options:
coinboost2miktar:6 #2x coinboost un fiyatı ne kadar olacağını yaz
coinboost2miktarbiralti:5
coinboost3miktar:6 #3x coinboost un fiyatı ne kadar olacağını yaz
coinboost3miktarbiralti:5
coinboost4miktar:6 #4x coinboost un fiyatı ne kadar olacağını yaz
coinboost4miktarbiralti:5
kiriktascevirmemiktar:32 #Kaç tane olduğunda coin vereceğinin miktarını yaz
kiriktasverdigicoin:1 #dönüştürdüğünde ne kadar coin vereceğini yaz
komurcevirmemiktar:32 #Kaç tane olduğunda coin vereceğinin miktarını yaz
komurverdigicoin:2 #dönüştürdüğünde ne kadar coin vereceğini yaz
demircevirmemiktar:32 #Kaç tane olduğunda coin vereceğinin miktarını yaz
demirverdigicoin:3 #dönüştürdüğünde ne kadar coin vereceğini yaz
altincevirmemiktar:32 #Kaç tane olduğunda coin vereceğinin miktarını yaz
altinverdigicoin:4 #dönüştürdüğünde ne kadar coin vereceğini yaz
elmascevirmemiktar:32 #Kaç tane olduğunda coin vereceğinin miktarını yaz
elmasverdigicoin:5 #dönüştürdüğünde ne kadar coin vereceğini yaz
obsidiancevirmemiktar:32 #Kaç tane olduğunda coin vereceğinin miktarını yaz
obsidianverdigicoin:6 #dönüştürdüğünde ne kadar coin vereceğini yaz
on first login:
set {coinboost2.%player%} to false #Burayı hiç elleme
set {coinboost3.%player%} to false #Burayı hiç elleme
set {coinboost4.%player%} to false #Burayı hiç elleme
set {coin.%player%} to 0 #Oyuna başlarken kaç coinle başlıcağını yaz
set {coinboostxbar.%player%} to 1 #Burayı hiç elleme
command /coinboost: #Coinboost yani 2x / 3x / 4x marketinin slash ın yanında ( / ) ne yazınca bu marketin açılmasını yaz
trigger:
close player's inventory
wait 2 tick
open chest with 3 rows named "&e&l✪Coin &d&lBoost &a&lMarket" to player
wait 2 tick
if {coinboost2.%player%} is false:
format slot 11 of player with 2 175 named "&c&l2x &e&lCoin &d&lBoost" with lore "&e✪&d&l2 &c&lCoin" to close then run [execute player command "coinboost2§"]
if {coinboost2.%player%} is true:
format slot 11 of player with 1 166 named "&c&l2x &e&lCoin &d&lBoost" with lore "&c&l✘ALINDI✘" to run [execute player command "coinboost2§"]
if {coinboost3.%player%} is false:
format slot 13 of player with 3 175 named "&c&l3x &e&lCoin &d&lBoost" with lore "&e✪&d&l3 &c&lCoin" to close then run [execute player command "coinboost3§"]
if {coinboost3.%player%} is true:
format slot 13 of player with 1 166 named "&c&l3x &e&lCoin &d&lBoost" with lore "&c&l✘ALINDI✘" to run [execute player command "coinboost3§"]
if {coinboost4.%player%} is false:
format slot 15 of player with 4 175 named "&c&l4x &e&lCoin &d&lBoost" with lore "&e✪&d&l4 &c&lCoin" to close then run [execute player command "coinboost4§"]
if {coinboost4.%player%} is true:
format slot 15 of player with 1 166 named "&c&l4x &e&lCoin &d&lBoost" with lore "&c&l✘ALINDI✘" to run [execute player command "coinboost4§"]
format slot 0 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
format slot 1 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
format slot 2 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
format slot 3 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
format slot 4 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
format slot 5 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
format slot 6 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
format slot 7 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
format slot 8 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
format slot 9 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
format slot 17 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
format slot 18 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
format slot 19 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
format slot 20 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
format slot 21 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
format slot 22 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
format slot 23 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
format slot 24 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
format slot 25 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
format slot 26 of player with 1 stained glass pane:5 named "" to run [execute player command ""]
command /coinboost2§:
trigger:
if {coinboost2.%player%} is false:
if {coin.%player%} is greater than {@coinboost2miktarbiralti}:
remove {@coinboost2miktar} from {coin.%player%}
set {coinboost2.%player%} to true
add {coinboostxbar.%player%}*1 to {coinboostxbar.%player%}
send "&c&l2x &e&lCoin &d&lBoost, &e✪&d&l{@coinboost2miktar} &b&lCoine satın alındı"
else:
send "&c&l2x &e&lCoin &d&lBoost, &e✪&d&l{@coinboost2miktar} &b&lCoine satın alınamadı"
else:
send "&c&l2x &e&lCoin &d&lBoost, &e✪&d&l{@coinboost2miktar} &b&lCoine satın alınmış"
command /coinboost3§:
trigger:
if {coinboost3.%player%} is false:
if {coin.%player%} is greater than {@coinboost3miktarbiralti}:
remove {@coinboost3miktar} from {coin.%player%}
set {coinboost3.%player%} to true
add {coinboostxbar.%player%}*2 to {coinboostxbar.%player%}
send "&c&l3x &e&lCoin &d&lBoost, &e✪&d&l{@coinboost3miktar} &b&lCoine satın alındı"
else:
send "&c&l3x &e&lCoin &d&lBoost, &e✪&d&l{@coinboost3miktar} &b&lCoine satın alınamadı"
else:
send "&c&l3x &e&lCoin &d&lBoost, &e✪&d&l{@coinboost3miktar} &b&lCoine satın alınmış"
command /coinboost4§:
trigger:
if {coinboost4.%player%} is false:
if {coin.%player%} is greater than {@coinboost4miktarbiralti}:
remove {@coinboost4miktar} from {coin.%player%}
set {coinboost4.%player%} to true
add {coinboostxbar.%player%}*3 to {coinboostxbar.%player%}
send "&c&l4x &e&lCoin &d&lBoost, &e✪&d&l{@coinboost4miktar} &b&lCoine satın alındı"
else:
send "&c&l4x &e&lCoin &d&lBoost, &e✪&d&l{@coinboost4miktar} &b&lCoine satın alınamadı"
else:
send "&c&l4x &e&lCoin &d&lBoost, &e✪&d&l{@coinboost4miktar} &b&lCoine satın alınmış"
on break of cobblestone:
if player has {@kiriktascevirmemiktar} cobblestone:
remove {@kiriktascevirmemiktar} cobblestone from player's inventory
execute console command "tm msg %player% &7KırıkTaşları çevirdin"
add {@kiriktasverdigicoin}*{coinboostxbar.%player%} to {coin.%player%}
on break of coal ore:
if player has {@komurcevirmemiktar} coal:
remove {@komurcevirmemiktar} coal from player's inventory
execute console command "tm msg %player% &8Kömürleri çevirdin"
add {@komurverdigicoin}*{coinboostxbar.%player%} to {coin.%player%}
on break of iron ore:
if player has {@demircevirmemiktar} iron ore:
remove {@demircevirmemiktar} iron ore from player's inventory
execute console command "tm msg %player% &fDemirleri çevirdin"
add {@demirverdigicoin}*{coinboostxbar.%player%} to {coin.%player%}
on break of gold ore:
if player has {@altincevirmemiktar} gold ore:
remove {@altincevirmemiktar} gold ore from player's inventory
execute console command "tm msg %player% &eAltınları çevirdin"
add {@altinverdigicoin}*{coinboostxbar.%player%} to {coin.%player%}
on break of diamond ore:
if player has {@elmascevirmemiktar} diamond:
remove {@elmascevirmemiktar} diamond from player's inventory
execute console command "tm msg %player% &bElmasları çevirdin"
add {@elmasverdigicoin}*{coinboostxbar.%player%} to {coin.%player%}
on break of obsidian:
if player has {@obsidiancevirmemiktar} obsidian:
remove {@obsidiancevirmemiktar} obsidian from player's inventory
execute console command "tm msg %player% &dObsidyenleri çevirdin"
add {@obsidianverdigicoin}*{coinboostxbar.%player%} to {coin.%player%}
command /Coinekle [<number>]:
permission: coin.al
permission message: coin.al Yetkisine sahip değilsiniz
trigger:
if arg-1 is set:
add arg-1 to {coin.%player%}
send "&e✪&d&l%arg 1% &c&lCoin alındı"
if arg-1 is not set:
send ""
send "&e&l/Coinal &a&l[<Miktar>]"
send ""
command /Coinver [<player>] [<number>]: #İstersen bu bölümü sile bilirsin çünkü bu coinli oyunlarda coin verince yeni başlayanlar kolayca oyunu bitire bilir
trigger:
if arg-2 is not set:
send ""
send "&e&l/Coinver &a&l[<Aktifoyuncuismi>] [<Miktar>]"
send ""
if arg-1 is set:
if arg-2 is set:
if {coin.%player%} is bigger than arg-2:
if arg-2 is bigger than 0:
remove arg-2 from {coin.%player%}
add arg-2 to {coin.%arg 1%}
send "&c[&a-&c] &d&l%arg 1% &b&lOyuncusuna &e✪&d&l%arg 2% &c&lCoin verildi"
send "&c[&a+&c] &d&l%arg 1% &b&lOyuncusu &e✪&d&l%arg 2% &c&lCoin verdi" to arg-1
else:
send "&c[&a?&c] &d&lEksili sayıda coin veremezsin&c&l!"
