Çözüldü Yardım Edebilirmisiniz?

  • Konuyu Başlatan Konuyu Başlatan EfecanV
  • Başlangıç tarihi Başlangıç tarihi
  • Görüntüleme 835
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EfecanV

Birisi mi Spawnlandı?
Katılım
26 Ağustos 2018
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23
Minecraft
xSentey

Discord:

xSentey#1938

Hata veriyor mu? /sk reload atınca.
 
Göremiyorum rl atınca sw çöküyor. Az gb ya :D
Gönderi otomatik olarak birleştirildi:


Ama ordaki gümüşü atınca sw çökmeden önce 7 tane hata verdiğini gördüm
Hataları buraya atman lazım.
 

Ekli dosyalar

  • 2018-12-27_17.52.34.png
    2018-12-27_17.52.34.png
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Moderatör tarafından düzenlendi:
Büyük ihtimal addon eksik. skDragon var mı?
 
Skript kodları maalesef ki silinmiş durumda.
Kod:
options:
    name: &5&k&n12&5&l&nThor&5&k&n12
    names: &cLord &7Zırh
    names2: &a7Milyon/&26999999M
    
command /emrebey:
    trigger:
        if {hükümlü.%player%} is set:
            remove 1 iron axe named "{@name}" from player
            show 200 "flame" particles at player's location for player offset by 3, 1, 1
            spawn 1 armor stand at player's location
            set {_axe} to last spawned entity
            set spawned entity's tool to iron axe of protection 32750 and thorns 32750
            add "{NoGravity:1}" to nbt of {_axe}
            add "{Invisible:1}" to nbt of {_axe}
            add "{NoBasePlate:1}" to nbt of {_axe}
            add "{ShowArms:1}" to nbt of {_axe}
            add "{DisabledSlots:2039583}" to nbt of {_axe}
            add "{Pose:{RightArm:[70f,0f,0f]}}" to nbt of last spawned entity
            wait 3 tick
            teleport last spawned entity 0.5 below the last spawned entity
            set {_1} to location 2 meters above last spawned entity
            create holo object "{@name};{@names2}" with id  "axe" at {_1}
            while player is not sneaking:
                wait 1 tick
            teleport last spawned entity -0.5 below the last spawned entity
            strike lightning at the last spawned entity's location
            stop all particle effects
            kill last spawned entity
            give a iron axe of protection 32750 and thorns 32750 named "{@name}" to player
            delete holo object "axe"
        else:
            send action bar from "&5&k&n12&5&l&nThor&5&k&n12&f: &6&lEmreBeySYT'nin Kozmik Silahı Olan Bir &7&l&nBalta'dır!" to player
#Balta
on drop:
    name of event-item is "{@name}":
        if {hükümlü.%player%} is set:
            cancel event
            wait 3 tick
            remove 1 iron axe named "{@name}" from player
            show 200 "flame" particles at player's location for player offset by 3, 1, 1
            spawn 1 armor stand at player's location
            set {_axe} to last spawned entity
            set spawned entity's tool to iron axe of protection 32750 and thorns 32750
            add "{NoGravity:1}" to nbt of {_axe}
            add "{Invisible:1}" to nbt of {_axe}
            add "{NoBasePlate:1}" to nbt of {_axe}
            add "{ShowArms:1}" to nbt of {_axe}
            add "{DisabledSlots:2039583}" to nbt of {_axe}
            add "{Pose:{RightArm:[70f,0f,0f]}}" to nbt of last spawned entity
            wait 3 tick
            teleport last spawned entity 0.5 below the last spawned entity
            set {_1} to location 2 meters above last spawned entity
            create holo object "{@name};{@names2}" with id  "axe" at {_1}
            while player is not sneaking:
                wait 1 tick
            teleport last spawned entity -0.5 below the last spawned entity
            strike lightning at the last spawned entity's location
            stop all particle effects
            kill last spawned entity
            give a iron axe of protection 32750 and thorns 32750 named "{@name}" to player
            delete holo object "axe"

