Yazar ve Destek Ekibi Alımları Aktif!
Merhaba Ziyaretçi!, Forumumuzun yazar ve destek ekibine katılmak ister misiniz? Yetkili market, yetkili sistemi ve başvuru formu gibi birçok bilgiye ulaşmak için buraya tıklayın.
Çok eski bir web tarayıcısı kullanıyorsunuz. Bu veya diğer siteleri görüntülemekte sorunlar yaşayabilirsiniz.. Tarayıcınızı güncellemeli veya alternatif bir tarayıcı kullanmalısınız.
Öncelikle Coin skriptinde her 200 kırıktaş kırdıgında bir coin vermesini istiyorum ayrıca bu coinlerlede bir tane spawner market olmasını istiyorum biriktirdikleri coinlerle spawner alabilirsinler yani
ayrıca adminlerde /coinver /coinal gibi komutlar
oyuncudada /coingönder komutu olursa sevinirim
Yardımcı olursanız mutlu olurum :)
options:
p: &8[&6Coin&8]
variables:
{coinkiriktas::%player%} = 0
{coin::%player%} = 0
on break cobblestone:
add 1 to {coinkiriktas::%player%}
if {coinkiriktas::%player%} is bigger than or equal to 200:
add 1 to {coin::%player%}
delete {coinkiriktas::%player%}
command /coinver [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncuya yazmazsanız kendinize coin verirsiniz.
permission: coin.admin
permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
trigger:
if arg-1 is set:
if arg-2 is set:
add arg-1 to {coin::%arg-2%}
send "{@p} &aBaşarıyla %arg-2% adlı oyuncuya %arg-1% adet &6Coin &aekledin." to player
else:
add arg-1 to {coin::%player%}
send "{@p} &aBaşarıyla Kendine %arg-1% adet &6Coin &aekledin." to player
else:
send "{@p} &cNe kadar coin vereceğini belirtmelisin" to player
command /coinsil [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncudan yazmazsanız kendinizden coin silersiniz.
permission: coin.admin
permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
trigger:
if arg-1 is set:
if arg-2 is set:
remove arg-1 from {coin::%arg-2%}
send "{@p} &aBaşarıyla %arg-2% adlı oyuncudan %arg-1% adet &6Coin &asildin." to player
else:
remove arg-1 from {coin::%player%}
send "{@p} &aBaşarıyla Kendinen %arg-1% adet &6Coin &asildin." to player
else:
send "{@p} &cNe kadar coin sileceğini belirtmelisin" to player
command /coingönder [<integer>] [<player>]:
trigger:
if arg-1 is set:
if arg-2 is set:
if arg-1 is bigger than or equal to {coin::%player%}:
add arg-1 to {coin::%arg-2%}
else:
send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
else:
send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
else:
send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
command /coinmarket:
trigger:
wait 2 ticks
open chest with 3 row named "&b&lCoin Market" to player
format slot 2 of player with mob spawner named "&6Zombi spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombispal"]
format slot 4 of player with mob spawner named "&6İskelet spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "iskeletspal"]
format slot 6 of player with mob spawner named "&6Domuzadam spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombidomuzspal"]
format slot 8 of player with mob spawner named "&6Blaze spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "blazespal"]
command /zombispal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% zombie"
else:
send "&cYeterli coininiz yok!"
command /iskeletspal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% skeleton"
else:
send "&cYeterli coininiz yok!"
command /zombidomuzspal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% pigman"
else:
send "&cYeterli coininiz yok!"
command /blazespal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% blaze"
else:
send "&cYeterli coininiz yok!"
