
if {maden_level.%player%} is equal to 3:
if {maden_altin.%player%} is greater than or equal to 1750:
set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level3_altin.%player%} is false:
set {maden_level3_altin.%player%} to true
else if {maden_altin.%player%} is smaller than 1750:
set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_altin.%player%}
if {maden_level.%player%} is equal to 4:
if {maden_altin.%player%} is greater than or equal to 4000:
set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level4_altin.%player%} is false:
set {maden_level4_altin.%player%} to true
else if {maden_altin.%player%} is smaller than 4000:
set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_altin.%player%}
if {maden_level.%player%} is equal to 5:
if {maden_altin.%player%} is greater than or equal to 8000:
set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level5_altin.%player%} is false:
set {maden_level5_altin.%player%} to true
else if {maden_altin.%player%} is smaller than 8000:
set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_altin.%player%}
on break of diamond ore:
add {elmas_MCoin.%player%} to {MCoin.%player%}
if {maden_level.%player%} is equal to 1:
if {maden_elmas.%player%} is greater than or equal to 25:
set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level1_elmas.%player%} is false:
set {maden_level1_elmas.%player%} to true
else if {maden_elmas.%player%} is smaller than 25:
set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_elmas.%player%}
if {maden_level.%player%} is equal to 2:
if {maden_elmas.%player%} is greater than or equal to 250:
set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level2_elmas.%player%} is false:
set {maden_level2_elmas.%player%} to true
else if {maden_elmas.%player%} is smaller than 250:
set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_elmas.%player%}
if {maden_level.%player%} is equal to 3:
if {maden_elmas.%player%} is greater than or equal to 1500:
set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level3_elmas.%player%} is false:
set {maden_level3_elmas.%player%} to true
else if {maden_elmas.%player%} is smaller than 1500:
set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_elmas.%player%}
if {maden_level.%player%} is equal to 4:
if {maden_elmas.%player%} is greater than or equal to 3000:
set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level4_elmas.%player%} is false:
set {maden_level4_elmas.%player%} to true
else if {maden_elmas.%player%} is smaller than 3000:
set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_elmas.%player%}
if {maden_level.%player%} is equal to 5:
if {maden_elmas.%player%} is greater than or equal to 7000:
set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level5_elmas.%player%} is false:
set {maden_level5_elmas.%player%} to true
else if {maden_elmas.%player%} is smaller than 7000:
set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_elmas.%player%}
on break of emerald ore:
add {zumrut_MCoin.%player%} to {MCoin.%player%}
if {maden_level.%player%} is equal to 1:
if {maden_zumrut.%player%} is greater than or equal to 15:
set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level1_zumrut.%player%} is false:
set {maden_level1_zumrut.%player%} to true
else if {maden_zumrut.%player%} is smaller than 15:
set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_zumrut%player%}
add {zumrut_MCoin.%player%} to {MCoin.%player%}
if {maden_level.%player%} is equal to 2:
if {maden_zumrut.%player%} is greater than or equal to 175:
set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level2_zumrut.%player%} is false:
set {maden_level2_zumrut.%player%} to true
else if {maden_zumrut.%player%} is smaller than 175:
set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_zumrut.%player%}
if {maden_level.%player%} is equal to 3:
if {maden_zumrut.%player%} is greater than or equal to 1250:
set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level3_zumrut.%player%} is false:
set {maden_level3_zumrut.%player%} to true
