UmBaska gerektiriyor send action bar komutunu kullanmak için. Yani siz loglardan bir bakınız Umbaska çalışıyormu diye.
UmBaska gerektiriyor send action bar komutunu kullanmak için. Yani siz loglardan bir bakınız Umbaska çalışıyormu diye.
SydeFQ#1938
Çözemedim :S send action bar hatası bendede vermişti fakat UmBaska'yı yüklediğimde hata almayı kesmişti bu durumda bilmiyorum @DjuitieTR
options:
axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123
axe2: &b[&aMrNebula&b]&7'nın Çubuğu
perm: &cBu komudu kullanmak için yetkiniz bulunmamaktadır.
perm2: &cBu itemi almak için yetkiniz bulunmamaktadır.
sec: &b[&aSeçili Özellik&b]&7
oz0: Free
oz1: Fireball
oz2: Blue
oz3: Armor
oz4: Jailer
oz5: Bomber
oz6: Lightning
aliases:
wandyellow = 95:4
wandred = 95:14
wandwhite = 95:0
#===========================================================================================================================================
on left click:
if name of the player's tool is "{@axe}" or "{@axe2}":
if {hükümlü.%player%} is set:
if {mode.%player%} is not "{@oz0}":
cancel event
if {mode.%player%} is "{@oz1}":
delete {drill.%player%}
if {drill.%player%} is not set:
set {drill.%player%} to true
if targeted entity is player or targeted entity:
set {_lol} to distance between player and targeted entity
set {_count} to 3
set {_playerdia} to player's location
loop {_lol} times:
set {_pose.%{_count}%} to the block 2 above block {_count} forward {_playerdia}
loop blocks around {_pose.%{_count}%} in radius 2:
set {_local} to loop-block's location
set loop-block to wandred
wait 0.1 seconds
loop blocks around {_pose.%{_count}%} in radius 2:
set loop-block to air
add 1 to {_count}
create an explosion of strength 4 at the targeted entity
else:
set {_playerdia} to player's location
set {_count} to 3
loop 25 times:
set {_pose.%{_count}%} to the block 2 above block {_count} forward {_playerdia}
loop blocks around {_pose.%{_count}%} in radius 2:
set {_local} to loop-block's location
set loop-block to wandred
wait 0.1 seconds
loop blocks around {_pose.%{_count}%} in radius 2:
set loop-block to air
add 1 to {_count}
delete {drill.%player%}
stop
#===========================================================================================================================================
if {mode.%player%} is "{@oz2}":
if distance between player and targeted entity is more than 20:
stop
set {%player%.target} to distance between player and targeted entity
set {%player%.go} to now
set {%player%.go1} to the block 2 above 0 west of targeted entity
set {%player%.go2} to the block 3 above 0 west of the player
set {%player%.go3} to the block 0.1 * {%player%.target} in front of the player
set {%player%.go4} to the block 0.3 * {%player%.target} in front of the player
set {%player%.go4} to the block 0.4 * {%player%.target} in front of the player
set {%player%.go4} to the block 0.7 * {%player%.target} in front of the player
set {%player%.go4} to the block 0.9 * {%player%.target} in front of the player
set {%player%.go11} to the block 0.1 * {%player%.target} above {%player%.go3}
set {%player%.go12} to the block 0.3 * {%player%.target} above {%player%.go4}
set {%player%.go13} to the block 0.5 * {%player%.target} above {%player%.go5}
set {%player%.go14} to the block 0.3 * {%player%.target} above {%player%.go6}
set {%player%.go15} to the block 0.1 * {%player%.target} above {%player%.go7}
loop blocks from {%player%.go11} to {%player%.go12}:
set loop-block to blue wool
loop blocks from {%player%.go12} to {%player%.go13}:
set loop-block to blue wool
loop blocks from {%player%.go13} to {%player%.go14}:
set loop-block to blue wool
loop blocks from {%player%.go14} to {%player%.go15}:
set loop-block to blue wool
loop blocks from {%player%.go15} to {%player%.go15}:
set loop-block to blue wool
loop blocks from {%player%.go16} to {%player%.go15}:
set loop-block to blue wool
loop blocks from {%player%.go17} to {%player%.go15}:
set loop-block to blue wool
loop blocks from {%player%.go11} to {%player%.go12}:
set loop-block to air
wait 0.5 ticks
loop blocks from {%player%.go12} to {%player%.go13}:
set loop-block to air
wait 0.5 ticks
loop blocks from {%player%.go13} to {%player%.go14}:
set loop-block to air
wait 0.5 ticks
loop blocks from {%player%.go14} to {%player%.go15}:
set loop-block to air
wait 0.5 ticks
loop blocks from {%player%.go15} to {%player%.go15}:
set loop-block to air
wait 0.5 ticks
loop blocks from {%player%.go16} to {%player%.go15}:
