Çözüldü GUİ Sorunu

  • Konuyu Başlatan Konuyu Başlatan #MadNetWork
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#MadNetWork

Zombi Geldi, Beni Yedi
Katılım
26 Mart 2017
Mesajlar
246
Elmaslar
81
Puan
13.420
Yaş
36
Konum
İstanbul
Minecraft
Police

Discord:

LordOfLast#7186

Merhabalar
Versiyonlar
1553868158091.png


Kod:
aliases:
    wood door = 429
    cm = 342
    cm1 = 328
    colorred = 351:1
    colorgreen = 351:2
    coloryellow = 351:11
    colorpurple = 351:5
    colororange = 351:14
    colorblack = 351
    cooked patato = 393
    cooked rabbit = 412
    
    iksir1 = 373:8193
    iksir2 = 373:8194
    iksir3 = 373:8196
    iksir4 = 373:8261
    iksir5 = 373:8201
    iksir6 = 373:8234
    iksir7 = 373:8238
    iksir8 = 373:8268
    iksir9 = 373:8267
    
    odun1 = 17:0
    odun2 = 17:1
    odun3 = 17:2
    odun4 = 17:3
function görevteslim(p: player, id: integer):
    if {_id} is 1:
        if {_p}'s inventory has 15 glass:
            if {_p}'s inventory has 64 cobblestone:
                if {_p}'s inventory has 32 smooth brick:
                    add 250 to balance of {_p}
                    send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
                    remove 32 smooth brick from {_p}'s inventory
                    remove 64 cobblestone from {_p}'s inventory
                    remove 15 glass from {_p}'s inventory
                else:
                    send {_p} title "&cHata &b&l| &4Taş Tuğla &6Eksik" for 3 second
            else:
                send {_p} title "&cHata &b&l| &4Kırıktaş &6Eksik" for 3 second
        else:
            send {_p} title "&cHata &b&l| &4Cam &6Eksik" for 3 second
    if {_id} is 2:
        if {_p}'s inventory has 5 colorred:
            if {_p}'s inventory has 5 colorgreen:
                if {_p}'s inventory has 5 coloryellow:
                    if {_p}'s inventory has 5 colorpurple:
                        if {_p}'s inventory has 5 colororange:
                            add 500 to balance of {_p}
                            send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
                            remove 5 colororange from {_p}'s inventory
                            remove 5 colorpurple from {_p}'s inventory
                            remove 5 coloryellow from {_p}'s inventory
                            remove 5 colorgreen from {_p}'s inventory
                            remove 5 colorred from {_p}'s inventory
                        else:
                            send {_p} title "&cHata &b&l| &4Turuncu Boya &6Eksik" for 3 second
                    else:
                        send {_p} title "&cHata &b&l| &4Mor Boya &6Eksik" for 3 second                           
                else:
                    send {_p} title "&cHata &b&l| &4Sarı Boya &6Eksik" for 3 second
            else:
                send {_p} title "&cHata &b&l| &4Yeşil Boya &6Eksik" for 3 second
        else:
            send {_p} title "&cHata &b&l| &4Kırmızı Boya &6Eksik" for 3 second
    if {_id} is 3:
        if {_p}'s inventory has 10 colorblack:
            if {_p}'s inventory has 15 paper:
                add 500 to balance of {_p}
                send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
                remove 10 colorblack from {_p}'s inventory
                remove 15 paper from {_p}'s inventory
            else:
                send {_p} title "&cHata &b&l| &4Kağıt &6Eksik" for 3 second
        else:
            send {_p} title "&cHata &b&l| &4Mürekkep Kesesi &6Eksik" for 3 second
    if {_id} is 4:
        if {_p}'s inventory has 3 cooked chicken:
            if {_p}'s inventory has 3 steak:
                if {_p}'s inventory has 3 cooked porkchop:
                    if {_p}'s inventory has 3 cooked fish:
                        if {_p}'s inventory has 3 cooked rabbit:
                            if {_p}'s inventory has 3 cooked patato:
                                add 1000 to balance of {_p}
                                send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
                                remove 3 cooked patato from {_p}'s inventory
                                remove 3 cooked rabbit from {_p}'s inventory
                                remove 3 cooked fish from {_p}'s inventory
                                remove 3 cooked porkchop from {_p}'s inventory
                                remove 3 steak from {_p}'s inventory
                                remove 3 cooked chicken from {_p}'s inventory
                            else:
                                send {_p} title "&cHata &b&l| &4Haşlanmış Patates &6Eksik" for 3 second
                        else:
                            send {_p} title "&cHata &b&l| &4Pişmiş Tavşan &6Eksik" for 3 second
                    else:
                        send {_p} title "&cHata &b&l| &4Pişmiş Balık &6Eksik" for 3 second
                else:
                    send {_p} title "&cHata &b&l| &4Pişmiş Domuz Eti &6Eksik" for 3 second
            else:
                send {_p} title "&cHata &b&l| &4Biftek &6Eksik" for 3 second
        else:
            send {_p} title "&cHata &b&l| &4Pişmiş Tavuk &6Eksik" for 3 second
    if {_id} is 5:
        if {_p}'s inventory has iksir1:
            if {_p}'s inventory has iksir2:
                if {_p}'s inventory has iksir3:
                    if {_p}'s inventory has iksir4:
                        if {_p}'s inventory has iksir5:
                            if {_p}'s inventory has iksir6:
                                if {_p}'s inventory has iksir7:
                                    if {_p}'s inventory has iksir8:
                                        if {_p}'s inventory has iksir9:
                                            add 2500 to balance of {_p}
                                            send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
                                            remove iksir1 from {_p}'s inventory
                                            remove iksir2 from {_p}'s inventory
                                            remove iksir3 from {_p}'s inventory
                                            remove iksir4 from {_p}'s inventory
                                            remove iksir5 from {_p}'s inventory
                                            remove iksir6 from {_p}'s inventory
                                            remove iksir7 from {_p}'s inventory
                                            remove iksir8 from {_p}'s inventory
                                            remove iksir9 from {_p}'s inventory

