Son kullanma tarihi geçmiş, bayatlamış bir tarayıcı kullanıyorsanız. Mercedes kullanmak yerine tosbaya binmek gibi... Websiteleri düzgün görüntüleyemiyorsanız eh, bi zahmet tarayıcınızı güncelleyiniz. Modern Web standartlarını karşılayan bir tarayıcı alternatifine göz atın.
command /starterkit [<text>] [<player>]:
trigger:
if arg 1 is not "load" or "save" or "unsave" or "unsaveall" or "saveplace":
send "{@prefix} &cYou did something wrong&8."
stop
if arg 1 is not set:
send "{@prefix} &6Starterkit Commands"
if player has the permission "starterkit.give":
send "{@prefix} &7/starterkit load &8(&7<player>&8)"
send "{@prefix} &7/starterkit unsaveall"
send "{@prefix} &7/starterkit save"
send "{@prefix} &7/starterkit unsave"
send "{@prefix} &7/starterkit saveplace"
stop
if arg 1 is "load":
if player has the permission "starterkit.give":
if arg 2 is not set:
if {kitinv.saved.%player%} is not set:
clear the player's inventory
message "{@prefix} &2Your starter kit succesfully loaded&8." to player
set slot {@sword.slot} of player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of player to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip player with {@helmet.mat} helmet
equip player with {@chestplate.mat} chestplate
equip player with {@leggings.mat} leggings
equip player with {@boots.mat} boots
stop
else if {kitinv.saved.%player%} is set:
message "{@prefix} &2Your starter kit succesfully loaded&8." to player
clear the player's inventory
equip player with {@helmet.mat} helmet
equip player with {@chestplate.mat} chestplate
equip player with {@leggings.mat} leggings
equip player with {@boots.mat} boots
set {_slot} to 0
loop 36 times:
set slot {_slot} of player to {kitinv.%{_slot}%.%player%}
add 1 to {_slot}
set slot 0 of player to {kitinv.slotzero.%player%}
stop
if arg 2 is set:
if {kitinv.saved.%arg 2%} is not set:
clear the arg 2's inventory
message "{@prefix} &2%arg 2%'s starter kit succesfully loaded&8." to player
message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 2
set slot {@sword.slot} of arg 2 to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of arg 2 to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of arg 2 to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of arg 2 to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of arg 2 to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip arg 2 with {@helmet.mat} helmet
equip arg 2 with {@chestplate.mat} chestplate
equip arg 2 with {@leggings.mat} leggings
equip arg 2 with {@boots.mat} boots
stop
else if {kitinv.saved.%arg 2%} is true:
message "{@prefix} &2%arg 2%'s starter kit succesfully loaded&8." to player
message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 2
clear the arg 2's inventory
equip arg 2 with {@helmet.mat} helmet
equip arg 2 with {@chestplate.mat} chestplate
equip arg 2 with {@leggings.mat} leggings
equip arg 2 with {@boots.mat} boots
set {_slot} to 0
loop 36 times:
set slot {_slot} of arg 2 to {kitinv.%{_slot}%.%arg 2%}
add 1 to {_slot}
set slot 0 of arg 2 to {kitinv.slotzero.%arg 2%}
stop
else:
send "{@prefix} {@noperm}"
if arg 1 is "saveplace":
teleport player to {warp.saveplace}
send "{@prefix} &2You are teleported to starterkit saveplace!"
set {save.available.%player%} to true
clear the player's inventory
if arg 1 is "save":
if arg 2 is not set:
if {save.available.%player%} is true:
if player has 1 {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}":
if player has 1 flint and steel named "{@fns.name}" with lore "{@fns.lorename}":
if player has 1 bow named "{@bow.name}" with lore "{@bow.lorename}":
if player has {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}":
set {_kitinvslot} to 0
loop 36 times:
set {kitinv.%{_slot}%.%player%} to slot {_slot} of player
add 1 to {_slot}
set {kitinv.saved.%player%} to true
set {kitinv.slotzero.%player%} to slot 0 of player
wait 5 ticks
send "{@prefix} &cLoading..."
wait 10 ticks
send "{@prefix} &eYou've successfully saved your inventory!"
stop
else:
send "{@prefix} &cYou cannot save your inventory with unlisted items!"
else:
send "{@prefix} &cYou cannot save your inventory with unlisted items!"
else:
send "{@prefix} &cYou cannot save your inventory with unlisted items!"
else:
send "{@prefix} &cYou cannot save your inventory with unlisted items!"
else:
send "{@prefix} &cYou cannot save your inventory in unavailable!"