set loop-block to air
wait 0.5 ticks
loop blocks from {%player%.go17} to {%player%.go15}:
set loop-block to air
wait 0.5 ticks
#===========================================================================================================================================
if {mode.%player%} is "{@oz3}":
equip player with iron chestplate of protection 32750
equip player with iron boots of protection 32750
execute player command "/fly on"
#===========================================================================================================================================
if {mode.%player%} is "{@oz4}":
set {_w} to targeted entity
set {_g} to 1
loop blocks around {_w} in radius 6:
set loop-block to wandwhite
set all blocks in radius 4 around {_w} to air
wait 0.5 seconds
create an explosion of strength 12 at {_w}
kill targeted entity
#===========================================================================================================================================
if {mode.%player%} is "{@oz5}":
shoot a snowball with speed 5
#===========================================================================================================================================
if {mode.%player%} is "{@oz6}":
strike lightning at the target block
#===========================================================================================================================================
#===========================================================================================================================================
#===========================================================================================================================================
on right click:
if name of the player's tool is "&b[&aMrNebula&b]&7'nın Çubuğu" or "&a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123":
if {mode.%player%} is "{@oz6}":
set {mode.%player%} to "{@oz0}"
set action bar of player to "{@sec}{@oz0}"
stop
if {mode.%player%} is "{@oz0}":
set {mode.%player%} to "{@oz1}"
set action bar of player to "{@sec}{@oz1}"
stop
if {mode.%player%} is "{@oz1}":
set {mode.%player%} to "{@oz2}"
set action bar of player to "{@sec}{@oz2}"
stop
if {mode.%player%} is "{@oz2}":
set {mode.%player%} to "{@oz3}"
set action bar of player to "{@sec}{@oz3}"
stop
if {mode.%player%} is "{@oz3}":
set {mode.%player%} to "{@oz4}"
set action bar of player to "{@sec}{@oz4}"
stop
if {mode.%player%} is "{@oz4}":
set {mode.%player%} to "{@oz5}"
set action bar of player to "{@sec}{@oz5}"
stop
if {mode.%player%} is "{@oz5}":
set {mode.%player%} to "{@oz6}"
set action bar of player to "{@sec}{@oz6}"
stop
else:
set {mode.%player%} to "{@oz0}"
set action bar of player to "{@sec}{@oz0}"
stop
#===========================================================================================================================================
#===========================================================================================================================================
#===========================================================================================================================================
on block damage:
if name of the player's tool is "{@axe}" or "{@axe2}":
if {hükümlü.%player%} is set:
set {_w} to "%id of event-block%" parsed as item
add 1 of {_w} to the player's inventory
set event-block to air
On combust:
if name of the player's tool is "{@axe}" or "{@axe2}":
if {hükümlü.%player%} is set:
cancel event
on damage of player:
if name of the victim's tool is "{@axe}" or "{@axe2}":
if victim is "EmreBeySYT" or "MrNebula":
cancel event
#on death of player:
# if {hükümlü.%player%} is set:
# set {_respawn.%player%} to location of player
# wait 1 tick
# force respawn victim
# wait 1 tick
# teleport player to {_respawn.%player%}
# loop drops:
# add loop-item to {_items::*}
# remove loop-item from drops
# add {_items::*} to player's inventory
on projectile hit:
if name of the shooter's tool is "{@axe}" or "{@axe2}":
create a fake explosion at the projectile
loop entities in radius 5 of projectile:
create a fake explosion at loop-entity
damage loop-entity by 25
ignite loop-entity
#==========================================================================================================
options:
seconds: 0.2
axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123
axe2: &b[&aMrNebula&b]&7'nın Çubuğu
perm: &cBu komudu kullanmak için yetkiniz bulunmamaktadır.
perm2: &cBu itemi almak için yetkiniz bulunmamaktadır.