                                        else:
                                            send {_p} title "&cHata &b&l| &4Zıplama Desteği Iksiri &6Eksik" for 3 second
                                    else:
                                        send {_p} title "&cHata &b&l| &4Anında Hasar Iksiri &6Eksik" for 3 second
                                else:
                                    send {_p} title "&cHata &b&l| &4Görünmezlik Iksiri &6Eksik" for 3 second
                            else:
                                send {_p} title "&cHata &b&l| &4Yavaşlık Iksiri &6Eksik" for 3 second
                        else:
                            send {_p} title "&cHata &b&l| &4Kuvvet Iksiri &6Eksik" for 3 second
                    else:
                        send {_p} title "&cHata &b&l| &4Anında Sağlık Iksiri &6Eksik" for 3 second
                else:
                    send {_p} title "&cHata &b&l| &4Zehir Iksiri" for 3 second
            else:
                send {_p} title "&cHata &b&l| &4Hız Iksiri" for 3 second
        else:
            send {_p} title "&cHata &b&l| &4Yenileme Iksiri &6Eksik" for 3 second
    if {_id} is 6:
        if {_p}'s inventory has 64 odun1:
            if {_p}'s inventory has 64 odun2:
                if {_p}'s inventory has 64 odun3:
                    if {_p}'s inventory has 64 odun4:
                        add 5000 to balance of {_p}
                        send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
                    else:
                        send {_p} title "&cHata &b&l| &4Orman Odunu &6Eksik" for 3 second
                else:
                    send {_p} title "&cHata &b&l| &4Huş Odunu &6Eksik" for 3 second
            else:
                send {_p} title "&cHata &b&l| &4Ladin Odunu &6Eksik" for 3 second
        else:
            send {_p} title "&cHata &b&l| &4Meşe Odunu &6Eksik" for 3 second
    if {_id} is 7:
        loop entities in radius 10 around {_p}:
            loop-entity is enderman:
                set {_x} to true
            loop-entity is skeleton:
                set {_x-1} to true
            loop-entity is zombie:
                set {_x-2} to true
            loop-entity is creeper:
                set {_x-3} to true
            loop-entity is spider:
                set {_x-4} to true
        if {_x} is true:
            if {_x-1} is true:
                if {_x-2} is true:
                    if {_x-3} is true:
                        if {_x-4} is true:
                            add 10000 to balance of {_p}
                            send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
                        else:
                            send {_p} title "&cHata &b&l| &6Yakınında &4Örümcek &6Eksik" for 3 second
                    else:
                        send {_p} title "&cHata &b&l| &6Yakınında &4Creeper &6Eksik" for 3 second
                else:
                    send {_p} title "&cHata &b&l| &6Yakınında &4Zombie &6Eksik" for 3 second
            else:
                send {_p} title "&cHata &b&l| &6Yakınında &Skeleton &6Eksik" for 3 second
        else:
            send {_p} title "&cHata &b&l| &6Yakınında &4EnderMan &6Eksik" for 3 second
    if {_id} is 11:
        if asb level of {_p} is greater than or equal to 5000:
            set {görevler::%{_p}%::level-100} to true
            add 100000 to balance of {_p}
            send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
        else:
            send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(5000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
    if {_id} is 12:
        if asb level of {_p} is greater than or equal to 10000:
            set {görevler::%{_p}%::level-250} to true
            add 200000 to balance of {_p}
            send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
        else:
            send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(10000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
    if {_id} is 13:
        if asb level of {_p} is greater than or equal to 25000:
            set {görevler::%{_p}%::level-500} to true
            add 500000 to balance of {_p}
            send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
        else:
            send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(25000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
    if {_id} is 14:
        if asb level of {_p} is greater than or equal to 50000:
            set {görevler::%{_p}%::level-1000} to true
            add 1000000 to balance of {_p}
            send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
        else:
            send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(50000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
    if {_id} is 15:
        if asb level of {_p} is greater than or equal to 75000:
            set {görevler::%{_p}%::level-2500} to true
            add 1500000 to balance of {_p}
            send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
        else:
            send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(75000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
    if {_id} is 16:
        if asb level of {_p} is greater than or equal to 100000:
            set {görevler::%{_p}%::level-5000} to true
            add 2000000 to balance of {_p}
            send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
        else:
            send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(100000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
    if {_id} is 17:
        if asb level of {_p} is greater than or equal to 250000:
            set {görevler::%{_p}%::level-10000} to true
            add 5000000 to balance of {_p}
            send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
        else:
            send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(250000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second
    #if {_id} is 21:
    #    if asb level of {_p} is greater than or equal to 150000:
    #        add 20000 to balance of {_p}
    #        send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
    #    else:
    #        send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(150000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second                                           
    #if {_id} is 22:
    #    if asb level of {_p} is greater than or equal to 200000:
    #        add 35000 to balance of {_p}
    #        send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
    #    else:
    #        send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(200000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second                                           
    #if {_id} is 23:
    #    if asb level of {_p} is greater than or equal to 250000:
    #        add 50000 to balance of {_p}
    #        add 10000 to balance of {_p}
    #        send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
    #    else:
    #        send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(250000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second                                           
    #if {_id} is 24:
    #    if asb level of {_p} is greater than or equal to 100000:
    #        add 100000 to balance of {_p}
    #        add 10000 to balance of {_p}
    #        send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
    #    else:
    #        send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(100000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second                                           
    #if {_id} is 25:
    #    if asb level of {_p} is greater than or equal to 150000:
    #        add 150000 to balance of {_p}
    #        send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
    #    else:
    #        send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(150000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second                                           
    #if {_id} is 26:
    #    if asb level of {_p} is greater than or equal to 200000:
    #        add 200000 to balance of {_p}
    #        send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
    #    else:
    #        send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(200000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second                                           
    #if {_id} is 27:
    #    if asb level of {_p} is greater than or equal to 250000:
    #        add 250000 to balance of {_p}
    #        send {_p} title "&aBaşarılı &b&l| &4Görevi Tamamladın" for 3 second
    #    else:
    #        send {_p} title "&cHata" with subtitle "&b&l| &4Ada Seviyeni &b%(250000 - asb level of {_p})% &4Arttırmalısın &b&l|" for 3 second                                           

