Çözüldü Daily rewards plus plugin prefixi itemsadderdan resim getirme

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TheVerdant

Odunlara Vur Vur Vur!
Katılım
13 Aralık 2015
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Discord:

TheVerdant#3074

Dailyreward plus pluginin prefixine itemsadderdan resim getirmek istiyorum prefix kısmı normal düz yazı onun yerine gunlukodul diye itemsaddera eklediğim resmin gelmesini istiyorum aynı resmi decenthologramsta kullanıyorum resimde bir sıkıntı yok lakin %img_gunlukodul% yazsamda .gunlukodul. yazsamda resim gelmiyor sebebi ne olabilir
 
Dailyreward plus pluginin prefixine itemsadderdan resim getirmek istiyorum prefix kısmı normal düz yazı onun yerine gunlukodul diye itemsaddera eklediğim resmin gelmesini istiyorum aynı resmi decenthologramsta kullanıyorum resimde bir sıkıntı yok lakin %img_gunlukodul% yazsamda .gunl
Merhaba. Acaba yanlış bir değişken girmiş olabilir misiniz? DailyRewardsPlus'ın config dosyalarını kontrol edebilirsiniz. DailyRewards ItemsAdder ile uyumlu bu konuda bir sorun yok. Muhtemelen başka bir şey olmalı eğer doğru ayarladıysanız.
 
şöyle config bırakayım ozaman

Kod:
#--[################################################################]
#--[##################### GENERAL INFORMATION ######################]
#--[################################################################]

# Don't delete anything below, just edit the fields!
# General Reminder: true means yes; false means no
# If you ever feel like you have messed up and need to get the file back to its default state just delete the .yml file and restart the server
# The majority of text based fields within this file support external placeholders from PlaceholderAPI
# To edit Rewards you must edit the Rewards.yml file, none of that is done here!

# If you have any questions you can always get support at: https://discord.gg/9jyHhUepaG



#################################################################
##################### Storage Configuration #####################
#################################################################

###### Important Information ######
# ** YOU MUST RESTART YOUR SERVER AFTER CHANGING STORAGE CONFIGURATION SETTINGS, FAILURE TO DO SO CAN LEAD TO DATA LOSS AND ERRORS. **
# You can easily switch between data-storage methods and take your data with you, using our integrated /daily migrate command

# If set to true, data will be stored in a MySQL database.
# If set to false, data will be stored in a flat-file local format.
MySQL-Enabled: false

# These are your MySQL details. If you do not plan to use MySQL, leave these blank
MySQL-Login:
  Host: ""
  Port: ""
  Database: ""
  Username: ""
  Password: ""


#################################################################
##################### General Configuration #####################
#################################################################

# Whether to print detectable plugin errors to console (Recommended to leave as true for debugging reasons)
PrintErrorsToConsole: true

# The plugins prefix shown in chat commands/console outputs
PluginPrefix: "&8 :gunlukodul:"

# The title shown in GUI's such as the reward claiming menu
PluginGuiTitle: "&3&lDaily&b&lRewards+&8"

# Whether the plugin should check for updates
CheckForUpdates: true

# Whether the plugin should automatically delete data (custom items) that are not in use in either the Config.yml or Rewards.yml file
# Cleaning actions are irreversible, items will need to be added back again if needed.
# NOTE: It is recommended to set this to true to improve plugin speed!
CleanUnusedData: true


#################################################################
####################### Claiming Rewards ########################
#################################################################
###  NOTE: This section contains some EXPERIMENTAL FEATURES!  ###
###  Should you happen to experience any bugs when enabling;  ###
###        Please make us aware on our support discord:       ###
###              https://discord.gg/9jyHhUepaG                ###
#################################################################

# When a player reaches the day limit, should it reset their Daily Reward streak?
# If set to false the user will repeatedly be able to claim the maximum day reward until the streak is lost
ResetWhenStreakCompleted: true

