#MadNetWork
Zombi Geldi, Beni Yedi
- Katılım
- 26 Mart 2017
- Mesajlar
- 246
- Elmaslar
- 81
- Puan
- 13.420
- Yaş
- 36
- Konum
- İstanbul
- Minecraft
- Police
Discord:
LordOfLast#7186
Merhabalar
Versiyonlar
Gui sorunu var herşey güncel vb açılmıyor guiler çözer misiniz. Teşekkürler
Versiyonlar
Kod:
aliases:
wood door = 429
cm = 342
cm1 = 328
colorred = 351:1
colorgreen = 351:2
coloryellow = 351:11
colorpurple = 351:5
colororange = 351:14
colorblack = 351
cooked patato = 393
cooked rabbit = 412
iksir1 = 373:8193
iksir2 = 373:8194
iksir3 = 373:8196
iksir4 = 373:8261
iksir5 = 373:8201
iksir6 = 373:8234
iksir7 = 373:8238
iksir8 = 373:8268
iksir9 = 373:8267
odun1 = 17:0
odun2 = 17:1
odun3 = 17:2
odun4 = 17:3
function görevteslim(p: player, id: integer):
if {_id} is 1:
if {_p}'s inventory has 15 glass:
if {_p}'s inventory has 64 cobblestone:
if {_p}'s inventory has 32 smooth brick:
add 250 to balance of {_p}
send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
remove 32 smooth brick from {_p}'s inventory
remove 64 cobblestone from {_p}'s inventory
remove 15 glass from {_p}'s inventory
else:
send {_p} title "&cHata &b&l| &4Taş Tuğla &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Kırıktaş &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Cam &6Eksik" for 3 second
if {_id} is 2:
if {_p}'s inventory has 5 colorred:
if {_p}'s inventory has 5 colorgreen:
if {_p}'s inventory has 5 coloryellow:
if {_p}'s inventory has 5 colorpurple:
if {_p}'s inventory has 5 colororange:
add 500 to balance of {_p}
send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
remove 5 colororange from {_p}'s inventory
remove 5 colorpurple from {_p}'s inventory
remove 5 coloryellow from {_p}'s inventory
remove 5 colorgreen from {_p}'s inventory
remove 5 colorred from {_p}'s inventory
else:
send {_p} title "&cHata &b&l| &4Turuncu Boya &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Mor Boya &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Sarı Boya &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Yeşil Boya &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Kırmızı Boya &6Eksik" for 3 second
if {_id} is 3:
if {_p}'s inventory has 10 colorblack:
if {_p}'s inventory has 15 paper:
add 500 to balance of {_p}
send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
remove 10 colorblack from {_p}'s inventory
remove 15 paper from {_p}'s inventory
else:
send {_p} title "&cHata &b&l| &4Kağıt &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Mürekkep Kesesi &6Eksik" for 3 second
if {_id} is 4:
if {_p}'s inventory has 3 cooked chicken:
if {_p}'s inventory has 3 steak:
if {_p}'s inventory has 3 cooked porkchop:
if {_p}'s inventory has 3 cooked fish:
if {_p}'s inventory has 3 cooked rabbit:
if {_p}'s inventory has 3 cooked patato:
add 1000 to balance of {_p}
send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
remove 3 cooked patato from {_p}'s inventory
remove 3 cooked rabbit from {_p}'s inventory
remove 3 cooked fish from {_p}'s inventory
remove 3 cooked porkchop from {_p}'s inventory
remove 3 steak from {_p}'s inventory
remove 3 cooked chicken from {_p}'s inventory
else:
send {_p} title "&cHata &b&l| &4Haşlanmış Patates &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Pişmiş Tavşan &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Pişmiş Balık &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Pişmiş Domuz Eti &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Biftek &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Pişmiş Tavuk &6Eksik" for 3 second
if {_id} is 5:
if {_p}'s inventory has iksir1:
if {_p}'s inventory has iksir2:
if {_p}'s inventory has iksir3:
if {_p}'s inventory has iksir4:
if {_p}'s inventory has iksir5:
if {_p}'s inventory has iksir6:
if {_p}'s inventory has iksir7:
if {_p}'s inventory has iksir8:
if {_p}'s inventory has iksir9:
add 2500 to balance of {_p}
send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
