voîd?dev
Demir Cevheri Gibiyim
- Katılım
- 9 Nisan 2020
- Mesajlar
- 194
- Elmaslar
- 135
- Puan
- 2.320
- Konum
- "Web Yazılım"
- Minecraft
- KrakenTR
Discord:
zen#3445
zen#3445
Oğuzhan#0088
Exeros#5435
☪-|????_?? *#9154
Crypton#0161
Query#8695
Kirveofficial#1464
Merhaba arkadaşlar,
Biraz garip bir Skript ile karşınızdayım ?
Nedir ve ne işe yarar diye soracak olursanız eğer hemen anlatayım;
4 tür Madde var ve her Madde'nin ayrı riski ve kafası var. Maddeyi kullandıktan sonra bir takım efektler kazanırsınız ve kafayı bulursunuz! Skript'i tamamen eğlence amaçlı yaptım çünkü kendi sunucumda kullanıyorum ve oyuncular çok beğendi, eğlence için bire bir.
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Ekli dosyayı görüntüle 95558
Ekli dosyayı görüntüle 95559
Ekli dosyayı görüntüle 95560
Ekli dosyayı görüntüle 95561
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Kod:options: p: &a&lMadde » hapsekerfiyati: 1000 esrarkubarfiyati: 500 igneeroinfiyati: 2500 bonzaifiyati: 5000 function madde(p: player, sayfa: String): if {_sayfa} is "menu": play raw sound "note.pling" at {_p} with pitch 1 volume 10 open virtual chest inventory with size 1 named "&eMadde / Menü" to {_p} make a gui slot 0 of {_p} with 353 named "&a&lHap" to run function madde({_p}, "hap") make a gui slot 1 of {_p} with 351:8 named "&a&lEsrar" to run function madde({_p}, "esrar") make a gui slot 2 of {_p} with 351 named "&a&lİğne" to run function madde({_p}, "igne") make a gui slot 3 of {_p} with 351:1 named "&a&lBonzai" to run function madde({_p}, "bonzai") if {_sayfa} is "hap": set {_hapsekerfiyati} to "{@hapsekerfiyati}" parsed as integer play raw sound "note.pling" at {_p} with pitch 1 volume 10 open virtual chest inventory with size 1 named "&eMadde / Hap" to {_p} make a gui slot 0 of {_p} with 353 named "&c&lHap" with lore "||&7Şeker||||&6Bölüm:||&9Uyarıcı Madde||||&6Nedir:||&f15 saniye sonra patlamaya||&fbaşlarsın ve acayip||&fhızlanırsın yerinde duramazsın.||||&8Fiyat: &7{@hapsekerfiyati}||||&8Ölüm Riski: &7☠ 0||||&e(Mert'in Tavsiyesi)" to run using left: if balance of {_p} is bigger than or equal to {_hapsekerfiyati}: execute console command "eco take %{_p}% %{_hapsekerfiyati}%" give 1 353 named "&eHap (&7şeker&e)" to {_p} send "{@p} &eHap (&7şeker&e) aldın!" to {_p} close {_p}'s inventory else: send "{@p} &cYeterli paran yok!" to player make a gui slot 8 of {_p} with 262 named "&c&l<- Önceki Sayfa" to run function madde({_p}, "menu") if {_sayfa} is "esrar": set {_esrarkubarfiyati} to "{@esrarkubarfiyati}" parsed as integer play raw sound "note.pling" at {_p} with pitch 1 volume 10 open virtual chest inventory with size 1 named "&eMadde / Esrar" to {_p} make a gui slot 0 of {_p} with 351:8 named "&c&lEsrar" with lore "||&7Kubar||||&6Bölüm:||&9Uyarıcı Madde||||&6Nedir:||&fİçtikten hemen sonra sallanmaya||&fbaşlarsın ve etraf bulanıklaşır.||&fZaman çok yavaş geçer.||||&8Fiyat: &7{@esrarkubarfiyati}||||&8Ölüm Riski: &7☠ 0" to run using left: if balance of {_p} is bigger than or equal to {_esrarkubarfiyati}: execute console command "eco take %{_p}% %{_esrarkubarfiyati}%" give 1 351:8 named "&eEsrar (&7kubar&e)" to {_p} send "{@p} &eEsrar (&7kubar&e) aldın!" to {_p} close {_p}'s inventory else: send "{@p} &cYeterli paran yok!" to player make a gui slot 8 of {_p} with 262 named "&c&l<- Önceki Sayfa" to run function madde({_p}, "menu") if {_sayfa} is "igne": set {_igneeroinfiyati} to "{@igneeroinfiyati}" parsed as integer play raw sound "note.pling" at {_p} with pitch 1 volume 10 open virtual chest inventory with size 1 named "&eMadde / İğne" to {_p} make a gui slot 0 of {_p} with 351 named "&c&lEroin" with lore "||&7Eroin||||&6Bölüm:||&4Kırmızı Madde||||&6Nedir:||&fİğne yoluyla Eroin'i damardan||&fenjekte edersin ve aniden||&fsallanmaya başlarsın.