aliases:
wandred = 95:14
wandblue = 95:11
#===========================================================================================================
function blok(l: location, x1: integer, y1: integer, x: integer, x2:integer, y2:integer, y: integer):
set {_1} to location {_x} meters below {_x1} meters north {_y1} meters east {_l}
set {_2} to location {_x} meters below {_x1} meters east {_y1} meters south {_l}
set {_3} to location {_x} meters below {_x1} meters south {_y1} meters west {_l}
set {_4} to location {_x} meters below {_x1} meters west {_y1} meters north {_l}
set block at {_1} to air
set block at {_2} to air
set block at {_3} to air
set block at {_4} to air
set {_1} to location {_y} meters below {_x2} meters north {_y2} meters east {_l}
set {_2} to location {_y} meters below {_x2} meters east {_y2} meters south {_l}
set {_3} to location {_y} meters below {_x2} meters south {_y2} meters west {_l}
set {_4} to location {_y} meters below {_x2} meters west {_y2} meters north {_l}
set block at {_1} to wandred
set block at {_2} to wandblue
set block at {_3} to wandred
set block at {_4} to wandblue
command /emrebey:
trigger:
if {hükümlü.%player%} is set:
set {emre.%player%} to true
set {_l} to player's location
drop 1 diamond axe of protection 32750 and thorns 32750 named "{@axe}" at location -10 meters below {_l}
loop 100 times:
blok({_l}, -4, 1, -7, 1, 0, 0)
wait {@seconds} seconds
blok({_l}, -5, 0, -8, 2, 1, -1)
wait {@seconds} seconds
blok({_l}, 1, 0, 0, 1, 2, -2)
wait {@seconds} seconds
blok({_l}, 2, 1, -1, 0, 3, -3)
wait {@seconds} seconds
blok({_l}, 1, 2, -2, -1, 4, -4)
wait {@seconds} seconds
blok({_l}, 0, 3, -3, -2, 3, -5)
wait {@seconds} seconds
blok({_l}, -1, 4, -4, -3, 2, -6)
wait {@seconds} seconds
blok({_l}, -2, 3, -5, -4, 1, -7)
wait {@seconds} seconds
blok({_l}, -3, 2, -6, -5, 0, -8)
if {emre.%player%} is not set:
stop loop
wait {@seconds} seconds
blok({_l}, -4, 1, -7, 0, 0, 0)
set block at {_l} to air
wait {@seconds} seconds
blok({_l}, 5, 0, -8, 0, 0, 0)
set block at {_l} to air
set {_1} to location -8 meters below 5 meters east {_l}
set {_2} to location -8 meters below 5 meters south {_l}
set {_3} to location -8 meters below 5 meters west {_l}
set {_4} to location -8 meters below 5 meters north {_l}
strike lightning at {_1}
strike lightning at {_2}
strike lightning at {_3}
strike lightning at {_4}
else:
set action bar of player to "{@perm}"
#===========================================================================================================
options:
perm2: &cBu itemi almak için yetkiniz bulunmamaktadır.
axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123
axe2: &b[&aMrNebula&b]&7'nın Çubuğu
on picking up:
item is a diamond axe named "{@axe}":
if {hükümlü.%player%} is set:
if player is sneaking:
delete {emre.%player%}
else:
cancel event
stop
else:
set action bar of player to "{@perm2}"
cancel event
on picking up:
item is a stick named "{@axe2}":
if {hükümlü.%player%} is set:
if player is sneaking:
delete {nebosh.%player%}
else:
cancel event
else:
set action bar of player to "{@perm2}"
cancel event
command /hüküm [<text>] [<player>]:
trigger:
if player is "EmreBeySYT" or "MrNebula":
if arg-1 is "ver":
set {hükümlü.%arg-2%} to true
set action bar of arg-2 to "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümünü Aldınız /emrebey Yazarak Kullana Bilirisniz &a&l&k123"
set action bar of player to "&a&l&k123 &c&lHüküm verdin &a&l&k123"
send arg-2 title "&c&lBalta &e&lHükmü Aldın" with subtitle " &c&lEmreBeySYT'nin Baltası'nın &e&lVar Artık /emrebey Yaz" for 5 seconds
if arg-1 is "al":
delete {hükümlü.%arg-2%}
set action bar of player to "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümü Alındı Üzgünüz... &a&l&k123"
set action bar of arg-2 to "&a&l&k123 &c&lHüküme el koydun &a&l&k123"
send arg-2 title "&c&lBalta &e&lHükmü Alındı " with subtitle "&a&lArtık EmreBey Degilsin" for 5 seconds
SydeFQ#1938
SkRayFall zaten yüklü atılan ScreenShot'larda var . Gördüğüm için bahsetmedimSkriptin Yapımcısına Sormak Varken Neden 3 Kez Beni Etiketlediniz O Kısmı Anlamadım Ama Buyur
skrayflall yükle
Kod:options: axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123 axe2: &b[&aMrNebula&b]&7'nın Çubuğu perm: &cBu komudu kullanmak için yetkiniz bulunmamaktadır. perm2: &cBu itemi almak için yetkiniz bulunmamaktadır. sec: &b[&aSeçili Özellik&b]&7 oz0: Free oz1: Fireball oz2: Blue oz3: Armor oz4: Jailer oz5: Bomber oz6: Lightning aliases: wandyellow = 95:4 wandred = 95:14 wandwhite = 95:0 #=========================================================================================================================================== on left click: if name of the player's tool is "{@axe}" or "{@axe2}": if {hükümlü.%player%} is set: if {mode.%player%} is not "{@oz0}": cancel event if {mode.%player%} is "{@oz1}": delete {drill.%player%} if {drill.%player%} is not set: set {drill.