                                            
                                            
command /görevler:
    aliases: /görev
    trigger:
        open virtual chest with size 6 named "&a» &eGörevler &a«" to player
        oair(player)
        set {_slot} to -1
        loop 9 times:
            format gui slot ({_slot} + loop-number) of player with red stained glass pane named "&8[&c-&8] &cSıradan Görevleri Tamamlanmadı &8[&c-&8]" to nothing
        set {_slot} to 44
        loop 9 times:
            format gui slot ({_slot} + loop-number) of player with red stained glass pane named "&8[&c-&8] &aLevel Görevleri Tamamlanmadı &8[&c-&8]" to nothing
        if {görevler::%player%::malzeme} is not set:
            format gui slot 10 of player with cm named "&e&l> &7Malzeme Toplayıcısı &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b15 Cam|| &a&l- &b64 Kırıktaş|| &a&l- &b32 Taş Tuğla||&aÖdüller:|| &c&l- &b250   " to close then run function görevteslim(player, 1)       
        else:
            format gui slot 10 of player with cm1 named "&e&l> &7Malzeme Toplayıcısı &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b15 Cam|| &a&l- &b64 Kırıktaş|| &a&l- &b32 Taş Tuğla||&aÖdüller:|| &c&l- &b250  TL  ||&7&m-------------------||&aBu Görevi Tamamladın" to nothing
            if {görevler::%player%::boyacı} is not set:
                format gui slot 11 of player with cm named "&e&l> &7Boyacı &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b5 Gül Kırmızısı|| &a&l- &b5 Kaktüs Yeşili|| &a&l- &b5 Mor Boya|| &a&l- &b5 Turuncu Boya|| &a&l- &b5 Karahindiba Sarısı||&aÖdüller:|| &c&l- &b500  TL  " to close then run function görevteslim(player, 2)   
            else:
                format gui slot 11 of player with cm1 named "&e&l> &7Boyacı &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b5 Gül Kırmızısı|| &a&l- &b5 Kaktüs Yeşili|| &a&l- &b5 Mor Boya|| &a&l- &b5 Turuncu Boya|| &a&l- &b5 Karahindiba Sarısı||&aÖdüller:|| &c&l- &b500  TL  ||&7&m-------------------||&aBu Görevi Tamamladın" to nothing
                if {görevler::%player%::yazıcı} is not set:
                    format gui slot 12 of player with cm named "&e&l> &7Yazıcı &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b10 Mürekkep Kesesi|| &a&l- &b15 Kağıt||&aÖdüller:|| &c&l- &b500  TL  " to close then run function görevteslim(player, 3)
                else:               
                    format gui slot 12 of player with cm1 named "&e&l> &7Yazıcı &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b10 Mürekkep Kesesi|| &a&l- &b15 Kağıt||&aÖdüller:|| &c&l- &b500  TL  ||&7&m-------------------||&aBu Görevi Tamamladın" to nothing
                    if {görevler::%player%::asci} is not set:
                        format gui slot 13 of player with cm named "&e&l> &7Aşçı &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b3 Pişmiş Tavuk|| &a&l- &b3 Biftek|| &a&l- &b3 Pişmiş Domuz Eti|| &a&l- &b3 Pişmiş Balık|| &a&l- &b3 Haşlanmış Patates|| &a&l- &b3 Pişmiş Tavşan Eti||&aÖdüller:|| &c&l- &b1000  TL  " to close then run function görevteslim(player, 4)
                    else:
                        format gui slot 13 of player with cm1 named "&e&l> &7Aşçı &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b3 Pişmiş Tavuk|| &a&l- &b3 Biftek|| &a&l- &b3 Pişmiş Domuz Eti|| &a&l- &b3 Pişmiş Balık|| &a&l- &b3 Haşlanmış Patates|| &a&l- &b3 Pişmiş Tavşan Eti||&aÖdüller:|| &c&l- &b1000  TL  ||&7&m-------------------||&aBu Görevi Tamamladın" to nothing
                        if {görevler::%player%::iksirci} is not set:
                            format gui slot 14 of player with cm named "&e&l> &7Iksirci &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &bHız Iksiri|| &a&l- &bGüç/Kuvvet Iksiri|| &a&l- &bAnında Sağlık Iksiri|| &a&l- &bAnında Hasar Iksiri|| &a&l- &bZehir Iksiri|| &a&l- &bZıplama Desteği|| &a&l- &bGörünmezlik Iksiri|| &a&l- &bYavaşlık Iksiri||&aÖdüller:|| &c&l- &b2500 TL   " to close then run function görevteslim(player, 5)
                        else:
                            format gui slot 14 of player with cm1 named "&e&l> &7Iksirci &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &bHız Iksiri|| &a&l- &bGüç/Kuvvet Iksiri|| &a&l- &bAnında Sağlık Iksiri|| &a&l- &bAnında Hasar Iksiri|| &a&l- &bZehir Iksiri|| &a&l- &bZıplama Desteği|| &a&l- &bGörünmezlik Iksiri|| &a&l- &bYavaşlık Iksiri||&aÖdüller:|| &c&l- &b2500 TL  ||&7&m-------------------||&aBu Görevi Tamamladın" to nothing
                            if {görevler::%player%::oduncu} is not set:
                                format gui slot 15 of player with cm named "&e&l> &7Oduncu &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b64 Meşe Odunu|| &a&l- &b64 Ladin Odunu|| &a&l- &b64 Orman Odunu|| &a&l- &b64 Huş Odunu||&aÖdüller:|| &a&l- &b5000 TL" to close then run function görevteslim(player, 6)
                            else:
                                format gui slot 15 of player with cm1 named "&e&l> &7Oduncu &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b64 Meşe Odunu|| &a&l- &b64 Ladin Odunu|| &a&l- &b64 Orman Odunu|| &a&l- &b64 Huş Odunu||&aÖdüller:|| &a&l- &b5000 TL" to nothing
                                if {görevler::%player%::parti} is not set:
                                    format gui slot 16 of player with cm named "&e&l> &7Parti &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &bYakınında;||  &c&l- &bÖrümcek||  &c&l- &bIskelet||  &c&l- &bZombi||  &c&l- &bEnderMan||  &c&l-Creeper||&aÖdüller:|| &a- &b10000 TL" to close then run function görevteslim(player, 7)
                                else:
                                    format gui slot 16 of player with cm1 named "&e&l> &7Parti &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &bYakınında;||  &c&l- &bÖrümcek||  &c&l- &bIskelet||  &c&l- &bZombi||  &c&l- &bEnderMan||  &c&l- &bCreeper||&aÖdüller:|| &a- &b10000 TL" to nothing
                                    set {_slot} to -1
                                    loop 9 times:
                                        format gui slot ({_slot} + loop-number) of player with green stained glass pane named "&8[&a+&8] &cSıradan Görevleri Tamamlandı &8[&a+&8]" to nothing
        if {görevler::%player%::level-100} is not set:
            format gui slot 37 of player with cm named "&e&l> &7Level &b&l- &c5000 &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b5000 Ada Leveli||&aÖdüller:|| &a- &b100 K Oyun Parası" to close then run function görevteslim(player, 11)   
        else:
            format gui slot 37 of player with cm1 named "&e&l> &7Level &b&l- &c5000 &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b5000 Ada Leveli||&aÖdüller:|| &a- &b100 K Oyun Parası" to nothing
            if {görevler::%player%::level-250} is not set:
                format gui slot 38 of player with cm named "&e&l> &7Level &b&l- &c10000 &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b10000 Ada Leveli||&aÖdüller:|| &a- &b200 K Oyun Parası" to close then run function görevteslim(player, 12)   
            else:
                format gui slot 38 of player with cm1 named "&e&l> &7Level &b&l- &c10000 &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b10000 Ada Leveli||&aÖdüller:|| &a- &b200 K Oyun Parası" to nothing
                if {görevler::%player%::level-500} is not set:
                    format gui slot 39 of player with cm named "&e&l> &7Level &b&l- &c25000 &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b25000 Ada Leveli||&aÖdüller:|| &a- &b500 K Oyun Parası" to close then run function görevteslim(player, 13)   
                else:
                    format gui slot 39 of player with cm1 named "&e&l> &7Level &b&l- &c25000 &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b25000 Ada Leveli||&aÖdüller:|| &a- &b500 K Oyun Parası" to nothing
                    if {görevler::%player%::level-1000} is not set:
                        format gui slot 40 of player with cm named "&e&l> &7Level &b&l- &c50000 &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b50000 Ada Leveli||&aÖdüller:|| &a- &b1 M Oyun Parası" to close then run function görevteslim(player, 14)   
                    else:
                        format gui slot 40 of player with cm1 named "&e&l> &7Level &b&l- &c50000 &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b50000 Ada Leveli||&aÖdüller:|| &a- &b1 M Oyun Parası" to nothing
                        if {görevler::%player%::level-2500} is not set:
                            format gui slot 41 of player with cm named "&e&l> &7Level &b&l- &c75000 &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b75000 Ada Leveli||&aÖdüller:|| &a- &b1,5 M Oyun Parası" to close then run function görevteslim(player, 15)   
                        else:
                            format gui slot 41 of player with cm1 named "&e&l> &7Level &b&l- &c75000 &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b75000 Ada Leveli||&aÖdüller:|| &a- &b1,5 M Oyun Parası" to nothing
                            if {görevler::%player%::level-5000} is not set:
                                format gui slot 42 of player with cm named "&e&l> &7Level &b&l- &c100000 &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b100000 Ada Leveli||&aÖdüller:|| &a- &b2 M Oyun Parası" to close then run function görevteslim(player, 16)   
                            else:
                                format gui slot 42 of player with cm1 named "&e&l> &7Level &b&l- &c100000 &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b100000 Ada Leveli||&aÖdüller:|| &a- &b2 M Oyun Parası" to nothing
                                if {görevler::%player%::level-10000} is not set:
                                    format gui slot 43 of player with cm named "&e&l> &7Level &b&l- &c250000 &6&l| &b[&cX&b]" with lore "&aGerekenler:|| &a&l- &b250000 Ada Leveli||&aÖdüller:|| &a- &b5 M Oyun Parası" to close then run function görevteslim(player, 17)   
                                else:
                                    format gui slot 43 of player with cm1 named "&e&l> &7Level &b&l- &c250000 &6&l| &b[&c✔&b]" with lore "&aGerekenler:|| &a&l- &b250000 Ada Leveli||&aÖdüller:|| &a- &b5 M Oyun Parası" to nothing
                                    set {_slot} to 44
                                    loop 9 times:
                                        format gui slot ({_slot} + loop-number) of player with green stained glass pane named "&8[&a+&8] &aLevel Görevleri Tamamlandı &8[&a+&8]" to nothing
        format gui slot 49 of player with sunflower named " &e&l> &7&nGörev Bilgi" with lore "&7Sunucumuzda &c7 &7Sıradan ve &c7 &7Level Görevi Vardır.||&7Size Para Kazandırır." to nothing
Gui sorunu var herşey güncel vb açılmıyor guiler çözer misiniz. Teşekkürler
 
Konuya logları ekle.
 
Sunucu sürümünüz 1.8 ise skQuery 3.6.0- * yükleyip tekrardan deneyiniz.
 
Durum
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