Skript Paylaşımı En Gelişmiş ItemSpawner Skripti

Nasıl Olmuş?

  • Beğendim

    Oy: 15 71,4%
  • Daha iyi olabilirdi

    Oy: 4 19,0%
  • Beğenmedim

    Oy: 2 9,5%

  • Kullanılan toplam oy
    21
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...
Spawner skriptleri ne kadar gelişik olsada, oynanılabilir olsada tornadospawneri tek geçerim, fakat skriptin hoşuma gitti.
 
Skript çok güzel olmuş fakat console dan komut gönderemiyorum yani diğer skriptler çalışıyor ama consoleden sp demir AdanaliHuahwi 1 yazıyorum böyle komut bulunamadı diyor. Nasıl düzeltebilrim bunu biliyormusunuz acaba?
 
Skript çok güzel olmuş fakat console dan komut gönderemiyorum yani diğer skriptler çalışıyor ama consoleden sp demir AdanaliHuahwi 1 yazıyorum böyle komut bulunamadı diyor. Nasıl düzeltebilrim bunu biliyormusunuz acaba?
konsol için yapılmadı. op olan birisi verebilmesi için ayarlandı. give olarak oyuncuya spawner verebilirsin. veya istiyorsan konsoldan verilebilen haliin yaparım.
 
yapabilirsen güzel olur çünkü siteye ekledim market için çalışmadı :( discord un var mı?
 
yapabilirsen güzel olur çünkü siteye ekledim market için çalışmadı :( discord un var mı?
Discordum: ZeusPro#2402

KOD: [SADECE SPAWNER VERME KISMI!!]
JavaScript:
command /sp [<text>] [<player>] [<number>]:
    trigger:
        if player has permission "op":
            if arg 1 isn't set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to player
            if arg 1 is "demir" or "iron":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2
            if arg 1 is "altın" or "gold" or "altin":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2
            if arg 1 is "zümrüt" or "emerald" or "zumrut":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2
            if arg 1 is "elmas" or "dia" or "diamond":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2
            if arg 1 is "end":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2
            if arg 1 is "sünger" or "sponge" or "sunger":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2
        else if executor is console:
            if arg 1 isn't set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to console
            if arg 1 is "demir" or "iron":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "altın" or "gold" or "altin":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "zümrüt" or "emerald" or "zumrut":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "elmas" or "dia" or "diamond":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "end":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "sünger" or "sponge" or "sunger":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
        else:
            send "&b&lZeu&a&lS&3&lpawner &8» &7Bu komutu kullanamazsın." to console
 
Discordum: ZeusPro#2402

KOD: [SADECE SPAWNER VERME KISMI!!]
JavaScript:
command /sp [<text>] [<player>] [<number>]:
    trigger:
        if player has permission "op":
            if arg 1 isn't set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to player
            if arg 1 is "demir" or "iron":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2
            if arg 1 is "altın" or "gold" or "altin":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2
            if arg 1 is "zümrüt" or "emerald" or "zumrut":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2
            if arg 1 is "elmas" or "dia" or "diamond":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2
            if arg 1 is "end":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2
            if arg 1 is "sünger" or "sponge" or "sunger":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2
        else if executor is console:
            if arg 1 isn't set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to console
            if arg 1 is "demir" or "iron":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "altın" or "gold" or "altin":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "zümrüt" or "emerald" or "zumrut":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "elmas" or "dia" or "diamond":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "end":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "sünger" or "sponge" or "sunger":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
        else:
            send "&b&lZeu&a&lS&3&lpawner &8» &7Bu komutu kullanamazsın." to console
Bu sefer de spawneri koyunca domuz spawneri oluyor :/ @ZeusPro
 
Son düzenleme:
Bu sefer de spawneri koyunca domuz spawneri oluyor :/ @ZeusPro
ora sadece spawner veren kısım. sen tüm kodu silip onu yapıştırdın büyük ihtimallı. al bunu kullan:
JavaScript:
#
#                        ZeuSpawner
#            GELISMIS  HOLOGRAMLI VE LEVELLI ITEMSPAWNER
#                     YAPIMCI:   ZeusPro
#
#
# BU KISMI ELLEMEYİN!!
variables:
    {sp::dsp::%player%} = 0
    {sp::asp::%player%} = 0
    {sp::zsp::%player%} = 0
    {sp::esp::%player%} = 0
    {sp::endsp::%player%} = 0
    {sp::ssp::%player%} = 0
# BURDAKİ SAYILAR SPAWNER KOYMA HAKKI[LİMİTİ]
# SUNUCUNUZA GÖRE LİMİTİ AYARLAYABİLİRSİNİZ
    {dspp::%player%} = 2 #DEMİR SPAWNER LİMİTİ
    {aspp::%player%} = 0 #ALTIN SPAWNER LİMİTİ
    {zspp::%player%} = 0 #ZÜMRÜT SPAWNER LİMİTİ
    {espp::%player%} = 0 #ELMAS SPAWNER LİMİTİ
    {endspp::%player%} = 0 #END SPAWNER LİMİTİ
    {sspp::%player%} = 0 #SÜNGER SPAWNER LİMİTİ
# SPAWNERLERİ İPEKSİ İLE KIRMALARINI İSTİYORSANIZ BURAYI TRUE YAPINIZ!!
    {ipeksi::*} = false
# LEVELLERİN ZCOİNLERİNİ AYARLAYA BİLİRSİNİZ
    {yükseltme2::fiyat} = 5 # 5 zcoin karşılığı 1 level spawneri 2 level yapıyor.
    {yükseltme3::fiyat} = 7 # 7 zcoin karşılığı 2 level spawneri 3 level yapıyor.
    {yükseltme4::fiyat} = 10 # 10 zcoin karşılığı 3 level spawneri 4 level yapıyor.
    {yükseltme5::fiyat} = 15 # 15 zcoin karşılığı 4 level spawneri 5(MAX) level yapıyor.
#
# SPAWNER VERME KISMI
# BİR KİŞİYE SPAWNER VERMEK İÇİN /Sp [Spawner Türü] [Spawneri Vereceğiniz Kişinin İsmi] [Vereceğiniz Spawner Sayısı]
command /sp [<text>] [<player>] [<number>]:
    trigger:
        if player has permission "op":
            if arg 1 isn't set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to player
            if arg 1 is "demir" or "iron":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2
            if arg 1 is "altın" or "gold" or "altin":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2
            if arg 1 is "zümrüt" or "emerald" or "zumrut":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2
            if arg 1 is "elmas" or "dia" or "diamond":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2
            if arg 1 is "end":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2
            if arg 1 is "sünger" or "sponge" or "sunger":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2
        else if executor is console:
            if arg 1 isn't set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to console
            if arg 1 is "demir" or "iron":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "altın" or "gold" or "altin":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "zümrüt" or "emerald" or "zumrut":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "elmas" or "dia" or "diamond":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "end":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "sünger" or "sponge" or "sunger":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
        else:
            send "&b&lZeu&a&lS&3&lpawner &8» &7Bu komutu kullanamazsın." to console
#
# YERE SPAWNER KOYDUĞUNDA OLACAKLAR
# ELLEMENİZİ TAVSİYE ETMEM
on place of mob spawner:
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner":
        if {sp::dsp::%player%} is smaller than {dspp::%player%}:
            set {dsp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {item::%location of targeted block%} to "Iron Ingot"
            add location of targeted block to {hologram::*}
            set {tür::%location of targeted block%} to "dsp"
            set {Sahibi::%location of targeted block%} to player
            if lore of player's tool is "&aLevel &8» &61":
                set {level::%location of targeted block%} to 1
                set {level1::%location of targeted block%} to 2
                set {hız::%player%::%location of targeted block%} to 40
                set {hızz::%player%::%location of targeted block%} to 20
            if lore of player's tool is "&aLevel &8» &62":
                set {level::%location of targeted block%} to 2
                set {level1::%location of targeted block%} to 3
                set {hız::%player%::%location of targeted block%} to 36
                set {hızz::%player%::%location of targeted block%} to 18
            if lore of player's tool is "&aLevel &8» &63":
                set {level::%location of targeted block%} to 3
                set {level1::%location of targeted block%} to 4
                set {hız::%player%::%location of targeted block%} to 32
                set {hızz::%player%::%location of targeted block%} to 16
            if lore of player's tool is "&aLevel &8» &64":
                set {level::%location of targeted block%} to 4
                set {level1::%location of targeted block%} to 5
                set {hız::%player%::%location of targeted block%} to 28
                set {hızz::%player%::%location of targeted block%} to 14
            if lore of player's tool is "&aLevel &8» &65":
                set {level::%location of targeted block%} to 5
                set {level1::%location of targeted block%} to "MAX"
                set {hız::%player%::%location of targeted block%} to 24
                set {hızz::%player%::%location of targeted block%} to 12
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Iron Ingot;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:iron_ingot,Count:1}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::dsp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner":
        if {sp::asp::%player%} is smaller than or equal to {aspp::%player%}:
            set {asp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {item::%location of targeted block%} to "Gold Ingot"
            add location of targeted block to {hologram::*}
            set {tür::%location of targeted block%} to "asp"
            set {Sahibi::%location of targeted block%} to player
            if lore of player's tool is "&aLevel &8» &61":
                set {level::%location of targeted block%} to 1
                set {level1::%location of targeted block%} to 2
                set {hız::%player%::%location of targeted block%} to 40
                set {hızz::%player%::%location of targeted block%} to 20
            if lore of player's tool is "&aLevel &8» &62":
                set {level::%location of targeted block%} to 2
                set {level1::%location of targeted block%} to 3
                set {hız::%player%::%location of targeted block%} to 36
                set {hızz::%player%::%location of targeted block%} to 18
            if lore of player's tool is "&aLevel &8» &63":
                set {level::%location of targeted block%} to 3
                set {level1::%location of targeted block%} to 4
                set {hız::%player%::%location of targeted block%} to 32
                set {hızz::%player%::%location of targeted block%} to 16
            if lore of player's tool is "&aLevel &8» &64":
                set {level::%location of targeted block%} to 4
                set {level1::%location of targeted block%} to 5
                set {hız::%player%::%location of targeted block%} to 28
                set {hızz::%player%::%location of targeted block%} to 14
            if lore of player's tool is "&aLevel &8» &65":
                set {level::%location of targeted block%} to 5
                set {level1::%location of targeted block%} to "MAX"
                set {hız::%player%::%location of targeted block%} to 24
                set {hızz::%player%::%location of targeted block%} to 12
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Gold Ingot;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:gold_ingot,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::asp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner":
        if {sp::zsp::%player%} is smaller than or equal to {zspp::%player%}:
            set {zsp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {item::%location of targeted block%} to "Emerald"
            add location of targeted block to {hologram::*}
            set {tür::%location of targeted block%} to "zsp"
            set {Sahibi::%location of targeted block%} to player
            if lore of player's tool is "&aLevel &8» &61":
                set {level::%location of targeted block%} to 1
                set {level1::%location of targeted block%} to 2
                set {hız::%player%::%location of targeted block%} to 40
                set {hızz::%player%::%location of targeted block%} to 20
            if lore of player's tool is "&aLevel &8» &62":
                set {level::%location of targeted block%} to 2
                set {level1::%location of targeted block%} to 3
                set {hız::%player%::%location of targeted block%} to 36
                set {hızz::%player%::%location of targeted block%} to 18
            if lore of player's tool is "&aLevel &8» &63":
                set {level::%location of targeted block%} to 3
                set {level1::%location of targeted block%} to 4
                set {hız::%player%::%location of targeted block%} to 32
                set {hızz::%player%::%location of targeted block%} to 16
            if lore of player's tool is "&aLevel &8» &64":
                set {level::%location of targeted block%} to 4
                set {level1::%location of targeted block%} to 5
                set {hız::%player%::%location of targeted block%} to 28
                set {hızz::%player%::%location of targeted block%} to 14
            if lore of player's tool is "&aLevel &8» &65":
                set {level::%location of targeted block%} to 5
                set {level1::%location of targeted block%} to "MAX"
                set {hız::%player%::%location of targeted block%} to 24
                set {hızz::%player%::%location of targeted block%} to 12
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Emerald;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:emerald,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::zsp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner":
        if {sp::esp::%player%} is smaller than or equal to {espp::%player%}:
            set {esp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {item::%location of targeted block%} to "Diamond"
            add location of targeted block to {hologram::*}
            set {tür::%location of targeted block%} to "esp"
            set {Sahibi::%location of targeted block%} to player
            if lore of player's tool is "&aLevel &8» &61":
                set {level::%location of targeted block%} to 1
                set {level1::%location of targeted block%} to 2
                set {hız::%player%::%location of targeted block%} to 40
                set {hızz::%player%::%location of targeted block%} to 20
            if lore of player's tool is "&aLevel &8» &62":
                set {level::%location of targeted block%} to 2
                set {level1::%location of targeted block%} to 3
                set {hız::%player%::%location of targeted block%} to 36
                set {hızz::%player%::%location of targeted block%} to 18
            if lore of player's tool is "&aLevel &8» &63":
                set {level::%location of targeted block%} to 3
                set {level1::%location of targeted block%} to 4
                set {hız::%player%::%location of targeted block%} to 32
                set {hızz::%player%::%location of targeted block%} to 16
            if lore of player's tool is "&aLevel &8» &64":
                set {level::%location of targeted block%} to 4
                set {level1::%location of targeted block%} to 5
                set {hız::%player%::%location of targeted block%} to 28
                set {hızz::%player%::%location of targeted block%} to 14
            if lore of player's tool is "&aLevel &8» &65":
                set {level::%location of targeted block%} to 5
                set {level1::%location of targeted block%} to "MAX"
                set {hız::%player%::%location of targeted block%} to 24
                set {hızz::%player%::%location of targeted block%} to 12
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Diamond;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:diamond,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::esp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7End &aSpawner":
        if {sp::endsp::%player%} is smaller than or equal to {endspp::%player%}:
            set {endsp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {item::%location of targeted block%} to "End Stone"
            add location of targeted block to {hologram::*}
            set {tür::%location of targeted block%} to "endsp"
            set {Sahibi::%location of targeted block%} to player
            if lore of player's tool is "&aLevel &8» &61":
                set {level::%location of targeted block%} to 1
                set {level1::%location of targeted block%} to 2
                set {hız::%player%::%location of targeted block%} to 40
                set {hızz::%player%::%location of targeted block%} to 20
            if lore of player's tool is "&aLevel &8» &62":
                set {level::%location of targeted block%} to 2
                set {level1::%location of targeted block%} to 3
                set {hız::%player%::%location of targeted block%} to 36
                set {hızz::%player%::%location of targeted block%} to 18
            if lore of player's tool is "&aLevel &8» &63":
                set {level::%location of targeted block%} to 3
                set {level1::%location of targeted block%} to 4
                set {hız::%player%::%location of targeted block%} to 32
                set {hızz::%player%::%location of targeted block%} to 16
            if lore of player's tool is "&aLevel &8» &64":
                set {level::%location of targeted block%} to 4
                set {level1::%location of targeted block%} to 5
                set {hız::%player%::%location of targeted block%} to 28
                set {hızz::%player%::%location of targeted block%} to 14
            if lore of player's tool is "&aLevel &8» &65":
                set {level::%location of targeted block%} to 5
                set {level1::%location of targeted block%} to "MAX"
                set {hız::%player%::%location of targeted block%} to 24
                set {hızz::%player%::%location of targeted block%} to 12
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:End;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:end_stone,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::endsp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner":
        if {sp::ssp::%player%} is smaller than or equal to {sspp::%player%}:
            set {ssp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {item::%location of targeted block%} to "Sponge"
            add location of targeted block to {hologram::*}
            set {tür::%location of targeted block%} to "ssp"
            set {Sahibi::%location of targeted block%} to player
            if lore of player's tool is "&aLevel &8» &61":
                set {level::%location of targeted block%} to 1
                set {level1::%location of targeted block%} to 2
                set {hız::%player%::%location of targeted block%} to 40
                set {hızz::%player%::%location of targeted block%} to 20
            if lore of player's tool is "&aLevel &8» &62":
                set {level::%location of targeted block%} to 2
                set {level1::%location of targeted block%} to 3
                set {hız::%player%::%location of targeted block%} to 36
                set {hızz::%player%::%location of targeted block%} to 18
            if lore of player's tool is "&aLevel &8» &63":
                set {level::%location of targeted block%} to 3
                set {level1::%location of targeted block%} to 4
                set {hız::%player%::%location of targeted block%} to 32
                set {hızz::%player%::%location of targeted block%} to 16
            if lore of player's tool is "&aLevel &8» &64":
                set {level::%location of targeted block%} to 4
                set {level1::%location of targeted block%} to 5
                set {hız::%player%::%location of targeted block%} to 28
                set {hızz::%player%::%location of targeted block%} to 14
            if lore of player's tool is "&aLevel &8» &65":
                set {level::%location of targeted block%} to 5
                set {level1::%location of targeted block%} to "MAX"
                set {hız::%player%::%location of targeted block%} to 24
                set {hızz::%player%::%location of targeted block%} to 12
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Sponge;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:sponge,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::ssp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&eIron Golem &fSpawner":
        set {golem::%location of targeted block%::%player%} to location of targeted block
        set {Sahibi::%location of targeted block%} to player
        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
    if name of player's tool is "&eZombie Pigman &fSpawner":
        set {pigman::%location of targeted block%::%player%} to location of targeted block
        set {Sahibi::%location of targeted block%} to player
        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
    if name of player's tool is "&eIron Golem &fSpawner":
        set {golem::%location of targeted block%::%player%} to location of targeted block
        set {Sahibi::%location of targeted block%} to player
        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
    if name of player's tool is "&eZombie &fSpawner":
        set {zombi::%location of targeted block%::%player%} to location of targeted block
        set {Sahibi::%location of targeted block%} to player
        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
    if name of player's tool is "&eSkeleton &fSpawner":
        set {skeleton::%location of targeted block%::%player%} to location of targeted block
        set {Sahibi::%location of targeted block%} to player
        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
    if name of player's tool is "&eBlaze &fSpawner":
        set {blaze::%location of targeted block%::%player%} to location of targeted block
        set {Sahibi::%location of targeted block%} to player
        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
#
# SPAWNERE SAĞ TIKLADIĞINIZDA OLACAKLAR
# SUNUCUNUZA GÖRE RENKLERİ DEĞİŞTİREBİLİRSİNİZ
on right click on mob spawner:
    if {sp::%location of targeted block%::%player%} is set:
        open chest with 1 row named "&b&lZ&6&lSp &8» &7Spawner Menüsü" to player
        wait 2 tick
        if {level::%location of targeted block%} is equal to 1:
            format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 2 %player%"]
        if {level::%location of targeted block%} is equal to 2:
            format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 3 %player%"]
        if {level::%location of targeted block%} is equal to 3:
            format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 4 %player%"]
        if {level::%location of targeted block%} is equal to 4:
            format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 5 %player%"]
        if {level::%location of targeted block%} is equal to 5:
            format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Bu spawner zaten MAX seviyede" to close
        format slot 5 of player with mob spawner named "&b&lBilgi" with lore "&7||&aLevel &8» &6%{level::%location of targeted block%}%||&7||&e%{hızz::%player%::%location of targeted block%}% &7saniyede &e1 &7çıkartıyor" to close
        format slot 8 of player with redstone block named "&c&lKapat" to close
    else:
        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
#
# SPAWNERE SAĞ TIKLAYIP YÜKSELTME MENÜSÜ
# SPAWNERE SAĞ TIKLAYIP YÜKSELTMENİZ TAVSİYE EDİLİR
command /yukselt [<text>] [<text>] [<text>] [<player>]:
    executable by: console
    trigger:
        if arg 2 is "2":
            if {zcoin::%arg 3%} is greater than or equal to {yükseltme2::fiyat}:
                remove {yükseltme2::fiyat} from {zcoin::%arg 3%}
                set {_location} to arg 1
                set {_x} to x coord of {_location}
                set {_y} to y coord of {_location}
                set {_z} to z coord of {_location}
                add 1 to {level::%{_location}%}
                add 1 to {level1::%{_location}%}
                remove 2 from {hız::%player%::%{_location}%}
                remove 4 from {hızz::%player%::%{_location}%}
                delete holo object "%{_location}%"
                execute console command "manuaddp %player% minecraft.command.setblock"
                wait 2 tick
                create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location}
                execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%player%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:360,MaxSpawnDelay:360,MaxNearbyEntities:9999}"
                execute console command "manudelp %player% minecraft.command.setblock"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to player
            else:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme2::fiyat} paran olması lazım!" to player
        if arg 2 is "3":
            if {zcoin::%arg 3%} is greater than or equal to {yükseltme3::fiyat}:
                remove {yükseltme3::fiyat} from {zcoin::%arg 3%}
                set {_location} to arg 1
                set {_x} to x coord of {_location}
                set {_y} to y coord of {_location}
                set {_z} to z coord of {_location}
                add 1 to {level::%{_location}%}
                add 1 to {level1::%{_location}%}
                remove 2 from {hız::%player%::%{_location}%}
                remove 4 from {hızz::%player%::%{_location}%}
                delete holo object "%{_location}%"
                execute console command "manuaddp %player% minecraft.command.setblock"
                wait 2 tick
                create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location}
                execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%player%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:320,MaxSpawnDelay:320,MaxNearbyEntities:9999}"
                execute console command "manudelp %player% minecraft.command.setblock"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to player
            else:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme3::fiyat} paran olması lazım!" to player
        if arg 2 is "4":
            if {zcoin::%arg 3%} is greater than or equal to {yükseltme4::fiyat}:
                remove {yükseltme4::fiyat} from {zcoin::%arg 3%}
                set {_location} to arg 1
                set {_x} to x coord of {_location}
                set {_y} to y coord of {_location}
                set {_z} to z coord of {_location}
                add 1 to {level::%{_location}%}
                add 1 to {level1::%{_location}%}
                remove 2 from {hız::%player%::%{_location}%}
                remove 4 from {hızz::%player%::%{_location}%}
                delete holo object "%{_location}%"
                execute console command "manuaddp %player% minecraft.command.setblock"
                wait 2 tick
                create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location}
                execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%player%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:280,MaxSpawnDelay:280,MaxNearbyEntities:9999}"
                execute console command "manudelp %player% minecraft.command.setblock"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to player
            else:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme4::fiyat} paran olması lazım!" to player
        if arg 2 is "5":
            if {zcoin::%arg 3%} is greater than or equal to {yükseltme5::fiyat}:
                remove {yükseltme5::fiyat} from {zcoin::%arg 3%}
                set {_location} to arg 1
                set {_x} to x coord of {_location}
                set {_y} to y coord of {_location}
                set {_z} to z coord of {_location}
                add 1 to {level::%{_location}%}
                add 1 to {level1::%{_location}%}
                remove 2 from {hız::%player%::%{_location}%}
                remove 4 from {hızz::%player%::%{_location}%}
                delete holo object "%{_location}%"
                execute console command "manuaddp %player% minecraft.command.setblock"
                wait 2 tick
                create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location}
                execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%player%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:240,MaxSpawnDelay:240,MaxNearbyEntities:9999}"
                execute console command "manudelp %player% minecraft.command.setblock"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to player
            else:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme5::fiyat} zcoinin olması lazım!" to player
#
# SPAWNERİ KIRDIĞINDA OLACAKLAR
# SPAWNERLERİN İSMİNİ VE LORE KISMINI DEĞİŞTİRİRSENİZ BOZABİLİRSİNİZ
on break of mob spawner:
    if {ipeksi::*} is true:
        if tool of player is any pickaxe of silk touch:
            if {dsp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::dsp::%player%}  
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {dsp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {asp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::asp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {asp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {zsp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::zsp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {zsp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {esp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::esp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {esp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {endsp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::endsp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {endsp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {ssp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::ssp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {ssp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {golem::%location of targeted block%::%player%} is set:
                clear {golem::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {blaze::%location of targeted block%::%player%} is set:
                clear {blaze::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {skeleton::%location of targeted block%::%player%} is set:
                clear {skeleton::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {zombi::%location of targeted block%::%player%} is set:
                clear {zombi::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {pigman::%location of targeted block%::%player%} is set:
                clear {pigman::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            else:
                if player has permission "op":
                    set block to air
                    remove location of targeted block from {hologram::*}
                    delete holo object "%location of targeted block%"
                    remove 1 from {sp::%{tür::%location of targeted block%}%::%{Sahibi::%location of targeted block%}%}
                    loop players:
                        clear {dsp1::%location of targeted block%::%loop-player%}
                        clear {asp1::%location of targeted block%::%loop-player%}
                        clear {zsp1::%location of targeted block%::%loop-player%}
                        clear {esp1::%location of targeted block%::%loop-player%}
                        clear {endsp1::%location of targeted block%::%loop-player%}
                        clear {ssp1::%location of targeted block%::%loop-player%}
                        clear {golem::%location of targeted block%::%loop-player%}
                        clear {blaze::%location of targeted block%::%loop-player%}
                        clear {skeleton::%location of targeted block%::%loop-player%}
                        clear {zombi::%location of targeted block%::%loop-player%}
                        clear {pigman::%location of targeted block%::%loop-player%}
                        delete {Sahibi::%location of targeted block%::%loop-player%}
                    stop
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
                    cancel event
                    stop
        else:
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri kırmak için ipeksi kazmaya ihtiyacın var!!" to player
    else:
        if {dsp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::dsp::%player%}  
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {dsp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {asp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::asp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {asp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {zsp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::zsp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {zsp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {esp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::esp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {esp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {endsp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::endsp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {endsp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {ssp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::ssp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {ssp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {golem::%location of targeted block%::%player%} is set:
            clear {golem::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {blaze::%location of targeted block%::%player%} is set:
            clear {blaze::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {skeleton::%location of targeted block%::%player%} is set:
            clear {skeleton::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {zombi::%location of targeted block%::%player%} is set:
            clear {zombi::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {pigman::%location of targeted block%::%player%} is set:
            clear {pigman::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        else:
            if player has permission "op":
                set block to air
                remove location of targeted block from {hologram::*}
                delete holo object "%location of targeted block%"
                remove 1 from {sp::%{tür::%location of targeted block%}%::%{Sahibi::%location of targeted block%}%}
                loop players:
                    clear {dsp1::%location of targeted block%::%loop-player%}
                    clear {asp1::%location of targeted block%::%loop-player%}
                    clear {zsp1::%location of targeted block%::%loop-player%}
                    clear {esp1::%location of targeted block%::%loop-player%}
                    clear {endsp1::%location of targeted block%::%loop-player%}
                    clear {ssp1::%location of targeted block%::%loop-player%}
                    clear {golem::%location of targeted block%::%loop-player%}
                    clear {blaze::%location of targeted block%::%loop-player%}
                    clear {skeleton::%location of targeted block%::%loop-player%}
                    clear {zombi::%location of targeted block%::%loop-player%}
                    clear {pigman::%location of targeted block%::%loop-player%}
                    delete {Sahibi::%location of targeted block%::%loop-player%}
                stop
            else:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
                cancel event
                stop
#
# HER 10 DAKİKADA 1 SUNUCUDAKİ AKTİF OLAN SPAWNERLERİ YENİLER
# AKSİ HALDE SUNUCU KAPATILIP AÇILDIĞINDA SUNUCDAKİ TÜM HOLOGRAMLAR YOK OLUR
every 10 minute:
    loop {hologram::*}:
        delete holo object "%loop-value%"
        create holo object "ItemStack:%{item::%loop-value%}%;&7&m----------&7;&aLevel &6%{level::%loop-value%}%;&7&m----------&7" with id "%loop-value%" at block above above loop-value
        stop
#
# SPAWNERLERİN HOLOGRAMINI AÇIP KAPATTIĞINIZ KISIM
# OYUN İÇİNDE /hologram [kapat/aç] YAZARAK BAKTIĞINIZ SPAWNERİN HOLOGRAMINI KAPATABİLİRSİNİZ
# BİR SPAWNERE BAKARAK KOMUTU YAZMALISINIZ!!
command /hologram [<text>]:
    aliases: /h
    trigger:
        if targeted block is mob spawner:
            if arg 1 is "aç" or "ac":
                if {sp::%location of targeted block%::%player%} is set:
                    delete holo object "%location of targeted block%"
                    create holo object "ItemStack:%{item::%location of targeted block%}%;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
                    add location of targeted block to {hologram::*}
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla açtın"
                else:
                    if player has permission "op":
                        delete holo object "%location of targeted block%"
                        create holo object "ItemStack:%{item::%location of targeted block%}%;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
                        add location of targeted block to {hologram::*}
                        send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla açtın"
                    else:
                        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
            if arg 1 is "kapa" or "kapat":
                if {sp::%location of targeted block%::%player%} is set:
                    delete holo object "%location of targeted block%"
                    remove location of targeted block from {hologram::*}
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla kapattın"
                else:
                    if player has permission "op":
                        delete holo object "%location of targeted block%"
                        remove location of targeted block from {hologram::*}
                        send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla kapattın"
                    else:
                        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
            if arg 1 isn't set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &8/&3Hologram &7[&aAç&7/&cKapat&7]" to player
        else:
            send "&b&lZeu&a&lS&3&lpawner &8» &7Bir spawnere bakmalısın"
#
# SPAWNER KOYMA HAKKI VERME KOMUTU
# /Hakver [Koyma Hakkı Vermek İstediğniz Spawner Türü] [Spawner Koyma Hakkı Vermek İstediğiniz Kişi] [Eklemek İstediğiniz Hak Sayısı]
#
#                ÖNEMLİ NOT!!
# Bir kişiden hak almak için sayının başına - getirmelisiniz
#                ÖRNEK!!
# /Hakver Altın ZeusPro 2 yazarsak ZeusPro adlı kişiye 2 tane altın spawner koyma hakkı verir.
# /Hakver Elmas ZeusPro -3 yazarsak ZeusPro adlı kişiden 3 tane elmas spawner koyma hakkı alır.
command /hakver [<text>] [<player>] [<number>]:
    trigger:
        if player has permission "op":
            if arg 2 isn't set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Hakver &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aplayer&7] [&aadet&7]" to player
            else:
                if arg 1 is "demir" or "iron" or "altın" or "gold" or "elmas" or "dia" or "diamond" or "zümrüt" or "emerald" or "end" or "ender" or "sünger" or "sponge":
                    if arg 1 is "demir" or "iron":
                        add arg-3 to {dspp::%arg 2%}
                    if arg 1 is "altın" or "gold":
                        add arg-3 to {aspp::%arg 2%}
                    if arg 1 is "dia" or "diamond" or "elmas":
                        add arg-3 to {espp::%arg 2%}
                    if arg 1 is "zümrüt" or "emerald":
                        add arg-3 to {zspp::%arg 2%}
                    if arg 1 is "end" or "ender":
                        add arg-3 to {endspp::%arg 2%}
                    if arg 1 is "sünger" or "sponge":
                        add arg-3 to {sspp::%arg 2%}
                    send "&b&lZeu&a&lS&3&lpawner &8» &a%arg-2% &7adlı kişiye &6%arg-3% &7adet &3%arg-1% &7Spawner kullanım hakkı verildi"
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Hakver &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aplayer&7] [&aadet&7]" to player
        else:
            stop
#
# /Dağıt [Demir/Altın/Elmas/End/Sünger] yazarak sunucudaki herkeze spawner dağıtabilirsin.
command /dagıt [<text>]:
    aliases: /dağıt
    trigger:
        if arg 1 is "demir" or "iron" or "altın" or "gold" or "elmas" or "dia" or "diamond" or "zümrüt" or "emerald" or "end" or "ender" or "sünger" or "sponge":
            loop all players:
                if arg 1 is "demir" or "iron":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&61"
                if arg 1 is "altın" or "gold":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&aLevel_&8»_&61"
                if arg 1 is "dia" or "diamond" or "elmas":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&aLevel_&8»_&61"
                if arg 1 is "zümrüt" or "emerald":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&aLevel_&8»_&61"
                if arg 1 is "end" or "ender":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7End_&aSpawner lore:&aLevel_&8»_&61"
                if arg 1 is "sünger" or "sponge":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Sünger_&aSpawner lore:&aLevel_&8»_&61"
                broadcast "&b&lZeu&a&lS&3&lpawner &8» &7Yönetici %player% herkeze %arg 1% spawner verdi!!"
        else:
            send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Dağıt &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7]" to player
#
# Taş kırdığında 0.5 ihtimalle 1 tane Zcoin çıkıyor.
on break of cobblestone:
    chance of 0.5%:
        add 1 to {zcoin::%player%}
        add 1 to {ztoplam::%player%}
        send "&b&lZ&3&lCoin &7» &b&lZ&3&lCoin &aBuldunuz Tebrikler!" to player
        send "&b&lZ&3&lCoin &7» &8/&3Zcoin &ayazarak Zcoin miktarını öğrenebilirsin!" to player
#
# Burayı Ellemeyin!!
on join:
    if {zcoin::%player%} isn't set:
        set {zcoin::%player%} to 0
    if {ztoplam::%player%} isn't set:
        set {ztoplam::%player%} to 0
#
# Zcoin miktarına bakma, öğrenme, verme, alma vb.
# /Zcoin [Coin vereceğiniz kişi] [+/-] [vereceğiniz coin miktarı] ile birine zcoin eklersiniz veya çıkarırsınız.
# /Zcoin [zcoin miktarına bakacağınız kişi] ilede bir kişinin zcoin miktarına bakabilirsiniz.
command /Zcoin [<player>] [<text>] [<integer>]:
    trigger:
        if player is op:
            if arg 1 isn't set:
                send "&b&lZ&3&lCoin &3» &7Hesabındaki Zcoinin &3➙ &6%{zcoin::%player%}%" to player
                send "&b&lZ&3&lCoin &3» &7Toplam Zcoin miktarın &3➙ &6%{ztoplam::%player%}%" to player
            if arg 1 is set:
                if arg 2 isn't set:
                    send "&b&lZ&3&lCoin &3» &7%arg 1% &3» %{zcoin::%arg 1%}% &3» &aZcoini var" to player
                if arg 2 is "+":
                    if arg 3 isn't set:
                        send "&5            =&b_&5=&b_&5=&b_&5=&b_&b&lZ&3&lCoin&5=&b_&5=&b_&5=&b_&5=&b_" to player
                        send "&b&lZ&3&lCoin &3» &7/Zcoin <İsim> [+/-] <Miktar> &3» &aSeçilen Oyuncuya Zcoin Ekler ya da Zcoinini Silersiniz" to player
                        send "&b&lZ&3&lCoin &3» &7/Zcoin <Oyuncu> &3» &aIstedigin Oyuncunun Zcoinine Bakabilirsin" to player
                    if arg 3 is set:
                        add arg 3 to {zcoin::%arg 1%}
                        add arg 3 to {ztoplam::%arg %}
                        send "&b&lZ&3&lCoin &3» &6%arg 1% adlı oyuncuya &a%arg 3% &7Zcoin verdin" to player
                        send "&b&lZ&3&lCoin &3» &6%player% &7adlı yönetici hesabına &a%arg 3% &7Zcoin verdi." to arg 1
                if arg 2 is "-":
                    if arg 3 isn't set:
                        send "&5            =&b_&5=&b_&5=&b_&5=&b_&b&lZ&3&lCoin&5=&b_&5=&b_&5=&b_&5=&b_" to player
                        send "&b&lZ&3&lCoin &3» &7/zcoin <İsim> [+/-] <Miktar> &3» &aSeçilen Oyuncuya Zcoin Ekler ya da Zcoinini Silersiniz" to player
                        send "&b&lZ&3&lCoin &3» &7/zcoin <Oyuncu> &3» &aIstedigin Oyuncunun Zcoinine Bakabilirsin" to player
                    if arg 3 is set:
                        remove arg 3 from {zcoin::%arg 1%}
                        send "&b&lZ&3&lCoin &3» &6%arg 1% adlı oyuncuya &a%arg 3% &7Zcoinini aldın" to player
                        send "&b&lZ&3&lCoin &3» &6%player% &7adlı yönetici hesabından &a%arg 3% &7Zcoinini aldı." to arg 1
                if arg 2 is "sil":
                    if arg 3 isn't set:
                        set {zcoin::%arg 1%} to 0
                        set {ztoplam::%arg 1%} to 0
                        send "&b&lZ&3&lCoin &3» &6%arg 1% adlı oyuncuya &a%arg 3% &7Zcoinini aldın" to player
                        send "&b&lZ&3&lCoin &3» &6%player% &7adlı yönetici hesabından &a%arg 3% &7Zcoinini aldı." to arg 1
                    if arg 3 is set:
                        remove arg 3 from {zcoin::%arg 1%}
                        remove arg 3 from {ztoplam::%arg 1%}
                        send "&b&lZ&3&lCoin &3» &6%arg 1% adlı oyuncuya &a%arg 3% &7Zcoinini aldın" to player
                        send "&b&lZ&3&lCoin &3» &6%player% &7adlı yönetici hesabından &a%arg 3% &7Zcoinini aldı." to arg 1
        else:
            send "&b&lZ&3&lCoin &3» &7Hesabındaki Zcoinin &3➙ &6%{zcoin::%player%}%" to player
            send "&b&lZ&3&lCoin &3» &7Toplam Zcoin miktarın &3➙ &6%{ztoplam::%player%}%" to player
            stop
 
Discordum: ZeusPro#2402

KOD: [SADECE SPAWNER VERME KISMI!!]
JavaScript:
command /sp [<text>] [<player>] [<number>]:
    trigger:
        if player has permission "op":
            if arg 1 isn't set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to player
            if arg 1 is "demir" or "iron":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2
            if arg 1 is "altın" or "gold" or "altin":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2
            if arg 1 is "zümrüt" or "emerald" or "zumrut":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2
            if arg 1 is "elmas" or "dia" or "diamond":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2
            if arg 1 is "end":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2
            if arg 1 is "sünger" or "sponge" or "sunger":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2
        else if executor is console:
            if arg 1 isn't set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to console
            if arg 1 is "demir" or "iron":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "altın" or "gold" or "altin":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "zümrüt" or "emerald" or "zumrut":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "elmas" or "dia" or "diamond":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "end":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "sünger" or "sponge" or "sunger":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
        else:
            send "&b&lZeu&a&lS&3&lpawner &8» &7Bu komutu kullanamazsın." to console
Hocam yükseltmesiz versen?
Gönderi otomatik olarak birleştirildi:

Tamam hocam yaptım.
Gönderi otomatik olarak birleştirildi:

Bide elmas block demir block altın block zümrüt block eklermsiin bide hologram olmasın hiç bi sp de lütfen yaparmısın?
 
Son düzenleme:
Hocam yükseltmesiz versen?
Gönderi otomatik olarak birleştirildi:

Tamam hocam yaptım.
Gönderi otomatik olarak birleştirildi:

Bide elmas block demir block altın block zümrüt block eklermsiin bide hologram olmasın hiç bi sp de lütfen yaparmısın?
Pluginer, Skripter, Tasarımcı
Yazıyor Bunları Nasıl Yapamıyorsunuz Buda Beni Şaşırtıyor
 
Durum
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