%player%} to true if targeted entity is player or targeted entity: set {_lol} to distance between player and targeted entity set {_count} to 3 set {_playerdia} to player's location loop {_lol} times: set {_pose.%{_count}%} to the block 2 above block {_count} forward {_playerdia} loop blocks around {_pose.%{_count}%} in radius 2: set {_local} to loop-block's location set loop-block to wandred wait 0.1 seconds loop blocks around {_pose.%{_count}%} in radius 2: set loop-block to air add 1 to {_count} create an explosion of strength 4 at the targeted entity else: set {_playerdia} to player's location set {_count} to 3 loop 25 times: set {_pose.%{_count}%} to the block 2 above block {_count} forward {_playerdia} loop blocks around {_pose.%{_count}%} in radius 2: set {_local} to loop-block's location set loop-block to wandred wait 0.1 seconds loop blocks around {_pose.%{_count}%} in radius 2: set loop-block to air add 1 to {_count} delete {drill.%player%} stop #=========================================================================================================================================== if {mode.%player%} is "{@oz2}": if distance between player and targeted entity is more than 20: stop set {%player%.target} to distance between player and targeted entity set {%player%.go} to now set {%player%.go1} to the block 2 above 0 west of targeted entity set {%player%.go2} to the block 3 above 0 west of the player set {%player%.go3} to the block 0.1 * {%player%.target} in front of the player set {%player%.go4} to the block 0.3 * {%player%.target} in front of the player set {%player%.go4} to the block 0.4 * {%player%.target} in front of the player set {%player%.go4} to the block 0.7 * {%player%.target} in front of the player set {%player%.go4} to the block 0.9 * {%player%.target} in front of the player set {%player%.go11} to the block 0.1 * {%player%.target} above {%player%.go3} set {%player%.go12} to the block 0.3 * {%player%.target} above {%player%.go4} set {%player%.go13} to the block 0.5 * {%player%.target} above {%player%.go5} set {%player%.go14} to the block 0.3 * {%player%.target} above {%player%.go6} set {%player%.go15} to the block 0.1 * {%player%.target} above {%player%.go7} loop blocks from {%player%.go11} to {%player%.go12}: set loop-block to blue wool loop blocks from {%player%.go12} to {%player%.go13}: set loop-block to blue wool loop blocks from {%player%.go13} to {%player%.go14}: set loop-block to blue wool loop blocks from {%player%.go14} to {%player%.go15}: set loop-block to blue wool loop blocks from {%player%.go15} to {%player%.go15}: set loop-block to blue wool loop blocks from {%player%.go16} to {%player%.go15}: set loop-block to blue wool loop blocks from {%player%.go17} to {%player%.go15}: set loop-block to blue wool loop blocks from {%player%.go11} to {%player%.go12}: set loop-block to air wait 0.5 ticks loop blocks from {%player%.go12} to {%player%.go13}: set loop-block to air wait 0.5 ticks loop blocks from {%player%.go13} to {%player%.go14}: set loop-block to air wait 0.5 ticks loop blocks from {%player%.go14} to {%player%.go15}: set loop-block to air wait 0.5 ticks loop blocks from {%player%.go15} to {%player%.go15}: set loop-block to air wait 0.5 ticks loop blocks from {%player%.go16} to {%player%.go15}: set loop-block to air wait 0.5 ticks loop blocks from {%player%.go17} to {%player%.go15}: set loop-block to air wait 0.5 ticks #=========================================================================================================================================== if {mode.%player%} is "{@oz3}": equip player with iron chestplate of protection 32750 equip player with iron boots of protection 32750 execute player command "/fly on" #=========================================================================================================================================== if {mode.%player%} is "{@oz4}": set {_w} to targeted entity set {_g} to 1 loop blocks around {_w} in radius 6: set loop-block to wandwhite set all blocks in radius 4 around {_w} to air wait 0.5 seconds create an explosion of strength 12 at {_w} kill targeted entity #=========================================================================================================================================== if {mode.%player%} is "{@oz5}": shoot a snowball with speed 5 #=========================================================================================================================================== if {mode.%player%} is "{@oz6}": strike lightning at the target block #=========================================================================================================================================== #=========================================================================================================================================== #=========================================================================================================================================== on right click: if name of the player's tool is "&b[&aMrNebula&b]&7'nın Çubuğu" or "&a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123": if {mode.%player%} is "{@oz6}": set {mode.%player%} to "{@oz0}" set action bar of player to "{@sec}{@oz0}" stop if {mode.%player%} is "{@oz0}": set {mode.%player%} to "{@oz1}" set action bar of player to "{@sec}{@oz1}" stop if {mode.%player%} is "{@oz1}": set {mode.%player%} to "{@oz2}" set action bar of player to "{@sec}{@oz2}" stop if {mode.%player%} is "{@oz2}": set {mode.%player%} to "{@oz3}" set action bar of player to "{@sec}{@oz3}" stop if {mode.%player%} is "{@oz3}": set {mode.%player%} to "{@oz4}" set action bar of player to "{@sec}{@oz4}" stop if {mode.%player%} is "{@oz4}": set {mode.%player%} to "{@oz5}" set action bar of player to "{@sec}{@oz5}" stop if {mode.%player%} is "{@oz5}": set {mode.%player%} to "{@oz6}" set action bar of player to "{@sec}{@oz6}" stop else: set {mode.%player%} to "{@oz0}" set action bar of player to "{@sec}{@oz0}" stop #=========================================================================================================================================== #=========================================================================================================================================== #=========================================================================================================================================== on block damage: if name of the player's tool is "{@axe}" or "{@axe2}": if {hükümlü.%player%} is set: set {_w} to "%id of event-block%" parsed as item add 1 of {_w} to the player's inventory set event-block to air On combust: if name of the player's tool is "{@axe}" or "{@axe2}": if {hükümlü.%player%} is set: cancel event on damage of player: if name of the victim's tool is "{@axe}" or "{@axe2}": if victim is "EmreBeySYT" or "MrNebula": cancel event #on death of player: # if {hükümlü.%player%} is set: # set {_respawn.%player%} to location of player # wait 1 tick # force respawn victim # wait 1 tick # teleport player to {_respawn.%player%} # loop drops: # add loop-item to {_items::*} # remove loop-item from drops # add {_items::*} to player's inventory on projectile hit: if name of the shooter's tool is "{@axe}" or "{@axe2}": create a fake explosion at the projectile loop entities in radius 5 of projectile: create a fake explosion at loop-entity damage loop-entity by 25 ignite loop-entity #========================================================================================================== options: seconds: 0.2 axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123 axe2: &b[&aMrNebula&b]&7'nın Çubuğu perm: &cBu komudu kullanmak için yetkiniz bulunmamaktadır. perm2: &cBu itemi almak için yetkiniz bulunmamaktadır. aliases: wandred = 95:14 wandblue = 95:11 #=========================================================================================================== function blok(l: location, x1: integer, y1: integer, x: integer, x2:integer, y2:integer, y: integer): set {_1} to location {_x} meters below {_x1} meters north {_y1} meters east {_l} set {_2} to location {_x} meters below {_x1} meters east {_y1} meters south {_l} set {_3} to location {_x} meters below {_x1} meters south {_y1} meters west {_l} set {_4} to location {_x} meters below {_x1} meters west {_y1} meters north {_l} set block at {_1} to air set block at {_2} to air set block at {_3} to air set block at {_4} to air set {_1} to location {_y} meters below {_x2} meters north {_y2} meters east {_l} set {_2} to location {_y} meters below {_x2} meters east {_y2} meters south {_l} set {_3} to location {_y} meters below {_x2} meters south {_y2} meters west {_l} set {_4} to location {_y} meters below {_x2} meters west {_y2} meters north {_l} set block at {_1} to wandred set block at {_2} to wandblue set block at {_3} to wandred set block at {_4} to wandblue command /emrebey: trigger: if {hükümlü.%player%} is set: set {emre.%player%} to true set {_l} to player's location drop 1 diamond axe of protection 32750 and thorns 32750 named "{@axe}" at location -10 meters below {_l} loop 100 times: blok({_l}, -4, 1, -7, 1, 0, 0) wait {@seconds} seconds blok({_l}, -5, 0, -8, 2, 1, -1) wait {@seconds} seconds blok({_l}, 1, 0, 0, 1, 2, -2) wait {@seconds} seconds blok({_l}, 2, 1, -1, 0, 3, -3) wait {@seconds} seconds blok({_l}, 1, 2, -2, -1, 4, -4) wait {@seconds} seconds blok({_l}, 0, 3, -3, -2, 3, -5) wait {@seconds} seconds blok({_l}, -1, 4, -4, -3, 2, -6) wait {@seconds} seconds blok({_l}, -2, 3, -5, -4, 1, -7) wait {@seconds} seconds blok({_l}, -3, 2, -6, -5, 0, -8) if {emre.