Çözüldü UltimateTimber Sadece Gamemode 1'de çalışıyor

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mehmet242442

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Katılım
10 Aralık 2017
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Minecraft
apple3bule4

Discord:

Klaus Mikaelson#3333

Merhaba forumda gezinirken bu plugini gördüm indirdim çok iyi gözüküyordu sunucuma attım herşeyi ayarladım felan ama sadece gm 1 deyken çalışıyor gm 0 da deniyorum olmuyor sebebi nedir
 
Bize birazcık daha bilgi vermeniz lazım. Sunucu sürümünüz ve eklenti sürümünüz nedir? Konsolda "gamemode 0"da ağaç kırarken herhangi bir hata veriyor mu? Bunları detaylı olarak bilgilendirirseniz daha rahat yardım edebilirim.
 
Bize birazcık daha bilgi vermeniz lazım. Sunucu sürümünüz ve eklenti sürümünüz nedir? Konsolda "gamemode 0"da ağaç kırarken herhangi bir hata veriyor mu? Bunları detaylı olarak bilgilendirirseniz daha rahat yardım edebilirim.
sunucu sürümüm 1.8.8 paperspigot eklenti sürümüm en son sürüm birazdan bakıcam hata veriyor mu diye
Gönderi otomatik olarak birleştirildi:

hata felan vermiyor sanırım configle alakalı confiigm:

JavaScript:
#     ____ ___ __   __   __                __       ___________ __       ___
#    |    |   \  |_/  |_|__| _____ _____ _/  |_  ___\__    ___/|__| _____\_ |__   ___________
#    |    |   /  |\   __\  |/     \\__  \\   __\/ __ \|    |   |  |/     \| __ \_/ __ \_  __ \
#    |    |  /|  |_|  | |  |  Y Y  \/ __ \|  | \  ___/|    |   |  |  Y Y  \ \_\ \  ___/|  | \/
#    |______/ |____/__| |__|__|_|  (____  /__|  \___  |____|   |__|__|_|  /___  /\___  >__|

# The type of server you are running in relation to this plugin
# If you ever upgrade from a legacy version of Minecraft to a current version, you will need to reset this config
# Do not change this value
# Default: LEGACY
server-type: LEGACY

# The locale to use in the /locale folder
# Default: en_US
locale: tr_TR

# A list of worlds that the plugin is disabled in
# Default:
# - disabled_world_name
disabled-worlds:
  - disabled_world_name

# The max number of logs that can be broken at one time
# Default: 150
max-logs-per-chop: 150

# The minimum number of leaves required for something to be considered a tree
# Default: 5
leaves-required-for-tree: 5

# If leaves should be destroyed
# Default: true
destroy-leaves: true

# Apply realistic damage to the tools based on the number of logs chopped
# If false, only one durability will be removed from the tool
# Default: true
realistic-tool-damage: true

# Protect the tool used to chop down the tree from breaking
# Prevents the tree from being toppled if the tool would break
# Default: false
protect-tool: false

# Use the silk touch enchantment if the tool has it
# Logs and leaves will drop their original block 100% of the time
# Default: true
apply-silk-touch: true

# Damage the tool extra for each leaf block broken, this is vanilla behavior but can be disabled here
# Does nothing if realistic-tool-damage is false
# Default: true
apply-silk-touch-tool-damage: true

# Require the entire base of the tree to be broken before it topples
# Default: false
break-entire-tree-base: false

# Don't drop a block for the block that initiates the tree fall
# Default: false
destroy-initiated-block: false

# Only detect logs above the initiated block
# Default: true
only-detect-logs-upwards: true

# Only topple trees while the player is doing something
# Valid values: SNEAKING, NOT_SNEAKING, ALWAYS
# Default: ALWAYS
only-topple-while: ALWAYS

# Allow toppling trees in creative mode
# Default: true
allow-creative-mode: true

# Require the player to have the permission 'ultimatetimber.chop' to topple trees
# Default: false
require-chop-permission: true

# If a player should only be allowed to chop one tree per cooldown length
# Default: false
player-tree-topple-cooldown: false

# The amount of seconds a player has to wait before they can chop a tree again
# Does nothing if player-tree-topple-cooldown is false
# The time is in seconds and must be a postive whole number
# Default: 5
player-tree-topple-cooldown-length: 5

# Allow players to topple trees regardless of what they are holding in their hand
# Default: false
ignore-required-tools: false

# Automatically replant saplings when a tree is toppled
# Default: true
replant-saplings: true

# Always replant saplings for base tree blocks, regardless of player permissions
# Default: false
always-replant-sapling: false

# How many seconds to prevent players from breaking replanted saplings
# Set to 0 to disable
# Does nothing if replant-saplings is false
# The time is in seconds and must be a postive whole number
# Default: 3
replant-saplings-cooldown: 3

# Give fallen leaf blocks a chance to replant saplings when they hit the ground
# Default: true
falling-blocks-replant-saplings: true

# The percent chance that fallen leaves have of planting a sapling
# Does nothing if falling-blocks-replant-saplings is false
# The chance is out of 100 and may contain decimals
# Default: 1
falling-blocks-replant-saplings-chance: 1

# Make falling tree blocks deal damage to players if they get hit
# Default: true
falling-blocks-deal-damage: true

# The amount of damage that falling tree blocks do
# This does nothing if falling-blocks-deal-damage is false
# Default: 1
falling-block-damage: 1

# Automatically add tree blocks to the player's inventory instead of dropping them
# Default: false
add-items-to-inventory: false

# Use custom sounds when toppling trees
# Default: true
use-custom-sounds: true

# Use custom particles when toppling trees
# Default: true
use-custom-particles: true

# The bonus loot multiplier when a player has the permission ultimatetimber.bonusloot
# Multiplies the chance of tree drops by this value
# Decimal values are allowed
# Default: 2
bonus-loot-multiplier: 2

# If placed blocks should be ignored for toppling trees
# Note: This only keeps track of blocks placed during the current server load
#       If your server restarts, the placed tree blocks could be toppled again
# Default: true
ignore-placed-blocks: true

# The maximum number of blocks to keep track of in memory at once
# Use a lower number if this starts to take up too much memory or trees start taking too long to detect
# Default: 5000
ignore-placed-blocks-memory-size: 9000

# Applies experience when using Jobs/mcMMO
# Only does something if Jobs or mcMMO is installed
# Default: true
hooks-apply-experience: false

# Applies extra drops passive ability when using mcMMO
# Only does something if mcMMO is installed
# Default: true
hooks-apply-extra-drops: false

# Requires the tree feller ability in mcMMO to be active to use timber
# Only does something if mcMMO is installed
# Default: false
hooks-require-ability-active: false

# The type of animation to use for tree toppling
# Types: FANCY, DISINTEGRATE, CRUMBLE, NONE
tree-animation-type: FANCY

# If the tree-animation-type is FANCY or CRUMBLE, make the blocks stick to the ground
# Does nothing if tree-animation-type is not FANCY or CRUMBLE
# Default: false
scatter-tree-blocks-on-ground: false

# Tree configuration
# Allows for extreme fine-tuning of tree detection and what are considered trees
# Multiple log and leaf types are allowed, only one sapling type is allowed
# You can add your own custom tree types here, just add a new section
trees:
  oak:
    logs:
      - LOG:0,4,8,12
    leaves:
      - LEAVES:0,4,8,12
    sapling: SAPLING:0
    plantable-soil: []
    max-log-distance-from-trunk: 6
    max-leaf-distance-from-log: 6
    search-for-leaves-diagonally: false
    drop-original-log: true
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: SAPLING:0
        chance: 5
      1:
        material: APPLE
        chance: 0.5
    entire-tree-loot: []
    required-tools:
      - WOOD_AXE
      - STONE_AXE
      - IRON_AXE
      - GOLD_AXE
      - DIAMOND_AXE

  spruce:
    logs:
      - LOG:1,5,9,13
    leaves:
      - LEAVES:1,5,9,13
    sapling: SAPLING:1
    plantable-soil: []
    max-log-distance-from-trunk: 2
    max-leaf-distance-from-log: 6
    search-for-leaves-diagonally: false
    drop-original-log: true
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: SAPLING:1
        chance: 5
    entire-tree-loot: []
    required-tools: []
  birch:
    logs:
      - LOG:2,6,10,14
    leaves:
      - LEAVES:2,6,10,14
    sapling: SAPLING:2
    plantable-soil: []
    max-log-distance-from-trunk: 1
    max-leaf-distance-from-log: 4
    search-for-leaves-diagonally: false
    drop-original-log: true
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: SAPLING:2
        chance: 5
    entire-tree-loot: []
    required-tools: []
  jungle:
    logs:
      - LOG:3,7,11,15
    leaves:
      - LEAVES:3,7,11,15
    sapling: SAPLING:3
    plantable-soil: []
    max-log-distance-from-trunk: 6
    max-leaf-distance-from-log: 6
    search-for-leaves-diagonally: false
    drop-original-log: true
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: SAPLING:3
        chance: 2.5
    entire-tree-loot: []
    required-tools: []
  acacia:
    logs:
      - LOG_2:0,4,8,12
    leaves:
      - LEAVES_2:0,4,8,12
    sapling: SAPLING:4
    plantable-soil: []
    max-log-distance-from-trunk: 4
    max-leaf-distance-from-log: 5
    search-for-leaves-diagonally: false
    drop-original-log: true
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: SAPLING:4
        chance: 5
    entire-tree-loot: []
    required-tools: []
  dark_oak:
    logs:
      - LOG_2:1,5,9,13
    leaves:
      - LEAVES_2:1,5,9,13
    sapling: SAPLING:5
    plantable-soil: []
    max-log-distance-from-trunk: 3
    max-leaf-distance-from-log: 5
    search-for-leaves-diagonally: false
    drop-original-log: true
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: SAPLING:5
        chance: 5
      1:
        material: APPLE
        chance: 0.5
    entire-tree-loot: []
    required-tools: []
  brown_mushroom:
    logs:
      - HUGE_MUSHROOM_1:15,10
    leaves:
      - HUGE_MUSHROOM_1:14,0,1,2,3,4,5,6,7,8,9
    sapling: BROWN_MUSHROOM
    plantable-soil:
      - MYCEL
    max-log-distance-from-trunk: 4
    max-leaf-distance-from-log: 4
    search-for-leaves-diagonally: false
    drop-original-log: false
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: BROWN_MUSHROOM
        chance: 25
    entire-tree-loot: []
    required-tools: []
  red_mushroom:
    logs:
      - HUGE_MUSHROOM_2:15,10
    leaves:
      - HUGE_MUSHROOM_2:14,0,1,2,3,4,5,6,7,8,9
    sapling: RED_MUSHROOM
    plantable-soil:
      - MYCEL
    max-log-distance-from-trunk: 4
    max-leaf-distance-from-log: 4
    search-for-leaves-diagonally: true
    drop-original-log: false
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: RED_MUSHROOM
        chance: 25
    entire-tree-loot: []
    required-tools: []

# All soil types that the tree type's saplings can be planted on
global-plantable-soil:
  - GRASS
  - DIRT:0
  - DIRT:1
  - DIRT:2

# Custom loot that is available for all tree types
# The loot applies to each log broken in the tree
# To add more, increment the number by 1
# The chance is out of 100 and can contain decimals
# The default examples here are to show what you can do with custom loot
# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
global-log-loot:
  0:
    material: DIAMOND
    chance: 0
  1:
    command: 'eco give %player% 5'
    chance: 0
  2:
    material: GOLDEN_APPLE
    command: 'broadcast %player% found a golden apple in a %type% tree at %xPos% %yPos% %zPos%!'
    chance: 0

# Custom loot that is available for all tree types
# The loot applies to each leaf broken in the tree
# To add more, increment the number by 1
# The chance is out of 100 and can contain decimals
# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
global-leaf-loot:
  0:
    material: GOLDEN_APPLE
    chance: 0.1

# Custom entire tree loot that is available for all tree types
# The loot will be dropped only one time for the entire tree
# To add more, increment the number by 1
# The chance is out of 100 and can contain decimals
# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
global-entire-tree-loot:
  0:
    material: DIAMOND
    chance: 0

# Tools that must be used to topple over a tree
# Applies to all tree types
global-required-tools:
  - WOOD_AXE
  - STONE_AXE
  - IRON_AXE
  - GOLD_AXE
  - DIAMOND_AXE
 
Kod:
#     ____ ___ __   __   __                __       ___________ __       ___
#    |    |   \  |_/  |_|__| _____ _____ _/  |_  ___\__    ___/|__| _____\_ |__   ___________
#    |    |   /  |\   __\  |/     \\__  \\   __\/ __ \|    |   |  |/     \| __ \_/ __ \_  __ \
#    |    |  /|  |_|  | |  |  Y Y  \/ __ \|  | \  ___/|    |   |  |  Y Y  \ \_\ \  ___/|  | \/
#    |______/ |____/__| |__|__|_|  (____  /__|  \___  |____|   |__|__|_|  /___  /\___  >__|

# The type of server you are running in relation to this plugin
# If you ever upgrade from a legacy version of Minecraft to a current version, you will need to reset this config
# Do not change this value
# Default: LEGACY
server-type: LEGACY

# The locale to use in the /locale folder
# Default: en_US
locale: en_US

# A list of worlds that the plugin is disabled in
# Default:
# - disabled_world_name
disabled-worlds:
  - disabled_world_name

# The max number of logs that can be broken at one time
# Default: 150
max-logs-per-chop: 150

# The minimum number of leaves required for something to be considered a tree
# Default: 5
leaves-required-for-tree: 5

# If leaves should be destroyed
# Default: true
destroy-leaves: true

# Apply realistic damage to the tools based on the number of logs chopped
# If false, only one durability will be removed from the tool
# Default: true
realistic-tool-damage: true

# Protect the tool used to chop down the tree from breaking
# Prevents the tree from being toppled if the tool would break
# Default: false
protect-tool: false

# Use the silk touch enchantment if the tool has it
# Logs and leaves will drop their original block 100% of the time
# Default: true
apply-silk-touch: true

# Damage the tool extra for each leaf block broken, this is vanilla behavior but can be disabled here
# Does nothing if realistic-tool-damage is false
# Default: true
apply-silk-touch-tool-damage: true

# Require the entire base of the tree to be broken before it topples
# Default: false
break-entire-tree-base: false

# Don't drop a block for the block that initiates the tree fall
# Default: false
destroy-initiated-block: false

# Only detect logs above the initiated block
# Default: true
only-detect-logs-upwards: true

# Only topple trees while the player is doing something
# Valid values: SNEAKING, NOT_SNEAKING, ALWAYS
# Default: ALWAYS
only-topple-while: ALWAYS

# Allow toppling trees in creative mode
# Default: true
allow-creative-mode: true

# Require the player to have the permission 'ultimatetimber.chop' to topple trees
# Default: false
require-chop-permission: false

# If a player should only be allowed to chop one tree per cooldown length
# Default: false
player-tree-topple-cooldown: false

# The amount of seconds a player has to wait before they can chop a tree again
# Does nothing if player-tree-topple-cooldown is false
# The time is in seconds and must be a postive whole number
# Default: 5
player-tree-topple-cooldown-length: 5

# Allow players to topple trees regardless of what they are holding in their hand
# Default: false
ignore-required-tools: false

# Automatically replant saplings when a tree is toppled
# Default: true
replant-saplings: true

# Always replant saplings for base tree blocks, regardless of player permissions
# Default: false
always-replant-sapling: false

# How many seconds to prevent players from breaking replanted saplings
# Set to 0 to disable
# Does nothing if replant-saplings is false
# The time is in seconds and must be a postive whole number
# Default: 3
replant-saplings-cooldown: 3

# Give fallen leaf blocks a chance to replant saplings when they hit the ground
# Default: true
falling-blocks-replant-saplings: true

# The percent chance that fallen leaves have of planting a sapling
# Does nothing if falling-blocks-replant-saplings is false
# The chance is out of 100 and may contain decimals
# Default: 1
falling-blocks-replant-saplings-chance: 1

# Make falling tree blocks deal damage to players if they get hit
# Default: true
falling-blocks-deal-damage: true

# The amount of damage that falling tree blocks do
# This does nothing if falling-blocks-deal-damage is false
# Default: 1
falling-block-damage: 1

