Deluxe Menu Cofingteki hatayı bulamadım reload atınca eror veriyor yardım!!!
Dosyayı Yükledim İsteyen Oradan Bakar Teşekkürler dostlarım.
Kod:
# DeluxeMenus 1.10.5 main configuration file
#
# check_updates: <true/false>
# Should DeluxeMenus check if there are any updates available on Spigot and inform ops there is an update available.
#
# ==============================================================
#
# PER ITEM PERMISSION AND PRIORITY INFO:
#
# Per item permissions and priorities are optional.
# High priority = 1, Lowest priority = 2147483647.
# This allows you to show different items for a specific menu slot depending on the highest priority
# item permission a player has. This makes your menus very dynamic :)
#
# You CAN NOT specify a permission without a priority!
# You CAN specify a priority without a permission.
# You should always create a low priority item without a permission which will act as the no permission
# item if a player does not have permission for any of the items that require permission, otherwise
# no item will be set in the slot if a player does not have permission for any of the permission items.
#
# ==============================================================
#
# GUI menu configuration:
#
# You can create as many GUI menus you like.
# Every menu name must be unique. There can not be duplicate menu names!
# Players must have permission for a GUI menu to open one!
# Ops should automatically have permission for any GUI menu.
#
# Permission to open a GUI menu is: deluxemenus.guimenu.<menuName>
#
# You specify the command which opens the GUI menu. Make sure this command
# does not conflict with any existing commands on your server!
# A GUI menu without an open command specified will not be loaded!
#
# GUI menus configuration layout:
#
# gui_menus:
# <menuName>:
# menu_title: '<title of menu goes here>'
# command: <command to open this menu goes here>
# inventory_type: '<add this option if you want to create a menu of a different InventoryType aside from chest>'
# open_requirement:
# requirements:
# <unique name for this requirement>:
# type: <type for this requirement>
# <unique options per requirement type would go here>
# deny_commands:
# - '[message] you do not meet requirements to open this menu'
# size: <size of this menu, increments of 9, max size is 54>
# update_interval: <time in seconds this gui should update for a player if an item is set to uodate placeholders>
# items:
# <item identifier>:
# material: <name or id>
# material: head-<name of player>
# material: hdb-<HeadDatabase id> (requires plugin HeadDatabase)
# data: <integer, used for data values for wool etc>
# amount: <amount of this item to show>
# slot: <slot number to put this item, slots start at 0 and end at 53 for a size 54 inventory>
# priority: <this is used if you have multiple items set for the same slot>
# view_requirement: <see view requirement info below. The lowest priority item a player meets all view requirements for will be shown>
# update: <true/false if this item should update placeholders on the interval set for the gui menu this item is in>
# hide_attributes: <true/false if this item should display item attributes>
# hide_enchantments: <true/false if this item should display item enchantment / level> (useful for 'enchantment glow' items)
# hide_effects: <true/false if this item should display item effect attributes>
# hide_unbreakable: <true/false if this item should display item unbreakable attributes>
# banner_meta: (this is used if you want to display a custom banner with specific patterns)
# - <dyecolor>;<PatternType> (more information on where to find DyeColor and PatternType names below)
# - 'RED;BASE'
# - 'WHITE;CREEPER'
# display_name: <display name to show for this item>
# lore:
# - 'placeholders can be used in the name and lore'
# - '%<any placeholder from Papi>% shows the viewer values'
# enchantments: valid enchantment names can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# - '<ENCHANTMENT>;<LEVEL>'
# - 'SILK_TOUCH;1'
# left_click_commands:
# - '[close]'
# left_click_requirement: <see how to use this option below>
# right_click_commands:
# - '[player] spawn'
# right_click_requirement: <see how to use this option below>
#
#
# You can specify if a GUI menu should be loaded from another file:
#
# gui_menus:
# <menuName>:
# file: 'menuName.yml'
#
# This allows you to keep your config clean and not have tons of GUI menus cluttering it.
# The file format the GUI menu is loaded from must end in .yml
# GUI menus loaded from other configuration files must follow a specific format as well...
# To get started loading GUI menus from different files, simply create a GUI menu in this config and specify the file it will load from.