||&fBirkaç saniye sonra hızlanırsın||&fve güç kazanırsın.||||&8Fiyat: &7{@igneeroinfiyati}||||&8Ölüm Riski: &7☠ 40" to run using left: if balance of {_p} is bigger than or equal to {_igneeroinfiyati}: execute console command "eco take %{_p}% %{_igneeroinfiyati}%" give 1 351 named "&eİğne (&7eroin&e)" to {_p} send "{@p} &eİğne (&7eroin&e) aldın!" to {_p} close {_p}'s inventory else: send "{@p} &cYeterli paran yok!" to player make a gui slot 8 of {_p} with 262 named "&c&l<- Önceki Sayfa" to run function madde({_p}, "menu") if {_sayfa} is "bonzai": set {_bonzaifiyati} to "{@bonzaifiyati}" parsed as integer play raw sound "note.pling" at {_p} with pitch 1 volume 10 open virtual chest inventory with size 1 named "&eMadde / Bonzai" to {_p} make a gui slot 0 of {_p} with 351:1 named "&c&lBonzai" with lore "||&7Bonzai||||&6Bölüm:||&4Kırmızı Madde||||&6Nedir:||&fİçtikten hemen sonra sallanmaya||&fbaşlarsın ve etraf bulanıklaşır.||&fZaman çok yavaş geçer.||&fVücudun komple uyuşur ve||&folduğun yerde bayılırsın.||||&8Fiyat: &7{@bonzaifiyati}||||&8Ölüm Riski: &7☠ 60||||&e(Mert'in Tavsiyesi)" to run using left: if balance of {_p} is bigger than or equal to {_bonzaifiyati}: execute console command "eco take %{_p}% %{_bonzaifiyati}%" give 1 351:1 named "&eBonzai" to {_p} send "{@p} &eBonzai aldın!" to {_p} close {_p}'s inventory else: send "{@p} &cYeterli paran yok!" to player make a gui slot 8 of {_p} with 262 named "&c&l<- Önceki Sayfa" to run function madde({_p}, "menu") command /madde: trigger: madde(player, "menu") on rightclick holding a 353: if name of player's tool is "&eHap (&7şeker&e)": if {maddekullaniyor::%player%} is not set: remove 1 353 named "&eHap (&7şeker&e)" from player's inventory set {maddekullaniyor::%player%} to true send "&a&lSen » &eHayırlı işler kasılıyor mu dişleerr .dd" to player send "&a&lSen » &e15 saniye sonra uçuşlara geçeceksin!" to player set {_maddesure} to 15 loop {_maddesure} times: remove 1 from {_maddesure} wait 1 seconds apply potion of speed of tier 3 to player for 30 seconds send "&a&lSen » &eAma kafamız nasıl güzellll :)" to player wait 5 seconds play raw sound "game.neutral.hurt.fall.big" at player with pitch 1 volume 10 play raw sound "game.neutral.hurt.fall.big" at player with pitch 1 volume 10 play raw sound "game.neutral.hurt.fall.big" at player with pitch 1 volume 10 send "&a&lSen » &eAman aman nereye geldik neresi burası daha demin evdeydim.." to player wait 2.5 seconds play raw sound "ambient.cave.cave" at player with pitch 1 volume 10 play raw sound "ambient.cave.cave" at player with pitch 1 volume 10 play raw sound "ambient.cave.cave" at player with pitch 1 volume 10 send "&a&lSen » &eHarbi hızlıyım haaa!!" to player wait 2.5 seconds play raw sound "random.anvil_break" at player with pitch 1 volume 10 play raw sound "random.anvil_break" at player with pitch 1 volume 10 play raw sound "random.anvil_break" at player with pitch 1 volume 10 wait 15 seconds send "&a&lSen » &eDüşüşlere geçiyorsun!" to player wait 3 seconds send "{@p} &eKafan geçti!" to player delete {maddekullaniyor::%player%} else: send "{@p} &cZaten madde kullanmışsın, kafanın geçmesini bekle!" to player on rightclick holding a 351:8: if name of player's tool is "&eEsrar (&7kubar&e)": if {maddekullaniyor::%player%} is not set: remove 1 351:8 named "&eEsrar (&7kubar&e)" from player's inventory set {maddekullaniyor::%player%} to true send "&a&lSen » &eZaman hiç bu kadar yavaş olmamıştı.." to player apply potion of blindness of tier 1 to player for 30 seconds apply potion of slowness of tier 1 to player for 30 seconds apply potion of nausea of tier 1 to player for 30 seconds send "&a&lSen » &eAma kafamız nasıl güzellll :)" to player wait 5 seconds play raw sound "game.neutral.hurt.fall.big" at player with pitch 1 volume 10 play raw sound "game.neutral.hurt.fall.big" at player with pitch 1 volume 10 play raw sound "game.neutral.hurt.fall.big" at player with pitch 1 volume 10 send "&a&lSen » &eAman aman nereye geldik neresi burası daha demin evdeydim.." to player wait 2.5 seconds play raw sound "ambient.cave.cave" at player with pitch 1 volume 10 play raw sound "ambient.cave.cave" at player with pitch 1 volume 10 play raw sound "ambient.cave.cave" at player with pitch 1 volume 10 wait 2.5 seconds play raw sound "random.anvil_break" at player with pitch 1 volume 10 play raw sound "random.anvil_break" at player with pitch 1 volume 10 play raw sound "random.anvil_break" at player with pitch 1 volume 10 wait 15 seconds send "{@p} &eKendine geliyorsun!" to player wait 3 seconds send "{@p} &eKafan geçti!" to player delete {maddekullaniyor::%player%} else: send "{@p} &cZaten madde kullanmışsın, kafanın geçmesini bekle!" to player on rightclick holding a 351: if name of player's tool is "&eİğne (&7eroin&e)": if {maddekullaniyor::%player%} is not set: remove 1 351 named "&eİğne (&7eroin&e)" from player's inventory set {maddekullaniyor::%player%} to true send "&a&lSen » &eAah işte bu kafaya bayılıyorum.." to player apply potion of speed of tier 1 to player for 60 seconds apply potion of strength of tier 1 to player for 60 seconds apply potion of blindness of tier 1 to player for 60 seconds apply potion of slowness of tier 1 to player for 60 seconds apply potion of nausea of tier 1 to player for 60 seconds send "&a&lSen » &eAma kafamız nasıl güzellll :)" to player wait 5 seconds play raw sound "game.neutral.hurt.fall.big" at player with pitch 1 volume 10 play raw sound "game.neutral.hurt.fall.big" at player with pitch 1 volume 10 play raw sound "game.neutral.hurt.fall.big" at player with pitch 1 volume 10 send "&a&lSen » &eAman aman nereye geldik neresi burası daha demin evdeydim.." to player wait 2.5 seconds play raw sound "ambient.cave.cave" at player with pitch 1 volume 10 play raw sound "ambient.cave.cave" at player with pitch 1 volume 10 play raw sound "ambient.cave.cave" at player with pitch 1 volume 10 send "&a&lSen » &eÇok hızlıyım ve kendimi çok güçlü hissediyorum birilerini pataklamalıyım!" to player wait 2.5 seconds play raw sound "random.anvil_break" at player with pitch 1 volume 10 play raw sound "random.anvil_break" at player with pitch 1 volume 10 play raw sound "random.anvil_break" at player with pitch 1 volume 10 wait 40 seconds chance of 30%: send "{@p} &eKendine geliyorsun!" to player wait 8 seconds execute console command "effect %player% clear" send "{@p} &eKafan geçti!" to player delete {maddekullaniyor::%player%} else: chance of 55%: send "&a&lSen » &eKendimi hiç iyi hissetmiyorum!" to player wait 8 seconds execute console command "effect %player% clear" send "&a&lSen » &eAah kalbim!!" to player delete {maddekullaniyor::%player%} kill the player send "{@p} &cAşırı kalp hızlanmasından öldün!" to player broadcast "&c%player%, &emadde kullanırken aşırı kalp hızlanmasından öldü!" else: chance of 65%: send "{@p} &eKendine geliyorsun!" to player wait 8 seconds execute console command "effect %player% clear" send "{@p} &eKafan geçti!" to player delete {maddekullaniyor::%player%} else: chance of 80%: send "&a&lSen » &eKendimi hiç iyi hissetmiyorum!" to player wait 8 seconds execute console command "effect %player% clear" send "&a&lSen » &eAah kalbim!!" to player delete {maddekullaniyor::%player%} kill the player send "{@p} &cAşırı kalp hızlanmasından öldün!" to player broadcast "&c%player%, &emadde kullanırken aşırı kalp hızlanmasından öldü!" else: send "{@p} &eKendine geliyorsun!" to player wait 8 seconds execute console command "effect %player% clear" send "{@p} &eKafan geçti!" to player delete {maddekullaniyor::%player%} else: send "{@p} &cZaten madde kullanmışsın, kafanın geçmesini bekle!" to player on rightclick holding a 351:1: if name of player's tool is "&eBonzai": if {maddekullaniyor::%player%} is not set: remove 1 351:1 named "&eBonzai" from player's inventory set {maddekullaniyor::%player%} to true send "&a&lSen » &eAah işte bu kafaya bayılıyorum.." to player apply potion of blindness of tier 3 to player for 120 seconds apply potion of slowness of tier 3 to player for 120 seconds apply potion of nausea of tier 3 to player for 120 seconds send "&a&lSen » &eAma kafamız nasıl güzellll :)" to player wait 5 seconds play raw sound "game.neutral.hurt.fall.big" at player with pitch 1 volume 10 play raw sound "game.neutral.hurt.fall.big" at player with pitch 1 volume 10 play raw sound "game.neutral.hurt.fall.big" at player with pitch 1 volume 10 send "&a&lSen » &eAman aman nereye geldik neresi burası daha demin evdeydim.." to player wait 5 seconds play raw sound "ambient.cave.cave" at player with pitch 1 volume 10 play raw sound "ambient.cave.cave" at player with pitch 1 volume 10 play raw sound "ambient.cave.cave" at player with pitch 1 volume 10 send "&a&lSen » &eKendimi çok yorgun ve güçsüz hissediyorum!" to player wait 5 seconds set the walk speed of the player to 0 play raw sound "random.anvil_break" at player with pitch 1 volume 10 play raw sound "random.anvil_break" at player with pitch 1 volume 10 play raw sound "random.anvil_break" at player with pitch 1 volume 10 send "{@p} &eBayıldın!" to player wait 95 seconds chance of 35%: send "{@p} &eKendine geliyorsun!" to player wait 8 seconds execute console command "effect %player% clear" send "{@p} &eKafan geçti!" to player delete {maddekullaniyor::%player%} set the player's walk speed to 0.2 else: chance of 65%: send "&a&lSen » &eKendimi hiç iyi hissetmiyorum!" to player wait 8 seconds execute console command "effect %player% clear" send "&a&lSen » &eAah kalbim!!" to player delete {maddekullaniyor::%player%} kill the player send "{@p} &cAşırı kalp hızlanmasından öldün!" to player broadcast "&c%player%, &emadde kullanırken aşırı kalp hızlanmasından öldü!" set the player's walk speed to 0.2 else: chance of 70%: send "{@p} &eKendine geliyorsun!" to player wait 8 seconds execute console command "effect %player% clear" send "{@p} &eKafan geçti!" to player delete {maddekullaniyor::%player%} set the player's walk speed to 0.2 else: chance of 95%: send "&a&lSen » &eKendimi hiç iyi hissetmiyorum!" to player wait 8 seconds execute console command "effect %player% clear" send "&a&lSen » &eAah kalbim!!" to player delete {maddekullaniyor::%player%} kill the player send "{@p} &cAşırı kalp hızlanmasından öldün!" to player broadcast "&c%player%, &emadde kullanırken aşırı kalp hızlanmasından öldü!" set the player's walk speed to 0.2 else: send "{@p} &eKendine geliyorsun!" to player wait 8 seconds execute console command "effect %player% clear" send "{@p} &eKafan geçti!" to player delete {maddekullaniyor::%player%} set the player's walk speed to 0.2 else: send "{@p} &cZaten madde kullanmışsın, kafanın geçmesini bekle!" to player on quit: if {maddekullaniyor::%player%} is set: delete {maddekullaniyor::%player%} execute console command "effect %player% clear" set the player's walk speed to 0.2 on drink of 335: if {maddekullaniyor::%player%} is set: cancel event send "{@p} &cKafan güzel iken süt içemezsin!" to player
Takipte kalın Skript paylaşmaya devam edeceğim :)
Bonzai geldi!
Diablo Escobar#0001
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!