# Automatically add tree blocks to the player's inventory instead of dropping them
# Default: false
add-items-to-inventory: false

# Use custom sounds when toppling trees
# Default: true
use-custom-sounds: true

# Use custom particles when toppling trees
# Default: true
use-custom-particles: true

# The bonus loot multiplier when a player has the permission ultimatetimber.bonusloot
# Multiplies the chance of tree drops by this value
# Decimal values are allowed
# Default: 2
bonus-loot-multiplier: 2

# If placed blocks should be ignored for toppling trees
# Note: This only keeps track of blocks placed during the current server load
#       If your server restarts, the placed tree blocks could be toppled again
# Default: true
ignore-placed-blocks: true

# The maximum number of blocks to keep track of in memory at once
# Use a lower number if this starts to take up too much memory or trees start taking too long to detect
# Default: 5000
ignore-placed-blocks-memory-size: 5000

# Applies experience when using Jobs/mcMMO
# Only does something if Jobs or mcMMO is installed
# Default: true
hooks-apply-experience: true

# Applies extra drops passive ability when using mcMMO
# Only does something if mcMMO is installed
# Default: true
hooks-apply-extra-drops: true

# Requires the tree feller ability in mcMMO to be active to use timber
# Only does something if mcMMO is installed
# Default: false
hooks-require-ability-active: false

# The type of animation to use for tree toppling
# Types: FANCY, DISINTEGRATE, CRUMBLE, NONE
tree-animation-type: FANCY

# If the tree-animation-type is FANCY or CRUMBLE, make the blocks stick to the ground
# Does nothing if tree-animation-type is not FANCY or CRUMBLE
# Default: false
scatter-tree-blocks-on-ground: false

# Tree configuration
# Allows for extreme fine-tuning of tree detection and what are considered trees
# Multiple log and leaf types are allowed, only one sapling type is allowed
# You can add your own custom tree types here, just add a new section
trees:
  oak:
    logs:
      - LOG:0,4,8,12
    leaves:
      - LEAVES:0,4,8,12
    sapling: SAPLING:0
    plantable-soil: []
    max-log-distance-from-trunk: 6
    max-leaf-distance-from-log: 6
    search-for-leaves-diagonally: false
    drop-original-log: true
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: SAPLING:0
        chance: 5
      1:
        material: APPLE
        chance: 0.5
    entire-tree-loot: []
    required-tools: []
  spruce:
    logs:
      - LOG:1,5,9,13
    leaves:
      - LEAVES:1,5,9,13
    sapling: SAPLING:1
    plantable-soil: []
    max-log-distance-from-trunk: 2
    max-leaf-distance-from-log: 6
    search-for-leaves-diagonally: false
    drop-original-log: true
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: SAPLING:1
        chance: 5
    entire-tree-loot: []
    required-tools: []
  birch:
    logs:
      - LOG:2,6,10,14
    leaves:
      - LEAVES:2,6,10,14
    sapling: SAPLING:2
    plantable-soil: []
    max-log-distance-from-trunk: 1
    max-leaf-distance-from-log: 4
    search-for-leaves-diagonally: false
    drop-original-log: true
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: SAPLING:2
        chance: 5
    entire-tree-loot: []
    required-tools: []
  jungle:
    logs:
      - LOG:3,7,11,15
    leaves:
      - LEAVES:3,7,11,15
    sapling: SAPLING:3
    plantable-soil: []
    max-log-distance-from-trunk: 6
    max-leaf-distance-from-log: 6
    search-for-leaves-diagonally: false
    drop-original-log: true
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: SAPLING:3
        chance: 2.5
    entire-tree-loot: []
    required-tools: []
  acacia:
    logs:
      - LOG_2:0,4,8,12
    leaves:
      - LEAVES_2:0,4,8,12
    sapling: SAPLING:4
    plantable-soil: []
    max-log-distance-from-trunk: 4
    max-leaf-distance-from-log: 5
    search-for-leaves-diagonally: false
    drop-original-log: true
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: SAPLING:4
        chance: 5
    entire-tree-loot: []
    required-tools: []
  dark_oak:
    logs:
      - LOG_2:1,5,9,13
    leaves:
      - LEAVES_2:1,5,9,13
    sapling: SAPLING:5
    plantable-soil: []
    max-log-distance-from-trunk: 3
    max-leaf-distance-from-log: 5
    search-for-leaves-diagonally: false
    drop-original-log: true
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: SAPLING:5
        chance: 5
      1:
        material: APPLE
        chance: 0.5
    entire-tree-loot: []
    required-tools: []

# All soil types that the tree type's saplings can be planted on
global-plantable-soil:
  - GRASS
  - DIRT:0
  - DIRT:1
  - DIRT:2

# Custom loot that is available for all tree types
# The loot applies to each log broken in the tree
# To add more, increment the number by 1
# The chance is out of 100 and can contain decimals
# The default examples here are to show what you can do with custom loot
# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
global-log-loot:
  0:
    material: DIAMOND
    chance: 0
  1:
    command: 'eco give %player% 5'
    chance: 0
  2:
    material: GOLDEN_APPLE
    command: 'broadcast %player% found a golden apple in a %type% tree at %xPos% %yPos% %zPos%!'
    chance: 0

# Custom loot that is available for all tree types
# The loot applies to each leaf broken in the tree
# To add more, increment the number by 1
# The chance is out of 100 and can contain decimals
# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
global-leaf-loot:
  0:
    material: GOLDEN_APPLE
    chance: 0.1

# Custom entire tree loot that is available for all tree types
# The loot will be dropped only one time for the entire tree
# To add more, increment the number by 1
# The chance is out of 100 and can contain decimals
# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
global-entire-tree-loot:
  0:
    material: DIAMOND
    chance: 0

# Tools that must be used to topple over a tree
# Applies to all tree types
global-required-tools:
  - WOOD_AXE
  - STONE_AXE
  - IRON_AXE
  - GOLD_AXE
  - DIAMOND_AXE
config bununla değiştirimisin?
 
Kod:
#     ____ ___ __   __   __                __       ___________ __       ___
#    |    |   \  |_/  |_|__| _____ _____ _/  |_  ___\__    ___/|__| _____\_ |__   ___________
#    |    |   /  |\   __\  |/     \\__  \\   __\/ __ \|    |   |  |/     \| __ \_/ __ \_  __ \
#    |    |  /|  |_|  | |  |  Y Y  \/ __ \|  | \  ___/|    |   |  |  Y Y  \ \_\ \  ___/|  | \/
#    |______/ |____/__| |__|__|_|  (____  /__|  \___  |____|   |__|__|_|  /___  /\___  >__|

# The type of server you are running in relation to this plugin
# If you ever upgrade from a legacy version of Minecraft to a current version, you will need to reset this config
# Do not change this value
# Default: LEGACY
server-type: LEGACY

# The locale to use in the /locale folder
# Default: en_US
locale: en_US

# A list of worlds that the plugin is disabled in
# Default:
# - disabled_world_name
disabled-worlds:
  - disabled_world_name

# The max number of logs that can be broken at one time
# Default: 150
max-logs-per-chop: 150

# The minimum number of leaves required for something to be considered a tree
# Default: 5
leaves-required-for-tree: 5

# If leaves should be destroyed
# Default: true
destroy-leaves: true

# Apply realistic damage to the tools based on the number of logs chopped
# If false, only one durability will be removed from the tool
# Default: true
realistic-tool-damage: true

# Protect the tool used to chop down the tree from breaking
# Prevents the tree from being toppled if the tool would break
# Default: false
protect-tool: false

# Use the silk touch enchantment if the tool has it
# Logs and leaves will drop their original block 100% of the time
# Default: true
apply-silk-touch: true

# Damage the tool extra for each leaf block broken, this is vanilla behavior but can be disabled here
# Does nothing if realistic-tool-damage is false
# Default: true
apply-silk-touch-tool-damage: true

# Require the entire base of the tree to be broken before it topples
# Default: false
break-entire-tree-base: false

# Don't drop a block for the block that initiates the tree fall
# Default: false
destroy-initiated-block: false

# Only detect logs above the initiated block
# Default: true
only-detect-logs-upwards: true

# Only topple trees while the player is doing something
# Valid values: SNEAKING, NOT_SNEAKING, ALWAYS
# Default: ALWAYS
only-topple-while: ALWAYS