# After that is done, use /dm reload and DeluxeMenus will create a folder and file specific to the GUI menu you specified.
# If the file specified is created by DeluxeMenus (because it did not exist), a default GUI menu layout will be saved to that file.
# From here you can edit it to your liking and use /dm reload to update your GUI menu!
#
# This loading from external config files is only available for gui menus and will not work for click menus yet....
#
# banner_meta must be listed with a specific format:
# banner_meta:
# - <DyeColor>;<PatternType>
#
# Valid DyeColor names can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
# Valid PatternTypes can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/banner/PatternType.html
# ==============================================================
#
# Requirement information
#
# Requirements can be set as the following:
#
# open_requirement: This requirement is checked when a menu is opened
# view_requirement: This requirement determines if an item should be set in a menu slot
# left_click_requirement: This requirement is checked when an item is left clicked
# right_click_requirement: This requirement is checked when an item is right clicked
#
# Requirement types:
# javascript - Evaluates a javascript expression that must return true or false
# configuration options:
# expression
#
# has item - Checks if a player has a specific item
# configuration options:
# material
# amount
# data
# name
# lore
#
# has money - Checks if a player has enough money (Vault required)
# configuration options:
# amount
#
# has permission - Checks if a player has a specific permission
# configuration options:
# permission
#
# string contains - Checks if a string contains another string
# configuration options:
# input
# output
#
# string equals - Checks if a string equals another string
# configuration options:
# input
# output
#
# stringequalsignorecase - Checks if a string equals another string ignoring case
# configuration options:
# input
# output
#
# > - Checks if a number is greater than another number
# configuration options:
# input
# output
#
# >= - Checks if a number is greater than or equal to another number
# configuration options:
# input
# output
#
# == - Checks if a number is equal to another number
# configuration options:
# input
# output
#
# <= - Checks if a number is less than or equal to another number
# configuration options:
# input
# output
#
# < - Checks if a number is less than another number
# configuration options:
# input
# output
#
#
#
# So why would we want to use requirements?
# By default, DeluxeMenus does not require a player meet any conditions to open your menu.
# If you want to require a menu need a certain permission node for it to be accessed, or a certain amount of money
# for a menu to be opened, You do that with an 'open_requirement'.
# Below is an example of how you would deny opening a menu if the viewer does not have permission:
#
# menu_title: 'Menu that requires permission to open'
# open_command: testmenu
# size: 9
# open_requirement:
# requirements:
# this_requirement_name:
# type: has permission
# permission: 'testmenu.open'
# deny_commands:
# - '[message] you do not have permission to open testmenu'
#
#
# Below is a full example of use cases for requirements:
#
# menu_title: 'Menu that requires permission to open'
# open_command: testmenu
# size: 9
# open_requirement:
# requirements:
# this_requirement_name:
# type: has permission
# permission: 'testmenu.open'
# deny_commands:
# - '[message] you do not have permission to open testmenu'
# items:
# mymenuitem:
# priority: 2
# material: DIRT
# slot: 0
# name 'You dont have 100 diamonds to view this item'
# mymenuitem:
# priority: 1
# material: DIAMOND
# slot: 0
# name 'You have lots of diamonds so you can see this item'
# view_requirement:
# requirements:
# diamond_requirement:
# type: has item
# material: diamond
# amount: 100
# left_click_requirement:
# requirements:
# money_requirement:
# type: '>='
# input: '%vault_eco_balance_fixed%'
# output: 1000
# deny_commands:
# - '[message] you only have %vault_eco_balance_fixed%'
# left_click_commands:
# - '[message] you have over 1000 dollars!'
