Maden Sistemi [ MCoin Destekli - Seviyeli Maden - Artan Zorluk - Özel Maden - Artan MCoin Kazancı ]

  • Konuyu Başlatan Konuyu Başlatan Cloneix
  • Başlangıç tarihi Başlangıç tarihi
  • Görüntüleme 1.590
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Cloneix

Örümcek Hoşt!
Yasaklandı
Katılım
3 Haziran 2017
Mesajlar
373
Elmaslar
148
Puan
0
Yaş
23
Merhaba arkadaşlar
Çok özel bir sistem ile karşınızdayım.
Hepsini anlatamayacağım çünkü çok uzun bir sistem.
Kısa keserek biraz anlatacağım.


Maden Çeşitleri
* Kızıltaş
* Demir
* Altın
* Elmas
* Zümrüt


Maden Seviyesine Göre MCoin Kazançları
Her seviye atladığınız'da ( +1 ) MCoin maden kazançları artar.
Max seviye ( 5 )


= Seviye 1 =
* Kızıltaş : +1
* Demir : +2
* Altın : +3
* Elmas : +4
* Zümrüt : +5


= Seviye 2 =
* Kızıltaş : +2
* Demir : +3
* Altın : +4
* Elmas : +5
* Zümrüt : +6


= Seviye 3 =
* Kızıltaş : +3
* Demir : +4
* Altın : +5
* Elmas : +6
* Zümrüt : +7


= Seviye 4 =
* Kızıltaş : +4
* Demir : +5
* Altın : +6
* Elmas : +7
* Zümrüt : +8


= Seviye 5 =
* Kızıltaş : +5
* Demir : +6
* Altın : +7
* Elmas : +8
* Zümrüt : +9


Seviye Nasıl Atlanır
Seviye atlaması hiç kolay değildir.
5 göreviniz vardır.
Bu 5 görevi bitirdiğiniz'de seviye atlarsınız.
Her maden kırdığınız'da puan +1 eklenir.
Seviye atladığınız'da max puanlar yükselir.
Bu görevlerin 1 ini bitirdiğiniz'de seviye atlamazsınız.
Hepsinin bitirilmesi zorunlu.


1526407673865.png


1526408064384.png





Maden Kırdığınız'da Olan Olaylar
Maden kırdığınız'da özel maden seviyenize göre MCoin vermektedir.
Her madenden madene verdikleri MCoin değişmektedir.
Ben kızıltaş kırdım.

1526407009939.png



Bilgi

Skript hakkında çok bilgi veremedim.
Çok uzun bir skript olduğundan.
Anlayışınız için teşekkürler!
Bu skripti eskiden yazmıştım.
Yazım hatası olabilir söylerseniz düzeltebilirim.


Kod
C#:
Variables:
    {maden_level.%player%} = 1
    {maden_kiziltas.%player%} = 0
    {kiziltas_MCoin.%player%} = 1
    {maden_demir.%player%} = 0
    {demir_MCoin.%player%} = 2
    {maden_altin.%player%} = 0
    {altin_MCoin.%player%} = 3  
    {maden_elmas.%player%} = 0
    {elmas_MCoin.%player%} = 4
    {maden_zumrut.%player%} = 0
    {zumrut_MCoin.%player%} = 5  
   
