Çözüldü HATA NEREDE

  • Konuyu Başlatan Konuyu Başlatan Vezirx
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  • Görüntüleme 2.692
Durum
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UmBaska gerektiriyor send action bar komutunu kullanmak için. Yani siz loglardan bir bakınız Umbaska çalışıyormu diye.
01PoXL.png
2rMVdd.png
 
Skriptin Yapımcısına Sormak Varken Neden 3 Kez Beni Etiketlediniz O Kısmı Anlamadım Ama Buyur
skrayflall yükle
Kod:
options:
    axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123
    axe2: &b[&aMrNebula&b]&7'nın Çubuğu
    perm: &cBu komudu kullanmak için yetkiniz bulunmamaktadır.
    perm2: &cBu itemi almak için yetkiniz bulunmamaktadır.
    sec: &b[&aSeçili Özellik&b]&7
    oz0: Free
    oz1: Fireball
    oz2: Blue
    oz3: Armor
    oz4: Jailer
    oz5: Bomber
    oz6: Lightning
aliases:
    wandyellow = 95:4
    wandred = 95:14
    wandwhite = 95:0
#===========================================================================================================================================
on left click:
    if name of the player's tool is "{@axe}" or "{@axe2}":
        if {hükümlü.%player%} is set:
            if {mode.%player%} is not "{@oz0}":
                cancel event
            if {mode.%player%} is "{@oz1}":
                delete {drill.%player%}
                if {drill.%player%} is not set:
                    set {drill.%player%} to true
                    if targeted entity is player or targeted entity:
                        set {_lol} to distance between player and targeted entity
                        set {_count} to 3
                        set {_playerdia} to player's location
                        loop {_lol} times:
                            set {_pose.%{_count}%} to the block 2 above block {_count} forward {_playerdia}
                            loop blocks around {_pose.%{_count}%} in radius 2:
                                set {_local} to loop-block's location
                                set loop-block to wandred
                            wait 0.1 seconds
                            loop blocks around {_pose.%{_count}%} in radius 2:
                                set loop-block to air
                            add 1 to {_count}
                        create an explosion of strength 4 at the targeted entity
                    else:
                        set {_playerdia} to player's location
                        set {_count} to 3
                        loop 25 times:
                            set {_pose.%{_count}%} to the block 2 above block {_count} forward {_playerdia}
                            loop blocks around {_pose.%{_count}%} in radius 2:
                                set {_local} to loop-block's location
                                set loop-block to wandred
                            wait 0.1 seconds
                            loop blocks around {_pose.%{_count}%} in radius 2:
                                set loop-block to air
                            add 1 to {_count}
                    delete {drill.%player%}
                    stop
#===========================================================================================================================================
            if {mode.%player%} is "{@oz2}":
                if distance between player and targeted entity is more than 20:
                    stop
                  
                set {%player%.target} to distance between player and targeted entity
                set {%player%.go} to now
                          
                set {%player%.go1} to the block 2 above 0 west of targeted entity
                set {%player%.go2} to the block 3 above 0 west of the player
                set {%player%.go3} to the block 0.1 * {%player%.target} in front of the player
                set {%player%.go4} to the block 0.3 * {%player%.target} in front of the player
                set {%player%.go4} to the block 0.4 * {%player%.target} in front of the player
                set {%player%.go4} to the block 0.7 * {%player%.target} in front of the player
                set {%player%.go4} to the block 0.9 * {%player%.target} in front of the player
              
                set {%player%.go11} to the block 0.1 * {%player%.target} above {%player%.go3}
                set {%player%.go12} to the block 0.3 * {%player%.target} above {%player%.go4}
                set {%player%.go13} to the block 0.5 * {%player%.target} above {%player%.go5}
                set {%player%.go14} to the block 0.3 * {%player%.target} above {%player%.go6}
                set {%player%.go15} to the block 0.1 * {%player%.target} above {%player%.go7}

              
                loop blocks from {%player%.go11} to {%player%.go12}:
                    set loop-block to blue wool
                  
                loop blocks from {%player%.go12} to {%player%.go13}:
                    set loop-block to blue wool
          
                loop blocks from {%player%.go13} to {%player%.go14}:
                    set loop-block to blue wool
                  
                loop blocks from {%player%.go14} to {%player%.go15}:
                    set loop-block to blue wool

                loop blocks from {%player%.go15} to {%player%.go15}:
                    set loop-block to blue wool

                loop blocks from {%player%.go16} to {%player%.go15}:
                    set loop-block to blue wool

                loop blocks from {%player%.go17} to {%player%.go15}:
                    set loop-block to blue wool         
                  
                  
                loop blocks from {%player%.go11} to {%player%.go12}:
                    set loop-block to air
                    wait 0.5 ticks
                  
                loop blocks from {%player%.go12} to {%player%.go13}:
                    set loop-block to air
                    wait 0.5 ticks
          
                loop blocks from {%player%.go13} to {%player%.go14}:
                    set loop-block to air
                    wait 0.5 ticks
                  
                loop blocks from {%player%.go14} to {%player%.go15}:
                    set loop-block to air
                    wait 0.5 ticks

                loop blocks from {%player%.go15} to {%player%.go15}:
                    set loop-block to air
                    wait 0.5 ticks

                loop blocks from {%player%.go16} to {%player%.go15}:
                    set loop-block to air
                    wait 0.5 ticks

                loop blocks from {%player%.go17} to {%player%.go15}:
                    set loop-block to air
                    wait 0.5 ticks
#===========================================================================================================================================
            if {mode.%player%} is "{@oz3}":
                equip player with iron chestplate of protection 32750
                equip player with iron boots of protection 32750
                execute player command "/fly on"
#===========================================================================================================================================
            if {mode.%player%} is "{@oz4}":
                set {_w} to targeted entity
                set {_g} to 1
                loop blocks around {_w} in radius 6:
                    set loop-block to wandwhite
                    set all blocks in radius 4 around {_w} to air
                wait 0.5 seconds
                create an explosion of strength 12 at {_w}
                kill targeted entity
#===========================================================================================================================================
            if {mode.%player%} is "{@oz5}":
                shoot a snowball with speed 5
#===========================================================================================================================================
            if {mode.%player%} is "{@oz6}":
                strike lightning at the target block
#===========================================================================================================================================
#===========================================================================================================================================
#===========================================================================================================================================
on right click:
    if name of the player's tool is "&b[&aMrNebula&b]&7'nın Çubuğu" or "&a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123":
        if {mode.%player%} is "{@oz6}":
            set {mode.%player%} to "{@oz0}"
            set action bar of player to "{@sec}{@oz0}"
            stop
        if {mode.%player%} is "{@oz0}":
            set {mode.%player%} to "{@oz1}"
            set action bar of player to "{@sec}{@oz1}"
            stop
        if {mode.%player%} is "{@oz1}":
            set {mode.%player%} to "{@oz2}"
            set action bar of player to "{@sec}{@oz2}"
            stop
        if {mode.%player%} is "{@oz2}":
            set {mode.%player%} to "{@oz3}"
            set action bar of player to "{@sec}{@oz3}"
            stop
        if {mode.%player%} is "{@oz3}":
            set {mode.%player%} to "{@oz4}"
            set action bar of player to "{@sec}{@oz4}"
            stop
        if {mode.%player%} is "{@oz4}":
            set {mode.%player%} to "{@oz5}"
            set action bar of player to "{@sec}{@oz5}"
            stop
        if {mode.%player%} is "{@oz5}":
            set {mode.%player%} to "{@oz6}"
            set action bar of player to "{@sec}{@oz6}"
            stop
        else:
            set {mode.%player%} to "{@oz0}"
            set action bar of player to "{@sec}{@oz0}"
            stop
#===========================================================================================================================================

#===========================================================================================================================================

#===========================================================================================================================================
on block damage:
    if name of the player's tool is "{@axe}" or "{@axe2}":
        if {hükümlü.%player%} is set:
            set {_w} to "%id of event-block%" parsed as item
            add 1 of {_w} to the player's inventory
            set event-block to air
On combust:
    if name of the player's tool is "{@axe}" or "{@axe2}":
        if {hükümlü.%player%} is set:
            cancel event
on damage of player:
    if name of the victim's tool is "{@axe}" or "{@axe2}":
        if victim is "EmreBeySYT" or "MrNebula":
            cancel event
#on death of player:
#    if {hükümlü.%player%} is set:
#        set {_respawn.%player%} to location of player
#        wait 1 tick
#        force respawn victim
#        wait 1 tick
#        teleport player to {_respawn.%player%}
#        loop drops:
#            add loop-item to {_items::*}
#            remove loop-item from drops
#            add {_items::*} to player's inventory
on projectile hit:
    if name of the shooter's tool is "{@axe}" or "{@axe2}":
        create a fake explosion at the projectile
        loop entities in radius 5 of projectile:
            create a fake explosion at loop-entity
            damage loop-entity by 25
            ignite loop-entity
          
          
#==========================================================================================================
options:
    seconds: 0.2
    axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123
    axe2: &b[&aMrNebula&b]&7'nın Çubuğu
    perm: &cBu komudu kullanmak için yetkiniz bulunmamaktadır.
    perm2: &cBu itemi almak için yetkiniz bulunmamaktadır.
aliases:
    wandred = 95:14
    wandblue = 95:11
#===========================================================================================================
function blok(l: location, x1: integer, y1: integer, x: integer, x2:integer, y2:integer, y: integer):
    set {_1} to location {_x} meters below {_x1} meters north {_y1} meters east {_l}
    set {_2} to location {_x} meters below {_x1} meters east {_y1} meters south {_l}
    set {_3} to location {_x} meters below {_x1} meters south {_y1} meters west {_l}
    set {_4} to location {_x} meters below {_x1} meters west {_y1} meters north {_l}
    set block at {_1} to air
    set block at {_2} to air
    set block at {_3} to air
    set block at {_4} to air
    set {_1} to location {_y} meters below {_x2} meters north {_y2} meters east {_l}
    set {_2} to location {_y} meters below {_x2} meters east {_y2} meters south {_l}
    set {_3} to location {_y} meters below {_x2} meters south {_y2} meters west {_l}
    set {_4} to location {_y} meters below {_x2} meters west {_y2} meters north {_l}
    set block at {_1} to wandred
    set block at {_2} to wandblue
    set block at {_3} to wandred
    set block at {_4} to wandblue
command /emrebey:
    trigger:
        if {hükümlü.%player%} is set:
            set {emre.%player%} to true
            set {_l} to player's location
            drop 1 diamond axe of protection 32750 and thorns 32750 named "{@axe}" at location -10 meters below {_l}
            loop 100 times:
                blok({_l}, -4, 1, -7, 1, 0, 0)
                wait {@seconds} seconds
                blok({_l}, -5, 0, -8, 2, 1, -1)
                wait {@seconds} seconds
                blok({_l}, 1, 0, 0, 1, 2, -2)
                wait {@seconds} seconds
                blok({_l}, 2, 1, -1, 0, 3, -3)
                wait {@seconds} seconds
                blok({_l}, 1, 2, -2, -1, 4, -4)
                wait {@seconds} seconds
                blok({_l}, 0, 3, -3, -2, 3, -5)
                wait {@seconds} seconds
                blok({_l}, -1, 4, -4, -3, 2, -6)
                wait {@seconds} seconds
                blok({_l}, -2, 3, -5, -4, 1, -7)
                wait {@seconds} seconds
                blok({_l}, -3, 2, -6, -5, 0, -8)
                if {emre.%player%} is not set:
                    stop loop
            wait {@seconds} seconds
            blok({_l}, -4, 1, -7, 0, 0, 0)
            set block at {_l} to air
            wait {@seconds} seconds
            blok({_l}, 5, 0, -8, 0, 0, 0)
            set block at {_l} to air
            set {_1} to location -8 meters below 5 meters east {_l}
            set {_2} to location -8 meters below 5 meters south {_l}
            set {_3} to location -8 meters below 5 meters west {_l}
            set {_4} to location -8 meters below 5 meters north {_l}
            strike lightning at {_1}
            strike lightning at {_2}
            strike lightning at {_3}
            strike lightning at {_4}
        else:
            set action bar of player to "{@perm}"


#===========================================================================================================

options:
    perm2: &cBu itemi almak için yetkiniz bulunmamaktadır.
    axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123
    axe2: &b[&aMrNebula&b]&7'nın Çubuğu
on picking up:
    item is a diamond axe named "{@axe}":
        if {hükümlü.%player%} is set:
            if player is sneaking:
                delete {emre.%player%}
            else:
                cancel event
                stop
        else:
            set action bar of player to "{@perm2}"
            cancel event
on picking up:
    item is a stick named "{@axe2}":
        if {hükümlü.%player%} is set:
            if player is sneaking:
                delete {nebosh.%player%}
            else:
                cancel event
        else:
            set action bar of player to "{@perm2}"
            cancel event
command /hüküm [<text>] [<player>]:
    trigger:
        if player is "EmreBeySYT" or "MrNebula":
            if arg-1 is "ver":
                set {hükümlü.%arg-2%} to true
                set action bar of arg-2 to "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümünü Aldınız /emrebey Yazarak Kullana Bilirisniz &a&l&k123"
                set action bar of player to "&a&l&k123 &c&lHüküm verdin &a&l&k123"
                send arg-2 title "&c&lBalta &e&lHükmü Aldın" with subtitle " &c&lEmreBeySYT'nin Baltası'nın &e&lVar Artık /emrebey Yaz" for 5 seconds
            if arg-1 is "al":
                delete {hükümlü.%arg-2%}
                set action bar of player to "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümü Alındı Üzgünüz... &a&l&k123"
                set action bar of arg-2 to "&a&l&k123 &c&lHüküme el koydun &a&l&k123"
                send arg-2 title "&c&lBalta &e&lHükmü Alındı " with subtitle "&a&lArtık EmreBey Degilsin" for 5 seconds
 
Skriptin Yapımcısına Sormak Varken Neden 3 Kez Beni Etiketlediniz O Kısmı Anlamadım Ama Buyur
skrayflall yükle
Kod:
options:
    axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123
    axe2: &b[&aMrNebula&b]&7'nın Çubuğu
    perm: &cBu komudu kullanmak için yetkiniz bulunmamaktadır.
    perm2: &cBu itemi almak için yetkiniz bulunmamaktadır.
    sec: &b[&aSeçili Özellik&b]&7
    oz0: Free
    oz1: Fireball
    oz2: Blue
    oz3: Armor
    oz4: Jailer
    oz5: Bomber
    oz6: Lightning
aliases:
    wandyellow = 95:4
    wandred = 95:14
    wandwhite = 95:0
#===========================================================================================================================================
on left click:
    if name of the player's tool is "{@axe}" or "{@axe2}":
        if {hükümlü.%player%} is set:
            if {mode.%player%} is not "{@oz0}":
                cancel event
            if {mode.%player%} is "{@oz1}":
                delete {drill.%player%}
                if {drill.%player%} is not set:
                    set {drill.%player%} to true
                    if targeted entity is player or targeted entity:
                        set {_lol} to distance between player and targeted entity
                        set {_count} to 3
                        set {_playerdia} to player's location
                        loop {_lol} times:
                            set {_pose.%{_count}%} to the block 2 above block {_count} forward {_playerdia}
                            loop blocks around {_pose.%{_count}%} in radius 2:
                                set {_local} to loop-block's location
                                set loop-block to wandred
                            wait 0.1 seconds
                            loop blocks around {_pose.%{_count}%} in radius 2:
                                set loop-block to air
                            add 1 to {_count}
                        create an explosion of strength 4 at the targeted entity
                    else:
                        set {_playerdia} to player's location
                        set {_count} to 3
                        loop 25 times:
                            set {_pose.%{_count}%} to the block 2 above block {_count} forward {_playerdia}
                            loop blocks around {_pose.%{_count}%} in radius 2:
                                set {_local} to loop-block's location
                                set loop-block to wandred
                            wait 0.1 seconds
                            loop blocks around {_pose.%{_count}%} in radius 2:
                                set loop-block to air
                            add 1 to {_count}
                    delete {drill.%player%}
                    stop
#===========================================================================================================================================
            if {mode.%player%} is "{@oz2}":
                if distance between player and targeted entity is more than 20:
                    stop
                 
                set {%player%.target} to distance between player and targeted entity
                set {%player%.go} to now
                         
                set {%player%.go1} to the block 2 above 0 west of targeted entity
                set {%player%.go2} to the block 3 above 0 west of the player
                set {%player%.go3} to the block 0.1 * {%player%.target} in front of the player
                set {%player%.go4} to the block 0.3 * {%player%.target} in front of the player
                set {%player%.go4} to the block 0.4 * {%player%.target} in front of the player
                set {%player%.go4} to the block 0.7 * {%player%.target} in front of the player
                set {%player%.go4} to the block 0.9 * {%player%.target} in front of the player
             
                set {%player%.go11} to the block 0.1 * {%player%.target} above {%player%.go3}
                set {%player%.go12} to the block 0.3 * {%player%.target} above {%player%.go4}
                set {%player%.go13} to the block 0.5 * {%player%.target} above {%player%.go5}
                set {%player%.go14} to the block 0.3 * {%player%.target} above {%player%.go6}
                set {%player%.go15} to the block 0.1 * {%player%.target} above {%player%.go7}

             
                loop blocks from {%player%.go11} to {%player%.go12}:
                    set loop-block to blue wool
                 
                loop blocks from {%player%.go12} to {%player%.go13}:
                    set loop-block to blue wool
         
                loop blocks from {%player%.go13} to {%player%.go14}:
                    set loop-block to blue wool
                 
                loop blocks from {%player%.go14} to {%player%.go15}:
                    set loop-block to blue wool

                loop blocks from {%player%.go15} to {%player%.go15}:
                    set loop-block to blue wool

                loop blocks from {%player%.go16} to {%player%.go15}:
                    set loop-block to blue wool

                loop blocks from {%player%.go17} to {%player%.go15}:
                    set loop-block to blue wool        
                 
                 
                loop blocks from {%player%.go11} to {%player%.go12}:
                    set loop-block to air
                    wait 0.5 ticks
                 
                loop blocks from {%player%.go12} to {%player%.go13}:
                    set loop-block to air
                    wait 0.5 ticks
         
                loop blocks from {%player%.go13} to {%player%.go14}:
                    set loop-block to air
                    wait 0.5 ticks
                 
                loop blocks from {%player%.go14} to {%player%.go15}:
                    set loop-block to air
                    wait 0.5 ticks

                loop blocks from {%player%.go15} to {%player%.go15}:
                    set loop-block to air
                    wait 0.5 ticks

                loop blocks from {%player%.go16} to {%player%.go15}:
                    set loop-block to air
                    wait 0.5 ticks

                loop blocks from {%player%.go17} to {%player%.go15}:
                    set loop-block to air
                    wait 0.5 ticks
#===========================================================================================================================================
            if {mode.%player%} is "{@oz3}":
                equip player with iron chestplate of protection 32750
                equip player with iron boots of protection 32750
                execute player command "/fly on"
#===========================================================================================================================================
            if {mode.%player%} is "{@oz4}":
                set {_w} to targeted entity
                set {_g} to 1
                loop blocks around {_w} in radius 6:
                    set loop-block to wandwhite
                    set all blocks in radius 4 around {_w} to air
                wait 0.5 seconds
                create an explosion of strength 12 at {_w}
                kill targeted entity
#===========================================================================================================================================
            if {mode.%player%} is "{@oz5}":
                shoot a snowball with speed 5
#===========================================================================================================================================
            if {mode.%player%} is "{@oz6}":
                strike lightning at the target block
#===========================================================================================================================================
#===========================================================================================================================================
#===========================================================================================================================================
on right click:
    if name of the player's tool is "&b[&aMrNebula&b]&7'nın Çubuğu" or "&a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123":
        if {mode.%player%} is "{@oz6}":
            set {mode.%player%} to "{@oz0}"
            set action bar of player to "{@sec}{@oz0}"
            stop
        if {mode.%player%} is "{@oz0}":
            set {mode.%player%} to "{@oz1}"
            set action bar of player to "{@sec}{@oz1}"
            stop
        if {mode.%player%} is "{@oz1}":
            set {mode.%player%} to "{@oz2}"
            set action bar of player to "{@sec}{@oz2}"
            stop
        if {mode.%player%} is "{@oz2}":
            set {mode.%player%} to "{@oz3}"
            set action bar of player to "{@sec}{@oz3}"
            stop
        if {mode.%player%} is "{@oz3}":
            set {mode.%player%} to "{@oz4}"
            set action bar of player to "{@sec}{@oz4}"
            stop
        if {mode.%player%} is "{@oz4}":
            set {mode.%player%} to "{@oz5}"
            set action bar of player to "{@sec}{@oz5}"
            stop
        if {mode.%player%} is "{@oz5}":
            set {mode.%player%} to "{@oz6}"
            set action bar of player to "{@sec}{@oz6}"
            stop
        else:
            set {mode.%player%} to "{@oz0}"
            set action bar of player to "{@sec}{@oz0}"
            stop
#===========================================================================================================================================