else if {maden_zumrut.%player%} is smaller than 1250:
set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_zumrut.%player%}
if {maden_level.%player%} is equal to 4:
if {maden_zumrut.%player%} is greater than or equal to 2750:
set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level4_zumrut.%player%} is false:
set {maden_level4_zumrut.%player%} to true
else if {maden_zumrut.%player%} is smaller than 2750:
set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_zumrut.%player%}
if {maden_level.%player%} is equal to 5:
if {maden_zumrut.%player%} is greater than or equal to 6250:
set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
if {maden_level5_zumrut.%player%} is false:
set {maden_level5_zumrut.%player%} to true
else if {maden_zumrut.%player%} is smaller than 6250:
set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
add 1 to {maden_zumrut.%player%}
command /maden:
trigger:
if {maden_level.%player%} is equal to 1:
send "&7=================================================" to player
send "&cKızıltaş &8: &7( &c%{maden_kiziltas.%player%}% &7) &8/ &7( &c100 &7)" to player
send "&fDemir &8: &7( &f%{maden_demir.%player%}% &7) &8/ &7( &c75 &7)" to player
send "&6Altın &8: &7( &6%{maden_altin.%player%}% &7) &8/ &7( &c50 &7)" to player
send "&bElmas &8: &7( &b%{maden_elmas.%player%}% &7) &8/ &7( &c25 &7)" to player
send "&aZümrüt &8: &7( &a%{maden_zumrut.%player%}% &7) &8/ &7( &c15 &7)" to player
send "&7=================================================" to player
if {maden_level.%player%} is equal to 2:
send "&7=================================================" to player
send "&cKızıltaş &8: &7( &c%{maden_kiziltas.%player%}% &7) &8/ &7( &c500 &7)" to player
send "&fDemir &8: &7( &f%{maden_demir.%player%}% &7) &8/ &7( &c400 &7)" to player
send "&6Altın &8: &7( &6%{maden_altin.%player%}% &7) &8/ &7( &c300 &7)" to player
send "&bElmas &8: &7( &b%{maden_elmas.%player%}% &7) &8/ &7( &c250 &7)" to player
send "&aZümrüt &8: &7( &a%{maden_zumrut.%player%}% &7) &8/ &7( &c175 &7)" to player
send "&7=================================================" to player
if {maden_level.%player%} is equal to 3:
send "&7=================================================" to player
send "&cKızıltaş &8: &7( &c%{maden_kiziltas.%player%}% &7) &8/ &7( &c2500 &7)" to player
send "&fDemir &8: &7( &f%{maden_demir.%player%}% &7) &8/ &7( &c2000 &7)" to player
send "&6Altın &8: &7( &6%{maden_altin.%player%}% &7) &8/ &7( &c1750 &7)" to player
send "&bElmas &8: &7( &b%{maden_elmas.%player%}% &7) &8/ &7( &c1500 &7)" to player
send "&aZümrüt &8: &7( &a%{maden_zumrut.%player%}% &7) &8/ &7( &c1250 &7)" to player
send "&7=================================================" to player
if {maden_level.%player%} is equal to 4:
send "&7=================================================" to player
send "&cKızıltaş &8: &7( &c%{maden_kiziltas.%player%}% &7) &8/ &7( &c5000 &7)" to player
send "&fDemir &8: &7( &f%{maden_demir.%player%}% &7) &8/ &7( &c4500 &7)" to player
send "&6Altın &8: &7( &6%{maden_altin.%player%}% &7) &8/ &7( &c4000 &7)" to player
send "&bElmas &8: &7( &b%{maden_elmas.%player%}% &7) &8/ &7( &c3000 &7)" to player
send "&aZümrüt &8: &7( &a%{maden_zumrut.%player%}% &7) &8/ &7( &c2750 &7)" to player
send "&7=================================================" to player
if {maden_level.%player%} is equal to 5:
send "&7=================================================" to player
send "&cKızıltaş &8: &7( &c%{maden_kiziltas.%player%}% &7) &8/ &7( &c10000 &7)" to player
send "&fDemir &8: &7( &f%{maden_demir.%player%}% &7) &8/ &7( &c9000 &7)" to player
send "&6Altın &8: &7( &6%{maden_altin.%player%}% &7) &8/ &7( &c8000 &7)" to player
send "&bElmas &8: &7( &b%{maden_elmas.%player%}% &7) &8/ &7( &c7000 &7)" to player
send "&aZümrüt &8: &7( &a%{maden_zumrut.%player%}% &7) &8/ &7( &c6250 &7)" to player
send "&7=================================================" to player
---------------------------
MAINMUP
( Umarım Sevmişsinizdir. )
MAINMUP
---------------------------
Ekli dosyalar
Son düzenleme: