Skript Paylaşımı Yazı Tura Skripti | GUİ Destekli

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  • Görüntüleme 1.113
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Mezeforza

Birisi mi Spawnlandı?
Katılım
4 Şubat 2024
Mesajlar
2
Elmaslar
2
Puan
110
Konum
Türkiye

Discord:

axlay_

Ben Yazmadım Başka Yerden Alıntıdır. Skript Adı Üstünde Yazı Tura Yazı veya Turayı Seçiyorsun. Ve Yanına Değer Giriyorsun. Kazanırsan Girdiğin Değer 2'ye Katlanıyor. Ayrıca Başlatılan Oyunlara Katılmak İçin Menüden Seçebiliyorsunuz. Kaybederseniz İse Paranız Gidiyor.

Gereken Plugınler:

Skript
Vault
Skript-gui

Komutlar:
/coinflip = Aktif Yazı Tura Odalarını Menüde Gösterir.
/coinflip create [100-25000] (Para miktarı) = Yeni Yazı Tura Odası Oluşturur.


Kod:
options:
    # Configration
    second: 5
    min: 100
    max: 25000

    max_win_broadcast_enable: true
  
    # Languages
    prefix: &7[&6CoinFlip&7]&f

    usage: &7Lütfen 100 ila 25000 arasında bir değer girin.
    spam: &7Lütfen komutu biraz yavaş kullanın.
    insufficient_balance: &cParanız yetersiz.
    your_balance: &7Bakiyeniz: &a%player's balance%
    start: &a%arg-1%$ &eyatırdınız. Sonuçlar bekleniyor..
    max_win_broadcast: &d%player% &d&lMAX WIN &dKazandı!
    max_win: &d&lMAX WIN &dTebrikler! &e%{_nb}%$ &dkazandınız!
    win: &eTebrikler! &a%{_nb}%$ &ekazandınız!
    lost: &cKaybettin. :(
    new_balance: &7Yeni bakiyeniz: &a%player's balance%

    # GUI
    gui_title: CoinFlip Odaları
    gui_close: &cClose
    gui_join_game: &7[&c!&7] Click to join the game!
    gui_money: &7Money
    gui_expire: &7Expire

    # GAME
    game_player_join: &f%player% &7odaya katıldı. &7(&a%{_price}%$&7)
    game_cooldown: &7Oyun &f%{_second}% &7saniye sonra başlıyor..
    game_cooldown_title: &6Oyun başlıyor...
    game_cooldown_subtitle: &e%{_second}%

    game_winner_title: &a&l&n%{_winner}%
    game_winner_subtitle: &aTebrikler!

    game_created: &aOda başarıyla oluşturuldu.
    game_started: &fKazanan belirleniyor...
  
    game_closed: &cRakip oyuncu çevrimdışı olduğu için oda kapatılmıştır..
    game_not_found: &cGame not found.

  
on script load:
    delete {COINFLIP::*}

every 1 minute: 
    loop {COINFLIP_GAME::*}:
        set {_diff} to (unix timestamp of {COINFLIP_GAME_EXPIRE::%loop-index%}) - (unix timestamp of now)
        if {_diff} < 0:
            set {_player} to "%loop-value%" parsed as player
      
            set {COINFLIP_KEEP_PRICE::%{_player}%} to now
            set {COINFLIP_KEEP_PRICE::%{_player}%::%loop-index%} to {COINFLIP_GAME_PRICE::%loop-index%}

            delete {COINFLIP_PLAYERS::%{_player}%::%loop-index%}
            delete {COINFLIP_GAME::%loop-index%}
            delete {COINFLIP_GAME_PRICE::%loop-index%}
            delete {COINFLIP_GAME_EXPIRE::%loop-index%}
  
    loop {COINFLIP_KEEP_PRICE::*}:
        if amount of {COINFLIP_KEEP_PRICE::%loop-index%::*} is 0:
            delete {COINFLIP_KEEP_PRICE::%loop-index%}
        else:
            set {_player} to loop-index parsed as player
            if {_player} is online:
                loop {COINFLIP_KEEP_PRICE::%loop-index%::*}:
                    add loop-value-2 to {_player}'s balance
                    delete {COINFLIP_KEEP_PRICE::%loop-index-1%::%loop-index-2%}
            else:
                if (difference between loop-value and now) is greater than 30 days:
                    delete {COINFLIP_KEEP_PRICE::%{_player}%}
                    delete {COINFLIP_KEEP_PRICE::%{_player}%::*}


on quit:
    loop {COINFLIP_PLAYERS::%player%::*}:
        broadcast "game closed %player% %loop-value%"
        set {COINFLIP_KEEP_PRICE::%player%} to now
        set {COINFLIP_KEEP_PRICE::%player%::%loop-index%} to {COINFLIP_GAME_PRICE::%loop-index%}

        delete {COINFLIP_PLAYERS::%player%::%loop-index%}
        delete {COINFLIP_GAME::%loop-index%}
        delete {COINFLIP_GAME_PRICE::%loop-index%}
        delete {COINFLIP_GAME_EXPIRE::%loop-index%}


command /coinflip [<string>] [<integer>] [<offline player>]:
    aliases: cf
    usage: {@prefix} {@usage}
    executable by: player
    trigger:
        if arg-1 is set:
            if (arg-1 parsed as number) is number:
                set {_price} to arg-1 parsed as number
                if {_price} < {@min}:
                    send colored "{@prefix} {@usage}" to player
                    stop
                if {_price} > {@max}:
                    send colored "{@prefix} {@usage}" to player
                    stop
                if {_price} > player's balance:
                    send colored "{@prefix} {@insufficient_balance} {@your_balance}" to player
                    stop

                set {COINFLIP::%player%} to true
                remove {_price} from player's balance
                send "{@prefix} {@start}" to player

                loop ({@second}*7) times:
                    play sound "ui.button.click" with volume 0.3 and pitch 1 to player
                    wait 3 tick

                delete {COINFLIP::%player%}

                chance of 50%:
                    set {_nb} to {_price}+{_price}
                    add {_nb} to player's balance
                    if {_nb} >= ({@max}+{@max}):
                        if {@max_win_broadcast_enable} is true:
                            broadcast "{@prefix} {@max_win_broadcast}"
                        send colored "{@prefix} {@max_win}" to player
                    else:
                        send colored "{@prefix} {@win}" to player
                    send colored "{@prefix} {@new_balance}" to player
                    play sound "entity.player.levelup" with volume 0.3 and pitch 1 to player
                    stop

                send colored "{@prefix} {@lost} {@your_balance}" to player
                play sound "item.shield.break" with volume 0.3 and pitch 1 to player
                stop

            else if arg-1 is "join":
                arg-2 is set
                arg-3 is set
                if {COINFLIP_GAME_PRICE::%arg-2%} is set:
                    if {COINFLIP_GAME::%arg-2%} is online:
                        set {_price} to {COINFLIP_GAME_PRICE::%arg-2%}
                        remove {_price} from player's balance
                        send colored "{@prefix} {@game_player_join}" to arg-3

                        delete {_players::*}
                        add player to {_players::*}
                        add arg-3 to {_players::*}

                        set {_second} to 3
                        loop 3 times:
                            send colored "{@prefix} {@game_cooldown}" to {_players::*}
                            send title "{@game_cooldown_title}" with subtitle "{@game_cooldown_subtitle}" to player for 2 seconds with fadein 0 second and fade out 1 second
                            play sound "ui.button.click" with volume 0.3 and pitch 1 to {_players::*}
                            subtract 1 from {_second}
                            wait 1 second
                          
                        send colored "{@prefix} {@game_started}" to {_players::*}
                        loop 50 times:
                            set {_winner} to random element out of {_players::*}
                            send title "&7%{_winner}%" to {_players::*} for 2 seconds with fadein 0 second and fade out 1 second
                            play sound "ui.button.click" with volume 0.3 and pitch 1 to {_players::*}
                            wait 2 tick
                      
                        wait 2 second
                        close player's inventory
                        send title "{@game_winner_title}" with subtitle "{@game_winner_subtitle}" to {_players::*} for 5 seconds with fadein 0 second and fade out 1 second

                        if {_winner} is not player:
                            send colored "{@prefix} {@lost} {@your_balance}" to player
                            play sound "item.shield.break" with volume 0.3 and pitch 1 to player
                        else:
                            send colored "{@prefix} &cKaybettin. &f%player% &fkazandı!" to arg-3
                            play sound "item.shield.break" with volume 0.3 and pitch 1 to arg-3
                      
