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Çözüldü FEATHERBOARD'DA VARİABLESİMİ GÖSTERMEK İSTİYORUM NASIL GÖSTEREBİLİRİM

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MERHABA MC-TR,

BEN SUNUCUMDA FEATHERBOARD'DA VARİABLESİMİ GÖSTERMEK İSTİYORUM AMA NULL DİYE BİR HATA GELİYOR

lOqgEb.png
 

BloodyX

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MERHABA MC-TR,

BEN SUNUCUMDA FEATHERBOARD'DA VARİABLESİMİ GÖSTERMEK İSTİYORUM AMA NULL DİYE BİR HATA GELİYOR

lOqgEb.png
Configi gösterirmisin bir de featherboard güncelleyin
 

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Configi gösterirmisin bir de featherboard güncelleyin
Featherboard'ı Güncelleyince {player} vb. şeyleri çalışmıyor

Kod:
# ------------------------------ #
#
#  FeatherBoard 3
#  Runs like a feather on your server
#  (c) Maxim Van de Wynckel
#
# ------------------------------ #

# Permissions: To use the action groups give them the permission
#              featherboard.group.<group>
#              Make sure to remove them from the other groups
#              when giving a new permission.

# Variables: These variables can be used in the TEXT section
#            of both the header as the footer.
#           
#            {PLAYER}       - Player name
#            {PLAYERNICK}   - Player nickname
#            {SERVER}       - Server name
#            {PLAYERCOUNT}  - Server player count
#            {BUNGEECOUNT}  - Bungee network player count
#            5000+ more ... see spigot page

# Formatting: These are formatting tags allowing you to format the animations
#             or placeholders.
#
#             Substring: This allows you to split a word (even a placeholder) in parts
#               example: <substring begin=0 end=3>Hello World</substring> = Hel
#               usage: This can be used to split placeholders when creating a typewriter
#                      or to split the colors in a placeholder.
#
#             Scroll: This creates a scrolling animation of the text inside it. It accepts
#                     two arguments (the length and space between scrolls).
#               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
#
#             PLENTY MORE! See spigot page

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# GENERAL PLUGIN SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

## Config version (DO NOT EDIT)
config: 3

## Language file
lang: 'en'

## Debug mode
debug: false

## Log to file
log:
  enabled: true
  # Reset log on startup
  reset: false

## Update checking
update:
  check: true # RECOMMENDED YOU LEAVE THIS TRUE

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# PLUGIN SPECIFIC SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

# Placeholder settings
placeholder:
  # logs the memory usage of placeholders on startup
  log-memory: false
  # Clear unused placeholders that are not enabled.
  clear-unused: true
  # Config cache only
  # This will only use placeholders in the config
  # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  config-cache: true
 
# Tweaks to increase performance (Use at own risk)
tweaks:
  # This option does not send scoreboard remove packets
  # to the client on quit. This can increase performance on servers
  # where players quit a lot (hubs, ...)
  #
  # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  # /data folder
  #
  # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  keepScoreboardOnQuit: false
  # Some placeholders have a slow process behind them. Meaning they might contact a database
  # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  # separate from the sending. But can slow down the animation because it has to wait
  # for the placeholder to be loaded. When having multiple lines like a text that shows
  # the information about the placeholders you put below it, this can cause problems.
  # Enabling this will output a message in the console and ingame to operators
  # saying when a placeholder is causing delays.
  detect-placeholderdelay: false
  # Putting this to true will SPAM your console with timings report per placeholder/animation
  # refresh. Used for debugging purposes.
  # This requires detect-placeholderdelay to true
  verbose-placeholder-timings: false
  # Ignore placeholder problems
  # When set to true, the placeholder will not be disabled
  # this also means that no ERRORS will be logged -> no troubleshooting
  ignore-placeholder-problems: false
 
# Toggling allows you to disable the scoreboard
database:
  # If you want the toggle to stay even when your users
  # log off you can enable this. Keep in mind that this requires a
  # MySQL or SQLite database.
  # If you are configuring the plugin for the first time it is advised
  # to stay away from these settings until you managed the scoreboard
  # set up.
  persistent: false
  # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  # with isolation, url, driver, ...
  # Database name
  database: "featherboard"
  # Database username
  username: bukkit
  # Database isolation type
  isolation: SERIALIZABLE
  # Database driver
  driver: org.sqlite.JDBC
  # Database password
  password: walrus
  # Database driver URL
  # {DIR} will be replaced with the plugin directory
  # {NAME} will be replaced wit the plugin name
  url: jdbc:sqlite:{DIR}{NAME}.db
  # Save interval in ticks
  save-interval: 6000

