Çözüldü Acil Yardım

Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

desteğebildir008

Minecraft Server IP: themaziler.keyubu.com
Katılım
23 Mayıs 2019
Mesajlar
59
Elmaslar
14
Puan
0
Yaş
26
Minecraft
Yok

Discord:

⚚ RunHeaven#9908

Serverimde dün başlayan bir sorun damage yiyince biri veya bir hayvan direkt kayboluyor.
Eğer bir player damage yerse spawna ışınlanılıyor sebebi nedir normal akışında giderken bi anda başldı böle bir durum.
Gönderi otomatik olarak birleştirildi:

Ve otomatik spawna ışınlanıyor ne olursa olsun damage yediği an ve spawnda sürekli kaktüs çıkıyor
 
Tabii ki, bir .rar dosyasına sıkıştırıp atın yeter.
Sorun 2 skripte var onları çırakınca düzeliyor şimdi atıyorum bakarsanız çok sevinirim.
Gönderi otomatik olarak birleştirildi:
 
Son düzenleme:
Ve şuan mob öldürünce içinden birşey düşmüyor sadece kafa düşüyor
Gönderi otomatik olarak birleştirildi:

Siz atın ben bakarım. Bir hata olursa bu mesajı düzenleyip size bildiririm.
Şuan hiç birşey düşmüyor moblardan sadece kafa
Gönderi otomatik olarak birleştirildi:

Siz atın ben bakarım. Bir hata olursa bu mesajı düzenleyip size bildiririm.
Bütün skriptler burda sizden haber bekliyorum
 
Bitcoin.sk'nin içi boş. Sorun ana.sk'de. Aşağıdaki kodu onunla değiştirip tekrar deneyin.

Kod:
options:
    p: &aThe Mazi &8»
    noperm: &aThe Maziler &8» &7Gerekli yetkin yok.
on first join:
    set {holochat::%player%} to true
    teleport player to {spawn}
on join:
    {holocd::%player%} is set:
        delete {holocd::%player%}
    teleport player to {spawn}
on respawn:
    teleport player to {spawn}
on death:
    damage cause is void
    cancel event
    teleport victim to {spawn} 
on weather change to rain or thunder:
    cancel event
on command "piyango":
    execute player command "lottery gui"
    cancel event
on command "sihirlisu":
    execute player command "bar"
    cancel event
on command "parakutusu":
    execute player command "mp shop"
    cancel event
on command "görev" or "gorev":
        execute player command "/görev"
        cancel event
command /renk [<text>]:
    permission: vip.renk
    permission message: {@noperm}
    trigger:
        if arg 1 is not set:
            open virtual chest with size 3 named "&eRenk Menü" to player
            wait 1 tick
            make gui slot 0 of player with light green dye named "&aAçık Yeşil" to close then run player command "/renk &a"
            make gui slot 1 of player with green dye named "&2Kapalı Yeşil" to close then run player command "/renk &2"
            make gui slot 2 of player with blue dye named "&9Mavi" to close then run player command "/renk &9"
            make gui slot 3 of player with light blue dye named "&bTurkuaz" to close then run player command "/renk &b"
            make gui slot 4 of player with cyan dye named "&3Açık Mavi" to close then run player command "/renk &3"
            make gui slot 5 of player with dandelion yellow named "&eAçık Sarı" to close then run player command "/renk &e"
            make gui slot 6 of player with orange dye named "&6Altın Sarısı" to close then run player command "/renk &6"
            make gui slot 7 of player with red dye named "&cAçık Kırmızı" to close then run player command "/renk &c"
            make gui slot 8 of player with redstone named "&4Kırmızı" to close then run player command "/renk &4"
            make gui slot 9 of player with light gray dye named "&7Açık Gri" to close then run player command "/renk &7"
            make gui slot 10 of player with gray dye named "&8Kapalı Gri" to close then run player command "/renk &8"
            make gui slot 11 of player with pink dye named "&dPembe" to close then run player command "/renk &d"
            make gui slot 12 of player with purple dye named "&5Mor" to close then run player command "/renk &5"
            make gui slot 25 of player with shears named "&7Sıfırla" to close then run player command "/renk sil"
            make gui slot 26 of player with red wool block named "&4Kapat" to close
        if arg 1 is set:
            if arg 1 is not "sil":
                set {renk.%player%} to arg 1
                send "{@p} &7Sohbet rengin belirlendi."
            else:   
                delete {renk.%player%}
                send "{@p} &7Sohbet rengin silindi."
on chat:
    if {renk.%player%} is set:
        set message to "%{renk.%player%}%%message%"
command /çekiliş:
    trigger:
        player has permission "mctr.cekilis":
            if {ly::s::started} is true:
                send "{@p} &cZaten şu an aktif bir çekiliş var!"
                stop
            else:
                set {ly::s::started} to true
                loop all players:
                    add loop-player to {_ly::list::*}
                send all players title "&c&lÇEKİLİŞ" with subtitle "&aBaşlıyor!" for 3 seconds
                play GHAST DEATH at players with pitch 1
                wait 3 seconds
                set {çekiliş::%player%} to 10
                loop 10 times:
                    send all players title "&c&lÇEKİLİŞ" with subtitle "&e%{çekiliş::%player%}%" for 1 seconds
                    play CLICK at players with pitch 1
                    remove 1 from {çekiliş::%player%}
                    wait a second
                wait 1 seconds
                send all players title "&a&kkkkkkkkkkkkk"
                wait 3 seconds
                set {_ly::winner} to random element out of {_ly::list::*}
                play FIREWORK LARGE BLAST at players with pitch 1
                send all players title "&b%{_ly::winner}%" with subtitle "&f&lÇekilişi kazandı!" for 3 seconds
                execute console command "crazycrate give physical event 1 %{_ly::winner}%"
                delete {ly::*}
                delete {çekiliş::%player%}
        else:
            send "{@noperm}"
command /fix:
    aliases: /ghost , /gf , /debug
    trigger:
        teleport player to player
        wait 0.50 ticks
        hide all players from player
        hide player from all players
        wait 0.50 ticks
        reveal all players to player
        reveal player to all players   
        send "{@p} &fSorunlar düzeltildi."
command /spawn [<text>]:
    trigger:
        if arg 1 is not set:
            if {spawn} is not set:
                send "{@p} &cSpawn ayarlı değil.%nl%{@p} &cAyarlamak için &7/spawn yap"
            else:
                teleport player to {spawn}
                send "{@p} &aSpawna gönderildin!"
        else if arg 1 is set:
            if arg 1 is "yap":
                player has permission "spawn.admin":
                    set {spawn} to location of player
                    send "{@p} &aSpawn yerini ayarladın!"
                else:
                    send "{@noperm}"

command /arsafly:
    trigger:
        if player is in "Arsalar":
            set player's fly mode to true
            send "{@p} &7Uçuş modu başarıyla açıldı."
        else:
            send "{@p} &7Bu komut için arsanda olmalısın."

command /holosohbet:
    aliases: holochat
    trigger:
        {holochat::%player%} is true:
            delete {holochat::%player%}
            send "{@p} Holosohbet özelliği kapatıldı!" to player
            stop
        {hologramchat::%player%} is not set:
            set {holochat::%player%} to true
            send "{@p} Holosohbet özelliği açıldı." to player
            stop

on chat:
    if {holochat::%player%} is true:
        if {holocd::%player%} is not set:
            bind hologram "ItemStack:BEDROCK;%player's displayname%;&f%message%" to player for 3 seconds offset by 0.0, 4.0, 0.
            set {holocd::%player%} to true
            wait 3 seconds
            delete {holocd::%player%}
        else:
            send "{@p} &7Hologramın bitmediği için yazın holograma yansımadı." to player
        
on damage:
    attacker is a player
    victim is a player
    if {holochat::%attacker%} is true:
        set {holochat::%attacker%} to false
        send "{@p} &7Hasar yediğiniz için otomatik olarak holosohbet kapandı." to attacker

Ve şuan mob öldürünce içinden birşey düşmüyor sadece kafa düşüyor
Gönderi otomatik olarak birleştirildi:


Şuan hiç birşey düşmüyor moblardan sadece kafa

Ben düzelttim. Değiştirirseniz düzelebilir.
 