# right_click_requirement:
# requirements:
# staff_requirement:
# type: string equals
# input: '%vault_rank%'
# output: staff
# deny_commands:
# - '[message] you are not staff'
# right_click_commands:
# - '[message] you are staff'
#
# deny_commands: are optional and will be executed if the requirement is not met.
# ==============================================================
#
#
# You do not need to specify item options that you don't use!
# The only required entries for a gui menu item to be valid are:
#
# A valid material
# A valid slot
#
# Every item in the items list must have a unique <item identifier>
#
# If you choose to update placeholders for a specific item, you must specify update_interval: <time>
# in the GUI menu options for the specific GUI menu.
# Only GUI menus with at least one item that has update: true will update those specific items placeholders.
#
# Every click_command must start with a specific identifier to know what to do for the execution.
# Valid click_command identifiers:
#
# [console] - Execute a command from the console
# Usage: - '[console] <command with no slash>'
#
# [player] - Execute a command for the menu viewer
# Usage: - '[player] <command with no slash>'
#
# [commandevent] - Fire a PlayerCommandPreprocessEvent for commands that do not use the bukkit command system
# Usage: - '[commandevent] <command with no slash>'
#
# [message] - Send a message to the menu viewer
# Usage: - [message] <message to send to the player
#
# [openguimenu] - Open a GUI menu (can only be used in GUI menu click_commands)
# Usage: - '[openguimenu] <guiMenuName>'
#
# [connect] - Connect to the specified bungee server
# Usage: - '[connect] <serverName>'
#
# [close] - Close the viewers open menu
# Usage: - '[close]
#
# [refresh] - Refresh items in the current menu view
# Usage: - '[refresh]
#
# [broadcastsound] - Broadcast a sound to the server
# Usage: - '[broadcastsound]
#
# [sound] - Play a sound for a the specific player
# Usage: - '[sound]
#
# [json] - Send a json message to the menu viewer
# Usage: - '[json] {"text":"message"}'
#
#
#
# You can delay any of the click command being performed by ending the command with
# <delay=(time in TICKS)>
# example:
# - '[close]'
# - '[message] it has been 5 seconds since the menu closed!<delay=100>'
# - '[message] it has been 10 seconds since the menu closed!<delay=200>'
#
# A delay should NOT be added to the [close] or [openguimenu] actions
# as it could potentially cause unknown issues or glitches with menus.
debug: false
check_updates: false
gui_menus:
bilgi:
menu_title: Bilgi Menüsü
open_command: bilgi
size: 35
items:
'1':
material: head;happygear
data: 0
amount: 1
slot: 13
priority: 2
display_name: '&dSkyBlock Komutları'
lore:
- '&7Burada SkyBlock komutlarının listesi ve'
- '&7işlevlerinden bahsedilmektedir.'
- ''
- '&7Ada menüsünü açar &a/is'
- '&7Adana gider &a/is go'
- '&7Adanı her şey dahil sıfırlar &a/is restart'
- '&7Adanın başlangıc noktasını ayarlar &a/is sethome'
- '&7Kişinin ada seviyesini gösterir &a/is level <oyuncu>'
- '&7En iyi adaları gösterir &a/is top'
- '&7Ada marketini açar &a/is minishop'
- '&7Ada bölgelerini gösterir &a/is warps'
- '&7Oyuncunun ada bölgesine gider &a/is warp <oyuncu>'
- '&7Kişiyi adana davet eder &a/is invite <oyuncu>'
- '&7Ada takımındakileri listeler &a/is team'
- '&7Bulunduğun adadan ayrılır &a/is leave'
- '&7Kişiyi adadan atar &a/is kick <oyuncu>'
- '&7Daveti &6kabul &7veya &6reddeder &a/is <accept/reject>'
- '&7Kişiye adayı devreder &a/is makeleader <oyuncu>'
- '&7Biyom menüsünü açar &a/is biomes'
- '&7Kişiyi adadan uzaklaştırır &a/is expel <oyunyu>'
- '&7Kişiyi adadan engeller &a/is ban <oyuncu>'
- '&7Kişinin engelini açar &a/is unban <oyuncu>'
- '&7Adanı kilitleyerek koruma altına alır &a/is lock'
- '&7Görev menüsünü açar &a/c'
- '&7Adanıza ayar vermenizi sağlar &a/is settings'
'2':
material: 340
data: 0
amount: 1
slot: 22
priority: 2
display_name: '&dGenel Bilgiler'
lore:
- '&7Burada sunucudaki genel sistemlerin komutları'
- '&7ve işlevi ele alınmaktadır.'
- ''
- '&7Oyuncuya ışınlanma isteği gönderir &a/tpa <oyuncu>'
- '&7Sistemler hakkında; bilgi menüsünü açar &a/bilgi'
- '&7Özel mesaj gönderir &a/m <oyuncu> <mesaj>'
- '&7Ada komutlarını sıralar ve bilgilendirir &a/is help'
- '&7Ögeleri koyabileceğiniz depoyu açar &a/sandık'
- '&7Piyango oyununun menüsünü açar &a/piyango'
- '&7Şansla para kazandığınız oyun &a/parakutusu'
'3':
material: head;StackedGold
data: 0
amount: 1
slot: 15
priority: 2
display_name: '&dVIP Bilgileri'
lore:
- '&7Ayrıcalı yetkilere sahip olan &6VIP'
- '&7paketleri hakkında.'
- ''
- '&aGitmek için tıkla!'
left_click_commands:
- '[player] vipbilgi'
- '[close]'
right_click_commands:
- '[close]'
'6':
material: 262
data: 0
amount: 1
slot: 35
priority: 2
display_name: '&aGeriye Git!'
left_click_commands:
- '[player] menü'
- '[close]'
right_click_commands:
- '[close]'
vipbilgi:
menu_title: VIP bilgisi
open_command: vipbilgi
size: 27
items:
'1':
material: head;Triumphus
data: 0
amount: 1
slot: 10
priority: 2
display_name: '&dVIP Bilgilendirmesi'
lore:
- ''
- '&7AFK moduna geçebilme &a/afk'
- '&7Kafaya bir blok takabilme &a/hat'
- '&7Canını ve açlık barını doldurabilme &a/heal'
- '&7Açlık barını doldurabilme &a/feed'
- '&7EÅŸya tamir edebilme &a/repair'
- '&7Bölgelere beklemeden gidebilme &a/warp'
- '&7Işınlanmalara beklemeden gidebilme &a/tpa'
- '&7Sunucu doluyken girebilme'
- '&6VIP &7kitini alabilme'
- '&7Sohbetde beklemeden yazabilme.'
- '&7Uçabilme &a/fly'
- ''
- '&71 adet &6IRON GOLEM SPAWNER &7hediye!'
- '&650.000 OYUN PARASI &7hediye!'
- '&7'
- '&bFIYATI: &99TL'
- ''
- '&7Satın almak için websitemize gidin:'
- '&aBatihost.Com'
'2':
material: head;StackedGold
data: 0
amount: 1
slot: 12
priority: 2
display_name: '&dVIP+ Bilgilendirmesi'
lore:
- ''
- '&7AFK moduna geçebilme &a/afk'
- '&7Kafaya bir blok takabilme &a/hat'
- '&7Canını ve açlık barını doldurabilme &a/heal'
- '&7Açlık barını doldurabilme &a/feed'
- '&7EÅŸya tamir edebilme &a/repair'
- '&7Bölgelere beklemeden gidebilme &a/warp'
- '&7Işınlanmalara beklemeden gidebilme &a/tpa'
- '&7Sunucu doluyken girebilme'
- '&6VIP+ &7kitini alabilme'
- '&7Sohbetde beklemeden yazabilme.'
- '&7Uçabilme &a/fly'
- ''
- '&72 adet &6IRON GOLEM SPAWNER &7hediye!'
- '&6100.000 OYUN PARASI &7hediye!'
- '&7'
- '&bFIYATI: &918TL'
- ''
- '&7Satın almak için websitemize gidin:'
- '&aBatihost.Com'
'3':
material: head;EmeraldFilmz
data: 0
amount: 1
slot: 14
priority: 2
display_name: '&dMVIP Bilgilendirmesi'
lore:
- ''
- '&7AFK moduna geçebilme &a/afk'
- '&7Kafaya bir blok takabilme &a/hat'
- '&7Canını ve açlık barını doldurabilme &a/heal'
- '&7Açlık barını doldurabilme &a/feed'
- '&7EÅŸya tamir edebilme &a/repair'
- '&7Bölgelere beklemeden gidebilme &a/warp'
- '&7Işınlanmalara beklemeden gidebilme &a/tpa'
- '&7Sunucu doluyken girebilme'
- '&6MVIP &7kitini alabilme'
- '&7Sohbetde beklemeden yazabilme.'
- '&7Uçabilme &a/fly'
- '&7IstemediÄŸin oyuncuyu engelliyebilme &a/ignore'
- ''
- '&73 adet &6IRON GOLEM SPAWNER &7hediye!'
- '&6150.000 OYUN PARASI &7hediye!'
- '&7'
- '&bFIYATI: &928TL'
- ''
- '&7Satın almak için websitemize gidin:'
- '&aBatihost.Com'
'4':
material: head;icytouch
data: 0
amount: 1
slot: 16
priority: 2
display_name: '&dMVIP+ Bilgilendirmesi'
lore:
- ''
- '&7AFK moduna geçebilme &a/afk'
- '&7Kafaya bir blok takabilme &a/hat'
- '&7Canını ve açlık barını doldurabilme &a/heal'
- '&7Açlık barını doldurabilme &a/feed'
- '&7EÅŸya tamir edebilme &a/repair'
- '&7Bölgelere beklemeden gidebilme &a/warp'
- '&7Işınlanmalara beklemeden gidebilme &a/tpa'
- '&7Sunucu doluyken girebilme'
- '&6MVIP+ &7kitini alabilme'
- '&7Sohbetde beklemeden yazabilme.'
- '&7IstemediÄŸin oyuncuyu engelliyebilme &a/ignore'
- ''
- '&74 adet &6IRON GOLEM SPAWNER &7hediye!'
- '&6200.000 OYUN PARASI &7hediye!'
- '&7'
- '&bFIYATI: &930TL'
- ''
- '&7Satın almak için websitemize gidin:'
- '&aBatihost.Com'
'8':
material: 262
data: 0
amount: 1
slot: 26
priority: 2
display_name: '&aGeriye Git!'
left_click_commands:
- '[player] menü'
- '[close]'
right_click_commands:
- '[close]'
kit:
menu_title: Kitler
open_command: kit
size: 53
items:
'1':
material: head;AdolfJohannes
data: 0
amount: 1
slot: 11
priority: 2
display_name: '&aOyuncu'
lore:
- '&7Sol veya sağ tıkla!'
left_click_commands:
- '[player] kit oyuncu'
- '[close]'
'2':
material: head;AdolfJohannes
data: 0
amount: 1
slot: 12
priority: 2
display_name: '&aSkyLord'
lore:
- '&7Sol veya sağ tıkla!'
left_click_commands:
- '[player] kit skylord'
- '[close]'
'3':
material: head;AdolfJohannes
data: 0
amount: 1
slot: 13
priority: 2
display_name: '&aSkyKing'
lore:
- '&7Sol veya sağ tıkla!'
left_click_commands:
- '[player] kit skyking'
- '[close]'
'4':
material: head;AdolfJohannes
data: 0
amount: 1
slot: 14
priority: 2
display_name: '&aSkyZeus'
lore:
- '&7Sol veya sağ tıkla!'
left_click_commands:
- '[player] kit skyzeus'
- '[close]'
'5':
material: head;AdolfJohannes
data: 0
amount: 1
slot: 15
priority: 2
display_name: '&aSkyThor'
lore:
- '&7Sol veya sağ tıkla!'