#===========================================================================================================================================

#===========================================================================================================================================
on block damage:
    if name of the player's tool is "{@axe}" or "{@axe2}":
        if {hükümlü.%player%} is set:
            set {_w} to "%id of event-block%" parsed as item
            add 1 of {_w} to the player's inventory
            set event-block to air
On combust:
    if name of the player's tool is "{@axe}" or "{@axe2}":
        if {hükümlü.%player%} is set:
            cancel event
on damage of player:
    if name of the victim's tool is "{@axe}" or "{@axe2}":
        if victim is "EmreBeySYT" or "MrNebula":
            cancel event
#on death of player:
#    if {hükümlü.%player%} is set:
#        set {_respawn.%player%} to location of player
#        wait 1 tick
#        force respawn victim
#        wait 1 tick
#        teleport player to {_respawn.%player%}
#        loop drops:
#            add loop-item to {_items::*}
#            remove loop-item from drops
#            add {_items::*} to player's inventory
on projectile hit:
    if name of the shooter's tool is "{@axe}" or "{@axe2}":
        create a fake explosion at the projectile
        loop entities in radius 5 of projectile:
            create a fake explosion at loop-entity
            damage loop-entity by 25
            ignite loop-entity
         
         
#==========================================================================================================
options:
    seconds: 0.2
    axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123
    axe2: &b[&aMrNebula&b]&7'nın Çubuğu
    perm: &cBu komudu kullanmak için yetkiniz bulunmamaktadır.
    perm2: &cBu itemi almak için yetkiniz bulunmamaktadır.
aliases:
    wandred = 95:14
    wandblue = 95:11
#===========================================================================================================
function blok(l: location, x1: integer, y1: integer, x: integer, x2:integer, y2:integer, y: integer):
    set {_1} to location {_x} meters below {_x1} meters north {_y1} meters east {_l}
    set {_2} to location {_x} meters below {_x1} meters east {_y1} meters south {_l}
    set {_3} to location {_x} meters below {_x1} meters south {_y1} meters west {_l}
    set {_4} to location {_x} meters below {_x1} meters west {_y1} meters north {_l}
    set block at {_1} to air
    set block at {_2} to air
    set block at {_3} to air
    set block at {_4} to air
    set {_1} to location {_y} meters below {_x2} meters north {_y2} meters east {_l}
    set {_2} to location {_y} meters below {_x2} meters east {_y2} meters south {_l}
    set {_3} to location {_y} meters below {_x2} meters south {_y2} meters west {_l}
    set {_4} to location {_y} meters below {_x2} meters west {_y2} meters north {_l}
    set block at {_1} to wandred
    set block at {_2} to wandblue
    set block at {_3} to wandred
    set block at {_4} to wandblue
command /emrebey:
    trigger:
        if {hükümlü.%player%} is set:
            set {emre.%player%} to true
            set {_l} to player's location
            drop 1 diamond axe of protection 32750 and thorns 32750 named "{@axe}" at location -10 meters below {_l}
            loop 100 times:
                blok({_l}, -4, 1, -7, 1, 0, 0)
                wait {@seconds} seconds
                blok({_l}, -5, 0, -8, 2, 1, -1)
                wait {@seconds} seconds
                blok({_l}, 1, 0, 0, 1, 2, -2)
                wait {@seconds} seconds
                blok({_l}, 2, 1, -1, 0, 3, -3)
                wait {@seconds} seconds
                blok({_l}, 1, 2, -2, -1, 4, -4)
                wait {@seconds} seconds
                blok({_l}, 0, 3, -3, -2, 3, -5)
                wait {@seconds} seconds
                blok({_l}, -1, 4, -4, -3, 2, -6)
                wait {@seconds} seconds
                blok({_l}, -2, 3, -5, -4, 1, -7)
                wait {@seconds} seconds
                blok({_l}, -3, 2, -6, -5, 0, -8)
                if {emre.%player%} is not set:
                    stop loop
            wait {@seconds} seconds
            blok({_l}, -4, 1, -7, 0, 0, 0)
            set block at {_l} to air
            wait {@seconds} seconds
            blok({_l}, 5, 0, -8, 0, 0, 0)
            set block at {_l} to air
            set {_1} to location -8 meters below 5 meters east {_l}
            set {_2} to location -8 meters below 5 meters south {_l}
            set {_3} to location -8 meters below 5 meters west {_l}
            set {_4} to location -8 meters below 5 meters north {_l}
            strike lightning at {_1}
            strike lightning at {_2}
            strike lightning at {_3}
            strike lightning at {_4}
        else:
            set action bar of player to "{@perm}"


#===========================================================================================================

options:
    perm2: &cBu itemi almak için yetkiniz bulunmamaktadır.
    axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123
    axe2: &b[&aMrNebula&b]&7'nın Çubuğu
on picking up:
    item is a diamond axe named "{@axe}":
        if {hükümlü.%player%} is set:
            if player is sneaking:
                delete {emre.%player%}
            else:
                cancel event
                stop
        else:
            set action bar of player to "{@perm2}"
            cancel event
on picking up:
    item is a stick named "{@axe2}":
        if {hükümlü.%player%} is set:
            if player is sneaking:
                delete {nebosh.%player%}
            else:
                cancel event
        else:
            set action bar of player to "{@perm2}"
            cancel event
command /hüküm [<text>] [<player>]:
    trigger:
        if player is "EmreBeySYT" or "MrNebula":
            if arg-1 is "ver":
                set {hükümlü.%arg-2%} to true
                set action bar of arg-2 to "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümünü Aldınız /emrebey Yazarak Kullana Bilirisniz &a&l&k123"
                set action bar of player to "&a&l&k123 &c&lHüküm verdin &a&l&k123"
                send arg-2 title "&c&lBalta &e&lHükmü Aldın" with subtitle " &c&lEmreBeySYT'nin Baltası'nın &e&lVar Artık /emrebey Yaz" for 5 seconds
            if arg-1 is "al":
                delete {hükümlü.%arg-2%}
                set action bar of player to "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümü Alındı Üzgünüz... &a&l&k123"
                set action bar of arg-2 to "&a&l&k123 &c&lHüküme el koydun &a&l&k123"
                send arg-2 title "&c&lBalta &e&lHükmü Alındı " with subtitle "&a&lArtık EmreBey Degilsin" for 5 seconds
SkRayFall zaten yüklü atılan ScreenShot'larda var . Gördüğüm için bahsetmedim
 
Ben Kodu Değiştirdim Şuanki Haline Lazım O Yüzden Dedim :ds
 
Skriptin Yapımcısına Sormak Varken Neden 3 Kez Beni Etiketlediniz O Kısmı Anlamadım Ama Buyur
skrayflall yükle
Kod:
options:
    axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123
    axe2: &b[&aMrNebula&b]&7'nın Çubuğu
    perm: &cBu komudu kullanmak için yetkiniz bulunmamaktadır.
    perm2: &cBu itemi almak için yetkiniz bulunmamaktadır.
    sec: &b[&aSeçili Özellik&b]&7
    oz0: Free
    oz1: Fireball
    oz2: Blue
    oz3: Armor
    oz4: Jailer
    oz5: Bomber
    oz6: Lightning
aliases:
    wandyellow = 95:4
    wandred = 95:14
    wandwhite = 95:0
#===========================================================================================================================================
on left click:
    if name of the player's tool is "{@axe}" or "{@axe2}":
        if {hükümlü.%player%} is set:
            if {mode.%player%} is not "{@oz0}":
                cancel event
            if {mode.%player%} is "{@oz1}":
                delete {drill.%player%}
                if {drill.%player%} is not set:
                    set {drill.%player%} to true
                    if targeted entity is player or targeted entity:
                        set {_lol} to distance between player and targeted entity
                        set {_count} to 3
                        set {_playerdia} to player's location
                        loop {_lol} times:
                            set {_pose.%{_count}%} to the block 2 above block {_count} forward {_playerdia}
                            loop blocks around {_pose.%{_count}%} in radius 2:
                                set {_local} to loop-block's location
                                set loop-block to wandred
                            wait 0.1 seconds
                            loop blocks around {_pose.%{_count}%} in radius 2:
                                set loop-block to air
                            add 1 to {_count}
                        create an explosion of strength 4 at the targeted entity
                    else:
                        set {_playerdia} to player's location
                        set {_count} to 3
                        loop 25 times:
                            set {_pose.%{_count}%} to the block 2 above block {_count} forward {_playerdia}
                            loop blocks around {_pose.%{_count}%} in radius 2:
                                set {_local} to loop-block's location
                                set loop-block to wandred
                            wait 0.1 seconds
                            loop blocks around {_pose.%{_count}%} in radius 2:
                                set loop-block to air
                            add 1 to {_count}
                    delete {drill.%player%}
                    stop
#===========================================================================================================================================
            if {mode.%player%} is "{@oz2}":
                if distance between player and targeted entity is more than 20:
                    stop
                
                set {%player%.target} to distance between player and targeted entity
                set {%player%.go} to now
                        
                set {%player%.go1} to the block 2 above 0 west of targeted entity
                set {%player%.go2} to the block 3 above 0 west of the player
                set {%player%.go3} to the block 0.1 * {%player%.target} in front of the player
                set {%player%.go4} to the block 0.3 * {%player%.target} in front of the player
                set {%player%.go4} to the block 0.4 * {%player%.target} in front of the player
                set {%player%.go4} to the block 0.7 * {%player%.target} in front of the player
                set {%player%.go4} to the block 0.9 * {%player%.target} in front of the player
            
                set {%player%.go11} to the block 0.1 * {%player%.target} above {%player%.go3}
                set {%player%.go12} to the block 0.3 * {%player%.target} above {%player%.go4}
                set {%player%.go13} to the block 0.5 * {%player%.target} above {%player%.go5}
                set {%player%.go14} to the block 0.3 * {%player%.target} above {%player%.go6}
                set {%player%.go15} to the block 0.1 * {%player%.target} above {%player%.go7}

            
                loop blocks from {%player%.go11} to {%player%.go12}:
                    set loop-block to blue wool
                
                loop blocks from {%player%.go12} to {%player%.go13}:
                    set loop-block to blue wool
        
                loop blocks from {%player%.go13} to {%player%.go14}:
                    set loop-block to blue wool
                
                loop blocks from {%player%.go14} to {%player%.go15}:
                    set loop-block to blue wool

                loop blocks from {%player%.go15} to {%player%.go15}:
                    set loop-block to blue wool

                loop blocks from {%player%.go16} to {%player%.go15}:
                    set loop-block to blue wool

                loop blocks from {%player%.go17} to {%player%.go15}:
                    set loop-block to blue wool       
                
                
                loop blocks from {%player%.go11} to {%player%.go12}:
                    set loop-block to air
                    wait 0.5 ticks
                
                loop blocks from {%player%.go12} to {%player%.go13}:
                    set loop-block to air
                    wait 0.5 ticks
        
                loop blocks from {%player%.go13} to {%player%.go14}:
                    set loop-block to air
                    wait 0.5 ticks
                
                loop blocks from {%player%.go14} to {%player%.go15}:
                    set loop-block to air
                    wait 0.5 ticks

                loop blocks from {%player%.go15} to {%player%.go15}:
                    set loop-block to air
                    wait 0.5 ticks

                loop blocks from {%player%.go16} to {%player%.go15}:
                    set loop-block to air
                    wait 0.5 ticks

                loop blocks from {%player%.go17} to {%player%.go15}:
                    set loop-block to air
                    wait 0.5 ticks
#===========================================================================================================================================
            if {mode.%player%} is "{@oz3}":
                equip player with iron chestplate of protection 32750
                equip player with iron boots of protection 32750
                execute player command "/fly on"
#===========================================================================================================================================
            if {mode.%player%} is "{@oz4}":
                set {_w} to targeted entity
                set {_g} to 1
                loop blocks around {_w} in radius 6:
                    set loop-block to wandwhite
                    set all blocks in radius 4 around {_w} to air
                wait 0.5 seconds
                create an explosion of strength 12 at {_w}
                kill targeted entity
#===========================================================================================================================================
            if {mode.%player%} is "{@oz5}":
                shoot a snowball with speed 5
#===========================================================================================================================================
            if {mode.%player%} is "{@oz6}":
                strike lightning at the target block
#===========================================================================================================================================
#===========================================================================================================================================
#===========================================================================================================================================
on right click:
    if name of the player's tool is "&b[&aMrNebula&b]&7'nın Çubuğu" or "&a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123":
        if {mode.%player%} is "{@oz6}":
            set {mode.%player%} to "{@oz0}"
            set action bar of player to "{@sec}{@oz0}"
            stop
        if {mode.%player%} is "{@oz0}":
            set {mode.%player%} to "{@oz1}"
            set action bar of player to "{@sec}{@oz1}"
            stop
        if {mode.%player%} is "{@oz1}":
            set {mode.%player%} to "{@oz2}"
            set action bar of player to "{@sec}{@oz2}"
            stop
        if {mode.%player%} is "{@oz2}":
            set {mode.%player%} to "{@oz3}"
            set action bar of player to "{@sec}{@oz3}"
            stop
        if {mode.%player%} is "{@oz3}":
            set {mode.%player%} to "{@oz4}"
            set action bar of player to "{@sec}{@oz4}"
            stop
        if {mode.%player%} is "{@oz4}":
            set {mode.%player%} to "{@oz5}"
            set action bar of player to "{@sec}{@oz5}"
            stop
        if {mode.%player%} is "{@oz5}":
            set {mode.%player%} to "{@oz6}"
            set action bar of player to "{@sec}{@oz6}"
            stop
        else:
            set {mode.%player%} to "{@oz0}"
            set action bar of player to "{@sec}{@oz0}"
            stop
#===========================================================================================================================================

#===========================================================================================================================================

#===========================================================================================================================================
on block damage:
    if name of the player's tool is "{@axe}" or "{@axe2}":
        if {hükümlü.%player%} is set:
            set {_w} to "%id of event-block%" parsed as item
            add 1 of {_w} to the player's inventory
            set event-block to air
On combust:
    if name of the player's tool is "{@axe}" or "{@axe2}":
        if {hükümlü.%player%} is set:
            cancel event
on damage of player:
    if name of the victim's tool is "{@axe}" or "{@axe2}":
        if victim is "EmreBeySYT" or "MrNebula":
            cancel event
#on death of player:
#    if {hükümlü.%player%} is set:
#        set {_respawn.%player%} to location of player
#        wait 1 tick
#        force respawn victim
#        wait 1 tick
#        teleport player to {_respawn.%player%}
#        loop drops:
#            add loop-item to {_items::*}
#            remove loop-item from drops
#            add {_items::*} to player's inventory
on projectile hit:
    if name of the shooter's tool is "{@axe}" or "{@axe2}":
        create a fake explosion at the projectile
        loop entities in radius 5 of projectile:
            create a fake explosion at loop-entity
            damage loop-entity by 25
            ignite loop-entity
        
        
#==========================================================================================================
options:
    seconds: 0.2
    axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123
    axe2: &b[&aMrNebula&b]&7'nın Çubuğu
    perm: &cBu komudu kullanmak için yetkiniz bulunmamaktadır.
    perm2: &cBu itemi almak için yetkiniz bulunmamaktadır.
aliases:
    wandred = 95:14
    wandblue = 95:11
#===========================================================================================================
function blok(l: location, x1: integer, y1: integer, x: integer, x2:integer, y2:integer, y: integer):
    set {_1} to location {_x} meters below {_x1} meters north {_y1} meters east {_l}
    set {_2} to location {_x} meters below {_x1} meters east {_y1} meters south {_l}
    set {_3} to location {_x} meters below {_x1} meters south {_y1} meters west {_l}
    set {_4} to location {_x} meters below {_x1} meters west {_y1} meters north {_l}
    set block at {_1} to air
    set block at {_2} to air
    set block at {_3} to air
    set block at {_4} to air
    set {_1} to location {_y} meters below {_x2} meters north {_y2} meters east {_l}
    set {_2} to location {_y} meters below {_x2} meters east {_y2} meters south {_l}
    set {_3} to location {_y} meters below {_x2} meters south {_y2} meters west {_l}
    set {_4} to location {_y} meters below {_x2} meters west {_y2} meters north {_l}
    set block at {_1} to wandred
    set block at {_2} to wandblue
    set block at {_3} to wandred
    set block at {_4} to wandblue
command /emrebey:
    trigger:
        if {hükümlü.%player%} is set:
            set {emre.%player%} to true
            set {_l} to player's location
            drop 1 diamond axe of protection 32750 and thorns 32750 named "{@axe}" at location -10 meters below {_l}
            loop 100 times:
                blok({_l}, -4, 1, -7, 1, 0, 0)
                wait {@seconds} seconds
                blok({_l}, -5, 0, -8, 2, 1, -1)
                wait {@seconds} seconds
                blok({_l}, 1, 0, 0, 1, 2, -2)
                wait {@seconds} seconds
                blok({_l}, 2, 1, -1, 0, 3, -3)
                wait {@seconds} seconds
                blok({_l}, 1, 2, -2, -1, 4, -4)
                wait {@seconds} seconds
                blok({_l}, 0, 3, -3, -2, 3, -5)
                wait {@seconds} seconds
                blok({_l}, -1, 4, -4, -3, 2, -6)
                wait {@seconds} seconds
                blok({_l}, -2, 3, -5, -4, 1, -7)
                wait {@seconds} seconds
                blok({_l}, -3, 2, -6, -5, 0, -8)
                if {emre.%player%} is not set:
                    stop loop
            wait {@seconds} seconds
            blok({_l}, -4, 1, -7, 0, 0, 0)
            set block at {_l} to air
            wait {@seconds} seconds
            blok({_l}, 5, 0, -8, 0, 0, 0)
            set block at {_l} to air
            set {_1} to location -8 meters below 5 meters east {_l}
            set {_2} to location -8 meters below 5 meters south {_l}
            set {_3} to location -8 meters below 5 meters west {_l}
            set {_4} to location -8 meters below 5 meters north {_l}
            strike lightning at {_1}
            strike lightning at {_2}
            strike lightning at {_3}
            strike lightning at {_4}
        else:
            set action bar of player to "{@perm}"


#===========================================================================================================

options:
    perm2: &cBu itemi almak için yetkiniz bulunmamaktadır.
    axe: &a&k&l123 &c&lEmreBeySYT'nin &e&lBaltası &a&k&l123
    axe2: &b[&aMrNebula&b]&7'nın Çubuğu
on picking up:
    item is a diamond axe named "{@axe}":
        if {hükümlü.%player%} is set:
            if player is sneaking:
                delete {emre.%player%}
            else:
                cancel event
                stop
        else:
            set action bar of player to "{@perm2}"
            cancel event
on picking up:
    item is a stick named "{@axe2}":
        if {hükümlü.%player%} is set:
            if player is sneaking:
                delete {nebosh.%player%}
            else:
                cancel event
        else:
            set action bar of player to "{@perm2}"
            cancel event
command /hüküm [<text>] [<player>]:
    trigger:
        if player is "EmreBeySYT" or "MrNebula":
            if arg-1 is "ver":
                set {hükümlü.%arg-2%} to true
                set action bar of arg-2 to "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümünü Aldınız /emrebey Yazarak Kullana Bilirisniz &a&l&k123"
                set action bar of player to "&a&l&k123 &c&lHüküm verdin &a&l&k123"
                send arg-2 title "&c&lBalta &e&lHükmü Aldın" with subtitle " &c&lEmreBeySYT'nin Baltası'nın &e&lVar Artık /emrebey Yaz" for 5 seconds
            if arg-1 is "al":
                delete {hükümlü.%arg-2%}
                set action bar of player to "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümü Alındı Üzgünüz... &a&l&k123"
                set action bar of arg-2 to "&a&l&k123 &c&lHüküme el koydun &a&l&k123"
                send arg-2 title "&c&lBalta &e&lHükmü Alındı " with subtitle "&a&lArtık EmreBey Degilsin" for 5 seconds
Yapımcısına sordum zaten oda bilmiyor
dP6V2p.png
yEyORn.png
Eg71pg.png


Edit:Skrayfall Yüklü
skRayFall_v1.9.7[DOUBLEPOST=1496169162,1496168249][/DOUBLEPOST]Bu Sorunu Bügün Çözemeyeceğiz Galiba :D
 
İlk sse baktığımda hata göremedim. Konsol çıkıtısında Umbasaka sadece bilgi veriyor. Yani modülleri felan kontrol ettiğini ve birkaç şeyi kayıt ettiğini söylüyor. Ama skript çalışmıyorsa farklı bir sıkıntı olabilir.
 
İlk sse baktığımda hata göremedim. Konsol çıkıtısında Umbasaka sadece bilgi veriyor. Yani modülleri felan kontrol ettiğini ve birkaç şeyi kayıt ettiğini söylüyor. Ama skript çalışmıyorsa farklı bir sıkıntı olabilir.
Anladım birde farklı versiyonda deneyim baklım olucak mı
 
Sorun çözüldüyse belirtiniz.
 
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