Skript Paylaşımı Lobby Sistem >> Hazır Board >> En Geliştirilmiş Biçimde • V2 SÜRÜMÜ YAYINLANDI

  • Konuyu Başlatan Konuyu Başlatan DenizYavuzZ
  • Başlangıç tarihi Başlangıç tarihi
  • Görüntüleme 6.669
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Herhangi birine denettirerek resim ekletebilirsiniz aksi taktirde arşive alınıcaktır.
Bu dönemde öle kişiler bulmak zor yapacağım bir şey yok çekecek varsa buraya atar fotoğraflarını
 
Addon isimlerini eklemen gerek gerekli eklentiler.
Bunu plugin haline getirsem bana tepki gösterir misin?
 
Herhangi birine denettirerek resim ekletebilirsiniz aksi taktirde arşive alınıcaktır.
Bu dönemde öle kişiler bulmak zor yapacağım bir şey yok çekecek varsa buraya atar fotoğraflarını
[DOUBLEPOST=1507127917,1507127863][/DOUBLEPOST]
Ben atabilirim ama 5 de geliyorum eve
Çok teşekkürler
:)
 
Son düzenleme:
Bu dönemde öle kişiler bulmak zor yapacağım bir şey yok çekecek varsa buraya atar fotoğraflarını

Skript koduna baktiysan zaten görmüşsün demek ama sen hiç konuya bakmadan mesaj yolladın galiba
[DOUBLEPOST=1507127917,1507127863][/DOUBLEPOST]
Çok teşekkürler :)
geldim şimdi sunucuma atım skript fotoğrafları atıcam:)
 
Resimler ;

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bLMENZ.png


WG9pJm.png


rJ8NA3.png


Dy65zo.png
[DOUBLEPOST=1507140589,1507140452][/DOUBLEPOST]
Addon isimlerini eklemen gerek gerekli eklentiler.
Bunu plugin haline getirsem bana tepki gösterir misin?

Hayır ama ismimi belirtirken sevinirim :).
[DOUBLEPOST=1507438367][/DOUBLEPOST]Güncelleme ; Tüm bug ve fixler giderildi
 
Son düzenleme:
Bana göre çok güzel bir skript olmuş. Ellerine sağlık. Keşke plugin halinde olsaymış.
 
Başarılarının devamını dilerim.
 
BAŞARILI
 
Teşekkürler
:)[DOUBLEPOST=1508343431,1508298684][/DOUBLEPOST]
Selam arkadaşlar v2 geldi bunu v1'e aktarma olarak düşünün V1 sürümünü kullananlar v2 sürümünü v1'e eklesinler bundada güzel özellikler eklendi v2 ile daha özellikli olacağını düşünüyorum lobby sunuculara renk katacağını düşünüyorum . @ErenOFC eğer müsait olduğunda resim çekebilirsen sevinirim istersen çekmezsende olur zorlamıyorum seni :)

--------------
V2 KOD ;
Kod:
# --> Lobby Sistem <--- # V2 ///

# --> Bu V1'in üstüne eklemeniz gerekmektedir , V1'de olmayan özellikleri ekledim ///

# --> MC-TR - TRGamer : DenizYvz ///

# --> Sürüm 0.2 ///


options:
    # >> AYARLAR << #

    joinleave: true                            # --> Giriş/Çıkış mesajlarını aktif ve de-aktif yapabilirsiniz .
    join: &8[&a+&8] &6%player%
    leave: &8[&c-&8] &6%player%

    lobbyworld: world                        # --> Lobby mapınızın adı ney ise onu giriniz .