#===========================================================================================================
options:
    perm2: &5&k12&5Thor&5&k12  &f&l: &cBalta Layik Degilsin!.
    axe: &5&k&n12&5&l&nThor&5&k&n12
on picking up:
    item is a iron axe named "{@axe}":
        if {hükümlü.%player%} is set:
            if player is sneaking:
                delete {emre.%player%}
            else:
                cancel event
                stop
        else:
            send action bar from "&5&lThor: &6&lEmreBeySYT'nin Kozmik Silahı Olan Bir &7&l&nÇekiçtir!" to player
            cancel event
#===========================================================================================================           
command /baltahüküm [<text>] [<player>]:
    trigger:
        if player is "EmreBeySYT" or "ByEmreTR":
            if arg-1 is "ver":
                set {hükümlü.%arg-2%} to true
                send action bar from "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümünü Aldınız /emrebey Yazarak Kullana Bilirisniz &a&l&k123" to arg-2
                send action bar from "&a&l&k123 &c&lHüküm verdin &a&l&k123" to player
                send arg-2 title "&c&lBalta &e&lHükmü Aldın" with subtitle " &c&lEmreBeySYT'nin Baltası'nın &e&lVar Artık /emrebey Yaz" for 5 seconds
            if arg-1 is "al":
                delete {hükümlü.%arg-2%}
                send action bar from "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümü Alındı Üzgünüz... &a&l&k123" to arg-2
                send action bar from "&a&l&k123 &c&lHüküme el koydun &a&l&k123" to player
                send arg-2 title "&c&lBalta &e&lHükmü Alındı " with subtitle "&a&lArtık EmreBey Degilsin" for 5 seconds       
#===========================================================================================================
options:
    name: &5&k&n12&5&l&nThor&5&k&n12
    sec: &5&k&n12&5&l&nThor&5&k&n12  &7&nBüyüler&c&l
    oz0: &c&l: &4&lFırlatma &9&lKullanımı: &c&lSol Tıkladınızda Balta Fırlatır!
    oz1: &c&l: &4&lOlüm Halkası &9&lKullanımı: &c&lOldunuz Yerde Sol Tıkladınızda Olüm Halkası Oluşur!
    oz2: &c&l: &4&lÇoklu Yıldırım &9&lKullanımı: &c&lEntity Üstüne Dogru Atarak Kullana Bilirsiniz!
    oz3: &c&l: &4&lBuz Saldırısı &9&lKullanımı: &c&lSol Tıkla Kullana Bilirsiniz!
    oz4: &c&l: &4&lJailer &9&lKullanımı: &c&lEntity Üstüne Dogru Atarak Kullana Bilirsiniz!
    oz5: &c&l: &4&lBomber &9&lKullanımı: &c&lSol Tıkla Kullana Bilirsiniz!
    oz6: &c&l: &4&lLightning &9&lKullanımı: &c&lSol Tıkla Kullana Bilirsiniz!
aliases:
    wandyellow = 95:4
    wandred = 95:14
    wandwhite = 95:0
#===========================================================================================================   
on right click:
    if name of the player's tool is "{@name}":
        if {mode.%player%} is "{@oz6}":
            set {mode.%player%} to "{@oz0}"
            send action bar from "{@sec} {@oz0}" to player
            stop
        if {mode.%player%} is "{@oz0}":
            set {mode.%player%} to "{@oz1}"
            send action bar from "{@sec} {@oz1}" to player
            stop
        if {mode.%player%} is "{@oz1}":
            set {mode.%player%} to "{@oz2}"
            send action bar from "{@sec} {@oz2}" to player
            stop
        if {mode.%player%} is "{@oz2}":
            set {mode.%player%} to "{@oz3}"
            send action bar from "{@sec} {@oz3}" to player
            stop
        if {mode.%player%} is "{@oz3}":
            set {mode.%player%} to "{@oz4}"
            send action bar from "{@sec} {@oz4}" to player
            stop
        if {mode.%player%} is "{@oz4}":
            set {mode.%player%} to "{@oz5}"
            send action bar from "{@sec} {@oz5}" to player
            stop
        if {mode.%player%} is "{@oz5}":
            set {mode.%player%} to "{@oz6}"
            send action bar from "{@sec} {@oz6}" to player
            stop
        else:
            set {mode.%player%} to "{@oz0}"
            send action bar from "{@sec} {@oz0}" to player
            stop
#===========================================================================================================
on left click:
    if name of the player's tool is "{@name}":
        if {hükümlü.%player%} is set:
            cancel event
            if {mode.%player%} is "{@oz1}":
                set {kodcu.%player%} to player
                set {_baslangic_} to player's location
                set {_isinla_} to location 2 meters upwards {_baslangic_}
                remove 1 iron axe named "{@name}" from player
                show 200 "flame" particles at player's location for player offset by 3, 1, 1
                spawn 1 armor stand at player's location
                set {_axe} to last spawned entity
                set spawned entity's tool to iron axe of protection 32750 and thorns 32750
                add "{NoGravity:1}" to nbt of {_axe}
                add "{Invisible:1}" to nbt of {_axe}
                add "{NoBasePlate:1}" to nbt of {_axe}
                add "{ShowArms:1}" to nbt of {_axe}
                add "{DisabledSlots:2039583}" to nbt of {_axe}
                add "{Pose:{RightArm:[70f,0f,0f]}}" to nbt of last spawned entity
                wait 3 tick
                teleport last spawned entity 0.5 below the last spawned entity
                set {_1} to location 2 meters above last spawned entity
                create holo object "{@name};{@names2}" with id  "axe" at {_1}
              