left_click_commands:
- '[player] kit skythor'
- '[close]'
'6':
material: head;AdolfJohannes
data: 0
amount: 1
slot: 21
priority: 2
display_name: '&aSkyGod'
lore:
- '&7Sol veya sağ tıkla!'
left_click_commands:
- '[player] kit skygod'
- '[close]'
'7':
material: head;AdolfJohannes
data: 0
amount: 1
slot: 22
priority: 2
display_name: '&aSkyLegend'
lore:
- '&7Sol veya sağ tıkla!'
left_click_commands:
- '[player] kit skylegend'
- '[close]'
'8':
material: head;AdolfJohannes
data: 0
amount: 1
slot: 23
priority: 2
display_name: '&aSkyRooster'
lore:
- '&7Sol veya sağ tıkla!'
left_click_commands:
- '[player] kit skyrooster'
- '[close]'
vip:
material: head;Triumphus
data: 0
amount: 1
slot: 37
priority: 2
display_name: '&aVIP'
lore:
- '&7Sol veya sağ tıkla!'
left_click_commands:
- '[player] kit vip'
- '[close]'
vip+:
material: head;StackedGold
data: 0
amount: 1
slot: 39
priority: 2
display_name: '&aVIP+'
lore:
- '&7Sol veya sağ tıkla!'
left_click_commands:
- '[player] kit vip+'
- '[close]'
mvip:
material: head;EmeraldFilmz
data: 0
amount: 1
slot: 41
priority: 2
display_name: '&aMVIP'
lore:
- '&7Sol veya sağ tıkla!'
left_click_commands:
- '[player] kit mvip'
- '[close]'
mvip+:
material: head;icytouch
data: 0
amount: 1
slot: 43
priority: 2
display_name: '&aMVIP+'
lore:
- '&7Sol veya sağ tıkla!'
left_click_commands:
- '[player] kit mvip+'
- '[close]'
back:
material: 262
data: 0
amount: 1
slot: 53
priority: 2
display_name: '&aGeriye Git!'
left_click_commands:
- '[player] menü'
- '[close]'
right_click_commands:
- '[close]'
kurallar:
menu_title: Kurallar
open_command: kurallar
size: 9
items:
'1':
material: 339
data: 0
amount: 1
slot: 4
priority: 2
display_name: '&dKurallar'
lore:
- '&7Hakaret içerikli küfür, argo kelimeler kullanmak,'
- '&7IP adresi site veya Discord sunucusu reklamı yapmak,'
- '&7Yetkilileri sebepsiz yere oyalamak ve rahatsız etmek,'
- '&7Bug bulup kullanmak ve yetkililere söylememek,'
- '&7Din, Irk siyaset Üzerinden tartışma yapmak,'
- '&7Hile Korsan yazılımlar kullanmak &6 yasaktır.'
- ''
- '&aKurallara uymayanlara çeşitli yaptırımlar'
- '&aYygulanır Kurallar güncellenebilir.'
'2':
material: 262
data: 0
amount: 1
slot: 8
priority: 2
display_name: '&aGeriye Git!'
left_click_commands:
- '[player] menü
- '[close]'
right_click_commands:
- '[close]'
menu:
menu_title: Ana Menü
open_command: menü
size: 44
items:
'1':
material: head;CoderPuppy
data: 0
amount: 1
slot: 12
priority: 2
display_name: '&dKurallar'
lore:
- '&7Sunucu aktif olmuş herkes kuralları kabul'
- '&7etmiş sayılır ve kurallara uymadığı sürece'
- '&7yaptırımlara maruz kalır.'
- ''
- '&aSol veya sağ tıkla!'
left_click_commands:
- '[player] kurallar'
- '[close]'
'2':
material: head;bman1661
data: 0
amount: 1
slot: 14
priority: 2
display_name: '&dKitler'
lore:
- '&7Grubunuza, rütbenize göre kitler'
- '&7mevcuttur. Daha güçlü eşyalara sahip olmak'
- '&7için bu kitleri alabilirsiniz.'
