Çözüldü Arkadaşlar coin skriptine ihtiyacım var

  • Konuyu Başlatan Konuyu Başlatan KobayFaresi
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KobayFaresi

Somon Balığı Selam Vermeye Geldi
Katılım
22 Mayıs 2017
Mesajlar
12
Elmaslar
3
Puan
13.210
Yaş
31
Öncelikle Coin skriptinde her 200 kırıktaş kırdıgında bir coin vermesini istiyorum ayrıca bu coinlerlede bir tane spawner market olmasını istiyorum biriktirdikleri coinlerle spawner alabilirsinler yani
ayrıca adminlerde /coinver /coinal gibi komutlar
oyuncudada /coingönder komutu olursa sevinirim
Yardımcı olursanız mutlu olurum :)
 
Merhaba bu skript dener misiniz ?
Kod:
options:
    p: &8[&6Coin&8]

variables:
    {coinkiriktas::%player%} = 0
    {coin::%player%} = 0

on break cobblestone:
    add 1 to {coinkiriktas::%player%}
    if {coinkiriktas::%player%} is bigger than or equal to 200:
        add 1 to {coin::%player%}
        delete {coinkiriktas::%player%}

command /coinver [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncuya yazmazsanız kendinize coin verirsiniz.
    permission: coin.admin
    permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                add arg-1 to {coin::%arg-2%}
                send "{@p} &aBaşarıyla %arg-2% adlı oyuncuya %arg-1% adet &6Coin &aekledin." to player
            else:
                add arg-1 to {coin::%player%}
                send "{@p} &aBaşarıyla Kendine %arg-1% adet &6Coin &aekledin." to player
        else:
            send "{@p} &cNe kadar coin vereceğini belirtmelisin" to player
           
command /coinsil [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncudan yazmazsanız kendinizden coin silersiniz.
    permission: coin.admin
    permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                remove arg-1 from {coin::%arg-2%}
                send "{@p} &aBaşarıyla %arg-2% adlı oyuncudan %arg-1% adet &6Coin &asildin." to player
            else:
                remove arg-1 from {coin::%player%}
                send "{@p} &aBaşarıyla Kendinen %arg-1% adet &6Coin &asildin." to player
        else:
            send "{@p} &cNe kadar coin sileceğini belirtmelisin" to player

command /coingönder [<integer>] [<player>]:
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                if arg-1 is bigger than or equal to {coin::%player%}:
                    add arg-1 to {coin::%arg-2%}
                else:
                    send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
            else:
                send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
        else:
            send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
           
command /coinmarket:
    trigger:
        wait 2 ticks
        open chest with 3 row named "&b&lCoin Market" to player
        format slot 2 of player with mob spawner named "&6Zombi spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombispal"]
        format slot 4 of player with mob spawner named "&6İskelet spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "iskeletspal"]
        format slot 6 of player with mob spawner named "&6Domuzadam spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombidomuzspal"]
        format slot 8 of player with mob spawner named "&6Blaze spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "blazespal"]
       
command /zombispal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% zombie"
        else:
            send "&cYeterli coininiz yok!"
command /iskeletspal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% skeleton"
        else:
            send "&cYeterli coininiz yok!"
command /zombidomuzspal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% pigman"
        else:
            send "&cYeterli coininiz yok!"
command /blazespal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% blaze"
        else:
            send "&cYeterli coininiz yok!"
 
Kod:
command /coingönder [<integer>] [<player>]:
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                if arg-1 is bigger than or equal to {coin::%player%}:
                    add arg-1 to {coin::%arg-2%}
                else:
                    send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
            else:
                send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
        else:
            send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
Yalnız komutu kullanan kişiden coin eksilmez.
 