                #kuzey bolgesi
                set {_kuzey_1} to location 10 meters north player
                set {_kuzey_2} to location 10 meters north 1 meters east player
                set {_kuzey_3} to location 10 meters north 2 meters east player
                set {_kuzey_4} to location 10 meters north 3 meters east player
                set {_kuzey_5} to location 10 meters north 1 meters west player
                set {_kuzey_6} to location 10 meters north 2 meters west player
                set {_kuzey_7} to location 10 meters north 3 meters west player
                set {_kuzey_8} to location 9 meters north 4 meters east player
                set {_kuzey_9} to location 9 meters north 5 meters east player
                set {_kuzey_10} to location 8 meters north 6 meters east player
                set {_kuzey_11} to location 7 meters north 7 meters east player
                set {_kuzey_12} to location 6 meters north 8 meters east player
                set {_kuzey_13} to location 5 meters north 9 meters east player
                set {_kuzey_14} to location 4 meters north 9 meters east player
                set {_kuzey_15} to location 6 meters north 6 meters east player
                set {_kuzey_16} to location 5 meters north 5 meters east player
                set {_kuzey_17} to location 4 meters north 4 meters east player
                set {_kuzey_18} to location 3 meters north 3 meters east player
                set {_kuzey_19} to location 2 meters north 2 meters east player
                set {_kuzey_20} to location 1 meters north 1 meters east player
                set {_kuzeyyangin_1} to location 1 meters upwards {_kuzey_7}
                set {_kuzeyyangin_2} to location 1 meters upwards {_kuzey_6}
                set {_kuzeyyangin_3} to location 1 meters upwards {_kuzey_5}
                set {_kuzeyyangin_4} to location 1 meters upwards {_kuzey_1}
                set {_kuzeyyangin_5} to location 1 meters upwards {_kuzey_2}
                set {_kuzeyyangin_6} to location 1 meters upwards {_kuzey_3}
                set {_kuzeyyangin_7} to location 1 meters upwards {_kuzey_4}
                set {_kuzeyyangin_8} to location 1 meters upwards {_kuzey_8}
                set {_kuzeyyangin_9} to location 1 meters upwards {_kuzey_9}
                set {_kuzeyyangin_10} to location 1 meters upwards {_kuzey_10}
                set {_kuzeyyangin_11} to location 1 meters upwards {_kuzey_11}
                set {_kuzeyyangin_12} to location 1 meters upwards {_kuzey_12}
                set {_kuzeyyangin_13} to location 1 meters upwards {_kuzey_13}
                set {_kuzeyyangin_14} to location 1 meters upwards {_kuzey_14}
                set {_kuzeyyangin_15} to location 1 meters upwards {_kuzey_15}
                set {_kuzeyyangin_16} to location 1 meters upwards {_kuzey_16}
                set {_kuzeyyangin_17} to location 1 meters upwards {_kuzey_17}
                set {_kuzeyyangin_18} to location 1 meters upwards {_kuzey_18}
                set {_kuzeyyangin_19} to location 1 meters upwards {_kuzey_19}
                set {_kuzeyyangin_20} to location 1 meters upwards {_kuzey_20}

