Baranios75
Birisi mi Spawnlandı?
- Katılım
- 22 Haziran 2017
- Mesajlar
- 3
- Elmaslar
- 0
- Puan
- 0
- Yaş
- 32
command /starterkit [<text>] [<player>]:
trigger:
if arg 1 is not "load" or "save" or "unsave" or "unsaveall" or "saveplace":
send "{@prefix} &cYou did something wrong&8."
stop
if arg 1 is not set:
send "{@prefix} &6Starterkit Commands"
if player has the permission "starterkit.give":
send "{@prefix} &7/starterkit load &8(&7<player>&8)"
send "{@prefix} &7/starterkit unsaveall"
send "{@prefix} &7/starterkit save"
send "{@prefix} &7/starterkit unsave"
send "{@prefix} &7/starterkit saveplace"
stop
if arg 1 is "load":
if player has the permission "starterkit.give":
if arg 2 is not set:
if {kitinv.saved.%player%} is not set:
clear the player's inventory
message "{@prefix} &2Your starter kit succesfully loaded&8." to player
set slot {@sword.slot} of player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of player to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip player with {@helmet.mat} helmet
equip player with {@chestplate.mat} chestplate
equip player with {@leggings.mat} leggings
equip player with {@boots.mat} boots
stop
else if {kitinv.saved.%player%} is set:
message "{@prefix} &2Your starter kit succesfully loaded&8." to player
clear the player's inventory
equip player with {@helmet.mat} helmet
equip player with {@chestplate.mat} chestplate
equip player with {@leggings.mat} leggings
equip player with {@boots.mat} boots
set {_slot} to 0
loop 36 times:
set slot {_slot} of player to {kitinv.%{_slot}%.%player%}
add 1 to {_slot}
set slot 0 of player to {kitinv.slotzero.%player%}
stop
if arg 2 is set:
if {kitinv.saved.%arg 2%} is not set:
clear the arg 2's inventory
message "{@prefix} &2%arg 2%'s starter kit succesfully loaded&8." to player
message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 2
set slot {@sword.slot} of arg 2 to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of arg 2 to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of arg 2 to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of arg 2 to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of arg 2 to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip arg 2 with {@helmet.mat} helmet
equip arg 2 with {@chestplate.mat} chestplate
equip arg 2 with {@leggings.mat} leggings
equip arg 2 with {@boots.mat} boots
stop
else if {kitinv.saved.%arg 2%} is true:
message "{@prefix} &2%arg 2%'s starter kit succesfully loaded&8." to player
message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 2
clear the arg 2's inventory
equip arg 2 with {@helmet.mat} helmet
equip arg 2 with {@chestplate.mat} chestplate
equip arg 2 with {@leggings.mat} leggings
equip arg 2 with {@boots.mat} boots
set {_slot} to 0
loop 36 times:
set slot {_slot} of arg 2 to {kitinv.%{_slot}%.%arg 2%}
add 1 to {_slot}
set slot 0 of arg 2 to {kitinv.slotzero.%arg 2%}
stop
else:
send "{@prefix} {@noperm}"
if arg 1 is "saveplace":
teleport player to {warp.saveplace}
send "{@prefix} &2You are teleported to starterkit saveplace!"
set {save.available.%player%} to true
clear the player's inventory
if arg 1 is "save":
if arg 2 is not set:
if {save.available.%player%} is true:
if player has 1 {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}":
if player has 1 flint and steel named "{@fns.name}" with lore "{@fns.lorename}":
if player has 1 bow named "{@bow.name}" with lore "{@bow.lorename}":
if player has {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}":
set {_kitinvslot} to 0
loop 36 times:
set {kitinv.%{_slot}%.%player%} to slot {_slot} of player
add 1 to {_slot}
set {kitinv.saved.%player%} to true
set {kitinv.slotzero.%player%} to slot 0 of player
wait 5 ticks
send "{@prefix} &cLoading..."
wait 10 ticks
send "{@prefix} &eYou've successfully saved your inventory!"
stop
else:
send "{@prefix} &cYou cannot save your inventory with unlisted items!"
else:
send "{@prefix} &cYou cannot save your inventory with unlisted items!"
else:
send "{@prefix} &cYou cannot save your inventory with unlisted items!"
else:
send "{@prefix} &cYou cannot save your inventory with unlisted items!"
else:
send "{@prefix} &cYou cannot save your inventory in unavailable!"
if arg 1 is "unsave":
delete {kitinv.saved.%player%}
wait 5 ticks
send "{@prefix} &cLoading..."
wait 10 ticks
clear the player's inventory
set slot {@sword.slot} of player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of player to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip player with {@helmet.mat} helmet
equip player with {@chestplate.mat} chestplate
equip player with {@leggings.mat} leggings
equip player with {@boots.mat} boots
send "{@prefix} &eYou've successfully unsaved your inventory!"
stop
if arg 1 is "unsaveall":
if player has the permission "strtrkt.give":
loop all players:
delete {kitinv.saved.%loop-player%}
wait 5 ticks
send "{@prefix} &cLoading..."
wait 10 ticks
loop all players:
clear the loop-player's inventory
set slot {@sword.slot} of loop-player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of loop-player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of loop-player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of loop-player to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of loop-player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip loop-player with {@helmet.mat} helmet
equip loop-player with {@chestplate.mat} chestplate
equip loop-player with {@leggings.mat} leggings
equip loop-player with {@boots.mat} boots
send "{@prefix} &eYou've successfully unsaved your inventory!"
stop
else:
send "{@prefix} {@noperm}"
command /strtdsjfsdfs [<player>]:
permission: console.anan
executable by: console
trigger:
if {kitinv.saved.%arg 1%} is not set:
clear the arg 1's inventory
message "{@prefix} &2%arg 1%'s starter kit succesfully loaded&8." to player
message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 1
set slot {@sword.slot} of arg 1 to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of arg 1 to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of arg 1 to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of arg 1 to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of arg 1 to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip arg 1 with {@helmet.mat} helmet
equip arg 1 with {@chestplate.mat} chestplate
equip arg 1 with {@leggings.mat} leggings
equip arg 1 with {@boots.mat} boots
stop
else if {kitinv.saved.%arg 1%} is true:
message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 1
clear the arg 1's inventory
equip arg 1 with {@helmet.mat} helmet
equip arg 1 with {@chestplate.mat} chestplate
equip arg 1 with {@leggings.mat} leggings
equip arg 1 with {@boots.mat} boots
set {_slot} to 0
loop 36 times:
set slot {_slot} of arg 1 to {kitinv.%{_slot}%.%arg 1%}
add 1 to {_slot}
set slot 0 of arg 1 to {kitinv.slotzero.%arg 1%}
stop
[DOUBLEPOST=1500565300,1500565264][/DOUBLEPOST]Alıntıdır.Kod:command /starterkit [<text>] [<player>]: trigger: if arg 1 is not "load" or "save" or "unsave" or "unsaveall" or "saveplace": send "{@prefix} &cYou did something wrong&8." stop if arg 1 is not set: send "{@prefix} &6Starterkit Commands" if player has the permission "starterkit.give": send "{@prefix} &7/starterkit load &8(&7<player>&8)" send "{@prefix} &7/starterkit unsaveall" send "{@prefix} &7/starterkit save" send "{@prefix} &7/starterkit unsave" send "{@prefix} &7/starterkit saveplace" stop if arg 1 is "load": if player has the permission "starterkit.give": if arg 2 is not set: if {kitinv.saved.%player%} is not set: clear the player's inventory message "{@prefix} &2Your starter kit succesfully loaded&8." to player set slot {@sword.slot} of player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}" set slot {@fns.slot} of player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}" set slot {@fishingrod.slot} of player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}" set slot {@bow.slot} of player to bow named "{@bow.name}" with lore "{@bow.lorename}" set slot {@arrow.slot} of player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}" equip player with {@helmet.mat} helmet equip player with {@chestplate.mat} chestplate equip player with {@leggings.mat} leggings equip player with {@boots.mat} boots stop else if {kitinv.saved.%player%} is set: message "{@prefix} &2Your starter kit succesfully loaded&8." to player clear the player's inventory equip player with {@helmet.mat} helmet equip player with {@chestplate.mat} chestplate equip player with {@leggings.mat} leggings equip player with {@boots.mat} boots set {_slot} to 0 loop 36 times: set slot {_slot} of player to {kitinv.%{_slot}%.%player%} add 1 to {_slot} set slot 0 of player to {kitinv.slotzero.%player%} stop if arg 2 is set: if {kitinv.saved.%arg 2%} is not set: clear the arg 2's inventory message "{@prefix} &2%arg 2%'s starter kit succesfully loaded&8." to player message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 2 set slot {@sword.slot} of arg 2 to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}" set slot {@fns.slot} of arg 2 to flint and steel named "{@fns.name}" with lore "{@fns.lorename}" set slot {@fishingrod.slot} of arg 2 to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}" set slot {@bow.slot} of arg 2 to bow named "{@bow.name}" with lore "{@bow.lorename}" set slot {@arrow.slot} of arg 2 to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}" equip arg 2 with {@helmet.mat} helmet equip arg 2 with {@chestplate.mat} chestplate equip arg 2 with {@leggings.mat} leggings equip arg 2 with {@boots.mat} boots stop else if {kitinv.saved.%arg 2%} is true: message "{@prefix} &2%arg 2%'s starter kit succesfully loaded&8." to player message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 2 clear the arg 2's inventory equip arg 2 with {@helmet.mat} helmet equip arg 2 with {@chestplate.mat} chestplate equip arg 2 with {@leggings.mat} leggings equip arg 2 with {@boots.mat} boots set {_slot} to 0 loop 36 times: set slot {_slot} of arg 2 to {kitinv.%{_slot}%.%arg 2%} add 1 to {_slot} set slot 0 of arg 2 to {kitinv.slotzero.%arg 2%} stop else: send "{@prefix} {@noperm}" if arg 1 is "saveplace": teleport player to {warp.saveplace} send "{@prefix} &2You are teleported to starterkit saveplace!" set {save.available.%player%} to true clear the player's inventory if arg 1 is "save": if arg 2 is not set: if {save.available.%player%} is true: if player has 1 {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}": if player has 1 flint and steel named "{@fns.name}" with lore "{@fns.lorename}": if player has 1 bow named "{@bow.name}" with lore "{@bow.lorename}": if player has {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}": set {_kitinvslot} to 0 loop 36 times: set {kitinv.%{_slot}%.%player%} to slot {_slot} of player add 1 to {_slot} set {kitinv.saved.%player%} to true set {kitinv.slotzero.%player%} to slot 0 of player wait 5 ticks send "{@prefix} &cLoading..." wait 10 ticks send "{@prefix} &eYou've successfully saved your inventory!" stop else: send "{@prefix} &cYou cannot save your inventory with unlisted items!" else: send "{@prefix} &cYou cannot save your inventory with unlisted items!" else: send "{@prefix} &cYou cannot save your inventory with unlisted items!" else: send "{@prefix} &cYou cannot save your inventory with unlisted items!" else: send "{@prefix} &cYou cannot save your inventory in unavailable!" if arg 1 is "unsave": delete {kitinv.saved.%player%} wait 5 ticks send "{@prefix} &cLoading..." wait 10 ticks clear the player's inventory set slot {@sword.slot} of player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}" set slot {@fns.slot} of player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}" set slot {@fishingrod.slot} of player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}" set slot {@bow.slot} of player to bow named "{@bow.name}" with lore "{@bow.lorename}" set slot {@arrow.slot} of player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}" equip player with {@helmet.mat} helmet equip player with {@chestplate.mat} chestplate equip player with {@leggings.mat} leggings equip player with {@boots.mat} boots send "{@prefix} &eYou've successfully unsaved your inventory!" stop if arg 1 is "unsaveall": if player has the permission "strtrkt.give": loop all players: delete {kitinv.saved.%loop-player%} wait 5 ticks send "{@prefix} &cLoading..." wait 10 ticks loop all players: clear the loop-player's inventory set slot {@sword.slot} of loop-player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}" set slot {@fns.slot} of loop-player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}" set slot {@fishingrod.slot} of loop-player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}" set slot {@bow.slot} of loop-player to bow named "{@bow.name}" with lore "{@bow.lorename}" set slot {@arrow.slot} of loop-player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}" equip loop-player with {@helmet.mat} helmet equip loop-player with {@chestplate.mat} chestplate equip loop-player with {@leggings.mat} leggings equip loop-player with {@boots.mat} boots send "{@prefix} &eYou've successfully unsaved your inventory!" stop else: send "{@prefix} {@noperm}" command /strtdsjfsdfs [<player>]: permission: console.anan executable by: console trigger: if {kitinv.saved.%arg 1%} is not set: clear the arg 1's inventory message "{@prefix} &2%arg 1%'s starter kit succesfully loaded&8." to player message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 1 set slot {@sword.slot} of arg 1 to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}" set slot {@fns.slot} of arg 1 to flint and steel named "{@fns.name}" with lore "{@fns.lorename}" set slot {@fishingrod.slot} of arg 1 to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}" set slot {@bow.slot} of arg 1 to bow named "{@bow.name}" with lore "{@bow.lorename}" set slot {@arrow.slot} of arg 1 to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}" equip arg 1 with {@helmet.mat} helmet equip arg 1 with {@chestplate.mat} chestplate equip arg 1 with {@leggings.mat} leggings equip arg 1 with {@boots.mat} boots stop else if {kitinv.saved.%arg 1%} is true: message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 1 clear the arg 1's inventory equip arg 1 with {@helmet.mat} helmet equip arg 1 with {@chestplate.mat} chestplate equip arg 1 with {@leggings.mat} leggings equip arg 1 with {@boots.mat} boots set {_slot} to 0 loop 36 times: set slot {_slot} of arg 1 to {kitinv.%{_slot}%.%arg 1%} add 1 to {_slot} set slot 0 of arg 1 to {kitinv.slotzero.%arg 1%} stop
kingOf0!#4055
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!