    # >> DİL << #                        # --> DİL

    en: false
    tr: true



    # >> Işınlanma << #                # -->

    game1name: &c&lEggWars                    # -->
    game1item: wooden_axe

    game2name: &a&lSkyblock                    # -->
    game2item: grass

    game3name: &e&lFaction                  # -->
    game3item: iron_sword

    game4name: &3&lKatil Kim                 # -->
    game4item: bow

    game5name: &6&lSpleef                    # -->
    game5item: iron_shovel

    teleportname: &5&lIşınlanma
    spawnitem: compass
    storeitem: emerald



    # >> Ayarlar İtem ayarlama << #

    settingname: &c&lAyarlar

    speedname: &d&lSpeedboost
    speeditem: feather
    speeddesc: &7Sağ TIK

    jumpname: &6&lJumpboost
    jumpitem: rabbit_foot
    jumpdesc: &7Sağ TIK



    # >> Hotbar << #

    hot1: &a&lTeleport
    hot2: &6&lShop &7(&cYAKINDA&7)
    hot3: &b&lMenü
    hot4: &5&lRastgele İsim &7(&cYAKINDA&7)
    hot5: &e&lBuild Mod



    # >> Messages EN << #

    prefix: &8[&cSERVERNAME&8]
    noperm: &8[&cSERVERNAME&8] &7you dont have permission to do that!

    warpcreated: &7Warp &e%arg 1% &7have been created
    warplist: &7Available Warps: &espawn &8| &estore

    buildon: &7Build-Mode is now &aEnabled
    buildoff: &7Build-Mode is now &cDisabled

    flyon: &7Fly-Mode is now &aEnabled
    flyoff: &7Fly-Mode is now &cDisabled

    speedon: &7Speedboost is now &aEnabled
    speedoff: &7Speedboost is now &cDisabled

    jumpon: &7Jumpboost is now &aEnabled
    jumpoff: &7Jumpboost is now &cDisabled



    # >> Messages TR << #

    prefix: &8[&cYvzNetWORK&8]
    noperm: &8[&cYvzNetWORK&8] &7Malesef Yetkiniz Bulunmamaktadır !

    warpcreated: &7Warp &e%arg 1% &7Başarıyla Oluşturuldu
    warplist: &7Kullanılabilir WARP: &eSpawn &8| &eMarket

    buildon: &7Build-Mode &aAKTİF
    buildoff: &7Build-Mode &cDe-Aktif

    flyon: &7Fly-Mode  &aAktif
    flyoff: &7Fly-Mode  &cDe-Aktif

    speedon: &7Speedboost  &aAktif
    speedoff: &7Speedboost  &cDe-Aktif

    jumpon: &7Jumpboost  &aAktif
    jumpoff: &7Jumpboost  &cDe-Aktif


# ----------------------------- #
# --- DEĞİŞTİRME  --- #
# ----------------------------- #

on script load:
    message "&6Lobby Sistem> &aAktif&7! Developed by : &c&l@DenizYvz" to the console
    message "&6Lobby Sistem> &aVersion: 2.0 &7! Developed by : &c&l@DenizYvz" to the console


on join:
    clear player's inventory
    set the player's gamemode to adventure
    if player has permission "hub.member":
        set slot 1 of player to compass named "{@hot1}"
        set slot 4 of player to emerald named "{@hot2}"
        set slot 7 of player to clock named "{@hot3}"
    if player has permission "hub.vip":
        set slot 1 of player to compass named "{@hot1}"
        set slot 3 of player to name_tag named "{@hot4}"
        set slot 5 of player to emerald named "{@hot2}"
        set slot 7 of player to clock named "{@hot3}"
    if player has permission "hub.build":
        set slot 0 of player to compass named "{@hot1}"
        set slot 2 of player to name_tag named "{@hot4}"
        set slot 4 of player to emerald named "{@hot2}"
        set slot 6 of player to clock named "{@hot3}"
        set slot 8 of player to diamond_pickaxe named "{@hot5}"

on first join:
    wait 5 ticks
    clear player's inventory
    set the player's gamemode to adventure
    if player has permission "hub.member":
        set slot 1 of player to compass named "{@hot1}"
        set slot 4 of player to emerald named "{@hot2}"
        set slot 7 of player to clock named "{@hot3}"
    if player has permission "hub.vip":
        set slot 1 of player to compass named "{@hot1}"
        set slot 3 of player to name_tag named "{@hot4}"
        set slot 5 of player to emerald named "{@hot2}"
        set slot 7 of player to clock named "{@hot3}"
    if player has permission "hub.build":
        set slot 0 of player to compass named "{@hot1}"
        set slot 2 of player to name_tag named "{@hot4}"
        set slot 4 of player to emerald named "{@hot2}"
        set slot 6 of player to clock named "{@hot3}"
        set slot 8 of player to diamond_pickaxe named "{@hot5}"


on first join:
    if {@joinleave} is true:
        set join message to "{@join}"
    else:
        set join message to ""

on join:
    if {@joinleave} is true:
        set join message to "{@join}"
    else:
        set join message to ""

on quit:
    if {@joinleave} is true:
        set quit message to "{@leave}"
    else:
        set quit message to ""

on first join:
    wait 5 ticks
    teleport player to {warp.spawn.location}

on first join:
    wait 5 ticks
    set {speed.%player%} to false

on first join:
    wait 5 ticks
    set {jump.%player%} to false

on join:
    set {speed.%player%} to false

on join:
    set {jump.%player%} to false

on quit:
    remove jump boost from player
    remove speed from player

on damage:
    if victim is in world "{@lobbyworld}":
        if y coordinate of location of victim <= 0:
            teleport victim to {warp.spawn.location}

on join:
    teleport player to {warp.spawn.location}

on join:
    set {build.%player%} to false

on quit:
    delete {build.%player%}

on quit:
    delete {fly.%player%}

on join:
    set {fly.%player%} to false

on respawn:
    teleport player to {warp.spawn.location}

on damage:
    cancel event

on pickup:
    if {build.%player%} is true:
        stop
    else:
        cancel event


on drop:
    if {build.%player%} is true:
        stop
    else:
        cancel event

on drop:
    if item is a diamond_pickaxe named "{@hot5}":
        cancel event

on inventory click:
    if {build.%player%} is true:
        stop
    else:
        cancel event

on inventory click:
    if item is a diamond_pickaxe named "{@hot5}":
        cancel event

on place:
    if {build.%player%} is true:
        stop
    else:
        cancel event

on break:
    if {build.%player%} is true:
        stop
    else:
        cancel event

on spawn:
    cancel event

on hunger bar change:
    cancel event
    add 20 to the player's hunger bar

on weather change:
    set weather to sunny


on rightclick holding diamond_pickaxe:
    if {build.%player%} is false:
        clear player's inventory
        set {build.%player%} to true
        set slot 8 of player to diamond_pickaxe named "{@hot5}"
        set the player's gamemode to creative
        if {@english} is true:
            message "{@prefix} {@buildon}"
        if {@german} is true:
            message "{@prefix} {@buildon.de"
    else:
        set slot 0 of player to compass named "{@hot1}"
        set slot 2 of player to name_tag named "{@hot4}"
        set slot 4 of player to emerald named "{@hot2}"
        set slot 6 of player to clock named "{@hot3}"
        set slot 8 of player to diamond_pickaxe named "{@hot5}"
        set {build.%player%} to false
        set the player's gamemode to adventure
        if {@english} is true:
            message "{@prefix} {@buildoff}"
        if {@german} is true:
            message "{@prefix} {@builfoff.de"


on rightclick holding compass:
    wait 1 tick
    open chest with 5 rows named "{@teleportname}" to player
    wait 1 tick
    format slot 4 of player with {@game1item} named "{@game1name}" to close then run [teleport player to {warp.game1.location}]
    format slot 11 of player with {@game2item} named "{@game2name}" to close then run [teleport player to {warp.game2.location}]
    format slot 15 of player with {@game3item} named "{@game3name}" to close then run [teleport player to {warp.game3.location}]
    format slot 22 of player with {@spawnitem} named "&b&lSpawn" to close then run [teleport player to {warp.spawn.location}]
    format slot 29 of player with {@game4item} named "{@game4name}" to close then run [teleport player to {warp.game4.location}]
    format slot 33 of player with {@game5item} named "{@game5name}" to close then run [teleport player to {warp.game5.location}]
    format slot 40 of player with {@storeitem} named "&6&lStore &c(coming soon)" to close then run [teleport player to {warp.store.location}]


on rightclick holding clock:
    wait 1 tick
    open chest with 3 rows named "{@settingname}" to player
    wait 1 tick
    format slot 10 of player with {@speeditem} named "{@speedname}" to close then run [player command "/speed"]
    format slot 13 of player with barrier named "&c&lClose Menu" to close
    format slot 16 of player with {@jumpitem} named "{@jumpname}" to close then run [player command "/jumpboost"]


command /fly:
    permission: hub.fly
    permission message: &cNein
    executable by: players
    trigger:
        if {fly.%player%} is false:
            set player's flight mode to true
            set {fly.%player%} to true
            if {@english} is true:
                send "{@prefix} {@flyon}"
            if {@german} is true:
                send "{@prefix}    {@flyon.de}"
            stop
        if {fly.%player%} is true:
            set player's flight mode to false
            delete {fly.%player%}
            if {@english} is true:
                send "{@prefix} {@flyoff}"
            if {@german} is true:
                send "{@prefix} {@flyoff.de}"
            stop


command /speed:
    permission: hub.speed
    permission message: &cNein
    trigger:
        if {speed.%player%} is false:
            set {speed.%player%} to true
            if {speed.%player%} is true:
                apply speed 2 to the player for 999 days
                if {@english} is true:
                    message "{@prefix} {@speedon}"
                if {@german} is true:
                    message "{@prefix} {@speedon.de}"
        else:
            set {speed.%player%} to false
            if {speed.%player%} is false:
                remove speed from player
                if {@english} is true:
                    message "{@prefix} {@speedoff}"
                if {@german} is true:
                    message "{@prefix} {@speedoff.de}"


command /jumpboost:
    permission: hub.jumpboost
    permission message: &cNein
    trigger:
        if {jump.%player%} is false:
            set {jump.%player%} to true
            if {jump.%player%} is true:
                apply jump boost 4 to the player for 999 days
                if {@english} is true:
                    message "{@prefix} {@jumpon}"
                if {@german} is true:
                    message "{@prefix} {@jumpon.de}"
        else:
            set {jump.%player%} to false
            if {jump.%player%} is false:
                remove jump boost from player
                if {@english} is true:
                    message "{@prefix} {@jumpoff}"
                if {@german} is true:
                    message "{@prefix} {@jumpoff}"


command /setwarp [<text>]:
    permission: hub.setwarp
    permission message: &cNein
    executable by: players
    usage: &cError &6>> &f/setwarp [warp]
    trigger:
        if arg 1 is not set:
            if {@english} is true:
                send "&cError! correct usage: &6/setwarp {warp}"
                stop
            if {@german} is true:
                send "&cFehler! bitte benutze: &6/setwarp {warp}"
        if arg 1 is "game1":
            set {warp.game1.location} to location of the player
            if {@english} is true:
                message "{@prefix} {@warpcreated}"
            if {@german} is true:
                message "{@prefix} {@warpcreated.de}"
        if arg 1 is "game2":
            set {warp.game2.location} to location of the player
            if {@english} is true:
                message "{@prefix} {@warpcreated}"
            if {@german} is true:
                message "{@prefix} {@warpcreated.de}"
        if arg 1 is "game3":
            set {warp.game3.location} to location of the player
            if {@english} is true:
                message "{@prefix} {@warpcreated}"
            if {@german} is true:
                message "{@prefix} {@warpcreated.de}"
        if arg 1 is "game4":
            set {warp.game4.location} to location of the player
            if {@english} is true:
                message "{@prefix} {@warpcreated}"
            if {@german} is true:
                message "{@prefix} {@warpcreated.de}"
        if arg 1 is "game5":
            set {warp.game5.location} to location of the player
            if {@english} is true:
                message "{@prefix} {@warpcreated}"
            if {@german} is true:
                message "{@prefix} {@warpcreated.de}"
        if arg 1 is "spawn":
            set {warp.spawn.location} to location of the player
            if {@english} is true:
                message "{@prefix} {@warpcreated}"
            if {@german} is true:
                message "{@prefix} {@warpcreated.de}"
        if arg 1 is "store":
            set {warp.store.location} to location of the player
            if {@english} is true:
                message "{@prefix} {@warpcreated}"
            if {@german} is true:
                message "{@prefix} {@warpcreated.de}"
        else:
            if {@english} is true:
                message "{@prefix} {@warplist}"
            if {@german} is true:
                message "{@prefix} {@warplist.de}"
 
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