              
                #Doğu bölgesi
              
                set {_dogu_1} to location 10 meters east player
                set {_dogu_2} to location 10 meters east 1 meters north player
                set {_dogu_3} to location 10 meters east 2 meters north player
                set {_dogu_4} to location 10 meters east 3 meters north player
                set {_dogu_5} to location 10 meters east 1 meters south player
                set {_dogu_6} to location 10 meters east 2 meters south player
                set {_dogu_7} to location 10 meters east 3 meters south player
                set {_dogu_8} to location 9 meters east 4 meters south player
                set {_dogu_9} to location 9 meters east 5 meters south player
                set {_dogu_10} to location 8 meters east 6 meters south player
                set {_dogu_11} to location 7 meters east 7 meters south player
                set {_dogu_12} to location 6 meters east  8 meters south player
                set {_dogu_13} to location 5 meters east 9 meters south player
                set {_dogu_14} to location 4 meters east 9 meters south player
                set {_dogu_15} to location 6 meters east 6 meters south player
                set {_dogu_16} to location 5 meters east 5 meters south player
                set {_dogu_17} to location 4 meters east 4 meters south player
                set {_dogu_18} to location 3 meters east 3 meters south player
                set {_dogu_19} to location 2 meters east 2 meters south player
                set {_dogu_20} to location 1 meters east 1 meters south player
                set {_doguyangin_1} to location 1 meters upwards {_dogu_4}
                set {_doguyangin_2} to location 1 meters upwards {_dogu_3}
                set {_doguyangin_3} to location 1 meters upwards {_dogu_2}
                set {_doguyangin_4} to location 1 meters upwards {_dogu_1}
                set {_doguyangin_5} to location 1 meters upwards {_dogu_5}
                set {_doguyangin_6} to location 1 meters upwards {_dogu_6}
                set {_doguyangin_7} to location 1 meters upwards {_dogu_7}
                set {_doguyangin_8} to location 1 meters upwards {_dogu_8}
                set {_doguyangin_9} to location 1 meters upwards {_dogu_9}
                set {_doguyangin_10} to location 1 meters upwards {_dogu_10}
                set {_doguyangin_11} to location 1 meters upwards {_dogu_11}
                set {_doguyangin_12} to location 1 meters upwards {_dogu_12}
                set {_doguyangin_13} to location 1 meters upwards {_dogu_13}
                set {_doguyangin_14} to location 1 meters upwards {_dogu_14}
                set {_doguyangin_15} to location 1 meters upwards {_dogu_15}
                set {_doguyangin_16} to location 1 meters upwards {_dogu_16}
                set {_doguyangin_17} to location 1 meters upwards {_dogu_17}
                set {_doguyangin_18} to location 1 meters upwards {_dogu_18}
                set {_doguyangin_19} to location 1 meters upwards {_dogu_19}
                set {_doguyangin_20} to location 1 meters upwards {_dogu_20}