   
on break:
    if {maden_level1_zumrut.%player%} is true:
        if {maden_level1_elmas.%player%} is true:
            if {maden_level1_altin.%player%} is true:
                if {maden_level1_demir.%player%} is true:
                    if {maden_level1_kiziltas.%player%} is true:
                        if {maden_aldin1_kez.%player%} is false:
                            set {maden_aldin_kez.%player%} to true
                            add 1 to {kiziltas_MCoin.%player%}
                            add 1 to {demir_MCoin.%player%}
                            add 1 to {altin_MCoin.%player%}
                            add 1 to {elmas_MCoin.%player%}
                            add 1 to {zumrut_MCoin.%player%}
                            set {maden_kiziltas.%player%} to 0
                            set {maden_demir.%player%} to 0
                            set {maden_altin.%player%} to 0
                            set {maden_elmas.%player%} to 0
                            set {maden_zumrut.%player%} to 0
    if {maden_level2_zumrut.%player%} is true:                      
        if {maden_level2_elmas.%player%} is true:
            if {maden_level2_altin.%player%} is true:
                if {maden_level2_demir.%player%} is true:
                    if {maden_level2_kiziltas.%player%} is true:
                        if {maden_aldin2_kez.%player%} is false:
                            set {maden_aldin2_kez.%player%} to true
                            add 1 to {kiziltas_MCoin.%player%}
                            add 1 to {demir_MCoin.%player%}
                            add 1 to {altin_MCoin.%player%}
                            add 1 to {elmas_MCoin.%player%}  
                            add 1 to {zumrut_MCoin.%player%}
                            set {maden_kiziltas.%player%} to 0
                            set {maden_demir.%player%} to 0
                            set {maden_altin.%player%} to 0
                            set {maden_elmas.%player%} to 0
                            set {maden_zumrut.%player%} to 0                          
    if {maden_level3_zumrut.%player%} is true:                      
        if {maden_level3_elmas.%player%} is true:
            if {maden_level3_altin.%player%} is true:
                if {maden_level3_demir.%player%} is true:
                    if {maden_level3_kiziltas.%player%} is true:
                        if {maden_aldin3_kez.%player%} is false:
                            set {maden_aldin3_kez.%player%} to true
                            add 1 to {kiziltas_MCoin.%player%}
                            add 1 to {demir_MCoin.%player%}
                            add 1 to {altin_MCoin.%player%}
                            add 1 to {elmas_MCoin.%player%}  
                            add 1 to {zumrut_MCoin.%player%}
                            set {maden_kiziltas.%player%} to 0
                            set {maden_demir.%player%} to 0
                            set {maden_altin.%player%} to 0
                            set {maden_elmas.%player%} to 0
                            set {maden_zumrut.%player%} to 0                          
    if {maden_level4_zumrut.%player%} is true:                  
        if {maden_level4_elmas.%player%} is true:
            if {maden_level4_altin.%player%} is true:
                if {maden_level4_demir.%player%} is true:
                    if {maden_level4_kiziltas.%player%} is true:
                        if {maden_aldin4_kez.%player%} is false:
                            set {maden_aldin4_kez.%player%} to true
                            add 1 to {kiziltas_MCoin.%player%}
                            add 1 to {demir_MCoin.%player%}
                            add 1 to {altin_MCoin.%player%}
                            add 1 to {elmas_MCoin.%player%}
                            add 1 to {zumrut_MCoin.%player%}
                            set {maden_kiziltas.%player%} to 0
                            set {maden_demir.%player%} to 0
                            set {maden_altin.%player%} to 0
                            set {maden_elmas.%player%} to 0
                            set {maden_zumrut.%player%} to 0                          
    if {maden_level5_zumrut.%player%} is true:                  
        if {maden_level5_elmas.%player%} is true:
            if {maden_level5_altin.%player%} is true:
                if {maden_level5_demir.%player%} is true:
                    if {maden_level5_kiziltas.%player%} is true:
                        if {maden_aldin5_kez.%player%} is false:
                            set {maden_aldin5_kez.%player%} to true
                            add 1 to {kiziltas_MCoin.%player%}
                            add 1 to {demir_MCoin.%player%}
                            add 1 to {altin_MCoin.%player%}
                            add 1 to {elmas_MCoin.%player%}                      
                            add 1 to {zumrut_MCoin.%player%}
                            set {maden_kiziltas.%player%} to 0
                            set {maden_demir.%player%} to 0
                            set {maden_altin.%player%} to 0
                            set {maden_elmas.%player%} to 0
                            set {maden_zumrut.%player%} to 0                          
   
on break of redstone ore:
    add {kiziltas_MCoin.%player%} to {MCoin.%player%}
    if {maden_level.%player%} is equal to 1:
        if {maden_kiziltas.%player%} is greater than or equal to 100:
            set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}% +"
            if {maden_level1_kiziltas.%player%} is false:
                set {maden_level1_kiziltas.%player%} to true
        else if {maden_kiziltas.%player%} is smaller than 100:
            set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_kiziltas.%player%}          
    if {maden_level.%player%} is equal to 2:
        if {maden_kiziltas.%player%} is greater than or equal to 500:
            set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}% +"
            if {maden_level2_kiziltas.%player%} is false:
                set {maden_level2_kiziltas.%player%} to true
        else if {maden_kiziltas.%player%} is smaller than 500:
            set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_kiziltas.%player%}
    if {maden_level.%player%} is equal to 3:
        if {maden_kiziltas.%player%} is greater than or equal to 2500:
            set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}% +"
            if {maden_level3_kiziltas.%player%} is false:
                set {maden_level3_kiziltas.%player%} to true
        else if {maden_kiziltas.%player%} is smaller than 2500:
            set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_kiziltas.%player%}  
    if {maden_level.%player%} is equal to 4:
        if {maden_kiziltas.%player%} is greater than or equal to 5000:
            set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}% +"
            if {maden_level4_kiziltas.%player%} is false:
                set {maden_level4_kiziltas.%player%} to true
        else if {maden_kiziltas.%player%} is smaller than 5000:
            set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_kiziltas.%player%}              
    if {maden_level.%player%} is equal to 5:
        if {maden_kiziltas.%player%} is greater than or equal to 10000:
            set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}% +"
            if {maden_level5_kiziltas.%player%} is false:
                set {maden_level5_kiziltas.%player%} to true
        else if {maden_kiziltas.%player%} is smaller than 10000:
            set action bar of player to "&eMCoin: &7(&c+ &e%{kiziltas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_kiziltas.%player%}
           
           
on break of iron ore:
    add {demir_MCoin.%player%} to {MCoin.%player%}
    if {maden_level.%player%} is equal to 1:
        if {maden_demir.%player%} is greater than or equal to 75:
            set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level1_demir.%player%} is false:
                set {maden_level1_demir.%player%} to true
        else if {maden_demir.%player%} is smaller than 75:
            set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_demir.%player%}  
    if {maden_level.%player%} is equal to 2:
        if {maden_demir.%player%} is greater than or equal to 400:
            set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level2_demir.%player%} is false:
                set {maden_level2_demir.%player%} to true
        else if {maden_demir.%player%} is smaller than 400:
            set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_demir.%player%}      
    if {maden_level.%player%} is equal to 3:
        if {maden_demir.%player%} is greater than or equal to 2000:
            set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level3_demir.%player%} is false:
                set {maden_level3_demir.%player%} to true
        else if {maden_demir.%player%} is smaller than 2000:
            set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_demir.%player%}      
    if {maden_level.%player%} is equal to 4:
        if {maden_demir.%player%} is greater than or equal to 4500:
            set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level4_demir.%player%} is false:
                set {maden_level4_demir.%player%} to true
        else if {maden_demir.%player%} is smaller than 4500:
            set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_demir.%player%}  
    if {maden_level.%player%} is equal to 5:
        if {maden_demir.%player%} is greater than or equal to 9000:
            set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level5_demir.%player%} is false:
                set {maden_level5_demir.%player%} to true
        else if {maden_demir.%player%} is smaller than 9000:
            set action bar of player to "&eMCoin: &7(&c+ &e%{demir_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_demir.%player%}              
           
on break of gold ore:
    add {altin_MCoin.%player%} to {MCoin.%player%}
    if {maden_level.%player%} is equal to 1:
        if {maden_altin.%player%} is greater than or equal to 50:
            set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level1_altin.%player%} is false:
                set {maden_level1_altin.%player%} to true          
        else if {maden_altin.%player%} is smaller than 50:
            set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_altin.%player%}  
    if {maden_level.%player%} is equal to 2:
        if {maden_altin.%player%} is greater than or equal to 300:
            set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level2_altin.%player%} is false:
                set {maden_level2_altin.%player%} to true          
        else if {maden_altin.%player%} is smaller than 300:
            set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_altin.%player%}      
    if {maden_level.%player%} is equal to 3:
        if {maden_altin.%player%} is greater than or equal to 1750:
            set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level3_altin.%player%} is false:
                set {maden_level3_altin.%player%} to true          
        else if {maden_altin.%player%} is smaller than 1750:
            set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_altin.%player%}
    if {maden_level.%player%} is equal to 4:
        if {maden_altin.%player%} is greater than or equal to 4000:
            set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level4_altin.%player%} is false:
                set {maden_level4_altin.%player%} to true          
        else if {maden_altin.%player%} is smaller than 4000:
            set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_altin.%player%}      
    if {maden_level.%player%} is equal to 5:
        if {maden_altin.%player%} is greater than or equal to 8000:
            set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level5_altin.%player%} is false:
                set {maden_level5_altin.%player%} to true          
        else if {maden_altin.%player%} is smaller than 8000:
            set action bar of player to "&eMCoin: &7(&c+ &e%{altin_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_altin.%player%}              