%player%} is not set: stop loop wait {@seconds} seconds blok({_l}, -4, 1, -7, 0, 0, 0) set block at {_l} to air wait {@seconds} seconds blok({_l}, 5, 0, -8, 0, 0, 0) set block at {_l} to air set {_1} to location -8 meters below 5 meters east {_l} set {_2} to location -8 meters below 5 meters south {_l} set {_3} to location -8 meters below 5 meters west {_l} set {_4} to location -8 meters below 5 meters north {_l} strike lightning at {_1} strike lightning at {_2} strike lightning at {_3} strike lightning at {_4} else: set action bar of player to "{@perm}" #=========================================================================================================== options: perm2: &cBu itemi almak için yetkiniz bulunmamaktadır. axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123 axe2: &b[&aMrNebula&b]&7'nın Çubuğu on picking up: item is a diamond axe named "{@axe}": if {hükümlü.%player%} is set: if player is sneaking: delete {emre.%player%} else: cancel event stop else: set action bar of player to "{@perm2}" cancel event on picking up: item is a stick named "{@axe2}": if {hükümlü.%player%} is set: if player is sneaking: delete {nebosh.%player%} else: cancel event else: set action bar of player to "{@perm2}" cancel event command /hüküm [<text>] [<player>]: trigger: if player is "EmreBeySYT" or "MrNebula": if arg-1 is "ver": set {hükümlü.%arg-2%} to true set action bar of arg-2 to "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümünü Aldınız /emrebey Yazarak Kullana Bilirisniz &a&l&k123" set action bar of player to "&a&l&k123 &c&lHüküm verdin &a&l&k123" send arg-2 title "&c&lBalta &e&lHükmü Aldın" with subtitle " &c&lEmreBeySYT'nin Baltası'nın &e&lVar Artık /emrebey Yaz" for 5 seconds if arg-1 is "al": delete {hükümlü.%arg-2%} set action bar of player to "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümü Alındı Üzgünüz... &a&l&k123" set action bar of arg-2 to "&a&l&k123 &c&lHüküme el koydun &a&l&k123" send arg-2 title "&c&lBalta &e&lHükmü Alındı " with subtitle "&a&lArtık EmreBey Degilsin" for 5 seconds
Yapımcısına sordum zaten oda bilmiyorSkriptin Yapımcısına Sormak Varken Neden 3 Kez Beni Etiketlediniz O Kısmı Anlamadım Ama Buyur
skrayflall yükle
Kod:options: axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123 axe2: &b[&aMrNebula&b]&7'nın Çubuğu perm: &cBu komudu kullanmak için yetkiniz bulunmamaktadır. perm2: &cBu itemi almak için yetkiniz bulunmamaktadır. sec: &b[&aSeçili Özellik&b]&7 oz0: Free oz1: Fireball oz2: Blue oz3: Armor oz4: Jailer oz5: Bomber oz6: Lightning aliases: wandyellow = 95:4 wandred = 95:14 wandwhite = 95:0 #=========================================================================================================================================== on left click: if name of the player's tool is "{@axe}" or "{@axe2}": if {hükümlü.%player%} is set: if {mode.%player%} is not "{@oz0}": cancel event if {mode.%player%} is "{@oz1}": delete {drill.%player%} if {drill.%player%} is not set: set {drill.%player%} to true if targeted entity is player or targeted entity: set {_lol} to distance between player and targeted entity set {_count} to 3 set {_playerdia} to player's location loop {_lol} times: set {_pose.%{_count}%} to the block 2 above block {_count} forward {_playerdia} loop blocks around {_pose.%{_count}%} in radius 2: set {_local} to loop-block's location set loop-block to wandred wait 0.1 seconds loop blocks around {_pose.%{_count}%} in radius 2: set loop-block to air add 1 to {_count} create an explosion of strength 4 at the targeted entity else: set {_playerdia} to player's location set {_count} to 3 loop 25 times: set {_pose.%{_count}%} to the block 2 above block {_count} forward {_playerdia} loop blocks around {_pose.%{_count}%} in radius 2: set {_local} to loop-block's location set loop-block to wandred wait 0.1 seconds loop blocks around {_pose.%{_count}%} in radius 2: set loop-block to air add 1 to {_count} delete {drill.%player%} stop #=========================================================================================================================================== if {mode.%player%} is "{@oz2}": if distance between player and targeted entity is more than 20: stop set {%player%.target} to distance between player and targeted entity set {%player%.go} to now set {%player%.go1} to the block 2 above 0 west of targeted entity set {%player%.go2} to the block 3 above 0 west of the player set {%player%.go3} to the block 0.1 * {%player%.target} in front of the player set {%player%.go4} to the block 0.3 * {%player%.target} in front of the player set {%player%.go4} to the block 0.4 * {%player%.target} in front of the player set {%player%.go4} to the block 0.7 * {%player%.target} in front of the player set {%player%.go4} to the block 0.9 * {%player%.target} in front of the player set {%player%.go11} to the block 0.1 * {%player%.target} above {%player%.go3} set {%player%.go12} to the block 0.3 * {%player%.target} above {%player%.go4} set {%player%.go13} to the block 0.5 * {%player%.target} above {%player%.go5} set {%player%.go14} to the block 0.3 * {%player%.target} above {%player%.go6} set {%player%.go15} to the block 0.1 * {%player%.target} above {%player%.go7} loop blocks from {%player%.go11} to {%player%.go12}: set loop-block to blue wool loop blocks from {%player%.go12} to {%player%.go13}: set loop-block to blue wool loop blocks from {%player%.go13} to {%player%.go14}: set loop-block to blue wool loop blocks from {%player%.go14} to {%player%.go15}: set loop-block to blue wool loop blocks from {%player%.go15} to {%player%.go15}: set loop-block to blue wool loop blocks from {%player%.go16} to {%player%.go15}: set loop-block to blue wool loop blocks from {%player%.go17} to {%player%.go15}: set loop-block to blue wool loop blocks from {%player%.go11} to {%player%.go12}: set loop-block to air wait 0.5 ticks loop blocks from {%player%.go12} to {%player%.go13}: set loop-block to air wait 0.5 ticks loop blocks from {%player%.go13} to {%player%.go14}: set loop-block to air wait 0.5 ticks loop blocks from {%player%.go14} to {%player%.go15}: set loop-block to air wait 0.5 ticks loop blocks from {%player%.go15} to {%player%.go15}: set loop-block to air wait 0.5 ticks loop blocks from {%player%.go16} to {%player%.go15}: set loop-block to air wait 0.5 ticks loop blocks from {%player%.go17} to {%player%.go15}: set loop-block to air wait 0.5 ticks #=========================================================================================================================================== if {mode.%player%} is "{@oz3}": equip player with iron chestplate of protection 32750 equip player with iron boots of protection 32750 execute player command "/fly on" #=========================================================================================================================================== if {mode.%player%} is "{@oz4}": set {_w} to targeted entity set {_g} to 1 loop blocks around {_w} in radius 6: set loop-block to wandwhite set all blocks in radius 4 around {_w} to air wait 0.5 seconds create an explosion of strength 12 at {_w} kill targeted entity #=========================================================================================================================================== if {mode.%player%} is "{@oz5}": shoot a snowball with speed 5 #=========================================================================================================================================== if {mode.%player%} is "{@oz6}": strike lightning at the target block #=========================================================================================================================================== #=========================================================================================================================================== #=========================================================================================================================================== on right click: if name of the player's tool is "&b[&aMrNebula&b]&7'nın Çubuğu" or "&a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123": if {mode.%player%} is "{@oz6}": set {mode.%player%} to "{@oz0}" set action bar of player to "{@sec}{@oz0}" stop if {mode.%player%} is "{@oz0}": set {mode.%player%} to "{@oz1}" set action bar of player to "{@sec}{@oz1}" stop if {mode.%player%} is "{@oz1}": set {mode.%player%} to "{@oz2}" set action bar of player to "{@sec}{@oz2}" stop if {mode.%player%} is "{@oz2}": set {mode.%player%} to "{@oz3}" set action bar of player to "{@sec}{@oz3}" stop if {mode.%player%} is "{@oz3}": set {mode.%player%} to "{@oz4}" set action bar of player to "{@sec}{@oz4}" stop if {mode.%player%} is "{@oz4}": set {mode.%player%} to "{@oz5}" set action bar of player to "{@sec}{@oz5}" stop if {mode.%player%} is "{@oz5}": set {mode.%player%} to "{@oz6}" set action bar of player to "{@sec}{@oz6}" stop else: set {mode.%player%} to "{@oz0}" set action bar of player to "{@sec}{@oz0}" stop #=========================================================================================================================================== #=========================================================================================================================================== #=========================================================================================================================================== on block damage: if name of the player's tool is "{@axe}" or "{@axe2}": if {hükümlü.%player%} is set: set {_w} to "%id of event-block%" parsed as item add 1 of {_w} to the player's inventory set event-block to air On combust: if name of the player's tool is "{@axe}" or "{@axe2}": if {hükümlü.%player%} is set: cancel event on damage of player: if name of the victim's tool is "{@axe}" or "{@axe2}": if victim is "EmreBeySYT" or "MrNebula": cancel event #on death of player: # if {hükümlü.%player%} is set: # set {_respawn.%player%} to location of player # wait 1 tick # force respawn victim # wait 1 tick # teleport player to {_respawn.