Evet doğru unutmuşum :D
Kod:
options:
    p: &8[&6Coin&8]

variables:
    {coinkiriktas::%player%} = 0
    {coin::%player%} = 0

on break cobblestone:
    add 1 to {coinkiriktas::%player%}
    if {coinkiriktas::%player%} is bigger than or equal to 200:
        add 1 to {coin::%player%}
        delete {coinkiriktas::%player%}

command /coinver [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncuya yazmazsanız kendinize coin verirsiniz.
    permission: coin.admin
    permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                add arg-1 to {coin::%arg-2%}
                send "{@p} &aBaşarıyla %arg-2% adlı oyuncuya %arg-1% adet &6Coin &aekledin." to player
            else:
                add arg-1 to {coin::%player%}
                send "{@p} &aBaşarıyla Kendine %arg-1% adet &6Coin &aekledin." to player
        else:
            send "{@p} &cNe kadar coin vereceğini belirtmelisin" to player
        
command /coinsil [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncudan yazmazsanız kendinizden coin silersiniz.
    permission: coin.admin
    permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                remove arg-1 from {coin::%arg-2%}
                send "{@p} &aBaşarıyla %arg-2% adlı oyuncudan %arg-1% adet &6Coin &asildin." to player
            else:
                remove arg-1 from {coin::%player%}
                send "{@p} &aBaşarıyla Kendinen %arg-1% adet &6Coin &asildin." to player
        else:
            send "{@p} &cNe kadar coin sileceğini belirtmelisin" to player

command /coingönder [<integer>] [<player>]:
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                if arg-1 is bigger than or equal to {coin::%player%}:
                    add arg-1 to {coin::%arg-2%}
                    remove arg-1 from {coin::%player%}
                    send "&aBaşarıya &6%arg-2% Adlı Oyuncuya &6%arg-2% &aAdet Coin gönderdiniz!" to player
                else:
                    send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
            else:
                send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
        else:
            send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
        
command /coinmarket:
    trigger:
        wait 2 ticks
        open chest with 3 row named "&b&lCoin Market" to player
        format slot 2 of player with mob spawner named "&6Zombi spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombispal"]
        format slot 4 of player with mob spawner named "&6İskelet spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "iskeletspal"]
        format slot 6 of player with mob spawner named "&6Domuzadam spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombidomuzspal"]
        format slot 8 of player with mob spawner named "&6Blaze spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "blazespal"]
    
command /zombispal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% zombie"
            send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Spawner aldınız" to player
        else:
            send "&cYeterli coininiz yok!" to player
command /iskeletspal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% skeleton"
            send "&cBaşarıyla 1000 Coin Ödeyerek Iskelet Spawner aldınız" to player
            
        else:
            send "&cYeterli coininiz yok!" to player
command /zombidomuzspal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% pigman"
            send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Domuzadam Spawner aldınız" to player           
        else:
            send "&cYeterli coininiz yok!" to player
command /blazespal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% blaze"
            send "&cBaşarıyla 1000 Coin Ödeyerek Blaze Spawner aldınız" to player
        else:
            send "&cYeterli coininiz yok!" to player
 
Son düzenleme:
Evet doğru unutmuşum :D
Kod:
options:
    p: &8[&6Coin&8]

variables:
    {coinkiriktas::%player%} = 0
    {coin::%player%} = 0

on break cobblestone:
    add 1 to {coinkiriktas::%player%}
    if {coinkiriktas::%player%} is bigger than or equal to 200:
        add 1 to {coin::%player%}
        delete {coinkiriktas::%player%}

command /coinver [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncuya yazmazsanız kendinize coin verirsiniz.
    permission: coin.admin
    permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                add arg-1 to {coin::%arg-2%}
                send "{@p} &aBaşarıyla %arg-2% adlı oyuncuya %arg-1% adet &6Coin &aekledin." to player
            else:
                add arg-1 to {coin::%player%}
                send "{@p} &aBaşarıyla Kendine %arg-1% adet &6Coin &aekledin." to player
        else:
            send "{@p} &cNe kadar coin vereceğini belirtmelisin" to player
       
command /coinsil [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncudan yazmazsanız kendinizden coin silersiniz.
    permission: coin.admin
    permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                remove arg-1 from {coin::%arg-2%}
                send "{@p} &aBaşarıyla %arg-2% adlı oyuncudan %arg-1% adet &6Coin &asildin." to player
            else:
                remove arg-1 from {coin::%player%}
                send "{@p} &aBaşarıyla Kendinen %arg-1% adet &6Coin &asildin." to player
        else:
            send "{@p} &cNe kadar coin sileceğini belirtmelisin" to player