# Disabled worlds. Add your world name in this list to
# disable it.
disabled-worlds:
- 'example_world'

# Show delay on join. Usefull if you wish to let the user
# enjoy a Title MOTD without having the scoreboard obstructing
# the view.
show-delay: 0

# Anti Flicker will use a new engine that will allow you to use fast animations
# without any flicker.
# You can disable this feature if you do not have fast refresh rates.
antiflicker: true

# Scoreboard assigning. The boards can be assigned by various ways.
# default the scoreboards will be assigned by permissions.
# You can only have one way of assigning the scoreboards
#
# PERMISSION     -     Assign scoreboards based on permissions
#                   This is the default setting (since 2014)
#                   featherboard.group.<scoreboard>
#
# GROUP            -    Assign scoreboards based on Vault groups
#                    this means the scoreboard name has to
#                    have the name of your Vault group.
#
# WORLD            -    Assign scoreboards based on the world
#                    the player is in.
#
# NONE            -    Do no assign scoreboards and just rely on
#                    manual assigning (triggers, etc...)
scoreboard-assigning: "PERMISSION"

# GUI: This is a feature enabling a GUI to select a specific scoreboard
# The GUI will show all scoreboards you have permission to. It is not very
# configurable in the way you can't control the location or order of the scoreboards
# For a more configurable GUI I recommend DeluxeMenus
gui:
  # This is the title of the GUI
  title: "Scoreboards"
  # Size of the GUI (leave to -1 to make it dynamic)
  # Sizes: 9,27,54
  size: -1

# A list of different scoreboards
boards:
  default:
    title:
      text:
      - '<glow glowsize="5">Nord Craft</glow>'
      interval: 2
      random: false
    merhaba:
      text:
      - '&6&lMerhaba'
      interval: 10
      random: true
    isim:
      text:
      - '&c» &7{player}'
      interval: 8.5
      random: false
    para:
      text:
      - '&8» &7NCPuan: &a{money_formatted}'
      interval: 2
      random: false
    oldurme:
      text:
      - '&8» &7Öldürme: &a{stat_pkills} {skript:PvP.Ölme.%player%}'
      interval: 100
      random: false
    olme:
      text:
      - '&8» &7Ölme: &a{stat_deaths}'
      interval: 100
      random: false
    spacer3:
      text: []
      interval: 100
      random: false
    sunucubilgileri:
      text:
      - '&6&lSunucu Bilgi'
      interval: 100
      random: false
    online:
      text:
      - '&8» &7Çevrimiçi: &a{onlineplayers}'
      interval: 1
      random: false
    ping:
      text:
      - '&8» &7Ping: &a{Ping}'
      interval: 10
      random: false
    yetki:
      text:
      - '&8» &7Yetki: &a{group}'
      interval: 20
      random: false
    spacer4:
      text: []
      interval: 100
      random: false
    skype:
      text:
      - '&6&lSkype Adresleri'
      interval: 10
      random: false
    iletisim:
      text:
      - '&8» &a/iletişim'
      interval: 10
      random: false
     
     
     
