#--[################################################################]
#--[##################### GENERAL INFORMATION ######################]
#--[################################################################]
# Don't delete anything below, just edit the fields!
# General Reminder: true means yes; false means no
# If you ever feel like you have messed up and need to get the file back to its default state just delete the .yml file and restart the server
# The majority of text based fields within this file support external placeholders from PlaceholderAPI
# To edit Rewards you must edit the Rewards.yml file, none of that is done here!
# If you have any questions you can always get support at: https://discord.gg/9jyHhUepaG
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##################### Storage Configuration #####################
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###### Important Information ######
# ** YOU MUST RESTART YOUR SERVER AFTER CHANGING STORAGE CONFIGURATION SETTINGS, FAILURE TO DO SO CAN LEAD TO DATA LOSS AND ERRORS. **
# You can easily switch between data-storage methods and take your data with you, using our integrated /daily migrate command
# If set to true, data will be stored in a MySQL database.
# If set to false, data will be stored in a flat-file local format.
MySQL-Enabled: false
# These are your MySQL details. If you do not plan to use MySQL, leave these blank
MySQL-Login:
Host: ""
Port: ""
Database: ""
Username: ""
Password: ""
#################################################################
##################### General Configuration #####################
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# Whether to print detectable plugin errors to console (Recommended to leave as true for debugging reasons)
PrintErrorsToConsole: true
# The plugins prefix shown in chat commands/console outputs
PluginPrefix: "&8 :gunlukodul:"
# The title shown in GUI's such as the reward claiming menu
PluginGuiTitle: "&3&lDaily&b&lRewards+&8"
# Whether the plugin should check for updates
CheckForUpdates: true
# Whether the plugin should automatically delete data (custom items) that are not in use in either the Config.yml or Rewards.yml file
# Cleaning actions are irreversible, items will need to be added back again if needed.
# NOTE: It is recommended to set this to true to improve plugin speed!
CleanUnusedData: true
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####################### Claiming Rewards ########################
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### NOTE: This section contains some EXPERIMENTAL FEATURES! ###
### Should you happen to experience any bugs when enabling; ###
### Please make us aware on our support discord: ###
### https://discord.gg/9jyHhUepaG ###
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# When a player reaches the day limit, should it reset their Daily Reward streak?
# If set to false the user will repeatedly be able to claim the maximum day reward until the streak is lost
ResetWhenStreakCompleted: true
# [EXPERIMENTAL FEATURE]: When set to true EVERYONE'S streak becomes available at midnight (relevant to the region your server is hosted in)
# When set to false a players streak becomes available 24 hours after claiming
AvailableOnNewDay: false
# When set to true, if a player misses a day, the streak will be preserved until they return
# NOTE: If 'PauseStreakWhenMissed' is set to true as well as 'SkipMissedDays' then 'SkipMissedDays' will automatically be made false ~ Only one or the other can be true!
PauseStreakWhenMissed: false
# [EXPERIMENTAL FEATURE]: When set to true, if a player misses a day the streak will ignore that day and skip over it when the player returns
# NOTE: If 'PauseStreakWhenMissed' is set to true as well as 'SkipMissedDays' then 'SkipMissedDays' will automatically be made false ~ Only one or the other can be true!
SkipMissedDays: false
# You may specify a sound effect that you wish to be played for the user when they claim a Daily Reward (through the GUI only)
# A full list of eligible sounds may be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
# All sounds play through the players MASTER channel in minecraft. Set to "none" to disable the sounds
SoundEffect:
Type: "NONE"
Volume: 1 # Value should be >= 0
Pitch: 1 # Value should be 0.0 - 2.0
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###################### Daily Reward Chests ######################
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# The effect of revealing the daily reward, available options: PopOut, GUI, Lightning, Christmas, None
DailyRewardAnimation: "PopOut"
# Make smoke pop out of the crate when opening
RedeemParticleEffects: true
# Whether there should be floating text above daily reward chests
FloatingTextAbove: true
# The text above daily reward chests if "FloatingTextAbove" is set to true, This field does not support placeholders as it is visible to everyone!
# To use placeholders in holograms above a chest we suggest switching 'FloatingTextAbove' to false and utilising the powerful plugin: HolographicDisplays
FloatingText: "Günlük Ödül"
# The format of the day used on the hologram for the Daily Reward chest
DayFormat: "[Day <day>]"
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####################### Player Join Event #######################
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# Whether a reward should automatically claim when a player joins (if available)
RewardAutoClaim: false
# When a player joins should the reward claim GUI pop up instantly?
RewardInstantPopup: false
# Whether players should receive a chat message reminder to claim their Daily Reward (When Available)
DailyRewardReminderEnabled: true
# How often the server should remind a player that they have a Daily Reward waiting to be claimed (In Seconds)
DailyRewardClaimReminder: 300
# Whether players should be able to click the reward reminder message to bring up the DailyRewards+ GUI
DailyRewardReminderClickable: true
#################################################################
##################### Playtime Requirements #####################
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# Should users be required to have a certain amount of playtime before they can start claiming rewards?
# Please note that playtime values only begin recording once this is set to true, old play-times will not be counted.
PlaytimeRequirement: false
# The playtime required (in minutes) to claim rewards
PlaytimeRequired: 20
#################################################################
####################### Daily Rewards GUI #######################
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# The amount of rows to be within the DailyRewards+ Claim GUI (Number 1-6)
# If the BottomBar setting is enabled, the bottom row will be entirely consumed by the statistics and page maneuver panel
InventoryRows: 6
# GUI reward line indent
LineIndent: "&f- "
# If set to true, Daily Reward icons within the GUI will show a quantity relating to the day of their reward (i.e., Day 5 will be an icon with quantity 5)
# If the total number of days is greater than 64, this feature is automatically disabled. Items can only stack up to 64.
ShowDayQuantity: true
# Whether the GUI should automatically close when a reward is claimed
CloseOnClaim: false
# Whether the GUI stats timer (if enabled) should live-update the time until the next reward.
# For particularly low-spec servers, it may be advisable to disable this.
LiveUpdateTimer: true
#* Placeholders that can be used in the following section:
#* <daysReward> - The daily reward name for that day
#* <dayNum> - The rewards day number
#* <timeUntilNextReward> - The time until the next reward can be claimed
#* <playerName> - The name of the player
#* <playerStreak> - The players daily reward streak
#*
#* <rewardicon> - Can be used in Icon fields to show the Rewards.yml icon for that day instead
# This section also supports minecraft color codes and HEX color codes! (https://bit.ly/MinecraftCC)
UnclaimedReward:
Title: "&aGün <dayNum>"
# This icon is configured on a per-day basis in the Rewards.yml file!
Lore:
- "&7Ödüller Seni Bekliyor"
- "&7Tıkla Ve Ödülünü Al"
- " "
- "&6&lÖdüller:"
- "<daysReward>"
- " "
- "&c&lBu Ödülü Alabilirsin"
RewardNotReady:
Title: "&cDay <dayNum>"
Icon: "COAL_BLOCK"
Lore:
- "&7Ödülünü Yakında Alabilceksin"
- "&7Kalan Süre <timeUntilNextReward>"
- " "
- "&6&lÖdüller):"
- "<daysReward>"
- " "
- "&c&lÖdül Şuan Hazır Değil"
MissedReward:
Title: "&c&l[MISSED] &cDay <dayNum>"
Icon: "COAL_BLOCK"
Lore:
- "&7Ödül Kaçtı Zoort"
- "&7Merak etme Dahası Var"
- " "
- "&6&lÖdüller:"
- "<daysReward>"
- " "
- "&c&lÖdülü Kaçırdın"
ClaimedReward:
Title: "&bDay <dayNum>"
Icon: "EMERALD_BLOCK"
Lore:
- "&7Bugünü Aldın Sıradaki Gün İçin 24 Saat Bekle"
- "&7Hergün Gelerek Ödülleri Kap"
- " "
- "&6&lÖdüller:"
- "<daysReward>"
- " "
- "&a&lÖdül Alındı"
FutureReward:
Title: "&cDay <dayNum>"
Icon: "COAL_BLOCK"
Lore:
- "&7Bu Ödülü Alabilmek <dayNum> Gün Girmen Gerekir"
- "&7Sonra Ödüller Senin!"
- ""
- "&6&lÖdüller:"
- "<daysReward>"
# This is the standard item that will fill the empty slots in the primary area of the GUI
# The title " " should be used to represent no text.
Placeholder:
Title: " "
Icon: "GRAY_STAINED_GLASS_PANE" # Set to "AIR" for no background
# This is the item that is used by players to visit the previous page. It will only be showed if there is a previous page available
# The text placeholder <pg> is used to represent the previous page number. The placeholder <tot> is used to represent the total number of pages.
PreviousPage:
Active: true
GUI Position: 45
Title: "&3Previous Page &f[<pg>/<tot>]"
Icon: "ARROW"
# This is the item used to show the users streak and time until next reward.
# This can be disabled if not required for your server.
Statistics:
Active: true
GUI Position: 49
Icon: "<phead>" ### Can be set to any minecraft item, however use <phead> as a placeholder for the players head.
Title: "&3<playerName>'s Daily Reward Stats"
Lore:
- "&bStreak: &f<playerStreak> Day(s)"
- "&bNext Reward: &f<timeUntilNextReward>"
# This is the item that is used by players to visit the next page. It will only be showed if there is a next page available
# The text placeholder <pg> is used to represent the next page number. The placeholder <tot> is used to represent the total number of pages.
NextPage:
Active: true
GUI Position: 53
Title: "&3Next Page &f[<pg>/<tot>]"
Icon: "ARROW"
# This is an additional (unnecessary) field that allows you to insert additional items into the GUI
# These items will have no lore, and no name, the format is as follows:
# - '[GUI Position]:[GUI Page - or # for all pages]:[Material Name]:[Quantity]:[true/false enchanted]:[Custom Model Number - if applicable]'
# For example: - '0:#:DIAMOND:1:true' This would put 1 regular enchanted diamond in the top left of all pages
# Or: - '0:1:DIAMOND:5:false:1043' This would put 5 diamonds with custom model 1043 in the top left of the first page
Additional GUI Items:
- '45:#:BLACK_STAINED_GLASS_PANE:1:false'
- '46:#:BLACK_STAINED_GLASS_PANE:1:false'
- '47:#:BLACK_STAINED_GLASS_PANE:1:false'
- '48:#:BLACK_STAINED_GLASS_PANE:1:false'
- '49:#:BLACK_STAINED_GLASS_PANE:1:false'
- '50:#:BLACK_STAINED_GLASS_PANE:1:false'
- '51:#:BLACK_STAINED_GLASS_PANE:1:false'
- '52:#:BLACK_STAINED_GLASS_PANE:1:false'
- '53:#:BLACK_STAINED_GLASS_PANE:1:false'
#################################################################
##################### Other (Misc) Settings #####################
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# This setting directly determines whether the LeaderBoard PAPI placeholders are enabled.
# This is generally set to false unless needed, as large servers may use large amounts of memory to cache all users Streak data.
# NOTE: Changing this setting requires a server-restart to take effect.
LeaderBoardPAPI-Placeholders: false
# The text used for the player name if there is no player in that position of the leaderboard
NoPlayer-NameText: "No-One"