ZeusPro
>> Pluginer & Skripter
While sunucuya restart atıldığında yok oluyor diye biliyom.Every time eventi kullanıyorsan kullanma
While kullan çünkü event = ekstra lag
While sunucuya restart atıldığında yok oluyor diye biliyom.Every time eventi kullanıyorsan kullanma
While kullan çünkü event = ekstra lag
SAKLI#1234
konsol için yapılmadı. op olan birisi verebilmesi için ayarlandı. give olarak oyuncuya spawner verebilirsin. veya istiyorsan konsoldan verilebilen haliin yaparım.Skript çok güzel olmuş fakat console dan komut gönderemiyorum yani diğer skriptler çalışıyor ama consoleden sp demir AdanaliHuahwi 1 yazıyorum böyle komut bulunamadı diyor. Nasıl düzeltebilrim bunu biliyormusunuz acaba?
SAKLI#1234
Discordum: ZeusPro#2402yapabilirsen güzel olur çünkü siteye ekledim market için çalışmadı :( discord un var mı?
command /sp [<text>] [<player>] [<number>]:
trigger:
if player has permission "op":
if arg 1 isn't set:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to player
if arg 1 is "demir" or "iron":
if arg 2 isn't set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2
if arg 1 is "altın" or "gold" or "altin":
if arg 2 isn't set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2
if arg 1 is "zümrüt" or "emerald" or "zumrut":
if arg 2 isn't set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2
if arg 1 is "elmas" or "dia" or "diamond":
if arg 2 isn't set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2
if arg 1 is "end":
if arg 2 isn't set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player
if arg 3 isn't set:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2
if arg 1 is "sünger" or "sponge" or "sunger":
if arg 2 isn't set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player
if arg 3 isn't set:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2
else if executor is console:
if arg 1 isn't set:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to console
if arg 1 is "demir" or "iron":
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
if arg 1 is "altın" or "gold" or "altin":
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
if arg 1 is "zümrüt" or "emerald" or "zumrut":
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
if arg 1 is "elmas" or "dia" or "diamond":
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
if arg 1 is "end":
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
if arg 1 is "sünger" or "sponge" or "sunger":
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Bu komutu kullanamazsın." to console
SAKLI#1234
Bu sefer de spawneri koyunca domuz spawneri oluyor :/ @ZeusProDiscordum: ZeusPro#2402
KOD: [SADECE SPAWNER VERME KISMI!!]
JavaScript:command /sp [<text>] [<player>] [<number>]: trigger: if player has permission "op": if arg 1 isn't set: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to player if arg 1 is "demir" or "iron": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2 if arg 1 is "altın" or "gold" or "altin": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2 if arg 1 is "zümrüt" or "emerald" or "zumrut": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2 if arg 1 is "elmas" or "dia" or "diamond": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2 if arg 1 is "end": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2 if arg 1 is "sünger" or "sponge" or "sunger": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2 else if executor is console: if arg 1 isn't set: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to console if arg 1 is "demir" or "iron": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "altın" or "gold" or "altin": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "zümrüt" or "emerald" or "zumrut": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "elmas" or "dia" or "diamond": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "end": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "sünger" or "sponge" or "sunger": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console else: send "&b&lZeu&a&lS&3&lpawner &8» &7Bu komutu kullanamazsın." to console
ora sadece spawner veren kısım. sen tüm kodu silip onu yapıştırdın büyük ihtimallı. al bunu kullan:Bu sefer de spawneri koyunca domuz spawneri oluyor :/ @ZeusPro
#
# ZeuSpawner
# GELISMIS HOLOGRAMLI VE LEVELLI ITEMSPAWNER
# YAPIMCI: ZeusPro
#
#
# BU KISMI ELLEMEYİN!!
variables:
{sp::dsp::%player%} = 0
{sp::asp::%player%} = 0
{sp::zsp::%player%} = 0
{sp::esp::%player%} = 0
{sp::endsp::%player%} = 0
{sp::ssp::%player%} = 0
# BURDAKİ SAYILAR SPAWNER KOYMA HAKKI[LİMİTİ]
# SUNUCUNUZA GÖRE LİMİTİ AYARLAYABİLİRSİNİZ
{dspp::%player%} = 2 #DEMİR SPAWNER LİMİTİ
{aspp::%player%} = 0 #ALTIN SPAWNER LİMİTİ
{zspp::%player%} = 0 #ZÜMRÜT SPAWNER LİMİTİ
{espp::%player%} = 0 #ELMAS SPAWNER LİMİTİ
{endspp::%player%} = 0 #END SPAWNER LİMİTİ
{sspp::%player%} = 0 #SÜNGER SPAWNER LİMİTİ
# SPAWNERLERİ İPEKSİ İLE KIRMALARINI İSTİYORSANIZ BURAYI TRUE YAPINIZ!!
{ipeksi::*} = false
# LEVELLERİN ZCOİNLERİNİ AYARLAYA BİLİRSİNİZ
{yükseltme2::fiyat} = 5 # 5 zcoin karşılığı 1 level spawneri 2 level yapıyor.
{yükseltme3::fiyat} = 7 # 7 zcoin karşılığı 2 level spawneri 3 level yapıyor.
{yükseltme4::fiyat} = 10 # 10 zcoin karşılığı 3 level spawneri 4 level yapıyor.
{yükseltme5::fiyat} = 15 # 15 zcoin karşılığı 4 level spawneri 5(MAX) level yapıyor.
#
# SPAWNER VERME KISMI
# BİR KİŞİYE SPAWNER VERMEK İÇİN /Sp [Spawner Türü] [Spawneri Vereceğiniz Kişinin İsmi] [Vereceğiniz Spawner Sayısı]
command /sp [<text>] [<player>] [<number>]:
trigger:
if player has permission "op":
if arg 1 isn't set:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to player
if arg 1 is "demir" or "iron":
if arg 2 isn't set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2
if arg 1 is "altın" or "gold" or "altin":
if arg 2 isn't set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2
if arg 1 is "zümrüt" or "emerald" or "zumrut":
if arg 2 isn't set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2
if arg 1 is "elmas" or "dia" or "diamond":
if arg 2 isn't set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2
if arg 1 is "end":
if arg 2 isn't set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player
if arg 3 isn't set:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2
if arg 1 is "sünger" or "sponge" or "sunger":
if arg 2 isn't set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player
if arg 3 isn't set:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2
else if executor is console:
if arg 1 isn't set:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to console
if arg 1 is "demir" or "iron":
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
if arg 1 is "altın" or "gold" or "altin":
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
if arg 1 is "zümrüt" or "emerald" or "zumrut":
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
if arg 1 is "elmas" or "dia" or "diamond":
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
if arg 1 is "end":
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
if arg 1 is "sünger" or "sponge" or "sunger":
if arg 2 is set:
if arg 3 is set:
loop arg-3 times:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2
if arg 3 isn't set:
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to console
send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Bu komutu kullanamazsın." to console
#
# YERE SPAWNER KOYDUĞUNDA OLACAKLAR
# ELLEMENİZİ TAVSİYE ETMEM
on place of mob spawner:
if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner":
if {sp::dsp::%player%} is smaller than {dspp::%player%}:
set {dsp1::%location of targeted block%::%player%} to location of targeted block
set {_x} to x coord of event-location
set {_y} to y coord of event-location
set {_z} to z coord of event-location
add {sp::%location of targeted block%::%player%} to location of targeted block
set {item::%location of targeted block%} to "Iron Ingot"
add location of targeted block to {hologram::*}
set {tür::%location of targeted block%} to "dsp"
set {Sahibi::%location of targeted block%} to player
if lore of player's tool is "&aLevel &8» &61":
set {level::%location of targeted block%} to 1
set {level1::%location of targeted block%} to 2
set {hız::%player%::%location of targeted block%} to 40
set {hızz::%player%::%location of targeted block%} to 20
if lore of player's tool is "&aLevel &8» &62":
set {level::%location of targeted block%} to 2
set {level1::%location of targeted block%} to 3
set {hız::%player%::%location of targeted block%} to 36
set {hızz::%player%::%location of targeted block%} to 18
if lore of player's tool is "&aLevel &8» &63":
set {level::%location of targeted block%} to 3
set {level1::%location of targeted block%} to 4
set {hız::%player%::%location of targeted block%} to 32
set {hızz::%player%::%location of targeted block%} to 16
if lore of player's tool is "&aLevel &8» &64":
set {level::%location of targeted block%} to 4
set {level1::%location of targeted block%} to 5
set {hız::%player%::%location of targeted block%} to 28
set {hızz::%player%::%location of targeted block%} to 14
if lore of player's tool is "&aLevel &8» &65":
set {level::%location of targeted block%} to 5
set {level1::%location of targeted block%} to "MAX"
set {hız::%player%::%location of targeted block%} to 24
set {hızz::%player%::%location of targeted block%} to 12
execute console command "manuaddp %player% minecraft.command.setblock"
wait 2 tick
create holo object "ItemStack:Iron Ingot;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:iron_ingot,Count:1}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
execute console command "manudelp %player% minecraft.command.setblock"
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
wait 2 tick
add 1 to {sp::dsp::%player%}
else:
cancel event
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner":
if {sp::asp::%player%} is smaller than or equal to {aspp::%player%}:
set {asp1::%location of targeted block%::%player%} to location of targeted block
set {_x} to x coord of event-location
set {_y} to y coord of event-location
set {_z} to z coord of event-location
add {sp::%location of targeted block%::%player%} to location of targeted block
set {item::%location of targeted block%} to "Gold Ingot"
add location of targeted block to {hologram::*}
set {tür::%location of targeted block%} to "asp"
set {Sahibi::%location of targeted block%} to player
if lore of player's tool is "&aLevel &8» &61":
set {level::%location of targeted block%} to 1
set {level1::%location of targeted block%} to 2
set {hız::%player%::%location of targeted block%} to 40
set {hızz::%player%::%location of targeted block%} to 20
if lore of player's tool is "&aLevel &8» &62":
set {level::%location of targeted block%} to 2
set {level1::%location of targeted block%} to 3
set {hız::%player%::%location of targeted block%} to 36
set {hızz::%player%::%location of targeted block%} to 18
if lore of player's tool is "&aLevel &8» &63":
set {level::%location of targeted block%} to 3
set {level1::%location of targeted block%} to 4
set {hız::%player%::%location of targeted block%} to 32
set {hızz::%player%::%location of targeted block%} to 16
if lore of player's tool is "&aLevel &8» &64":
set {level::%location of targeted block%} to 4
set {level1::%location of targeted block%} to 5
set {hız::%player%::%location of targeted block%} to 28
set {hızz::%player%::%location of targeted block%} to 14
if lore of player's tool is "&aLevel &8» &65":
set {level::%location of targeted block%} to 5
set {level1::%location of targeted block%} to "MAX"
set {hız::%player%::%location of targeted block%} to 24
set {hızz::%player%::%location of targeted block%} to 12
execute console command "manuaddp %player% minecraft.command.setblock"
wait 2 tick
create holo object "ItemStack:Gold Ingot;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:gold_ingot,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
execute console command "manudelp %player% minecraft.command.setblock"
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
wait 2 tick
add 1 to {sp::asp::%player%}
else:
cancel event
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner":
if {sp::zsp::%player%} is smaller than or equal to {zspp::%player%}:
set {zsp1::%location of targeted block%::%player%} to location of targeted block
set {_x} to x coord of event-location
set {_y} to y coord of event-location
set {_z} to z coord of event-location
add {sp::%location of targeted block%::%player%} to location of targeted block
set {item::%location of targeted block%} to "Emerald"
add location of targeted block to {hologram::*}
set {tür::%location of targeted block%} to "zsp"
set {Sahibi::%location of targeted block%} to player
if lore of player's tool is "&aLevel &8» &61":
set {level::%location of targeted block%} to 1
set {level1::%location of targeted block%} to 2
set {hız::%player%::%location of targeted block%} to 40
set {hızz::%player%::%location of targeted block%} to 20
if lore of player's tool is "&aLevel &8» &62":
set {level::%location of targeted block%} to 2
set {level1::%location of targeted block%} to 3
set {hız::%player%::%location of targeted block%} to 36
set {hızz::%player%::%location of targeted block%} to 18
if lore of player's tool is "&aLevel &8» &63":
set {level::%location of targeted block%} to 3
set {level1::%location of targeted block%} to 4
set {hız::%player%::%location of targeted block%} to 32
set {hızz::%player%::%location of targeted block%} to 16
if lore of player's tool is "&aLevel &8» &64":
set {level::%location of targeted block%} to 4
set {level1::%location of targeted block%} to 5
set {hız::%player%::%location of targeted block%} to 28
set {hızz::%player%::%location of targeted block%} to 14
if lore of player's tool is "&aLevel &8» &65":
set {level::%location of targeted block%} to 5
set {level1::%location of targeted block%} to "MAX"
set {hız::%player%::%location of targeted block%} to 24
set {hızz::%player%::%location of targeted block%} to 12
execute console command "manuaddp %player% minecraft.command.setblock"
wait 2 tick
create holo object "ItemStack:Emerald;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:emerald,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
execute console command "manudelp %player% minecraft.command.setblock"
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
wait 2 tick
add 1 to {sp::zsp::%player%}
else:
cancel event
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner":
if {sp::esp::%player%} is smaller than or equal to {espp::%player%}:
set {esp1::%location of targeted block%::%player%} to location of targeted block
set {_x} to x coord of event-location
set {_y} to y coord of event-location
set {_z} to z coord of event-location
add {sp::%location of targeted block%::%player%} to location of targeted block
set {item::%location of targeted block%} to "Diamond"
add location of targeted block to {hologram::*}
set {tür::%location of targeted block%} to "esp"
set {Sahibi::%location of targeted block%} to player
if lore of player's tool is "&aLevel &8» &61":
set {level::%location of targeted block%} to 1
set {level1::%location of targeted block%} to 2
set {hız::%player%::%location of targeted block%} to 40
set {hızz::%player%::%location of targeted block%} to 20
if lore of player's tool is "&aLevel &8» &62":
set {level::%location of targeted block%} to 2
set {level1::%location of targeted block%} to 3
set {hız::%player%::%location of targeted block%} to 36
set {hızz::%player%::%location of targeted block%} to 18
if lore of player's tool is "&aLevel &8» &63":
set {level::%location of targeted block%} to 3
set {level1::%location of targeted block%} to 4
set {hız::%player%::%location of targeted block%} to 32
set {hızz::%player%::%location of targeted block%} to 16
if lore of player's tool is "&aLevel &8» &64":
set {level::%location of targeted block%} to 4
set {level1::%location of targeted block%} to 5
set {hız::%player%::%location of targeted block%} to 28
set {hızz::%player%::%location of targeted block%} to 14
if lore of player's tool is "&aLevel &8» &65":
set {level::%location of targeted block%} to 5
set {level1::%location of targeted block%} to "MAX"
set {hız::%player%::%location of targeted block%} to 24
set {hızz::%player%::%location of targeted block%} to 12
execute console command "manuaddp %player% minecraft.command.setblock"
wait 2 tick
create holo object "ItemStack:Diamond;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:diamond,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
execute console command "manudelp %player% minecraft.command.setblock"
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
wait 2 tick
add 1 to {sp::esp::%player%}
else:
cancel event
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7End &aSpawner":
if {sp::endsp::%player%} is smaller than or equal to {endspp::%player%}:
set {endsp1::%location of targeted block%::%player%} to location of targeted block
set {_x} to x coord of event-location
set {_y} to y coord of event-location
set {_z} to z coord of event-location
add {sp::%location of targeted block%::%player%} to location of targeted block
set {item::%location of targeted block%} to "End Stone"
add location of targeted block to {hologram::*}
set {tür::%location of targeted block%} to "endsp"
set {Sahibi::%location of targeted block%} to player
if lore of player's tool is "&aLevel &8» &61":
set {level::%location of targeted block%} to 1
set {level1::%location of targeted block%} to 2
set {hız::%player%::%location of targeted block%} to 40
set {hızz::%player%::%location of targeted block%} to 20
if lore of player's tool is "&aLevel &8» &62":
set {level::%location of targeted block%} to 2
set {level1::%location of targeted block%} to 3
set {hız::%player%::%location of targeted block%} to 36
set {hızz::%player%::%location of targeted block%} to 18
if lore of player's tool is "&aLevel &8» &63":
set {level::%location of targeted block%} to 3
set {level1::%location of targeted block%} to 4
set {hız::%player%::%location of targeted block%} to 32
set {hızz::%player%::%location of targeted block%} to 16
if lore of player's tool is "&aLevel &8» &64":
set {level::%location of targeted block%} to 4
set {level1::%location of targeted block%} to 5
set {hız::%player%::%location of targeted block%} to 28
set {hızz::%player%::%location of targeted block%} to 14
if lore of player's tool is "&aLevel &8» &65":
set {level::%location of targeted block%} to 5
set {level1::%location of targeted block%} to "MAX"
set {hız::%player%::%location of targeted block%} to 24
set {hızz::%player%::%location of targeted block%} to 12
execute console command "manuaddp %player% minecraft.command.setblock"
wait 2 tick
create holo object "ItemStack:End;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:end_stone,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
execute console command "manudelp %player% minecraft.command.setblock"
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
wait 2 tick
add 1 to {sp::endsp::%player%}
else:
cancel event
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner":
if {sp::ssp::%player%} is smaller than or equal to {sspp::%player%}:
set {ssp1::%location of targeted block%::%player%} to location of targeted block
set {_x} to x coord of event-location
set {_y} to y coord of event-location
set {_z} to z coord of event-location
add {sp::%location of targeted block%::%player%} to location of targeted block
set {item::%location of targeted block%} to "Sponge"
add location of targeted block to {hologram::*}
set {tür::%location of targeted block%} to "ssp"
set {Sahibi::%location of targeted block%} to player
if lore of player's tool is "&aLevel &8» &61":
set {level::%location of targeted block%} to 1
set {level1::%location of targeted block%} to 2
set {hız::%player%::%location of targeted block%} to 40
set {hızz::%player%::%location of targeted block%} to 20
if lore of player's tool is "&aLevel &8» &62":
set {level::%location of targeted block%} to 2
set {level1::%location of targeted block%} to 3
set {hız::%player%::%location of targeted block%} to 36
set {hızz::%player%::%location of targeted block%} to 18
if lore of player's tool is "&aLevel &8» &63":
set {level::%location of targeted block%} to 3
set {level1::%location of targeted block%} to 4
set {hız::%player%::%location of targeted block%} to 32
set {hızz::%player%::%location of targeted block%} to 16
if lore of player's tool is "&aLevel &8» &64":
set {level::%location of targeted block%} to 4
set {level1::%location of targeted block%} to 5
set {hız::%player%::%location of targeted block%} to 28
set {hızz::%player%::%location of targeted block%} to 14
if lore of player's tool is "&aLevel &8» &65":
set {level::%location of targeted block%} to 5
set {level1::%location of targeted block%} to "MAX"
set {hız::%player%::%location of targeted block%} to 24
set {hızz::%player%::%location of targeted block%} to 12
execute console command "manuaddp %player% minecraft.command.setblock"
wait 2 tick
create holo object "ItemStack:Sponge;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:sponge,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
execute console command "manudelp %player% minecraft.command.setblock"
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
wait 2 tick
add 1 to {sp::ssp::%player%}
else:
cancel event
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
if name of player's tool is "&eIron Golem &fSpawner":
set {golem::%location of targeted block%::%player%} to location of targeted block
set {Sahibi::%location of targeted block%} to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
if name of player's tool is "&eZombie Pigman &fSpawner":
set {pigman::%location of targeted block%::%player%} to location of targeted block
set {Sahibi::%location of targeted block%} to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
if name of player's tool is "&eIron Golem &fSpawner":
set {golem::%location of targeted block%::%player%} to location of targeted block
set {Sahibi::%location of targeted block%} to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
if name of player's tool is "&eZombie &fSpawner":
set {zombi::%location of targeted block%::%player%} to location of targeted block
set {Sahibi::%location of targeted block%} to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
if name of player's tool is "&eSkeleton &fSpawner":
set {skeleton::%location of targeted block%::%player%} to location of targeted block
set {Sahibi::%location of targeted block%} to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
if name of player's tool is "&eBlaze &fSpawner":
set {blaze::%location of targeted block%::%player%} to location of targeted block
set {Sahibi::%location of targeted block%} to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
#
# SPAWNERE SAĞ TIKLADIĞINIZDA OLACAKLAR
# SUNUCUNUZA GÖRE RENKLERİ DEĞİŞTİREBİLİRSİNİZ
on right click on mob spawner:
if {sp::%location of targeted block%::%player%} is set:
open chest with 1 row named "&b&lZ&6&lSp &8» &7Spawner Menüsü" to player
wait 2 tick
if {level::%location of targeted block%} is equal to 1:
format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 2 %player%"]
if {level::%location of targeted block%} is equal to 2:
format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 3 %player%"]
if {level::%location of targeted block%} is equal to 3:
format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 4 %player%"]
if {level::%location of targeted block%} is equal to 4:
format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 5 %player%"]
if {level::%location of targeted block%} is equal to 5:
format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Bu spawner zaten MAX seviyede" to close
format slot 5 of player with mob spawner named "&b&lBilgi" with lore "&7||&aLevel &8» &6%{level::%location of targeted block%}%||&7||&e%{hızz::%player%::%location of targeted block%}% &7saniyede &e1 &7çıkartıyor" to close
format slot 8 of player with redstone block named "&c&lKapat" to close
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
#
# SPAWNERE SAĞ TIKLAYIP YÜKSELTME MENÜSÜ
# SPAWNERE SAĞ TIKLAYIP YÜKSELTMENİZ TAVSİYE EDİLİR
command /yukselt [<text>] [<text>] [<text>] [<player>]:
executable by: console
trigger:
if arg 2 is "2":
if {zcoin::%arg 3%} is greater than or equal to {yükseltme2::fiyat}:
remove {yükseltme2::fiyat} from {zcoin::%arg 3%}
set {_location} to arg 1
set {_x} to x coord of {_location}
set {_y} to y coord of {_location}
set {_z} to z coord of {_location}
add 1 to {level::%{_location}%}
add 1 to {level1::%{_location}%}
remove 2 from {hız::%player%::%{_location}%}
remove 4 from {hızz::%player%::%{_location}%}
delete holo object "%{_location}%"
execute console command "manuaddp %player% minecraft.command.setblock"
wait 2 tick
create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location}
execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%player%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:360,MaxSpawnDelay:360,MaxNearbyEntities:9999}"
execute console command "manudelp %player% minecraft.command.setblock"
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to player
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme2::fiyat} paran olması lazım!" to player
if arg 2 is "3":
if {zcoin::%arg 3%} is greater than or equal to {yükseltme3::fiyat}:
remove {yükseltme3::fiyat} from {zcoin::%arg 3%}
set {_location} to arg 1
set {_x} to x coord of {_location}
set {_y} to y coord of {_location}
set {_z} to z coord of {_location}
add 1 to {level::%{_location}%}
add 1 to {level1::%{_location}%}
remove 2 from {hız::%player%::%{_location}%}
remove 4 from {hızz::%player%::%{_location}%}
delete holo object "%{_location}%"
execute console command "manuaddp %player% minecraft.command.setblock"
wait 2 tick
create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location}
execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%player%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:320,MaxSpawnDelay:320,MaxNearbyEntities:9999}"
execute console command "manudelp %player% minecraft.command.setblock"
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to player
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme3::fiyat} paran olması lazım!" to player
if arg 2 is "4":
if {zcoin::%arg 3%} is greater than or equal to {yükseltme4::fiyat}:
remove {yükseltme4::fiyat} from {zcoin::%arg 3%}
set {_location} to arg 1
set {_x} to x coord of {_location}
set {_y} to y coord of {_location}
set {_z} to z coord of {_location}
add 1 to {level::%{_location}%}
add 1 to {level1::%{_location}%}
remove 2 from {hız::%player%::%{_location}%}
remove 4 from {hızz::%player%::%{_location}%}
delete holo object "%{_location}%"
execute console command "manuaddp %player% minecraft.command.setblock"
wait 2 tick
create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location}
execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%player%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:280,MaxSpawnDelay:280,MaxNearbyEntities:9999}"
execute console command "manudelp %player% minecraft.command.setblock"
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to player
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme4::fiyat} paran olması lazım!" to player
if arg 2 is "5":
if {zcoin::%arg 3%} is greater than or equal to {yükseltme5::fiyat}:
remove {yükseltme5::fiyat} from {zcoin::%arg 3%}
set {_location} to arg 1
set {_x} to x coord of {_location}
set {_y} to y coord of {_location}
set {_z} to z coord of {_location}
add 1 to {level::%{_location}%}
add 1 to {level1::%{_location}%}
remove 2 from {hız::%player%::%{_location}%}
remove 4 from {hızz::%player%::%{_location}%}
delete holo object "%{_location}%"
execute console command "manuaddp %player% minecraft.command.setblock"
wait 2 tick
create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location}
execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%player%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:240,MaxSpawnDelay:240,MaxNearbyEntities:9999}"
execute console command "manudelp %player% minecraft.command.setblock"
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to player
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme5::fiyat} zcoinin olması lazım!" to player
#
# SPAWNERİ KIRDIĞINDA OLACAKLAR
# SPAWNERLERİN İSMİNİ VE LORE KISMINI DEĞİŞTİRİRSENİZ BOZABİLİRSİNİZ
on break of mob spawner:
if {ipeksi::*} is true:
if tool of player is any pickaxe of silk touch:
if {dsp1::%location of targeted block%::%player%} is set:
remove 1 from {sp::dsp::%player%}
cancel event
set block to air
delete {item::%location of targeted block%}
remove location of targeted block from {hologram::*}
remove location of targeted block from {sp::%location of targeted block%::%player%}
clear {dsp1::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
delete holo object "%location of targeted block%"
execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {asp1::%location of targeted block%::%player%} is set:
remove 1 from {sp::asp::%player%}
cancel event
set block to air
delete {item::%location of targeted block%}
remove location of targeted block from {hologram::*}
remove location of targeted block from {sp::%location of targeted block%::%player%}
clear {asp1::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
delete holo object "%location of targeted block%"
execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {zsp1::%location of targeted block%::%player%} is set:
remove 1 from {sp::zsp::%player%}
cancel event
set block to air
delete {item::%location of targeted block%}
remove location of targeted block from {hologram::*}
remove location of targeted block from {sp::%location of targeted block%::%player%}
clear {zsp1::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
delete holo object "%location of targeted block%"
execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {esp1::%location of targeted block%::%player%} is set:
remove 1 from {sp::esp::%player%}
cancel event
set block to air
delete {item::%location of targeted block%}
remove location of targeted block from {hologram::*}
remove location of targeted block from {sp::%location of targeted block%::%player%}
clear {esp1::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
delete holo object "%location of targeted block%"
execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {endsp1::%location of targeted block%::%player%} is set:
remove 1 from {sp::endsp::%player%}
cancel event
set block to air
delete {item::%location of targeted block%}
remove location of targeted block from {hologram::*}
remove location of targeted block from {sp::%location of targeted block%::%player%}
clear {endsp1::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
delete holo object "%location of targeted block%"
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {ssp1::%location of targeted block%::%player%} is set:
remove 1 from {sp::ssp::%player%}
cancel event
set block to air
delete {item::%location of targeted block%}
remove location of targeted block from {hologram::*}
remove location of targeted block from {sp::%location of targeted block%::%player%}
clear {ssp1::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
delete holo object "%location of targeted block%"
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {golem::%location of targeted block%::%player%} is set:
clear {golem::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {blaze::%location of targeted block%::%player%} is set:
clear {blaze::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {skeleton::%location of targeted block%::%player%} is set:
clear {skeleton::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {zombi::%location of targeted block%::%player%} is set:
clear {zombi::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {pigman::%location of targeted block%::%player%} is set:
clear {pigman::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
else:
if player has permission "op":
set block to air
remove location of targeted block from {hologram::*}
delete holo object "%location of targeted block%"
remove 1 from {sp::%{tür::%location of targeted block%}%::%{Sahibi::%location of targeted block%}%}
loop players:
clear {dsp1::%location of targeted block%::%loop-player%}
clear {asp1::%location of targeted block%::%loop-player%}
clear {zsp1::%location of targeted block%::%loop-player%}
clear {esp1::%location of targeted block%::%loop-player%}
clear {endsp1::%location of targeted block%::%loop-player%}
clear {ssp1::%location of targeted block%::%loop-player%}
clear {golem::%location of targeted block%::%loop-player%}
clear {blaze::%location of targeted block%::%loop-player%}
clear {skeleton::%location of targeted block%::%loop-player%}
clear {zombi::%location of targeted block%::%loop-player%}
clear {pigman::%location of targeted block%::%loop-player%}
delete {Sahibi::%location of targeted block%::%loop-player%}
stop
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
cancel event
stop
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri kırmak için ipeksi kazmaya ihtiyacın var!!" to player
else:
if {dsp1::%location of targeted block%::%player%} is set:
remove 1 from {sp::dsp::%player%}
cancel event
set block to air
delete {item::%location of targeted block%}
remove location of targeted block from {hologram::*}
remove location of targeted block from {sp::%location of targeted block%::%player%}
clear {dsp1::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
delete holo object "%location of targeted block%"
execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {asp1::%location of targeted block%::%player%} is set:
remove 1 from {sp::asp::%player%}
cancel event
set block to air
delete {item::%location of targeted block%}
remove location of targeted block from {hologram::*}
remove location of targeted block from {sp::%location of targeted block%::%player%}
clear {asp1::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
delete holo object "%location of targeted block%"
execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {zsp1::%location of targeted block%::%player%} is set:
remove 1 from {sp::zsp::%player%}
cancel event
set block to air
delete {item::%location of targeted block%}
remove location of targeted block from {hologram::*}
remove location of targeted block from {sp::%location of targeted block%::%player%}
clear {zsp1::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
delete holo object "%location of targeted block%"
execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {esp1::%location of targeted block%::%player%} is set:
remove 1 from {sp::esp::%player%}
cancel event
set block to air
delete {item::%location of targeted block%}
remove location of targeted block from {hologram::*}
remove location of targeted block from {sp::%location of targeted block%::%player%}
clear {esp1::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
delete holo object "%location of targeted block%"
execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {endsp1::%location of targeted block%::%player%} is set:
remove 1 from {sp::endsp::%player%}
cancel event
set block to air
delete {item::%location of targeted block%}
remove location of targeted block from {hologram::*}
remove location of targeted block from {sp::%location of targeted block%::%player%}
clear {endsp1::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
delete holo object "%location of targeted block%"
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {ssp1::%location of targeted block%::%player%} is set:
remove 1 from {sp::ssp::%player%}
cancel event
set block to air
delete {item::%location of targeted block%}
remove location of targeted block from {hologram::*}
remove location of targeted block from {sp::%location of targeted block%::%player%}
clear {ssp1::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
delete holo object "%location of targeted block%"
give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {golem::%location of targeted block%::%player%} is set:
clear {golem::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {blaze::%location of targeted block%::%player%} is set:
clear {blaze::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {skeleton::%location of targeted block%::%player%} is set:
clear {skeleton::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {zombi::%location of targeted block%::%player%} is set:
clear {zombi::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
if {pigman::%location of targeted block%::%player%} is set:
clear {pigman::%location of targeted block%::%player%}
delete {Sahibi::%location of targeted block%}
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
else:
if player has permission "op":
set block to air
remove location of targeted block from {hologram::*}
delete holo object "%location of targeted block%"
remove 1 from {sp::%{tür::%location of targeted block%}%::%{Sahibi::%location of targeted block%}%}
loop players:
clear {dsp1::%location of targeted block%::%loop-player%}
clear {asp1::%location of targeted block%::%loop-player%}
clear {zsp1::%location of targeted block%::%loop-player%}
clear {esp1::%location of targeted block%::%loop-player%}
clear {endsp1::%location of targeted block%::%loop-player%}
clear {ssp1::%location of targeted block%::%loop-player%}
clear {golem::%location of targeted block%::%loop-player%}
clear {blaze::%location of targeted block%::%loop-player%}
clear {skeleton::%location of targeted block%::%loop-player%}
clear {zombi::%location of targeted block%::%loop-player%}
clear {pigman::%location of targeted block%::%loop-player%}
delete {Sahibi::%location of targeted block%::%loop-player%}
stop
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
cancel event
stop
#
# HER 10 DAKİKADA 1 SUNUCUDAKİ AKTİF OLAN SPAWNERLERİ YENİLER
# AKSİ HALDE SUNUCU KAPATILIP AÇILDIĞINDA SUNUCDAKİ TÜM HOLOGRAMLAR YOK OLUR
every 10 minute:
loop {hologram::*}:
delete holo object "%loop-value%"
create holo object "ItemStack:%{item::%loop-value%}%;&7&m----------&7;&aLevel &6%{level::%loop-value%}%;&7&m----------&7" with id "%loop-value%" at block above above loop-value
stop
#
# SPAWNERLERİN HOLOGRAMINI AÇIP KAPATTIĞINIZ KISIM
# OYUN İÇİNDE /hologram [kapat/aç] YAZARAK BAKTIĞINIZ SPAWNERİN HOLOGRAMINI KAPATABİLİRSİNİZ
# BİR SPAWNERE BAKARAK KOMUTU YAZMALISINIZ!!
command /hologram [<text>]:
aliases: /h
trigger:
if targeted block is mob spawner:
if arg 1 is "aç" or "ac":
if {sp::%location of targeted block%::%player%} is set:
delete holo object "%location of targeted block%"
create holo object "ItemStack:%{item::%location of targeted block%}%;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
add location of targeted block to {hologram::*}
send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla açtın"
else:
if player has permission "op":
delete holo object "%location of targeted block%"
create holo object "ItemStack:%{item::%location of targeted block%}%;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
add location of targeted block to {hologram::*}
send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla açtın"
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
if arg 1 is "kapa" or "kapat":
if {sp::%location of targeted block%::%player%} is set:
delete holo object "%location of targeted block%"
remove location of targeted block from {hologram::*}
send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla kapattın"
else:
if player has permission "op":
delete holo object "%location of targeted block%"
remove location of targeted block from {hologram::*}
send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla kapattın"
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
if arg 1 isn't set:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &8/&3Hologram &7[&aAç&7/&cKapat&7]" to player
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Bir spawnere bakmalısın"
#
# SPAWNER KOYMA HAKKI VERME KOMUTU
# /Hakver [Koyma Hakkı Vermek İstediğniz Spawner Türü] [Spawner Koyma Hakkı Vermek İstediğiniz Kişi] [Eklemek İstediğiniz Hak Sayısı]
#
# ÖNEMLİ NOT!!
# Bir kişiden hak almak için sayının başına - getirmelisiniz
# ÖRNEK!!
# /Hakver Altın ZeusPro 2 yazarsak ZeusPro adlı kişiye 2 tane altın spawner koyma hakkı verir.
# /Hakver Elmas ZeusPro -3 yazarsak ZeusPro adlı kişiden 3 tane elmas spawner koyma hakkı alır.
command /hakver [<text>] [<player>] [<number>]:
trigger:
if player has permission "op":
if arg 2 isn't set:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Hakver &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aplayer&7] [&aadet&7]" to player
else:
if arg 1 is "demir" or "iron" or "altın" or "gold" or "elmas" or "dia" or "diamond" or "zümrüt" or "emerald" or "end" or "ender" or "sünger" or "sponge":
if arg 1 is "demir" or "iron":
add arg-3 to {dspp::%arg 2%}
if arg 1 is "altın" or "gold":
add arg-3 to {aspp::%arg 2%}
if arg 1 is "dia" or "diamond" or "elmas":
add arg-3 to {espp::%arg 2%}
if arg 1 is "zümrüt" or "emerald":
add arg-3 to {zspp::%arg 2%}
if arg 1 is "end" or "ender":
add arg-3 to {endspp::%arg 2%}
if arg 1 is "sünger" or "sponge":
add arg-3 to {sspp::%arg 2%}
send "&b&lZeu&a&lS&3&lpawner &8» &a%arg-2% &7adlı kişiye &6%arg-3% &7adet &3%arg-1% &7Spawner kullanım hakkı verildi"
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Hakver &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aplayer&7] [&aadet&7]" to player
else:
stop
#
# /Dağıt [Demir/Altın/Elmas/End/Sünger] yazarak sunucudaki herkeze spawner dağıtabilirsin.
command /dagıt [<text>]:
aliases: /dağıt
trigger:
if arg 1 is "demir" or "iron" or "altın" or "gold" or "elmas" or "dia" or "diamond" or "zümrüt" or "emerald" or "end" or "ender" or "sünger" or "sponge":
loop all players:
if arg 1 is "demir" or "iron":
execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&61"
if arg 1 is "altın" or "gold":
execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&aLevel_&8»_&61"
if arg 1 is "dia" or "diamond" or "elmas":
execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&aLevel_&8»_&61"
if arg 1 is "zümrüt" or "emerald":
execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&aLevel_&8»_&61"
if arg 1 is "end" or "ender":
execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7End_&aSpawner lore:&aLevel_&8»_&61"
if arg 1 is "sünger" or "sponge":
execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Sünger_&aSpawner lore:&aLevel_&8»_&61"
broadcast "&b&lZeu&a&lS&3&lpawner &8» &7Yönetici %player% herkeze %arg 1% spawner verdi!!"
else:
send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Dağıt &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7]" to player
#
# Taş kırdığında 0.5 ihtimalle 1 tane Zcoin çıkıyor.
on break of cobblestone:
chance of 0.5%:
add 1 to {zcoin::%player%}
add 1 to {ztoplam::%player%}
send "&b&lZ&3&lCoin &7» &b&lZ&3&lCoin &aBuldunuz Tebrikler!" to player
send "&b&lZ&3&lCoin &7» &8/&3Zcoin &ayazarak Zcoin miktarını öğrenebilirsin!" to player
#
# Burayı Ellemeyin!!
on join:
if {zcoin::%player%} isn't set:
set {zcoin::%player%} to 0
if {ztoplam::%player%} isn't set:
set {ztoplam::%player%} to 0
#
# Zcoin miktarına bakma, öğrenme, verme, alma vb.
# /Zcoin [Coin vereceğiniz kişi] [+/-] [vereceğiniz coin miktarı] ile birine zcoin eklersiniz veya çıkarırsınız.
# /Zcoin [zcoin miktarına bakacağınız kişi] ilede bir kişinin zcoin miktarına bakabilirsiniz.
command /Zcoin [<player>] [<text>] [<integer>]:
trigger:
if player is op:
if arg 1 isn't set:
send "&b&lZ&3&lCoin &3» &7Hesabındaki Zcoinin &3➙ &6%{zcoin::%player%}%" to player
send "&b&lZ&3&lCoin &3» &7Toplam Zcoin miktarın &3➙ &6%{ztoplam::%player%}%" to player
if arg 1 is set:
if arg 2 isn't set:
send "&b&lZ&3&lCoin &3» &7%arg 1% &3» %{zcoin::%arg 1%}% &3» &aZcoini var" to player
if arg 2 is "+":
if arg 3 isn't set:
send "&5 =&b_&5=&b_&5=&b_&5=&b_&b&lZ&3&lCoin&5=&b_&5=&b_&5=&b_&5=&b_" to player
send "&b&lZ&3&lCoin &3» &7/Zcoin <İsim> [+/-] <Miktar> &3» &aSeçilen Oyuncuya Zcoin Ekler ya da Zcoinini Silersiniz" to player
send "&b&lZ&3&lCoin &3» &7/Zcoin <Oyuncu> &3» &aIstedigin Oyuncunun Zcoinine Bakabilirsin" to player
if arg 3 is set:
add arg 3 to {zcoin::%arg 1%}
add arg 3 to {ztoplam::%arg %}
send "&b&lZ&3&lCoin &3» &6%arg 1% adlı oyuncuya &a%arg 3% &7Zcoin verdin" to player
send "&b&lZ&3&lCoin &3» &6%player% &7adlı yönetici hesabına &a%arg 3% &7Zcoin verdi." to arg 1
if arg 2 is "-":
if arg 3 isn't set:
send "&5 =&b_&5=&b_&5=&b_&5=&b_&b&lZ&3&lCoin&5=&b_&5=&b_&5=&b_&5=&b_" to player
send "&b&lZ&3&lCoin &3» &7/zcoin <İsim> [+/-] <Miktar> &3» &aSeçilen Oyuncuya Zcoin Ekler ya da Zcoinini Silersiniz" to player
send "&b&lZ&3&lCoin &3» &7/zcoin <Oyuncu> &3» &aIstedigin Oyuncunun Zcoinine Bakabilirsin" to player
if arg 3 is set:
remove arg 3 from {zcoin::%arg 1%}
send "&b&lZ&3&lCoin &3» &6%arg 1% adlı oyuncuya &a%arg 3% &7Zcoinini aldın" to player
send "&b&lZ&3&lCoin &3» &6%player% &7adlı yönetici hesabından &a%arg 3% &7Zcoinini aldı." to arg 1
if arg 2 is "sil":
if arg 3 isn't set:
set {zcoin::%arg 1%} to 0
set {ztoplam::%arg 1%} to 0
send "&b&lZ&3&lCoin &3» &6%arg 1% adlı oyuncuya &a%arg 3% &7Zcoinini aldın" to player
send "&b&lZ&3&lCoin &3» &6%player% &7adlı yönetici hesabından &a%arg 3% &7Zcoinini aldı." to arg 1
if arg 3 is set:
remove arg 3 from {zcoin::%arg 1%}
remove arg 3 from {ztoplam::%arg 1%}
send "&b&lZ&3&lCoin &3» &6%arg 1% adlı oyuncuya &a%arg 3% &7Zcoinini aldın" to player
send "&b&lZ&3&lCoin &3» &6%player% &7adlı yönetici hesabından &a%arg 3% &7Zcoinini aldı." to arg 1
else:
send "&b&lZ&3&lCoin &3» &7Hesabındaki Zcoinin &3➙ &6%{zcoin::%player%}%" to player
send "&b&lZ&3&lCoin &3» &7Toplam Zcoin miktarın &3➙ &6%{ztoplam::%player%}%" to player
stop
DwordGG#2855
Hocam yükseltmesiz versen?Discordum: ZeusPro#2402
KOD: [SADECE SPAWNER VERME KISMI!!]
JavaScript:command /sp [<text>] [<player>] [<number>]: trigger: if player has permission "op": if arg 1 isn't set: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to player if arg 1 is "demir" or "iron": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2 if arg 1 is "altın" or "gold" or "altin": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2 if arg 1 is "zümrüt" or "emerald" or "zumrut": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2 if arg 1 is "elmas" or "dia" or "diamond": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2 if arg 1 is "end": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2 if arg 1 is "sünger" or "sponge" or "sunger": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2 else if executor is console: if arg 1 isn't set: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to console if arg 1 is "demir" or "iron": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "altın" or "gold" or "altin": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "zümrüt" or "emerald" or "zumrut": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "elmas" or "dia" or "diamond": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "end": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "sünger" or "sponge" or "sunger": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console else: send "&b&lZeu&a&lS&3&lpawner &8» &7Bu komutu kullanamazsın." to console
Pluginer, Skripter, TasarımcıHocam yükseltmesiz versen?
Gönderi otomatik olarak birleştirildi:
Tamam hocam yaptım.
Gönderi otomatik olarak birleştirildi:
Bide elmas block demir block altın block zümrüt block eklermsiin bide hologram olmasın hiç bi sp de lütfen yaparmısın?
DwordGG#2855
Dostum orta düzeyde skripterim.Pluginer, Skripter, Tasarımcı
Yazıyor Bunları Nasıl Yapamıyorsunuz Buda Beni Şaşırtıyor
Onu Ben Bile Yapabilirim ;)Dostum orta düzeyde skripterim.
DwordGG#2855
Yap o zaman. Gerçi yapma.Onu Ben Bile Yapabilirim ;)
Yap o zaman. Gerçi yapma.
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!