  combat-scoreboard-example:
    title:
      text:
      - '<single><delay times="10">&l><</delay></single>'
      - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
      - '<single>&f&lherB</single>'
      - '<single>&f&lherBo</single>'
      - '<single>&f&latherBoa</single>'
      - '<single>&f&leatherBoar</single>'
      - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
      interval: 2
      random: false
    header:
      text:
      - '&a&m+-----------------+'
      interval: 10
      random: true
    combat-label:
      text:
      - '&8&l> &7&lCombat target:'
      interval: 100
      random: false
    combat-data:
      text:
      - '{vanilla-combat_opponent_name}'
      interval: 2
      random: false
    spacer1:
      text: []
      interval: 100
    health-label:
      text:
      - '&8&l> &7&lHealth stats:'
      interval: 100
      random: false
    health-data-1:
      text:
      - '&aYou: {healthbar}'
      interval: 1
      random: false
    health-data-2:
      text:
      - '&cTarget: {vanilla-combat_opponent_healthbar}'
      interval: 1
      random: false
    footer:
      text:
      - '&a&m+-----------------+'
      interval: 10
      random: true
  # This is an example for mcMMO when you level up
  # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  # (Unless you want it to show all the time)
  # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  mcmmo-levelup:
    title:
      text:
      # To create cool looking animations you create yourself
      # you can use the graphical tool AnimationCreator
      # https://www.spigotmc.org/resources/animationcreator.6001/
      # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
      - '<single><delay times="10">&l><</delay></single>'
      - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
      - '<single>&f&lherB</single>'
      - '<single>&f&lherBo</single>'
      - '<single>&f&latherBoa</single>'
      - '<single>&f&leatherBoar</single>'
      - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
      interval: 2
      random: false
    header:
      text:
      - '&a&m+-----------------+'
      interval: 10
      random: true
    info-label:
      text:
      # mcMMO-levelup comes with several event specific placeholders
      - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
      interval: 10
    spacer1: # This is a spacer an empty line
      text:
      - ''
      interval: 10
      # Do you want to randomize the animation frames?
      random: false
    skill-label: # You can add elements to the group and name them like you want
      # Lets make a static label
      text:
      - '&9&l> &e&lSkill:'
      interval: 10 # The interval is not important since its just 1 static text.
      # Do you want to randomize the animation frames?
      random: false
    skill:
      # Lets make a static label
      text:
      - '{mcmmo-levelup_skill_name}'
      interval: 10 # The interval is not important since its just 1 static text.
      # Do you want to randomize the animation frames?
      random: false
    spacer2: # This is a spacer an empty line
      text:
      - ''
      interval: 100
      # Do you want to randomize the animation frames?
      random: false
    skilllevel-label: # You can add elements to the group and name them like you want
      # Lets make a static label
      text:
      - '&b&l> &e&lCurrent level:'
      interval: 10 # The interval is not important since its just 1 static text.
      # Do you want to randomize the animation frames?
      random: false
    skilllevel:
      # Lets make a static label
      text:
      - '{mcmmo-levelup_skilllevel}'
      interval: 10 # The interval is not important since its just 1 static text.
      # Do you want to randomize the animation frames?
      random: false
    footer:
      text:
      - '&a&m+-----------------+'
      interval: 10
      random: true
  # This is an example for Towny when you enter a town
  # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  # (Unless you want it to show all the time)
  # You still need to 'trigger' this scoreboard in the 'towny-town'
  towny-town-example:
    # Lets just use the title,header and footer from the example above
    # for in depth configuration look above.
    title:
      text:
      # To create cool looking animations you create yourself
      # you can use the graphical tool AnimationCreator
      # https://www.spigotmc.org/resources/animationcreator.6001/
      # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
      - '<single><delay times="10">&l><</delay></single>'
      - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
      - '<single>&f&lherB</single>'
      - '<single>&f&lherBo</single>'
      - '<single>&f&latherBoa</single>'
      - '<single>&f&leatherBoar</single>'
      - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
      interval: 2
      random: false
    header:
      text:
      - '&a&m+-------------------+'
      interval: 10
      random: true
    town-label:
      text:
      - '&bYou are in town:'
      interval: 100
    town-data:
      text:
      - '{towny_currenttown_name}'
      interval: 100
    spacer1:
      text: []
      interval: 100
    townboard-label:
      text:
      - '&bTown board:'
      interval: 100
    townboard:
      text:
      - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
      interval: 3
    spacer2:
      text: []
      interval: 100
    population-label:
      text:
      - '&bPopulation:'
      interval: 100
    poplulation-data:
      text:
      - '{towny_currenttown_residents}'
      interval: 100
    footer:
      text:
      - '&a&m+-------------------+'
      interval: 10
      random: true
 

BloodyX

İyi olmaya devam et. ;)
Premium
Emektar
Hosting Görevlisi

Discord:

BloodyX#4069

Katılım
9 Mart 2015
Mesajlar
2.883
Elmaslar
1.816
Puanlar
19.975
Yer
Adıyaman
Minecraft
TheGaMeLiFe_HD
Featherboard'ı Güncelleyince {player} vb. şeyleri çalışmıyor

Kod:
# ------------------------------ #
#
#  FeatherBoard 3
#  Runs like a feather on your server
#  (c) Maxim Van de Wynckel
#
# ------------------------------ #

# Permissions: To use the action groups give them the permission
#              featherboard.group.<group>
#              Make sure to remove them from the other groups
#              when giving a new permission.

# Variables: These variables can be used in the TEXT section
#            of both the header as the footer.
#          
#            {PLAYER}       - Player name
#            {PLAYERNICK}   - Player nickname
#            {SERVER}       - Server name
#            {PLAYERCOUNT}  - Server player count
#            {BUNGEECOUNT}  - Bungee network player count
#            5000+ more ... see spigot page

# Formatting: These are formatting tags allowing you to format the animations
#             or placeholders.
#
#             Substring: This allows you to split a word (even a placeholder) in parts
#               example: <substring begin=0 end=3>Hello World</substring> = Hel
#               usage: This can be used to split placeholders when creating a typewriter
#                      or to split the colors in a placeholder.
#
#             Scroll: This creates a scrolling animation of the text inside it. It accepts
#                     two arguments (the length and space between scrolls).
#               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
#
#             PLENTY MORE! See spigot page

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# GENERAL PLUGIN SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

## Config version (DO NOT EDIT)
config: 3

## Language file
lang: 'en'

## Debug mode
debug: false

## Log to file
log:
  enabled: true
  # Reset log on startup
  reset: false

## Update checking
update:
  check: true # RECOMMENDED YOU LEAVE THIS TRUE

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# PLUGIN SPECIFIC SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

# Placeholder settings
placeholder:
  # logs the memory usage of placeholders on startup
  log-memory: false
  # Clear unused placeholders that are not enabled.
  clear-unused: true
  # Config cache only
  # This will only use placeholders in the config
  # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  config-cache: true
 
# Tweaks to increase performance (Use at own risk)
tweaks:
  # This option does not send scoreboard remove packets
  # to the client on quit. This can increase performance on servers
  # where players quit a lot (hubs, ...)
  #
  # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  # /data folder
  #
  # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  keepScoreboardOnQuit: false
  # Some placeholders have a slow process behind them. Meaning they might contact a database
  # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  # separate from the sending. But can slow down the animation because it has to wait
  # for the placeholder to be loaded. When having multiple lines like a text that shows
  # the information about the placeholders you put below it, this can cause problems.
  # Enabling this will output a message in the console and ingame to operators
  # saying when a placeholder is causing delays.
  detect-placeholderdelay: false
  # Putting this to true will SPAM your console with timings report per placeholder/animation
  # refresh. Used for debugging purposes.
  # This requires detect-placeholderdelay to true
  verbose-placeholder-timings: false
  # Ignore placeholder problems
  # When set to true, the placeholder will not be disabled
  # this also means that no ERRORS will be logged -> no troubleshooting
  ignore-placeholder-problems: false
 
# Toggling allows you to disable the scoreboard
database:
  # If you want the toggle to stay even when your users
  # log off you can enable this. Keep in mind that this requires a
  # MySQL or SQLite database.
  # If you are configuring the plugin for the first time it is advised
  # to stay away from these settings until you managed the scoreboard
  # set up.
  persistent: false
  # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  # with isolation, url, driver, ...
  # Database name
  database: "featherboard"
  # Database username
  username: bukkit
  # Database isolation type
  isolation: SERIALIZABLE
  # Database driver
  driver: org.sqlite.JDBC
  # Database password
  password: walrus
  # Database driver URL
  # {DIR} will be replaced with the plugin directory
  # {NAME} will be replaced wit the plugin name
  url: jdbc:sqlite:{DIR}{NAME}.db
  # Save interval in ticks
  save-interval: 6000

# Disabled worlds. Add your world name in this list to
# disable it.
disabled-worlds:
- 'example_world'

# Show delay on join. Usefull if you wish to let the user
# enjoy a Title MOTD without having the scoreboard obstructing
# the view.
show-delay: 0

# Anti Flicker will use a new engine that will allow you to use fast animations
# without any flicker.
# You can disable this feature if you do not have fast refresh rates.
antiflicker: true

# Scoreboard assigning. The boards can be assigned by various ways.
# default the scoreboards will be assigned by permissions.
# You can only have one way of assigning the scoreboards
#
# PERMISSION     -     Assign scoreboards based on permissions
#                   This is the default setting (since 2014)
#                   featherboard.group.<scoreboard>
#
# GROUP            -    Assign scoreboards based on Vault groups
#                    this means the scoreboard name has to
#                    have the name of your Vault group.
#
# WORLD            -    Assign scoreboards based on the world
#                    the player is in.
#
# NONE            -    Do no assign scoreboards and just rely on
#                    manual assigning (triggers, etc...)
scoreboard-assigning: "PERMISSION"