if arg 1 is "unsave":
delete {kitinv.saved.%player%}
wait 5 ticks
send "{@prefix} &cLoading..."
wait 10 ticks
clear the player's inventory
set slot {@sword.slot} of player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of player to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip player with {@helmet.mat} helmet
equip player with {@chestplate.mat} chestplate
equip player with {@leggings.mat} leggings
equip player with {@boots.mat} boots
send "{@prefix} &eYou've successfully unsaved your inventory!"
stop
if arg 1 is "unsaveall":
if player has the permission "strtrkt.give":
loop all players:
delete {kitinv.saved.%loop-player%}
wait 5 ticks
send "{@prefix} &cLoading..."
wait 10 ticks
loop all players:
clear the loop-player's inventory
set slot {@sword.slot} of loop-player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of loop-player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of loop-player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of loop-player to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of loop-player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip loop-player with {@helmet.mat} helmet
equip loop-player with {@chestplate.mat} chestplate
equip loop-player with {@leggings.mat} leggings
equip loop-player with {@boots.mat} boots
send "{@prefix} &eYou've successfully unsaved your inventory!"
stop
else:
send "{@prefix} {@noperm}"
command /strtdsjfsdfs [<player>]:
permission: console.anan
executable by: console
trigger:
if {kitinv.saved.%arg 1%} is not set:
clear the arg 1's inventory
message "{@prefix} &2%arg 1%'s starter kit succesfully loaded&8." to player
message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 1
set slot {@sword.slot} of arg 1 to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of arg 1 to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of arg 1 to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of arg 1 to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of arg 1 to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip arg 1 with {@helmet.mat} helmet
equip arg 1 with {@chestplate.mat} chestplate
equip arg 1 with {@leggings.mat} leggings
equip arg 1 with {@boots.mat} boots
stop
else if {kitinv.saved.%arg 1%} is true:
message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 1
clear the arg 1's inventory
equip arg 1 with {@helmet.mat} helmet
equip arg 1 with {@chestplate.mat} chestplate
equip arg 1 with {@leggings.mat} leggings
equip arg 1 with {@boots.mat} boots
set {_slot} to 0
loop 36 times:
set slot {_slot} of arg 1 to {kitinv.%{_slot}%.%arg 1%}
add 1 to {_slot}
set slot 0 of arg 1 to {kitinv.slotzero.%arg 1%}
stop
command /starterkit [<text>] [<player>]:
trigger:
if arg 1 is not "load" or "save" or "unsave" or "unsaveall" or "saveplace":
send "{@prefix} &cYou did something wrong&8."
stop
if arg 1 is not set:
send "{@prefix} &6Starterkit Commands"
if player has the permission "starterkit.give":
send "{@prefix} &7/starterkit load &8(&7<player>&8)"
send "{@prefix} &7/starterkit unsaveall"
send "{@prefix} &7/starterkit save"
send "{@prefix} &7/starterkit unsave"
send "{@prefix} &7/starterkit saveplace"
stop
if arg 1 is "load":
if player has the permission "starterkit.give":
if arg 2 is not set:
if {kitinv.saved.%player%} is not set:
clear the player's inventory
message "{@prefix} &2Your starter kit succesfully loaded&8." to player
set slot {@sword.slot} of player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of player to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip player with {@helmet.mat} helmet
equip player with {@chestplate.mat} chestplate
equip player with {@leggings.mat} leggings
equip player with {@boots.mat} boots
stop
else if {kitinv.saved.%player%} is set:
message "{@prefix} &2Your starter kit succesfully loaded&8." to player
clear the player's inventory
equip player with {@helmet.mat} helmet
equip player with {@chestplate.mat} chestplate
equip player with {@leggings.mat} leggings
equip player with {@boots.mat} boots
set {_slot} to 0
loop 36 times:
set slot {_slot} of player to {kitinv.%{_slot}%.%player%}
add 1 to {_slot}
set slot 0 of player to {kitinv.slotzero.%player%}
stop
if arg 2 is set:
if {kitinv.saved.%arg 2%} is not set:
clear the arg 2's inventory
message "{@prefix} &2%arg 2%'s starter kit succesfully loaded&8." to player
message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 2
set slot {@sword.slot} of arg 2 to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of arg 2 to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of arg 2 to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of arg 2 to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of arg 2 to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip arg 2 with {@helmet.mat} helmet
equip arg 2 with {@chestplate.mat} chestplate
equip arg 2 with {@leggings.mat} leggings
equip arg 2 with {@boots.mat} boots
stop
else if {kitinv.saved.%arg 2%} is true:
message "{@prefix} &2%arg 2%'s starter kit succesfully loaded&8." to player
message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 2
clear the arg 2's inventory
equip arg 2 with {@helmet.mat} helmet
equip arg 2 with {@chestplate.mat} chestplate
equip arg 2 with {@leggings.mat} leggings
equip arg 2 with {@boots.mat} boots
set {_slot} to 0
loop 36 times:
set slot {_slot} of arg 2 to {kitinv.%{_slot}%.%arg 2%}
add 1 to {_slot}
set slot 0 of arg 2 to {kitinv.slotzero.%arg 2%}
stop
else:
send "{@prefix} {@noperm}"
if arg 1 is "saveplace":
teleport player to {warp.saveplace}
send "{@prefix} &2You are teleported to starterkit saveplace!"