command /coingönder [<integer>] [<player>]:
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                if arg-1 is bigger than or equal to {coin::%player%}:
                    add arg-1 to {coin::%arg-2%}
                    remove arg-1 from {coin::%player%}
                    send "&aBaşarıya &6%arg-2% Adlı Oyuncuya &6%arg-2% &aAdet Coin gönderdiniz!" to player
                else:
                    send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
            else:
                send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
        else:
            send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
       
command /coinmarket:
    trigger:
        wait 2 ticks
        open chest with 3 row named "&b&lCoin Market" to player
        format slot 2 of player with mob spawner named "&6Zombi spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombispal"]
        format slot 4 of player with mob spawner named "&6İskelet spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "iskeletspal"]
        format slot 6 of player with mob spawner named "&6Domuzadam spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombidomuzspal"]
        format slot 8 of player with mob spawner named "&6Blaze spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "blazespal"]
   
command /zombispal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% zombie"
            send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Spawner aldınız" to player
        else:
            send "&cYeterli coininiz yok!" to player
command /iskeletspal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% skeleton"
            send "&cBaşarıyla 1000 Coin Ödeyerek Iskelet Spawner aldınız" to player
           
        else:
            send "&cYeterli coininiz yok!" to player
command /zombidomuzspal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% pigman"
            send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Domuzadam Spawner aldınız" to player          
        else:
            send "&cYeterli coininiz yok!" to player
command /blazespal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% blaze"
            send "&cBaşarıyla 1000 Coin Ödeyerek Blaze Spawner aldınız" to player
        else:
            send "&cYeterli coininiz yok!" to player
Kral çok güzel olmuş senden ricam /coinbak "kişi" yapıp coinlere bakabilirsek
/coinde kendi coinini gösterde
birde sp alınca envantere gelmiyor
ellerine sağlık bu arada
 
Kod:
options:
    p: &8[&6Coin&8]

variables:
    {coinkiriktas::%player%} = 0
    {coin::%player%} = 0

on break cobblestone:
    add 1 to {coinkiriktas::%player%}
    if {coinkiriktas::%player%} is bigger than or equal to 200:
        add 1 to {coin::%player%}
        delete {coinkiriktas::%player%}

command /coinver [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncuya yazmazsanız kendinize coin verirsiniz.
    permission: coin.admin
    permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                add arg-1 to {coin::%arg-2%}
                send "{@p} &aBaşarıyla %arg-2% adlı oyuncuya %arg-1% adet &6Coin &aekledin." to player
            else:
                add arg-1 to {coin::%player%}
                send "{@p} &aBaşarıyla Kendine %arg-1% adet &6Coin &aekledin." to player
        else:
            send "{@p} &cNe kadar coin vereceğini belirtmelisin" to player
      
command /coinsil [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncudan yazmazsanız kendinizden coin silersiniz.
    permission: coin.admin
    permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                remove arg-1 from {coin::%arg-2%}
                send "{@p} &aBaşarıyla %arg-2% adlı oyuncudan %arg-1% adet &6Coin &asildin." to player
            else:
                remove arg-1 from {coin::%player%}
                send "{@p} &aBaşarıyla Kendinen %arg-1% adet &6Coin &asildin." to player
        else:
            send "{@p} &cNe kadar coin sileceğini belirtmelisin" to player

command /coingönder [<integer>] [<player>]:
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                if arg-1 is bigger than or equal to {coin::%player%}:
                    add arg-1 to {coin::%arg-2%}
                    remove arg-1 from {coin::%player%}
                    send "&aBaşarıya &6%arg-2% Adlı Oyuncuya &6%arg-2% &aAdet Coin gönderdiniz!" to player
                else:
                    send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
            else:
                send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
        else:
            send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
            