              
                #Güney bölgesi
              
                set {_guney_1} to location 10 meters south player
                set {_guney_2} to location 10 meters south 1 meters east player
                set {_guney_3} to location 10 meters south 2 meters east player
                set {_guney_4} to location 10 meters south 3 meters east player
                set {_guney_5} to location 10 meters south 1 meters west player
                set {_guney_6} to location 10 meters south 2 meters west player
                set {_guney_7} to location 10 meters south 3 meters west player
                set {_guney_8} to location 9 meters south 4 meters west player
                set {_guney_9} to location 9 meters south 5 meters west player
                set {_guney_10} to location 8 meters south 6 meters west player
                set {_guney_11} to location 7 meters south 7 meters west player
                set {_guney_12} to location 6 meters south  8 meters west player
                set {_guney_13} to location 5 meters south 9 meters west player
                set {_guney_14} to location 4 meters south 9 meters west player
                set {_guney_15} to location 6 meters south 6 meters west player
                set {_guney_16} to location 5 meters south 5 meters west player
                set {_guney_17} to location 4 meters south 4 meters west player
                set {_guney_18} to location 3 meters south 3 meters west player
                set {_guney_19} to location 2 meters south 2 meters west player
                set {_guney_20} to location 1 meters south 1 meters west player
                set {_guneyyangin_1} to location 1 meters upwards {_guney_4}
                set {_guneyyangin_2} to location 1 meters upwards {_guney_3}
                set {_guneyyangin_3} to location 1 meters upwards {_guney_2}
                set {_guneyyangin_4} to location 1 meters upwards {_guney_1}
                set {_guneyyangin_5} to location 1 meters upwards {_guney_5}
                set {_guneyyangin_6} to location 1 meters upwards {_guney_6}
                set {_guneyyangin_7} to location 1 meters upwards {_guney_7}
                set {_guneyyangin_8} to location 1 meters upwards {_guney_8}
                set {_guneyyangin_9} to location 1 meters upwards {_guney_9}
                set {_guneyyangin_10} to location 1 meters upwards {_guney_10}
                set {_guneyyangin_11} to location 1 meters upwards {_guney_11}
                set {_guneyyangin_12} to location 1 meters upwards {_guney_12}
                set {_guneyyangin_13} to location 1 meters upwards {_guney_13}
                set {_guneyyangin_14} to location 1 meters upwards {_guney_14}
                set {_guneyyangin_15} to location 1 meters upwards {_guney_15}
                set {_guneyyangin_16} to location 1 meters upwards {_guney_16}
                set {_guneyyangin_17} to location 1 meters upwards {_guney_17}
                set {_guneyyangin_18} to location 1 meters upwards {_guney_18}
                set {_guneyyangin_19} to location 1 meters upwards {_guney_19}
                set {_guneyyangin_20} to location 1 meters upwards {_guney_20}

              
                #Batı Bölgesi
              
                set {_bati_1} to location 10 meters west player
                set {_bati_2} to location 10 meters west 1 meters south player
                set {_bati_3} to location 10 meters west 2 meters south player
                set {_bati_4} to location 10 meters west 3 meters south player
                set {_bati_5} to location 10 meters west 1 meters north player
                set {_bati_6} to location 10 meters west 2 meters north player
                set {_bati_7} to location 10 meters west 3 meters north player
                set {_bati_8} to location 9 meters west 4 meters north player
                set {_bati_9} to location 9 meters west 5 meters north player
                set {_bati_10} to location 8 meters west 6 meters north player
                set {_bati_11} to location 7 meters west 7 meters north player
                set {_bati_12} to location 6 meters west  8 meters north player
                set {_bati_13} to location 5 meters west 9 meters north player
                set {_bati_14} to location 4 meters west 9 meters north player
                set {_bati_15} to location 6 meters west 6 meters north player
                set {_bati_16} to location 5 meters west 5 meters north player
                set {_bati_17} to location 4 meters west 4 meters north player
                set {_bati_18} to location 3 meters west 3 meters north player
                set {_bati_19} to location 2 meters west 2 meters north player
                set {_bati_20} to location 1 meters west 1 meters north player
                set {_batiyangin_1} to location 1 meters upwards {_bati_4}
                set {_batiyangin_2} to location 1 meters upwards {_bati_3}
                set {_batiyangin_3} to location 1 meters upwards {_bati_2}
                set {_batiyangin_4} to location 1 meters upwards {_bati_1}
                set {_batiyangin_5} to location 1 meters upwards {_bati_5}
                set {_batiyangin_6} to location 1 meters upwards {_bati_6}
                set {_batiyangin_7} to location 1 meters upwards {_bati_7}
                set {_batiyangin_8} to location 1 meters upwards {_bati_8}
                set {_batiyangin_9} to location 1 meters upwards {_bati_9}
                set {_batiyangin_10} to location 1 meters upwards {_bati_10}
                set {_batiyangin_11} to location 1 meters upwards {_bati_11}
                set {_batiyangin_12} to location 1 meters upwards {_bati_12}
                set {_batiyangin_13} to location 1 meters upwards {_bati_13}
                set {_batiyangin_14} to location 1 meters upwards {_bati_14}
                set {_batiyangin_15} to location 1 meters upwards {_bati_15}
                set {_batiyangin_16} to location 1 meters upwards {_bati_16}
                set {_batiyangin_17} to location 1 meters upwards {_bati_17}
                set {_batiyangin_18} to location 1 meters upwards {_bati_18}
                set {_batiyangin_19} to location 1 meters upwards {_bati_19}
                set {_batiyangin_20} to location 1 meters upwards {_bati_20}