on break of diamond ore:
    add {elmas_MCoin.%player%} to {MCoin.%player%}
    if {maden_level.%player%} is equal to 1:
        if {maden_elmas.%player%} is greater than or equal to 25:
            set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level1_elmas.%player%} is false:
                set {maden_level1_elmas.%player%} to true          
        else if {maden_elmas.%player%} is smaller than 25:
            set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_elmas.%player%}    
    if {maden_level.%player%} is equal to 2:
        if {maden_elmas.%player%} is greater than or equal to 250:
            set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level2_elmas.%player%} is false:
                set {maden_level2_elmas.%player%} to true          
        else if {maden_elmas.%player%} is smaller than 250:
            set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_elmas.%player%}      
    if {maden_level.%player%} is equal to 3:
        if {maden_elmas.%player%} is greater than or equal to 1500:
            set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level3_elmas.%player%} is false:
                set {maden_level3_elmas.%player%} to true          
        else if {maden_elmas.%player%} is smaller than 1500:
            set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_elmas.%player%}          
    if {maden_level.%player%} is equal to 4:
        if {maden_elmas.%player%} is greater than or equal to 3000:
            set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level4_elmas.%player%} is false:
                set {maden_level4_elmas.%player%} to true          
        else if {maden_elmas.%player%} is smaller than 3000:
            set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_elmas.%player%}
    if {maden_level.%player%} is equal to 5:
        if {maden_elmas.%player%} is greater than or equal to 7000:
            set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level5_elmas.%player%} is false:
                set {maden_level5_elmas.%player%} to true          
        else if {maden_elmas.%player%} is smaller than 7000:
            set action bar of player to "&eMCoin: &7(&c+ &e%{elmas_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_elmas.%player%}              
           
on break of emerald ore:
    add {zumrut_MCoin.%player%} to {MCoin.%player%}
    if {maden_level.%player%} is equal to 1:
        if {maden_zumrut.%player%} is greater than or equal to 15:
            set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level1_zumrut.%player%} is false:
                set {maden_level1_zumrut.%player%} to true          
        else if {maden_zumrut.%player%} is smaller than 15:
            set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_zumrut%player%}              
    add {zumrut_MCoin.%player%} to {MCoin.%player%}
    if {maden_level.%player%} is equal to 2:
        if {maden_zumrut.%player%} is greater than or equal to 175:
            set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level2_zumrut.%player%} is false:
                set {maden_level2_zumrut.%player%} to true          
        else if {maden_zumrut.%player%} is smaller than 175:
            set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_zumrut.%player%}  
    if {maden_level.%player%} is equal to 3:
        if {maden_zumrut.%player%} is greater than or equal to 1250:
            set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level3_zumrut.%player%} is false:
                set {maden_level3_zumrut.%player%} to true          
        else if {maden_zumrut.%player%} is smaller than 1250:
            set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_zumrut.%player%}  
    if {maden_level.%player%} is equal to 4:
        if {maden_zumrut.%player%} is greater than or equal to 2750:
            set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level4_zumrut.%player%} is false:
                set {maden_level4_zumrut.%player%} to true          
        else if {maden_zumrut.%player%} is smaller than 2750:
            set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_zumrut.%player%}
    if {maden_level.%player%} is equal to 5:
        if {maden_zumrut.%player%} is greater than or equal to 6250:
            set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            if {maden_level5_zumrut.%player%} is false:
                set {maden_level5_zumrut.%player%} to true          
        else if {maden_zumrut.%player%} is smaller than 6250:
            set action bar of player to "&eMCoin: &7(&c+ &e%{zumrut_MCoin.%player%}%&7) &e%{MCoin.%player%}%"
            add 1 to {maden_zumrut.%player%}


command /maden:
    trigger:
        if {maden_level.%player%} is equal to 1:
            send "&7=================================================" to player
            send "&cKızıltaş &8: &7( &c%{maden_kiziltas.%player%}% &7) &8/ &7( &c100 &7)" to player
            send "&fDemir &8: &7( &f%{maden_demir.%player%}% &7) &8/ &7( &c75 &7)" to player
            send "&6Altın &8: &7( &6%{maden_altin.%player%}% &7) &8/ &7( &c50 &7)" to player
            send "&bElmas &8: &7( &b%{maden_elmas.%player%}% &7) &8/ &7( &c25 &7)" to player
            send "&aZümrüt &8: &7( &a%{maden_zumrut.%player%}% &7) &8/ &7( &c15 &7)" to player
            send "&7=================================================" to player
        if {maden_level.%player%} is equal to 2:
            send "&7=================================================" to player
            send "&cKızıltaş &8: &7( &c%{maden_kiziltas.%player%}% &7) &8/ &7( &c500 &7)" to player
            send "&fDemir &8: &7( &f%{maden_demir.%player%}% &7) &8/ &7( &c400 &7)" to player
            send "&6Altın &8: &7( &6%{maden_altin.%player%}% &7) &8/ &7( &c300 &7)" to player
            send "&bElmas &8: &7( &b%{maden_elmas.%player%}% &7) &8/ &7( &c250 &7)" to player
            send "&aZümrüt &8: &7( &a%{maden_zumrut.%player%}% &7) &8/ &7( &c175 &7)" to player
            send "&7=================================================" to player
        if {maden_level.%player%} is equal to 3:
            send "&7=================================================" to player
            send "&cKızıltaş &8: &7( &c%{maden_kiziltas.%player%}% &7) &8/ &7( &c2500 &7)" to player
            send "&fDemir &8: &7( &f%{maden_demir.%player%}% &7) &8/ &7( &c2000 &7)" to player
            send "&6Altın &8: &7( &6%{maden_altin.%player%}% &7) &8/ &7( &c1750 &7)" to player
            send "&bElmas &8: &7( &b%{maden_elmas.%player%}% &7) &8/ &7( &c1500 &7)" to player
            send "&aZümrüt &8: &7( &a%{maden_zumrut.%player%}% &7) &8/ &7( &c1250 &7)" to player
            send "&7=================================================" to player
        if {maden_level.%player%} is equal to 4:
            send "&7=================================================" to player
            send "&cKızıltaş &8: &7( &c%{maden_kiziltas.%player%}% &7) &8/ &7( &c5000 &7)" to player
            send "&fDemir &8: &7( &f%{maden_demir.%player%}% &7) &8/ &7( &c4500 &7)" to player
            send "&6Altın &8: &7( &6%{maden_altin.%player%}% &7) &8/ &7( &c4000 &7)" to player
            send "&bElmas &8: &7( &b%{maden_elmas.%player%}% &7) &8/ &7( &c3000 &7)" to player
            send "&aZümrüt &8: &7( &a%{maden_zumrut.%player%}% &7) &8/ &7( &c2750 &7)" to player
            send "&7=================================================" to player
        if {maden_level.%player%} is equal to 5:
            send "&7=================================================" to player
            send "&cKızıltaş &8: &7( &c%{maden_kiziltas.%player%}% &7) &8/ &7( &c10000 &7)" to player
            send "&fDemir &8: &7( &f%{maden_demir.%player%}% &7) &8/ &7( &c9000 &7)" to player
            send "&6Altın &8: &7( &6%{maden_altin.%player%}% &7) &8/ &7( &c8000 &7)" to player
            send "&bElmas &8: &7( &b%{maden_elmas.%player%}% &7) &8/ &7( &c7000 &7)" to player
            send "&aZümrüt &8: &7( &a%{maden_zumrut.%player%}% &7) &8/ &7( &c6250 &7)" to player
            send "&7=================================================" to player

---------------------------
MAINMUP


( Umarım Sevmişsinizdir. )

MAINMUP
---------------------------








 

Ekli dosyalar

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Son düzenleme:
güzel başarılı. TEBRİKLER!
 
Gayet güzel bir skript ellerine sağlık .
Ynlız benim anlamadığım bir şey var MCoin ne işe yarıyor ?
 
Skript güzel duruyor ve çalıştığına eminim ama çok fazla if kullanmamış mısın? Biraz okuyup düzenlemesi zor bi skript olmuş
Gönderi otomatik olarak birleştirildi:

Mesela if level1 if level2 if level3 diye açacağına if {level.%player%} is "3" diye yapabilirdin
 
işleyişi jobs pluginine benziyor mcoin olayları güzel olmuş tebrikler
 
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