                        set {_nb} to {_price}+{_price}
                        add {_nb} to {_winner}'s balance

                        send colored "{@prefix} {@win}" to {_winner}
                        send colored "{@prefix} {@new_balance}" to {_winner}
                        play sound "entity.player.levelup" with volume 0.3 and pitch 1 to {_winner}

                        delete {COINFLIP_PLAYERS::%arg-3%::%arg-2%}
                        delete {COINFLIP_GAME::%arg-2%}
                        delete {COINFLIP_GAME_PRICE::%arg-2%}
                        delete {COINFLIP_GAME_EXPIRE::%arg-2%}
                        stop
                    else:
                        set {COINFLIP_KEEP_PRICE::%arg-3%} to now
                        set {COINFLIP_KEEP_PRICE::%arg-3%::%arg-2%} to {COINFLIP_GAME_PRICE::%arg-2%}

                        delete {COINFLIP_PLAYERS::%arg-3%::%arg-2%}
                        delete {COINFLIP_GAME::%arg-2%}
                        delete {COINFLIP_GAME_PRICE::%arg-2%}
                        delete {COINFLIP_GAME_EXPIRE::%arg-2%}
                        send colored "{@prefix} {@game_closed}" to player
                        stop
                else:
                    send colored "{@prefix} {@game_not_found}" to player
                    stop
          
            else if arg-1 is "create":
                if arg-2 is set:
                    set {_price} to arg-2
                    if {_price} < {@min}:
                        send colored "{@prefix} {@usage}" to player
                        stop
                    if {_price} > {@max}:
                        send colored "{@prefix} {@usage}" to player
                        stop
                    if {_price} > player's balance:
                        send colored "{@prefix} {@insufficient_balance} {@your_balance}" to player
                        stop

                    set {_GAME_ID} to a random integer between 10000 and 9999999999999
                    remove {_price} from player's balance

                    set {COINFLIP_PLAYERS::%player%::%{_GAME_ID}%} to {_GAME_ID}
                    set {COINFLIP_GAME::%{_GAME_ID}%} to player
                    set {COINFLIP_GAME_PRICE::%{_GAME_ID}%} to {_price}
                    set {_now} to now
                    add 1 hour to {_now}
                    set {COINFLIP_GAME_EXPIRE::%{_GAME_ID}%} to {_now}
                      
                    send colored "{@prefix} {@game_created}" to player
                    stop
                else:
                    send colored "{@prefix} {@usage}" to player
                    stop

        create a gui with virtual chest inventory with 6 rows named "{@gui_title}":
            make gui slot (0,1,2,3,4,5,6,7,8,9,17,18,26,27,35,36,44,45,46,47,48,49,50,51,52,53) with black stained glass pane named "&r"

            make gui slot 49 with barrier named "{@gui_close}":
                close player's inventory
                play sound "ui.button.click" with volume 0.3 and pitch 1 to player
          
            set {_slot} to 9
            loop {COINFLIP_GAME::*}:
                set {_loop_index} to loop-index
                set {_loop_value} to loop-value

                add 1 to {_slot}
                if {_slot} is 17 or 26 or 35:
                    add 2 to {_slot}
              
                if {_slot} > 43:
                    stop loop

                delete {_lore::*}
                add "" to {_lore::*}
                add "{@gui_join_game}" to {_lore::*}
                add "" to {_lore::*}
                add "{@gui_money}: &f%{COINFLIP_GAME_PRICE::%{_loop_index}%}%$" to {_lore::*}
                add "{@gui_expire}: &f%difference between {COINFLIP_GAME_EXPIRE::%{_loop_index}%} and now%" to {_lore::*}
                add "" to {_lore::*}
                add "&8ID: ##%{_loop_index}%" to {_lore::*}

                make gui slot {_slot} with skull of {_loop_value} named "&f%{COINFLIP_GAME::%{_loop_index}%}%" with lore {_lore::*}:
                    if {_loop_value} is not player:
                        close player's inventory
                        wait a tick
                        execute player command "coinflip join %{_loop_index}% %{_loop_value}%"

        open the last gui for the player
        stop
R3.png
R2.png
R1.png
 
Son düzenleme:
Çok güzel olmuş eline sağlık. Yalnız dikkat et 3 ay sonra modun biri gelip skriptini arşive taşıyabilir
 
Ben Yazmadım Başka Yerden Alıntıdır. Skript Adı Üstünde Yazı Tura Yazı veya Turayı Seçiyorsun. Ve Yanına Değer Giriyorsun. Kazanırsan Girdiğin Değer 2'ye Katlanıyor. Ayrıca Başlatılan Oyunlara Katılmak İçin Menüden Seçebiliyorsunuz. Kaybederseniz İse Paranız Gidiyor.

Gereken Plugınler:

Skript
Vault
Skript-gui

Komutlar:
/coinflip = Aktif Yazı Tura Odalarını Menüde Gösterir.
/coinflip create [100-25000] (Para miktarı) = Yeni Yazı Tura Odası Oluşturur.


Kod:
options:
    # Configration
    second: 5
    min: 100
    max: 25000

    max_win_broadcast_enable: true
 
    # Languages
    prefix: &7[&6CoinFlip&7]&f

    usage: &7Lütfen 100 ila 25000 arasında bir değer girin.
    spam: &7Lütfen komutu biraz yavaş kullanın.
    insufficient_balance: &cParanız yetersiz.
    your_balance: &7Bakiyeniz: &a%player's balance%
    start: &a%arg-1%$ &eyatırdınız. Sonuçlar bekleniyor..
    max_win_broadcast: &d%player% &d&lMAX WIN &dKazandı!
    max_win: &d&lMAX WIN &dTebrikler! &e%{_nb}%$ &dkazandınız!
    win: &eTebrikler! &a%{_nb}%$ &ekazandınız!
    lost: &cKaybettin. :(
    new_balance: &7Yeni bakiyeniz: &a%player's balance%

    # GUI
    gui_title: CoinFlip Odaları
    gui_close: &cClose
    gui_join_game: &7[&c!&7] Click to join the game!
    gui_money: &7Money
    gui_expire: &7Expire

    # GAME
    game_player_join: &f%player% &7odaya katıldı. &7(&a%{_price}%$&7)
    game_cooldown: &7Oyun &f%{_second}% &7saniye sonra başlıyor..
    game_cooldown_title: &6Oyun başlıyor...
    game_cooldown_subtitle: &e%{_second}%

    game_winner_title: &a&l&n%{_winner}%
    game_winner_subtitle: &aTebrikler!

    game_created: &aOda başarıyla oluşturuldu.
    game_started: &fKazanan belirleniyor...
 
    game_closed: &cRakip oyuncu çevrimdışı olduğu için oda kapatılmıştır..
    game_not_found: &cGame not found.

 
on script load:
    delete {COINFLIP::*}

every 1 minute:
    loop {COINFLIP_GAME::*}:
        set {_diff} to (unix timestamp of {COINFLIP_GAME_EXPIRE::%loop-index%}) - (unix timestamp of now)
        if {_diff} < 0:
            set {_player} to "%loop-value%" parsed as player
     
            set {COINFLIP_KEEP_PRICE::%{_player}%} to now
            set {COINFLIP_KEEP_PRICE::%{_player}%::%loop-index%} to {COINFLIP_GAME_PRICE::%loop-index%}

            delete {COINFLIP_PLAYERS::%{_player}%::%loop-index%}
            delete {COINFLIP_GAME::%loop-index%}
            delete {COINFLIP_GAME_PRICE::%loop-index%}
            delete {COINFLIP_GAME_EXPIRE::%loop-index%}
 
    loop {COINFLIP_KEEP_PRICE::*}:
        if amount of {COINFLIP_KEEP_PRICE::%loop-index%::*} is 0:
            delete {COINFLIP_KEEP_PRICE::%loop-index%}
        else:
            set {_player} to loop-index parsed as player
            if {_player} is online:
                loop {COINFLIP_KEEP_PRICE::%loop-index%::*}:
                    add loop-value-2 to {_player}'s balance
                    delete {COINFLIP_KEEP_PRICE::%loop-index-1%::%loop-index-2%}
            else:
                if (difference between loop-value and now) is greater than 30 days:
                    delete {COINFLIP_KEEP_PRICE::%{_player}%}
                    delete {COINFLIP_KEEP_PRICE::%{_player}%::*}


on quit:
    loop {COINFLIP_PLAYERS::%player%::*}:
        broadcast "game closed %player% %loop-value%"
        set {COINFLIP_KEEP_PRICE::%player%} to now
        set {COINFLIP_KEEP_PRICE::%player%::%loop-index%} to {COINFLIP_GAME_PRICE::%loop-index%}

        delete {COINFLIP_PLAYERS::%player%::%loop-index%}
        delete {COINFLIP_GAME::%loop-index%}
        delete {COINFLIP_GAME_PRICE::%loop-index%}
        delete {COINFLIP_GAME_EXPIRE::%loop-index%}


command /coinflip [<string>] [<integer>] [<offline player>]:
    aliases: cf
    usage: {@prefix} {@usage}
    executable by: player
    trigger:
        if arg-1 is set:
            if (arg-1 parsed as number) is number:
                set {_price} to arg-1 parsed as number
                if {_price} < {@min}:
                    send colored "{@prefix} {@usage}" to player
                    stop
                if {_price} > {@max}:
                    send colored "{@prefix} {@usage}" to player
                    stop
                if {_price} > player's balance:
                    send colored "{@prefix} {@insufficient_balance} {@your_balance}" to player
                    stop

                set {COINFLIP::%player%} to true
                remove {_price} from player's balance
                send "{@prefix} {@start}" to player

                loop ({@second}*7) times:
                    play sound "ui.button.click" with volume 0.3 and pitch 1 to player
                    wait 3 tick

                delete {COINFLIP::%player%}

                chance of 50%:
                    set {_nb} to {_price}+{_price}
                    add {_nb} to player's balance
                    if {_nb} >= ({@max}+{@max}):
                        if {@max_win_broadcast_enable} is true:
                            broadcast "{@prefix} {@max_win_broadcast}"
                        send colored "{@prefix} {@max_win}" to player
                    else:
                        send colored "{@prefix} {@win}" to player
                    send colored "{@prefix} {@new_balance}" to player
                    play sound "entity.player.levelup" with volume 0.3 and pitch 1 to player
                    stop

                send colored "{@prefix} {@lost} {@your_balance}" to player
                play sound "item.shield.break" with volume 0.3 and pitch 1 to player
                stop

            else if arg-1 is "join":
                arg-2 is set
                arg-3 is set
                if {COINFLIP_GAME_PRICE::%arg-2%} is set:
                    if {COINFLIP_GAME::%arg-2%} is online:
                        set {_price} to {COINFLIP_GAME_PRICE::%arg-2%}
                        remove {_price} from player's balance
                        send colored "{@prefix} {@game_player_join}" to arg-3

                        delete {_players::*}
                        add player to {_players::*}
                        add arg-3 to {_players::*}

                        set {_second} to 3
                        loop 3 times:
                            send colored "{@prefix} {@game_cooldown}" to {_players::*}
                            send title "{@game_cooldown_title}" with subtitle "{@game_cooldown_subtitle}" to player for 2 seconds with fadein 0 second and fade out 1 second
                            play sound "ui.button.click" with volume 0.3 and pitch 1 to {_players::*}
                            subtract 1 from {_second}
                            wait 1 second
                         
                        send colored "{@prefix} {@game_started}" to {_players::*}
                        loop 50 times:
                            set {_winner} to random element out of {_players::*}
                            send title "&7%{_winner}%" to {_players::*} for 2 seconds with fadein 0 second and fade out 1 second
                            play sound "ui.button.click" with volume 0.3 and pitch 1 to {_players::*}
                            wait 2 tick
                     
                        wait 2 second
                        close player's inventory
                        send title "{@game_winner_title}" with subtitle "{@game_winner_subtitle}" to {_players::*} for 5 seconds with fadein 0 second and fade out 1 second

                        if {_winner} is not player:
                            send colored "{@prefix} {@lost} {@your_balance}" to player
                            play sound "item.shield.break" with volume 0.3 and pitch 1 to player
                        else:
                            send colored "{@prefix} &cKaybettin. &f%player% &fkazandı!" to arg-3
                            play sound "item.shield.break" with volume 0.3 and pitch 1 to arg-3
                     
                        set {_nb} to {_price}+{_price}
                        add {_nb} to {_winner}'s balance

                        send colored "{@prefix} {@win}" to {_winner}
                        send colored "{@prefix} {@new_balance}" to {_winner}
                        play sound "entity.player.levelup" with volume 0.3 and pitch 1 to {_winner}

                        delete {COINFLIP_PLAYERS::%arg-3%::%arg-2%}
                        delete {COINFLIP_GAME::%arg-2%}
                        delete {COINFLIP_GAME_PRICE::%arg-2%}
                        delete {COINFLIP_GAME_EXPIRE::%arg-2%}
                        stop
                    else:
                        set {COINFLIP_KEEP_PRICE::%arg-3%} to now
                        set {COINFLIP_KEEP_PRICE::%arg-3%::%arg-2%} to {COINFLIP_GAME_PRICE::%arg-2%}

                        delete {COINFLIP_PLAYERS::%arg-3%::%arg-2%}
                        delete {COINFLIP_GAME::%arg-2%}
                        delete {COINFLIP_GAME_PRICE::%arg-2%}
                        delete {COINFLIP_GAME_EXPIRE::%arg-2%}
                        send colored "{@prefix} {@game_closed}" to player
                        stop
                else:
                    send colored "{@prefix} {@game_not_found}" to player
                    stop
         
            else if arg-1 is "create":
                if arg-2 is set:
                    set {_price} to arg-2
                    if {_price} < {@min}:
                        send colored "{@prefix} {@usage}" to player
                        stop
                    if {_price} > {@max}:
                        send colored "{@prefix} {@usage}" to player
                        stop
                    if {_price} > player's balance:
                        send colored "{@prefix} {@insufficient_balance} {@your_balance}" to player
                        stop

                    set {_GAME_ID} to a random integer between 10000 and 9999999999999
                    remove {_price} from player's balance

                    set {COINFLIP_PLAYERS::%player%::%{_GAME_ID}%} to {_GAME_ID}
                    set {COINFLIP_GAME::%{_GAME_ID}%} to player
                    set {COINFLIP_GAME_PRICE::%{_GAME_ID}%} to {_price}
                    set {_now} to now
                    add 1 hour to {_now}
                    set {COINFLIP_GAME_EXPIRE::%{_GAME_ID}%} to {_now}
                     
                    send colored "{@prefix} {@game_created}" to player
                    stop
                else:
                    send colored "{@prefix} {@usage}" to player
                    stop

        create a gui with virtual chest inventory with 6 rows named "{@gui_title}":
            make gui slot (0,1,2,3,4,5,6,7,8,9,17,18,26,27,35,36,44,45,46,47,48,49,50,51,52,53) with black stained glass pane named "&r"

            make gui slot 49 with barrier named "{@gui_close}":
                close player's inventory
                play sound "ui.button.click" with volume 0.3 and pitch 1 to player
         
            set {_slot} to 9
            loop {COINFLIP_GAME::*}:
                set {_loop_index} to loop-index
                set {_loop_value} to loop-value

                add 1 to {_slot}
                if {_slot} is 17 or 26 or 35:
                    add 2 to {_slot}
             
                if {_slot} > 43:
                    stop loop

                delete {_lore::*}
                add "" to {_lore::*}
                add "{@gui_join_game}" to {_lore::*}
                add "" to {_lore::*}
                add "{@gui_money}: &f%{COINFLIP_GAME_PRICE::%{_loop_index}%}%$" to {_lore::*}
                add "{@gui_expire}: &f%difference between {COINFLIP_GAME_EXPIRE::%{_loop_index}%} and now%" to {_lore::*}
                add "" to {_lore::*}
                add "&8ID: ##%{_loop_index}%" to {_lore::*}

                make gui slot {_slot} with skull of {_loop_value} named "&f%{COINFLIP_GAME::%{_loop_index}%}%" with lore {_lore::*}:
                    if {_loop_value} is not player:
                        close player's inventory
                        wait a tick
                        execute player command "coinflip join %{_loop_index}% %{_loop_value}%"

        open the last gui for the player
        stop
Ekli dosyayı görüntüle 235411Ekli dosyayı görüntüle 235412Ekli dosyayı görüntüle 235413
/coinflip yazınca böyle bir komut yok diyor olmadı.
 
eklentisi varken skriptinin kullanılacağını zannetmiyorum
 
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