# Default FeatherBoard comes with a board called "default". All players have the permission
# featherboard.group.default (by default) meaning all players should see the scoreboard unless
# the permission is negated.
# Example of the use of settings
# This section is optional
settings:
# If you quickly want to change the
# the label color change it here.
# It replaces $setting_label-color$ throughout the entire config
label-color: "&e"
# Show or hide the health
# This is an example of the script
show-health: true
# The priority of the scoreboard. The higher the number -> higher priority
# Used when having more than one scoreboard assigned
priority: 10
# Example of pre processing script
# This section is optional
script-pre: |
if (settings['show-health'] == true){
board.getMeta().setSetting("enable-health","");
}else{
board.getMeta().setSetting("enable-health","|disabled|");
}
# OLME / OLDURME
#oldurme:
#frames:
#- '&fÖldürme: &e{stat_pkills}'
#interval: 100
#random: false
#olme:
#frames:
#- '&fÖlme: &e{stat_deaths}'
#interval: 100
#random: false
# OLME / OLDURME
# This section is required. Those are your scoreboard lines
lines:
# Every section here are different lines. The first section will be used as the title
# the following sections will be used as the lines on the scoreboard (max 15)
# Just as the scoreboard names you can name these 'lines' whatever you want. But to make
# things simple I will use logical names such as "title", "spacer", "header", ...
title:
# Every line has its own frames. The animation will loop through these frames on intervals
# that you configure below.
# Put all your frames under 'text:'. You can make as many lines as you want and use
# placeholders and preset effects.
# Keep in mind that there is a limit in line width!
frames:
# To create cool looking animations you create yourself
# you can use the graphical tool AnimationCreator
# https://www.spigotmc.org/resources/animationcreator.6001/
# For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
# For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- '<glow glowsize="10" startglowcolor="&f&l" glowcolor="&3&l" endglowcolor="&b&l" normalcolor="&f&l">LeaderTR</glow>'
# Interval is the animation interval in TICKS (20 ticks is one second).
# Every X ticks the animation goes to the next frame (see above)
# Once all frames are finished it will start over from the first one
interval: 2
# If you don't want a static order of the frames and want to show each frame at random
# you can enable this option.
random: false
# A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
# that is why it is advised to have something on your scoreboard that is bigger then all other lines.
# These lines (usually a header or footer) are also good for decoration.
oyuncubilgileri:
frames:
- '&6&LMerhaba'
interval: 10
random: true
isim:
frames:
- '&c▸ &fAdı: &e{player}'
interval: 10
random: true
yetki:
frames:
- '&8▸ &fYetki: &a{group}'
interval: 100
random: false
gecikme:
frames:
- '&8▸ &fGecikme: &e{ping}ms'
interval: 100
random: false
bosluk1:
frames: []
interval: 10
random: false
sunucubilgileri:
frames:
- '&6&lSunucu Bilgi'
interval: 10
random: true
saat:
text:
- '&8▸ &fSaat: &e{time}' # placeholder_bukkit.yml
interval: 100
random: false
aktiflik:
frames:
- '&8▸ &fToplam aktif: &e{bungeecount@all}'
interval: 1
random: false
sunucu:
frames:
- '&8▸ &fSunucu: &eLobi'
interval: 100
random: false
sunucular:
frames:
- '&8▸ &fFaction: &e&e{bungeecount@faction}'
- '&8▸ &fSkyBlock: &e&e{bungeecount@skyblock}'
- '&8▸ &fOPFaction: &e&e{bungeecount@opfaction}'
- '&8▸ &fOPSkyblock: &e&e{bungeecount@opskyblock}'
- '&8▸ &fSkyWars: &e&e{bungeecount@skywars}'
- '&8▸ &fBedWars: &e&e{bungeecount@bedwars}'
interval: 100
random: false
bosluk2:
frames: []
interval: 100
random: false
site:
frames:
- '&ewww.scriptmerkezi.cf'
interval: 10
random: false