# [EXPERIMENTAL FEATURE]: When set to true EVERYONE'S streak becomes available at midnight (relevant to the region your server is hosted in)
# When set to false a players streak becomes available 24 hours after claiming
AvailableOnNewDay: false

# When set to true, if a player misses a day, the streak will be preserved until they return
# NOTE: If 'PauseStreakWhenMissed' is set to true as well as 'SkipMissedDays' then 'SkipMissedDays' will automatically be made false ~ Only one or the other can be true!
PauseStreakWhenMissed: false

# [EXPERIMENTAL FEATURE]: When set to true, if a player misses a day the streak will ignore that day and skip over it when the player returns
# NOTE: If 'PauseStreakWhenMissed' is set to true as well as 'SkipMissedDays' then 'SkipMissedDays' will automatically be made false ~ Only one or the other can be true!
SkipMissedDays: false

# You may specify a sound effect that you wish to be played for the user when they claim a Daily Reward (through the GUI only)
# A full list of eligible sounds may be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
# All sounds play through the players MASTER channel in minecraft. Set to "none" to disable the sounds
SoundEffect:
  Type: "NONE"
  Volume: 1 # Value should be >= 0
  Pitch: 1 # Value should be 0.0 - 2.0

#################################################################
###################### Daily Reward Chests ######################
#################################################################

# The effect of revealing the daily reward, available options: PopOut, GUI, Lightning, Christmas, None
DailyRewardAnimation: "PopOut"

# Make smoke pop out of the crate when opening
RedeemParticleEffects: true

# Whether there should be floating text above daily reward chests
FloatingTextAbove: true

# The text above daily reward chests if "FloatingTextAbove" is set to true, This field does not support placeholders as it is visible to everyone!
# To use placeholders in holograms above a chest we suggest switching 'FloatingTextAbove' to false and utilising the powerful plugin: HolographicDisplays
FloatingText: "Günlük Ödül"

# The format of the day used on the hologram for the Daily Reward chest
DayFormat: "[Day <day>]"


#################################################################
####################### Player Join Event #######################
#################################################################

# Whether a reward should automatically claim when a player joins (if available)
RewardAutoClaim: false

# When a player joins should the reward claim GUI pop up instantly?
RewardInstantPopup: false

# Whether players should receive a chat message reminder to claim their Daily Reward (When Available)
DailyRewardReminderEnabled: true

# How often the server should remind a player that they have a Daily Reward waiting to be claimed (In Seconds)
DailyRewardClaimReminder: 300

# Whether players should be able to click the reward reminder message to bring up the DailyRewards+ GUI
DailyRewardReminderClickable: true


#################################################################
##################### Playtime Requirements #####################
#################################################################

# Should users be required to have a certain amount of playtime before they can start claiming rewards?
# Please note that playtime values only begin recording once this is set to true, old play-times will not be counted.
PlaytimeRequirement: false

# The playtime required (in minutes) to claim rewards
PlaytimeRequired: 20


#################################################################
####################### Daily Rewards GUI #######################
#################################################################

# The amount of rows to be within the DailyRewards+ Claim GUI (Number 1-6)
# If the BottomBar setting is enabled, the bottom row will be entirely consumed by the statistics and page maneuver panel
InventoryRows: 6

# GUI reward line indent
LineIndent: "&f- "

# If set to true, Daily Reward icons within the GUI will show a quantity relating to the day of their reward (i.e., Day 5 will be an icon with quantity 5)
# If the total number of days is greater than 64, this feature is automatically disabled. Items can only stack up to 64.
ShowDayQuantity: true

# Whether the GUI should automatically close when a reward is claimed
CloseOnClaim: false

# Whether the GUI stats timer (if enabled) should live-update the time until the next reward.
# For particularly low-spec servers, it may be advisable to disable this.
LiveUpdateTimer: true

#* Placeholders that can be used in the following section:
#* <daysReward> - The daily reward name for that day
#* <dayNum> - The rewards day number
#* <timeUntilNextReward> - The time until the next reward can be claimed
#* <playerName> - The name of the player
#* <playerStreak> - The players daily reward streak
#*
#* <rewardicon> - Can be used in Icon fields to show the Rewards.yml icon for that day instead
# This section also supports minecraft color codes and HEX color codes! (https://bit.ly/MinecraftCC)

UnclaimedReward:
  Title: "&aGün <dayNum>"
  # This icon is configured on a per-day basis in the Rewards.yml file!
  Lore:
    - "&7Ödüller Seni Bekliyor"
    - "&7Tıkla Ve Ödülünü Al"
    - " "
    - "&6&lÖdüller:"
    - "<daysReward>"
    - " "
    - "&c&lBu Ödülü Alabilirsin"

RewardNotReady:
  Title: "&cDay <dayNum>"
  Icon: "COAL_BLOCK"
  Lore:
    - "&7Ödülünü Yakında Alabilceksin"
    - "&7Kalan Süre <timeUntilNextReward>"
    - " "
    - "&6&lÖdüller):"
    - "<daysReward>"
    - " "
    - "&c&lÖdül Şuan Hazır Değil"

MissedReward:
  Title: "&c&l[MISSED] &cDay <dayNum>"
  Icon: "COAL_BLOCK"
  Lore:
    - "&7Ödül Kaçtı Zoort"
    - "&7Merak etme Dahası Var"
    - " "
    - "&6&lÖdüller:"
    - "<daysReward>"
    - " "
    - "&c&lÖdülü Kaçırdın"

ClaimedReward:
  Title: "&bDay <dayNum>"
  Icon: "EMERALD_BLOCK"
  Lore:
    - "&7Bugünü Aldın Sıradaki Gün İçin 24 Saat Bekle"
    - "&7Hergün Gelerek Ödülleri Kap"
    - " "
    - "&6&lÖdüller:"
    - "<daysReward>"
    - " "
    - "&a&lÖdül Alındı"

FutureReward:
  Title: "&cDay <dayNum>"
  Icon: "COAL_BLOCK"
  Lore:
    - "&7Bu Ödülü Alabilmek <dayNum> Gün Girmen Gerekir"
    - "&7Sonra Ödüller Senin!"
    - ""
    - "&6&lÖdüller:"
    - "<daysReward>"

# This is the standard item that will fill the empty slots in the primary area of the GUI
# The title " " should be used to represent no text.
Placeholder:
  Title: " "
  Icon: "GRAY_STAINED_GLASS_PANE"   # Set to "AIR" for no background

# This is the item that is used by players to visit the previous page. It will only be showed if there is a previous page available
# The text placeholder <pg> is used to represent the previous page number. The placeholder <tot> is used to represent the total number of pages.
PreviousPage:
  Active: true
  GUI Position: 45
  Title: "&3Previous Page &f[<pg>/<tot>]"
  Icon: "ARROW"

# This is the item used to show the users streak and time until next reward.
# This can be disabled if not required for your server.
Statistics:
  Active: true
  GUI Position: 49
  Icon: "<phead>"   ### Can be set to any minecraft item, however use <phead> as a placeholder for the players head.
  Title: "&3<playerName>'s Daily Reward Stats"
  Lore:
    - "&bStreak: &f<playerStreak> Day(s)"
    - "&bNext Reward: &f<timeUntilNextReward>"

# This is the item that is used by players to visit the next page. It will only be showed if there is a next page available
# The text placeholder <pg> is used to represent the next page number. The placeholder <tot> is used to represent the total number of pages.
NextPage:
  Active: true
  GUI Position: 53
  Title: "&3Next Page &f[<pg>/<tot>]"
  Icon: "ARROW"

# This is an additional (unnecessary) field that allows you to insert additional items into the GUI
# These items will have no lore, and no name, the format is as follows:
# - '[GUI Position]:[GUI Page - or # for all pages]:[Material Name]:[Quantity]:[true/false enchanted]:[Custom Model Number - if applicable]'
# For example:    - '0:#:DIAMOND:1:true'    This would put 1 regular enchanted diamond in the top left of all pages
# Or:             - '0:1:DIAMOND:5:false:1043'    This would put 5 diamonds with custom model 1043 in the top left of the first page
Additional GUI Items:
  - '45:#:BLACK_STAINED_GLASS_PANE:1:false'
  - '46:#:BLACK_STAINED_GLASS_PANE:1:false'
  - '47:#:BLACK_STAINED_GLASS_PANE:1:false'
  - '48:#:BLACK_STAINED_GLASS_PANE:1:false'
  - '49:#:BLACK_STAINED_GLASS_PANE:1:false'
  - '50:#:BLACK_STAINED_GLASS_PANE:1:false'
  - '51:#:BLACK_STAINED_GLASS_PANE:1:false'
  - '52:#:BLACK_STAINED_GLASS_PANE:1:false'
  - '53:#:BLACK_STAINED_GLASS_PANE:1:false'





#################################################################
##################### Other (Misc) Settings #####################
#################################################################

# This setting directly determines whether the LeaderBoard PAPI placeholders are enabled.
# This is generally set to false unless needed, as large servers may use large amounts of memory to cache all users Streak data.
# NOTE: Changing this setting requires a server-restart to take effect.
LeaderBoardPAPI-Placeholders: false

# The text used for the player name if there is no player in that position of the leaderboard
NoPlayer-NameText: "No-One"
 
şöyle config bırakayım ozaman

Kod:
#--[################################################################]
#--[##################### GENERAL INFORMATION ######################]
#--[################################################################]

# Don't delete anything below, just edit the fields!
# General Reminder: true means yes; false means no
# If you ever feel like you have messed up and need to get the file back to its default state just delete the .yml file and restart the server
# The majority of text based fields within this file support external placeholders from PlaceholderAPI
# To edit Rewards you must edit the Rewards.yml file, none of that is done here!

# If you have any questions you can always get support at: https://discord.gg/9jyHhUepaG



#################################################################
##################### Storage Configuration #####################
#################################################################

###### Important Information ######
# ** YOU MUST RESTART YOUR SERVER AFTER CHANGING STORAGE CONFIGURATION SETTINGS, FAILURE TO DO SO CAN LEAD TO DATA LOSS AND ERRORS. **
# You can easily switch between data-storage methods and take your data with you, using our integrated /daily migrate command

# If set to true, data will be stored in a MySQL database.
# If set to false, data will be stored in a flat-file local format.
MySQL-Enabled: false

# These are your MySQL details. If you do not plan to use MySQL, leave these blank
MySQL-Login:
  Host: ""
  Port: ""
  Database: ""
  Username: ""
  Password: ""


#################################################################
##################### General Configuration #####################
#################################################################

# Whether to print detectable plugin errors to console (Recommended to leave as true for debugging reasons)
PrintErrorsToConsole: true

# The plugins prefix shown in chat commands/console outputs
PluginPrefix: "&8 :gunlukodul:"

# The title shown in GUI's such as the reward claiming menu
PluginGuiTitle: "&3&lDaily&b&lRewards+&8"

# Whether the plugin should check for updates
CheckForUpdates: true

# Whether the plugin should automatically delete data (custom items) that are not in use in either the Config.yml or Rewards.yml file
# Cleaning actions are irreversible, items will need to be added back again if needed.
# NOTE: It is recommended to set this to true to improve plugin speed!
CleanUnusedData: true


#################################################################
####################### Claiming Rewards ########################
#################################################################
###  NOTE: This section contains some EXPERIMENTAL FEATURES!  ###
###  Should you happen to experience any bugs when enabling;  ###
###        Please make us aware on our support discord:       ###
###              https://discord.gg/9jyHhUepaG                ###
#################################################################

# When a player reaches the day limit, should it reset their Daily Reward streak?
# If set to false the user will repeatedly be able to claim the maximum day reward until the streak is lost
ResetWhenStreakCompleted: true

# [EXPERIMENTAL FEATURE]: When set to true EVERYONE'S streak becomes available at midnight (relevant to the region your server is hosted in)
# When set to false a players streak becomes available 24 hours after claiming
AvailableOnNewDay: false

# When set to true, if a player misses a day, the streak will be preserved until they return
# NOTE: If 'PauseStreakWhenMissed' is set to true as well as 'SkipMissedDays' then 'SkipMissedDays' will automatically be made false ~ Only one or the other can be true!
PauseStreakWhenMissed: false

# [EXPERIMENTAL FEATURE]: When set to true, if a player misses a day the streak will ignore that day and skip over it when the player returns
# NOTE: If 'PauseStreakWhenMissed' is set to true as well as 'SkipMissedDays' then 'SkipMissedDays' will automatically be made false ~ Only one or the other can be true!
SkipMissedDays: false

# You may specify a sound effect that you wish to be played for the user when they claim a Daily Reward (through the GUI only)
# A full list of eligible sounds may be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
# All sounds play through the players MASTER channel in minecraft. Set to "none" to disable the sounds
SoundEffect:
  Type: "NONE"
  Volume: 1 # Value should be >= 0
  Pitch: 1 # Value should be 0.0 - 2.0

#################################################################
###################### Daily Reward Chests ######################
#################################################################

# The effect of revealing the daily reward, available options: PopOut, GUI, Lightning, Christmas, None
DailyRewardAnimation: "PopOut"

# Make smoke pop out of the crate when opening
RedeemParticleEffects: true

# Whether there should be floating text above daily reward chests
FloatingTextAbove: true

# The text above daily reward chests if "FloatingTextAbove" is set to true, This field does not support placeholders as it is visible to everyone!
# To use placeholders in holograms above a chest we suggest switching 'FloatingTextAbove' to false and utilising the powerful plugin: HolographicDisplays
FloatingText: "Günlük Ödül"

# The format of the day used on the hologram for the Daily Reward chest
DayFormat: "[Day <day>]"


#################################################################
####################### Player Join Event #######################
#################################################################

# Whether a reward should automatically claim when a player joins (if available)
RewardAutoClaim: false

# When a player joins should the reward claim GUI pop up instantly?
RewardInstantPopup: false

# Whether players should receive a chat message reminder to claim their Daily Reward (When Available)
DailyRewardReminderEnabled: true

# How often the server should remind a player that they have a Daily Reward waiting to be claimed (In Seconds)
DailyRewardClaimReminder: 300

# Whether players should be able to click the reward reminder message to bring up the DailyRewards+ GUI
DailyRewardReminderClickable: true


#################################################################
##################### Playtime Requirements #####################
#################################################################

# Should users be required to have a certain amount of playtime before they can start claiming rewards?
# Please note that playtime values only begin recording once this is set to true, old play-times will not be counted.
PlaytimeRequirement: false

# The playtime required (in minutes) to claim rewards
PlaytimeRequired: 20


#################################################################
####################### Daily Rewards GUI #######################
#################################################################

# The amount of rows to be within the DailyRewards+ Claim GUI (Number 1-6)
# If the BottomBar setting is enabled, the bottom row will be entirely consumed by the statistics and page maneuver panel
InventoryRows: 6

# GUI reward line indent
LineIndent: "&f- "

# If set to true, Daily Reward icons within the GUI will show a quantity relating to the day of their reward (i.e., Day 5 will be an icon with quantity 5)
# If the total number of days is greater than 64, this feature is automatically disabled. Items can only stack up to 64.
ShowDayQuantity: true

# Whether the GUI should automatically close when a reward is claimed
CloseOnClaim: false

# Whether the GUI stats timer (if enabled) should live-update the time until the next reward.
# For particularly low-spec servers, it may be advisable to disable this.
LiveUpdateTimer: true

#* Placeholders that can be used in the following section:
#* <daysReward> - The daily reward name for that day
#* <dayNum> - The rewards day number
#* <timeUntilNextReward> - The time until the next reward can be claimed
#* <playerName> - The name of the player
#* <playerStreak> - The players daily reward streak
#*
#* <rewardicon> - Can be used in Icon fields to show the Rewards.yml icon for that day instead
# This section also supports minecraft color codes and HEX color codes! (https://bit.ly/MinecraftCC)

UnclaimedReward:
  Title: "&aGün <dayNum>"
  # This icon is configured on a per-day basis in the Rewards.yml file!
  Lore:
    - "&7Ödüller Seni Bekliyor"
    - "&7Tıkla Ve Ödülünü Al"
    - " "
    - "&6&lÖdüller:"
    - "<daysReward>"
    - " "
    - "&c&lBu Ödülü Alabilirsin"

RewardNotReady:
  Title: "&cDay <dayNum>"
  Icon: "COAL_BLOCK"
  Lore:
    - "&7Ödülünü Yakında Alabilceksin"
    - "&7Kalan Süre <timeUntilNextReward>"
    - " "
    - "&6&lÖdüller):"
    - "<daysReward>"
    - " "
    - "&c&lÖdül Şuan Hazır Değil"

MissedReward:
  Title: "&c&l[MISSED] &cDay <dayNum>"
  Icon: "COAL_BLOCK"
  Lore:
    - "&7Ödül Kaçtı Zoort"
    - "&7Merak etme Dahası Var"
    - " "
    - "&6&lÖdüller:"
    - "<daysReward>"
    - " "
    - "&c&lÖdülü Kaçırdın"

ClaimedReward:
  Title: "&bDay <dayNum>"
  Icon: "EMERALD_BLOCK"
  Lore:
    - "&7Bugünü Aldın Sıradaki Gün İçin 24 Saat Bekle"
    - "&7Hergün Gelerek Ödülleri Kap"
    - " "
    - "&6&lÖdüller:"
    - "<daysReward>"
    - " "
    - "&a&lÖdül Alındı"

FutureReward:
  Title: "&cDay <dayNum>"
  Icon: "COAL_BLOCK"
  Lore:
    - "&7Bu Ödülü Alabilmek <dayNum> Gün Girmen Gerekir"
    - "&7Sonra Ödüller Senin!"
    - ""
    - "&6&lÖdüller:"
    - "<daysReward>"

# This is the standard item that will fill the empty slots in the primary area of the GUI
# The title " " should be used to represent no text.
Placeholder:
  Title: " "
  Icon: "GRAY_STAINED_GLASS_PANE"   # Set to "AIR" for no background

# This is the item that is used by players to visit the previous page. It will only be showed if there is a previous page available
# The text placeholder <pg> is used to represent the previous page number. The placeholder <tot> is used to represent the total number of pages.
PreviousPage:
  Active: true
  GUI Position: 45
  Title: "&3Previous Page &f[<pg>/<tot>]"
  Icon: "ARROW"

# This is the item used to show the users streak and time until next reward.
# This can be disabled if not required for your server.
Statistics:
  Active: true
  GUI Position: 49
  Icon: "<phead>"   ### Can be set to any minecraft item, however use <phead> as a placeholder for the players head.
  Title: "&3<playerName>'s Daily Reward Stats"
  Lore:
    - "&bStreak: &f<playerStreak> Day(s)"
    - "&bNext Reward: &f<timeUntilNextReward>"

# This is the item that is used by players to visit the next page. It will only be showed if there is a next page available
# The text placeholder <pg> is used to represent the next page number. The placeholder <tot> is used to represent the total number of pages.
NextPage:
  Active: true
  GUI Position: 53
  Title: "&3Next Page &f[<pg>/<tot>]"
  Icon: "ARROW"

# This is an additional (unnecessary) field that allows you to insert additional items into the GUI
# These items will have no lore, and no name, the format is as follows:
# - '[GUI Position]:[GUI Page - or # for all pages]:[Material Name]:[Quantity]:[true/false enchanted]:[Custom Model Number - if applicable]'
# For example:    - '0:#:DIAMOND:1:true'    This would put 1 regular enchanted diamond in the top left of all pages
# Or:             - '0:1:DIAMOND:5:false:1043'    This would put 5 diamonds with custom model 1043 in the top left of the first page
Additional GUI Items:
  - '45:#:BLACK_STAINED_GLASS_PANE:1:false'
  - '46:#:BLACK_STAINED_GLASS_PANE:1:false'
  - '47:#:BLACK_STAINED_GLASS_PANE:1:false'
  - '48:#:BLACK_STAINED_GLASS_PANE:1:false'
  - '49:#:BLACK_STAINED_GLASS_PANE:1:false'
  - '50:#:BLACK_STAINED_GLASS_PANE:1:false'
  - '51:#:BLACK_STAINED_GLASS_PANE:1:false'
  - '52:#:BLACK_STAINED_GLASS_PANE:1:false'
  - '53:#:BLACK_STAINED_GLASS_PANE:1:false'





#################################################################
##################### Other (Misc) Settings #####################
#################################################################

# This setting directly determines whether the LeaderBoard PAPI placeholders are enabled.
# This is generally set to false unless needed, as large servers may use large amounts of memory to cache all users Streak data.
# NOTE: Changing this setting requires a server-restart to take effect.
LeaderBoardPAPI-Placeholders: false

# The text used for the player name if there is no player in that position of the leaderboard
NoPlayer-NameText: "No-One"
PluginPrefix ayarında hangi değişkeni görsele tanımladıysanız onu belirtmelisiniz. Mesela %img_gunlukodul% olarak tanımladıysanız, PluginPrefix ayarını PluginPrefix: "%img_gunlukodul%" olarak değiştirmelisiniz. Fakat siz "&8 :gunlukodul:" olarak girmişsiniz. Bu küçük hatadan ötürü olabilir. Kontrol edebilir misiniz?
 
konunun ilk mesajında da belirttiğim gibi %img_gunlukodul% olarak da denedim çalışmadı ama siz söylediniz diye tekrar denedim tekrar çalışmadı configdeki "%img_gunlukodul%" kısmını tırnaklar olmadan %img_gunlukodul% olarakta yazdım yine çalışmadı maalesef olmadı ne yapabilirim başka birde sadece daily rewardsa reload çekmem yeterlidir dimi

Ekran görüntüsü 2025-03-21 074004.webp
 
konunun ilk mesajında da belirttiğim gibi %img_gunlukodul% olarak da denedim çalışmadı ama siz söylediniz diye tekrar denedim tekrar çalışmadı configdeki "%img_gunlukodul%" kısmını tırnaklar olmadan %img_gunlukodul% olarakta yazdım yine çalışmadı maalesef olmadı ne yapabilirim başka birde sadece daily rewardsa reload çekmem yeterlidir dimi

Ekli dosyayı görüntüle 261173
Unicode kullanarak belki çözebilirsiniz. Aşağıda belirttiğim dosya yoluna gidin;

plugins/ItemsAdder/storage/font_images_unicode_cache.yml

Buradan gunlukodul görselinizin yanında bulunan unicode karakterini kopyalayın ve günlük ödül eklentinizin konfigürasyon dosyasında gerekli yere yapıştırın. Sonrasında eklentinize reload atın ve tekrardan deneyin. Bu yöntem muhtemelen işinize yarayacaktır.
 
Unicode kullanarak belki çözebilirsiniz. Aşağıda belirttiğim dosya yoluna gidin;

plugins/ItemsAdder/storage/font_images_unicode_cache.yml

Buradan gunlukodul görselinizin yanında bulunan unicode karakterini kopyalayın ve günlük ödül eklentinizin konfigürasyon dosyasında gerekli yere yapıştırın. Sonrasında eklentinize reload atın ve tekrardan deneyin. Bu yöntem muhtemelen işinize yarayacaktır.
çok teşekkür ederim yardımınız için başka takıldığım yerler içinde yardımcı oldu bu çok teşekkür ederim
 
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