else:
send "&c[&a?&c] &d&lSahip olmadığın sayıda coin veremezsin&c&l!"
command /CoinBak:
trigger:
send "&e✪&d&l%{coin.%player%}% &c&lCoininiz var"
command /CoinxBarBak:
trigger:
send "&e✪&d&l%{coinboostxbar.%player%}% &c&lCoin Barınız var"
command /reset:
permission: coin.reset
permission message: coin.reset Yetkisine sahip değilsiniz
trigger:
set {coinboost2.%player%} to false
set {coinboost3.%player%} to false
set {coinboost4.%player%} to false
set {coin.%player%} to 0
set {coinboostxbar.%player%} to 1
send "&d&lresetlendi"
command /madenbilgi:
trigger:
send ""
send "&7&lKırıktaş &b= &6&l{@kiriktascevirmemiktar} &9&lTanesine &e✪&d&l{@kiriktasverdigicoin} &c&lCoin"
send "&8&lKömür &b= &6&l{@komurcevirmemiktar} &9&lTanesine &e✪&d&l{@komurverdigicoin} &c&lCoin"
send "&f&lDemir &b= &6&l{@demircevirmemiktar} &9&lTanesine &e✪&d&l{@demirverdigicoin} &c&lCoin"
send "&e&lAltın &b= &6&l{@altincevirmemiktar} &9&lTanesine &e✪&d&l{@altinverdigicoin} &c&lCoin"
send "&b&lElmas &b= &6&l{@elmascevirmemiktar} &9&lTanesine &e✪&d&l{@elmasverdigicoin} &c&lCoin"
send "&1&lObsidian &b= &6&l{@obsidiancevirmemiktar} &9&lTanesine &e✪&d&l{@obsidianverdigicoin} &c&lCoin"
send ""
command /coinskriptbilgi: # Bu bölümde permssion ve permission messageyi silersen bütün oyuncular göre bilir artık ve sağdakinin ismini değiştirirsen daha iyi olur
permission: coin.bilgi
permission message: coin.bilgi Yetkisine sahip değilsiniz
trigger:
send ""
send "&e&l/Coinal &e&l[<Miktar>] &a&lcoin.al Yetkisine sahip olanlar kullana bilir &c&l[Coin eklemek için kullanılır]"
send "&e&l/Coinver [<Aktifoyuncuismi>] [<Miktar>] &a&lAktif olan oyuncuya belirlediğin kadar coin gider ve oyuncuya verirsin" #İstersen bu bölümü sile bilirsin çünkü bu coinli oyunlarda coin verince yeni başlayanlar kolayca oyunu bitire bilir
send "&e&l/CoinBak &a&lSahip Olduğun Coini gösterir"
send "&e&l/CoinxBarBak &a&lCoinBoostunun kaç kat olduğunu gösterir"
send "&e&l/reset &a&lSadece coin.reset Yetkisine sahip olanlar kullana bilir &c&l[Coinini, Coinboost Marketini ve CoinxBar ını sıfırlar]"
send "&e&l/coinboost &a&lCoinBoost Marketini açar"
send "&e&l/madenbilgi &a&lOyunun Madenleriyle ilgili bilgi verir"
send ""