options:
p: &aThe Mazi &8»
noperm: &aThe Maziler &8» &7Gerekli yetkin yok.
on first join:
set {holochat::%player%} to true
teleport player to {spawn}
on join:
{holocd::%player%} is set:
delete {holocd::%player%}
teleport player to {spawn}
on respawn:
teleport player to {spawn}
on death:
damage cause is void
cancel event
teleport victim to {spawn}
on weather change to rain or thunder:
cancel event
on command "piyango":
execute player command "lottery gui"
cancel event
on command "sihirlisu":
execute player command "bar"
cancel event
on command "parakutusu":
execute player command "mp shop"
cancel event
on command "görev" or "gorev":
execute player command "/görev"
cancel event
command /renk [<text>]:
permission: vip.renk
permission message: {@noperm}
trigger:
if arg 1 is not set:
open virtual chest with size 3 named "&eRenk Menü" to player
wait 1 tick
make gui slot 0 of player with light green dye named "&aAçık Yeşil" to close then run player command "/renk &a"
make gui slot 1 of player with green dye named "&2Kapalı Yeşil" to close then run player command "/renk &2"
make gui slot 2 of player with blue dye named "&9Mavi" to close then run player command "/renk &9"
make gui slot 3 of player with light blue dye named "&bTurkuaz" to close then run player command "/renk &b"
make gui slot 4 of player with cyan dye named "&3Açık Mavi" to close then run player command "/renk &3"
make gui slot 5 of player with dandelion yellow named "&eAçık Sarı" to close then run player command "/renk &e"
make gui slot 6 of player with orange dye named "&6Altın Sarısı" to close then run player command "/renk &6"
make gui slot 7 of player with red dye named "&cAçık Kırmızı" to close then run player command "/renk &c"
make gui slot 8 of player with redstone named "&4Kırmızı" to close then run player command "/renk &4"
make gui slot 9 of player with light gray dye named "&7Açık Gri" to close then run player command "/renk &7"
make gui slot 10 of player with gray dye named "&8Kapalı Gri" to close then run player command "/renk &8"
make gui slot 11 of player with pink dye named "&dPembe" to close then run player command "/renk &d"
make gui slot 12 of player with purple dye named "&5Mor" to close then run player command "/renk &5"
make gui slot 25 of player with shears named "&7Sıfırla" to close then run player command "/renk sil"
make gui slot 26 of player with red wool block named "&4Kapat" to close
if arg 1 is set:
if arg 1 is not "sil":
set {renk.%player%} to arg 1
send "{@p} &7Sohbet rengin belirlendi."
else:
delete {renk.%player%}
send "{@p} &7Sohbet rengin silindi."
on chat:
if {renk.%player%} is set:
set message to "%{renk.%player%}%%message%"
command /çekiliş:
trigger:
player has permission "mctr.cekilis":
if {ly::s::started} is true:
send "{@p} &cZaten şu an aktif bir çekiliş var!"
stop
else:
set {ly::s::started} to true
loop all players:
add loop-player to {_ly::list::*}
send all players title "&c&lÇEKİLİŞ" with subtitle "&aBaşlıyor!" for 3 seconds
play GHAST DEATH at players with pitch 1
wait 3 seconds
set {çekiliş::%player%} to 10
loop 10 times:
send all players title "&c&lÇEKİLİŞ" with subtitle "&e%{çekiliş::%player%}%" for 1 seconds
play CLICK at players with pitch 1
remove 1 from {çekiliş::%player%}
wait a second
wait 1 seconds
send all players title "&a&kkkkkkkkkkkkk"
wait 3 seconds
set {_ly::winner} to random element out of {_ly::list::*}
play FIREWORK LARGE BLAST at players with pitch 1
send all players title "&b%{_ly::winner}%" with subtitle "&f&lÇekilişi kazandı!" for 3 seconds
execute console command "crazycrate give physical event 1 %{_ly::winner}%"
delete {ly::*}
delete {çekiliş::%player%}
else:
send "{@noperm}"
command /fix:
aliases: /ghost , /gf , /debug
trigger:
teleport player to player
wait 0.50 ticks
hide all players from player
hide player from all players
wait 0.50 ticks
reveal all players to player
reveal player to all players
send "{@p} &fSorunlar düzeltildi."
command /spawn [<text>]:
trigger:
if arg 1 is not set:
if {spawn} is not set:
send "{@p} &cSpawn ayarlı değil.%nl%{@p} &cAyarlamak için &7/spawn yap"
else:
teleport player to {spawn}
send "{@p} &aSpawna gönderildin!"
else if arg 1 is set:
if arg 1 is "yap":
player has permission "spawn.admin":
set {spawn} to location of player
send "{@p} &aSpawn yerini ayarladın!"
else:
send "{@noperm}"
command /arsafly:
trigger:
if player is in "Arsalar":
set player's fly mode to true
send "{@p} &7Uçuş modu başarıyla açıldı."
else:
send "{@p} &7Bu komut için arsanda olmalısın."
command /holosohbet:
aliases: holochat
trigger:
{holochat::%player%} is true:
delete {holochat::%player%}
send "{@p} Holosohbet özelliği kapatıldı!" to player
stop
{hologramchat::%player%} is not set:
set {holochat::%player%} to true
send "{@p} Holosohbet özelliği açıldı." to player
stop
on chat:
if {holochat::%player%} is true:
if {holocd::%player%} is not set:
bind hologram "ItemStack:BEDROCK;%player's displayname%;&f%message%" to player for 3 seconds offset by 0.0, 4.0, 0.
set {holocd::%player%} to true
wait 3 seconds
delete {holocd::%player%}
else:
send "{@p} &7Hologramın bitmediği için yazın holograma yansımadı." to player
on damage:
attacker is a player
victim is a player
if {holochat::%attacker%} is true:
set {holochat::%attacker%} to false
send "{@p} &7Hasar yediğiniz için otomatik olarak holosohbet kapandı." to attacker