remove iksir1 from {_p}'s inventory
remove iksir2 from {_p}'s inventory
remove iksir3 from {_p}'s inventory
remove iksir4 from {_p}'s inventory
remove iksir5 from {_p}'s inventory
remove iksir6 from {_p}'s inventory
remove iksir7 from {_p}'s inventory
remove iksir8 from {_p}'s inventory
remove iksir9 from {_p}'s inventory
else:
send {_p} title "&cHata &b&l| &4Zıplama Desteği Iksiri &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Anında Hasar Iksiri &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Görünmezlik Iksiri &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Yavaşlık Iksiri &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Kuvvet Iksiri &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Anında Sağlık Iksiri &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Zehir Iksiri" for 3 second
else:
send {_p} title "&cHata &b&l| &4Hız Iksiri" for 3 second
else:
send {_p} title "&cHata &b&l| &4Yenileme Iksiri &6Eksik" for 3 second
if {_id} is 6:
if {_p}'s inventory has 64 odun1:
if {_p}'s inventory has 64 odun2:
if {_p}'s inventory has 64 odun3:
if {_p}'s inventory has 64 odun4:
add 5000 to balance of {_p}
send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
else:
send {_p} title "&cHata &b&l| &4Orman Odunu &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Huş Odunu &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Ladin Odunu &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &4Meşe Odunu &6Eksik" for 3 second
if {_id} is 7:
loop entities in radius 10 around {_p}:
loop-entity is enderman:
set {_x} to true
loop-entity is skeleton:
set {_x-1} to true
loop-entity is zombie:
set {_x-2} to true
loop-entity is creeper:
set {_x-3} to true
loop-entity is spider:
set {_x-4} to true
if {_x} is true:
if {_x-1} is true:
if {_x-2} is true:
if {_x-3} is true:
if {_x-4} is true:
add 10000 to balance of {_p}
send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
else:
send {_p} title "&cHata &b&l| &6Yakınında &4Örümcek &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &6Yakınında &4Creeper &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &6Yakınında &4Zombie &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &6Yakınında &Skeleton &6Eksik" for 3 second
else:
send {_p} title "&cHata &b&l| &6Yakınında &4EnderMan &6Eksik" for 3 second
if {_id} is 11:
if asb level of {_p} is greater than or equal to 5000:
set {görevler::%{_p}%::level-100} to true
add 100000 to balance of {_p}
send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
else:
send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(5000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
if {_id} is 12:
if asb level of {_p} is greater than or equal to 10000:
set {görevler::%{_p}%::level-250} to true
add 200000 to balance of {_p}
send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
else:
send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(10000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
if {_id} is 13:
if asb level of {_p} is greater than or equal to 25000:
set {görevler::%{_p}%::level-500} to true
add 500000 to balance of {_p}
send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
else:
send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(25000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
if {_id} is 14:
if asb level of {_p} is greater than or equal to 50000:
set {görevler::%{_p}%::level-1000} to true
add 1000000 to balance of {_p}
send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
else:
send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(50000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
if {_id} is 15:
if asb level of {_p} is greater than or equal to 75000:
set {görevler::%{_p}%::level-2500} to true
add 1500000 to balance of {_p}
send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
else:
send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(75000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