- ''
- '&aSol veya sağ tıkla!'
left_click_commands:
- '[player] kit'
- '[close]'
'3':
material: head;Freshmuffin
data: 0
amount: 1
slot: 20
priority: 2
display_name: '&dBilgi Menü'
lore:
- '&7Merak ettiğiniz ayrıca sunucu komutları ve'
- '&7sunucu sistemleri hakkında bilgiye buradan'
- '&7ulaşabilirsiniz.'
- ''
- '&aSol veya sağ tıkla!'
left_click_commands:
- '[player] bilgi'
- '[close]'
'4':
material: head;StackedGold
data: 0
amount: 1
slot: 24
priority: 2
display_name: '&dVIP Bilgileri'
lore:
- '&7VIP satın almadan önce bakmanız gereken bir'
- '&7menüdür. Burada VIP paketlerinin çeşitli'
- '&7özellikleri yazmaktadır.'
- ''
- '&aSol veya sağ tıkla!'
left_click_commands:
- '[player] vipbilgi'
- '[close]'
'5':
material: 395
data: 0
amount: 1
slot: 31
priority: 2
display_name: '&b&lRioCraft'
lore:
- ''
- '&6Discord &7sunucumuza gelerek'
- '&7birçok yenilik ve duyurudan'
- '&7haberdar olabilirsiniz.'
- ''
- '&aDiscord sunucusu için tıkla'
left_click_commands:
- '[player] discord'
- '[close]'
warp:
material: 345
data: 0
amount: 1
slot: 22
priority: 2
display_name: '&dWarplar'
lore:
- '&7Her türlü yardım ve destek için'
- '&7sunucumuzda warplar mevcuttur.'
- ''
- '&aSol veya sağ tıkla!'
left_click_commands:
- '[player] warp'
- '[close]'
warp:
menu_title: Warplar
open_command: warp
size: 45
items:
'1':
material: head;Ore
data: 0
amount: 1
slot: 11
priority: 2
display_name: '&aArena'
lore:
- '&aSol veya sağ tıkla!'
left_click_commands:
- '[player] warp arena'
- '[close]'
'2':
material: head;BurningFurnace
data: 0
amount: 1
slot: 12
priority: 2
display_name: '&aSpawner Market'
lore:
- '&aSol veya sağ tıkla!!'
left_click_commands:
- '[player] warp spawnermarket'
- '[close]'
'3':
material: head;Bennybom1010
data: 0
amount: 1
slot: 22
priority: 2
display_name: '&aBalıkçı'
lore:
- '&aSol veya sağ tıkla!'
left_click_commands:
- '[player] warp balikci'
- '[close]'
'4':
material: head;CoderPuppy
data: 0
amount: 1
slot: 14
priority: 2
display_name: '&aMarket'
lore:
- '&aSol veya sağ tıkla!'
left_click_commands:
- '[player] warp market'
- '[close]'
'5':
material: head;Chest
data: 0
amount: 1
slot: 15
priority: 2
display_name: '&aKasalar'
lore:
- '&aSol veya sağ tıkla!'
left_click_commands:
- '[player] warp kasalar'
- '[close]'
'6':
material: head;Numba_one_Stunna
data: 0
amount: 1
slot: 21
priority: 2
display_name: '&aNether'
lore:
- '&aSol veya sağ tıkla!'
left_click_commands:
- '[player] netherbilgi'
- '[close]'
'8':
material: head;happygear
data: 0
amount: 1
slot: 23
priority: 2
display_name: '&aAda'
lore:
- '&aSol veya sağ tıkla!'
left_click_commands:
- '[player] is go'
- '[close]'
back:
material: 262
data: 0
amount: 1
slot: 44
priority: 2
display_name: '&aGeriye Git!'
left_click_commands:
- '[player] menü
- '[close]'
right_click_commands:
- '[close]'
Dosyayı Yükledim İsteyen Oradan Bakar Teşekkürler dostlarım.
Ekli dosyalar
Moderatör tarafından düzenlendi: