- Minecraft Sürümleri
- 1.8, 1.9, 1.10, 1.11, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19 ve 1.20
BILGILENDIRME
Bu eklenti , kendilerine farklı dayanıklılıklar atanmış sınırsız , farklı Onarım Jetonları oluşturma işlevini sağlar . Bir kullanıcı bir jeton ve aracı birlikte kullandığında, bu araç önceden tanımlanmış bir miktarla onarılır.
Bu eklenti Survival, SkyBlock, Factions ve Prison dahil olmak üzere her türlü oyun modunda kullanılabilir.
1.8 - 1.20 sürümleri desteklenmektedir!
EKLENTİ ÖZELLİKLERİ
Bu eklenti , kendilerine farklı dayanıklılıklar atanmış sınırsız , farklı Onarım Jetonları oluşturma işlevini sağlar . Bir kullanıcı bir jeton ve aracı birlikte kullandığında, bu araç önceden tanımlanmış bir miktarla onarılır.
Bu eklenti Survival, SkyBlock, Factions ve Prison dahil olmak üzere her türlü oyun modunda kullanılabilir.
1.8 - 1.20 sürümleri desteklenmektedir!
EKLENTİ ÖZELLİKLERİ
- Sınırsız Onarım Tokenleri Oluşturun
- Her onarım jetonunun onardığı dayanıklılık miktarını (kullanım sayısını) ayarlayın
- Her Onarım Jetonunu isteğinize göre değiştirin
- Bu Onarım Jetonlarının uygulanabileceği Malzemelerin listesini değiştirin
- Hiçbir bağımlılık gerekmiyor
- Son derece özelleştirilebilir
- API Geliştiriciler için
EKLENTI KOMUTLARI VE YETKILERI
- /RepairToken give <player> <repairtoken> <amount> - Kullanıcıya belirtilen bir onarım belirteci verir - jetsrepairtoken.admin.give izni - /RepairToken giveall <repairtoken> <amount> - Çevrimiçi tüm kullanıcılara belirtilen bir onarım belirteci verir - jetsrepairtoken.admin.giveall
izni - /RepairToken reload - Yapılandırma dosyasını yeniden yükler - jetsrepairtoken .admin.reload
izni - /RepairToken list - Tüm geçerli belirteçleri listeler - jetsrepairtoken .admin.list
izni - /RepairToken about - Eklenti hakkında bilgi listeler
/RepairToken kullanmak yerine, /rt takma adı kullanılabilir!
EKLENTİ KURULUMU VE KULLANIMI
Eklentinin indirme adresinden indirdiğiniz jar dosyasını plugin paketinizin "plugins" klasörüne atın.
Plugin paketinizin içerisinde bulunan .bat dosyasına çift tıklayarak açarak sunucunuzu başlatın.
Konfigürasyon dosyasını kendi sunucunuza göre düzenleyip değiştirin.
Eklentiyi konfigüre ettikten sonra, "/rt reload" komudu ile eklentiyi yeniden başlatın.
EKLENTİ KONFİGÜRASYONU
#Plugins prefix
PluginsPrefix: "&7[&aRepair&bToken&7] "
#Message that is shown if an item is clicked on an invalid item
InvalidItem: "%PREFIX%&cThis item cannot be repaired!"
#Message that is shown if the item is already fully repaired
ItemAlreadyFullyRepaired: "%PREFIX%&cThis item is already fully repaired!"
#Message that is shown if the item has been fully repaired by the repair token
FullyRepaired: "%PREFIX%&aThis item is now fully repaired!"
#Message that is shown if the item has been partly repaired
PartlyRepaired: "%PREFIX%&aThis item has been repaired by &c%DURABILITY% &auses!"
#Message that is shown if a user does not have access to that command
NoPermission: "%PREFIX%&cNo Permission!"
#Should repair tokens be stackable?