command /coinbak [<player>]:
    trigger:
        send "&e%arg-1% &aAdlı Oyuncunun &6%{coin::%arg-1%}% &aadet coini var." to player
command /coin:
    trigger:
        send "&6%{coin::%player%}% &eAdet coinin var." to player
      
command /coinmarket:
    trigger:
        wait 2 ticks
        open chest with 3 row named "&b&lCoin Market" to player
        format slot 2 of player with mob spawner named "&6Zombi spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombispal"]
        format slot 4 of player with mob spawner named "&6İskelet spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "iskeletspal"]
        format slot 6 of player with mob spawner named "&6Domuzadam spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombidomuzspal"]
        format slot 8 of player with mob spawner named "&6Blaze spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "blazespal"]
  
command /zombispal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% zombie"
            send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Spawner aldınız" to player
        else:
            send "&cYeterli coininiz yok!" to player
command /iskeletspal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% skeleton"
            send "&cBaşarıyla 1000 Coin Ödeyerek Iskelet Spawner aldınız" to player
          
        else:
            send "&cYeterli coininiz yok!" to player
command /zombidomuzspal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% pigman"
            send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Domuzadam Spawner aldınız" to player         
        else:
            send "&cYeterli coininiz yok!" to player
command /blazespal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% blaze"
            send "&cBaşarıyla 1000 Coin Ödeyerek Blaze Spawner aldınız" to player
        else:
            send "&cYeterli coininiz yok!" to player

Ekledim.
Spawner vermek için sunucunuzda Silkspawners eklentisinin bulunması gerekiyor.
 
Kod:
command /coinbak [<player>]:
    trigger:
        if player has permission "coin.bak":
            if arg-1 is set:
                send "&a%arg-1% adlı oyuncunun &6Coin &amiktarı: &f%{coin::%arg-1%}%" to player
            if arg-1 is not set:
                loop all players:
                    send "&a%loop-player% adlı oyuncunun &6Coin &amiktarı: &f%{coin::%loop-player%}%" to player
        else:
            send "&cOyuncuların &6Coin &cmiktarına bakabilmek için yeterli yetkin yok!" to player
 
Kod:
options:
    p: &8[&6Coin&8]

variables:
    {coinkiriktas::%player%} = 0
    {coin::%player%} = 0

on break cobblestone:
    add 1 to {coinkiriktas::%player%}
    if {coinkiriktas::%player%} is bigger than or equal to 200:
        add 1 to {coin::%player%}
        delete {coinkiriktas::%player%}

command /coinver [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncuya yazmazsanız kendinize coin verirsiniz.
    permission: coin.admin
    permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                add arg-1 to {coin::%arg-2%}
                send "{@p} &aBaşarıyla %arg-2% adlı oyuncuya %arg-1% adet &6Coin &aekledin." to player
            else:
                add arg-1 to {coin::%player%}
                send "{@p} &aBaşarıyla Kendine %arg-1% adet &6Coin &aekledin." to player
        else:
            send "{@p} &cNe kadar coin vereceğini belirtmelisin" to player
     
command /coinsil [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncudan yazmazsanız kendinizden coin silersiniz.
    permission: coin.admin
    permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                remove arg-1 from {coin::%arg-2%}
                send "{@p} &aBaşarıyla %arg-2% adlı oyuncudan %arg-1% adet &6Coin &asildin." to player
            else:
                remove arg-1 from {coin::%player%}
                send "{@p} &aBaşarıyla Kendinen %arg-1% adet &6Coin &asildin." to player
        else:
            send "{@p} &cNe kadar coin sileceğini belirtmelisin" to player

command /coingönder [<integer>] [<player>]:
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                if arg-1 is bigger than or equal to {coin::%player%}:
                    add arg-1 to {coin::%arg-2%}
                    remove arg-1 from {coin::%player%}
                    send "&aBaşarıya &6%arg-2% Adlı Oyuncuya &6%arg-2% &aAdet Coin gönderdiniz!" to player
                else:
                    send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
            else:
                send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
        else:
            send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
           
command /coinbak [<player>]:
    trigger:
        send "&e%arg-1% &aAdlı Oyuncunun &6%{coin::%arg-1%}% &aadet coini var." to player
command /coin:
    trigger:
        send "&6%{coin::%player%}% &eAdet coinin var." to player
     
command /coinmarket:
    trigger:
        wait 2 ticks
        open chest with 3 row named "&b&lCoin Market" to player
        format slot 2 of player with mob spawner named "&6Zombi spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombispal"]
        format slot 4 of player with mob spawner named "&6İskelet spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "iskeletspal"]
        format slot 6 of player with mob spawner named "&6Domuzadam spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombidomuzspal"]
        format slot 8 of player with mob spawner named "&6Blaze spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "blazespal"]
 
command /zombispal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% zombie"
            send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Spawner aldınız" to player
        else:
            send "&cYeterli coininiz yok!" to player
command /iskeletspal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% skeleton"
            send "&cBaşarıyla 1000 Coin Ödeyerek Iskelet Spawner aldınız" to player
         
        else:
            send "&cYeterli coininiz yok!" to player
command /zombidomuzspal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% pigman"
            send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Domuzadam Spawner aldınız" to player        
        else:
            send "&cYeterli coininiz yok!" to player
command /blazespal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% blaze"
            send "&cBaşarıyla 1000 Coin Ödeyerek Blaze Spawner aldınız" to player
        else:
            send "&cYeterli coininiz yok!" to player

Ekledim.
Spawner vermek için sunucunuzda Silkspawners eklentisinin bulunması gerekiyor.
Kral ellerinden öpüyorum kral adamsın.
Gönderi otomatik olarak birleştirildi:

Kod:
options:
    p: &8[&6Coin&8]

variables:
    {coinkiriktas::%player%} = 0
    {coin::%player%} = 0

on break cobblestone:
    add 1 to {coinkiriktas::%player%}
    if {coinkiriktas::%player%} is bigger than or equal to 200:
        add 1 to {coin::%player%}
        delete {coinkiriktas::%player%}

command /coinver [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncuya yazmazsanız kendinize coin verirsiniz.
    permission: coin.admin
    permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                add arg-1 to {coin::%arg-2%}
                send "{@p} &aBaşarıyla %arg-2% adlı oyuncuya %arg-1% adet &6Coin &aekledin." to player
            else:
                add arg-1 to {coin::%player%}
                send "{@p} &aBaşarıyla Kendine %arg-1% adet &6Coin &aekledin." to player
        else:
            send "{@p} &cNe kadar coin vereceğini belirtmelisin" to player
     
command /coinsil [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncudan yazmazsanız kendinizden coin silersiniz.
    permission: coin.admin
    permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                remove arg-1 from {coin::%arg-2%}
                send "{@p} &aBaşarıyla %arg-2% adlı oyuncudan %arg-1% adet &6Coin &asildin." to player
            else:
                remove arg-1 from {coin::%player%}
                send "{@p} &aBaşarıyla Kendinen %arg-1% adet &6Coin &asildin." to player
        else:
            send "{@p} &cNe kadar coin sileceğini belirtmelisin" to player

command /coingönder [<integer>] [<player>]:
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                if arg-1 is bigger than or equal to {coin::%player%}:
                    add arg-1 to {coin::%arg-2%}
                    remove arg-1 from {coin::%player%}
                    send "&aBaşarıya &6%arg-2% Adlı Oyuncuya &6%arg-2% &aAdet Coin gönderdiniz!" to player
                else:
                    send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
            else:
                send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
        else:
            send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
           
command /coinbak [<player>]:
    trigger:
        send "&e%arg-1% &aAdlı Oyuncunun &6%{coin::%arg-1%}% &aadet coini var." to player
command /coin:
    trigger:
        send "&6%{coin::%player%}% &eAdet coinin var." to player
     
command /coinmarket:
    trigger:
        wait 2 ticks
        open chest with 3 row named "&b&lCoin Market" to player
        format slot 2 of player with mob spawner named "&6Zombi spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombispal"]
        format slot 4 of player with mob spawner named "&6İskelet spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "iskeletspal"]
        format slot 6 of player with mob spawner named "&6Domuzadam spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombidomuzspal"]
        format slot 8 of player with mob spawner named "&6Blaze spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "blazespal"]
 
