on break of cobblestone:
chance of 1%:
add 1 to {renkaltin.%player%}
send " &7> &aKırıktaş kazarken &6Renk Altını &akazandın &7! &aŞuan %{renkaltin.%player%}% &6Renk Altının &avar."
command /renk:
permission: chat.renk
permission message: &bSunucuADI &7» &cYeterli Yetkiniz Yok !
trigger:
open chest with 1 row named "&bSunucuADI" to player
wait 1 tick
format slot 2 of player with pink wool named "&bSunucuADI" with lore "&dChatte yazınız bu renkte gözükecektir." to close then run "chatrenk %player% pembe"
format slot 4 of player with white wool named "&bSunucuADI" with lore "&fChatte yazınız bu renkte gözükecektir." to close then run "chatrenk %player% beyaz"
format slot 6 of player with * wool named "&bSunucuADI" with lore "&aChatte yazınız bu renkte gözükecektir." to close then run "chatrenk %player% yesil"
command /chatrenk <player> <text>:
executable by : console
trigger:
if argument-1 is not set:
send "&bSunucuADI &7» &c/chatrenk <oyuncu> <pembe/beyaz/yesil> !" to player
if argument-1 is set:
if arg-2 is "pembe":
if {renkaltin.%arg-1%} is more than or equal to 100:
remove 100 from {renkaltin.%arg-1%}
set {chatrenk::%arg-1%::beyaz} to false
set {chatrenk::%arg-1%::pembe} to true
set {chatrenk::%arg-1%::yesil} to false
send "&bSunucuADI &7» &7Istedigin renk basariyla &dPembe &7olarak ayarlandı." to arg-1
else:
send "&bSunucuADI &7» &cYeterli &6Renk Altının &cyok!" to arg-1
if arg-2 is "beyaz":
if {renkaltin.%arg-1%} is more than or equal to 80:
remove 80 from {renkaltin.%arg-1%}
set {chatrenk::%arg-1%::beyaz} to true
set {chatrenk::%arg-1%::pembe} to false
set {chatrenk::%arg-1%::yesil} to false
send "&bSunucuADI &7» &7Istedigin renk basariyla &fBeyaz &7olarak ayarlandı." to arg-1
else:
send "&bSunucuADI &7» &cYeterli &6Renk Altının &cyok!" to arg-1
if arg-2 is "yesil":
if {renkaltin.%arg-1%} is more than or equal to 160:
remove 160 from {renkaltin.%arg-1%}
set {chatrenk::%arg-1%::beyaz} to false
set {chatrenk::%arg-1%::yesil} to true
set {chatrenk::%arg-1%::pembe} to false
send "&bSunucuADI &7» &7Istedigin renk basariyla &aYesil &7olarak ayarlandı." to arg-1
else:
send "&bSunucuADI &7» &cYeterli &6Renk Altının &cyok!" to arg-1
on chat:
if {chatrenk::%player%::yesil} is true:
set message to "&a%message%"
if {chatrenk::%player%::beyaz} is true:
set message to "&f%message%"
if {chatrenk::%player%::pembe} is true:
set message to "&d%message%"
command /renkver [<player>] [<number>]:
permission: chat.renk.admin
permission message: &bSunucuADI &7» &cYeterli Yetkiniz Yok !
trigger:
if argument-1 is set:
if argument-2 is set:
add arg-2 to {renkaltin.%arg-1%}
send "&bSunucuADI &7» &aBaşarıyla %arg-1% Oyuncusuna %arg-2% kadar &6Renk Altını &averildi"
command /renkaltin [<player>]:
trigger:
if argument is set:
send "&bSunucuADI &7» %arg-1% &fAdlı oyuncunun %{renkaltin.%arg-1%}% kadar &6Renk Altını &fvar" to player
else:
send "&bSunucuADI &7» &f%{renkaltin.%player%}% kadar &6Renk Altının &fvar" to player