Stackable: true
#The message that is sent to the player when a repair token is given to the that user (when the give command is used)
#Use %NAME% to get the displayname of the item
#Use %NUMBER% to get the amount given
#Type "none" for no message to show
ReceivedRepairToken: "%PREFIX%&aYou have received a %NUMBER% %NAME%"
#Use %NAME% to get the displayname of the item
#Use %NUMBER% to get the amount given
#TYhe message that is sent to the player when everyone on the server receives a token (when the giveall command is used)
#Type "none" for no message to show
AllReceivedRepairToken: "%PREFIX%&aEveryone has just received %NUMBER% %NAME%!"
#Repair Items
RepairItems:
Repair1: #The name of the item (used in the give command)
item: NETHER_STAR #Must be a valid material (
)
data: 0 #Used for further material data (Not needed for 1.13)
repairDurability: 10 #The amount that it will repair the items durability by
name: "&eRepair Token &7(Tier I)" #Items name
lore: #Lore of the item
- "&7Increase an items durability by"
- "&c%DURABILITY%"
- "&7Drag this item onto another to repair it!"
setGlow: true #Whether you want the item to have a glow
spawnParticles: true #Whether you want a helix to show
permission: "none" #Whether you want a permission for it to be useable
sound: BLOCK_NOTE_BLOCK_PLING # >>>> USE BLOCK_NOTE_PLING if on 1.12.2 !!! <<<< The sound to play, simply type NONE if you wish a sound not play
Repair2:
item: NETHER_STAR
data: 0
repairDurability: 50% #You can also do %, so this will repair the item by an additional 50%
name: "&eRepair Token &7(Tier II)"
lore:
- "&7Increase an items durability by"
- "&c%DURABILITY%"
- "&7Drag this item onto another to repair it!"
setGlow: true
spawnParticles: true
permission: "none"
sound: BLOCK_NOTE_BLOCK_PLING
Repair3:
item: NETHER_STAR
data: 0 #Used for further material data
repairDurability: 200
name: "&eRepair Token &7(Tier III)"
lore:
- "&7Increase an items durability by"
- "&c%DURABILITY%"
- "&7Drag this item onto another to repair it!"
setGlow: true
spawnParticles: true
permission: "none"
sound: BLOCK_NOTE_BLOCK_PLING
#Stores the list of items that a token can be applied to
ValidItems:
- DIAMOND_PICKAXE
- GOLD_PICKAXE
- IRON_PICKAXE
- STONE_PICKAXE
- WOOD_PICKAXE
- DIAMOND_AXE
- GOLD_AXE
- IRON_AXE
- STONE_AXE
- WOOD_AXE
- DIAMOND_HOE
- GOLD_HOE
- IRON_HOE
- STONE_HOE
- WOOD_HOE
- STONE_SPADE
- DIAMOND_SPADE
- GOLD_SPADE
- IRON_SPADE
- WOOD_SPADE
- LEATHER_BOOTS
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_HELMET
- CHAINMAIL_BOOTS
- CHAINMAIL_CHESTPLATE
- CHAINMAIL_HELMET
- CHAINMAIL_LEGGINGS
- IRON_BOOTS
- IRON_LEGGINGS
- IRON_CHESTPLATE
- IRON_HELMET
- DIAMOND_LEGGINGS
- DIAMOND_CHESTPLATE
- DIAMOND_HELMET
- DIAMOND_BOOTS
- GOLD_HELMET
- GOLD_CHESTPLATE
- GOLD_LEGGINGS
- GOLD_BOOTS
- BOW
- FLINT_AND_STEEL
- SHEARS
- FISHING_ROD
- DIAMOND_SWORD
- GOLD_SWORD
- IRON_SWORD
- STONE_SWORD
- WOOD_SWORD
PluginsPrefix: "&7[&aRepair&bToken&7] "
#Message that is shown if an item is clicked on an invalid item
InvalidItem: "%PREFIX%&cThis item cannot be repaired!"
#Message that is shown if the item is already fully repaired
ItemAlreadyFullyRepaired: "%PREFIX%&cThis item is already fully repaired!"
#Message that is shown if the item has been fully repaired by the repair token
FullyRepaired: "%PREFIX%&aThis item is now fully repaired!"
#Message that is shown if the item has been partly repaired
PartlyRepaired: "%PREFIX%&aThis item has been repaired by &c%DURABILITY% &auses!"