command /zombispal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% zombie"
            send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Spawner aldınız" to player
        else:
            send "&cYeterli coininiz yok!" to player
command /iskeletspal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% skeleton"
            send "&cBaşarıyla 1000 Coin Ödeyerek Iskelet Spawner aldınız" to player
         
        else:
            send "&cYeterli coininiz yok!" to player
command /zombidomuzspal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% pigman"
            send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Domuzadam Spawner aldınız" to player        
        else:
            send "&cYeterli coininiz yok!" to player
command /blazespal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% blaze"
            send "&cBaşarıyla 1000 Coin Ödeyerek Blaze Spawner aldınız" to player
        else:
            send "&cYeterli coininiz yok!" to player

Ekledim.
Spawner vermek için sunucunuzda Silkspawners eklentisinin bulunması gerekiyor.
Kral yoruyorum ama kusura bakma sp alınca coin eksilmiyor :(
 
Son düzenleme:
Kod:
options:
    p: &8[&6Coin&8]

variables:
    {coinkiriktas::%player%} = 0
    {coin::%player%} = 0

on break cobblestone:
    add 1 to {coinkiriktas::%player%}
    if {coinkiriktas::%player%} is bigger than or equal to 200:
        add 1 to {coin::%player%}
        delete {coinkiriktas::%player%}

command /coinver [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncuya yazmazsanız kendinize coin verirsiniz.
    permission: coin.admin
    permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                add arg-1 to {coin::%arg-2%}
                send "{@p} &aBaşarıyla %arg-2% adlı oyuncuya %arg-1% adet &6Coin &aekledin." to player
            else:
                add arg-1 to {coin::%player%}
                send "{@p} &aBaşarıyla Kendine %arg-1% adet &6Coin &aekledin." to player
        else:
            send "{@p} &cNe kadar coin vereceğini belirtmelisin" to player
   
command /coinsil [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncudan yazmazsanız kendinizden coin silersiniz.
    permission: coin.admin
    permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                remove arg-1 from {coin::%arg-2%}
                send "{@p} &aBaşarıyla %arg-2% adlı oyuncudan %arg-1% adet &6Coin &asildin." to player
            else:
                remove arg-1 from {coin::%player%}
                send "{@p} &aBaşarıyla Kendinen %arg-1% adet &6Coin &asildin." to player
        else:
            send "{@p} &cNe kadar coin sileceğini belirtmelisin" to player

command /coingönder [<integer>] [<player>]:
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                if arg-1 is bigger than or equal to {coin::%player%}:
                    add arg-1 to {coin::%arg-2%}
                    remove arg-1 from {coin::%player%}
                    send "&aBaşarıya &6%arg-2% Adlı Oyuncuya &6%arg-2% &aAdet Coin gönderdiniz!" to player
                else:
                    send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
            else:
                send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
        else:
            send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
         
command /coinbak [<player>]:
    trigger:
        send "&e%arg-1% &aAdlı Oyuncunun &6%{coin::%arg-1%}% &aadet coini var." to player
command /coin:
    trigger:
        send "&6%{coin::%player%}% &eAdet coinin var." to player
   
command /coinmarket:
    trigger:
        wait 2 ticks
        open chest with 3 row named "&b&lCoin Market" to player
        format slot 2 of player with mob spawner named "&6Zombi spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombispal"]
        format slot 4 of player with mob spawner named "&6İskelet spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "iskeletspal"]
        format slot 6 of player with mob spawner named "&6Domuzadam spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombidomuzspal"]
        format slot 8 of player with mob spawner named "&6Blaze spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "blazespal"]

command /zombispal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% zombie"
            send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Spawner aldınız" to player
            remove 1000 from player's balance
        else:
            send "&cYeterli coininiz yok!" to player
command /iskeletspal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% skeleton"
            send "&cBaşarıyla 1000 Coin Ödeyerek Iskelet Spawner aldınız" to player
            remove 1000 from player's balance
        else:
            send "&cYeterli coininiz yok!" to player
command /zombidomuzspal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% pigman"
            send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Domuzadam Spawner aldınız" to player      
            remove 1000 from player's balance
        else:
            send "&cYeterli coininiz yok!" to player
command /blazespal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% blaze"
            send "&cBaşarıyla 1000 Coin Ödeyerek Blaze Spawner aldınız" to player
            remove 1000 from player's balance
        else:
            send "&cYeterli coininiz yok!" to player
Buyrun.
 