# Allow toppling trees in creative mode
# Default: true
allow-creative-mode: true

# Require the player to have the permission 'ultimatetimber.chop' to topple trees
# Default: false
require-chop-permission: false

# If a player should only be allowed to chop one tree per cooldown length
# Default: false
player-tree-topple-cooldown: false

# The amount of seconds a player has to wait before they can chop a tree again
# Does nothing if player-tree-topple-cooldown is false
# The time is in seconds and must be a postive whole number
# Default: 5
player-tree-topple-cooldown-length: 5

# Allow players to topple trees regardless of what they are holding in their hand
# Default: false
ignore-required-tools: false

# Automatically replant saplings when a tree is toppled
# Default: true
replant-saplings: true

# Always replant saplings for base tree blocks, regardless of player permissions
# Default: false
always-replant-sapling: false

# How many seconds to prevent players from breaking replanted saplings
# Set to 0 to disable
# Does nothing if replant-saplings is false
# The time is in seconds and must be a postive whole number
# Default: 3
replant-saplings-cooldown: 3

# Give fallen leaf blocks a chance to replant saplings when they hit the ground
# Default: true
falling-blocks-replant-saplings: true

# The percent chance that fallen leaves have of planting a sapling
# Does nothing if falling-blocks-replant-saplings is false
# The chance is out of 100 and may contain decimals
# Default: 1
falling-blocks-replant-saplings-chance: 1

# Make falling tree blocks deal damage to players if they get hit
# Default: true
falling-blocks-deal-damage: true

# The amount of damage that falling tree blocks do
# This does nothing if falling-blocks-deal-damage is false
# Default: 1
falling-block-damage: 1

# Automatically add tree blocks to the player's inventory instead of dropping them
# Default: false
add-items-to-inventory: false

# Use custom sounds when toppling trees
# Default: true
use-custom-sounds: true

# Use custom particles when toppling trees
# Default: true
use-custom-particles: true

# The bonus loot multiplier when a player has the permission ultimatetimber.bonusloot
# Multiplies the chance of tree drops by this value
# Decimal values are allowed
# Default: 2
bonus-loot-multiplier: 2

# If placed blocks should be ignored for toppling trees
# Note: This only keeps track of blocks placed during the current server load
#       If your server restarts, the placed tree blocks could be toppled again
# Default: true
ignore-placed-blocks: true

# The maximum number of blocks to keep track of in memory at once
# Use a lower number if this starts to take up too much memory or trees start taking too long to detect
# Default: 5000
ignore-placed-blocks-memory-size: 5000

# Applies experience when using Jobs/mcMMO
# Only does something if Jobs or mcMMO is installed
# Default: true
hooks-apply-experience: true

# Applies extra drops passive ability when using mcMMO
# Only does something if mcMMO is installed
# Default: true
hooks-apply-extra-drops: true

# Requires the tree feller ability in mcMMO to be active to use timber
# Only does something if mcMMO is installed
# Default: false
hooks-require-ability-active: false

# The type of animation to use for tree toppling
# Types: FANCY, DISINTEGRATE, CRUMBLE, NONE
tree-animation-type: FANCY

# If the tree-animation-type is FANCY or CRUMBLE, make the blocks stick to the ground
# Does nothing if tree-animation-type is not FANCY or CRUMBLE
# Default: false
scatter-tree-blocks-on-ground: false

# Tree configuration
# Allows for extreme fine-tuning of tree detection and what are considered trees
# Multiple log and leaf types are allowed, only one sapling type is allowed
# You can add your own custom tree types here, just add a new section
trees:
  oak:
    logs:
      - LOG:0,4,8,12
    leaves:
      - LEAVES:0,4,8,12
    sapling: SAPLING:0
    plantable-soil: []
    max-log-distance-from-trunk: 6
    max-leaf-distance-from-log: 6
    search-for-leaves-diagonally: false
    drop-original-log: true
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: SAPLING:0
        chance: 5
      1:
        material: APPLE
        chance: 0.5
    entire-tree-loot: []
    required-tools: []
  spruce:
    logs:
      - LOG:1,5,9,13
    leaves:
      - LEAVES:1,5,9,13
    sapling: SAPLING:1
    plantable-soil: []
    max-log-distance-from-trunk: 2
    max-leaf-distance-from-log: 6
    search-for-leaves-diagonally: false
    drop-original-log: true
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: SAPLING:1
        chance: 5
    entire-tree-loot: []
    required-tools: []
  birch:
    logs:
      - LOG:2,6,10,14
    leaves:
      - LEAVES:2,6,10,14
    sapling: SAPLING:2
    plantable-soil: []
    max-log-distance-from-trunk: 1
    max-leaf-distance-from-log: 4
    search-for-leaves-diagonally: false
    drop-original-log: true
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: SAPLING:2
        chance: 5
    entire-tree-loot: []
    required-tools: []
  jungle:
    logs:
      - LOG:3,7,11,15
    leaves:
      - LEAVES:3,7,11,15
    sapling: SAPLING:3
    plantable-soil: []
    max-log-distance-from-trunk: 6
    max-leaf-distance-from-log: 6
    search-for-leaves-diagonally: false
    drop-original-log: true
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: SAPLING:3
        chance: 2.5
    entire-tree-loot: []
    required-tools: []
  acacia:
    logs:
      - LOG_2:0,4,8,12
    leaves:
      - LEAVES_2:0,4,8,12
    sapling: SAPLING:4
    plantable-soil: []
    max-log-distance-from-trunk: 4
    max-leaf-distance-from-log: 5
    search-for-leaves-diagonally: false
    drop-original-log: true
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: SAPLING:4
        chance: 5
    entire-tree-loot: []
    required-tools: []
  dark_oak:
    logs:
      - LOG_2:1,5,9,13
    leaves:
      - LEAVES_2:1,5,9,13
    sapling: SAPLING:5
    plantable-soil: []
    max-log-distance-from-trunk: 3
    max-leaf-distance-from-log: 5
    search-for-leaves-diagonally: false
    drop-original-log: true
    drop-original-leaf: false
    log-loot: []
    leaf-loot:
      0:
        material: SAPLING:5
        chance: 5
      1:
        material: APPLE
        chance: 0.5
    entire-tree-loot: []
    required-tools: []

# All soil types that the tree type's saplings can be planted on
global-plantable-soil:
  - GRASS
  - DIRT:0
  - DIRT:1
  - DIRT:2

# Custom loot that is available for all tree types
# The loot applies to each log broken in the tree
# To add more, increment the number by 1
# The chance is out of 100 and can contain decimals
# The default examples here are to show what you can do with custom loot
# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
global-log-loot:
  0:
    material: DIAMOND
    chance: 0
  1:
    command: 'eco give %player% 5'
    chance: 0
  2:
    material: GOLDEN_APPLE
    command: 'broadcast %player% found a golden apple in a %type% tree at %xPos% %yPos% %zPos%!'
    chance: 0

# Custom loot that is available for all tree types
# The loot applies to each leaf broken in the tree
# To add more, increment the number by 1
# The chance is out of 100 and can contain decimals
# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
global-leaf-loot:
  0:
    material: GOLDEN_APPLE
    chance: 0.1

# Custom entire tree loot that is available for all tree types
# The loot will be dropped only one time for the entire tree
# To add more, increment the number by 1
# The chance is out of 100 and can contain decimals
# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
global-entire-tree-loot:
  0:
    material: DIAMOND
    chance: 0

# Tools that must be used to topple over a tree
# Applies to all tree types
global-required-tools:
  - WOOD_AXE
  - STONE_AXE
  - IRON_AXE
  - GOLD_AXE
  - DIAMOND_AXE
config bununla değiştirimisin?
kullandığın sürüm nedir
Gönderi otomatik olarak birleştirildi:

belki sürümden kaynaklıda olabilir
 
UltimateTimber-2.0.6 Yükle benim sunucumda çalışıyor
senin sunucu sürümün nedir?
spigot mu birde
 
Kod:
allow-creative-mode: true
kısmını false yapar mısın?
 
öyle yapınca hiçbirtürlü çalışmıyor

paper spigot sürüm aynı 1.8.8
ben pek bilmiyorumda belki paperspigottandır
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Spigota geçip dene istersen
 
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