#Message that is shown if a user does not have access to that command
NoPermission: "%PREFIX%&cNo Permission!"
#Should repair tokens be stackable?
Stackable: true
#The message that is sent to the player when a repair token is given to the that user (when the give command is used)
#Use %NAME% to get the displayname of the item
#Use %NUMBER% to get the amount given
#Type "none" for no message to show
ReceivedRepairToken: "%PREFIX%&aYou have received a %NUMBER% %NAME%"
#Use %NAME% to get the displayname of the item
#Use %NUMBER% to get the amount given
#TYhe message that is sent to the player when everyone on the server receives a token (when the giveall command is used)
#Type "none" for no message to show
AllReceivedRepairToken: "%PREFIX%&aEveryone has just received %NUMBER% %NAME%!"
#Repair Items
RepairItems:
Repair1: #The name of the item (used in the give command)
item: NETHER_STAR #Must be a valid material (
Değerli ziyaretçimiz, içeriği görebilmek için
şimdi giriş yapın veya kayıt olun.
data: 0 #Used for further material data (Not needed for 1.13)
repairDurability: 10 #The amount that it will repair the items durability by
name: "&eRepair Token &7(Tier I)" #Items name
lore: #Lore of the item
- "&7Increase an items durability by"
- "&c%DURABILITY%"
- "&7Drag this item onto another to repair it!"
setGlow: true #Whether you want the item to have a glow
spawnParticles: true #Whether you want a helix to show
permission: "none" #Whether you want a permission for it to be useable
sound: BLOCK_NOTE_BLOCK_PLING # >>>> USE BLOCK_NOTE_PLING if on 1.12.2 !!! <<<< The sound to play, simply type NONE if you wish a sound not play
Repair2:
item: NETHER_STAR
data: 0
repairDurability: 50% #You can also do %, so this will repair the item by an additional 50%
name: "&eRepair Token &7(Tier II)"
lore:
- "&7Increase an items durability by"
- "&c%DURABILITY%"
- "&7Drag this item onto another to repair it!"
setGlow: true
spawnParticles: true
permission: "none"
sound: BLOCK_NOTE_BLOCK_PLING
Repair3:
item: NETHER_STAR
data: 0 #Used for further material data
repairDurability: 200
name: "&eRepair Token &7(Tier III)"
lore:
- "&7Increase an items durability by"
- "&c%DURABILITY%"
- "&7Drag this item onto another to repair it!"
setGlow: true
spawnParticles: true
permission: "none"
sound: BLOCK_NOTE_BLOCK_PLING
#Stores the list of items that a token can be applied to
ValidItems:
- DIAMOND_PICKAXE
- GOLD_PICKAXE
- IRON_PICKAXE
- STONE_PICKAXE
- WOOD_PICKAXE
- DIAMOND_AXE
- GOLD_AXE
- IRON_AXE
- STONE_AXE
- WOOD_AXE
- DIAMOND_HOE
- GOLD_HOE
- IRON_HOE
- STONE_HOE
- WOOD_HOE
- STONE_SPADE
- DIAMOND_SPADE
- GOLD_SPADE
- IRON_SPADE
- WOOD_SPADE
- LEATHER_BOOTS
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_HELMET
- CHAINMAIL_BOOTS
- CHAINMAIL_CHESTPLATE
- CHAINMAIL_HELMET
- CHAINMAIL_LEGGINGS
- IRON_BOOTS
- IRON_LEGGINGS
- IRON_CHESTPLATE
- IRON_HELMET
- DIAMOND_LEGGINGS
- DIAMOND_CHESTPLATE
- DIAMOND_HELMET
- DIAMOND_BOOTS
- GOLD_HELMET
- GOLD_CHESTPLATE
- GOLD_LEGGINGS
- GOLD_BOOTS
- BOW
- FLINT_AND_STEEL
- SHEARS
- FISHING_ROD
- DIAMOND_SWORD
- GOLD_SWORD
- IRON_SWORD
- STONE_SWORD
- WOOD_SWORD