command /coingönder [<integer>] [<player>]:
trigger:
if arg-1 is set:
if arg-2 is set:
if arg-1 is bigger than or equal to {coin::%player%}:
add arg-1 to {coin::%arg-2%}
else:
send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
else:
send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
else:
send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
options:
p: &8[&6Coin&8]
variables:
{coinkiriktas::%player%} = 0
{coin::%player%} = 0
on break cobblestone:
add 1 to {coinkiriktas::%player%}
if {coinkiriktas::%player%} is bigger than or equal to 200:
add 1 to {coin::%player%}
delete {coinkiriktas::%player%}
command /coinver [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncuya yazmazsanız kendinize coin verirsiniz.
permission: coin.admin
permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
trigger:
if arg-1 is set:
if arg-2 is set:
add arg-1 to {coin::%arg-2%}
send "{@p} &aBaşarıyla %arg-2% adlı oyuncuya %arg-1% adet &6Coin &aekledin." to player
else:
add arg-1 to {coin::%player%}
send "{@p} &aBaşarıyla Kendine %arg-1% adet &6Coin &aekledin." to player
else:
send "{@p} &cNe kadar coin vereceğini belirtmelisin" to player
command /coinsil [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncudan yazmazsanız kendinizden coin silersiniz.
permission: coin.admin
permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
trigger:
if arg-1 is set:
if arg-2 is set:
remove arg-1 from {coin::%arg-2%}
send "{@p} &aBaşarıyla %arg-2% adlı oyuncudan %arg-1% adet &6Coin &asildin." to player
else:
remove arg-1 from {coin::%player%}
send "{@p} &aBaşarıyla Kendinen %arg-1% adet &6Coin &asildin." to player
else:
send "{@p} &cNe kadar coin sileceğini belirtmelisin" to player
command /coingönder [<integer>] [<player>]:
trigger:
if arg-1 is set:
if arg-2 is set:
if arg-1 is bigger than or equal to {coin::%player%}:
add arg-1 to {coin::%arg-2%}
remove arg-1 from {coin::%player%}
send "&aBaşarıya &6%arg-2% Adlı Oyuncuya &6%arg-2% &aAdet Coin gönderdiniz!" to player
else:
send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
else:
send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
else:
send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
command /coinmarket:
trigger:
wait 2 ticks
open chest with 3 row named "&b&lCoin Market" to player
format slot 2 of player with mob spawner named "&6Zombi spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombispal"]
format slot 4 of player with mob spawner named "&6İskelet spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "iskeletspal"]
format slot 6 of player with mob spawner named "&6Domuzadam spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombidomuzspal"]
format slot 8 of player with mob spawner named "&6Blaze spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "blazespal"]
command /zombispal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% zombie"
send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
command /iskeletspal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% skeleton"
send "&cBaşarıyla 1000 Coin Ödeyerek Iskelet Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
command /zombidomuzspal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% pigman"
send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Domuzadam Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
command /blazespal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% blaze"
send "&cBaşarıyla 1000 Coin Ödeyerek Blaze Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
options:
p: &8[&6Coin&8]
variables:
{coinkiriktas::%player%} = 0
{coin::%player%} = 0
on break cobblestone:
add 1 to {coinkiriktas::%player%}
if {coinkiriktas::%player%} is bigger than or equal to 200:
add 1 to {coin::%player%}
delete {coinkiriktas::%player%}
command /coinver [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncuya yazmazsanız kendinize coin verirsiniz.
permission: coin.admin
permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
trigger:
if arg-1 is set:
if arg-2 is set:
add arg-1 to {coin::%arg-2%}
send "{@p} &aBaşarıyla %arg-2% adlı oyuncuya %arg-1% adet &6Coin &aekledin." to player
else:
add arg-1 to {coin::%player%}
send "{@p} &aBaşarıyla Kendine %arg-1% adet &6Coin &aekledin." to player
else:
send "{@p} &cNe kadar coin vereceğini belirtmelisin" to player
command /coinsil [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncudan yazmazsanız kendinizden coin silersiniz.
permission: coin.admin
permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
trigger:
if arg-1 is set:
if arg-2 is set:
remove arg-1 from {coin::%arg-2%}
send "{@p} &aBaşarıyla %arg-2% adlı oyuncudan %arg-1% adet &6Coin &asildin." to player
else:
remove arg-1 from {coin::%player%}
send "{@p} &aBaşarıyla Kendinen %arg-1% adet &6Coin &asildin." to player
else:
send "{@p} &cNe kadar coin sileceğini belirtmelisin" to player
command /coingönder [<integer>] [<player>]:
trigger:
if arg-1 is set:
if arg-2 is set:
if arg-1 is bigger than or equal to {coin::%player%}:
add arg-1 to {coin::%arg-2%}
remove arg-1 from {coin::%player%}
send "&aBaşarıya &6%arg-2% Adlı Oyuncuya &6%arg-2% &aAdet Coin gönderdiniz!" to player
else:
send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
else:
send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
else:
send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
command /coinmarket:
trigger:
wait 2 ticks
open chest with 3 row named "&b&lCoin Market" to player
format slot 2 of player with mob spawner named "&6Zombi spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombispal"]
format slot 4 of player with mob spawner named "&6İskelet spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "iskeletspal"]
format slot 6 of player with mob spawner named "&6Domuzadam spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombidomuzspal"]
format slot 8 of player with mob spawner named "&6Blaze spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "blazespal"]
command /zombispal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% zombie"
send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
command /iskeletspal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% skeleton"
send "&cBaşarıyla 1000 Coin Ödeyerek Iskelet Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
command /zombidomuzspal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% pigman"
send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Domuzadam Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
command /blazespal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% blaze"
send "&cBaşarıyla 1000 Coin Ödeyerek Blaze Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
Kral çok güzel olmuş senden ricam /coinbak "kişi" yapıp coinlere bakabilirsek
/coinde kendi coinini gösterde
birde sp alınca envantere gelmiyor
ellerine sağlık bu arada
options:
p: &8[&6Coin&8]
variables:
{coinkiriktas::%player%} = 0
{coin::%player%} = 0
on break cobblestone:
add 1 to {coinkiriktas::%player%}
if {coinkiriktas::%player%} is bigger than or equal to 200:
add 1 to {coin::%player%}
delete {coinkiriktas::%player%}
command /coinver [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncuya yazmazsanız kendinize coin verirsiniz.
permission: coin.admin
permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
trigger:
if arg-1 is set:
if arg-2 is set:
add arg-1 to {coin::%arg-2%}
send "{@p} &aBaşarıyla %arg-2% adlı oyuncuya %arg-1% adet &6Coin &aekledin." to player
else:
add arg-1 to {coin::%player%}
send "{@p} &aBaşarıyla Kendine %arg-1% adet &6Coin &aekledin." to player
else:
send "{@p} &cNe kadar coin vereceğini belirtmelisin" to player
command /coinsil [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncudan yazmazsanız kendinizden coin silersiniz.
permission: coin.admin
permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
trigger:
if arg-1 is set:
if arg-2 is set:
remove arg-1 from {coin::%arg-2%}
send "{@p} &aBaşarıyla %arg-2% adlı oyuncudan %arg-1% adet &6Coin &asildin." to player
else:
remove arg-1 from {coin::%player%}
send "{@p} &aBaşarıyla Kendinen %arg-1% adet &6Coin &asildin." to player
else:
send "{@p} &cNe kadar coin sileceğini belirtmelisin" to player
command /coingönder [<integer>] [<player>]:
trigger:
if arg-1 is set:
if arg-2 is set:
if arg-1 is bigger than or equal to {coin::%player%}:
add arg-1 to {coin::%arg-2%}
remove arg-1 from {coin::%player%}
send "&aBaşarıya &6%arg-2% Adlı Oyuncuya &6%arg-2% &aAdet Coin gönderdiniz!" to player
else:
send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
else:
send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
else:
send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
command /coinbak [<player>]:
trigger:
send "&e%arg-1% &aAdlı Oyuncunun &6%{coin::%arg-1%}% &aadet coini var." to player
command /coin:
trigger:
send "&6%{coin::%player%}% &eAdet coinin var." to player
command /coinmarket:
trigger:
wait 2 ticks
open chest with 3 row named "&b&lCoin Market" to player
format slot 2 of player with mob spawner named "&6Zombi spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombispal"]
format slot 4 of player with mob spawner named "&6İskelet spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "iskeletspal"]
format slot 6 of player with mob spawner named "&6Domuzadam spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombidomuzspal"]
format slot 8 of player with mob spawner named "&6Blaze spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "blazespal"]
command /zombispal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% zombie"
send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
command /iskeletspal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% skeleton"
send "&cBaşarıyla 1000 Coin Ödeyerek Iskelet Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
command /zombidomuzspal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% pigman"
send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Domuzadam Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
command /blazespal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% blaze"
send "&cBaşarıyla 1000 Coin Ödeyerek Blaze Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
Ekledim. Spawner vermek için sunucunuzda Silkspawners eklentisinin bulunması gerekiyor.
command /coinbak [<player>]:
trigger:
if player has permission "coin.bak":
if arg-1 is set:
send "&a%arg-1% adlı oyuncunun &6Coin &amiktarı: &f%{coin::%arg-1%}%" to player
if arg-1 is not set:
loop all players:
send "&a%loop-player% adlı oyuncunun &6Coin &amiktarı: &f%{coin::%loop-player%}%" to player
else:
send "&cOyuncuların &6Coin &cmiktarına bakabilmek için yeterli yetkin yok!" to player
options:
p: &8[&6Coin&8]
variables:
{coinkiriktas::%player%} = 0
{coin::%player%} = 0
on break cobblestone:
add 1 to {coinkiriktas::%player%}
if {coinkiriktas::%player%} is bigger than or equal to 200:
add 1 to {coin::%player%}
delete {coinkiriktas::%player%}
command /coinver [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncuya yazmazsanız kendinize coin verirsiniz.
permission: coin.admin
permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
trigger:
if arg-1 is set:
if arg-2 is set:
add arg-1 to {coin::%arg-2%}
send "{@p} &aBaşarıyla %arg-2% adlı oyuncuya %arg-1% adet &6Coin &aekledin." to player
else:
add arg-1 to {coin::%player%}
send "{@p} &aBaşarıyla Kendine %arg-1% adet &6Coin &aekledin." to player
else:
send "{@p} &cNe kadar coin vereceğini belirtmelisin" to player
command /coinsil [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncudan yazmazsanız kendinizden coin silersiniz.
permission: coin.admin
permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
trigger:
if arg-1 is set:
if arg-2 is set:
remove arg-1 from {coin::%arg-2%}
send "{@p} &aBaşarıyla %arg-2% adlı oyuncudan %arg-1% adet &6Coin &asildin." to player
else:
remove arg-1 from {coin::%player%}
send "{@p} &aBaşarıyla Kendinen %arg-1% adet &6Coin &asildin." to player
else:
send "{@p} &cNe kadar coin sileceğini belirtmelisin" to player
command /coingönder [<integer>] [<player>]:
trigger:
if arg-1 is set:
if arg-2 is set:
if arg-1 is bigger than or equal to {coin::%player%}:
add arg-1 to {coin::%arg-2%}
remove arg-1 from {coin::%player%}
send "&aBaşarıya &6%arg-2% Adlı Oyuncuya &6%arg-2% &aAdet Coin gönderdiniz!" to player
else:
send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
else:
send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
else:
send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
command /coinbak [<player>]:
trigger:
send "&e%arg-1% &aAdlı Oyuncunun &6%{coin::%arg-1%}% &aadet coini var." to player
command /coin:
trigger:
send "&6%{coin::%player%}% &eAdet coinin var." to player
command /coinmarket:
trigger:
wait 2 ticks
open chest with 3 row named "&b&lCoin Market" to player
format slot 2 of player with mob spawner named "&6Zombi spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombispal"]
format slot 4 of player with mob spawner named "&6İskelet spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "iskeletspal"]
format slot 6 of player with mob spawner named "&6Domuzadam spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombidomuzspal"]
format slot 8 of player with mob spawner named "&6Blaze spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "blazespal"]
command /zombispal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% zombie"
send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
command /iskeletspal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% skeleton"
send "&cBaşarıyla 1000 Coin Ödeyerek Iskelet Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
command /zombidomuzspal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% pigman"
send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Domuzadam Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
command /blazespal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% blaze"
send "&cBaşarıyla 1000 Coin Ödeyerek Blaze Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
Ekledim. Spawner vermek için sunucunuzda Silkspawners eklentisinin bulunması gerekiyor.
options:
p: &8[&6Coin&8]
variables:
{coinkiriktas::%player%} = 0
{coin::%player%} = 0
on break cobblestone:
add 1 to {coinkiriktas::%player%}
if {coinkiriktas::%player%} is bigger than or equal to 200:
add 1 to {coin::%player%}
delete {coinkiriktas::%player%}
command /coinver [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncuya yazmazsanız kendinize coin verirsiniz.
permission: coin.admin
permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
trigger:
if arg-1 is set:
if arg-2 is set:
add arg-1 to {coin::%arg-2%}
send "{@p} &aBaşarıyla %arg-2% adlı oyuncuya %arg-1% adet &6Coin &aekledin." to player
else:
add arg-1 to {coin::%player%}
send "{@p} &aBaşarıyla Kendine %arg-1% adet &6Coin &aekledin." to player
else:
send "{@p} &cNe kadar coin vereceğini belirtmelisin" to player
command /coinsil [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncudan yazmazsanız kendinizden coin silersiniz.
permission: coin.admin
permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
trigger:
if arg-1 is set:
if arg-2 is set:
remove arg-1 from {coin::%arg-2%}
send "{@p} &aBaşarıyla %arg-2% adlı oyuncudan %arg-1% adet &6Coin &asildin." to player
else:
remove arg-1 from {coin::%player%}
send "{@p} &aBaşarıyla Kendinen %arg-1% adet &6Coin &asildin." to player
else:
send "{@p} &cNe kadar coin sileceğini belirtmelisin" to player
command /coingönder [<integer>] [<player>]:
trigger:
if arg-1 is set:
if arg-2 is set:
if arg-1 is bigger than or equal to {coin::%player%}:
add arg-1 to {coin::%arg-2%}
remove arg-1 from {coin::%player%}
send "&aBaşarıya &6%arg-2% Adlı Oyuncuya &6%arg-2% &aAdet Coin gönderdiniz!" to player
else:
send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
else:
send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
else:
send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
command /coinbak [<player>]:
trigger:
send "&e%arg-1% &aAdlı Oyuncunun &6%{coin::%arg-1%}% &aadet coini var." to player
command /coin:
trigger:
send "&6%{coin::%player%}% &eAdet coinin var." to player
command /coinmarket:
trigger:
wait 2 ticks
open chest with 3 row named "&b&lCoin Market" to player
format slot 2 of player with mob spawner named "&6Zombi spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombispal"]
format slot 4 of player with mob spawner named "&6İskelet spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "iskeletspal"]
format slot 6 of player with mob spawner named "&6Domuzadam spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombidomuzspal"]
format slot 8 of player with mob spawner named "&6Blaze spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "blazespal"]
command /zombispal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% zombie"
send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
command /iskeletspal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% skeleton"
send "&cBaşarıyla 1000 Coin Ödeyerek Iskelet Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
command /zombidomuzspal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% pigman"
send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Domuzadam Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
command /blazespal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% blaze"
send "&cBaşarıyla 1000 Coin Ödeyerek Blaze Spawner aldınız" to player
else:
send "&cYeterli coininiz yok!" to player
Ekledim. Spawner vermek için sunucunuzda Silkspawners eklentisinin bulunması gerekiyor.
options:
p: &8[&6Coin&8]
variables:
{coinkiriktas::%player%} = 0
{coin::%player%} = 0
on break cobblestone:
add 1 to {coinkiriktas::%player%}
if {coinkiriktas::%player%} is bigger than or equal to 200:
add 1 to {coin::%player%}
delete {coinkiriktas::%player%}
command /coinver [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncuya yazmazsanız kendinize coin verirsiniz.
permission: coin.admin
permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
trigger:
if arg-1 is set:
if arg-2 is set:
add arg-1 to {coin::%arg-2%}
send "{@p} &aBaşarıyla %arg-2% adlı oyuncuya %arg-1% adet &6Coin &aekledin." to player
else:
add arg-1 to {coin::%player%}
send "{@p} &aBaşarıyla Kendine %arg-1% adet &6Coin &aekledin." to player
else:
send "{@p} &cNe kadar coin vereceğini belirtmelisin" to player
command /coinsil [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncudan yazmazsanız kendinizden coin silersiniz.
permission: coin.admin
permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
trigger:
if arg-1 is set:
if arg-2 is set:
remove arg-1 from {coin::%arg-2%}
send "{@p} &aBaşarıyla %arg-2% adlı oyuncudan %arg-1% adet &6Coin &asildin." to player
else:
remove arg-1 from {coin::%player%}
send "{@p} &aBaşarıyla Kendinen %arg-1% adet &6Coin &asildin." to player
else:
send "{@p} &cNe kadar coin sileceğini belirtmelisin" to player
command /coingönder [<integer>] [<player>]:
trigger:
if arg-1 is set:
if arg-2 is set:
if arg-1 is bigger than or equal to {coin::%player%}:
add arg-1 to {coin::%arg-2%}
remove arg-1 from {coin::%player%}
send "&aBaşarıya &6%arg-2% Adlı Oyuncuya &6%arg-2% &aAdet Coin gönderdiniz!" to player
else:
send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
else:
send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
else:
send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
command /coinbak [<player>]:
trigger:
send "&e%arg-1% &aAdlı Oyuncunun &6%{coin::%arg-1%}% &aadet coini var." to player
command /coin:
trigger:
send "&6%{coin::%player%}% &eAdet coinin var." to player
command /coinmarket:
trigger:
wait 2 ticks
open chest with 3 row named "&b&lCoin Market" to player
format slot 2 of player with mob spawner named "&6Zombi spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombispal"]
format slot 4 of player with mob spawner named "&6İskelet spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "iskeletspal"]
format slot 6 of player with mob spawner named "&6Domuzadam spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombidomuzspal"]
format slot 8 of player with mob spawner named "&6Blaze spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "blazespal"]
command /zombispal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% zombie"
send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Spawner aldınız" to player
remove 1000 from player's balance
else:
send "&cYeterli coininiz yok!" to player
command /iskeletspal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% skeleton"
send "&cBaşarıyla 1000 Coin Ödeyerek Iskelet Spawner aldınız" to player
remove 1000 from player's balance
else:
send "&cYeterli coininiz yok!" to player
command /zombidomuzspal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% pigman"
send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Domuzadam Spawner aldınız" to player
remove 1000 from player's balance
else:
send "&cYeterli coininiz yok!" to player
command /blazespal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% blaze"
send "&cBaşarıyla 1000 Coin Ödeyerek Blaze Spawner aldınız" to player
remove 1000 from player's balance
else:
send "&cYeterli coininiz yok!" to player
options:
p: &8[&6Coin&8]
variables:
{coinkiriktas::%player%} = 0
{coin::%player%} = 0
on break cobblestone:
add 1 to {coinkiriktas::%player%}
if {coinkiriktas::%player%} is bigger than or equal to 200:
add 1 to {coin::%player%}
delete {coinkiriktas::%player%}
command /coinver [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncuya yazmazsanız kendinize coin verirsiniz.
permission: coin.admin
permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
trigger:
if arg-1 is set:
if arg-2 is set:
add arg-1 to {coin::%arg-2%}
send "{@p} &aBaşarıyla %arg-2% adlı oyuncuya %arg-1% adet &6Coin &aekledin." to player
else:
add arg-1 to {coin::%player%}
send "{@p} &aBaşarıyla Kendine %arg-1% adet &6Coin &aekledin." to player
else:
send "{@p} &cNe kadar coin vereceğini belirtmelisin" to player
command /coinsil [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncudan yazmazsanız kendinizden coin silersiniz.
permission: coin.admin
permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
trigger:
if arg-1 is set:
if arg-2 is set:
remove arg-1 from {coin::%arg-2%}
send "{@p} &aBaşarıyla %arg-2% adlı oyuncudan %arg-1% adet &6Coin &asildin." to player
else:
remove arg-1 from {coin::%player%}
send "{@p} &aBaşarıyla Kendinen %arg-1% adet &6Coin &asildin." to player
else:
send "{@p} &cNe kadar coin sileceğini belirtmelisin" to player
command /coingönder [<integer>] [<player>]:
trigger:
if arg-1 is set:
if arg-2 is set:
if arg-1 is bigger than or equal to {coin::%player%}:
add arg-1 to {coin::%arg-2%}
remove arg-1 from {coin::%player%}
send "&aBaşarıya &6%arg-2% Adlı Oyuncuya &6%arg-2% &aAdet Coin gönderdiniz!" to player
else:
send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
else:
send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
else:
send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
command /coinbak [<player>]:
trigger:
send "&e%arg-1% &aAdlı Oyuncunun &6%{coin::%arg-1%}% &aadet coini var." to player
command /coin:
trigger:
send "&6%{coin::%player%}% &eAdet coinin var." to player
command /coinmarket:
trigger:
wait 2 ticks
open chest with 3 row named "&b&lCoin Market" to player
format slot 2 of player with mob spawner named "&6Zombi spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombispal"]
format slot 4 of player with mob spawner named "&6İskelet spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "iskeletspal"]
format slot 6 of player with mob spawner named "&6Domuzadam spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombidomuzspal"]
format slot 8 of player with mob spawner named "&6Blaze spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "blazespal"]
command /zombispal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% zombie"
send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Spawner aldınız" to player
remove 1000 from player's balance
else:
send "&cYeterli coininiz yok!" to player
command /iskeletspal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% skeleton"
send "&cBaşarıyla 1000 Coin Ödeyerek Iskelet Spawner aldınız" to player
remove 1000 from player's balance
else:
send "&cYeterli coininiz yok!" to player
command /zombidomuzspal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% pigman"
send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Domuzadam Spawner aldınız" to player
remove 1000 from player's balance
else:
send "&cYeterli coininiz yok!" to player
command /blazespal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% blaze"
send "&cBaşarıyla 1000 Coin Ödeyerek Blaze Spawner aldınız" to player
remove 1000 from player's balance
else:
send "&cYeterli coininiz yok!" to player
Kral teşekkür ederim ama buda coinden değil oyuncunun esssentialsdeki parasından alıyor.
Gönderi otomatik olarak birleştirildi:
Tamam kendim yaptım hepinize teşekkür ederim ellerinize kollarınıza sağlık konu kilit #
Kod
Kod:
options:
p: &8[&6Coin&8]
variables:
{coinkiriktas::%player%} = 0
{coin::%player%} = 0
on break cobblestone:
add 1 to {coinkiriktas::%player%}
if {coinkiriktas::%player%} is bigger than or equal to 200:
add 1 to {coin::%player%}
delete {coinkiriktas::%player%}
command /coinver [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncuya yazmazsanız kendinize coin verirsiniz.
permission: coin.admin
permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
trigger:
if arg-1 is set:
if arg-2 is set:
add arg-1 to {coin::%arg-2%}
send "{@p} &aBaşarıyla %arg-2% adlı oyuncuya %arg-1% adet &6Coin &aekledin." to player
else:
add arg-1 to {coin::%player%}
send "{@p} &aBaşarıyla Kendine %arg-1% adet &6Coin &aekledin." to player
else:
send "{@p} &cNe kadar coin vereceğini belirtmelisin" to player
command /coinsil [<integer>] [<player>]: #Oyuncu yazarsanız Oyuncudan yazmazsanız kendinizden coin silersiniz.
permission: coin.admin
permission message: &4Bu komutu kullanabilmek için gerekli yetkiye sahip değilsin!
trigger:
if arg-1 is set:
if arg-2 is set:
remove arg-1 from {coin::%arg-2%}
send "{@p} &aBaşarıyla %arg-2% adlı oyuncudan %arg-1% adet &6Coin &asildin." to player
else:
remove arg-1 from {coin::%player%}
send "{@p} &aBaşarıyla Kendinen %arg-1% adet &6Coin &asildin." to player
else:
send "{@p} &cNe kadar coin sileceğini belirtmelisin" to player
command /coingönder [<integer>] [<player>]:
trigger:
if arg-1 is set:
if arg-2 is set:
if arg-1 is bigger than or equal to {coin::%player%}:
add arg-1 to {coin::%arg-2%}
remove arg-1 from {coin::%player%}
send "&aBaşarıya &6%arg-2% Adlı Oyuncuya &6%arg-2% &aAdet Coin gönderdiniz!" to player
else:
send "{@p} &cGöndermek istediğiniz miktarda coine sahiba değilsin!" to player
else:
send "{@p} &cKullanım &a/coingönder &c<miktar> &c<oyuncu>" to player
else:
send "{@p} &cKullanım &a/coingönder &a<miktar> &c<oyuncu>" to player
command /coinbak [<player>]:
trigger:
send "&e%arg-1% &aAdlı Oyuncunun &6%{coin::%arg-1%}% &aadet coini var." to player
command /coin:
trigger:
send "&6%{coin::%player%}% &eAdet coinin var." to player
command /coinmarket:
trigger:
wait 2 ticks
open chest with 3 row named "&b&lCoin Market" to player
format slot 2 of player with mob spawner named "&6Zombi spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombispal"]
format slot 4 of player with mob spawner named "&6İskelet spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "iskeletspal"]
format slot 6 of player with mob spawner named "&6Domuzadam spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "zombidomuzspal"]
format slot 8 of player with mob spawner named "&6Blaze spawner &a1000 Coin" with lore "&aSatın almak için Tıkla" to close then run [execute player command "blazespal"]
command /zombispal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% zombie"
send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Spawner aldınız" to player
remove 1000 from {coin::%player%}
else:
send "&cYeterli coininiz yok!" to player
command /iskeletspal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% skeleton"
send "&cBaşarıyla 1000 Coin Ödeyerek Iskelet Spawner aldınız" to player
remove 1000 from {coin::%player%}
else:
send "&cYeterli coininiz yok!" to player
command /zombidomuzspal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% pigman"
send "&cBaşarıyla 1000 Coin Ödeyerek Zombi Domuzadam Spawner aldınız" to player
remove 1000 from {coin::%player%}
else:
send "&cYeterli coininiz yok!" to player
command /blazespal:
trigger:
if {coin::%player%} is bigger than or equal to 1000:
execute console command "/ss give %player% blaze"
send "&cBaşarıyla 1000 Coin Ödeyerek Blaze Spawner aldınız" to player
remove 1000 from {coin::%player%}
else:
send "&cYeterli coininiz yok!" to player