Bitcoin.sk'nin içi boş. Sorun ana.sk'de. Aşağıdaki kodu onunla değiştirip tekrar deneyin.

Kod:
options:
    p: &aThe Mazi &8»
    noperm: &aThe Maziler &8» &7Gerekli yetkin yok.
on first join:
    set {holochat::%player%} to true
    teleport player to {spawn}
on join:
    {holocd::%player%} is set:
        delete {holocd::%player%}
    teleport player to {spawn}
on respawn:
    teleport player to {spawn}
on death:
    damage cause is void
    cancel event
    teleport victim to {spawn}
on weather change to rain or thunder:
    cancel event
on command "piyango":
    execute player command "lottery gui"
    cancel event
on command "sihirlisu":
    execute player command "bar"
    cancel event
on command "parakutusu":
    execute player command "mp shop"
    cancel event
on command "görev" or "gorev":
        execute player command "/görev"
        cancel event
command /renk [<text>]:
    permission: vip.renk
    permission message: {@noperm}
    trigger:
        if arg 1 is not set:
            open virtual chest with size 3 named "&eRenk Menü" to player
            wait 1 tick
            make gui slot 0 of player with light green dye named "&aAçık Yeşil" to close then run player command "/renk &a"
            make gui slot 1 of player with green dye named "&2Kapalı Yeşil" to close then run player command "/renk &2"
            make gui slot 2 of player with blue dye named "&9Mavi" to close then run player command "/renk &9"
            make gui slot 3 of player with light blue dye named "&bTurkuaz" to close then run player command "/renk &b"
            make gui slot 4 of player with cyan dye named "&3Açık Mavi" to close then run player command "/renk &3"
            make gui slot 5 of player with dandelion yellow named "&eAçık Sarı" to close then run player command "/renk &e"
            make gui slot 6 of player with orange dye named "&6Altın Sarısı" to close then run player command "/renk &6"
            make gui slot 7 of player with red dye named "&cAçık Kırmızı" to close then run player command "/renk &c"
            make gui slot 8 of player with redstone named "&4Kırmızı" to close then run player command "/renk &4"
            make gui slot 9 of player with light gray dye named "&7Açık Gri" to close then run player command "/renk &7"
            make gui slot 10 of player with gray dye named "&8Kapalı Gri" to close then run player command "/renk &8"
            make gui slot 11 of player with pink dye named "&dPembe" to close then run player command "/renk &d"
            make gui slot 12 of player with purple dye named "&5Mor" to close then run player command "/renk &5"
            make gui slot 25 of player with shears named "&7Sıfırla" to close then run player command "/renk sil"
            make gui slot 26 of player with red wool block named "&4Kapat" to close
        if arg 1 is set:
            if arg 1 is not "sil":
                set {renk.%player%} to arg 1
                send "{@p} &7Sohbet rengin belirlendi."
            else:  
                delete {renk.%player%}
                send "{@p} &7Sohbet rengin silindi."
on chat:
    if {renk.%player%} is set:
        set message to "%{renk.%player%}%%message%"
command /çekiliş:
    trigger:
        player has permission "mctr.cekilis":
            if {ly::s::started} is true:
                send "{@p} &cZaten şu an aktif bir çekiliş var!"
                stop
            else:
                set {ly::s::started} to true
                loop all players:
                    add loop-player to {_ly::list::*}
                send all players title "&c&lÇEKİLİŞ" with subtitle "&aBaşlıyor!" for 3 seconds
                play GHAST DEATH at players with pitch 1
                wait 3 seconds
                set {çekiliş::%player%} to 10
                loop 10 times:
                    send all players title "&c&lÇEKİLİŞ" with subtitle "&e%{çekiliş::%player%}%" for 1 seconds
                    play CLICK at players with pitch 1
                    remove 1 from {çekiliş::%player%}
                    wait a second
                wait 1 seconds
                send all players title "&a&kkkkkkkkkkkkk"
                wait 3 seconds
                set {_ly::winner} to random element out of {_ly::list::*}
                play FIREWORK LARGE BLAST at players with pitch 1
                send all players title "&b%{_ly::winner}%" with subtitle "&f&lÇekilişi kazandı!" for 3 seconds
                execute console command "crazycrate give physical event 1 %{_ly::winner}%"
                delete {ly::*}
                delete {çekiliş::%player%}
        else:
            send "{@noperm}"
command /fix:
    aliases: /ghost , /gf , /debug
    trigger:
        teleport player to player
        wait 0.50 ticks
        hide all players from player
        hide player from all players
        wait 0.50 ticks
        reveal all players to player
        reveal player to all players  
        send "{@p} &fSorunlar düzeltildi."
command /spawn [<text>]:
    trigger:
        if arg 1 is not set:
            if {spawn} is not set:
                send "{@p} &cSpawn ayarlı değil.%nl%{@p} &cAyarlamak için &7/spawn yap"
            else:
                teleport player to {spawn}
                send "{@p} &aSpawna gönderildin!"
        else if arg 1 is set:
            if arg 1 is "yap":
                player has permission "spawn.admin":
                    set {spawn} to location of player
                    send "{@p} &aSpawn yerini ayarladın!"
                else:
                    send "{@noperm}"

command /arsafly:
    trigger:
        if player is in "Arsalar":
            set player's fly mode to true
            send "{@p} &7Uçuş modu başarıyla açıldı."
        else:
            send "{@p} &7Bu komut için arsanda olmalısın."

command /holosohbet:
    aliases: holochat
    trigger:
        {holochat::%player%} is true:
            delete {holochat::%player%}
            send "{@p} Holosohbet özelliği kapatıldı!" to player
            stop
        {hologramchat::%player%} is not set:
            set {holochat::%player%} to true
            send "{@p} Holosohbet özelliği açıldı." to player
            stop

on chat:
    if {holochat::%player%} is true:
        if {holocd::%player%} is not set:
            bind hologram "ItemStack:BEDROCK;%player's displayname%;&f%message%" to player for 3 seconds offset by 0.0, 4.0, 0.
            set {holocd::%player%} to true
            wait 3 seconds
            delete {holocd::%player%}
        else:
            send "{@p} &7Hologramın bitmediği için yazın holograma yansımadı." to player
       
on damage:
    attacker is a player
    victim is a player
    if {holochat::%attacker%} is true:
        set {holochat::%attacker%} to false
        send "{@p} &7Hasar yediğiniz için otomatik olarak holosohbet kapandı." to attacker



Ben düzelttim. Değiştirirseniz düzelebilir.
Bütün skriptler yukarda yeni klasör.rar
 
O skriptlerde herhangi bir sıkıntı göremedim. Belki bir eklentiden kaynaklanıyor olabilir. Eklenti listenizi bir atar mısınız?
Tamamdır sorun düzeldi teşekkür ederim iyi ki varsınız.
Gönderi otomatik olarak birleştirildi:

Acaba bu skripti düzeltme şansınız varmı çok fazla tıklayınca satın almaya örnek spamdan tempban atıyor function ile yapılması gerek diyorlarda.
 

Ekli dosyalar

Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

Hala Discord sunucumuza katılmadın mı?

Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!

Şimdi Katıl