              
                #Bloklar-Kuzey
                set block at {_kuzey_7} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_6} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_5} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_1} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_2} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_3} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_4} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_8} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_9} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_10} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_11} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_12} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_13} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_14} to netherrack
                wait 0.05 seconds
              
              
                #Bloklar-Doğu
                set block at {_dogu_4} to netherrack
                wait 0.05 seconds
                set block at {_dogu_3} to netherrack
                wait 0.05 seconds
                set block at {_dogu_2} to netherrack
                wait 0.05 seconds
                set block at {_dogu_1} to netherrack
                wait 0.05 seconds
                set block at {_dogu_5} to netherrack
                wait 0.05 seconds
                set block at {_dogu_6} to netherrack
                wait 0.05 seconds
                set block at {_dogu_7} to netherrack
                wait 0.05 seconds
                set block at {_dogu_8} to netherrack
                wait 0.05 seconds
                set block at {_dogu_9} to netherrack
                wait 0.05 seconds
                set block at {_dogu_10} to netherrack
                wait 0.05 seconds
                set block at {_dogu_11} to netherrack
                wait 0.05 seconds
                set block at {_dogu_12} to netherrack
                wait 0.05 seconds
                set block at {_dogu_13} to netherrack
                wait 0.05 seconds
                set block at {_dogu_14} to netherrack
                wait 0.05 seconds
              
                #Bloklar-Güney
                set block at {_guney_4} to netherrack
                wait 0.05 seconds
                set block at {_guney_3} to netherrack
                wait 0.05 seconds
                set block at {_guney_2} to netherrack
                wait 0.05 seconds
                set block at {_guney_1} to netherrack
                wait 0.05 seconds
                set block at {_guney_5} to netherrack
                wait 0.05 seconds
                set block at {_guney_6} to netherrack
                wait 0.05 seconds
                set block at {_guney_7} to netherrack
                wait 0.05 seconds
                set block at {_guney_8} to netherrack
                wait 0.05 seconds
                set block at {_guney_9} to netherrack
                wait 0.05 seconds
                set block at {_guney_10} to netherrack
                wait 0.05 seconds
                set block at {_guney_11} to netherrack
                wait 0.05 seconds
                set block at {_guney_12} to netherrack
                wait 0.05 seconds
                set block at {_guney_13} to netherrack
                wait 0.05 seconds
                set block at {_guney_14} to netherrack
                wait 0.05 seconds
              
                #Bloklar-Batı
                set block at {_bati_4} to netherrack
                wait 0.05 seconds
                set block at {_bati_3} to netherrack
                wait 0.05 seconds
                set block at {_bati_2} to netherrack
                wait 0.05 seconds
                set block at {_bati_1} to netherrack
                wait 0.05 seconds
                set block at {_bati_5} to netherrack
                wait 0.05 seconds
                set block at {_bati_6} to netherrack
                wait 0.05 seconds
                set block at {_bati_7} to netherrack
                wait 0.05 seconds
                set block at {_bati_8} to netherrack
                wait 0.05 seconds
                set block at {_bati_9} to netherrack
                wait 0.05 seconds
                set block at {_bati_10} to netherrack
                wait 0.05 seconds
                set block at {_bati_11} to netherrack
                wait 0.05 seconds
                set block at {_bati_12} to netherrack
                wait 0.05 seconds
                set block at {_bati_13} to netherrack
                wait 0.05 seconds
                set block at {_bati_14} to netherrack
                wait 0.05 seconds
              