Kod:
options:
    p: &8[&6Coin&8]

variables:
    {coinkiriktas::%player%} = 0
    {coin::%player%} = 0

on break cobblestone:
    add 1 to {coinkiriktas::%player%}
    if {coinkiriktas::%player%} is bigger than or equal to 200:
        add 1 to {coin::%player%}
        delete {coinkiriktas::%player%}

command /coinver [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncuya yazmazsanız kendinize coin verirsiniz.
    permission: coin.admin
    permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                add arg-1 to {coin::%arg-2%}
                send "{@p} &aBaşarıyla %arg-2% adlı oyuncuya %arg-1% adet &6Coin &aekledin." to player
            else:
                add arg-1 to {coin::%player%}
                send "{@p} &aBaşarıyla Kendine %arg-1% adet &6Coin &aekledin." to player
        else:
            send "{@p} &cNe kadar coin vereceğini belirtmelisin" to player
  
command /coinsil [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncudan yazmazsanız kendinizden coin silersiniz.
    permission: coin.admin
    permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                remove arg-1 from {coin::%arg-2%}
                send "{@p} &aBaşarıyla %arg-2% adlı oyuncudan %arg-1% adet &6Coin &asildin." to player
            else:
                remove arg-1 from {coin::%player%}
                send "{@p} &aBaşarıyla Kendinen %arg-1% adet &6Coin &asildin." to player
        else:
            send "{@p} &cNe kadar coin sileceğini belirtmelisin" to player

command /coingönder [<integer>] [<player>]:
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                if arg-1 is bigger than or equal to {coin::%player%}:
                    add arg-1 to {coin::%arg-2%}
                    remove arg-1 from {coin::%player%}
                    send "&aBaşarıya &6%arg-2% Adlı Oyuncuya &6%arg-2% &aAdet Coin gönderdiniz!" to player
                else:
                    send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
            else:
                send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
        else:
            send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
        
command /coinbak [<player>]:
    trigger:
        send "&e%arg-1% &aAdlı Oyuncunun &6%{coin::%arg-1%}% &aadet coini var." to player
command /coin:
    trigger:
        send "&6%{coin::%player%}% &eAdet coinin var." to player
  
command /coinmarket:
    trigger:
        wait 2 ticks
        open chest with 3 row named "&b&lCoin Market" to player
        format slot 2 of player with mob spawner named "&6Zombi spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombispal"]
        format slot 4 of player with mob spawner named "&6İskelet spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "iskeletspal"]
        format slot 6 of player with mob spawner named "&6Domuzadam spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombidomuzspal"]
        format slot 8 of player with mob spawner named "&6Blaze spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "blazespal"]

command /zombispal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% zombie"
            send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Spawner aldınız" to player
            remove 1000 from player's balance
        else:
            send "&cYeterli coininiz yok!" to player
command /iskeletspal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% skeleton"
            send "&cBaşarıyla 1000 Coin Ödeyerek Iskelet Spawner aldınız" to player
            remove 1000 from player's balance
        else:
            send "&cYeterli coininiz yok!" to player
command /zombidomuzspal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% pigman"
            send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Domuzadam Spawner aldınız" to player     
            remove 1000 from player's balance
        else:
            send "&cYeterli coininiz yok!" to player
command /blazespal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% blaze"
            send "&cBaşarıyla 1000 Coin Ödeyerek Blaze Spawner aldınız" to player
            remove 1000 from player's balance
        else:
            send "&cYeterli coininiz yok!" to player
Buyrun.
Ellerine sağlık reyis.
Gönderi otomatik olarak birleştirildi:

Ellerine sağlık reyis.
Kral teşekkür ederim ama buda coinden değil oyuncunun esssentialsdeki parasından alıyor.
Gönderi otomatik olarak birleştirildi:

Tamam kendim yaptım hepinize teşekkür ederim ellerinize kollarınıza sağlık konu kilit #
Kod
Kod:
options:
    p: &8[&6Coin&8]

variables:
    {coinkiriktas::%player%} = 0
    {coin::%player%} = 0

on break cobblestone:
    add 1 to {coinkiriktas::%player%}
    if {coinkiriktas::%player%} is bigger than or equal to 200:
        add 1 to {coin::%player%}
        delete {coinkiriktas::%player%}

command /coinver [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncuya yazmazsanız kendinize coin verirsiniz.
    permission: coin.admin
    permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                add arg-1 to {coin::%arg-2%}
                send "{@p} &aBaşarıyla %arg-2% adlı oyuncuya %arg-1% adet &6Coin &aekledin." to player
            else:
                add arg-1 to {coin::%player%}
                send "{@p} &aBaşarıyla Kendine %arg-1% adet &6Coin &aekledin." to player
        else:
            send "{@p} &cNe kadar coin vereceğini belirtmelisin" to player
  
command /coinsil [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncudan yazmazsanız kendinizden coin silersiniz.
    permission: coin.admin
    permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                remove arg-1 from {coin::%arg-2%}
                send "{@p} &aBaşarıyla %arg-2% adlı oyuncudan %arg-1% adet &6Coin &asildin." to player
            else:
                remove arg-1 from {coin::%player%}
                send "{@p} &aBaşarıyla Kendinen %arg-1% adet &6Coin &asildin." to player
        else:
            send "{@p} &cNe kadar coin sileceğini belirtmelisin" to player

command /coingönder [<integer>] [<player>]:
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                if arg-1 is bigger than or equal to {coin::%player%}:
                    add arg-1 to {coin::%arg-2%}
                    remove arg-1 from {coin::%player%}
                    send "&aBaşarıya &6%arg-2% Adlı Oyuncuya &6%arg-2% &aAdet Coin gönderdiniz!" to player
                else:
                    send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
            else:
                send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
        else:
            send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
        
command /coinbak [<player>]:
    trigger:
        send "&e%arg-1% &aAdlı Oyuncunun &6%{coin::%arg-1%}% &aadet coini var." to player
command /coin:
    trigger:
        send "&6%{coin::%player%}% &eAdet coinin var." to player
  
command /coinmarket:
    trigger:
        wait 2 ticks
        open chest with 3 row named "&b&lCoin Market" to player
        format slot 2 of player with mob spawner named "&6Zombi spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombispal"]
        format slot 4 of player with mob spawner named "&6İskelet spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "iskeletspal"]
        format slot 6 of player with mob spawner named "&6Domuzadam spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombidomuzspal"]
        format slot 8 of player with mob spawner named "&6Blaze spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "blazespal"]

command /zombispal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% zombie"
            send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Spawner aldınız" to player
            remove 1000 from {coin::%player%}
        else:
            send "&cYeterli coininiz yok!" to player
command /iskeletspal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% skeleton"
            send "&cBaşarıyla 1000 Coin Ödeyerek Iskelet Spawner aldınız" to player
            remove 1000 from {coin::%player%}
        else:
            send "&cYeterli coininiz yok!" to player
command /zombidomuzspal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% pigman"
            send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Domuzadam Spawner aldınız" to player     
            remove 1000 from {coin::%player%}
        else:
            send "&cYeterli coininiz yok!" to player
command /blazespal:
    trigger:
        if {coin::%player%} is bigger than or equal to 1000:
            execute console command "/ss give %player% blaze"
            send "&cBaşarıyla 1000 Coin Ödeyerek Blaze Spawner aldınız" to player
            remove 1000 from {coin::%player%}
        else:
            send "&cYeterli coininiz yok!" to player
 
Son düzenleme:
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