# GUI: This is a feature enabling a GUI to select a specific scoreboard
# The GUI will show all scoreboards you have permission to. It is not very
# configurable in the way you can't control the location or order of the scoreboards
# For a more configurable GUI I recommend DeluxeMenus
gui:
  # This is the title of the GUI
  title: "Scoreboards"
  # Size of the GUI (leave to -1 to make it dynamic)
  # Sizes: 9,27,54
  size: -1

# A list of different scoreboards
boards:
  default:
    title:
      text:
      - '<glow glowsize="5">Nord Craft</glow>'
      interval: 2
      random: false
    merhaba:
      text:
      - '&6&lMerhaba'
      interval: 10
      random: true
    isim:
      text:
      - '&c» &7{player}'
      interval: 8.5
      random: false
    para:
      text:
      - '&8» &7NCPuan: &a{money_formatted}'
      interval: 2
      random: false
    oldurme:
      text:
      - '&8» &7Öldürme: &a{stat_pkills} {skript:PvP.Ölme.%player%}'
      interval: 100
      random: false
    olme:
      text:
      - '&8» &7Ölme: &a{stat_deaths}'
      interval: 100
      random: false
    spacer3:
      text: []
      interval: 100
      random: false
    sunucubilgileri:
      text:
      - '&6&lSunucu Bilgi'
      interval: 100
      random: false
    online:
      text:
      - '&8» &7Çevrimiçi: &a{onlineplayers}'
      interval: 1
      random: false
    ping:
      text:
      - '&8» &7Ping: &a{Ping}'
      interval: 10
      random: false
    yetki:
      text:
      - '&8» &7Yetki: &a{group}'
      interval: 20
      random: false
    spacer4:
      text: []
      interval: 100
      random: false
    skype:
      text:
      - '&6&lSkype Adresleri'
      interval: 10
      random: false
    iletisim:
      text:
      - '&8» &a/iletişim'
      interval: 10
      random: false
    
    
    
  combat-scoreboard-example:
    title:
      text:
      - '<single><delay times="10">&l><</delay></single>'
      - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
      - '<single>&f&lherB</single>'
      - '<single>&f&lherBo</single>'
      - '<single>&f&latherBoa</single>'
      - '<single>&f&leatherBoar</single>'
      - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
      interval: 2
      random: false
    header:
      text:
      - '&a&m+-----------------+'
      interval: 10
      random: true
    combat-label:
      text:
      - '&8&l> &7&lCombat target:'
      interval: 100
      random: false
    combat-data:
      text:
      - '{vanilla-combat_opponent_name}'
      interval: 2
      random: false
    spacer1:
      text: []
      interval: 100
    health-label:
      text:
      - '&8&l> &7&lHealth stats:'
      interval: 100
      random: false
    health-data-1:
      text:
      - '&aYou: {healthbar}'
      interval: 1
      random: false
    health-data-2:
      text:
      - '&cTarget: {vanilla-combat_opponent_healthbar}'
      interval: 1
      random: false
    footer:
      text:
      - '&a&m+-----------------+'
      interval: 10
      random: true
  # This is an example for mcMMO when you level up
  # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  # (Unless you want it to show all the time)
  # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  mcmmo-levelup:
    title:
      text:
      # To create cool looking animations you create yourself
      # you can use the graphical tool AnimationCreator
      # https://www.spigotmc.org/resources/animationcreator.6001/
      # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
      - '<single><delay times="10">&l><</delay></single>'
      - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
      - '<single>&f&lherB</single>'
      - '<single>&f&lherBo</single>'
      - '<single>&f&latherBoa</single>'
      - '<single>&f&leatherBoar</single>'
      - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
      interval: 2
      random: false
    header:
      text:
      - '&a&m+-----------------+'
      interval: 10
      random: true
    info-label:
      text:
      # mcMMO-levelup comes with several event specific placeholders
      - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
      interval: 10
    spacer1: # This is a spacer an empty line
      text:
      - ''
      interval: 10
      # Do you want to randomize the animation frames?
      random: false
    skill-label: # You can add elements to the group and name them like you want
      # Lets make a static label
      text:
      - '&9&l> &e&lSkill:'
      interval: 10 # The interval is not important since its just 1 static text.
      # Do you want to randomize the animation frames?
      random: false
    skill:
      # Lets make a static label
      text:
      - '{mcmmo-levelup_skill_name}'
      interval: 10 # The interval is not important since its just 1 static text.
      # Do you want to randomize the animation frames?
      random: false
    spacer2: # This is a spacer an empty line
      text:
      - ''
      interval: 100
      # Do you want to randomize the animation frames?
      random: false
    skilllevel-label: # You can add elements to the group and name them like you want
      # Lets make a static label
      text:
      - '&b&l> &e&lCurrent level:'
      interval: 10 # The interval is not important since its just 1 static text.
      # Do you want to randomize the animation frames?
      random: false
    skilllevel:
      # Lets make a static label
      text:
      - '{mcmmo-levelup_skilllevel}'
      interval: 10 # The interval is not important since its just 1 static text.
      # Do you want to randomize the animation frames?
      random: false
    footer:
      text:
      - '&a&m+-----------------+'
      interval: 10
      random: true
  # This is an example for Towny when you enter a town
  # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  # (Unless you want it to show all the time)
  # You still need to 'trigger' this scoreboard in the 'towny-town'
  towny-town-example:
    # Lets just use the title,header and footer from the example above
    # for in depth configuration look above.
    title:
      text:
      # To create cool looking animations you create yourself
      # you can use the graphical tool AnimationCreator
      # https://www.spigotmc.org/resources/animationcreator.6001/
      # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
      - '<single><delay times="10">&l><</delay></single>'
      - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
      - '<single>&f&lherB</single>'
      - '<single>&f&lherBo</single>'
      - '<single>&f&latherBoa</single>'
      - '<single>&f&leatherBoar</single>'
      - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
      interval: 2
      random: false
    header:
      text:
      - '&a&m+-------------------+'
      interval: 10
      random: true
    town-label:
      text:
      - '&bYou are in town:'
      interval: 100
    town-data:
      text:
      - '{towny_currenttown_name}'
      interval: 100
    spacer1:
      text: []
      interval: 100
    townboard-label:
      text:
      - '&bTown board:'
      interval: 100
    townboard:
      text:
      - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
      interval: 3
    spacer2:
      text: []
      interval: 100
    population-label:
      text:
      - '&bPopulation:'
      interval: 100
    poplulation-data:
      text:
      - '{towny_currenttown_residents}'
      interval: 100
    footer:
      text:
      - '&a&m+-------------------+'
      interval: 10
      random: true
Farklı bi sürüm denermisini config de bi sorun yok FeatherBoard 3 eski
 

xOrcun

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SYN_T3SL4

If you can't handle it you will win nothing !

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Featherboard eklentisi 3.8.0 ve üst sürümleri skript değişkenlerini kabul eder.
 

BloodyX

İyi olmaya devam et. ;)
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SYN_T3SL4

If you can't handle it you will win nothing !

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Halil#4439

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Söylemeyi unutmuşum eğer featherboard güncelleyince tüm değişkenler çalışmayıp sadece özel olanlar çalışıyorsa featherboard leak deniyorsundur bu durumda da maalesef adam akıllı destek alamazsın.
 

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xOrcun

SYN_T3SL4

If you can't handle it you will win nothing !

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Halil#4439

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SYN_T3SL4
3.8.0 Üstü Sürümünü Yüklediğimde {player} vb. şeyleri çalışmıyor
Söylemeyi unutmuşum eğer featherboard güncelleyince tüm değişkenler çalışmayıp sadece özel olanlar çalışıyorsa featherboard leak deniyorsundur bu durumda da maalesef adam akıllı destek alamazsın.
 

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Söylemeyi unutmuşum eğer featherboard güncelleyince tüm değişkenler çalışmayıp sadece özel olanlar çalışıyorsa featherboard leak deniyorsundur bu durumda da maalesef adam akıllı destek alamazsın.

Teşekkürler Ondan Dolayı Oluyor Yeni Sürümünü İndirdim Olmuyor Artık Yeni Sürüm Gelene Kadar Birşey Yapamıyacaz

4.1.0 sürümü gelir inş
[DOUBLEPOST=1519485617,1519485501][/DOUBLEPOST]Konu : Kilit
 
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