#----------------------#
# Made By #
# EKTEAM #
#----------------------#
variables:
{borcpara::%player%} = 0
{borcparaalmis10::%player%} = 0
{borcparaalmis25::%player%} = 0
{borcparaalmis50::%player%} = 0
every 1 hour:
loop {borca::*}:
set {faiz::%loop-value%} to {borcpara::%loop-value%} // 100
set {faizz::%loop-value%} to {faiz::%loop-value%} * 2
add {faizz::%loop-value%} to {borcpara::%loop-value%}
command /banka:
permission: banka.ac
permission message: &cBu komudu kullanamazsın.
trigger:
open chest with 1 row named "&7&l[Banka]" to player
wait 0.3 ticks
format slot 2 of player with gold ingot named "&3Para Durumun" with lore "&aParan: &c%player's money% ||&aBorç Paran: &c%{borcpara::%player%}%" to close
format slot 4 of player with gold nugget named "&3Borc Para" with lore "&aBu menüden borç para alabilirsin." to close then run [run player command "/borcparamenu1"]
format slot 6 of player with wool:5 named "&3Borc Para Ode" with lore "&aBu menüden borç paranızı ödeyebilirsiniz." to close then run [run player command "/borcparaodemenu1"]
command /borcpara [<text>] [<player>] [<number>]:
permission: borc.para
permission message: &cBu komudu kullanamazsın.
trigger:
if arg 1 is not set:
send "&c/borcpara kontrol <isim>"
send "&c/borcpara ayarla <isim> <sayi>"
if arg 1 is "kontrol":
if arg 2 is not set:
send "&aBorç Paran: &c%{borcpara::%player%}%" to player
if arg 2 is set:
if player has permission "borcpara.kontrol":
send "&a%arg 2% adlı kişinin borcu: &c%{borcpara::%arg 2%}%"
else:
send "&cBu komudu kullanamazsın." to player
if arg 1 is "ayarla":
if player has permission "borcpara.ayarla":
if arg 2 is not set:
send "&cKomudu düzgün giriniz." to player
if arg 2 is set:
if arg 3 is not set:
send "&cKomudu düzgün giriniz." to player
if arg 3 is set:
send "&a%arg 2% adlı kişinin borç parası artık &c%arg 3%"
set {borcpara::%arg 2%} to arg 3
else:
send "&cBu komudu kullanamazsın." to player
command /borcparamenu1:
permission: op
permission message: &cBu komudu kullanamazsın.
trigger:
wait 1 seconds
open chest with 1 row named "&7&l[Borc Para Menüsü]" to player
wait 0.3 ticks
format slot 2 of player with nether star named "&cBorç Al" with lore "&a10 Bin" to close then run [run player command "/borcparamenu10bin"]
format slot 4 of player with nether star named "&cBorç Al" with lore "&a25 Bin" to close then run [run player command "/borcparamenu25bin"]
format slot 6 of player with nether star named "&cBorç Al" with lore "&a50 Bin" to close then run [run player command "/borcparamenu50bin"]
command /borcparaodemenu1:
permission: op
permission message: &cBu komudu kullanamazsın.
trigger:
wait 1 seconds
open chest with 1 row named "&7&l[Borc Para Ödeme Menüsü]" to player
wait 0.3 ticks
format slot 1 of player with nether star named "&cBorç Öde" with lore "&aBorcunun Çeyreğini ÖDE" to close then run [run player command "/ceyrek"]
format slot 3 of player with nether star named "&cBorç Öde" with lore "&aBorcunun Yarısını ÖDE" to close then run [run player command "/yarı"]
format slot 5 of player with nether star named "&cBorç Öde" with lore "&aBorcunun %75'ini ÖDE" to close then run [run player command "/75"]
format slot 7 of player with nether star named "&cBorç Öde" with lore "&aBütün Borcunu ÖDE" to close then run [run player command "/tüm"]
command /borcparamenu10bin:
permission: op
trigger:
if {borcparaalmis::%player%} is 0:
set {borcpara::%player%} to 10000
add 10000 to player's balance
send "&c10,000 TL&a borc para aldın."
set {borcparaalmis::%player%} to 1
add player to {borca::*}
else:
send "&cZaten borç almışsın." to player
command /borcparamenu25bin:
permission: op
trigger:
if {borcparaalmis::%player%} is 0:
set {borcpara::%player%} to 25000
add 25000 to player's balance
send "&c25,000 TL&a borc para aldın."
set {borcparaalmis::%player%} to 1
add player to {borca::*}
else:
send "&cZaten borç almışsın." to player
command /borcparamenu50bin:
permission: op
trigger:
if {borcparaalmis::%player%} is 0:
set {borcpara::%player%} to 50000
add 50000 to player's balance
send "&c50,000 TL&a borc para aldın."
set {borcparaalmis::%player%} to 1
add player to {borca::*}
else:
send "&cZaten borç almışsın." to player
command /ceyrek:
permission: op
trigger:
if {borcparaalmis::%player%} is 1:
set {borc::%player%} to {borcpara::%player%} // 4
if player's balance is greater than or equal to {borc::%player%}:
remove {borc::%player%} from {borcpara::%player%}
remove {borc::%player%} from player's balance
send "&aBorcunun çeyreğini ödedin."
set {borcparaalmis::%player%} to 0
else:
send "&6%{borc::%player%}%&cTL kadar paran yok!"
else:
send "&aBorcunuz yok."
command /yarı:
permission: op
trigger:
if {borcparaalmis::%player%} is 1:
set {borc::%player%} to {borcpara::%player%} // 2
if player's balance is greater than or equal to {borc::%player%}:
remove {borc::%player%} from {borcpara::%player%}
remove {borc::%player%} from player's balance
send "&aBorcunun yarısını ödedin."
set {borcparaalmis::%player%} to 0
else:
send "&6%{borc::%player%}%&cTL kadar paran yok!"
else:
send "&aBorcunuz yok."
command /75:
permission: op
trigger:
if {borcparaalmis::%player%} is 1:
set {borcc::%player%} to {borcpara::%player%} // 100
set {borc::%player%} to {borcc::%player%} * 75
if player's balance is greater than or equal to {borc::%player%}:
remove {borc::%player%} from {borcpara::%player%}
remove {borc::%player%} from player's balance
send "&aBorcunun %75'ini ödedin."
set {borcparaalmis::%player%} to 0
else:
send "&6%{borc::%player%}%&cTL kadar paran yok!"
else:
send "&aBorcunuz yok."
command /tüm:
permission: op
trigger:
if {borcparaalmis::%player%} is 1:
if player's balance is greater than or equal to {borcpara::%player%}:
delete {borcpara::%player%}
remove {borcpara::%player%} from player's balance
send "&aBorcunun tamamını ödedin."
set {borcparaalmis::%player%} to 0
remove player from {borca::*}
else:
send "&6%{borc::%player%}%&cTL kadar paran yok!"
else:
send "&aBorcunuz yok."
on command "pay":
if {borcpara::%player%} is greater than 0:
cancel event
send "&c/pay komutunu borcunuz varken kullanılamaz." to player