%player%} # loop drops: # add loop-item to {_items::*} # remove loop-item from drops # add {_items::*} to player's inventory on projectile hit: if name of the shooter's tool is "{@axe}" or "{@axe2}": create a fake explosion at the projectile loop entities in radius 5 of projectile: create a fake explosion at loop-entity damage loop-entity by 25 ignite loop-entity #========================================================================================================== options: seconds: 0.2 axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123 axe2: &b[&aMrNebula&b]&7'nın Çubuğu perm: &cBu komudu kullanmak için yetkiniz bulunmamaktadır. perm2: &cBu itemi almak için yetkiniz bulunmamaktadır. aliases: wandred = 95:14 wandblue = 95:11 #=========================================================================================================== function blok(l: location, x1: integer, y1: integer, x: integer, x2:integer, y2:integer, y: integer): set {_1} to location {_x} meters below {_x1} meters north {_y1} meters east {_l} set {_2} to location {_x} meters below {_x1} meters east {_y1} meters south {_l} set {_3} to location {_x} meters below {_x1} meters south {_y1} meters west {_l} set {_4} to location {_x} meters below {_x1} meters west {_y1} meters north {_l} set block at {_1} to air set block at {_2} to air set block at {_3} to air set block at {_4} to air set {_1} to location {_y} meters below {_x2} meters north {_y2} meters east {_l} set {_2} to location {_y} meters below {_x2} meters east {_y2} meters south {_l} set {_3} to location {_y} meters below {_x2} meters south {_y2} meters west {_l} set {_4} to location {_y} meters below {_x2} meters west {_y2} meters north {_l} set block at {_1} to wandred set block at {_2} to wandblue set block at {_3} to wandred set block at {_4} to wandblue command /emrebey: trigger: if {hükümlü.%player%} is set: set {emre.%player%} to true set {_l} to player's location drop 1 diamond axe of protection 32750 and thorns 32750 named "{@axe}" at location -10 meters below {_l} loop 100 times: blok({_l}, -4, 1, -7, 1, 0, 0) wait {@seconds} seconds blok({_l}, -5, 0, -8, 2, 1, -1) wait {@seconds} seconds blok({_l}, 1, 0, 0, 1, 2, -2) wait {@seconds} seconds blok({_l}, 2, 1, -1, 0, 3, -3) wait {@seconds} seconds blok({_l}, 1, 2, -2, -1, 4, -4) wait {@seconds} seconds blok({_l}, 0, 3, -3, -2, 3, -5) wait {@seconds} seconds blok({_l}, -1, 4, -4, -3, 2, -6) wait {@seconds} seconds blok({_l}, -2, 3, -5, -4, 1, -7) wait {@seconds} seconds blok({_l}, -3, 2, -6, -5, 0, -8) if {emre.%player%} is not set: stop loop wait {@seconds} seconds blok({_l}, -4, 1, -7, 0, 0, 0) set block at {_l} to air wait {@seconds} seconds blok({_l}, 5, 0, -8, 0, 0, 0) set block at {_l} to air set {_1} to location -8 meters below 5 meters east {_l} set {_2} to location -8 meters below 5 meters south {_l} set {_3} to location -8 meters below 5 meters west {_l} set {_4} to location -8 meters below 5 meters north {_l} strike lightning at {_1} strike lightning at {_2} strike lightning at {_3} strike lightning at {_4} else: set action bar of player to "{@perm}" #=========================================================================================================== options: perm2: &cBu itemi almak için yetkiniz bulunmamaktadır. axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123 axe2: &b[&aMrNebula&b]&7'nın Çubuğu on picking up: item is a diamond axe named "{@axe}": if {hükümlü.%player%} is set: if player is sneaking: delete {emre.%player%} else: cancel event stop else: set action bar of player to "{@perm2}" cancel event on picking up: item is a stick named "{@axe2}": if {hükümlü.%player%} is set: if player is sneaking: delete {nebosh.%player%} else: cancel event else: set action bar of player to "{@perm2}" cancel event command /hüküm [<text>] [<player>]: trigger: if player is "EmreBeySYT" or "MrNebula": if arg-1 is "ver": set {hükümlü.%arg-2%} to true set action bar of arg-2 to "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümünü Aldınız /emrebey Yazarak Kullana Bilirisniz &a&l&k123" set action bar of player to "&a&l&k123 &c&lHüküm verdin &a&l&k123" send arg-2 title "&c&lBalta &e&lHükmü Aldın" with subtitle " &c&lEmreBeySYT'nin Baltası'nın &e&lVar Artık /emrebey Yaz" for 5 seconds if arg-1 is "al": delete {hükümlü.%arg-2%} set action bar of player to "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümü Alındı Üzgünüz... &a&l&k123" set action bar of arg-2 to "&a&l&k123 &c&lHüküme el koydun &a&l&k123" send arg-2 title "&c&lBalta &e&lHükmü Alındı " with subtitle "&a&lArtık EmreBey Degilsin" for 5 seconds
mudlusamoi#5646
Anladım birde farklı versiyonda deneyim baklım olucak mıİlk sse baktığımda hata göremedim. Konsol çıkıtısında Umbasaka sadece bilgi veriyor. Yani modülleri felan kontrol ettiğini ve birkaç şeyi kayıt ettiğini söylüyor. Ama skript çalışmıyorsa farklı bir sıkıntı olabilir.
benim konumadaUmBaska gerektiriyor send action bar komutunu kullanmak için. Yani siz loglardan bir bakınız Umbaska çalışıyormu diye.
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!