set {save.available.%player%} to true
clear the player's inventory
if arg 1 is "save":
if arg 2 is not set:
if {save.available.%player%} is true:
if player has 1 {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}":
if player has 1 flint and steel named "{@fns.name}" with lore "{@fns.lorename}":
if player has 1 bow named "{@bow.name}" with lore "{@bow.lorename}":
if player has {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}":
set {_kitinvslot} to 0
loop 36 times:
set {kitinv.%{_slot}%.%player%} to slot {_slot} of player
add 1 to {_slot}
set {kitinv.saved.%player%} to true
set {kitinv.slotzero.%player%} to slot 0 of player
wait 5 ticks
send "{@prefix} &cLoading..."
wait 10 ticks
send "{@prefix} &eYou've successfully saved your inventory!"
stop
else:
send "{@prefix} &cYou cannot save your inventory with unlisted items!"
else:
send "{@prefix} &cYou cannot save your inventory with unlisted items!"
else:
send "{@prefix} &cYou cannot save your inventory with unlisted items!"
else:
send "{@prefix} &cYou cannot save your inventory with unlisted items!"
else:
send "{@prefix} &cYou cannot save your inventory in unavailable!"
if arg 1 is "unsave":
delete {kitinv.saved.%player%}
wait 5 ticks
send "{@prefix} &cLoading..."
wait 10 ticks
clear the player's inventory
set slot {@sword.slot} of player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of player to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip player with {@helmet.mat} helmet
equip player with {@chestplate.mat} chestplate
equip player with {@leggings.mat} leggings
equip player with {@boots.mat} boots
send "{@prefix} &eYou've successfully unsaved your inventory!"
stop
if arg 1 is "unsaveall":
if player has the permission "strtrkt.give":
loop all players:
delete {kitinv.saved.%loop-player%}
wait 5 ticks
send "{@prefix} &cLoading..."
wait 10 ticks
loop all players:
clear the loop-player's inventory
set slot {@sword.slot} of loop-player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of loop-player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of loop-player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of loop-player to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of loop-player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip loop-player with {@helmet.mat} helmet
equip loop-player with {@chestplate.mat} chestplate
equip loop-player with {@leggings.mat} leggings
equip loop-player with {@boots.mat} boots
send "{@prefix} &eYou've successfully unsaved your inventory!"
stop
else:
send "{@prefix} {@noperm}"
command /strtdsjfsdfs [<player>]:
permission: console.anan
executable by: console
trigger:
if {kitinv.saved.%arg 1%} is not set:
clear the arg 1's inventory
message "{@prefix} &2%arg 1%'s starter kit succesfully loaded&8." to player
message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 1
set slot {@sword.slot} of arg 1 to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of arg 1 to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of arg 1 to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of arg 1 to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of arg 1 to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip arg 1 with {@helmet.mat} helmet
equip arg 1 with {@chestplate.mat} chestplate
equip arg 1 with {@leggings.mat} leggings
equip arg 1 with {@boots.mat} boots
stop
else if {kitinv.saved.%arg 1%} is true:
message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 1
clear the arg 1's inventory
equip arg 1 with {@helmet.mat} helmet
equip arg 1 with {@chestplate.mat} chestplate
equip arg 1 with {@leggings.mat} leggings
equip arg 1 with {@boots.mat} boots
set {_slot} to 0
loop 36 times:
set slot {_slot} of arg 1 to {kitinv.%{_slot}%.%arg 1%}
add 1 to {_slot}
set slot 0 of arg 1 to {kitinv.slotzero.%arg 1%}
stop
Bunun Yerine Starter Kit Skripti Yükle ve Başlangıçta Ne Vermek İstiyorsan Envanterine Al Hangi Seti Vermek İstiyorsan Üstüne Giy ve /sk save yaz Bu Kadar