if {_id} is 16:
if asb level of {_p} is greater than or equal to 100000:
set {görevler::%{_p}%::level-5000} to true
add 2000000 to balance of {_p}
send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
else:
send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(100000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
if {_id} is 17:
if asb level of {_p} is greater than or equal to 250000:
set {görevler::%{_p}%::level-10000} to true
add 5000000 to balance of {_p}
send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
else:
send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(250000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
#if {_id} is 21:
# if asb level of {_p} is greater than or equal to 150000:
# add 20000 to balance of {_p}
# send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
# else:
# send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(150000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
#if {_id} is 22:
# if asb level of {_p} is greater than or equal to 200000:
# add 35000 to balance of {_p}
# send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
# else:
# send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(200000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
#if {_id} is 23:
# if asb level of {_p} is greater than or equal to 250000:
# add 50000 to balance of {_p}
# add 10000 to balance of {_p}
# send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
# else:
# send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(250000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
#if {_id} is 24:
# if asb level of {_p} is greater than or equal to 100000:
# add 100000 to balance of {_p}
# add 10000 to balance of {_p}
# send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
# else:
# send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(100000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
#if {_id} is 25:
# if asb level of {_p} is greater than or equal to 150000:
# add 150000 to balance of {_p}
# send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
# else:
# send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(150000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
#if {_id} is 26:
# if asb level of {_p} is greater than or equal to 200000:
# add 200000 to balance of {_p}
# send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
# else:
# send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(200000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
#if {_id} is 27:
# if asb level of {_p} is greater than or equal to 250000:
# add 250000 to balance of {_p}
# send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
# else:
# send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(250000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
command /görevler:
aliases: /görev
trigger:
open virtual chest with size 6 named "&a» &eGörevler &a«" to player
oair(player)
set {_slot} to -1
loop 9 times:
format gui slot ({_slot} + loop-number) of player with red stained glass pane named "&8[&c-&8] &cSıradan Görevleri Tamamlanmadı &8[&c-&8]" to nothing
set {_slot} to 44
loop 9 times:
format gui slot ({_slot} + loop-number) of player with red stained glass pane named "&8[&c-&8] &aLevel Görevleri Tamamlanmadı &8[&c-&8]" to nothing
if {görevler::%player%::malzeme} is not set:
format gui slot 10 of player with cm named "&e&l> &7Malzeme Toplayıcısı &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b15 Cam|| &a&l- &b64 Kırıktaş|| &a&l- &b32 Taş Tuğla||&aÖdüller:|| &c&l- &b250 " to close then run function görevteslim(player, 1)
else:
format gui slot 10 of player with cm1 named "&e&l> &7Malzeme Toplayıcısı &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b15 Cam|| &a&l- &b64 Kırıktaş|| &a&l- &b32 Taş Tuğla||&aÖdüller:|| &c&l- &b250 TL ||&7&m-------------------||&aBu Görevi Tamamladın" to nothing
if {görevler::%player%::boyacı} is not set:
format gui slot 11 of player with cm named "&e&l> &7Boyacı &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b5 Gül Kırmızısı|| &a&l- &b5 Kaktüs Yeşili|| &a&l- &b5 Mor Boya|| &a&l- &b5 Turuncu Boya|| &a&l- &b5 Karahindiba Sarısı||&aÖdüller:|| &c&l- &b500 TL " to close then run function görevteslim(player, 2)
else:
format gui slot 11 of player with cm1 named "&e&l> &7Boyacı &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b5 Gül Kırmızısı|| &a&l- &b5 Kaktüs Yeşili|| &a&l- &b5 Mor Boya|| &a&l- &b5 Turuncu Boya|| &a&l- &b5 Karahindiba Sarısı||&aÖdüller:|| &c&l- &b500 TL ||&7&m-------------------||&aBu Görevi Tamamladın" to nothing
if {görevler::%player%::yazıcı} is not set:
format gui slot 12 of player with cm named "&e&l> &7Yazıcı &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b10 Mürekkep Kesesi|| &a&l- &b15 Kağıt||&aÖdüller:|| &c&l- &b500 TL " to close then run function görevteslim(player, 3)
else:
format gui slot 12 of player with cm1 named "&e&l> &7Yazıcı &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b10 Mürekkep Kesesi|| &a&l- &b15 Kağıt||&aÖdüller:|| &c&l- &b500 TL ||&7&m-------------------||&aBu Görevi Tamamladın" to nothing
if {görevler::%player%::asci} is not set:
format gui slot 13 of player with cm named "&e&l> &7Aşçı &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b3 Pişmiş Tavuk|| &a&l- &b3 Biftek|| &a&l- &b3 Pişmiş Domuz Eti|| &a&l- &b3 Pişmiş Balık|| &a&l- &b3 Haşlanmış Patates|| &a&l- &b3 Pişmiş Tavşan Eti||&aÖdüller:|| &c&l- &b1000 TL " to close then run function görevteslim(player, 4)
else:
format gui slot 13 of player with cm1 named "&e&l> &7Aşçı &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b3 Pişmiş Tavuk|| &a&l- &b3 Biftek|| &a&l- &b3 Pişmiş Domuz Eti|| &a&l- &b3 Pişmiş Balık|| &a&l- &b3 Haşlanmış Patates|| &a&l- &b3 Pişmiş Tavşan Eti||&aÖdüller:|| &c&l- &b1000 TL ||&7&m-------------------||&aBu Görevi Tamamladın" to nothing
if {görevler::%player%::iksirci} is not set:
format gui slot 14 of player with cm named "&e&l> &7Iksirci &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &bHız Iksiri|| &a&l- &bGüç/Kuvvet Iksiri|| &a&l- &bAnında Sağlık Iksiri|| &a&l- &bAnında Hasar Iksiri|| &a&l- &bZehir Iksiri|| &a&l- &bZıplama Desteği|| &a&l- &bGörünmezlik Iksiri|| &a&l- &bYavaşlık Iksiri||&aÖdüller:|| &c&l- &b2500 TL " to close then run function görevteslim(player, 5)
else:
format gui slot 14 of player with cm1 named "&e&l> &7Iksirci &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &bHız Iksiri|| &a&l- &bGüç/Kuvvet Iksiri|| &a&l- &bAnında Sağlık Iksiri|| &a&l- &bAnında Hasar Iksiri|| &a&l- &bZehir Iksiri|| &a&l- &bZıplama Desteği|| &a&l- &bGörünmezlik Iksiri|| &a&l- &bYavaşlık Iksiri||&aÖdüller:|| &c&l- &b2500 TL ||&7&m-------------------||&aBu Görevi Tamamladın" to nothing
if {görevler::%player%::oduncu} is not set:
format gui slot 15 of player with cm named "&e&l> &7Oduncu &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b64 Meşe Odunu|| &a&l- &b64 Ladin Odunu|| &a&l- &b64 Orman Odunu|| &a&l- &b64 Huş Odunu||&aÖdüller:|| &a&l- &b5000 TL" to close then run function görevteslim(player, 6)
else:
format gui slot 15 of player with cm1 named "&e&l> &7Oduncu &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b64 Meşe Odunu|| &a&l- &b64 Ladin Odunu|| &a&l- &b64 Orman Odunu|| &a&l- &b64 Huş Odunu||&aÖdüller:|| &a&l- &b5000 TL" to nothing
if {görevler::%player%::parti} is not set:
format gui slot 16 of player with cm named "&e&l> &7Parti &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &bYakınında;|| &c&l- &bÖrümcek|| &c&l- &bIskelet|| &c&l- &bZombi|| &c&l- &bEnderMan|| &c&l-Creeper||&aÖdüller:|| &a- &b10000 TL" to close then run function görevteslim(player, 7)
else:
format gui slot 16 of player with cm1 named "&e&l> &7Parti &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &bYakınında;|| &c&l- &bÖrümcek|| &c&l- &bIskelet|| &c&l- &bZombi|| &c&l- &bEnderMan|| &c&l- &bCreeper||&aÖdüller:|| &a- &b10000 TL" to nothing
set {_slot} to -1
loop 9 times:
format gui slot ({_slot} + loop-number) of player with green stained glass pane named "&8[&a+&8] &cSıradan Görevleri Tamamlandı &8[&a+&8]" to nothing
if {görevler::%player%::level-100} is not set:
format gui slot 37 of player with cm named "&e&l> &7Level &b&l- &c5000 &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b5000 Ada Leveli||&aÖdüller:|| &a- &b100 K Oyun Parası" to close then run function görevteslim(player, 11)
else:
format gui slot 37 of player with cm1 named "&e&l> &7Level &b&l- &c5000 &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b5000 Ada Leveli||&aÖdüller:|| &a- &b100 K Oyun Parası" to nothing
if {görevler::%player%::level-250} is not set:
format gui slot 38 of player with cm named "&e&l> &7Level &b&l- &c10000 &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b10000 Ada Leveli||&aÖdüller:|| &a- &b200 K Oyun Parası" to close then run function görevteslim(player, 12)
else:
format gui slot 38 of player with cm1 named "&e&l> &7Level &b&l- &c10000 &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b10000 Ada Leveli||&aÖdüller:|| &a- &b200 K Oyun Parası" to nothing
if {görevler::%player%::level-500} is not set:
format gui slot 39 of player with cm named "&e&l> &7Level &b&l- &c25000 &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b25000 Ada Leveli||&aÖdüller:|| &a- &b500 K Oyun Parası" to close then run function görevteslim(player, 13)
else:
format gui slot 39 of player with cm1 named "&e&l> &7Level &b&l- &c25000 &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b25000 Ada Leveli||&aÖdüller:|| &a- &b500 K Oyun Parası" to nothing
if {görevler::%player%::level-1000} is not set:
format gui slot 40 of player with cm named "&e&l> &7Level &b&l- &c50000 &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b50000 Ada Leveli||&aÖdüller:|| &a- &b1 M Oyun Parası" to close then run function görevteslim(player, 14)
else:
format gui slot 40 of player with cm1 named "&e&l> &7Level &b&l- &c50000 &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b50000 Ada Leveli||&aÖdüller:|| &a- &b1 M Oyun Parası" to nothing
if {görevler::%player%::level-2500} is not set:
format gui slot 41 of player with cm named "&e&l> &7Level &b&l- &c75000 &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b75000 Ada Leveli||&aÖdüller:|| &a- &b1,5 M Oyun Parası" to close then run function görevteslim(player, 15)
else:
format gui slot 41 of player with cm1 named "&e&l> &7Level &b&l- &c75000 &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b75000 Ada Leveli||&aÖdüller:|| &a- &b1,5 M Oyun Parası" to nothing
if {görevler::%player%::level-5000} is not set:
format gui slot 42 of player with cm named "&e&l> &7Level &b&l- &c100000 &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b100000 Ada Leveli||&aÖdüller:|| &a- &b2 M Oyun Parası" to close then run function görevteslim(player, 16)
else:
format gui slot 42 of player with cm1 named "&e&l> &7Level &b&l- &c100000 &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b100000 Ada Leveli||&aÖdüller:|| &a- &b2 M Oyun Parası" to nothing
if {görevler::%player%::level-10000} is not set:
format gui slot 43 of player with cm named "&e&l> &7Level &b&l- &c250000 &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b250000 Ada Leveli||&aÖdüller:|| &a- &b5 M Oyun Parası" to close then run function görevteslim(player, 17)
else:
format gui slot 43 of player with cm1 named "&e&l> &7Level &b&l- &c250000 &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b250000 Ada Leveli||&aÖdüller:|| &a- &b5 M Oyun Parası" to nothing
set {_slot} to 44
loop 9 times:
format gui slot ({_slot} + loop-number) of player with green stained glass pane named "&8[&a+&8] &aLevel Görevleri Tamamlandı &8[&a+&8]" to nothing
format gui slot 49 of player with sunflower named " &e&l> &7&nGörev Bilgi" with lore "&7Sunucumuzda &c7 &7Sıradan ve &c7 &7Level Görevi Vardır.||&7Size Para Kazandırır." to nothing