                #Çarpı
                set block at {_kuzey_15} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_16} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_17} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_18} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_19} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_20} to netherrack
                wait 0.05 seconds
                set block at {_dogu_15} to netherrack
                wait 0.05 seconds
                set block at {_dogu_16} to netherrack
                wait 0.05 seconds
                set block at {_dogu_17} to netherrack
                wait 0.05 seconds
                set block at {_dogu_18} to netherrack
                wait 0.05 seconds
                set block at {_dogu_19} to netherrack
                wait 0.05 seconds
                set block at {_dogu_20} to netherrack
                wait 0.05 seconds
                set block at {_guney_15} to netherrack
                wait 0.05 seconds
                set block at {_guney_16} to netherrack
                wait 0.05 seconds
                set block at {_guney_17} to netherrack
                wait 0.05 seconds
                set block at {_guney_18} to netherrack
                wait 0.05 seconds
                set block at {_guney_19} to netherrack
                wait 0.05 seconds
                set block at {_guney_20} to netherrack
                wait 0.05 seconds
                set block at {_bati_15} to netherrack
                wait 0.05 seconds
                set block at {_bati_16} to netherrack
                wait 0.05 seconds
                set block at {_bati_17} to netherrack
                wait 0.05 seconds
                set block at {_bati_18} to netherrack
                wait 0.05 seconds
                set block at {_bati_19} to netherrack
                wait 0.05 seconds
                set block at {_bati_20} to netherrack
                wait 0.05 seconds
                teleport player to {_isinla_}
                set block at {_baslangic_} to netherrack
                wait 0.05 seconds
                loop entities in radius 10 around the player:
                    if loop-entity is not {kodcu.%player%}:
                        if loop-entity is not fire:
                            strike lightning at loop-entity
                            delete holo object "axe"
                            kill last spawned entity
                            kill loop-entity
                            give a iron axe of protection 32750 and thorns 32750 named "{@name}" to player
#===========================================================================================================================================
            if {mode.%player%} is "{@oz2}":
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
#===========================================================================================================================================
            if {mode.%player%} is "{@oz3}":
                set {by.cinax.%player%}  to now
                set {.godo.%player%.1} to block 1 infront of player
                set {.godo.%player%.2} to block 2 infront of player
                set {.godo.%player%.3} to block 3 infront of player
                set {.godo.%player%.4} to block 4 infront of player
                set {.godo.%player%.5} to block 5 infront of player
                set {.godo.%player%.6} to block 6 infront of player
                set {.godo.%player%.7} to block 7 infront of player
                set {.godo.%player%.8} to block 8 infront of player
                set {.godo.%player%.9} to block 9 infront of player
                set {.godo.%player%.10} to block 10 infront of player
                set {.godo.%player%.11} to block 11 infront of player
                set block at {.godo.%player%.1} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.1}
                wait 2 ticks
                set block at {.godo.%player%.1} to {.godo.%player%.2}
                set block at {.godo.%player%.2} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.2}
                wait 2 ticks
                set block at {.godo.%player%.2} to {.godo.%player%.3}
                set block at {.godo.%player%.3} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.3}
                wait 2 ticks
                set block at {.godo.%player%.3} to {.godo.%player%.4}
                set block at {.godo.%player%.4} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.4}
                wait 2 ticks
                set block at {.godo.%player%.4} to {.godo.%player%.5}
                set block at {.godo.%player%.5} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.5}
                wait 2 ticks
                set block at {.godo.%player%.5} to {.godo.%player%.6}
                set block at {.godo.%player%.6} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.6}
                wait 2 ticks
                set block at {.godo.%player%.6} to {.godo.%player%.7}
                set block at {.godo.%player%.7} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.7}
                wait 2 ticks
                set block at {.godo.%player%.7} to {.godo.%player%.8}
                set block at {.godo.%player%.8} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.8}
                wait 2 ticks
                set block at {.godo.%player%.8} to {.godo.%player%.9}
                set block at {.godo.%player%.9} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.9}
                wait 2 ticks
                set block at {.godo.%player%.9} to {.godo.%player%.10}
                set block at {.godo.%player%.10} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.10}
                wait 2 ticks
                set block at {.godo.%player%.10} to {.godo.%player%.11}
                create an explosion of force 5 at {.godo.%player%.10}
                strike lightning at {.godo.%player%.10}
                loop blocks in radius 4 of {.godo.%player%.10}:
                    set loop-block to air or wandwhite or wandwhite or fire or wandwhite
                    
                kill targeted entity
#===========================================================================================================================================
            if {mode.%player%} is "{@oz4}":
                set {_w} to targeted entity
                set {_g} to 1
                loop blocks around {_w} in radius 6:
                    set loop-block to wandwhite
                    set all blocks in radius 4 around {_w} to air
                wait 0.5 seconds
                create an explosion of strength 12 at {_w}
                kill targeted entity
#===========================================================================================================================================
            if {mode.%player%} is "{@oz5}":
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                shoot a ender pearl with speed 10
                set {_w} to targeted block
                set {_g} to 1
                loop blocks around {_w} in radius 6:
                    set loop-block to wandwhite
                    set all blocks in radius 4 around {_w} to air
                wait 0.5 seconds
                create an explosion of strength 12 at {_w}
                kill targeted entity
            if {mode.%player%} is "{@oz4}":
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                set {_w} to targeted entity
                set {_g} to 1
                loop blocks around {_w} in radius 6:
                    set loop-block to wandwhite
                    set all blocks in radius 4 around {_w} to air
                wait 0.5 seconds
                create an explosion of strength 12 at {_w}
                kill targeted entity
#===========================================================================================================================================
            if {mode.%player%} is "{@oz6}":
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                set {_w} to targeted block
                set {_g} to 1
                loop blocks around {_w} in radius 6:
                    set loop-block to wandred or wandwhite or wandyellow
                    set all blocks in radius 4 around {_w} to air
                wait 0.5 seconds
                create an explosion of strength 12 at {_w}
                kill targeted entity
#===========================================================================================================================================
            if {mode.%player%} is "{@oz0}":
                show 200 "flame" particles at player's location for player offset by 3, 1, 1
                spawn 1 armor stand at player's location
                remove 1 iron axe named "{@name}" from player
                set spawned entity's tool to iron axe of protection 32750 and thorns 32750
                add "{Invisible:1}" to nbt of last spawned entity
                add "{NoBasePlate:1}" to nbt of last spawned entity
                add "{ShowArms:1}" to nbt of last spawned entity
                add "{DisabledSlots:2039583}" to nbt of last spawned entity
                add "{Pose:{RightArm:[1f,0f,0f]}}" to nbt of last spawned entity
                create bound holo object "{@name};{@names2}" with id "%player%" to last spawned entity offset by 0.4, 1.9, 0
                set {_axe} to last spawned entity
                loop 5 times:
                    wait 0.3 seconds
                    push {_axe} in direction of player at speed 2
                    kill targeted entity
                set {_x} to block 1 below the last spawned entity
                while {_x} is air:
                    wait 1 seconds
                    set {_x} to block 1 below the last spawned entity
                add "{NoGravity:1}" to nbt of {_axe}
                teleport last spawned entity 0.5 below the last spawned entity
                add "{Pose:{RightArm:[20f,0f,0f]}}" to nbt of {_axe}
                while player is not sneaking:
                    wait 1 tick
                teleport last spawned entity -0.5 below the last spawned entity
                loop 5 times:
                    wait 0.3 seconds
                    push last spawned entity (direction from last spawned entity to player) at speed 2
                delete holo object "%player%"
                kill last spawned entity
                give a iron axe of protection 32750 and thorns 32750 named "{@name}" to player
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